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40k General
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outdated picture edition

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
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>>45351111
>>45351127
The way the formation for Khorne Berserkers is worded doesn't let them assault the turn they deep strike.

Also, I claim this thread for Lorgar.
>>
>>45351141

All jokes aside he's a pretty okay guy.
>>
alright ive learned all the rules and im ready to start teaching my friend.

where should i get started with writing a campaign? i waant my friend to understand the greater scope of whats happening as i teach him the rules

i have a bunch of small armie and a few larger ones
>>
>>45351141
SUP DAWG JACK BLACK HERE KEEPING IT ICY CLUTCH WITH MY DOODE JEWCE
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>>45351152

it says it right on the page that they can assault out of the dreadclaw. plain and simple english
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>>45351207
Yes, it says they can assault the turn they disembark from the Kharybdis.

Nowhere does it say that they can assault the turn the Kharybdis deepstrikes.
>>
>>45351207
Same thing with Drop Pods, they're assault vehicles but you cant assault the turn you arrive from Deepstrike period
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>>45351189
>where should i get started with writing a campaign?
download and go through the older edition rulebooks (3rd, 4th, 5th), they all have some examples of campaign making and playing
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>>45351230
pretty sure that's intended otherwise why would they put that on the rule for the formation?
>>
>>45351207
cant disembark the turn it deepstrikes

also they are only ap4, at best.
>>
What reasoning is there to take a company master over a interrogator chaplain in a DA CAD?
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>>45351289

Nth for sour grapes Chaos players lel
>>
>>45351283
Who knows? I personally think that, yeah, that's what they intended, but it's extremely clear that what they wanted isn't what ended up on the page. Same way you can't put anything that isn't chosen, base CSM or a dreadnaught varient in a Dreadclaw.
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>>45351410
>>45351289
that's rather depressing but informative
>>
Is there really any reason not to use the Eradication Ray on a Dominus besides points?

>or at least that's what I'm hoping since that's what I modeled my Dominus with
>>
If the canadian dollar is roughly 1:1 to the australian dollar and has been for some time, why does everything on the australian side of things cost 30% more? EG: CA tactical squad: $50, AU tactical squad: $65

I'd like to think it's just shipping, but it wouldn't be 30% if bundled so I think it's yet another international company who's decided to shaft aussies for no reason but that they can.
>>
>>45351579
probably the excuse that you're on an island
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>>45351579
Many companies exchange rates are set not based on the actual exchange rate and when you add on shipping the price gets ridiculous.
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>>45351579
Dangerous spider and snake tax
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>>45351579
Canada is right by the United States.

Australia is surrounded by water.
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After stumbling across this conversion while looking for inspiration, I really wish these guys weren't so expensive
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>Got confirmation of the Soul Grinder Formation: Desperate Competition - Each time a Soul Grinder inflicts any casualties during Shooting or Assault phase, all other models from the formation re-roll all failed To Hit and To Wound until the end of the phase.

welp the soul grinder formation looks okay i guess
>>
>>45351681
hnnng
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>>45351681
>10 scions for $70

god please why
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So can jump pack units assault out of deepstrike? I bought a bunch of Vanguard that I didn't think I would ever use, but that would change everything.
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I've been out of the loop for a while.

What was everyone's reaction to imperial knights?
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>>45351681
i like them better in camo personally

guard are supposed to be tacticool
>>45351753
no
>>
>>45351753
>yaoi and yuri don't exist

>oiled up battlebrothers
>sisters of battle

Yep. No gay here
>>
>>45351753
No

But on the topic of jump pack units, are assault squads okay? I'm in a points crunch for an allied detachment and I'd really like some jumpy dudes. They're cheaper than elites
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>>45351361
None.
Unless you have an unhealthy love for relic blades.
>>
>>45351753
Vanilla marine codex got a new formation in Kauyun that allows vanguard to deep strike and assault.
A very important thing most people miss is that the formation does not require chapter tactics ravenguard like most people assume.
>>
>>45351763
"An entire army of super-heavy walkers? This is bullshit. They're immune to half my guns!"

And then Wraithknights happened.
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>>45351753
Nothing can assault the turn it arrives from reserve unless it has a rule explicitly stating that it can do so. Some formations give this permission.
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>>45351732
>check ebay
>new in box 5 scions for 45 dollars
>GW webstore
>new in box 5 scions for 35 dollars
this can't be happening
>>
>>45351789
There is nothing good on ebay for scions. Ever. Period. I've looked nigh religiously for budget scions and the best I can are various suppliers on amazon. The cheapest I've ever gotten them was like $24
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>>45351763
NOVA banned them because some east coast tourneyfag database said they had a 60% winrate. ITC gave zero fucks and they were all over the mid-lower half of tournaments out west for like a year. They were basically DOA at this year's LVO.
>>
>>45351845
Different anon, but really? I have nothing against tournament rules - but that's kind of ridiculous.
>>
>>45351845

Single one isn't that bad certainly not compared to wraithKnights
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>>45351783
can you post the formation? I do not have the book, im trying to look it up on google but I can't find it
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>>45351681
Oh hey, that looks like it's been based on the old jes goodwin trooper. Neat.

>tfw I still want at least one more squad and probably transports as well
still worth
>>
>>45351873
>>45351884
Yeah, the Nova thing seemed like a real overreaction from elsewhere in the country, where Knights never topped a GT. Kinda sad really. There was a good period where every imperial army was running a knight, like at BAO 2 years ago, but then everyone started tailoring to beat LoW and the knights kind of vanished over the last year.
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>>45351934

How well with these go with parts from Space Marine scouts?
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>>45351916
Check the mega link in the OP. Should be listed as damocles kauyon or something.
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>>45351916
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>>45351958
Vastly different style of armor, so not to well in my opinion.

Unless you mean adding in shotguns or web gear, in which case go for it.
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>>45351969
I just found it now but thank you very much. Shadow Strike Kill Team formation, and I can use this in a Black Templar army?
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>tfw no Grey Knights stuff in Wulfen books
>tfw Tzeench gets free 3+ Warp Charge passes (on warlord, at least.)
>tfw the closest to getting 3+ passes is one of two 3000+ point formations
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>>45352020
Why don't they just make all psychic tests pass on a 3+ normally now? They're certainly giving it away frequently enough.
>>
>>45351998
The only SM formations that require a specific chapter tactics are the decurion style ones (Talon Strike Force, and the Scar Blade Strike Force).
Ontop of that you cannot use the chapter specific relics, warlord traits, and tactical objectives.

