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Warhammer 40k General
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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html
>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata
>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V7.pdf
>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Cheese and whine edition
>>
WHERE ARE THE NEW SCANS FOR CURSE OF THE WULFEN!!!
>>
>>45310415
Thanks for updating the reference sheet link

Taco bell cheesy triple stuffed WAAC burrito edition
>>
What if Power lances were S: User AP: 2 on the charge, and goes down to AP4 after that?
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>>45310601
Yeah the game is really lacking on ap2 as is. Let's do that.
>>
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>>45310598
If it helps inspire you, anon, here's my Malleus Inquisitor.
>>
>>45310647
AP2 ranged weapons are universally available.
AP2 melee weapons are not.
>>
>>45310713
There's not an army in the game that doesn't have a load of AP2 melee options, except maybe dark eldar but even then their main AP2 guys have it at initiative.
>>
>>45310701
Why do that when you can simply buy one of the old tiny metal terminators and use those as human inquisitors in terminator armor?
I use two of them from time to time for that purpose.
A 3 wound 2+ 5++ human with a daemon hammer and psycannon for less points than most base cost HQs in the game, and he'll beat your shit it.
>>
Speaking of which, how well does Inquisition work at 500-1000 points?
>>
Anyone know how long GW has been down and when it will be back up?
>>
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>Thoughts?
+++ Craftworld Melmac Cathunters + Allies (1250pts) +++
++ Harlequins - Codex (Formation Detachment) (313pts) ++
+ Formation (313pts) +
Cast of Players (313pts)
Death Jester [Haywire grenades]
Shadowseer [Mastery Level 2, Shuriken Pistol, The Mask of Secrets]
Troupe
Player [Harlequin's Embrace, Shuriken Pistol] x 2
Player [Harlequin's Kiss, Shuriken Pistol] x 3
Troupe Master [Harlequin's Caress, Haywire grenades, Shuriken Pistol]

++ Eldar Craftworlds: Codex (2015) (Combined Arms Detachment) (602pts) ++
+ HQ (90pts) +
Autarch (90pts) [Banshee mask, Power weapon, Shuriken pistol]
+ Troops (363pts) +
Windriders (101pts) [3x Windrider with twin-linked Shuriken catapult]
Skyrunner Warlock [Witchblade]
Windriders (131pts) [3x Windrider with Scatter laser]
Skyrunner Warlock [Witchblade]
Windriders (131pts) [3x Windrider with Scatter laser]
Skyrunner Warlock [Witchblade]
+ Fast Attack (50pts) +
Vyper Squadron (50pts)
Vyper [Brightlance, Twin-linked shuriken catapults]
+ Heavy Support (99pts) +
Dark Reapers (99pts)
3x Dark Reaper [3x Starshot missiles]

++ Dark Eldar: Codex (2014) (Allied Detachment) (335pts) ++
+ HQ (140pts) +
Succubus (140pts) [Agoniser, Archite glaive, Haywire Grenades, The Armour of Misery]
+ Troops (135pts) +
Kabalite Warriors (135pts) [3x Kabalite Warrior]
Kabalite Warrior with special weapon [Blaster]
Sybarite [Close Combat Weapon, Haywire Grenades, Splinter Rifle]
Venom [Splinter Cannon]
+ Fast Attack (60pts) +
Raider (60pts) [Dark Lance]
>>
>>45310789
I did this before Captain Karlaen was a $30 model. I bought him for like $13.
>>
>>45310815
You're operating on low unit count, but can can be incredibly hard to table if you do things right.
>>
>>45310858
I mainly want to play it for the crazy customization and cool stuff. That, and the model variety is great (like, not even restricted to GW).
>>
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>Kurze
>>
>>45310858
You can get some cheapish bolter guys for bodies, plus they can cut about in chimeras superior to what IG get these days.
>>
>>45310436
I have the book in front of me and my scan is in the computer room.
But you know what?
Fuck you.
Fuck you, you whiny, poor, peasant, entitled bitch.
>>
>>45311012
Republican pls go
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>>45311012
You're both a couple of furries, some are just more furry than others.
>>
Working on the start of an armored company for low point games.

Sergeant Chronus
-Predator (lascannon)

2 Tactical squads
2 Razorbacks

Whirlwind

That puts me just under 500, with room for extra vehicle upgrades or special weapons on the squads. Would this be a good baseline to work from?

