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Adventurer Quest: 3rd time's the charm
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>STATBLOCK
Human Female
STR 7 (-2) DEX 12 (+1)
CON 6 (-2) INT 16 (+3)
WIS 6 (-2) CHA 18 (+4)

I have crossed the Rubicon and, in light of Twitter just not working out, made r/thameless. While that site is generally terrible so is twitter so I'm not horribly concerned with loss of ability to communicate.

>when we Last saw ourselves...

We were dealing with a particularly divided set of opinions about who of Lord Hubolt's close aides to forge and alliance with:

1. Seek the dedication of Ser Mercer, a Knight of nearby and negligible property. What he lacks in land he makes up for with a lance.
Cha 10

2. Cozy up to Mofran the Sage, a priest of the old religion who advises Lord Hubolt closely and is said to be in his utmost confidences.
Cha 12

3. Try to get ourselves in with Captain Ludron, the foot commander. Admirable, serving the Hubolts all his life, his loyalty to the late Lord Hubolt keeps him at the successor's side now. He is the veteran of many campaigns, and a widower.
Cha 14

4. ??? Seek allies elsewhere
>>
>>45856904
2. Cozy up to Mofran the Sage, a priest of the old religion who advises Lord Hubolt closely and is said to be in his utmost confidences.
Cha 12
>>
>>45857030
We could do so. But will we?
>which days/times are preferable for playtimes, any Anons who see this
>>
>>45857053
I'd get twitter working if you want anyone showing up; even though I use Reddit I'd still never see updates because Reddit is awful for live updates.

Also, quests set in OC universes tend to not do so well in general at the start unless the QM is really well known.
>>
>>45857030
this
>>
Aye, I shall make a qm email/twitter in ~1 hour then, after class.
>>
https://twitter.com/

Here we are.
>>
>>45859133
Whoops

https://twitter.com/Shameless_Thame

>>45857278
Yeah buthen it's usually Animu questu or somesuch, and then the OC universes are all derivative of that as well--I like Death Among the Stars-style OC, but I guess that QM already had a following.
>>
>2. Cozy up to Mofran the Sage, a priest of the old religion who advises Lord Hubolt closely and is said to be in his utmost confidences.
Cha 12
Happy to see you're not giving up on this. also thanks for getting a twitter boss.
>>
Rolled 16 (1d20)

>>45859320
np, the peeple spoke and iHad to stop being a shithead, y'know
>>45857030
decision is made
We find ourselves seeking the company of the Sage more and more with coming days. He helps to guide us through the trying weeks of negotiation and waiting. It is said that Lord Hubolt's uncle has died on campaign and his eleven-year-old son in the Castle is now the 'heir.' Lord Hubolt is both exuberant and fuming--they say the King would dishonour himself by acknowledging a rival's claim upon the death of a loyal general.

Mofran seems more concerned with the land, though. He heard our eloquent words excusing ourself for seeking our family and sympathized. His own family was taken from him by the selfsame plague that robbed us of our extended family and siblings. Slowly but surely we begin to decipher his cryptic messages about faith and the land...
>>
>>45859654

STR 7 (-2) DEX 12 (+1)
CON 6 (-2) INT 17 (+3)
WIS 6 (-2) CHA 18 (+4)

+1 Int gained from our time with Mofran


Mofran the Sage has old views on women--the good kind of views, as far as our potential for advancement are concerned. He says once ours was a land where Queens could be Warriors, and tells us of female Sages deep in the forest, of their young beauty and intelligent candor. How they stand ever near important men and guide events without being subject to marriage bond and ownership by a husband.

The more he talks about it the more we realize he means us. Slowly ideas begin to foment, but soon a time of action will be upon us--Lord Hubolt has gained unexpected allies from the northern counties and siege will be lain to Rakesclaw.