The remaining formations for the whitescars / ravenguard are all fair game to any vanilla marine chapter tactic with the exception you probably cannot take the named HQs.
>>
>>45351992

I wanted to change out the arms and the heads, or at least the heads. Might even just use tactical marine arms and use lots of helmet less heads.

I just do not like the way Scouts look.
>>
>>45352100
Scouts look a lot better if you just give them regular marine heads. Especially those mohawk ones in the new kits.
>>
>>45352059
this...this is good.
>>
>>45352020
don't the grey knights have something already for passing tests in santic?
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>>45352210
They have the thing where they perils less than other people trying to cast sanctic powers.
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>>45352246
you also got Domina Liber Daemonica and the brother hood formation
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>>45352646
Brotherhood formation is one of the 3000+ pt formations. The other is the one from the Ultrasmurfs/GK/Daemons book, and it's just as unnecessarily big. Both are actually closer to 4500 pts base.
>>
>>45352020
Remember that there will be another book for this campaign
Also, according to the rumor, the GK have done nothing in the first book, except trying to be the voice of reason for the Dark Angels and be damsels in distress for Krom
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>>45351565
Volkite is better horde removal and will do more wounds except at close range.

However, if you deal with termies on the regular, then yeah good choice.
>>
>>45352755
Please don't give me hope, anon. I know the Tau campaign had new stuff for all the armies in that one, but I don't think GW is competent enough to follow up on a decent formula.
>>
>>45352951
you might get a quick update like daemons or guard got. big decurion, warlord traits, and tactical objectives.

if not those orks or dark eldars would be glad to have some support
>>
Hey /tg/ I have been having a hard time against the Space Wolvest my friend runs against my Ravenwing Strike Force. We play at 1000pts.

I try my best to mow down his TWC and Wolflord furball but they really pack a punch and usually make it in for their assault. He also has a habit of dropping a Dreadnought right on my Darkshroud.

His Long Fangs can drop too but usually ride in a Rhino like his Grey Hunters. I usually don't have any sort of problem popping Rhinos but I always lose by Victory Points because he covers so much more of the field then I do.

My Ravenwing Strike Force is a MoR Int Chap on bike for the HQ All my fast attacks are 5 man bike squad with 2 grav and combi grav, 3 Black Knights with a Grenade Launcher and a Dark Shroud. My Elite is a full 6 man Ravenwing Command Squad with Apoth, RW Banner, and one grenade launcher.
Ontop of the RWSF I add an attack squadron with two MultiMelta attack bikes and a double Melta Landspeeder.
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>>45353011
Shit, I'll be happy to get any update. I personally want a formation that isn't the Nemesis Strike Force. Whooopeee, situational, uncertain deepstrike with a baby Battle Focus, yaaaaay.
>>
I'm getting back into 40k after a hiatus, are there Necron units that should generally be steered clear of?
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>>45353059
Mind shackle scarabs aren't nearly as great now.
Otherwise things got better for necrons.
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>>45353059
no one uses flayed ones
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>>45353095
Well
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>>45353059
Pariahs
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>>45353113
no one with a brain uses flayed ones
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>>45353120
it's weird how they quietly swept them under the rug but i'll admit they don't fit necrons now
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>>45353124
They're one of my favorite mulchers man
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>>45353153
it's okay, you can still contribute to society without a brain
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>>45353161
not him but i vaguely recall someone crunching numbers and due to 4 attacks with shred they were doing a lot of damage
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>>45353181
I'll crunch your numbers, nerd.
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>>45353202


Now kiss.
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>>45353181

Well I'm pretty sure they beat equal points of Ork Boyz, but then again, Fire Warriors almost beat equal points of Boyz so that's not exactly a high benchmark.
>>
>>45351934

Scions are so cool. Are they actually viable as a stand-alone army? I was under the impression they're Harlequin-tier "add these to X army" dudes. But fuck, they're infinitely more interesting than regular Guard.

If those are your then nice color scheme too m8
>>
>>45353229
>Are they actually viable as a stand-alone army?
No, and honestly they're better when taken as platoons, since you only need one reserve roll. MT has better orders than AM, though.

I plan on taking them as allies with some marines. Just for casual stuff.
>>
>>45353229
They don't have great answers to vehicles, and the hot shots are nothing to write home about.

great for suicide melta, but suffer from being expensive humans.
>>
>Armour of Scorn: 30pts. 3+ Armour save, Adamantium Will. Reduce the Strength of any attack that targets the bearer by 1. Bloodthirsters and Demon Princes only

Man that hurts a Green Tide. Boyz can't even scratch a Bloodthirster if they're Str 2.

Sure there's Nobz but the Thirster either removes one per turn due to Challenge or makes one unable to fight
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>>45353254
this is why you take all of the rokkits
>>
>>45353250
>>45353246

Ah, okay. That's too bad, but basically what I was expecting. If I had an Imperial army of some variety I'd pick some up. I almost want to anyway just to paint a squad; for whatever reason their tacticool armor looks neat to me and I like the idea of expensive humans as opposed to Guard hordes.
>>
>>45353124

*sigh*

That's 5th edition Flayed Ones. 7th edition ones are devastating used right.
>>
>>45353303
The ability to take two special weapons in a minimum squad is nice.
They just can't hit hard enough, and you can't get enough orders to supplement their shooting right now.
>>
anyone know if scans for curse of the wulfen has already been out in some other thread?
>>
>>45353342
For most of the rules? Sure
For the actual book? Nope
>>
>>45351579
Shipping and weird aussie regulations
Blame your government
>>
How do you deal with riptides at 1000 points?

If I somehow get all of my deep strikers on the same turn and on target, dump 3 melta shots and 6 twin-linked plasma shots into and charge it with power fists statistically it should probably die (4.67 wounds, unless it has some cheatfuck bullshit save) but that relies on getting 4 reserve rolls all on the same turn and all the units ending up within 12" of the stupid thing.

