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Have you ever broken a game? Have you ever seen a game broken
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Have you ever broken a game?

Have you ever seen a game broken by a player?
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>>45613825
Yes, I'm not proud of it but the game really sucked. Decided to show them what a Wizard could do in 3.5 game because the players and the world seemed to run on stupid rails.
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>>45613846
>what a Wizard could do in 3.5

Never played 3.5. What can a wizard do?
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>>45613852
Everything, basically with some planning and building they could invalidate every feature of the game. Combat, Social, Wealth you name it.

Weirdly the players liked me screwing over the world with Dominate person and my apparent licence to print money.
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>>45613825
Not proud of it (much), but I ended a Strands of Fate campaign by being the only person who didn't read the whole book and not taking the Control power. I'm glad that particular campaign ended but I've learned from my mistakes; read the damn rules.

And never play Strands of fucking Fate
>>
Gurps sword and sorcery game.
Batman wizard cropped up; he had a solution for every problem, and they were all magic solutions.
Word to the wise: default magic system with spells as skills works until they know too many spells, or too many points are in those spells.
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>>45613825
Played 3.5 and the game broke itself
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I only run games that can't be broken. Besides as a GM I wouldn't allow a game to be broken.
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>>45613882

Watching someone Shatter a system can be fun as hell as long as they don't go out of their way to do it every game in every system the group plays.
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>>45613825
A player of mine believes he's broken the game with his summoner double hackbut muktiweapon fighting build.
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>>45613825
I have a few funny stories from the time I started playing with some friends. Keep in mind all of us were fucking newbies, so we barely had any rules.

>Dark elf ranger is the kind of guy that wants to break the game
>He claims he has sold his soul to some demon in order to be immortal even if he gets fatal damage
>Wizard rolls cutting dark elf arms and legs and gets it.
>Dark elf rolls for regenerative dark magic but fails
>Wizard rolls for Dark elf only being able to bark and gets it
>Dark elf tries to kill himself in multiple rolls, even if he previously stated he is immortal.
>He fails every single roll.
>Spend the rest of the game carrying around an immortal armless, legless and mute Dark Elf.
>Use him as human shield.
>At some point the guy gets tired of his luck and quits
>Wizard rolls for making the crippled Dark Elf the new king
>He gets it
>That wizard broke all our games in the most amusing ways you could imagine.
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Literally every game that I've played with my group. Pretty much all of them are number-crunching rule lawyers. Its why I don't GM anymore.
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>>45615091
NO FUN ALLOWED
O

F
U
N

A
L
L
O
W
E
D
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>>45613825
Some particularly interesting builds from when I used to playtest Tephra.

>A level 2 gnome who rode a motorcycle that could fire returning, seeking, enchanted claymores with a range of 2.5 miles. We called him the artillery.
>A Fighter that could cast "grow limbs" on himself x12 and then "attack with each weapon you are holding".
>A L1 machinist who built 3 robots who each built 2 robots who each built a robot as a free action.
>A pirate captain who had a crew of 4 robots haul a thunder cannon, a large artillery piece that put down a cone of save or die and reloaded every other turn.
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>>45615611
Nah. It's no bullshit allowed.
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>>45615611
Nah. If you're a good GM then you just adjust to the scale the players are trying to play on.
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>>45615082
Ayy LMAO you just need a pepe to make this post dank ebin 4chins maymay.
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>>45616297
kill yourself
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>>45613825


I once broke an entire roleplaying forum, as in started a massive divide throughout the entire site, which culminated in the mods/dms trying to ban each other and the site dissolving. Does that count?
>>
i actually made use of specialised medieval techniques to deal with armored opponents.

now the GM is busy nerfing down halfswording , next time i will use mordhau , and the time after that i will rule-lawyer a anti-armor bonus against wrestled-down enemies
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>>45616527
Story time please. Game breaking freeform RP forums is a beloved past time for the Anons of /tg/.
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>>45615091
What if you can't help it?

I've poured all my resources into my AC in my 5e character right now, he has something like 50 AC

are you just going to take my items or gimp me for no reason?
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>Gming a somewhat rules-loose game during my "lol randumb" years using wild magic random table on critical fails for casters
>Sorcerer Guy crit fails
>Rolls on the table
>Djinn appears (oh great)
>Guys asks for a powerful staff of elements
>Sure (any low rolls will drain his energy and kill him)
>Party comes across a large lake with a castle on the other side.
>Instead of going around Sorcerer guy decides to make an ice pathway
>Crit success. Great. Second success. You got it.
>Surprise bitches, you woke up a kraken.
>Icy path means they slip into the water as they try to run away.
>Kraken was a little smaller than average (gotta transport it to a lake somehow) but still tosses them around eazy-peezy.
>Caster wants to shoot a fireball from his staff.
>Crit fails (oh no)
>Rolls for wild magic.
>Spell copies itself 6 times. (lolwut?)
>have the guy roll to see if it hits the kraken or fires in all directions.
>Crit success...Second success...(oh jesus christ.)
>One-shots a kraken at level 5.

