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/BFGG/ - Battlefleet Gothic General
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Vive l'France edition
Previous Thread -
>>45950246

>Where can I find the rules?
http://www.forum.specialist-arms.com/index.php?topic=5203.0

>What the FUCK? What rules books do I actually need?
http://pastebin.com/6AGsum1s (now updated)

>Where can I find physical miniatures to use/proxy with?
http://pastebin.com/jC96JeMV (Incomplete: feel free to chip in with others in-thread)
Noko and Anon also working on possible chinamanning here.

>Paper ship Proxies:
https://www.sendspace.com/file/h6zp53

>Boarding action rules
https://www.forgeworld.co.uk/resources/fw_site/fw_pdfs/Warhammer_40000/Zone_Mortalis_Expansion.pdf

>Tactics and strategy resources
[Still coming soon] [ish]

>BFG:Armada beta is now live
>Battleflee/tg/othic Steam Group
http://steamcommunity.com/groups/bfgtg
>>
>>45967488
Female Battlefleet Waifu when?
>>
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>>45967284
In Tabletop, you can only launch a Lightning Raid (Teleport Attack) against a shieldless ship smaller than your own, or at least with fewer hitpoints than you have. It's a really easy restriction to miss, but it's critical for balancing H&R raids.
You have to buy assault boats or boarding torpedoes to launch them otherwise.

Regular boarding attacks have more restrictions (including >completely< disabling your weapons while they're ongoing), and require you to be within about half the range of a teleporter attack.


>Elite ship cost more than unupgraded ones
Absolutely, I was very surprised that this wasn't already how it worked. This should definitely be a thing (in Tabletop, Crew skills cost an additional 10% of the ship's cost)
>>
>>45967511
Eldar, so on release at the latest.
>>
>>45967511
Kinda surprised that all the officer/crew avatars I've seen are grizzled old dudes. I know it's 40k, but you'd think there'd be some variety in there.
>>
Do we know anything about how moddable the game is supposed to be?
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>>45967873
Though I know nothing about modding, I get the feeling that it probably won't be easy.
>>
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If based french anon is still here. Are you going to ask about the lack 2v2/ 1v1 with a friend in beta. If not could you.

On the repair ability fixing compartments im torn. On one hand it would encourage slower play( if there is a chance to get weapons back online on your brawler by being out of the fight for 3 mins you may take the option). However this could negate the whole idea of fleet persistence to some degree.Would you be able to repair back to full in a game or even repair the heavy damage modifier when you are about to pop, that would mean your ship would be in repairs for a turn. Moreover you cant really expect a fully destroyed weapons battery to be fixed in battle, patching holes in a ship however is very possible.
For example I lost everything but shields on a cruiser and so couldn't fight but I still won by running out the clock by the defence platform providing cover for me.

I think the repair ability is more of patching than having the replacement parts. Just my 2 cents.
>>
>>45967873
>>45967907
It runs on the Unreal 4 engine. That may make it slightly more open to modding than it would otherwise, maybe?
>>
>>45967926
>3mins
The problem is, it is very fucking long.
See how slow time seems to be when you're just waiting for that warp ability to cooldown?
>>
a suggestion to the french anon, to add :
we can rename ships, and later we'll be able to choose the color scheme... But it'd be nice to be able to choose the portrait of each ship captain, to import an image, and even perhaps name them.
Thus, those wanted to have waifus leading their ships will be satisfied.
>>
>>45968019
i usually get the warp upgrade because of this.
>>
>>45968053
>This is captain Fedora! M'Lady, they resist my tippings!
>>
>>45967843
The protagonist is young. I agree, I like the way they arranged to have a bunch of different portraits semi-dynamically, but I think more variety would be even better. hot navy chicks when grizzled battle-matrons are okay too Not super keen on having them selectable though. I'm pretty okay with the randomization.


>>45967873
Gee-dubs. I imagine not.
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>>45968082
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>>45968094
If modding is at all possible, it should be easy to insert new portraits. Voice acting less so, but beggars can't be choosers.
>>
>>45967926
Je suis la.

>friend 1c1
Hey, can we use the steam system to invite people? If not, yea, at least tell them it's a important thing to not forgot at launch.

For the repair... well, maybe not gun, as they are many of them, but really, gen, reactor...
Maybe have as much compartiment for those than there are guns, it's really the all or nothing of these capacity that bother me.
Having a instafucked reactor on a ship that gonna be outranged for life, or shield when his ability are based uppon them, without reaction possible on my part, it's not cool.
Maybe assigning myself a priority on a compartiment to protect inside my ship, so that attack made on it has a high chance of failure.
Or what >>45967522 said. giving way more stricter rule for boarding action. Because now, a swarm of light cruiser seem to have an..as high or highter chance to successfully board a big ship than a dedicated carrier.
>>
>>45968094
Aye, variety is good.
And I don't care about navy waifus, because there is no RT fleet and hence no RT waifus yet.
>>
>>45968239
>>45968158
My worry for modding is that they seem to have a schema where the torso/uniform/whatever is all the same, but only the head changes a bit. They have a bunch of different heads, and it works- but it means any mods are going to be head only (probably easy) or require a bit of overhaul (to allow it to select new body types).
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>>45968214
I got bum rushed by 2 LCs and they boarded my cruiser to effective death.They took out my engines then weapons and lastly shields.

Kinda annoying desu. Stricter boarding rules would work I think at least for ship to ship. Carriers should still be able to board whatever they want.

Also an option to launch different ordnance from each bay would be cool.
>>
>>45968298
Or like another anon said, you simply replace the whole picture, with arts and pics, like so many games do already.
>>
>>45968214
what about the base ship troop values actually being different from each other?
>>
I swear, getting that last ship right before he warps with a well placed Novacanon is a feeling like no other.

[s]Alternatively, missing that novacanon shot is also a feeling like no other [/s]
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>>45968550
>be me
>get beat bad
>trying to warp my last cruiser out
>my shields are up and the enemy all heads full at me
>hits me the split second the animation for warping away
> ship blows up i lose
>>
>>45968214
>>45967926
>>45967522

I'd say there are three main factors that currently emphasise criticals to a greater degree than in the TT:

-No repair: This one's already been mentioned plenty of times. In the TT you have a chance of repairing damage at the end of every turn. On a healthy ship, you could generally expect to repair one critically damaged component per turn, possibly more. Here meanwhile it sticks forever, so if somebody manages to knock out your brawler's engines at the very beginning of the fight, that ship is more or less useless to you from then on.