Oh and if he has his toe in a ruin or some bullshit I'm done for as he will take far fewer wounds and probably take out a good 300+ points of my army in one shooting phase with ignore cover bullshit.
>>
>>45351763
They're shit
We've already got half a dozen factions and units that fluffwise fill the "noble sworn knight" role, and crunchwise Baronial Court is trash to play against, since either you list-tailor and crush them, or don't and have 3/4 of your army run around uselessly
>>
>>45352020
Why would Grey Knights feature at all? This is Wolves vs Daemons
>>
>>45353411
kill his support, focus on objectives

then punch him in the stomach after you win
>>
>>45353411
Don't deal with it.

Destroy his Pathfinders and Suits.
>>
>>45353411
Kill his pathfinders, lock that fucker at bs 3.
>Have you considered a wraithknight? :^)
>>
>>45353472
Even at BS3 it can still drop large S8 AP2 blasts on him
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>>45353507
balanced
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>>45353411
unwavering faith in the god emperor is your only salvation.

in the form of ultramarine sternguard/command squads with 10 meltaguns and the tactical doctrine
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>>45353507
That shit scatters more times than not, I play with one and it hardly wins me games.

What wins me games is people focus firing it down only to find it was the Suits and Pathfinders doing a vast majority of the long term damage.
>>
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>>45353520
someone with EW tanking shots at the front of an assault unit can also work

>mfw terminators actually got to punch one to death because opponent thought they'd all die in the blast
he was salty as fuuuck
>>
>>45353507
I am terrified of this. I've got 60% of my points in troops and that ap2 large blast can easily wipe over a hundred points off the table with each shot. Spreading the units out to max unit coherency only mitigates this so much.
>>
>>45351084
anyone got enemies beyond pdf for dark heresy 2nd edition?
>>
>>45353656
you could try shooting it to death with snipers, theres a way to give them the stealth rule right? that would fuck with the riptides range, and they would wound on 4's because snipers. thats the only realistic way I can think of out shooting that thing
>>
>>45353666
mhmhm new supplements
>>
>>45352783
What about if I was gonna be fighting mostly vs Necrons and Tau?
>>
>>45353599
>only one unit in my codex has eternal warrior
>265 point named character

>>45353668
There are no scouts or snipers in the codex I use, or at least I didn't see any.

I think against riptides I will just have to gamble on a deepstrike. I don't have the range to engage it any other way.
>>
>>45353716
Dreadnoughts are fairly good against riptides, surprisingly.

It's the old monolith matchup the necrons had with 3rd edition. Blasts ain't so hot against single targets, provided you've got adequate line of sight blocking terrain.
>>
>>45353716
oh I thought you played space marines, what army do you use then?
>>
>>45353769
Chaos Space Marines

Against vehicles my list should do fine. I think.

>poverty lord with 20 man feel no pain bolter blob (gets totally wrecked by s8 ap2, but actually pretty tough against anything smaller)
>havoc launcher rhino
>3 squads of 10 cultists
>3 units of 1 obliterator
>3 man terminator squad with combi meltas

>>45353752
I could try dropping two obliterators for a las/rocket hellbrute, but I don't want to be that guy who list tailors after seeing what the opponent is fielding.
>>
>>45353836
>las/rocket
No, the fist is important, and lascannons are expensive. Take the mayhem pack.

3 deepstriking dreadnoughts with it will not die. Give 'em heavy flamers and multi-meltas. Basically obliterators but bigger.
>>
>>45353836
if hes taking a riptide to 1000 points you shouldnt feel anything about list tailoring
>>
>>45353891
i agree lascannons are too expensive for 1k point games, but for bigger games you still should bring some... you can solely rely on closerange anti vehicles in bigger games.
>>
>>45353891
my initial thought was "mayhem pack at 1000 points? crazy talk"

but then I realized if I trade my obliterators and a squad of cultists I could have it. I guess I've got more wiggle room in my list than I thought.

The only reason I say las/rocket on a single helbrute is because I don't really expect him to live too long, maybe not even get in range to use his multimelta, let alone his fist. He would be a decent distraction I guess, unless he gets penned and blown up on the first turn.
>>
>>45353959
If you really want a camping 'brute, take the Helcult. But deep-striking ones can torch pathfinders and fire warriors, seriously threaten crisis teams, and if any survive long enough to charge the riptide (likely if he's using the blast weapon thanks to there being three coming on simultaneously and them all having IWND), they'll probably kill it, or at least stall it indefinitely while your other units run around grabbing objectives and being a nuisance.

Those little dreadnought formations are probably the only thing I'm jealous of the CSM book for. Because they're nifty as heck.
>>
>>45351789

eh? last I looked, 5 scions on ebay were $29 shipped.

That's not fantastic savings vs GW compared to some kits, but it's something.
>>
>>45353978
it is a shame helbrute models are not only horrendously ugly, but don't fit the general aesthetic of my army
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>>45354055
You could just use regular dreadnoughts
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>>45354055
a plastic contemptor just came out and is probably dirt cheap because monopose
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>>45354066
getting the multi-melta arms are a little harder

I think it could be a fun scratchbuilding/kitbashing project to build three of the things maybe

>>45354077
that thing looks even worse than the helbrutes
>>
why the fuck is everything in the tau book so fucking cheap?

ghostkeel is like 130 points are you fucking kidding me?
>>
>>45354097
As a Nids/GK player in a Taudar+Decuricrons meta, welcome to my world of pain
>>
>>45354115
that broken as fuck stealth cadre bullshit is only like 310 points

holy fucking shit the retard that wrote that book needs to castrate themselves
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>>45354141
>riptides and stealth cadre in 1000 point games
FCK NO NO NO
>>
>>45354093

What's Chaos army are you collecting? What's wrong with current helbrute models?
>>
>>45344663
I like replying to posts hours later when the person that posted has almost certainly gone.
>>
I have an Apoc game coming up. I was wanting to use the Ventarii Reaver Titan Maniple, the one from IA7, any chance anyone has a scan of the page? The link above didn't help at all.
>>
What's the correct way to use my new Callidus Assassin? I'm thinking Phase blade against characters with invlun saves and poison needles against everything else.
>>
>>45354097
>easy mode book

Do you really think weaboos and manchildren would play that shit if it wasnt easy as hell?
>>
>>45354165
Like this? :^)
+++ Kek (1000pts) +++