Literally 1000 different outcomes on the wild magic table, sorcerer was just super lucky. We stopped playing that campaign after that.
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>>45616876
>I only run games that can't be broken.
This answers your question.
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>>45616623

Well, to start off, it wasn't freeform. We actually had stats, rules, and Dms to enforce it. It was Wheel of Time set, and DMing was done on a "regional" basis, with one person being responsible for say, the Borderlands, another person being responsible for what was going on in the Seanchan areas, etc. For something that was big and affected multiple regions, things were done by committee. You had a long list of rules that they oversaw, as well as a number of customs, like how you generally don't kill another PC without either Mod or player's permission first.

Unfortunately, the DMs broke a cardinal rule, and played characters themselves (sometimes more than one, which a lot of players did as well.), which sets up a lot of the drama later.

Anyway, I join in while procrastinating studying for finals, and I originally only meant to be a short-time player, rolled up a channeler dude. If you're not familiar with Wheel of Time's conventions, due to fuckery by what is basically satan, the power source that male magic users draws from is tainted, and until one of the later books, it means that trying to use magic for men inevitably results in insanity. My character was pretty old, and had been channeling for decades, so he was pretty far gone. I would walk up to people and speak in word salads, and describe everything from his point of view in the generally incomprehensible worldview of someone who has no idea who he or anyone else is.

Mods, and very professionally I might add, say that while my character concept is very interesting, it's extremely hard to read my posts, and they'd like it if I toned him down a little. One of them suggests working with another few players to get the worst of Corgatha's (character's name) insanity cured, which at the time was not revealed in the books but later would be Word of God confirmed to be something possible.

1/6?
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>>45617355


And they were really nice, and it seemed like a waste to not take them up on it, so my guy went from being a joke character/wandering lunatic to joining one of the in-character organizations.

When that happened, I started having to look for him to have a niche to do, since I didn't really have one before. Sure, he's a magic user, but there are other ones out there.I had created a stone affinity for him, but wasn't too keen on being a crafter guy. I eventually settled on having a talent for the mathematics of command, if not for the sort of personal presence that a good field commander needs (Some of his spells had left skin damage, he had a lot of old injuries that never saw real medical attention, and he was in the "frighten small children" level of ugly, in addition to being shy around most people what with the decades of dimly remembered being hunted for being an insane magic user), based largely on knowing more about medieval/renaissance military organization and tactics than almost anyone else on the site, and being good at some RTSes we would play against each other.

It was kind of a stretch, but people rolled with it, and for about a year real time, I had a lot of fun playing with these people, Corgatha rising through the ranks of the dragonsworn organization he was in, getting bigger and bigger commands, and scrapping with monsters, recalcitrant nobles, and the occasional skirmish with the Seanchan. Due to a number of factors, both luck and skill, he had a very good combat record IC, and was being hailed as a new great captain.

2/6?
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>>45617355
About this time, I get offered a "promotion". The Mods relied on a number of veteran players, mostly to suggest new ideas for storylines, vet players joining the site, try to keep anyone who looked unstable and/or stalkerish on other players (which happened disturbingly often, I'm sorry to say), stuff like that. We were intermediaries between the Mods and the rest of the players. Unfortunately, I got to see the backstage; I hadn't had much contact with the mod team before, and when I did, it was usually after some committee decision where someone polished the stuff they wrote. Now I was seeing the unpolished version, and there was a lot of pettyness, backbiting, stupidity, etc. that they were trying to hide. Worst was this notion they all ascribed to and could not be shaken from that we were roleplaying in some kind of alternate universe WoT, with the site itself being a mirror to the game world,and the two had to be in synchronicity. I got the OOC "veteran player" promotion because Corgatha the character was getting promotions, and you can't have one without the other.

Whatever. As a new veteran, I was supposed to be helping come up with new storylines, so I did that and my main work at the time was one where I (both in and out of character) was trying to get a coalition together to go on a big offensive into The Blight, where a lot of the Big Bad's monsters live. Some months of doing this, and we have more war RP stuff as Corgatha tries to lead an army in the hell environment.

Then the site went down for about a week. I don't entirely remember why, to be honest, it was a while ago and I was never that technically inclined. But nothing was working for about a week, a lot of people were confused and panicked, and a huge chunk of the saved posts were corrupted irretrievably.

3/6?
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>>45613825
3.5, of course.

The neckbeard of the party bent it, broke it, reassembled the shattered pieces into a more fitting creature, then warped that creature to his whims.
The characters he made were unnatural, unnecessary, unstoppable.
He found breaking the system to be a game in of itself.
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>>45617375
The Mods, being idiots that they are, decide that this needs to be mirorred in the IC roleplay, instead of my recommendation of just ignoring it and continuing on where we were. Eventually, it's decided that most of the civilized lands were subjected to some huge evil ritual thingy by the Big Bad's main henchmen, a kind of magical nuke barrage that blew up half the world but could only be done once because of special conjunction doodelycrap.

Amusingly, one of the few places that wasn't hit was the Blight, which was where Corgatha, an army that was by this point mostly personally loyal to him, and some of his IC supporters were hanging. When communication falls, we end the offensive, head back south to find out that everything has fallen apart.

And then the fateful decision happened; with full support of the mods. In the hidden planning board, I bring up that we've now got an unstable political situation going on here, with Corgatha having the only real professional army still kicking around, and only the weakest of oversights over him at this point. We debate a bit as to what the best direction to take this in, and we eventually decide on a kind of civil war arc: Corgatha would take his troops up to the Borderlands, whose kings were supposed to be on the lookout for exactly what happened, decry them as incompetent, demand that they turn over control of their countries to him, and when they inevitably refused, have him try to seize power there. I should point out that I did a lot of the planning for this, since it was my character who was kind of slated to be at the center of it.