-Longer battles: This may be subjective, but it seems to me like it takes relatively longer than in TT to destroy a ship, if measure it by the amount of broadsides/launched ordnance/boardings that take place. Combined with the first issue that gives the crits a longer and as such greater effect. E.g. in TT you can expect ship X to give you four shots with the nova cannon before it's knocked out or too entangled. In this, that number is probably quite a bit higher, so if your cannon is crit'd out you lose out on a relatively greater amount of firepower.

-Last but not least: There's no formal "crippled" status any more. In TT, you could expect to severely lower the combat capabilities of an enemy ship just by bringing it down to half health through regular fire. In Armada, that doesn't apply. A ship can be reduced to 1/2, 1/3, and sometimes even 1/4 health and still be largely combat effective. That means that criticals are once again made relatively more important, since they give you an immediate advantage without having to fully destroy a ship.

So in total, I'd say that as of right now the balance between hull damage and critical component damage is distinctly leaning towards the latter. Assault boat spam is mostly just a symptom of that, since they are currently the easiest, lowest-risk way of causing lots of critical damage at will.
>>
>>45968214
>Je suis la.
Have you included the bit about more distinct weapon and special ability effects?
>>
Does anyone know how to switch the orientation of the minimap? It's weird how what I view as the top is the bottom on it.
>>
>>45968824
Getting my engines downed on 2 ships out of 4 is still doable because I put micro warpjump on each and they a had a Novacanon, don't know how I would have done it otherwise.
>>
>>45968355
Yeah, but the function that grabs 'admiral picture' may be programmed to grab two separate things, one of which changes regularly (the head) and one of which doesn't (the background/captain body).

And you want to reprogram this to function like that, OR, in some cases, just grab one thing that isn't either of those?

That's why I'd expect it to be more work than the normal 'drop in folder' kind of mod.
>>
>>45968298
More personnalisation/variety for the captain, ok.
>>45968345
I feel your pain.
>>45968452
bigger ship should have bigger troop, would stop most of our problems.
>>45968824
I think somes turret just explode if a certain amount of dmg is done. saw that in a loading bar.
But yes, you got it. Boat are a symptom of crit being very good.
But still, seeing the speed at which we can destroy a ship...

Hey, what if assault ship had.... a cost in crew ? So they would still be good, but it would be a Choice, not a automatism, to send people to their death in another ship to get those nice crit.
>>
>>45968908
in "visual and IU", yes.
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>>45969688
Thank you.
>>
>>45969513
If it places the head ontop of the background torso image, you could substitute the whole image as the "face" image.
>>
>>45968298
I'm inclined to think that's just laziness/poverty on the part of the studio. Each portrait is probably its own image, they just reused the body to get the art done quickly.
>>
Chaos is seriously a strong player in this since criticals are non-repairable. In the first two minutes I've had at least two ships completely useless from Demonic strikes and assault boats. They seriously need to tweak that.
>>
How do you hurt things with torpedoes? Every time I launch them only like 2 actually end up hitting since the turrets knock the rest down.
>>
Where can I post feedback about the Beta?

I just had the game bug out and not let me deploy my ships, until I capitulated then it showed that one of the ships was actually on the field.
>>
>>45970312
You have to play at long-range hit and run attacks as the Imperial player. Don't go any closer than 6,000 km or let the Chaos player get that close. You have to use your superior speed to boost away.
>>
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>>45969735
Here.

Going to sleep, if you have anything to add... well, this is /tg/. this thread won't die in a morning.
>>
Theoretically, you're supposed to be able to defend against Crits by improving your Troop rating with the Crew upgrades, but that takes so long and provides such a minor benefit that it's useless. All you get is 12 bonus Troop, for a total of 62 on a Cruiser. It's a fucking joke.
>>
>>45970731
It needs a way to change the orientation of the minimap, or at least make it so that the minimap's "south" and the deployment area is the same.
>>
>>45970821
Really, the various crew and upgrade effects need to all be scaled by class.
>>
>>45970910
Or you just need to git gud.
>>
>>45970532
You've gotta have it backwards. Chaos is far faster than Imperials. They have to get super close and pound the weaker Chaos ships to putty with their macro guns. Chaos are the ones to skirt out of range and blast with lances/spam assault boats. Which is what I do and have yet to lose.
>>
>>45970412
They're pretty shit IMO. Forward/heavy lance batteries always seem to have a better payout. Torpedoes are better if you use them as a knockout punch when the ship's hull is low and they have less turrets or your boarders have knocked them out. I'd advise not using them at all.
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>>45971396
If Imperials get close, they get raped by boarding. You cannot defeat Chaos by closing with them.
>>
>>45971538
What they should do is have Torpedoes have a higher Critical chance than Lances and Macrobatteries. That makes better use of their low damage and low accuracy, since a good torpedo hit doesn't just get shaken off because it only does 45 damage.
>>
>>45971575
Then Imps are generally not good at their role. Macro cannons are shit at long range, even at 6k they suffer unless you upgrade them.
>>
>>45971628
Use the Gothic Cruiser and upgrade the Lances. Use Escorts to scout out the enemy too, and keep them tied down.

Don't bother with the Tyrant.
>>
>>45967488
They really need to up the damage from torps and lances, and make lances not auto-hit.
>>
>>45971797
Lances are pretty okay, I think. It's Imperial macrobatteries that need a damage boost. A Sword-class Frigate is just completely useless for anything while Idolators can cripple a Light Cruiser.
>>
>>45971971
I think they should give escorts an ability that let's them use their macro cannons to attack ordnance, like on TT. Maybe some of the light cruisers too, once they add the voss ships.
>>
so does anyone have the numbers/stats for how much targeting matrix affects accuarcy above 6k?
I want to stick it on my iconoclast escort ships
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>>45972089
Improves accuracy by 5%.
>>
>>45972170
I thought it was more, thats pretty chumped anon
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I lost, never gonna forget blowing both turrets first.
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>>45973125
>>45973954
How's the Styx?
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>>45974206
I think it's brilliant, that heavy lance sends me over the edge. fits chaos theme pretty well in this too, go fast go good.
>>
>>45967488
>fire a torpedo spread at a stationary enemy escort
>it's already at half health
>two torps hit it right in the broadside
>it's still hanging in there with like 5% hull integrity
Goddammit.