++ Tau Empire: Codex (2015) (Combined Arms Detachment) (690pts) ++

+ HQ (174pts) +

Commander (174pts) [2x MV7 Marker Drone]
····XV8 Commander Crisis Suit [Burst Cannon, Drone Controller, Neuroweb System Jammer, Onager Gauntlet, Plasma Rifle, XV8-02 Crisis 'Iridium' Battlesuit]

+ Elites (370pts) +

XV104 Riptide Battlesuits (185pts)
····Riptide Shas'vre [Ion Accelerator, Twin-linked Fusion Blaster]

XV104 Riptide Battlesuits (185pts)
····Riptide Shas'vre [Ion Accelerator, Twin-linked Plasma Rifle]

+ Troops (90pts) +

Strike Team (45pts) [5x Fire Warrior with Pulse Rifle]

Strike Team (45pts) [5x Fire Warrior with Pulse Rifle]

+ Fast Attack (56pts) +

Drones (56pts) [4x MV7 Marker Drone]

++ Tau Empire: Codex (2015) (Formation Detachment) (310pts) ++

+ Formation (310pts) +

Optimized Stealth Cadre (310pts)
····XV25 Stealth Battlesuits [Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon]
····XV25 Stealth Battlesuits [Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon, Stealth Shas'ui with Burst Cannon]
····XV95 Ghostkeel Battlesuits
········Ghostkeel Shas'vre [Fusion Collider, Twin-linked Flamer]
>>
>>45354093
Just grab the black reach dreads off ebay. They only have the multi-melta.
>>
Why was Horus so concerned with Sanguinis and his involvement?
>>
>>45353892
HQ: Etheral - 50 points
Troops: x7 Fire Warriors - 63 points
Troops: x7 Fire Warriors - 63 points
Fast Attack: x3 Tetra's - 110
Fast Attack: x3 Tetra's - 110
Lord of War: KX139 Ta'unar Supremacy Armour - 600 points

Total: 996

Could fiddle around more, but that'll do it. I can't remember price of a Fireblade, so gonna have to have Free Point Man instead. But, 6+ FnP on Tau'nar is kewl.
>>
>>45354490
Sanguinius was the best all round Primarch and if it wasn't for Ullanor would have probably been Warmaster. Everything from tactics to fighting to pysker abilities, he could do it. Sanguinius was the Primarch that Horus feared the most, simply because Sanguinius could totally fuck him over.

Which is what happened, not just with the armour chink, but the fact the Siege of Terra was won by Blood Angels going mental and curbstomping the Chaos forces so hard they fled.
>>
>>45354573
Dorn would not have let the Emps get touched by any of those heretics
>>
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>>45354077
It doesn't take much to make it all poseable.
>>
Lads, I think I can mash together a Shadowsun from parts, so I'm going to have these units/preferred fielded units. I'm not looking for list ratings, I'm actually just seeking which units would be in which CAD from a fluff standpoint. I want one CAD to serve as the offense part of the army and the other CAD to serve as support/firebase. Half gunline/support, half mobile as fuck. No formations that have rules!

- Shadowsun with 6x Stealthsuits
- 24 Fire Warriors (one has Fireblade, so I thought of using 3x5 for mandatory troops and the 9-man squad with him)
- Commander with 6x Marker Drones
- 1x Remora stealth fighter
- Darkstrider with 4x Pathfinders, 3 have Rail Rifles
- 5x basic pathfinders
- 1x Ghostkeel
>>
>>45354595
If you want the answer, then it can simply be cause GW isn't very creative.

Horus = Lucifer
Emperor = God
Primarchs = Angels
Sanguinius = Jesus

Which is why Sanguinius is worshipped the most after the Emperor. Sanguinius knew he would die, just like Jesus did, he still went to his fate. He still pleaded with Horus to stop.

Also, Visions of Heresy state that Emperor didn't really give a shit Sanguinius was dead. It states that after having his arm ripped out his socket, his back broken, his face burnt off and his eye gouged out, he watched as Horus casually owned a Custodian. It was at THAT point that the Emperor went "lol nah he's not coming back". Then MIIIND BULLLLEEETS and as Horus burnt, he became good boy Horus briefly and he begged Emperor to kill him as he said he wasn't strong enough to resist Chaos and he was sorry and he would fall again. So Emperor burnt him out of existence, body and soul.
>>
>>45354599
More work than the FW version, though.

My only real problem with it is the chest ornamentation. and the fact that the venerable boxnought is the sexiest kit ever
>>
Hey guys, here is my fun, casual, friendly 500 point list.


HQ

Cadre Fireblade

Troops

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod

Strike Team
5x Fire Warriors with Pulse Rifles
DS8 Support Turret with Missile Pod

Optiminized Stealth Cadre

Stealth Suit Team
2x Shas'ui with Burst Cannon
1x Shas'ui with Fusion Blaster


Stealth Suit Team
2x Shas'ui with Burst Cannon
1x Shas'ui with Fusion Blaster

XV95 Ghostkeel
Cyclic Ion Raker
Twin-Linked Fusion Blaster
2x MV5 Stealth Drones
>>
>>45353507
Do remember that the blast has 1-6 change to not fire at all, due to get's hot. Then it has to roll for scatter and if you've taken out markerlights, that's bs3 large blast. Do you have irrational fear of lemon russes too? Riptide without markerlights are basically lemons.
>>
>>45354633
>that disgusting, awful, shit-tier opinion in the spoiler

Hey anon, I'm really happy for ya, and I'm gonna let you finish, but the Thanatar Siege Automata is the GREATEST KIT OF ALL TIME. OF ALL TIME.
>>
Does Vulkan fight any other primarch during the heresy? I have an idea for a pic
>>
>>45354633
i don't think, the plastic don-t bend (plus no bubbles) and don't need to wash the little guy, so it the same amount of work for me.
>>
>>45354659
Yes, he fights Curze after being tortured for months, since Vulkan is a perpetual. Like being tossed naked out of an airlock. Or destroyed at an atomic level.

That all got dismissed when "Perpetual Killer McGuffin" arrived in Unremembered Empire and ended Vulkan.