4/6?
>>
>>45617389


We go forward. Corg makes his demands, they're shut down, and he invades Sheinar and Arafel, as well as sending raiders and emissaries far and wide. It affects everything, since IC you can't really afford to have civil war on the doorsteps to the Big Bad's evil horde, and OOC because this was the first time in a long time where we had the various factions going at it, as opposed to just conflicts between characters and small groups of characters. It proves to be hugely divisive, with pretty much every single player, not just character, taking a violently pro-Corg or anti-Corg stance.

Meanwhile, in character, there are a lot of battles going on, NPCs dying by the thousands, and PCs trying to help, or at least scurry under cover until it all dies down. And one of the moderator's characters, a steel merchant named Tizadi, gets caught up in one of the battles in Arafel, Circumstances develop that would lead it to being likely that he would be killed, one of the other players asks if it's ok to kill the guy, and the mod in question apparently didn't read it too closely or something, because he gives an answer of

>Brom should do whatever would fit best for his character.

So Tizadi gets a pike through his skull. Which apparently wasn't what our Mod wanted, and he threw a fit, saying that he didn't permit his character to be killed, and wanted it retconned. Other mods step in and say that there were already reactions to the death, it's too late to retcon it without pruning a fairly major thread, and in a vote by the mods, the decision to kill the guy stands. Mod in question then goes onto the public announcement board, and writes up this LONG spiel about how the veteran player's board actually works, how I was the architect behind a lot of the recent civil war posts, how I've been godmodding, (wut?) and cheating to get more momentum IC than I should have, and how I've just forced his character into the dead book.

5/6
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>>45617397


Other mods give him a temporary ban for doing this, since they're not supposed to reveal the inner workings to the pleb players. When he comes back, he keeps it to the mod forum, but somehow manages to recast it as being the other mods punishing him for being opposed to the whole storyline. (Which he was, in a lukewarm fashion, pretty much from the start). I only find out about this via e-mail from one of the other mods, because I logged in one day to discover I had been banned, and was asking what the hell.

Anyway, the lines had been drawing before, but at this point, they were fully set. The mods gave up all pretense of professionalism, and started banning people left and right because they belonged to the "wrong" team. They even tried to get the site owner (A guy who was almost never present and only vaguely oversaw the site, I'm not sure why he kept paying for it) to strip mod powers from each other, and he eventually comes down, sees everything, says they're ALL shit, and throws out the entire lot of them, and after a week or so of consideration, shuts down the site for good.

A number of people went off to form a new WoT RP site with similar rules, and I joined them, but it was never quite the same.

And that, is the long, sad, tale, of Corgatha and City of Light/Towerssite.
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>first kinda broken pathfinder game (none of us really had a grasp on it we've moved onto Cyberpunk and URealms now)
>meet a doppleganger
>GM ends up rolling for him to be a sex deviant
>he rolls to be attracted to my character
>critical success
>I'm now his sex slave
> we get to final room
>dragon
>somewhere in the fight the doppleganger rolls a critical 20
>jumps through the roof of the cave and comes down and crushes the dragons skull
>rapes it for all of eternity
>can't get treasure for fear of getting raped to death
it was a broken ass campaign that made no sense but the dragon rape honestly made up for it.
Now our cyberpunk campaign has a guy who literally tries to seduce every single enemy and NPC in sight
He's only failed once and makes us call her every chance he gets
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>>45617411
Fucking forums, man.
>>
>>45617355
>>45617367
>>45617375
>>45617389
>>45617397
>>45617411


>People actually play a forum game based on a book series that is irredeemably shit.

I don't want to believe people like you exist. No wonder /tg/ is going to shit.
>>
>>45616876
How?
How the fuck did you get a 50AC in 5e?
What level are you? What class?
What the fuck bullshit magic are you wearing?
>>
>>45616876
Im with>>45618301

if your AC is that high, you didnt break the game, your DM did. Max AC following core rules and without any homebrew shit is only 30 for full duration and a burst of ~42 Max using magic and some other crap thats highly unlikely to coincide together.

I mean, its either that or your straight up fudging your stats and cheating.
>>
I have a feeling this involved multiple Manuals of Bodily Dexterity.
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>>45618440
Multiple very rare magic items?
Sure, it could be done, but whats the likelihood a pc is going to be able to get ahold of that stuff unless theyre actually not rare at all and can just be purchased? Or if the PC has survived a very very long time.
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>>45613825
While I wouldn't call my game "broken", I essentially had to rewrite the entire next few sessions due to the actions of my players.
>Big demon related PF game
>Players are trying to band the Orcish tribes together, something is transforming the orcs into monstrosities attacking and converting other tribes
>The surprise was drow.jpg
>Players eventually go into a dark, sewer like area that is supposedly the cause of all this
>Drow Noble is disguised as one of the PC's spouse, two demons hold her "hostage" to get back a spellbook she lost, and the PCs found.
>They kill everything, PC's supposed spouse was the only one left
Out of character, the PCs had a joke running that this characters wife was a huge Tsundere, something the player in question denies constantly.
>I try to have her act like your average Minister's Wife type woman
>"Wait, she's not acting tsundere, it must not be her!"
>Super suspicious PC detects Chaos
>No shit she has misdirection on her, so detects nothing
>This is not enough, she detects Magic
>Initially think misdirection would cover that, but find out it doesn't so state "yeah, you notice X magic on her"
>Dispel Magic.jpg
>Fight with drow is a lot easier for them that I expected, they just entangled the crap out of her so she couldn't get away, then KO'ed her with nonlethal damages
>Capture the drow
>Try to have her head explode via a technological chip in her head
>Barely survives, party heals her up to full
So now, this drow is helping the party kill her matron, but the party isn't dumb enough to give her her stuff back until necessary, so she's essentially strongarmed into helping
I'm now rewriting a ton of plot, since they're making a drow friend now, who they tortured into telling the party the major threats of the BBEG of the book.