1. Study the Mysteries of the Sage, trying to glean more of the ancient lore he alludes to as the wellspring of these female clerics' power.
(Int 15)

2. Seek another ally amongst those closest to Hubolt:
a: Seek the dedication of Ser Mercer, a Knight of nearby and negligible property. What he lacks in land he makes up for with a lance (Cha 10)
b: Try to get ourselves in with Captain Ludron, the foot commander. Admirable, serving the Hubolts all his life, his loyalty to the late Lord Hubolt keeps him at the successor's side now. He is the veteran of many campaigns, and a widower.
(Cha 14)

3. Who are these Northern Knights and what do they want? They had no heart for charity or Hubolt's cause before he'd won the city and a childe sat the Rakesclaw seat. Carrion care little from whence the blood flows...
Spy on their emissaries in Brena.
(Dex 8)

4. ??? Other
>>
>>45859751
1
>>
>>45859751
1.
>>
>>45859751
1
>>
Rolled 9 + 3 (1d20 + 3)

>>45860952
>>45861226
>>45861256

Setting ourselves to the study of the mysteries, Mofran the Sage begins to show us secret studies and unravel scrolls in a strange old series of runes. He begins to teach us the meaning of these runes.

They are squiggly, like old lettering but with different meanings only sometimes associated with the sounds and words we ascribe to them. This will not be easy.

Int 15
>>
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>>45861355
Sadly we cannot learn in time, and the time of siege is upon us. However, our time with Mofran does teach us some things--about the peasants and why they rally behind the proud young Lord Hubolt.

Persecution of those who follow the old ways is subtle at times, overt at others, but ever present since the 'Age of Kings,' the hundreds of years since we were born to hear Mofran tell it. Now as we march at the head of a huge column of militia and rabble, many of them join not from love of a lordling but the implicit promise of religious toleration that Mofran the Sage brings to the movement by his close confidence with Lord Hubolt.

Certainly, a more respectable and predictable clergyman is notably absent. In some circles this would bode ill for his legitimacy, but this county has often respected the Sage's and seen them coronate leaders...

But not our northern 'allies.'

Camp is pitched and the siege is made. We have our own tent and an attendant now, a washerwoman with a face of ancestral tattoos and constant whispered prayers to of the Old Faith. She's a gift from our friend Mofran, and a useful one at that--she's got a keen ear and an athame ever up her sleeve.

Banners of the northern allies fly in a separate camp. The two camps are on either side of the singular approach up and down the mountainside.

At this point, we must decide how to guide events.
[1/2]
>>
[2/2]

Human Female
STR 7 (-2) DEX 12 (+1)
CON 6 (-2) INT 17 (+3)
WIS 6 (-2) CHA 18 (+4)


Lord Hubolt and his advisers respect us enough to have us in the planning tent before their meeting with the northern allies, but a woman may be taken askance there by them. What plan shall we advocate for?

1. Maximize allied casualties to weaken potential for later treachery. Get a ram built and orchestrate a perilous uphill advance.
Int 15

2. Dig in to starve them out and start constructing siege equipment to fling rocks.
Cha 10

3. Offer peace. A child is no fit foe, and the defenders who watch over him must surely see the folly in fighting back now that their liege-lord's father is never coming home.
Cha 16

4. ??? Other
>>
>>45861532
1 get those northern faggots killed.
>>
>>45861532
1 Screw the north
>>
bahmp, will write this in a bit if n0 0ther v0ices

>>45861601
>>45861624
>>
Can we call her Jeanne, and the northern faggots Englishmen?
>>
>>45862836
We don't have a name yet.

Do we wanna name ourselves Jeanne, then?
>>
>>45862880
Fuck Jeanne.
Name her Mary.
>>
Rolled 15 + 3 (1d20 + 3)

>>45861601
>>45861624
In other news consensus relatively clear here


We try to formulate a compelling argument. Captain Ludron thinks the assault would be a fool's errand but concedes it's a good idea to thin the northmen's ranks.

Ser Mercer conversely favours a straight fight but considers trying to get our allies killed dishonourable in the utmost, and lobbies against it.