I plan on expanding into more Predators, Razorbacks, and Vindicators. Maybe some Stalkers as well.
>>
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>>45311012
>>
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>>45310937
Yeah, he's that guy from Nostromo, isn't he?
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I was so hyped on daemon formations and new powers and artifacts but, I lost all hope that the formations are not total shit.

I've slowly been losing all hope that anything good will come out again, I think I should swap my Tzeentch army for a Nurgle one.
>>
>tfw like a year ago i predicted that tau would get strength D shit
hmmm

I NOW PREDICT THAT CSM WILL GET STRENGTH D SHIT
>>
>>45311279
Fuck you so hard
>>
>>45311517
It didn't amount to anything
It's just on a single model none of the WAAC faggots have, they'd rather spam stealth formations and riptides.
>>
>>45311658
i also predicted sigmarines like 4 years ago..

you fucks arent laughing now

the day of the strength D CSM squad based heavy weapon is coming
>>
>>45311775
They would have to add something to CSM to give them D
Probably a tank, though it might be a MC or walker.
Though they might introduce some crazy chaos gun, but for infantry it won't be D.
>>
>>45311517
>>45311775
>>45311912
Can I trade my strength D guns for effective MEQs and Legion Tactics?
>>
>>45311490
>>45311578

Oh and some additional nerfs

>Piranah Fire team cannot enter reserves again the turn they arrive from reserves
This means you can no longer have the endless drone production facility.
This nerf cannot even loosley be called a rules clarification it is just them straight nerfing it.
(Previously they entered from reserve then at the start of the movement phase deployed 20 drones. Then at the end of the movement they re-enter reserves regaining all missing drones/HPs/and missiles this effectivley gave you free 20+ drones every turn)

Additionally any models that the unit lost are returned to the unit.
ITC ruled that immobilized models (which are removed from the unit) do not count as lost units when it comes to replacing lost units.

>Ghostkeels
They have a special wargear that says once per game A MODEL equipped with holophotons countermeasures blah blah blah forces one enemy unit to snapfire that turn.
ITC ruled that in a unit of ghostkeels "a model" means "a unit" so the unit can only use the wargear once instead of 3 times.
Again there is no ambiguity here ITC is clearing up they are just nerfing tau.

>Stormsurge infinite loop when rammed with a vehicle
Stormsurge suffers D3 wounds and the vehicle is left in base contact

A nerf but when compared to some other potential rulings, but at least it is better than the worst ruling where the SS removed from play.
>>
>>45312079
ITC shill please leave, your kind isn't welcome here

>This means you can no longer have the endless drone production facility.
So use your meta netlist and kill the piranhas made of paper.

>Again there is no ambiguity here ITC is clearing up they are just nerfing tau.
Because they are WAAC bastards too busy trying to play the game their way and only that way
>>
>>45312124
>schilling is complaining that a group is being retarded
Either that or you lack reading comprehension.
>>
>>45312015

No now buy more set piece models that cost $100

I actually prefer this method I hate having lots and lots of little guys I wanted that shit I would have been playing fantasy with all the other autism Lords
>>
>>45311012
Any chance you could tell us what the Forgehost does?
>>
>>45312163
I don't mind big dudes, I just want an army that's A) Fluffy B) Everything's useful.

Basically, I want every codex to be non-op Eldar.
>>
>>45312151

They're just retards and butthurt Europeans. But don't tell them that or they will deny it and say they are also a proud American.
>>
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how does pic related do against riptides
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>>45312079
>Stormsurge infinite loop when rammed with a vehicle

Is this stabilizing anchors = can't move, tank shock = must move, right?
>>
>>45312015
heavy weapon 12" range gets hot D

1 for every 10 in legion squad can get it

1 for every 10 in terminators too, so you can deep strike it but has to be a massive unit

gun will be sold separately for $50, no new kits for anything, GW just expects us to 'just convert it like everything else, fuck you'.
>>
>>45312217

Why does it have spaghetti arms and legs
>>
>>45312079
They got rid of chenkov, why should tau get free drones.
>>
>>45312240
pls no ;_;
>>
>>45312196
>non-OP Eldar
Historically, that has been their thing.