I love the look of this game, but either the torps are under-powered or the escorts are way more durable than in the original.
>>
>>45974525
I've landed 4+ torpedoes on a single enemy cruiser abeam, AT RANGE, and done zero damage. I thought it was a fantastic shot. One or two got shot down, but the majority very clearly hit. And to no effect.
I just don't get how they work.
>>
So, I am liking these devs.

I got fucking smashed in the first convoy defense mission in the campaign. I got rekt when I had to defend platforms vs the AI. I got rekt when I had to defend platforms or convoys from other players.

And then I realized you could control platforms, that they had abilities, and how mandatory the bestow-shields skill was, and they became tricky, but doable. Maybe 40% of the time. Hard, but plausible.

I'm still skeptical of the convoy escort missions, but given how platform defense went from "what the fuck this impossible" to "eh, it's tricky, but..." I'm just infinitely impressed with the devs, and going to reserve judgement on convoy escort for a while.
>>
>>45974634
It seems to be a bug for some people, i know at least one other person with this complaint. Doesn't seem to affect me though; I've literally just torn a light cruiser apart with a full spread of torps.
>>
>>45974634
Maybe lag?
>>
>>45974634
>>45974525
I wonder if it's actually rolling a D6 and comparing it to the armor value for each torpedo, so their damage is all or nothing like in the tabletop?
>>
>>45974634

I've seen this too, but ONLY on Cruisers. Never seen it on LC's and escorts.
>>
Yo, frenchanon, I just realized where I'd seen some of the more egregious french-ism. >>330620979

On one hand, it has almost no instruction regarding the actual gameplay, on the other hand, the in-match video/briefing is quite clear in its instruction.

But that freakin' sentence. It even kinda makes sense, but it's so... obtuse.
>>
So are we agreed that Torpedoes aren't very good?
>>
>>45975850
When they work, they're great. They just seem to be bugged in the beta or subject to some odd mechanic that hasn't been made clear.
>>
>>45975850
Yeah they are shit
>>
Saw an opponent's torpedoes doing work. On me. That wasn't fun.

So, to clarify, you don't actually lose ships if they get blowed the fuck up? I'm slightly disappointed by that. I wish you did. I could see it being griefed (IE, destroying enemy ships even when you can't win, to fuck with them) but I like the idea of losing ships being genuinely bad.
>>
>>45977074
I know but you already have people cry about the game punishing us, I would prefer it your way desu.
>>
>>45977650
The problem as I see it, is that leveled ships represent such a huge advantage over unleveled ones, and aren't accounted for in points.

So if someone loses their ships, they wind up with no leveled ships, and are more likely to lose in the future because of that. I mean, I like the idea of ship loss being painful, but I don't like the idea of deathspirals.
>>
>>45977729
>The problem as I see it, is that leveled ships represent such a huge advantage over unleveled ones, and aren't accounted for in points.
They are, if a player is over level compared to another they can have up to 90 extra points iirc.
> but I don't like the idea of deathspirals.
I know but you should be punished for failing in my eyes
>>
>>45978316
I didn't know about the first, I definitely agree with the second. I just want some kind of serious punishment that doesn't cripple someone when it comes to ability to stop failing.

If XP levels/points are accounted for, I'm feeling a little better about it. Blow them ships up then.
>>
Quick question:

Can you enter the Warp when you're in a solar system? Because the Black Library fluff isn't clear at all, and the game says you can.

There are Black Library books that say you can't enter the warp when you're within a sun's gravity well, which means everything up to the Oort cloud. Others say it's just risky to enter the warp from within a planet's gravity well. And still others say that you can go to warp wherever you want, even on a planet's surface.
>>
>>45979334
In game, yes.

Out of game? What canon do you like best?
>>
>>45977074
You do lose the ships. They get blown up and are unusable for several matches, get new names, and can't gain exp for one match.
>>
>>45979438
So what you're telling me is they get a time-out and a minor debuff for one match.

No renown, XP, or levels lost. (Barring the one match you don't get XP for.)

Needs to be more brutal.
>>
Please be gentle to me senpai when you fight against me in BFG.
>>
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Holy fuck guys. My second multiplayer match was fucking fun. Chaos mirror match, he had better ships than me. I was fucking destroying him by speeding around his cannons though. When he tried to escape with his light cruiser, rammed it outta action and warped outta there. Got down to his normal cruiser vs my light cruiser, both about to die. He had more firepower though, so I rammed him and killed us both instead of suffering defeat.

That's what I love about this matchmaking so far, you can actually screw the enemy over instead of starting over like nothing happened every time.
>>
What's the news on the Space Marines? Won't it just be a less full Imperium roster?
>>
>>45979503
Eh, people are already unhappy about just that, and I can sorta see where they're coming from. As a general concept of game design, you want to reward your player for playing and investing time in your game, and you don't want to punish them. It's a really fine line to walk in any game with some kind of persistence as a mechanic. With permanent destruction, each game would have the potential to set you back much farther than it could ever advance you, which would push the balance quite a bit too far towards the punishing end.

Personally, I'd say right now they've managed to find a pretty good middle ground. You have a distinct incentive to preserve your ships when feasible, but if things turn sour and you lose them you're not just reset back to square one. It introduces a nice risk/reward mechanic between pulling back ships to preserve them in the long run vs. risking further to better win the battle right now.
>>
>>45981306
Space Marines are basically Imperium but without Nova Cannons and replacing the Imperium escorts with the Space Marine escorts. They also have Phalanx instead of Battleships, while Battle Barges are Battlecruisers.
>>
Guys, protip on breakthrough missions while on offense.