Ultimately Lord Hubolt just wants to win, and with Mofran at his side whispering the dangers of the city-faith against his lineage, he is no more friend to his 'allies' than they are to him. Their motivations a mystery, the question remains how to convince them...

You think, and think.

Int 15
>>
>>45862957


Aaah, yes.

Appeal to the size of their dicks.

We manage to concoct a bullshit argument that encourages them to take the hold by storm. Being the local experts, it should be easy enough to sell them the idea that this is an old unbreakable castle of a heretic lineage, n'er taken by outside forces via storm--only after long, drawn out sieges. Talk is concocted of terrible cases of the shits recorded to break out in any group that sieges the castle through the after-winter thaws to be matter-of-factly interjected with little interest by Ser Mercer and Captain Lordran throughout.

Our co-combatants thus compelled, the rams are made and only two catapults rolled up with little rock for proper volleys. Now, the field set, the defenders seem to steal themselves against us. The sounds of fletching and drills resound across the hilltop. Vigilant sentinels look down from above, conserving their ammo.

It's a short while before the attack is to be made, but a Ser Roger has called on us. He saw us walking with Mofran and his maid tells stories of him taking in our beauty. But we sense something else in his proposition, a tad bit more... political.

We could gain vital intelligence for our side or a chance to be on the winning team if we meet him, but there is also much to lose...

1. Meet with him discretely by night.
Dex DC 10

2. Meet with him publicly by day.
Int DC 12

3. Ignore his requests and steal ourselves for battle.
~

4. ??? Other
>>
>>45863085
1
>>
>>45863085
>Ser Roger
never heard of him
>4 - Try to find out who he is.
>>
>>45863085
2
>>
>>45863111
>Trying to marry a lord
>Meeting other men discretely at night
What could go wrong?
>>
>>45863974
You're not trying to marry Lord Hubolt--yet.

You're also a commoner so odds with him ain't good.
>>
>>45864339
He's mostly keeping us around cause we're a
>nat18 Charisma
particularly hot Commoner who has additionally proved useful. Politically certain people would advise him to marry landed women.

Generally speaking though, iDon'thynk the players are too keen on him, but we are still kind of courting--at least keeping the option open.
>>
>>45863085
1
>>
>>45863111
>>45863182
>>45863956
>>45865579
We're looking at a narrow 1. I'll wait 10 and write it up if no more votes.
>>
Rolled 11 + 1 (1d20 + 1)

>>45865623
Whoops, wasn't expecting that documentary to come on. Regardless.

>>45863085
DEX 12 (+1)
Dex DC 10

Cloak on, servant nearby with blade handy, you shelter by an outcropping of rock far from either camp and yet further from the besieged castle.

While he begins with entreatments about our beauty and grace, it soon becomes obvious he's not here to seduce us--rather, he considers us to have been seduced. By Hecate.

In broad strokes he explains how we have had our "simple mind clouded" by "devilrous persuasions" to serve Mofran, who has also seduced Lord Hubolt. It should seem Ser Roger and a few other knights intend to accuse the Sage and see him tried for witchcraft, kill him, and thus leave the young Hubolt--they believe--in their power.

Even though it is illegal to charge a Sage on witchcraft in this county, he explains they're close enough to the border they intend to drag him away across county lines and have him "burnt by dawn" in a nearby monastery.

Heavy handed allusions to the dangers that may befall us if we do not repent and enter into his protection before the as-yet-unspecified yet post-siege date of this betrayal is to arrive. Disturbingly he implies a member of Lord Hubolt's close confidence is responsible for hatching this scheme...

As we part ways with the information he will be eagerly awaiting our message surrendering ourself into his care and that we may go to his camp any time we fear for our life or virtue, we notice...
>>
>>45866802
... nothing, other than our servant as we pass into the shadows beyond Ser Roger's view. She's been too far away to hear what was said. However, a great dilemma is yet before us. After we return to our abode amidst the sounds of siege preparations we are positive we were unseen, but clearly there are forces at work against our most trusted ally.