>>45312236
Exactly, and normally if they can't move, a model is removed from play. However, they're Gargs, so they take D3 wounds instead of being instagibbed, but you just keep ramming and they keep dying.
>>
Rolled 2 (1d2)

Leviathan= 1
Boatnaught= 2
>>
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What is the best 40K audio podcast? Or are they all terrible?
>>
>>45312273

Because tau players are butthurt at the very idea of their shit getting corrected to something reasonable.
>>
>>45312217
not too well since it had randumbXD powers
if you manage to roll the D shot its cool but the other ones are just going to bounce off
>>
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>>45311279
>>
>>45312307
it's even happening in this very thread >>45312124
>>
>>45312350
Are we just calling jokes in general "bait" now?
>>
>>45312273
Infinite free drones that many armies are practically incapable of stopping is an entirely fair and fluffy Tau option.
>>45312079
>mention an instance where they actually made a ruling that helped Tau
>bitch that they didn't help the Tau even further
ITC should've gone further and started going after the Flesh Tearer taxi service and the Eldar faggotry while they were actually doing something to fix 40k's abysmal balance.
>>
Thinking of starting a new 40k project - considering either a homebrew Marine chapter or KDK. Either way I'll be accused of WAAC so which should I move forward with? Marines get a vote for being fairly stable while KDK gets a vote for being more unique.
>>
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>>45312079
But the countermeasures rules already demands the entire unit use the holophotons at the same time.
>>
>>45312413
Marines if you have a good idea for your homebrew chapter, KDK otherwise.
>>
>>45312403

>Flesh Tearer taxi service

But then no one will ever field Blood Angels...
>>
You'd think the ITC could make needed houserules like taking the D away from Eldar.
>>
>>45312403
Yeah, Fleshpods always bugged me. The whole point of the Flesh Tearers was that the rest of the Imperium was disgusted by/afraid of them.

>>45312413
You could be running an Inquisition list with nothing but Servitors and someone would call you a WAAC bastard. The term is so diluted it no longer holds meaning.
>>
>>45312428

I was thinking something moderately Russian/Bear themed. Not full on yiff level nonsense but predominately red with white accents, maybe some sickle and hammers and some bear had emblems.
>>
>>45312436
"But it's fluffy"
>>
>>45312463
>Slavmarines
Yes please.
>>
>>45312463

There is much more history to Russia then the fucking soviet-era you god damn retard.
>>
>>45312465
And the Shas O'Bama formation isn't either?
>>
>>45312463
Sounds badass, give us what you've got.

>>45312477
Sounds like your breekis are cheeki
>>
>>45312217
You'll be able to level 3 Tesla Spheres (24" S7 Heavy 5 Tesla) at it, then the C'tan Power, which is like to get 1 wound. Fucking seriously, a nerf AND a point increase in the new codex? One or the other would have been fine. The Apoc book version was bananas, but Jesus, GW..

It'll get the 2+ against all the shots. If you want to assassinate MCs, take Deathmarks. If you're serious, add in a Destroyer Lord so you can re-roll 1s & try to go for Sniper Rending. 20 Preferred Enemy shots is no fukken joke.
>>
>>45312436
Too much D is what caused their fall, why would they even want it?
>>
>>45312436
While I agree, I can also understand why they haven't.

The Tau issues were all based on some at least slight issue with the RaW. Nerfing the D would clearly just be them altering things to balance the game. Which is desperately needed.
>>
>>45312479
Honestly? Not really.

The drones are consistently characterized as having an emulation of individuality, but not actually being very sentient. I honestly doubt that they could function cohesively and aggressively, since they're really only designed to take hits for you.
>>
>>45312415
What is the ruling if the ghostkeels are tageted by a template or torrent weapon?
>>
>>45312477

I can throw in some Czarist fun as well - that said 40k plays well with a broad stroke of a brush, it doesn't do accurate representations well.

>>45312488

The general picture is they're a very traditional chapter (Imperial Fists descendants) that recruits from a planet an icy death world that generally operates at sub Imperial technology levels. They value resilience and the impact of shock attacks. That's about all I have right now - still tinkering with the concept.

