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Alright, I've decided to run a civ thread.

Who are we, and where do our people live?
>>
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>>45542738
Use this chart instead.
>>
>>45542738
Fuck it, lets do something different to the usual civ thread.

Voting for Mycaenea/haunted ruins
>>
Human, floating islands
>>
>>45542738
Nice to see you're going through with this

Centuars on plains/plateaus
>>
>>45542738
Gnolls/Tundra
>>
>tikifowl
>bioscape
>>
So it looks like
>1 for Mycaenea
>1 for Centuars
>1 for Humans
>1 for Gnolls

Land
>1 for Haunted Forest
>1 for Floting Islands
>1 for Plains
>1 for Plateaus
>1 for Tundra

Need a tiebreaker in 10 mins.
>>
>>45543024
I'm changing my vote from >>45542874
to
>>45542858
>>
Human floating islands
>>
>>45543024
Fuck it, I'll change from mycaenea/haunted ruins to humans/floating islands. Lets Go!
>>
Alright Humans/Floating Islands it is.


Your people have lived here as long as any can remember, no one knows why the land floats, but your people have managed to settle here, at least temporarily.

However, a great famine had happened a decade ago, causing many of your tribe to die. Now you are few, and must rebuild.

>Try to scavenge for food.
>Try to build shelters
>Try to research (Tools, Weapons, Improved Shelters, Alphabet)
>Other

You currently have:
>50 Humans
>10 Large Tents
>1 Weeks worth of food.

Remember to roll d100 for actions.
>>
>>45543395
>>Try to scavenge for food.
If we can't find a good source of food we can't have a permanent settlement here
>>
Rolled 90 (1d100)

>>45543444
whoops
>>
>>45543395
Food
>>
Rolled 20 (1d100)

>>45543395
Construct some form of bungee cord and see if we can look under the islands and work out what makes them float.

End goal: Learn how to pilot the islands like floating fortresses and crush the Centaurs.
>>
>>45543444
>>45543469
Nice, a 90!


The Tribe sends out some of your people to scavenge for food. The party sent to scavenge for food returns but a few hours later, with enough food for a bountiful feast, indeed! So plentiful in fact, that the tribe celebrates this joyous occasion!

Your people have no need to fear dieing of hunger for a long time.

>Gained two months worth of food!
BONUS!
>Tribe morale improves exponentially!

What now?
>Research (Tools, Weapons, Improved Shelters, Farming)
>Send Scouts to explore the surrounding areas.
>Other
>>
Rolled 30 (1d100)

>>45543685
>Send Scouts to explore the surrounding areas.
Gotta know whats around
>>
Rolled 64 (1d100)

>>45543685
How big are these islands? Are we talking size of a small city or can barely fit our 10 tents?

either way, Construct some form of bungee cord and see if we can look under the islands and work out what makes them float.
>>
>>45543862
A 30? Not too good.

Your tribe has sent scouts to search their surroundings, and they return with reports of an almost dried up river, with a small herd of what appear to be wild cattle nearby, but your scouts have also spotted a pack of wolves that will most likely take on the herd if you do not act soon.

>Take on the Wolves (High chance of loss)
>Craft primitive weapons
>Do Nothing
>Other

>>45543978
Mate, I'm not sure if you're joking or not. This is a primitive Human tribe, and I'm going to tell you that the islands are magic.

Sorry I was gone longer than I expected, ate dinner and cleaned some snake cages.
>>
>>45543978
Forgot to say that the islands are of varying size, the one our tribe is on is about the size of a large city.
>>
Rolled 8 (1d100)

>>45544331
>>Craft primitive weapons
even if we don't take on the wolves right away, chances are that they'll come after us next
>>
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>>45544486
>8
I fucked up
>>
>>45544486
An 8? Oh my. I'll let you off with a weird one.

Your tribe sets out to try to craft primitive weapons. Your tribe realizes that they have no idea what a weapon is. Your tribe now wonders why one would wish to harm something else once they realize what a weapon is.

"What is a weapon?", your tribe asks, as they all seem to ponder this idea.

Strange Effect.
>Tribe has developed peaceful philosophies. Negative or Positive effect?