How are we to proceed?
>free action available, in conjunction with any other action:
Send Ser Roger the message affirming we've entered into his protection

1. Discretely inform [...] of the treachery.
>List all who are applicable
Lord Hubolt
Mofran the Sage
Ser Mercer
Captain Ludron

Int DC 12

2. Inform the group of this at the final adviser meeting before the day of the assault.
Cha DC 15

3. Remain silent.

4. ??? Other
>>
>>45866880
1.Lord Hubolt & Mofran the Sage
>>
Btw, so glad to see you're still posting boss!
>>
>>45867887
Anytime, I feelike shit for falling asleep on y'all the other night. Doin' my best to stay communicative and updating now.

>>45867871
That's 1 for 1.
>>
bamp
>>
>>45869265
Many thanks anon,
guess I should just go with 1? Have you v0ted yet?
>>
>>45869351
I have voted. fine with what ever
>>
>>45866880
>1.Lord Hubolt & Mofran the Sage
>>
Rolled 16 + 3 (1d20 + 3)

>>45870024
>>45867871
Well here we go then.

Human Female
STR 7 (-2) DEX 12 (+1)
CON 6 (-2) INT 17 (+3)
WIS 6 (-2) CHA 18 (+4)

---------------------------------------

We do our best to discretely deliver the message. Our servant easily informs Mofran, but Lord Hubolt is harder. Everyone is monitored from one angle or another, and while Mofran would surely confide in the Lord, any overt motion could risk giving up the ghost before the Northerners have willingly spent themselves upon the walls.

The day of the siege comes upon us and the meeting room fills with advisers...

Int DC 15
>>
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Rolled 51 (1d100)

>>45870122

Everything seems to have gone over discretely. We don't know who the traitor is but we are prepared and have multiple contingencies in place. Now all that's left to do is let the fighting occur.

The northern knights are still rolling up hill with the siege engine to make the most of this glorious triumphant when we get ourselves nice and behind the two catapults. They begin their first barrage in earnest.

[100-90]: The battle is quick and we lose few allies.
[89-60]: The battle takes a while, but we win the castle--and lose enough of the northerners to really wear them down.
[59-40]: The battle is brutal, drawn out, and our eventual victory makes us as marred as our counterparts in the northern knights' camp.
[39-15]: Long fighting and bitter combat ends in a stalemate as our forces retreat from the badly damaged battlement.
[14-2]: Things take a turn for the worse as the foe sweep the hillside and then sally forth towards the camps.
[1]: ???
>>
Rolled 3, 3 = 6 (2d6)

>>45871140
[1st] Ser Mercer
1: Killed
2: Wounded
3: Wounded
4: Fine
5: Fine
6: Glorious Deeds

Captain Lordran
1: Killed
2: Wounded
3-6: Fine
>>
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>>45871177
Ser Mercer has been grievously wounded, but Lord Hubolt is far from his adviser's side--he's too busy taking charge of the keep and giving orders. Lordran is to receive command of Brena for his long service--he doesn't fuss or much mind, but left unspoken is his desire to be near the Lord in case of times of peril to come.

Mofran conducts the ceremony officially inducting Lord Hubolt as rightful master of Rakesclaw. The northern knights are dissatisfied but they seemingly chicken out of their treachery in the face of so much blood shed.

Maester Amun, the holy man among them, says some threatening things about heresy and repenting before he leaves in a huff. Ser Roger, for his part, remains at court with one other knight from the northern knight, Ser Helgard, and both are feasted well by Lordran's veteran Men-at-Arms, largely men of conventional religious piety set off by all the peasants.

Speaking of peasants, there's still the peasant army that put Lord Hubolt on his seat outside the walls. Hungry, wounding the sick and dying, denied looting rights to the field of battle. Something must be done about them--Mofran seems to think a traditional feast is in order to placate them, as well as handing out some of the land they pillaged to the more important leaders of the band. This will readily disperse them as, fat and happy, they seek to be secure in their personal holdings. Of course, there is the slight matter of someone actually promising to pay them at some point...