I know I'd play them as much more fluffy - this is a fun hobby project army rather than a 'win' army (I own a War Convocation for that).
>>
>>45312561

They won't do it though it would cause too much of an uproar. First and foremost they focus on rules clarifications not outright replacing them in army books.
>>
>>45312561
>>45312403

They nerfed ranged D though...
>>
>>45312602
Can you normally fire those as snap shots?
>>
>>45312522
Kek
>>45312561
Why shouldn't big tourney organizers balance the game? They are already making houserules.
>>45312562
They were programmed to not be suicidal in combat, maybe it is just a question of resources.
>>
>>45312415
"Once per battle a model..." This means each model can do this once per battle. You declare the unit is using that model's holophoton countermeasures, the other models can still use theirs. Its bullshit but pretty clear.
>>
>>45312602
countermeasures can still be used
but if a blast template scattered onto them then they can't be used
>>
>>45312621

>shock attacks

You know what that means; terminators Centurions Vindicators storm talons storm Ravens..

You could try using Imperial Fists or Iron Hands chapter tactics.
>>
>>45312652
Yeah, and the counterargument is that it specifically says "the unit" later on.

It's just shitty unclear writing, is the gist of it. I always just ask the opinion of whoever I'm playing and go with that. Even in a tournament, fun is more important than getting to use a gimmick twice instead of once.
>>
>>45312364
I'm pretty sure that's just ITC hate

>>45312436
They won't make changes that nerf armies that their houserule creators play.
Easy way to see just how shit their houserules truly are.
>>
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>>45312621
Could still throw in some cheeki breeki Cyka Blyats.
>>
>>45312652
>>45312702
It's very vague and can be seen either way
BUT
I'm right
>>
>>45312715

They nerfed blitz Brigade and one of the big names behind them plays works so I do not think that is the case you fucking imbecile.
>>
>>45312651
Yeah, I don't really know. You could come up with enough fluff to back it up if you looked hard, I'm sure.

It's not like I'd ever say anything in a match. Just one of those fluff things that rubs me wrong.
>>
>>45312656

Imperial Fists Chapter Tactics for sure.

I know 100% I want Assault Centurions in the army, probably in effect a mailed fist and hammer list where I've got a fair mix of tacticool marines who hold the line with a hammer or two who deliver the fear of the god emperor to the unworthy.
>>
>>45312743
Fair enough dude
>>
>>45312746

Better get some metal boxes to screen their advance then.
>>
>>45312638
When? How so?
>>45312651
>Why shouldn't big tourney organizers balance the game? They are already making houserules.
I think they should, but look at tards like >>45312079 .

For the most part the 40k community has this weird doublethink going on where they acknowledge that the game is poorly balanced intentionally yet people refuse to accept attempts to fix it.
>>45312652
That's the correct way to run in RaW, but it's not really clear. Randomly switching to referring to the unit as the one using them was an awful choice.
>>
>>45312739
They never specifically nerfed BB, just scout in general. Any vehicle that can scout that carries a unit can no longer leave and assault turn 1.
>>
Why cant dev squads carry 5 heavy weapons? This has always struck me as stupid. I would assume the space marines arent stupid enough to walk and drink recaf at the same time.
>>
>>45312769
The sergeant has to hold his close combat weapon heroically.
>>
>>45312764

I can't resist the lure of Drop Pods - they're just so fucking iconic for Marines for me.

>>45312769
Because the Sarge is directing fire and making sure them Devs keep their eye on the prize.
>>
>>45312791

This is very important
>>
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>>45312766

They don't want to accept attemps to fix it when its their army. I doubt that retard ever even used that stupid pirana trick, but it's a nerf to HIS army so he has to act like a shit and take it personally.
>>
>>45312746
Assault Centurions may not be hugely competitive, but they're fun as fuck.

Siege Dreadnoughts are pretty fun too. Consider them, if for no other reason than that they are the most Russian Dread variant.

Scouts with shotguns packed into LS Storms are far more lulzy than they have any right to be, and are worth taking.
>>
>>45312217
one of the hands-down worst models in the game
>>
>>45312805

Can you put Centurions in drop pods?
>>
>>45312769
because girlyman is a fucking retard and decided thats the way it had to be 10k years ago
>>
>>45312805
I am sure he can fucking scream "fire on my target"
>>
>>45312766
I can at least agree with the piranha nerf.
Make a committee idgaf.
>>
>>45312829

Unfortunately no - I'll probably just dump mine out of a Land Raider or walk like a fucking man.