>Try to tame the Wolves
>Leave the Cattle and Wolves alone
>Ponder more.
>Research (Tools, Improved Shelters, Other.)
>Other.
>>
>>45544715
>>Try to tame the Wolves
>>
>>45544746
You fogot to roll.
>>
Rolled 27 (1d100)

>>45544746
this
I'll even roll for you
>>
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>>45544827
>27
I hate myself
>>
>>45544827
>>45544860

It can be fixed?
>>
>>45544827
27? Another not too good roll.

Your tribe sends some to approach the wolves, and try to peacefully tame them.

Sadly, however, the wolves don't understand their intentions, and are injured, as the wolves believe the humans to be intruding on their territory.

>You now have 3 wounded Humans. They will die soon, should you not be able to heal them.

>Attempt to tame the Wolves. (Again)
>Try to heal the wounded.
>Find a new area to live.
>Other.
>>
Rolled 70 (1d100)

>>45545331
>>Try to heal the wounded.
Fuck me if I fuck this up again
>>
>>45545403
>70
ayy
>>
>>45545403
A 70. That's good.

Your people begin using what little healing skills they have in order to heal the wounded humans that tried to tame the wolves. Fortunately the wounds weren't as bad as first believed, and 2 of them make it. Sadly, the third dies in his sleep, as infection had set in.

>You now have 49 Humans.
>Tribe morale decreased.
>You have one month's worth of food.

The Wolves have now killed a few of the wild cattle, and have succesfully driven them off. A shame.

>Look for a new place to live.
>Attempt to tame the Wolves (Again, higher risk of failure)
>Research (Simple Tools, Simple Weapons, Farming.)


I'm going to take a break for a bit, going to watch a movie.
>>
>>45545639
>Attempt to tame the Wolves (Again, higher risk of failure)

If at first you fail, try and try again.
>>
>>45545683
>>Attempt to tame the Wolves (Again, higher risk of failure)
>>(Again, higher risk of failure)
>>higher risk
anon no not yet
>>
Rolled 1 (1d100)

>>45545639
>Research simple tools
Targetting animal tamers tools.
Something like herd staves and leeches to raise our chance to tame the wolves.
Maybe prepare some treats to reward them, a set of collars too.
>>
>>45545993
You dun fucked up.
>>
>>45546332
I was busy diggin a hole to bury me and my critfail
>>
>>45545993
Alright, I'm back for a bit.

A 1? I'm liking where this is going.

The tribe decides to develop tools made to tame animals, however, their efforts fail spectacularly, as they both fail to create them, as well as recieve a lack of support among the more wilder folks of your tribe, as they start to respect the power of nature, and believe it to be one of the strongest things there is.

>You fail to create Animal Taming Tools.
>Druidic Beliefs have started among your people.

What do you do now?
>Look into the Druidic Beliefs
>Research Basic Tools
>Research Farming
>Other.

Tell me if I'm doing any good, and please remember to roll for actions.
>>
Rolled 27 (1d100)

>>45546496
>>Look into the Druidic Beliefs
>>
>>45546496
Yeah, it's good so far. I like that the Crit Fail wasn't just "You failed your endeavor. Try something else now." Making it a catalyst for a new direction in the plot is a great move.
>>
>>45546518
God damnit.
>>45546496
I think you doin good at directing the story, I have a question tho can I assist roll someone else?
>>
>>45546572
>>45546612
Thanks, means a lot.

Yeah, you can assist the roll. If you get at least higher than a 40, I'll do something extra good, simply because of all the crap rolls you've been getting.
>>
>>45546647
Of you're okay with it here we go
>Look into the Druidic Beliefs
Assisting>>45546518
>>
Rolled 25 (1d100)

>>45546727
Well now here we go.
>>
>>45546753
I'm seriously beginning to think /tg/'s rolls are weighted against the rollers.
>>
>>45546753
Did I say 40+? I meant 20+.

>Looking into Druidic Beliefs.

The Tribe has decided to investigate these strange beliefs that have grown among your people, and have decided to call them Druidic.

Your people have decided to call themselves the Druids, and have begun to revere nature itself. Strangely, what seens like fruit tree saplings, and berry bushes have begun to sprout nearby. Some sort of blessing, perhaps?

>Further the Druidic beliefs.
>Move to a new area.
>Try to make contact with the Wolves, once again. (New results can happen from this now.)
>Other.
>>
>>45546950
>Further the Druidic beliefs.
We can't just jump straight to Animal Companions yet.
>>
Rolled 56 (1d100)

>>45546950
>>Further the Druidic beliefs.
Come on dice don't let me down
>>
>>45547019
Y'know what? I'm making all the DCs easier. RNGesus hates you all today.