Did I do bad? Or were the players just using common sense? I'm not really angry with the players, just a little salty I have to rewrite everything.
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>>45615091
So you don't play games at all then?
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>>45616323
The proper expression is an hero.
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>>45618796
Mainly Call of Cthulhu.
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>>45616542
>half-swording
My darkling brother!

I one broke the game by sabotaging in every way I could. But I only sabotaged one player who had gm on his side.
3rd ed dnd. Lv1 characters, her character had instant move as free action. Basically short range teleporting with no downside.
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>>45618880
But Call of Cthulhu is the easiest to destroy amongst the roleplaying games.
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>>45618880
CoC can be broken though.
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>>45618989
>>45618985
Not by players atleast in a mechanical way. Any roleplaying game can be destroyed by murderhobos and shitty players in general.
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>>45619092
It's stupidly easy to get some of your skills in the 90% range from the get go. Dodge comes to mind.
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>>45616623
Is it bad if I actually want to play in a setting like this?
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>>45613825
Never broke a game per se. I did accidentally make an insanely OP character in Shadowrun though. My concept was that he was an eccentric former wet-worker for a Megacorp, now Freelance.
>Max Cyborg muscle augments, reflexes and eyes
>Super Expert with Revolvers
>Good stealth and infiltration skills
>Not too smart, and kinda crap at talking to people. Not even good at intimidating people on account of being a bit of a poser.

Basically, without aiming I had 20 dice per revolver attack, and with two initiative passes I could over the course of two or three turns fairly reliable put down about 6 enemies.
I tried to balance this by giving him the Pacifist flaw, and loading his pistols up with non-lethal shock bullets... which turned out to be better than regular bullets, because they cut enemy armor in half and actually need *less* damage to take an enemy out. I was a little surprised the GM didn't make more baddies come back to get us because we didn't "fix" them permanently, but it was fun playing in a less grimdark setting for a while.

We all still had a lot of fun despite how broken my character was. The GM did an excellent job of working around there being a combat god in the party, so that in general the success of the mission always depended on playing smart and being stealthy rather than shootin' the place up.
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I had a group where literally every session was conflict within the group. The ranger and paladin never stopped arguing, the DM and the druid kept getting into it over the druid being a dumb fuck that does dumb shit, gets punished and whines about it and the barbarian had tried to kill everyone in the party at least once. I won't lie and say I never caused a bit of conflict, but never to the degree of literally everyone else, and more often than not I would try to mediate between the ranger and paladin or the DM and druid in and out of character.

However our last session I decided I'd had enough of this, the shittiest group I had ever played in. I was playing a Death Domain cleric
(5e) with house rule Warcaster, letting me cast spells and attack in the same turn, and after clearing a small cave of some goblins, kobolds and orcs, everyone got into their usual spats. Taking advantage of this I said my character had a psychotic break due to the constant in-fighting, and proceeded to TPK my own party since they couldn't heal themselves after a dungeon and the cleric was the only one at full strength. The anger around the table was palpable as I packed up, left and vowed never to game with strangers again
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>>45619478
You didn't make an OP character, you made a specialist who is good at his speciality. I'm sure a magician could have dealt with your character easily with the right spell.
>>
I was helping some Anon play test a giant robot game with my players.
In a system that was supposed to have damage in the 1-15 range, my brother managed to stack enough modifiers to do 108 damage with a single attack.
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>>45619188
>It's stupidly easy to get some of your skills in the 90% range from the get go. Dodge comes to mind.
You can easily just cap skills at character creation and even if you don't it's not that big a deal. I would require some serious background justification for having 90% in a skill at char creation because that's world class tier knowledge. Maybe I would simply just allow the character to be a leading expert in his field of knowledge and weave that into the story.

Dodge doesn't really matter either because you can't dodge and attack in the same round. Either you run away (like you usually should anyway) or you fight and be ready to take hits.

Having high skills doesn't derail or hinder storytelling. It's usually quite the opposite.
>>
I got so sick of one of my players breaking the game (it turns out by reading the rules selectively) and becoming immune to practically everything I handed over the GMing to someone else, did some (legal) powergaming and found an in-character pretext to murder him.
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>>45620142
You know, you don't have to allow a player to bend rules.
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>>45620228
Curiously enough I only discovered the extent to which the rules had been bent while trying to find the loopholes that would allow me to kill him. I was never cut out for GMing really.
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>>45620437
A good GM should know when to put their foot down and go "That's not happening, I won't let you do that."

