How do you like to present your dungeon maps? Do you prepare a big map in advance and reveal it? Do you sketch it as the party explores?
For online players, how fancy do you make your maps?
>>45869024
We usually used only verbal descriptions in dungeon crawls, and the characters had to draw their own maps.
Towns and villages were different, we had maps for these (or the number and location of the buildings weren't really important).
In person I like to make 1 inch/5 feet maps out of chipboard and construction paper.
Reveal as per line of sight, describing as it goes. Maps are as detailed as to keep the players from thinking it's just cookie cutter/drag and drop shite
>>45869024
>Do you sketch it as the party explores?
i find this to be the most anger inducing practice.
if you didn't prepare anything, then just describe it correctly. Don't waste our time drawing squares.
>>45869024
Gridmat made of lego, for more repetitive areas, lego renditions including scenery
MS Paint is my greatest ally.
I use to draw meticulous maps on grid paper, and then reveal them on a Chessex vinyl mat bit by bit as the party explored using a marker.
Now that I play 5e, I just sketch maps on a piece of paper and describe the layout to my players, keeping the design simple enough that they only need to remember a few key junctions, or sprawling enough that a general direction is more important than a specific path.
I just draw maps when an encounter is going to happen, necessitating a tactical grid. It's rarely important to get into bigger stuff like the actual way rooms connect to each other - description gets the rough feel, and players can just say "I go to the armory" and you get there and it's assumed the character figured out the way even though the GM and player don't know shit.
Also in Rogues to Riches players get to fuck with combat maps, so I use one of those dry-erase grid mats.
>>45869024
Maptool supports vision blocking, light sources, and fog of war, so I've been using those recently.
I don't make them that fancy, but I try my best.
>>45876133
Aren't those super buggy
One of these.
I made them on the spot, but I fake it by looking often at my secret noteskek
I make a rough map for myself so I remember how everything goes, and then describe it to my players so they can make their own map.
Also, I spend way too much fucking time and effort on something that's not going to be seen by anyone but me.
>>45878004
It's a massive crapshoot to see if the program will work for everyone and start up okay, but features seldom break on their own.
>>45874960
>MS Paint
my nigga
>>45869024
>For online players, how fancy do you make your maps?
I make them in Photoshop, and then people share them on /tg/ sometimes >>45871517
I use a graphing whiteboard and whiteboard marker.
I sketch my maps on graphing paper before the session though. I reveal as per line of sight.