Not the first time retcons have happened, I remember a time when Fulgrim was literally raped by Horus into joining Chaos. Good times....
>>
>>45354662
FW's stuff comes ready made for articulation, though. Even the fingers are poseable.

>>45354654
>generic big guy sci fi robot
>greatest of all time
>>
>>45354640
Here's mine :)

Farseer
-Jetbike, singing spear

2x4 Windriders with scatter lasers
2x3 Windriders with scatter lasers
>>
>>45354700
I think the Tau would win it though. Unless you got Invis on Farseer. Ghostkeel will be hard to knock out and the DS8 does decent damage for the price.

I'd love to see it though.
>>
>>45354694
I like it though anon. I was only memeing, I hope you know that. There is something about it I like and it's why I bought the New Army bundle despite saying I wouldn't buy any models until I had finished the rest of my Lizardmen (I bought them for a diorama like 7 years ago). Also I got a free Dominus when I got the Cult Mech codex by accident. So I have two of them now, annoyingly.

I also like some of the Knight Titans and the War Convo is a nice 'something to aim for' set. The Forge World minis are good for just pure fun.

Shame Imperial Armour 14 isn't going to be out for months....
>>
>They met blade to blade, long enough for him to see the faint impression of eyes behind the captain’s coloured lenses.‘Orfeo,’ the Ultramarine breathed. ‘Legatus of Armatura. Now you know the name of the warrior who will end your pathetic legend.’‘Horus,’ Khârn replied. ‘Warmaster of the Imperium. Now you know the name of the next Emperor.’

Why you so cool Kharn
>>
What are the rules for allied detachments? Can I have a main CAD and 2 allies that are all from the same codex?
>>
>>45354749
So did the ultramarine win and kill kharn? Please post in spoiler text in case some people don't want to find out.
>>
>>45354763
That's depressingly basic shit you're asking about. Go open the rulebook.
>>
>>45354718
All non suits are taken out probably on turn1 (15 wounds on average from scats, if in 4+ cover and eldar goes first) and stealth cadre can't keep up with bikes which forces them to either spread out, losing the formation bonuses on stealth suits or keep clustered up and be out ranged. On top of this scatbikes are ob.sec and can just dance around and play for the objectives. Those 56 scatter laser shots kills roughly 5,2 stealthsuits in 2+ cover per turn or 4,2 wounds on ghostkeel in 2+ cover. And all of this doesn't account any contributions the farseer might add.
>>
>>45354551
Tau'nar already has FNP so if the Free Point Man buffs it, it's gonna be 4+ FNP.
>>
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What's better a Fireblade or an Ethereal?
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>>45354490
Because Sanguinius was loved.

Horus was not the best tactician or strategist or fighter. He was the best leader of men, the most charismatic and the Primarch others could get behind the most... after Sanguinius.

Sanguinius was his only real threat due to none of the Primarchs hating him and by being basically as good as Horus at warfare.
Lion was better at winning battles than Horus, Guilleman was better at winning wars and Ferrus or Angron could probably beat him in single combat but none of them were considerations for Warmaster because of personality clashes.

If I recall correctly.

>>45354688
I only hope there'll be one last retcon.

>It was all a dream Citizen! Nobody really knows what happened during the Heresy!
>>
>>45354777
Free Point man gives 6+ FNP flat and does not buff any existing FNP's.
>>45354799
Fireblade is more survivable and makes one unit huge. Ethereal is cheaper, keeps the ld in check and is more diverse. Both are fine and it's up to your army list which one is superior.
>>
>>45351753
The Shadowstrike Kill Team from the Kauyon supplement is a vanilla SM formation that allows vanguard to assault out of deep strike.

They also automatically arrive whenever you like (that is, whenever you can roll for reserves for them to come in you can choose to pass or fail the roll) and don't scatter if they come down within 9" of at least 2 of the scout units from the formation.

It's pretty good, I've used it to great effect several times now, and as someone above pointed out, the formation isn't Raven Guard only.
>>
>>45354771
Sorry, on new laptop and I don't have anything. I'm getting it formatted from the bloatware sales pre-installation soon and have no access to anything.

>>45354799
Fireblade for Napoleonic pewpewing all day erry day. Make him look like Sean Bean.
>>
>>45354490
Because he knew the gun was good and feared Papa Sang's 60 assault cannons.
>>
>>45354838
Any new source of FNP Buffs existing FNP.
>>
>>45354839
Combo that with Talon Strike and Skyhammer Annihilation Force for delicious Turn 1 deepstrike assaults.
>>
>>45354731
>I like it though anon. I was only memeing
Yeah I got it, the capslock kinda tipped me off.

My counter meme wasn't memetic enough, I apologize.
>>
>>45354766
No, Angron turns up and for the next seven pages you keep getting references to just how horrifically he is being killed and how disturbing his screams are.
>>
>>45354632
The Horus heresy is pretty much Paradise Lost. I think Rick Priestly said that outright in an interview.
>>
>>45354919
He did.
>>
>>45354632
Who's the guardsman who stood between Horus and the Emperor then?
>>
>>45354838
Is it a good idea to take both for lmao4shots
>>
>>45354749
So they were both wrong kek
>>
>>45354946
Ollanius Pius, but that's one of the most retconned and re-retconned to death part of the setting
>>
>>45354632
Well curze killed a bunch of sanguinius guards and sang let him go
So all the billions curze later killed are sang's fault
>>
>>45354611
Bump for this, anyone please?
>>
>>45353229
Ally them with some imperial knights and you're fine.
>>
>>45354367
Stay
Mad
>>
>>45354097
>ghostkeel is like 130 points are you fucking kidding me?
It makes more sense once you realize that cover saves don't save it from
-Psychic Shriek
-Noise marine guns
-stabbing
-ignores cover anything
>>
>>45354097

From the fluff perspective...It's because the Tau Empire is efficient, and capable of mass-producing things. (Technically, this should also apply to the Tyranids). By comparison, the Imperium is extremly inefficient, many components are done by hand, and some are even irreplaceable. It's like the great European churches during the middle ages. Often it took 150 years to finish them.
>>
>>45355082
>-Psychic Shriek
a weakness, true, for those who have easy access to it and list-tailor
>noise marine guns
what, one niche unit in a shit codex can kinda do stuff to it, huzzah
>stabbing
overwatch, random charge distances, all the problems with assault in shooty edition
>ignores cover
sorry, not everyone has easy access to ignores cover
>>
>>45355154
No, it's not. Trying to match rules and fluff in this game is fools errand.
>>
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>>45351783
>>
How do you guys paint white?