>>45312853

Nah man - his job is to help temper the still newly minted marines. He is a mentor and a teacher, his job is to make sure the Devastators are doing their jobs properly.
>>
>>45312813
It's not just the Tau/ITC thing. Look at how people react here to proposed house rules or rebalanced units and the like.
>>
>>45312829
Yeah, and you still have room for a librarian for the dirty centstar tactic.
>>
>>45312878

It's very incestuous how much people will only take the Word of God printed in a book that they have to pay money for.
>>
>>45312872
>assault squad, all chainswords and BP.

>"Yah know, maybe we could do that, as devastators. Everyone has the same weapon."

>"HAVE YOU GONE MAD BRUV THATS HERESY M8"
>>
>>45312901

You could take assault Centurions and do the librarian trick. Write invisibility off as him conjuring a blizzard making it hard to even see them.
>>
>>45312878
Well, here's the thing. If it's something people know is needed, and is realtively easily fixed, it goes over okay.

There was a guy a while back that had a really interesting way of dealing with saves for Terminators, and pretty much everyone was like "Damn, that's cool."

>>45312901
>Not taking Terminator Chaplain to spread glorious truth for Mother Imperium
>>
>>45312939
Terminators can't fit in with the cents, if only chaplains could take artyfarty armour :(
>>
Are there chaplain models with the Crozius held in the left hand? I want to do a conversion where my chaplain is duel wielding Arcanums but the one I have converted is right handed.
>>
>>45312924

Assault Marines are more veteran than Devs.

Seriously if you read the fluff it is in the fluff that 10th company sergeants are there to be mentors and teachers. Once you make it past Scout the first role a Marine learns is that of a Devastator and only well tempered veterans are Dev. sarges.

>>45312939

Still trying to decide how devout they are compared to simply loyal.
>>
>>45312961
Footslog them

Take grav cannons

????

Win
>>
>>45312983
I still think its retarded and gay

On the other subject, why cant i take five assault cannons on terminators with a powerfist.
>>
>>45312998

Grav Cannons means they aren't assault cents anymore. If I wanted to just build a 'standard but good Demi Company' its pretty easy. I'm more interested in playing with some of the fun toys of the SM book.
>>
>>45313028
Okay

Footslog them

?????

Zealot then win
>>
>>45312769
Long Fangs can.

Codex marine sergeants are more concerned with marking targets with their Signums.
>>
>>45313021

why can't I give all my guardsmen plasma guns?
>>
>>45313021

You only think that because you don't like the rule.

Same general fluff answer - the Codex Astartes dictates the heavy weapon layout for a squad.
>>
>>45313051

Gay
>>
>>45313021
once again, because girlyman was a retard

for all his hype as
>muh tactical genius
all he did was remove optimal tactical options for his units
>>
>>45311335
+2 strength to psychic powers on pink horrors dude. huge tax and limited decurion but fuck that man, i'm going for it. least i can say is i tried it with my slaanesh/khorne list.

though i do need 2 skullcannons and a blood throne. oh and more flamers of tzeentch. oh and another exalted chariot and 30 more seekers. welp looks like i'll be doing proxy for a while
>>
>>45312982
I just cut the head off the crozius on my terminator chaplain, If you're in bongland I'd send you it for free.
>>
>>45313021
Assault Cannons are brand new, highly experimental and dangerous weapons.

Or were, before they got nerfed and given to every power armored legionaries in 30k.
>>
>>45313084
nope, but thanks anyway
>>
>>45313021
Why aren't my chaos termies useful for anything other than suicide melta?
>>
>>45313079

Robute really wasn't a tactical genius when you evaluate him in the heresy - what he was was a masterful Quartermaster and Logistician. He did a fantastic job of organizing and managing a vast amount of resources. The Codex reflects that concept because its goal is really organizing for logistical ease rather than combat effectiveness.
>>
>>45313170
because votlw sucks shit and we cant get a 4++ invuln because apparently having OLD armor means we have the OLD armor that sucked
>>
So Tau players who run Drone Factory - are you OK with people who run massed D Eldar/ScatPacks etc or War Convocation or SW/DA deathstars? Same question to anyone who runs a similar list.

I'm genuinely curious if it is a 'my stuff is fine but other shit is OP' or if it is 'nope just don't care about horridly excessive lists'.
>>
>>45313252
Chaos terminators actually have 3+ invulns but the embarrassment they have for the tusks they've grown gives them a -2 to invuln saves.
>>
>>45313090
>Rotor Cannons
>Dangerous

Yeah.