Your tribe has become entranced with these new beliefs. One of your fellow tribesman has said he has seen visions of greatness for your people and the land itself, and that he himself has seen ways to do these things.

He then causes one of the saplings to grow at an immeasurable rate, causing it to mature and bare fruit like no other, as a demonstration of his newfound power.

Your people are wary of this, but many are excited by this and are curious of this wondrous new power.

>Great Person Gained.
>Druidic Shaman, +Druid Powers +Druid Magic +Natural Empathy


What do you do now?
>Taste the fruit from the Druidic Tree.
>Develop (Tools, Advanced Shelters, Farming)
>Approach the Wolf Pack
>Other.
>>
Rolled 74 (1d100)

>>45547251
We can taste the fruit later
>approach the wolf pack
>>
>>45547363
Finally some good luck
>>
>>45547363
A 74? Finally, something good.

The Druidic Shaman decides to show the extent of the power of his teachings and beliefs to the rest of the tribe and takes several trustworthy tribesman with him to the Wolf pack, wherein instead of being attacked like the tribesman believed, the wolves paid no mind to them, with the biggest wolf of the pack bringing some of the leftover from a kill to the Druid.

The tribe accepts the Druidic Shaman as their new leader, awed by his displays of power, and being able to have Nature itself befriend him and the tribe.

>Druidic Teachings flourish, +Minor Druidic Magic to all Tribe members, because of this, Hunger is no longer an issue.

>The Wolf pack adopts the tribe as their own, and vice-versa. The Wolves are now friendly with the Humans.

What do you do now?
>Taste the Strange fruit from the tree. (Guaranteed success, results differ upon die rolls)
>Send scouts to explore
>Research (Alphabet/Language, Simple Tools)
>Try Druidic Magic on the Wolves.
>Other.
>>
Rolled 33 (1d100)

>>45547757
Lets take the least risk
>Taste the fruit
>>
Rolled 51 (1d100)

>>45547757
I want to roll for givin a good lickin at this strange fruit
>>
>>45547803
>>45547810

Several of the tribesman are curious of the strange fruit that grew on the tree, and one brave elder decides to try one.

The old man walks to the tree, uses a long stick to knock a fruit down, and takes a bite. Suddenly, he grabs his eyes and head, gasping for breath! He then removes his hands as his face reveals that his hair and beard have turned a stark white, and his eyes have become completely snow coloured.
Several tribesman take the old man to a tent to rest and recover.

What could this mean?

>Investigate the Old Man.
>Research (Simple Tools, Alphabet/Language)
>Further Druidic Prowess
>Send scouts to explore
>Druid Magic on Wolves
>Other.
>>
Rolled 46 (1d100)

>>45548098
Bullshit that the old man didn't get something,
>Investigate the old man
>>
Rolled 41 (1d100)

>>45548136
I'm with this guy
>>
>>45548098
>>Research (Simple Tools, Alphabet/Language)
Research language!
>>
>>45548190
If the old man leads us to nothing great we should do this
>>
>>45548136
>>45548163

41 and 46 make 89. I like it.

The Old Man tells that he was blinded after he had eaten the fruit, yet his eyes were opened, he tells that he saw many things, things most great and terrible as well, he had seen things that were not Human, and he had seen things that looked Human, but had pointed ears, yet were friendly with Humans, he had seen, too, a most beauteous face, and he had heard a name, but this name he cannot remember, and says that this was the work of a benevolent Goddess, whom had gifted the tribe with the Druidic power and peacful philosophies, in order to lead them into a great age.

>You have gained a special person.

>Old Blind Prophet. Success is more likely when dealing with rolls.

>You have gained Religion, your people now worship a Druidic Goddess, associated with Peace and Nature.

What now?
>Send scouts to explore
>Research (Simple Tools, Alphabet/Language)
>Try Druid Magics on the Wolves.
>Other.


Forgot to mention that there are 28 Wolves.
>>
Before we roll lets decided whats next
>>
>>45548463
>>Send scouts to explore
Send them west.
>>
>>45548496
We should get settled here before we start exploring, the rest of the island isn't going anywhere. I say either language or simple tools
>>
>>45548496
>>45548522
Please remember to roll, thank you.