Just fucking ram the turrets and move on.
>>
>>45981498
>Imperium but without Nova Cannons
they get bombardment cannons as a consolation prize
>>
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>>45981498
>Phalanx instead of Battleships
>Not the Gloriana Flagships.
>>
>>45981498
>They also have Phalanx instead of Battleships, while Battle Barges are Battlecruisers.
Holy crap, isn't Phalanx huge as fuck? And Imperial Fists only?
>>
>>45981513
Bombardment cannons can be legitimately more powerful than nova cannons if you just get close enough. Basically, SM are the Orks of the Imperium. Get close, shoot lots, board more. I hope we'll have some crit/boarding adjustments before they hit, because jesus christ thunderhawks will be obnoxious otherwise.
>>
How do I into TT Craftworld Eldar? Both in terms of conversions and list-building.
>>
I hope boarding gets tweaked a bit. It should still be a ability that is worth it, but right now heretic chums are just gliding past, do their boarding shit and then speed out to wait out the cooldowns, rinse and repeat.

Also are those squadron ships worth it?
>>
>>45982277
Fuck yes they are, at least as heretics
You don't know how many times some Imperial shitter thought he was gonna outgun me while I just kept my distance launching assault boats.
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>>45981978
>How do I into TT Craftworld Eldar? Both in terms of conversions and list-building.
One of the guys in a previous thread posted these. I've never played against/with CWE, so 'll leave that up to others.
>>
>>45968094
Yeah, some more variety on portraits would be nice. It might be just me, but it seems Chaos has a very small selection of them. I've got three ships in my fleet all apparently commanded by the same fat bald guy with glowing eyes.
>>
>>45981508
Oh Christ, Orks are going to take a dozen brute ram ships in that.
>>
>>45981498
>No nova cannon

Dods that mean I'll have to learn to propry play?
I was having fun destroying 2 ships before they even got to me.
>>
>>45982329
Cheers m8
>>
>>45982391
>proper play
>muhreens
Surely you jest. Assault boats on errrything.
>>
>>45982536
I'm the guy that made those CWE in the pic.

I used mostly jetbikes for the wraith ships and harlequin jetbikes for the dragonships/grand cruiser. With a bit of chopping and changing they're easy enough to get a pleasing result.

You can make your own sails without too much trouble. I would recommend ordering the aethersails from the Dark Eldar Ravager/Raider many bits sites/ebay have them.

As for table top I haven't actually played with them yet but I went for a relatively balanced approached. I didn't take many (GC only) attack craft due to not having any figures lined up for them.

I hope this helps.
>>
I'm assuming the full game will have the option to select your skirmish and customize point sizes.
>>
>>45981498
Isn't the Battlebarge supposed to be the same size as a Battleship? IIRC Battlebarge was originally just a term for a BB fitted primarily for planetary assault (and later, any BB commanded by Marines).
And the Phalanx is supposed to be pretty much the equivalent of a Ramiles-class Star Fortress with engines stuck on it.
>>
>>45983078
You can always just use the cardboard tokens.

Otherwise birgade models has a bunch of different fighter/bomber miniatures for cheap.
>>
also as imp, what favor do you take ? Astarte for the carrier, but what with the shooty cruiser ?

inquisition for a light cruiser ?
>>
>>45983125
Yeah that's right. Marines don't have a battlecruisers or even line cruiser equivalents.
>>
>>45983183
I'm not actually certain whether your Troop value actually figures into the assault boats' effectiveness. So in that case it might more sense to take Inquisition for your carrier, so that it can spot its own targets without having to close in and to make the most of the extra crew points. Astartes might just make the most sense for a close-in shooty brawler, since they'll be more likely to actually launch boardings and lightning strikes.
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>>45983181
Yeah i use the token for torps.

My orks have some dystopian wars aircraft marks that fit the job perfectly.
>>
>>45983181
Also speaking of brigade models if that hiy who needed more lance turrets is still looking they have 12 packs of "heavy gun turrets" for about $2.
>>
>>45983255
>Space Marines don't improve Assault Boats
>Decide to go with Inquisition instead for my Mars
>Think about a better name for the battlecruiser
Now the 'In Vigilido Confidimus' hunts down filthy xenos and heretics amongst the stars.
>>
how on earth do I beat space station assault as chaos, thjey just fuck my shit
>>
>>45971971
Give your Swords the Auger shell upgrade (ignore armor at point blank) and set them to 3k engagement distance and a group of 2-3 will fucking buzzsaw light cruisers and seriously fuck with full-size ones.
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>>45983573
Preserve your carriers while wearing down their fleet and then throw whole buncha bombers at it, I guess?
>>
>>45983585
Yeah, I did that. It helps a bit. What's a good second upgrade though? Speed?
>>
>>45983603
Speed, scouting range, perhaps extra turrets to have them charge at enemy carriers.
>>
For Battlecruser. Mars or overlord ?

Mars has the nova, but... fuck, too much différents weapons. can't fit it into a role. Overlord has only 270 turret and broadside, so it's clear ship of the line.
>>
>>45983573
I kept losing on it a but finally figured a semi-functional strategy of just staying at long range and using carriers and the long range firepower of my Hades heavy cruiser (which I admit is probably less functional than another carrier, but is just cool) to take down the defense platforms and enemy ships if they try to close in on me. Once the platforms are down the opponent is left with a small fleet and the station, whcih your fleet should be able to gun down and cripple with boarders)
>>
>>45983628
Nova. Cannons.
Unless you can just load up on Dominators, then clearly Overlord.
>>
Why is the Emperor such a useless battleship? Is it because it's got that extra carrier bay that doesn't do shit?
>>
>>45983713
>Is it because it's got that extra carrier bay that doesn't do shit?
Yeah thats why
>>
>>45983713
What do you mean? It's carrier bays are bugged?
>>
At which level do you get access to grand cruises and battleships as Chaos?
>>
>>45984012
They just aren't very good in an imperial navy, as they don't work well combine with standard weapons as the don't touch shields.
>>
so what does everyone think of the marks for chaos?
I'm saddened nurgle makes the ships no tougher seemingly
>>
>>45984247
also what do people think of the chaos escorts, escorts in general seem lacking but I've been trying to stack iyonoclast destroyers for max dakka.
I've hooked them up for short range.
>>
Don't think there are that many chaos players here anon desu
>>
>>45984473
>>45984247

i am trying out both in equal measure but am poor admiral so havent bought favours or marks as of yet


Also its it worth it to upgrade escorts? I mean its 200 renown to add more barrels on a peashooter effectively
>>
In Armada what is a good first cruiser to get? Is it all about that nova cannon or can you make lances do work?
>>
>>45984511
got a dominater and then decide if you want a carrier or brawler next. Or just get more nova cannons

Its the beta just try everything thats what I'm doing
>>
>>45984511
Nova cannon can be very versatile and deadly when combine with the mini warp jump, so i say go for the dominator.
>>
When there is match making we should do a mini /tg/ tournament
>>
>>45984579
Im in
>>
So, I've been reading this thread and the last one. Am I correct to assume the game is pretty imbalanced right now?