1. Hold a very traditional feast--faerie fires, dancing and woad-painting, all that jazz. It won't take much to convince Hubolt, but Sers Helgard and Roger won't like it one bit.
~

2. Hold a watered-down version of same more amenable to all parties. Mofran won't be pleased but it should do the job.
~

3. Tell the peasants to leave essentially empty-handed (-2 to this check if 2ndary successful).
Charisma DC 20

4. ??? Other

[1/2]
>>
>>45871362
>in conjunction, we may attempt any/all of the following as well--if we can convince Lord Hubolt

1. Hand out some land?
Cha 13

2. Hand out provisions?
Cha 15

3. Hand out actual money?
Cha 18
>>
>>45871387
3. Hand out actual money?
Cha 18
Bitch, pay them
>>
>>45871362
>>45872341
Oh also 1. Hold a very traditional feast--faerie fires, dancing and woad-painting, all that jazz. It won't take much to convince Hubolt, but Sers Helgard and Roger won't like it one bit.
>>
>>45872341
Yeah but that's an in-conjunction to having the feast or not--unless you wanna pick 4 and just be like "payday."

>>45872366
Ah OK yes.
>>
>>45871362
>>45871387

2. Watered-down feast
1. Hand out some land
>>
>>45871362
>2. Hold a watered-down version of same more amenable to all parties. Mofran won't be pleased but it should do the job.
3. Hand out actual money?
>>
>>45873997
a compromise, the best of both worlds
>>
>>45874385
We won't be handing out anything permanently so we can gain it back. Once things are going smoothly we can build projects to satisfy the peasants. like an aqueduct for easy water access, a sewer system or just better maintenance and security in the slums of of worst parts or something.
>>
>>45874514
implying we'll be in charge
>>
I shall update soon. Good banter, ourself.
>>
heading to bed, have a good night boss. also bump
>>
Rolled 10 (1d20)

>>45876485
night!

>>45872341
>>45872366
>>45872635
>>45873997

Watered down feast and actually paying them is ago.


Charisma +4

A normal feast is easily orchestrated, but the grumblings of payday and more money than most of these peasant farmers and woodsmen had ever seen in their lives--five Kilnr of silver apiece, fifteen for the leadership who'd been paid before hand as well--begins to overshadow things as the mundanity of the proceedings take hold. This was not the celebration of their culture Mofran had sold them--and Sers Roger and Helgard wonder why this rabble's allowed so close to the castle in the first place.

Amidst it all we try to get Lord Hubolt to loosen his purse strings and pay out. It turns out his uncle'd looted the treasury for the campaign and there was far less money than when he'd made those promises of monetary compensation. We have Mofran's support (+1), if only because he stands to lose serious face amongst the Sages if he's moved all these people to action for a Lordling to send them away empty handed and with little assurances of a change in the status quo.
>>
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>>45876496
>only came out to a 15

Human Female
STR 7 (-2) DEX 12 (+1)
CON 6 (-2) INT 17 (+3)
WIS 6 (-2) CHA 18 (+4)

---------------------------------------
Ultimately the money just isn't there, Lord Hubolt argues before dismissing us and Mofran. There is a severe argument and we are bidden to leave the room just as it gets heated. Accusations are hurled. Mofran and Hubolt swear and curse and argue each-other up the wall. They had been close, and Mofran'd brought him to victory, and now this? Making a sham of him for all to see? Not keeping an oath? You wonder if this is the end of the Sage's tenure with Lord Hubolt--and, given your closeness with the forest cleric, your own.

You go to check on Ser Mercer's bedside. He's sleeping, though he's healed up well--his addendent has left him for the moment to compose herself. The chinking of plate boots echoes behind you. Expecting Ser Roger you turn to see Ser Helgard.

"We leave." He says.