A good GM should also know when not to abuse that power. Do it too little and you will be seen as spineless and your campaigns will be quickly ruined. Do it too much and you're basically a railroading control freak.
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>>45613825
SF homebrew based on WoD. Maxed out Int, stealth, and rifles, spec. in sniper rifle and shootgun. There was really nothing that could touch me, i killed off the cherecter and started a new one because it was boring and frustrating the GM
>>
>>45620455
you don't say...
>>
>>45620455
I find "Yes, but" to be a more powerful tool than "No."
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>>45613825
Warhammer 40k: Dark Crusade. Played a frail psycher girl, focused in divination, but we found a force sword relatively quickly and she took it. The game started on a prison ship that had suffered a problem in warp travel and ended up emerging from the warp a year before it left.

It was all fine until I discovered that you could Push a casting of Warp Time and sustain it indefinitely if you can find a way around sleeping (which is simple enough).

By the end of the game she was charging faster than sound, could kill any enemy in a single blow, had managed to kill two Grey Knights in a single round while too afraid of them to approach (the poor sods decided to attack her in melee rather than shoot her), and once while possessed by a daemon sword for A SINGLE ROUND used the mass combat rules to kill several thousand guardsmen.

Oh, and she still worshiped the Emperor, but was convinced the Imperium was a corruption of his ideals; this left the rest of the party constantly paranoid she could turn on them at any moment.

It was a fucking weird game. It ended with her getting captured by the same prison ship she the party had started on, before it went back in time at the start of the game, and was implied to have been the reason the ship had the issue in warp travel that killed most of the crew and sent it back in time in the first place, but what ended up happening to her was never defined.
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>>45620790
Sounds like you should have exploded into demons before all that mess.
Or at least, attracted the attention of a few powerful ones, because of all that constant fuckery.
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>>45620897
Oh, we dealt with a hell of a lot of demons for sure. Burt more than my fair share of Infamy points dying to them (she could kill nearly anything in a single shot, and was terrifying in mass combat, but in large combats using the regular combat rules, her lack of armor and general frailty got her killed several times- she had to have both of her arms replaced by cybernetics too. One eaten by Tyrnanids, another lopped off by Bloodletters). She avoided exploding into demons mostly via purifying rituals, violently avoiding siding with any of the big four Chaos Gods, and avoiding books with weird runes on them.
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>>45620790
I choose to believe your Psyker girl is the child of Adept Grendel and that one Khornate cultist dressed as a SoB.
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>>45618911
>Lv1 characters, her character had instant move as free action
How?

Also nice dubs friend
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>>45616885
Why? That sounds super fun.
>>
I dealt just short of 3000 damage (down to about 1900 after AP+TB, but still...) to a Bloodthirster last session, and killed all but two of his Bloodletter cohorts in the same turn as him, so that was fun. I think my GM is thinking of throwing multiple greater daemons at my CSM from now on instead of a hoping that a single GD will do the try, or let the other players bombard him from orbit before he can ascend.
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>>45618301
He's full of shit. Highest permanent max AC is 30 (Barbarian, Magic shield and ring. 24 Con and 22 DEX with manuals). And temporary highest is 43 with Defensive duelist, Shield (spell, something Barbarians have difficulty doing) and Shield of faith.
>>
when you get permission to secretly play a horse summoner in pathfinder anything is possible
my humanoid eidolon had 24 ac when I was level 3 and I just sort of did horse things while enemies furiously and uselessly clanked off his armor
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>>45622078
What a massive faggot you are
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>>45615708
That only works if the WHOLE group is playing it broken.
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>>45622111
he was always trying to talk enemies down when being attacked and acted as a defender for other players, there are far worse things that someone can do than roleplay a nice dude who has an unhealthy obsession with getting apples for his horse.
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>>45622245
What's your point? You're still a faggot.
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>>45622394
>gm allows thing
>gm allows another thing
>inform gm this is getting out of hand but gm allows
>everyone in campaign has a lot of fun

why am I a faggot?
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>>45619188
>99% Fast Talk

Shit can get really funny, you can get out of almost any situation.
CoC is the best game by fucking miles.
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>>45618007
You don't like thing?
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>one of my first campaigns, D&D 3.5
>DM makes all items that are listed in all the handbooks available to purchase in towns, no restrictions whatsoever
>we get a shitload of money
>Rogue buys Tree Feather Tokens for 100 gp each
>this spawns an instantaneous 60 foot oak tree
>DM: "seems innocent enough, I'll allow it."
>much later we're being chased by this giant worm thing
>Rogue: "I throw a Feather Token in its mouth."
>a tree spawns in its mouth instantly, pushing up through its skull and killing it instantly
>this was supposed to be an encounter that led to further plot points like certain locations getting destroyed but the DM couldn't think of a good reason why it wouldn't just instantly kill it.
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>>45613825
I tried to run a game in GURPs that was suppose to be Russian vampires in ww2.

I'm not sure how I fucked it up still, not being great a GURPs, but the players could flip tanks (intended) but could not easily defeat anything in melee combat.

Even regular humans were weirdly tough, but I had them fight a weaker vamp 5 v 1 and it took over an hour irl before I gave up and just lied that he died.


I would like to mention that guns did pretty much appropriate damage, although you had to use pretty heavy weaponry on the vamps, but tank shells, 50cal guns, etc were all a serious threat. Not so for Swords wielded by people with super strength. I still don't get it.
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>>45618707
Seems like it went pretty well. You should never expect things to go as you plan, and being able to roll with the changes is a critical skill for a good DM.
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>>45615599
Time to use some DM fiat and pull their crunchy meta-bullshit out from underneath them.