Nova cannons and boarding is the meta right now?
>>
Okay so after doing the campaign I played a couple of skirmish games as Chaos and got my shit pushed in both times. The difficulty is only on Normal too. Should I play as Imperials more first to get to grips with the game or is there a particular way to play Chaos that I'm not aware of?
>>
>>45984691
Eh, it's kind of difficult to tell yet since we're still missing half the faction and the meta hasn't really had time to shake itself out yet. Though yeah, at the time assault boats are very popular, since criticals are so devastating.
>>
>>45984691
it too much focus/ importance of criticals than anything else

Its just issues with the troop numbers/values that messes with things.
>>45984692
play hit and run keep your distance and use the bombers and assault pods you get lots of.
>>
>>45984780
>>45984784
On TT a failed boarding attack between ships can result in damage to the attacking ship, I guess that's not implemented because all I've seen in vidoes are short range boarding torps on all ships?
>>
>>45984691
>Am I correct to assume the game is pretty imbalanced right now?
Nah, just somethings are easier then other to do then others at the same effectiveness. But usually a good player will beat a worse player from skill not from "overpowered" stuff.
>>
>>45984499
Yeah, it can be worth it to upgrade escorts. Put armour piercing ammo on a Sword and set it to attack from 3k, and you'll have a cheap and swift little boat that can lay some serious hurt on other escorts and light cruisers. Since the Sword also has a pretty decent number of turrets, you can just tell it to go pester chaos light carriers, and it'll be close enough to shoot down a decent chunk of whatever ordnance they try to launch at your ships of the line.

Also, the lance range upgrade on Firestorms can be pretty nice as well. That way it can just sit pretty far back out of harm's way while still contributing an actually pretty decent amount of damage to the main fight.
>>
>>45984803
no its just a spam button to do crits atm
>>
>>45984691
Pretty much.

If they made boarding potentially costly for the attacker and made the Emergency Repairs special order able to fix critical hits, things would be much more balanced.

This being the beta, they may just not have finished fully implementing some of the tabletop game mechanics, rather than it being an actual balance issue.
>>
So, does Khorne favor help with carrier using assault boats or does it only affect lightning strikes and boarding parties? Also, does anyone get imperials that know how to work against chaos? I only get players that bunch up their ships and try desperately to chase me until they warp away crying that I an a cunt for running away.
>>
>>45985137
So how are you supposed beat Chaos as Imperials then? What's the best tactic?
>>
>>45985137
No idea. It should work with all boarding-type actions, but I don't know whether it really does.
And yes, a few times, but I mostly just get wankers charging at me full burn while crying about assault boats and heavy lances until they crumble, or NOVA CANNONS.
>>
>>45985137
i just had 5 games of running around people

Its difficult. the IN need to use their LCs/escorts aggressively to get close and knock out engines early on if they are to have any chance. once the speed has dropped its mopping up time for the IN.

and you know Novas for dayz.

dont know about favours/marks as im just experimenting with ship skills and upgrades atm and it uses all my renown
>>
>>45985176
I had some guy turn on afterburners for his entire fleet at the beginning of the match and then cried about me being a bad player and sportsman when I just bombarded him with dreadclaws and macros from out of detection range. IN players r dum
>>
>>45985168
Focus on engines, encirgle them instead of moving your ships as one big ball.
>>
>>45985208
in my experience they( and me) tend to use ships as sledge hammers in both the ramming and tactics sense. Why take you time when you can just go straight up the centre and fuck em up.

I only understood chaos about 3 hours ago but I got IN down fairly well about 3 days ago
>>
>>45985293
The problem with encircling is that it draws apart your turret (and potentially fighter) coverage, making you even more susceptible to assault boats. Pretty much your best bet is to inhibit their options with torpedoes and bombs and afterburn in close while they've nowhere to go.
>>
>>45985208
They are, but the ships reinforce that. IN has the advantage in brawling, so the first instinct of a player is to burn and brawl. They don't really think about getting into their optimal ranges and staying there against a faster fleet.
>>
>>45985360
>Why take you time when you can just go straight up the centre and fuck em up.
Afterburners at the start is a very stupid approach whatever desu and is easily punished by IM and Chaos
>>
>>45985422
i dont do it anymore but many people still do. Kinda sad. I had one guy burn his fleet into my chaos on I the burned away in the direction he had com from and launched all the ordnance engine crippled his flag ship and then he jumped out with everything
>>
>>45985484
>people don't start the match by sending out escorts to scout then fire a volley of nova cannons
>>
>>45985561
this guy had a lunar, gothic and 2 cobras and just went for it
>>
enyone else have problems with game performance? mine worked well on epic settings yesterday, but now the fps is shit even on medium setting and I need to constantly change screen size from full screen to borderless to fix the fps.
>>
>>45985793
Did you perhaps recently update your drivers? The most recent set of Nvidia drivers somehow completely murdered my fps in almost all games, but reverting to an earlier one fixed it.
>>
>>45985827
well fuck me, I certainly did update it yesterday.
>>
>>45981518

I don't think a Gloriana could fit in the deployment zone they give.
>>
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>>45986143
>never heard of a gloriana
>google it
>dear emperor thats big
>no Gloriana-class Battleships are still active in the 41st Millenium
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>>45986143
>>45986213
for reference
>>
>>45985137
>Micro-warping near the ships and fucking their engines as fast as possible has worked every time. I also love the Gothic so I use that and have a bit of a slugging match using overlapping turret fire to fuck over their assault boats. If Chaos loses engines, there is very little they can do to win.
>>
What are the ships I should definitely take as Chaos?
>>
>>45986411
anything with ordance bays.So thats the hell bringer and cruiser beginning with D
>>
>>45986274
Pert was definitely compensating for something there.
>>
>>45986486
Girlyman's and Kor Phaeron's are longer by about the length of one of the smaller barges.
>>
>Fires last 50% shorter
wut
>>
French guy back.