"I bid you farewell," we reply, taking in the fact that the only portal into or our of this chamber that isn't blocked by a knight in full plate with a sword at his hip is an open fourth-story window.

"No," he says, "you're coming with us. Ser Roger's squires ready the steeds and we ride from this place. He insists he swore to uphold your honour as a lady, and as his Paratabi I cannae forsake this cause, even if I have my--" he breaks off that chain of thought. "Now come. Be no longer insolent and forsake your heretical ways."

Dammit, if only we'd brought our servant with us, but then we remember Mofran'd sent her to the forests to send an important message anyway.

How do we proceed?

[1/2]
>>
>>45876563
[2/2]

1. Try the window, aim for hay.
Dex DC 16

2. Talk our way out of this.
Cha DC 17

3. Go with him initially and
> (slip away once the opportunity arises)
Dex DC 12
> (summon the first group of guards you see to your aide)
Int DC 10 + Cha DC 12
> (continue with him to the stables, mount up, and ride off with he, Ser Roger, and the squires)
~
>>
>>45876572
3. Go with him initially and
> (slip away once the opportunity arises)
You know, with the DC's in the post and only one roll it's pretty easy to pick the "right" answer.
>>
>>45876819
Anon makes a fair point.

I used to do first 3 d20s take highest. Perhaps a more agreeable system?

I could also give vague names rather than precise DCs.
>>
>>45876867
do vague names, 3 rolls is no different than one if anons know the numbers to beat
>>
>>45876943

OK.
Sleep now, updatees again in around 4 hours.

https://twitter.com/Shameless_Thame
>>
>>45876943
>vague names
Perhaps very hard, hard, normal, easy, very easy?
>>
>>45876563
Honestly I thought the DC would lower if we did both things. As in if we fed them, we could lower the dc.
>>45876867
Well 3 rolls top from them is an easier system. Personally like it. First three.

>>45876572
2. Talk our way out of this.
Cha DC 17
>>
meh I kinda of like knowing the dc. also don't know if we got enough people for first three

>>45876572
2
>>
Also, I like knowing the DC. Please just keep it this way.
>>45876572
3. Go with him initially and
> (slip away once the opportunity arises)
Dex DC 12
>>
>>45877153
2. Talk our way out of this.
Cha DC 17
>>
shit fell asleep for 7 hours missed class
in other news
>>
Rolled 15 + 4 (1d20 + 4)

>>45879795
Yeah, the feast prevented them from getting too terribly upset, but it was a compromise not-upset. The DC with the money, though, was more "convince Lord Hubolt to pay the fuck up when he neither wants nor is in too great a position to."

>I'll be keeping the DCs for the time being but slowly including the general descriptions of difficulty level so if the consensus were to lean that way we'd all have a good idea of what the numbers meant
>>45876819
>>45882002
3
>>45879795
>>45879816
>>45879816
>>45882174
2
---------------

Human Female
STR 7 (-2) DEX 12 (+1)
CON 6 (-2) INT 17 (+3)
WIS 6 (-2) CHA 18 (+4)

---------------

Not about to be disappeared in the night from Ser Mercer's ailing side by an out-of-county knight and his Parabawhatnow, we beseech him to consider the inconvenience to our person, potential danger to Ser Mercer were he left so long unattented in such a state, and strongly implying that we want nothing to do with Ser Roger anyway and this is both a waste of time and a kidnapping.

Ser Helgard, clearly none too fond of you or this plan himself, weighs his options...

Cha DC 17
>>
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>>45885292
"Fine," Ser Helgard says, and just then Ser Mercer's nurse returns with surprise. Grumbling he leaves, and we find ourself alone with the nurse and Mercer.

"Mofran has gone to the camp of the peasants at the base of the hill," she says, tense and unsure of herself. We trade heavy looks with her. She's not sure what to think, but assumes we do. "Lord Hubolt hasn't left his chambers since."

We find ourselves at a cross roads.