Oh, your fire spell should have obliterated that enemy because it says so in the monster manual? Fuck off, it's immune to fire now. It's not the same thing as the book.
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>>45622746
>the DM couldn't think of a good reason why it wouldn't just instantly kill it.
"Due to the innate limitations of the power of the growth spell involved, the tree only grows to exactly the size of the worm's mouth."
"It spends 2d4 rounds hacking it up, takes 3d6 damage from splinters, and knows not to fall for that next time."
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>>45621420
Only if Adept Grendel changed his name and eventually became a Planetary Governor
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>>45613825
I ran a homebrew forum game into the ground to ruin the day of a bunch of 12 year olds. The absolutely most depressing thing is how absurdly easy it was. I, genuinely, broke the game by choosing to turn left at a junction instead of turning right.
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>>45624627
>I, genuinely, broke the game by choosing to turn left at a junction instead of turning right.
Okay, I have to know how that broke the game.
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>>45624669
He only had half of the building mapped out. So when I refused to let his GMPC shoehorn me down the right path, he said "Alright guys, Im gonna need a few days to map out stuff before we continue."

And then a bunch of OOC shitstorm stuff happened because he made a few posts about how he intended to kill my character for not sticking to his rails, and so on and so forth, and when I called him out on his bullshit he just deleted everything involved with it.
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>>45613825
I once destroyed a city it Anima with an earthquake. Neither I nor possibly the GM were aware of how bad it would be when he let me add Feats of Strength to the attempt. Luckily it was vaguely non-canon, so no real consequences.
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>>45613825
>The system was anima: beyond earth or some shit like that
>I made a wizard that immediately advanced up several levels, made himself a literal demigod and got the ability to create other; actual gods and build cities on a whim etc.
>At level 1
>The GM gets mad buttflustered and brings in his experienced RPG mates to scrutinize my character ,convinced that I did something completely wrong
>"Oh yeah, that guy used the creation school. That's completely broken."
>"It's legit though, isn't it?"
>"Yes but don't do that. Just ban that school"
>So I went and remade my character, only this time he didn't have all that shit; but he could still literally control fate and be immune to half the damage types available.
>GM bans me from playing a mage.
>I quit, because the GM is honestly shit anyways and the system seemed beyond broken.
>My friends that attended the game also quit, and as a result the campaign never went ahead past 2 sessions.
Only time something like that happened though.
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>>45624827
The reason our group has a policy that if something gets banned we have to aid something new decided by committee (I.E DM and the player, everyone else being fags).
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Yea, the GM wanted to do the deck of many things, but wanted to do it in a style when you draw a card you place it back in the deck. But he did it in a way that I could count the cards. I drew 33 cards, only 5 of them were black cards. I played a God for one session then decided the best course of action was to immediately go kill the boss. The game ended the session after I drew.
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>>45615064
What other magic systems are available?
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>>45624827
Anima: Beyond Broken is a fun tabletop. But like, It needs to be reworked something hard. My friend and I worked on balancing the game out. Its pretty fun now, but I hated DMing for super chickens.
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>>45613825
Druids in pathfinder.

That is all.
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>>45618007
This surprises you? We have had several long running quests based on fucking Strike Witches, aka that show were gender swapped versions of WWII flying aces fight aliens while not wearing pants. Hell, I am surprised we haven't had quests based on that "Magneto powered by Human Breast Milk" anime, Qwaser no Stigmata.
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>>45625025
There's a rule system for that now. I saw it at GenCon.
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Times I have broken a system: Many times, but the instance I recall with the most fondness was in a 3.5 game run under a third party splatbook called Dragonmech, in which I created a device that by raw, did multiple d20 of damage, and did not require me to expend any actions to use it. I ended multiple encounters that were several CR higher than our party without using a single action.

I have a friend that break systems so regularly that it is easier to list instances of him not breaking the system.
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Saw a guy play an EDH game with his deck. He called it his "Fuck This Game" deck. Used pic related as his Commander.

I didn't see it played, but by the end, he some how made everyone unable to lose with that one artifact angel, swapped just about everyone's creatures on the field, and copied Goblin Game about 10 times until people gave up.

Afterwords, he admitted his deck had no way to really win and was only created to annoy people. Was crazy.
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>>45625064
Which? Strike Witches or Breast Milk Magneto?
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>>45615216
Oh? What are you doing to counter him, out of curiousity?
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>>45622746
>>45623988
I'm also pretty sure those things don't function unless thrown directly at the ground. Like, have to hit dirt to function. But I can't be arsed to look up the exact wording this second.
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>>45626073
Strike Witches, although I'd totally play the other.
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>>45627440
Some crazy person will combine the two, mark my words. "Mid-air refueling" or something.
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>>45627120
The exact wording is
"A token that causes a great oak to spring into being (5-foot-diameter trunk, 60-foot height, 40-foot top diameter). This is an instantaneous effect."