So, the balance is seen as "nova and crit"

Nova blow up shit, and boarding is just a spam button to do crits with no risk involved, and crit are hurt bad.

If they made boarding potentially costly for the attacker or made the Emergency Repairs special order able to fix critical hits, things could be much more balanced.
boarding costing troops make them a costly move.

Making boarding possible only from a equal or bigger ship could also solve the issue.

The macrocanons are seen as kinda weak, compared to others guns.

Anything else worth noting ?
>>
You should really be able to change your ships without losing all upgrades, I have carrier centered Chaos fleet and it makes it impossible to win any defense missions because my shit just aint cut for brawling.
>>
>>45987192
Chaos lances beam looks like IG flashlight. And thats bad.
>>
>>45987192
That sounds good, to be honest, especially with respect to crits needing to be changed. That said,

>Making boarding possible only from a equal or bigger ship could also solve the issue.

I think it should be possible for a smaller ship's commandos (the Lightning Strike) to be able to cause some kind of damage to a larger ship, but with a reduced chance of success.
>>
>>45987192
>>45987264
To be fair, having crew/armsmen as a resource, with the pool depending on the size and class of the ship, might be the way to go.
>>
>>45987192
45 damage on a torp is a bit low and take into account of how good turrets are against them and armour can reduce that to half damage anyway. All together it makes them a bit rubbish

Also troop values are the same no matter what ship it is. Changing these is another potential fix for ship to ship boarding

Thats all from my end
>>
>>45987316
This is what they did in Armada, and that is the only other space rts game I know with boarding. Worked pretty well but of course an Armada game was a more drawn out engagement than in this game.
>>
>>45987316
this desu and you can lose them to boarding action(attacking and defending) and ship taking damage

Would boarding ordnance be part of this or still seprate and as it is now?
>>
Just got the nicest bug ever. Cooldowns for carriers did not finish and instead went to negative numbers.
>>
>>45987317
>Also troop values are the same no matter what ship it is

Yeah, that really seems like a temporary oversight anyway. If they wanted to have all ships be equally competent in boarding they wouldn't even have bothered to implement a Troop stat. It seems not unlikely that they actually have a set of Troop values adjusted for weight class but just didn't add the right tables for the beta.
>>
What is a good Chaos cruiser that is not a Devastation?
>>
>>45987406
Starfleet Battles/ Command uses this kind of system. Each ship has a set number of 'marines', representing a varying number of troops and gear, but with a static combat ability. Four humans with assault weapons is 'one marine'. A naked Gorn with a broken bottle and a grudge is likewise 'one marine'.

These board an enemy ship via teleport and fight the enemy 'marines' in pursuit of a set objective, generally breaking a system (roughly equivalent to causing a crit in BFG). They can then be returned after they complete the mission and the conditions allow another teleport. If not, they die.

In addition, every ship has a set number of 'transporters', which limit how many marines you can send over in one go.

You can easily implement a similar system for this: 'marines' are units of armsmen, 'transporters' are boarding ordnance. The difference is that both have to be retrieved or are lost, rather than just 'marines'.
>>
>>45970731
How about formation move? And set up ctrl 1-0 groups like other rts?
>>
>>45987605
you can set ctrl groups already, they just aren't bound to 1-0 by default anon, go fix it in the options!
>>
>>45987555
there isnt one.

No literally they are all armed as brawlers and so are shit to take as chaos
>>
My Dictator just got lost in the warp.

Why are the chaos gods so salty when i beat up their minions?
>>
>>45983086
That seems likely unless they're worried about queue times. Not letting players control it means the matchmaking is a bit easier.
>>
>>45987726
yeah, I noticed. tried using slaughter but the attack range of it is ridiculously small and one dauntless depletes its shields in a broadside match taht it will end up in if you want to use its lances.
>>
>>45987752
Because they care, unlike the corpse emperor.
>>
>>45987696
Thanks anon!
>>
>>45985208
I haven't played against anyone who was whiny/obnoxious yet. Dumb, sure, but hey, it's been out for seventy two hours or whatever.
>>
>>45987192
I'd fix a corollary of "Hey, just bringing it to your attention, but this is what we're seeing." I'm really impressed with their ability to design games so far and reluctant to tell them what to do.
>>
>>45987534
Get rekt chaos scum.
>>
>>45987560
Eh. I think at the moment I'd just prefer the tabletop fix; no boarding ships of larger class than your own with lightning raid; no boarding a ship of equal class that has more HP than your own.
>>
>>45988185
that sounds legit
>>
>>45988125
Yes, they also got an closed alpha and shit, I'm not gonna push it like they are doing shit, and we got the absolute science of RTS.
>>
>>45986486

Pert's Iron Blood was a Gloriana-class ship. All primarchs had at least one. Alpha Legion had two. They were because of that super exclusive and meant to be superior and unique compared to any other ships.
>>
>>45987192
Im mildly annoyed that you cannot add both lightning strike and boarding parties to autocast.
>>
>>45988185
I think this>>45987316
would be the better solution from a vidya perspective. Maybe add in the class dependent boarding bit not the hp bit
>>
>>45988391
but they are linked to the same timer
>>
How the fuck do you manage to destroy the enemy base as a chaos? everything you throw at it melts and it shoots down assault boats and bombers.
>>
>>45988772
Use some brawlers. Bait the defenders out there, get up close and personal with the station with a slaughter, murder it.
>>
>>45988462
Yeah, but sometimes my ship gets near enemy that has shields up and I dont have time to slap them with boarding parties.
>>
>>45989067
Set them to auto-board and then manually do lightning strikes when appropriate. Not ideal, but it works.
>>
You know what'd be a great mod?