1. Go to Lord Hubolt's Chambers. We wouldn't want him doing anything rash, and he may blame us for insisting on paying the peasants--the very argument that brought this to a head, it should seem.
~

2. Go to the camp and seek Mofran. If he's leaving, or may yet be swayed, the time for choice is now.
~

3. Find a horse and make for Brena. Perhaps we can yet find our mother and father.
Dex DC 6, Very Easy

4. ??? Other
>>
>>45885476
This is a difficult question.
1 or 2 are important choices, but since Lord Hubolt and Mofran are fighting we may end up alienating one or the other. I'm not sure what to chose.
>>
>>45886418
Indeed, Anon.

To be considered carefully.
>>
>>45885476
2. Go to the camp and seek Mofran. If he's leaving, or may yet be swayed, the time for choice is now.
I wanna be a mage, not lady leading a would be lord by his dick.
>>
>>45885476
We should do number 2. We need this guy.
>>
>>45886932
>>45887247
Starting t'sound like a consensus, I'll wait a bit longer to write it up tho because as
>>45886418
says this is could prove a pivotal moment in our life.
>>
>>45887299
2
>>
>>45889486
>>45887247
>>45886932
writing
>>
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>>45889583

We away to the woods and find ourselves watched at every turn by half-masked figures and bowmen in the trees. They let us pass by unmolested. We come to a clearing and our servant meets us, wordlessly rising from a crouch and waving us over. She has been sent to bring us to Mofran, should we come.

Soon, we find ourselves by a lake. A raised circle of stones on its bank houses a mighty fire. Several cloaked figures stand around it, and we are unsure which--if any--is Mofran. There are many wild men here, some fighters from the battle, others more well equipped with shields and hide armour. They all defer and bow their heads a bit in reverence.

The circle bids us to step forward and our servant steps back and kneels. Alone, we approach the fireside.

"Stop." A woman's voice calls out and we obey. It's the instinctive response, our legs catching, breath drawing quick with fright. Suddenly it's as if though we're deer stood still to listen for stalkers.

"You come before us, She of Brena, seeking a Sage. We are all of us Sage, together, beneath the moon and before the flames. To worship at the old altar and pay homage to the Gods."

"Join us."

1. Demand to speak to Mofran
Cha DC 20 Very Hard

2. Just sort of go with it
??? DC 16 Hard

3. Run away.
Dex DC 6 Easy

4. ??? Other
>>
>>45890474
2. Just sort of go with it
Might be hard, yeah. But who said becoming a mage would be easy?
>>
>>45890474
I'm cool with 1 or 2
>>
>>45890474
>2. Just sort of go with it
>??? DC 16 Hard
>>
>>45891050
>>45891496
>>45891940

Leaning 2wards2.
>>
>>45890474
2. Just sort of go with it
??? DC 16 Hard
>>
I'll start writing.
>>
Rolled 10 + 3 (1d20 + 3)

We step forward towards the flames, and...
>>
>>45895122
>failure

We fall. Our soul feels like it flies from our face and we race deep down into the fire leaving the physical body that housed us behind. Deep into the fires, brambles tearing at our essence, all of it feeling like stabs and rake just behind the eyes.

The pain is excruciating.

We cry out but we find that we have no mouth to scream. Our soul swirls and swells, everything around us turns a light hue of red, and a face emerges between waves of fire.

Warm, not hot. Gentle, every feature smooth. Immediately we feel drawn to her. Goddess's visage upon us the pain stops and we feel whole again, something in the back of our mind tells us we curl our fingers back in the physical world.

"MY CHILDE, YOU HAVE COME BEFORE HECATE THE ALL-MOTHER." Her eyes are flaming gems. Her face is pressing unto us but it is less an oppression and more nuzzling of us, a tender emotional embrace of two disembodied soulfaces in a druid's campfire by a lake somewhere. The ridiculous nature of our experience is not lost on us yet we feel it all to be truly occurring.

"ALL WHO COME BEFORE ME SEEK THE POWER TO DO SOMETHING, ELSE THEY'D HAVE NOT THE WILL TO PASS THROUGH THE FLAME." She warms us further, our heart begins to swell.