I'll work both of these in once you guys remember to roll.
>>
>>45548585
I was saying we should decided as a group before making a choice
>>
>>45548463
>28 wolves
Good to know

>>45548490
>Research Language
Common and druidic language seem a good deal.

And also I want to name our special persons
Ohran The old blind prophet
Panomiras The Druidic chieftain
>>
>>45548604
That's fine, but please roll for actions.
>>
Rolled 40 (1d100)

Alright lets make some language
>>
Rolled 49 (1d100)

>>45548619
Then here I go for >>45548618
>>
>>45548618
>>45548633
>>45548641

I like the names.

The tribe's Cheiftain, Panomiras, consults Ohran, the Blind Prophet on the subject of Language. They both agree that they need a written language for their people, as well as a sacred one, for their people alone.

After a long while, they come up with a written alphabet for their original language, as well as develop a new language for their people, Druidic, named after their teachings, this language is to be used only by their own people, only ever to be taught to outsiders should they be adopted into the tribe.

Ohran also sees a harsh winter approaching soon. Plans to send scouts out will have to be cancelled.

>Research (Simple Tools, Improved Shelters)
>Druid Magic the Wolves
>Have Ohran see the success of an action.
>Other.
>>
We should probably make sure that we have shelter for the winter since we don't have to worry about hunger.
>>
Rolled 12 (1d20)

>>45548813
>>Have Ohran see the success of an action.
>>
Rolled 8 (1d100)

>>45548844
Follow the dubs
Rolling for shelters
>>
>>45548966
Well winter is gonna kill half our tribe
>>
>>45548979
Well maybe Ohran will save the day before the tragic event...
Fuck my roll tonight.
>>
>>45548881
Supposed to be 1d100 but, eh.
>>45548966

Panomiras asks Ohran if he can see how the tribe will fare in the winter.

Ohran focuses for but a moment, relaxes, and tells Panomiras that great calamity would have fallen upon the tribe, were it not for the intervention of the Not-Humans, but that many would still die in the harshness of the winter, and that many of the Not-Humans would succumb as well.

>Ohran's vision grants a +30 bonus!
>Ohran's vision says that Not-Humans will arrive soon!
>Sturdier Shelters are built, these will aid the tribe for the coming winter.
>Three children are born, this is both a blessing and a curse, as winter soon approaches.
>You now have 52 Humans.

>Prepare for Winter.
>Research (Simple Tools, Improved Clothing)
>Other
>>
Rolled 77 (1d100)

Alright lets prepare for winter
>>
>>45549194
Hail our mighty savior

>>45549163
Will the wolves survive the winter?
Those our new shelters provide cover for them?
>>
>>45549246
That was a really tense roll since I was fully expecting a 5
>>
>>45549246
Wolves tend to be good in cold climates. Just ask Alaska
>>
>>45549194
77+30=107! AMAZING!

The Tribe prepares for the harsh winter, drying good wood for fires, and reinforcing the new shelters, as well as drying foods in the event that they cannot leave to get it.

Suddenly, the Not-Humans have arrived! Their leader somehow speaks the same language as us as well! Their leader is a woman, and they call themselves Elves. They say that they were lead here by their Goddess, a lady of Peace and Nature.

Ohran and Panomiras are overjoyed at this, and explain that they too had recieved a vision of them arriving here, and that they would both help eachother for the winter, as it would be extremely harsh this year.

With the help of the Elves, both the Humans and Elves are assured to survive with minimal casualties.

>Gained 45 Elves and Elf Leader. (Need a name for her)
>Gained knowledge of simple tools from the Elves.
>Roll a 2d10 to determine how many die from each tribe. 1's will count as 0's.

>Research (Education, Other)
>Build a permanent settlement
>Increase Relations with the Elves
>Other.
>>
Rolled 10, 3 = 13 (2d10)

Alright first is death
>>
>>45549681
You bastard
>>
Personally I think we should build a permanent settlement or increase relationship with the elves

>>45549712
Could have been worse
>>
>>45549681
You roll a 10 god damnit
This is really impressive how most of the roll are against us.
It still could have been worse tho

>>45549631
I think we should do some druidstuff with the wolves
>>
>>45549631
>Build a permanent settlement
You will freeze to death otherwise. Invite the elves in, they seem nice enough.
>>
Rolled 17 (1d100)

>>45549758
Forgot to roll
>>
Rolled 47 (1d100)

Alright we got two for settlement so lets roll
>>
>>45549782
FUCK, there go our wolves. Maybe we'll get some crazy demons we can tame
>>
>>45549806
Well even tho I rolled first
It wasn't for the main vote so we'll se it plays out and let's not forget we have +30 cause of ohran

>>45549631
also I think the name of the elven leader should be Nelaeruna
>>
>>45549884
Nah its fine we gotta go with the first roll, besides it'll be interesting
>>
>>45549681
10 Humans did not make it through the winter, and 3 Elves died. Could have been worse however, as without Ohran's vision, your people feel like it could have been much worse.