Having ship names appear above ships on the battlefield. Right now they're all just nameless ships that you identify via type, unless you lick on it and read the tiny, partly-illegible names in the UI.
>>
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Can Chaos get these for fighters?
>>
>>45989517
No, luckily BFG ended before the onset of the Ward and the Age of Derp.
>>
>>45989517
Why they did not make a chaos dragon that has machines embedded into it instead of that thing is beoynd me
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>>45989541
I'll take a lot of shit anon, but if you're calling Judas Priest album covers derp, you and I are going to have words.
>>
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Checky fucker just had his ship blown up in the ending cutscene, health wa sin negatives before it started, but still won as he 'escaped' with the data
>>
>>45989955
And my enemy warped his flagship away about a millisecond after my boarding torpedoes triggered a warp cancel. This game sometimes.
>>
What is the shanty the Orks are singing in their intro? I love sea shanties after playing Assassin's Creed but I couldn't make out the words clearly.
>>
>>45990287
Something vile, heretical, and orky, presumably.
I couldn't figure it out either.
>>
>>45990287
I sure as fuck hope it's
"'Ere we go"
-traditional-
>>
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>Ere we go, ere we go, ere we go.

Ere we go, ere we go, cross the Kosmos.

Ere we go, ere we go, ere we go.

Ere we go, ere we go, throo infinity.

Ere we go, ere we go, ere we go.

Ere we go, ere we go, cross the Kosmos.

Ere we go, ere we go, ere we go.

Don't know where we're goin' til we get there. \
(C) orks pilots song

WAAAAAAAAAAAAAARGH!

All galaxy is shaked in fear
Because we da Orks
when we marchin no one can t stop us
Because we da Orks
Ere we go, ere we go, ere we go.

cross the Kosmos.

Ere we go, ere we go, ere we go.

throo infinity.

We da biggest n da Strongest
Because we da Orks
Everyone knows-Green is Best
Because we da Orks

Ere we go, ere we go, ere we go.

cross the Kosmos.

Ere we go, ere we go, ere we go.

throo infinity.
>>
IN players need to learn that bigger does not necessarily equal better against chaos.
>>
>>45990287

its not this, but it's a gud'un too
>>
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>>45990473
>>
>>45987192
Assassination is stupidly one sided. I know you are meant to warp out but there is clearly a balance issue with it . Please pass this one
>>
>>45989955
>>45990082
It's great when you get them just before the warp, though.
>Game vs a Chaos fleet on IN, with assassinate mission.
>Chaos flagship (Hades-class heavy cruiser) is on low as fuck healt, but about to warp off. Two ships in range try to interrupt warp with lightning raid and both fail. Have to burn it down.
>Notice that my flagship (Mars-class battlecruiser) is heading directly towards the Hades.
>Set the engines to ramming speed! The battlecruiser smashes right into the flank of the Chaos flagship, taking down its remaining health in one hit, destroying it with probably seconds to spare.

The best part was that the Marc-class came in through a gas cloud right next to the Hades, so the opponent would not have been able to see it untill it struck.
I can just imagine the Chaos admiral gloating over the comms, mocking the Imperial Navy for being unable to catch him, when suddenly 33 megatons of adamantium-clad Imperial wrath dives out of a gas cloud and smashes his vessel asunder.
>>
>>45967873
The Space Hulk Ascension dev wanted to release modding tools but GW said no. I imagine it will be the same here.
Of course you can still mod a game without those but you need motivated people for that, and it's even worse if the game files are crypted.
>>
>>45990356
>>45990370
>>45990473
I found it, here's the lyrics:

Fifteen Orks on a dead man’s hulk,
Lookin’ down the barrel of a gun,
Gruntin’ to each other
through big, sharp teeth,
Sayin’ “This one’ll give us some fun”

Fourteen Orks on a humie’s ship,
Killin’ anything that isn’t green,
Gruntin’ to each other
through big, sharp teeth,
Sayin’ “Times be getting’ lean”

Thirteen Orks with the Captain’s chest,
Hopin’ to quench their greedy thirst,
Gruntin’ to each other
through big, sharp teeth
Sayin’ “I was da wun dat saw it first”

One lone Ork left to steal the loot,
Wishin’ it hadn’t turned out so,
Gruntin’ to itself
through big, sharp teeth
Sayin’ “I shoulda let the pilot go”
- Traditional shipmens’ song from the Cyclops Cluster
>>
Ok, so I just got trounced by an Imperial player with almost exactly the same fleet as me

Even though I'm sending out my boarding actions and dropping skills when I can and when it seems best, I lose 3 of my ships before I manage to steal the Data and warp out, and he lost precisely 0 even though I'm pummeling him with everything I've got with Novas and torps and stasis bombs

What gives? Any ideas?
>>
>>45990897
Which is a shame really, seeing as the studio closed so nothing will be done for Ascension anymore.

With modding tools, we could have ended with beauties.
>>
>>45990778
Yeah, it's a bit counterintuitive, but being a little sneeki breeki can be really useful as Imp against Chaos. Had a game of breakthrough as the defender recently. We had a pretty straightforward clash early on which went somewhat in my favour (turns out just a single Sword can be a huge headache to an isolated light carrier), and he soon disengaged with the apparent plan of kiting me with his ordnance and long-ranged guns.

So I just hit Silent Running to deny him targets, and he didn't really seem to know what to do about it. He circled cautiously, and before he knew it there was an angry Lunar appearing 6k away to unload a point blank torpedo salvo right into his cruiser followed by a nice broadside to finish it off.
>>
>>45991184
How are the Lunars?
I like them in TT, but in vidya I'm liking the Gothic more 'cause its weapon loadout is easier to customize it towards.
>>
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Just had a chaos edgelord start complaining about my 2 novas and how the 'spam was real'.