I've just done a model with ceramite white armour and lined the shadows with the fang grey, but I've realised that I can't really highlight from this point.

Should I mix ceramite white with a light grey and use that as the base with the pure white as a highlight?
>>
>>45351681
What legs are used in this?
>>
>>45355223
Why is it space marines that have the most assault from deep strike allowing formations, I play 3 assault armies and I know of no formations that allow it for my KDK, tyranids, or orks.

Yes I realize how shit my choices are in game
All I want is an assault army that works
>>
>>45355242
Ulthuan grey base, agrax wash, reapply Ulthuan, skull white for highlights.

Never paint white, you only ever hint at it.
>>
>>45355197
Mono Slaanesh player here.

>a weakness, true, for those who have easy access to it and list-tailor

Last I checked list tailoring has little to do with what powers you roll on.

>what, one niche unit in a shit codex can kinda do stuff to it, huzzah

There is so much Ignore cover out there I've all but pensioned my Harlies, you should be able to get something or...

>overwatch, random charge distances, all the problems with assault in shooty edition

Get a few fast fuckers, they don't need to do anything other them moving fast and soaking up fire, preferbly cheap-ish, bonus if they actully do something.
You are right, everyone shoots, use it against them, close that distance and laugh at him when he gets a grand total of 1-2 turns worth of all those guns off, as for overwatch I agree, but you can work around it, In my case I use Direcaster rhinos, if they die, big deal it's a steal to soak up a turn of shooting, if it gives no OW, or a Maulerfiend, good luck downing that before the CC guys get there.

>sorry, not everyone has easy access to ignores cover

I'd argue that way too fucking many has it, sadly its all the shooting cheesedicks that has it so you got me there.
>>
>>45355082
>-Noise marine guns
>-ignores cover anything
And that's still 130 pts for t5 unit with 6 wounds.
>>
>>45355223
I'd love a formation like that for my SW.
The Firehowlers formation is cute, but it has too much tax and it's effect is useless against most armies. The only opponent against which you really benefit from it is Tau, but by taking that formation you're basically gimping yourself so hard it's almost laughable
That formation would also give me a reason to play my Wolf Scouts that are complete shit compared to the SM ones
>>
>>45355242
>Should I mix ceramite white with a light grey and use that as the base with the pure white as a highlight?

Yes, that's the best way to do it.
>>
>>45355264
>>45355082
You're forgetting terrify, unlike psychic shriek to can't use it's holothingy to avoid it as it's a malediction.
>>
>>45355268
Jetpack unit*
>>
>>45355252
KDK has hell hounds on steroids and distraction MCs, orks can do blitz brigade and slug forward with gorillion orks Green tide, and well tyranids are shit out of luck.
>>
>>45355252
literally what they specialize in per fluff. But Orks should probably have the same thing Orks getting stuff, that's the punchline
>>
>>45355312
Nids have mawlocs
>>
>>45355197
>a weakness, true, for those who have easy access to it and list-tailor
But Telepathy is awesome and the only psykers I can think of off the top of my head who don't get it are nids and orks.
>overwatch, random charge distances, all the problems with assault in shooty edition
Its also pretty darn easy to have assault units who are allowed to reroll one or more dice on the charge and the average roll on a 2d6 is still 7. Try using LOS blockers for all they're worth and stop asking like every game takes place in open scrubland with a ruin or two in each deployment zone.
>>45355279
True, but I used Shriek for my example because it being the Primairs power means you can actually guarantee having it. I feel like the psychic phase is as much the Tau's weakness as having something make it into assault. They have nothing that directly mitigates psychic powers and most of them have mediocre LD to boot.
>>
>>45355321
>>45355313
>>45355312
I'm curious out of the three that replied, how many play any of these armies?
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>>45355264
>mono-slaanesh player here
oh, okay, you get access to ignores cover and noise marines. Good for you, but thats a good matchup since you're all about ignoring cover.
I play Tyranids, Grey Knights and mechguard. Nids can't get close even with their fastest dudes, and any competent player will get two or more turns of shooting, barring weird stuff like CC flyrants which suck for anything other than chasing down ghostkeels
GKs get shot to shit as soon as they appear, and LRs may as well be rhinos even with AV14 all round, and our only dudes able to actually roll for powers than arent hammerhand or -1 to daemon saves are 150-point HQ units
>mechguard
>against OSC
>laughinggrots.png
Sure, you have a good matchup, but for about half the factions in the game you have little you can do. All the Cheesedicks aren't worried about the ghostkeel in the first place anyway
>>
>>45355326
> I feel like the psychic phase is as much the Tau's weakness--
SHUT IT DOWN
>>
>>45354777
>>45354838
I'm looking at the rules for the Ta'unar and I can't see Feel no Pain.

>Gargantuan Creature (Fear, Fearless,
Hammer of Wrath, Unstoppable,
Move Through Cover, Relentless, Smash,
Strikedown)

That's all it says.

>>45354975
That's stupid. That's like going "It's your fault your childhood friend murdered those people, you should have killed him after you saw him get into a gang". Curze was an emo faggot who ended up being blamed by a sexy Vindicare anyway.

>>45354946
Pius got retconned. First it was Pius, IG who died. Then it was a random Terminator. Then it was a Custodes. Then it was a 'centuries old friend to the Emperor' Custodes.

>>45354919
Makes sense. It's interspliced with lots of other things, like Roman Empire shit. Space Jesus is cool though.
>>
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>>45355344
>>45355326
REMOVE FISHES.
>>
>>45355349
>>45354838
>>45354777
Wait, is Unstoppable the Feel no Pain rule? I forgot bout that.
>>
>>45355326
>the only psykers I can think of off the top of my head who don't get it are nids and orks
SW and BA librarians can't either
>>
>>45355369
>le easiest addition of battle brother librarius conclave
>>
>>45355386
I was only stating that they can't, not that they can't ally someone one can
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>>45351141
He looks like a failed applicant for School of Rock 2: Faggot Boogaloo
>>
>>45351361
Master is WS 6. Interrogator Chapy is WS 5. But all his buffs more than make up for it
>>
>>45355386
>le just take allies argument
Some people want to play their own army. Weird, I know.