"WHAT DO YOU DESIRE THE POWER TO DO? FOR I MAY YET GRANT IT UNTO YOU."

1. The power to mend.

2. The power to rend.

3. The power to see.

4. ??? Throw something out there, who knows ???
>>
>>45895211
3. The power to see.
it looks interesting. also what was the penitently for failure just then? we lost our soul? Unless that's spoilers, then just say so
>>
Bumping the thread

Again, I'm not sure what to pick, either 1 or 3 or admit that we aren't ready yet (we failed the initial roll). On the other hand, we may not get another opportunity in the future.

Leaving this to the next posters.
>>
>>45895211
>2. The power to rend.
>>
>>45897099
Is spoiler.

Thanks kindly for the bump friendO on phone atm or would link properly. Gonna be on lappy again in a sec, can advance if you guys feel gut.
>>
We demur, and Hecate tells us...

"TO MEND IS TAKE IN." We feel ourselves suddenly in a blank field of white, hands on a frozen arm, and slowly it turns from blue to a healthy pink as our fingers rake across it... but we feel that chill within ourselves on a deeper level than the arm felt it. The abstraction falls away as we see the arm was sticking out of a rock and recoil in shock.

"TO REND IS TO SEND OUT." Forest, gale, peace--we remember this park well, the greenplace near our home in Brena before it was knocked over. Our whole body shudders with rage as flame leaps from our fingertips--a fantastical blue hue that flits through the air like a whip. Everywhere the ethereal lash lands blaze takes, and with every cindering bit of grass or wood. We turn the beauty to ash, and as we try to summon the visage of the park from the past it is scorched and forlorn, the happy face of our mother watching us at play alternately dismayed and tormented. Looking deeper into her eyes we see something sinister lurking there and pull back, afraid.

"TO SEE--IS TO KNOW." Mirrors, a hall of mirrors--one in front, one behind, our eyes staring out eternally. We see the same room to either side infinitely, but as we step we enter new frames. We cannot turn about but we see that the things in the mirror behind us are, in fact, moving--flashes of light obscure our visions and there's a bird, flying like it's passing through the glass. Because it is. Green, wild, with anxious anticipation we wait for it to reach us and pass us by--which it does. But as we turn right to see the event come to pass we've so waited, its claws we'd so forgotten slice open our cheek. Blood drips and splashes our gown. Recoiling in pain we step to the left and looking up we see the stain be joined by many, the scar heal and fade... but as we come to a rest after our leap to the left we see the scar seems deeper, less healed the further we move away from the point of pain.
>>
>>45897485
Maybe if the world was a bit more.....small we would be able to choose better.
>>
>>45897638
A more intimate understanding?

I could fluff the area a bit more, if that would help, but I take it you mean a sense of consistency rather than technical detail.
>>
>>45897669
No I mean maybe we just need a more uh small world.
>>
>>45897683
Like a defined space?
Or are you just not tripping and this is Tansen being a bitch ;3
>>
>>45897706
Hey fuck you I want more smallworld kek.

I think I may be the only person who voted everytime you gave us options lol.
>>
>>45895211
To rend
Seems we need power more than anything ad a female in this day in age.
>>
We're looking at a bit of a rend\see tie here as I gander.
>>
>>45898900
I only see 1 for see. 2 for rend
Unless I am missing something.
But if it is tired, don't mind changing over to see, to get it moving.
>>
>>45899061
Tied*
>>
See anon here, so far it looks like 2 for rend, 1 for see, and one anon who's okay with rend or see.
>>
>>45897485
To see
>>
Looks like a rend/see tossup. Thanks for keeping the thread alive anon(s).
>>
Unless we have serious objection I'mma write up Rend as it'll be easier to write than See.

Although rend could make this quest a bit grimmer/darker over time.
>>
>>45905600
For sake of ease, I switch to rend.
Thread replies: 107
Thread images: 7

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