He charged me and tried to brawl out with a gothic, dominator and a mars and was complaining. That kid needed to git god
>>
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>>45991356
That motherfucker did need to get God. The God-Emperor.
>>
>>45991030
Things that will help win a straight firefight:

-Always be focusing fire on a single target at a time, particularly when it has lost shields
-Always use your orders on cooldown, generally either Lock On or Brace for Impact.
-Use High Energy Turn to bring a new broadside to bear while the other is still reloading, and to quickly fire short-ranged torpedo spreads.
-When you have the opportunity to T-bone an equal-sized or lighter ship, always take it. Imperial ships have that frontal prow for a reason.
-Speaking of the prow, if you do have to take fire, try to take it from the front. Cruiser-sized salvoes are far enough apart that you can try to time them this way.
-Set the target priority on enemy weapons, so you can achieve a firepower advantage as soon as possible.
>>
>>45991445
how do you make your ships focus someone? I'd rather not right click them because the ships tend to do some fucking stupid manouvers if left alone
>>
Brief impressions after 3 hours of skirmish play:

-Lances are iffy. You need several upgrades to make them not suck.
-Boarding rules the game.
-Torps aren't anywhere near as deadly as they are in TT.
-The repair and crit mechanics need to be reworked. I had a game that ended with 4 light chaos cruisers trying to ram each other because none of them had any functioning weapons left.
>>
Khorne favour looks goofy as fuck, in a bad way.
>>
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Well, I lost hard, but leveled anyway.
Mars or Overlord?
>>
What is the go to Chaos brawl ship?
>>
>>45991315
It's actually surprised me by how legit it is. On the whole it actually seems to put out more total damage during a brawl than the other variants I tried. Up close in face-to-face blasting it doesn't actually seem to lag far behind the Tyrant or Dominator in terms of raw damage (I'd really like to know the particular armour effects in this for some proper theorycrafting), while the lances are really damn useful to get in consistent potshots at targets that are further away.

It's true that it's not a good candidate for the regular weapon upgrades due to its split armament, but there are plenty of other good upgrades to take instead. I've opted for the improved shields first, which do seem to make quite the difference so far. I figure next up I might improve the speed and maneuverability some for more torpedo and ramming action.
>>
>>45991649
Neato, thank you.

>>45991633
Slaughter.
>>
Is there a reason to take a Sword frigate over a Firestorm?
>>
>>45991684
It has more weapon batteries. If you give it the ignores-armor-under-3k-rangeunits, it can get dangerous. Better for playing interference for larger ships for the same reasons. Lances don't fire on ordnance, I think.
>>
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>>45991548
There's actually a function to prevent that. Look for a horizontal row of three buttons in the UI, above and a little to the right of the behaviour settings. The one on the left is for holding fire, the one on the right for cancelling current orders, but the one in the middle is the one you want. When you use it, it basically means that the ship will no longer make any independent movements when you order it to attack something. I usually activate it as a matter of course on all my line ships at the beginning of the game, though I generally leave it off for escorts.
>>
>>45991745
>Lances don't fire on ordnance, I think.
Pretty sure macros don't either.
>>
>>45991600
I'd take the Mars first. Strike craft come in handy vs other imperials and having at least some fighters is really important against Chaos in higher points. Plus the Mars is just such a generally good all-round design.

>>45991649
I doubled down on y Lunar so far. extra void shields and faster shield regen. Add in micro-warp jumps and Taunt plus upgraded AdMech crew and she's doing a great job as my frontline brawler and tank.
>>
>>45991745
Even without the upgrade, the firepower of the Sword is nothing to scoff at. When it gets up close so that all the shots hit, it seems to distinctly outdamage a firestorm. A few rounds ago I sent a single Sword after an isolated somewhat damaged chaos light carrier, and the cheeky little bugger actually brought down half the heretic's health before being destroyed by it. Pair up two of them and give them the upgrade, and you'll have a force that'll just murder other escorts and also is a distinct threat to chaos light cruisers.
>>
Tindalos interactive is french ?
>>
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>>45991952
Maybe I'm getting them confused with turret strength. Though in TT you could order ships to fire weapons batteries (or lances) on ordnance. Given that lances auto-hit here, I think that might not have been translated into the vidya.

>>45992362
Flagrantly.

>>45992080
Alright, seems reasonable.


My first 300 pt Station Defense mission. Not quite a Ramilles, but decent. Imperial Opponent just sat line abreast and threw torpedoes at me for the first twelve minutes.


Didn't work out too well for him. Did some damage, but the mini-ramilles has hangar bays and fighters sweep ordnance alright. Around twelve minutes he finally got the message and came in to brawl and did some serious damage... but only to my strike cruiser and one of the platforms. Station ended with nearly full health, all of his ships got blowed up or had to warp out.
>>
>>45992362
name sure sounds like something a baguette would use.
>>
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Can you customize your ship's colors in multiplayer? Cause if so, I'd have to replicate my old group's Rogue Trader ship colors.
>>
>>45992515
Does chaos even have those bases in their defense mission. I've only seen them defend two turrets and that does not end happily for them.
>>
>>45992573
Not yet but it does have colour customization in the full version.
>>
>>45992573
Not yet.

>>45992589
That's probably Breakthrough you were playing.
>>
>>45992589
Nah. Space Station defense is different. You can only get the smallest size mission for it at level 5, and that's 300 points defender. I don't think I can do attacker yet.

Mon ami actually launched a salvo right as he decided he was done with the stand-off-and-bombard routine, and that one actually did some serious damage, but it was pretty much the only one.
>>
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>>45992618
>>45992620

Alright, cool. Thanks. Gotta be rocking the teal prow armor.
>>
>>45992714
I guess you might need to know; when you buy favors, they reskin your ships. IE, Astartes boarding crews make your ship all bright gold and shiny. I fear that will override normal color schemes, to make sure your opponent can tell.
>>
Man I hope they fix this constant crashing. three games in arow it has crashed midgame.
>>
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>>45992858

Semi-bummer, but understandable. Does it change the entire ship's colors, or just the prow (I had seen screenshots of ships with different prow colors).
>>
>>45993182
The entire ship's colors, including the lighting.
>>
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This is a very fun game, wish I hadn't sold all those Gladius cruisers the other day.
>>
Imperial battlecruisers seem pretty underwhelming. Are the ones for chaos better?
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>>45993903
i like the mars.

I just use it as heavy support flagship while I brawl out with a Gothic and the lunar I am replacing my dictator for.

Havent used the overlord so cant say about that
>>
Is ther really no way to get rid of enemys fighter coverage?
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>>45994239
your fighters/turrets will do the job
>>
Let's say I had access to a 3D printer; how hard would it be to find BFG templates?
>>
>>45994277
One anon is busy making them. Good luck with the rest.
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