Also, you forgot sisters of battle, the admech, necrons, KDK, and dark eldar. 9 major armies in total that can't get telepathy.
>>
>>45354857
Such a lazy meme. So much potential then ruined by lazy fag mediocrity
>>
Atia got the limited edition Curse of the Wulfen book, if anyone is interested

http://www.bolterandchainsword.com/topic/316510-the-wolves-are-coming-ulrik-and-iron-priest/page-55

Also, if anyone has an account on Bolter and Chainsword, can you ask her if in the limited edition there is the Daggerfist formation?
>>
>>45355441
It is a bit irritating to listen to time after time, but if your discussing Imperial armies its a bit tricky to muster a counter-argument between cheap Inquisitors w/ optional psyker henchmen and Librarius Conclaves. KDK can have a vanilla CSM sorc+cultist meatshields and DEldar are (for reasons unknown to me, a non DEldar player) Battle Brothers with regular eldar. That leaves Necrons, Orks, Nids and Tau as the only ones who can't get BB level telepathic allies.

Speaking of allied detachments;
http://thejamminlegion.blogspot.com/2016/02/ikes-sleepy-stratagem-sermon-synergy.html

Does this guy give actually good advice for allied space marine detachments? Whatever happened to the techmarine+scouts+whatever else method?
>>
>>45355532
>elves are ally to elves
Yeah, that's "very strange"
>>
>>45354862

Proove it?
>>
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I need bases that are a little vertically shorter than the GW bases. Anyone know where I should look?
>>
>>45355532
It's a purely racist situation.
>Those other guys are total assholes, but at least they are elves, and not niggers
>>
>>45355564
Next thing you know, the Imperial Guard will be able to ally with the Space Marines! Degeneracy!
>>
>>45355564
>just because they are of same race means they get along all nice and dandy.
CSM and SM should be battle brothers IMO, they both are marines.
>>
>>45355578
Cut out pieces of plasticard?
>>
>>45355605
CSM aren't humans. They're bunch of mutated meatbags and heretics, killed emprah and a lot of their brothers. Unlike nigger eldars, who did nothing wrong.
>>
>>45355578

lower
>>
>>45355532
>Whatever happened to the techmarine+scouts+whatever else method?
Drop pods and running anything other then massed AV. Libbys make better support and captains make better beatsticks.
>>
>>45355605
You could make an argument based on genetic differences in gene seeds that after modification marines aren't really the same species anymore, let alone after the corrupting influence of chaos that does work on biological level as well as psychic/mental/spiritual.

Like, even among loyalists, the dudes who turn into wolves and the dudes who turn into vampires have to at least be different sub species, if not outright different species.

But maybe we should make an Imperial Fist and an Iron Warrior have sex to see if they produce fertile offspring to really test this theory.
>>
>>45351969
:D :D :'D :'D D: D: :| >:| >:[
REEEEEEEEEEEEEEEEEEE FFFFFFUUUUUUUUUCK

FUCKING GODS DAMMIT they rip away the only unique thing Orks had (assault from deepstrike & only with one unit, Stormboyz) and give fucking Space Marines not one BUT TWO DIFFERENT FUCKING OPTIONS TO DO IT AAAAAAAAAFUCKSNFBFKSLMEIDHFNFKSNERAAAAAAAAAAAAGE
>>
>>45355699
Its divine retribution from Gork for not running pure footslogging infantry boyz.

>>45355669
>But maybe we should make an Imperial Fist and an Iron Warrior have sex to see if they produce fertile offspring to really test this theory.
Didn't this come up in some of Graham McNeil's books?
>>
>>45355669
I always imagined that space marines would have either tiny genitalia or have them removed completely
They're meant to conquer a galaxy not have base desires to fuck and considering they're probably on super testosterone levels if it got routed through typical pathways surely they'd be fucking angrily 24/7 instead of defending humanity
IMO they're eunuchs for ease of the catheter systems in their power armour and to eliminate the risk of marauding angry rapists instead of the heroes of humanity
>>
>>45353059
Transcendant C'tan & Tesseract Vault have been nerfbatted & got a points increase. We roll a d6 for a random power every turn, so you might just glance a vehicle with a blast, or D strength zap a single Ork Boy.

>:L. I'm going to pay the new points cost, but take their old profile from the Escalation book.

Flayed ones are fine & get 5 attacks on the charge.
>>
>>45355720
>Its divine retribution from Gork for not running pure footslogging infantry boyz.
I did that all throughout late 5th and 6th and did pretty damn well, winning more than I lost. I was pretty bummed that 7th made it shit(tier) until I heard about the greentide apoc formation getting put into regular 40k. Tried it out against my mates and found it fucked them harder than 30 strong blobs of boyz ever did.

Thanks gork.
>>
I will strip myself down to nothing but rags and a chainsword, get down on my knees and worship the man hood of anyone that can get me a link to a PDF of the Second Edition Sisters of Battle codex.
>>
>>45355766
Go to a used bookstore/second and charles
>>
>>45355766
I'll get out the tweezers and lotion.
https://www.mediafire.com/folder/eyuk5pndgb4n0/Warhammer_40K#4ye186o3o1h5u
>>
>>45355749
Tranny C'Tanny ain't so bad desu. BS5 with his powers (deciever's power suck chode fuck you) and if I remember correctly he either had another wound or 1 point higher toughness. Using the god-shackle makes him immune to S4 and all but impervious to anything that isn't massed S7 (Crypteks with their own wounds and potential invulns and IWND on top of C'Tan wounds and invuln).

And let's not catastrophise, the D hit is 1 out of 6 powers. -3- out of those 6 powers are decent-to-high strength Large Blasts (one of them fires 3 of them).

All the powers are good and it's generally safe to point at anything.
>>
>>45355720
>Didn't this come up in some of Graham McNeil's books?
A much nastier version than simple love between two super-humans: http://wh40k.lexicanum.com/wiki/Daemonculaba

>>45355730
Makes sense. Left alone it might be too easy for marines to create their own dynasties if they could reproduce.