People have arguments about how and whether it works in small spaces all the time, because there's simply no rules handling it.
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>>45627762
Does it mention a magic school? Most conjuration (summoning) has to be on a solid surface capable of supporting the summoned thing, for instance.
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>>45627879
I uses Major Creation as a construction prereq, but as people have pointed out if it's at all capable of making the tree appear already rooted in the earth (which it might not be, but seems like that was at least an intended use), then it'd already be breaking the rules that disallow most conjuration magic from displacing/appearing in the place of something that's already there (dirt) and thus anything goes.
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>>45624915
I did almost exactly this. Went from level 2 to level 18, got dozens of free wishes, multiple castles, and a bunch of other ridiculousness. Instead of going and killing the big bad though I just stepped out of the campaign and let everyone else continue what was going on. My character later died to a minor god of minotaurs invasion.
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>>45613825
>I ran 3:16 Carnage Amongst The Stars for regular group (with That Guy dragging his feet, but eventually having as much fun as everybody else).
>It was a blast.
>Opportunity arises to catch up with old game friend back in town.
>Still high off the blast we had playing the first time.
>Get together and after describing the shit we got up to with the first game, old friend wants to see it in action.
>That Guy is a douche.
>I'm initially stingy with tokens (I rolled up some alien race with special abilities that cost a token, so I keep them in reserve, but keep forgetting to spend them).
>Tokens get cleared too quickly, not enough time for shenanigans to develop, new player never gets a chance to act.
>I just can't recapture the magic.
>Game falling apart, time is running out, I just want it to end, have enough time to make the finale epic by dropping all my remaining tokens.
>Set the final scene, push all the tokens into the centre and intend to go all hog. This'll give everyone a chance to act out their HFY dreams as they take on the alien horde.
>First turn, That Guy plays his first weakness. Meaning he can spend one of his limited slots to give himself some negative character trait, but also narrate how this helps him wipe out all the aliens.
>Game ends in shitty wipe as That Guy clears off the tokens.
>Fuck That Guy
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>>45613825
>Have you ever seen a game broken by a player?
Yeah, one of the guys in my PF party made a Saurian druid and wound up doing ~100 damage a turn by level 8. His mount had something like 41 AC.
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>>45613825
Gurps Supers game. I made a very powerful telekinetic. I was concerned about game balance so I kept asking the GM if the character was okay, he didn't seemed worried. When the BBEG showed up I smacked her halfway through the solar system. When she showed up a week later I aimed for the sun instead. The game broke up shortly afterward.
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>>45621733
Mostly a few of us started school again and I started a new job, so our schedules stopped meshing.
But additionally I was a little too liberal with the rules and things kind of broke down on their own.
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>>45630811 cont./
I would let things that sounded cool happen whether it was good for the story or not. Turned into an anime "look at this thing i can do" rather than progressing the quest. We ran it about as far as we could before we got bored with it. Turns out having a little restriction is actually a good thing sometimes.
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>>45613825
I have a bad habit of finding ways to break the game and pointing them out to my group.
Notable breaks include Infinite Modified Thinsuit Storage in Star Wars Saga Edition Thinsuits can be worn under armor. A thinsuit is an armor. There is no limit. You can modify a suit of armor to be able to contain any object smaller than it. Infinite storage., Wizard in D&D 3.5 (Self explanatory), and Building Grappling Invulnerability in a Robotech game (When engaged in melee, a unit cannot be targeted by any ranged weapons. Buildings can be attacked in melee. Grabbing your opponent is a melee attack that does no damage. Ergo, repeatedly grabbing a building makes a unit practically invulnerable.).
Of course, I never actually did these things. Even with the wizard where there were a million ways to snap the game in two I didn't actually use most of the options available to me.
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>>45622447
>why am I a faggot?
Tripcoding when being anonymous would serve just as well. I wish I had saved that video explaining why you're terrible, faggot.
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>>45616876
Even if you had 50AC you would still be hit by Blast template stuff
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>>45616876
Yes. If you break the game accidentally, I will tell you to restat your character. It won't be a flat nerf, all changes will be compensated.
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>>45613825
While not the whole game my regular group broke and adventure mod.
> The Game was LR5
> The Campaign was Heroes of Rokugan III
> One of the major setup events for the campaign is that a whole bunch (10s of thousands) of samurai from history came back to the land of the living a few years before the game starts.
> Including a bunch of former Emperors.
> A returned Lion Clan general recognised a returned emp from her lifetime and made good friends.
> This emp and all of the others bar 1 (including the reigning emp) have been killed or disappeared by 'peasant bandits'
> She's called on the PCs to search a Unicorn Clan city him because she's supposed to be leading a siege on the city in 2 days.
> So in we go. We know this emp, like a bunch of the others has decided to become a monk in his second life and be chill.
> This city has one of the 7 big fortunes main temple and a shittion of smaller ones. There are so many monks. And something like HALF are also returned spirits.
> So we go to the main temple following our lead and ask around.
> No one knows this one monk of hundreds. Kinda expected that.
> One of our party notices a Ronin looking at us who then runs out of the temple.
> We follow and see him tell a street urchin something.
> The kid starts running to all the monks begging in the street. They give him a coin or two and then leave.
> Thisisanevacsignal.face
> Party member stops kid.
> [This isn't part of the mod]
> DM rolls with it and all the monks start leaving.
> We decide to follow.
[There is nothing in the mod to support this.]
> DM rolls with it and lets us try.
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>>45631994
> We fail to chase down a monk. Fucking op retired heros and their being really good at things.
> But we manage to find out where about a secret gathering and track it down.
> It's a warehouse full of monks and ronin protecting them.
> Enter and diplomance successfully.
> The emp doesn't have us attacked and agrees to leave under our protection.
> Escort monks out of city.
> See that the army is approaching to start the siege.
> Good thing we got out in time.
> The city literally explodes behind us.
> Look at burning city.
> Good thing we weren't in there.
> Continue leaving.
> Arrive back at general.
> We win. Get rewards. Woooo!