>>45549782
>>45549787

The Tribe begins to foster improved relations with the Elves, with the Elven leader bginning to show interest in Panomiras, and vice-versa. (Still need a name for her.)

The Tribes begin work on a permanent Settlement, a place for them to cooexist peacefully for their children, and their children's children.

A few Humans take some of the wolves and try to work their Druidic Magic on them, however, something happens, and the magic is corrupted, turning the Wolves angry and feral, until the rest of the wolf pack has to put them down, but not before the Humans were killed by the wolves they had unkowingly corrupted.

>You have lost: 3 Humans, and 8 Wolves.
>Elf-Human Relations have improved.
>Work on the settlement starts.
>Total: 40 Humans, 43 Elves, 20 Wolves.

>Research (Education, Improved Tools)
>Improve Druidic Magic
>Have Ohran see the Success of an Action.
>Have all work on the Setllement
>Other
>>
Alright were not doing so bad right now I say we either research improved tools or work on settlement
>>
>>45550021
Is it possible to combine two actions, and work on both Druidic Magic and Education?
>>
>>45550021
>(Still need a name for her.)
*searches random Celt names*
Anen Malla
>>
Rolled 68 (1d100)

>>45550021
Anen Malla The elven empress
After some thought Nelaeruna seem too complex.

>>45550070
>>45550100
education seem fair
>>
>>45550222
Trips has spoken, education it is
>>
>>45542738
Gnomes. If we ever are forced to war. We could fight in Power Armor to make ourselves super soldiers.
Floating Isles
>>
>>45550304
Little late to the party I see
>>
>>45550335
Yes. And I can't understand the rolling system. At all.
>>
>>45550370
If you type dice+1d100 in the options you'll roll with 100 being the best outcome 1 being the worst
>>
>>45550222
Name sounds good. Everyone's for education I see.

Both Panomirus and Anen Malla agree that their people should have some form of education, and begin working to fix this. A schoolhouse building is created wherein the people shall be taught and educated. Religious rites are also made at the behest of Ohran, and Panomirus and Anen Malla are now romantically together.

>Romance between the two leaders. Oh my!
>School is built, Peoples recieve an education. Can now research more complex things.
>Continue work on the settlement. (Roll 1d100 to see how much is done.)

What now?
>Further Druidic knowledge
>Use Druidic Magic upon the land (High chance of success)
>Research (Complex Tools, Paper and Writing tools, Other)
>Other
>>
>>45550304
>>45550335
You giv gud laff, fren! +20 on next two rolls! Just cause.
>>
Rolled 63 (1d100)

>>45550413
>Further Druidic knowledge
>>
Rolled 21 (1d100)

>>45550413
Other. Begin to research philosophy
>>
>>45550446
>>45550449
Nah use druid magic on the land
>>
Rolled 35 (1d100)

>>45550413
Let's roll this D100 for the housing.
>>
>>45550466
Alright.
>>45550438
I got the rolling system down.
>>
alright so we can get a consensus

http://strawpoll.me/6878149/r
>>
Are we done for the night?
>>
>>45550966
We'll see.
>>
>>45550966
Still here.
>>
Rolled 62 (1d100)

Well looks like were going with magic on land
>>
>>45551120
Bump
>>
Yet another Civ dead. What a tragedy
>>
>>45551723
It's midnight over here at burgerland.
>>
>>45551747
2 am here in Chicago
>>
>>45551759
3 in florida
>>
>>45551776
12 in California. Is OP still awake?
>>
>>45551782
No idea but we should be on the lookout tomorrow for a thread
>>
>>45551817
Tragic. And all the other games are currently mid way in.
>>
>>45551867
I was getting really into it too
>>
Terribly sorry everyone! I was taking a nap and fell asleep. I'll continue this around 1:00 PM California tomorrow, is that okay?
>>
>>45552245
Should be fine for me
Thread replies: 125
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