The way they are, they need to cooperate with humanity as a whole for recruits and that's good for the Imperium overall.

Still, I'm sure there's some mad apothecary out there dreaming about how if Marines were trapped in a siege for months/years, they could get each other pregnant, rapidly raise new soldiers using super-wombs, and defeat their besieged foes with superior numbers.
>>
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fun 1500 CSM list

theme: warpy warp and the funky bunch i.e. my evil techmarine with his crew of ablative wounds . . . uh, fellow mechanics, keep the possessed vindicators up and running to actually fire more than once. rest of the list is self-explanatory I hope

warpsmith - 100

20 cultists - 90
10 csm, 2 flamer, rhino - 185
10 csm, 2 flamer, rhino, ccw swap - 185
10 csm, combi-plas, 2 plasma, rhino - 215

5 chosen, 5 combi-plas, rhino

4 spawn, mark of nurgle - 144

maulerfiend - 125
vindicator, combi-bolter, possession - 140
vindicator, combi-bolter, possession - 140

how can I keep the "mechanical dudes in the field fighting with their work machines" vibe going and not get my ass krumpt, assuming that's possible? I realize adeptus mechanicus stuff would be good for this but don't have the models or inclination to invest in a new army atm. unless there are some cheap (money wise) allies that would work well
>>
How is the book "Battle for The Abyss"?
>>
>>45355336
Ork player here, bro tier if you believe my friends & the few PUGs I've played.

Honest to Gork thinking about just crafting my own assault-from-DS formations at this point--we have at least 2 other Ork players & not a one of my friends would begrudge me a goddamned bit.
>>
>>45355730
Well, we know for certain of one loyalist (Space Wolves) and one traitor (Emperor's Children) chapter/legion that are still able to have sex, so I suppose it's more a problem of being indoctrinated so much that you couldn't care about anything but die for the Emperor/the Chaos Gods, in most cases
>>
>>45355828
Just run them as regular SM or SW for now. Both actually have vehicle formations on top of support to let their mechanics actually have a not entirely terrible chance of repairing their vehicles.
>>
>>45355839
>that are still able to have sex
Would that be both legions fucking eachother or is it purely others of the same legion?
>>
>>45355844
yeah but I want daemon engines and chaos spawn n shiet
>>
>>45355858
Take a look at forgeworld's Renegades and Heretics list, they have some option that lets you take all sorts of fun stuff including Defilers.
>>
>>45355851
The SW fuck the women of Fenris or, if you want to go with the funny lmao meme, they fuck wolves, while by now the EC most likely fuck anything that breath and almost everything that don't breath too
>>
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>>45355828
I like Sicaran battle tanks a lot, and with a warpsmith you can field as many as you like.

I converted one from one of the 2e razrobacks i got off ebay for dirt cheap with two lascannons attached to the side.

If you're opponents don't mind you could run one of the vindicators as "counts as" Typhon Heavy Siege Tank. Never actually used that myself, nor do I know anyone who did so I don't know how good in practice it is.

Or this: >>45355858
Obliterators as Centurions devastators, Chaos Spawn as assault centurions.

Again, depends on who you play with and what they'll let you "count as" but forgefiends as predators is something I've heard people do.
>>
>>45355871
>>45355887
cheers m8s, looks good
>>
>>45353022
Bump?
>>
>>45355828
As said by: >>45355871
Specifically there's an option for the renegade commander called "Heretek Magos" and if he doesn't ally with a Chaos God you can take an elite choice called a Marauder squad that have an upgrade that turns them into "Hereteks", basically guard vets with carapace armour and lots of options.
Unfortunately these dudes can't repair anything but it's a pretty fluffy addition.
My advice would be to look at the Purge Detachment for the Renegades and consider if there's any imp guard vehicles you want in the list since renegades can get most stuff guard can.
>>
>>45355971
>>45355828
General non-krumpin advice: dirge caster on the rhino of the melee squad and consider spliting your spawn into 2 squads of 2 for greater flexibility
>>
On a scale of 1 heresy, how likely is a chapter that doesn't have a geneseed of it's own, instead opting to steal geneseed from defeated Traitor Marines and use it to create their own to be purged?

Would it help if they otherwise followed the Codex well, and made an effort to show they didn't take the geneseed from fallen loyal marines that they may of come across?
At least when they thought they couldn't get away with it
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>>45355988
good point about the spawn but actually I just realized it puts me 10 points over since the smith is 110, not 100

in that case I'm considering a 3 man combi-plasma/axe terminator squad to pop up and harrass a marine squad or MC as the case may be, which will leave me with 23 points to spend, can't say I'm a fan of upgrading exploding metal boxes tho

three termis with six plasma shots, power weapons, and deep strike seem like a solid little support unit and I do like terminators for rule of cool, but what would be a better way to spend the 135 total points left?
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>>45356033
For what reason would they ever even consider doing that?
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>>45356033
Maximum fucking heresy, the least of which is because traitor geneseed is corrupted by chaos to be as mutated and unstable as all fuck not even traitor marines can make others with it.
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DUST IN THE WIND
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>>45356033
Ehhh that sounds pretty damn heretical brother. Perhaps you should ask your local Chaplain.
A Chapter uses the Geneseed of their successor so you would need a good story of how they misplaced it Dude, Where's My Geneseed.

Using a geneseed from a traitor Legion is no good either since if the marines were functioning properly they would never have betrayed the Emperor. That geneseed is tainted by chaos, warp and, by this point, bad luck.

Chaos Geneseed, not even once.
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Hi my name is Trevor and I play Orks.
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>>45356138
The first step is admitting you have a problem. Good for you.
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>>45356138
I'm sorry Trevor
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>>45356138
Fuck off Trevor, your beard looks awful, and your glasses do too.
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>>45356138
Hi Trevor, my name is Frank and I play Blood Angels.
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Are Orks good allies for KDK?

Perhaps fluff would be they're just competing in a massive galaxy-wide killy contest and after they've had their fill murderizing everything in existence, they'll have one final glorious scrap between them?

Tactics-wise neither will help the other but I would make an active effort to kill-steal between them.
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>>45356158
Chaos Orks are a thing.
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>>45356138
I'm sorry to hear that, Trevor.

My name is Owen and I play SoB.
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