Thusly did we beat an adventure in 30mins by the advanced tactic of following the people obviously leaving after we asked questions. Thus avoiding trying to find the emp in the burning and then besieged city.
Which the mod didn't cover. At all. Apparently you're just supposed to watch the monks go if you notice it happening instead of doing anything.
> hurrrrrrrrrrrrrrrrrrr
But it was easy exp and favours and we immediately went and got a new mod, so yay for us and our cool DM.
Note that we did this with a ninja who pretends (and acts as for the group) to be a courtier, a Kuni witch hunter (who murder the shit out of Tainted things but are lackluster otherwise) and a fire shugenja (who win at combat but have little utility). If we had had a capable tracker or water/air shugenja we'd have pulled that off even easier.
> HerpDerpEasyExp
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I don't know if this counts as broken or lucky, playing Mutants and Masterminds, made an eight foot tall bald russian superhero, muscles for days, absolute inhuman strength. We were a power level 10 party. I am "Boris, the Soviet Love-Hammer." Boris got massive bonuses to melee. Those bonuses were higher if he dropped his hammer and used his fists.

Anyhow, about six months or so into this campaign, an almost godlike entity of cosmic proportions was harassing us, being a faggot. We weren't supposed to fight, just basically the other supes delayed him while our party escapes.

I should mention, I did a heavy russian accent when I played Boris, and always referred to myself in third person.

>Boris will not run from sissy girly-man! Boris will crush his spine into powder!
>GM: O-Okay, but he can one shot you and...
>Boris attacks. Natural twenty. Using my rage superpower, and a few others I could land on an attack. Inspired from earlier by one teammate, I still added another +17 to my roll. GM looked at the d20 and watched the math as I added the results.
>The baddie 'attempted' to just make Boris's punch a glancing blow with one of his powers. Fumbles. Boris attacks again.
>Roll. 18. Same math as before. Boris winds up for a third. No damage but the boss was stunned.
>"BORIS WILL SMASH LITTLE MAN INTO BORSCHT!"
>Rolled a 20.

The GM told me that while I didn't hurt him, my fist succeeded in knocking him several lightyears into space. Needless to say, he was gone from the campaign.

He was a power level 14, versus my power level 10. Boris at that power level, (I had cheesed for STR as much as I could) after feats and stuff had close to.... like.... 49 strength?
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>>45620622
That's for plot and roleplay direction with reasonable players.
A lot of shits need to get stomped with a big fat NO.
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>>45624627
>be playing postapocalypse, three players, two guys and a girl
>questgiver is the local warlord
>one guy is doing the 'captured and eventually pressed into service' thing
>the other is low rank warrior who is going to be paired with the captive
>the girl pressed the GM and is playing the bestest driver in the whole stronghold
>first quest is trucking to a nearby town to trade supplies
>fuck yo rails GM, I turn left on that crossroads
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Played a game of Seventh Sea where I spent a ton of points in skills instead of knacks. Basically each "skill" is a profession, and each "knack" is the actual skills you learn from the profession. The problem is that skills cost twice as much as knacks, but generally come with more than two knacks, and give you a dot in all basic knacks for that skill. Long story short, I had substantially more skill than anyone else, with no real sacrifice to my effectiveness elsewhere. This let me trivialize a lot of noncombat encounters, because the GM had prepped them for the other players' skillsets rather than my own.
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>>45632315
There's a reason the GM needs to learn how to power level. Rage is cheaper than a permanent bonus because it doesn't let you exceed the power level cap, and isn't active all the time - the advantage to it is that it lets you get up to it for fewer points. You should also have a max strength of like 30 unless you did a massive attack/power tradeoff. That's less you breaking anything, and more your GM not knowing the rules.

Also, PL14 vs a PL10 team is a rough matchup, but not an impossible one.
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>>45633805
Yes, we've all seen Mad Max Fury Road...
Nice try though.
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>>45634015
>Also, PL14 vs a PL10 team is a rough matchup, but not an impossible one.
I presume that the GM didn't want to bullshit PL X, so he did a tough guy whom they were supposed to beat up eventually.
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>>45625938
If the deck had Platinum Angel, the deck had a way to win. Also, if nobody runs board wipes, nobody deserves to win. And Goblin Game is easy.
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>>45634150
It may have been somebody else's Platinum Angel.
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Best example I've got is from maybe 4 years ago.
I joined a 3.5 campaign as a half Orc fighter.
There's a few other veteran PC's in the group that are way higher level than I am.
Long story short the party goes through a decrepit castle and defeats the phantom of the court wizard.
Once he's defeated he grants everyone in the party a wish.
I'm a 3rd level Orc fighter by this point so I just wished for an animal companion.
Aqua-Elf faggot across the table wishes to become a teifling and makes himself 75% immune to any physical attacks.
Tfw everyone was in the party turns on him later for being the only one in the party who made themselves overpowered as all hell.
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>>45623020

Dex and skill points are better for combat in GURPS over raw strength. Called shots are amazing.
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