>>45313051
>Terminator Sergeants
>Better Dreadnoughts
>Veteran Devastators
>tfw Gay Furfaggots From Outer Space make a better Iron Hands codex than the actual IH supplement
>>
>Eldar ears are sensitive
>the ears also grow longer and stick up more when aroused
>it's common for Eldar couples to nibble on each other's ears in place of kissing
>>
>>45313339
Rotor cannons are completely different from assault cannons.
>>
I'm sometimes wonder if people who scream for scans ever bother to look online. Every thread I see screams for IA11 scans, yet they've been done multiple times... Makes me think that those screaming are:

1. Memeing
2. Shitposting
3. Don't play 40k enough to warrant them

Or maybe all three.
>>
>>45313319
Fuck you, the Chaos Tusks are amazing.
>>
>>45313340
Get your magical realm bullshit out of here. None of that is in any of the books. At best you got is Eldar 'dance their fingers' in each others skin.
>>
>>45313356
Read reply chain.

>>45313362
There's a fourth option: They're lazy. Even a fifth: they're stupid.
>>
>>45313362
Welcome to 40k General!
>>
>>45312079
>Stormsurge suffers D3 wounds and the vehicle is left in base contact

What's the reasoning behind this?
>>
>>45313362
Shit, we've been found out!
>>
>>45313319
the tusks stick out passed the invuln
>>45313340
brb gluing eldar ear necklace on my chaos lord
>>
>>45313424
It gets stuck in a loop otherwise.
>>
>>45313429
The offering pleases Slaanesh
>>
>>45312479
>Shas O'Bama formation
What? What is this?
Honest to god here, maybe I'm just out of the loop but I haven't head of this
>>
>>45313305
Does running the formation and not taking them off the board every turn still count as Drone Factory? I mainly use it so I have somewhat durable units on board T1 so I don't get tabled in my Dawn Blade Contingent.
>>
>>45312561
>. Nerfing the D would clearly just be them altering things to balance the game. Which is desperately needed
They already did exactly that to invisibility
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>>45313478
It's in one of the damocles books. Drone spam bullshit that let's them jump off the board and recoup losses.
>>
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>>45313478
>>
>>45313424
Stormsurge can't move when it's locked. Normally immoblie units instadie when tank shocked, but gargantuans take d3 instead. The problem is that the tank, RAW, should be in the position of the stormsurge, but it hasn't moved, and there was no rule to cover this situation.
>>
>>45313478
In case you missed the joke
>Shas O'bama
>Barack Obama

It's a joke tau list that is 100% drones and a few vehicles that exploit a rule to keep bringing on more drones for free.
>>
So
Has anyone tried a tank shock list?
>>
>>45313538
thats real?

fucking christ i hate tau

i also like how gw isnt even trying to write rules anymore
>just take a bunch of drones lol
>have all these buffs
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>>45313340
>their ears act like cats', lying flat against their head when they feel threatened
>they waggle their ears when confused or aroused
>>
>>45313562
>>45313447
I though we came to the conclusion that it's rules only protects from "removes from play" against attacks which a tank shock technically isn't?

Also, isn't this a problem with all gargantuan creatures unable to move out the way, what do you do with them?
It's just more likely to occur with a storm-surge because it has something to stop it moving.
>>
>>45313538
jesus that looks strong as fuck
>>
>>45313504
Why is it called Shas O'Bama?
>>
Can someone make me a fun 1850 list out of this?
30+ Fire Warriors
20+ Pathfinders
12 Crisis Suits
2 Riptides
1 Ghostkeel
2 Stealth Teams
15 Kroot
1 Commander
2 Ethereals and Aun'shi
2 Broadsides
2 hammerheads/devilfish/Skyrays
1 Stormsurge
A Fuckton of drones, I want to try to include that buffed Drone formation.
>>
>>45313600
It's called a Gladius. Just escort all of their models off of the board with retarded number of tank shocks
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>>45313585
No no, I fully got the Obama bit, but I didn't understand WHY
I thought "is there a formation I missed called Hope and Change?"
>>
>>45313666
>obama
>drones
2+2
>>
>>45313611
It's original Apoc formation was worse. In that one you could pick and choose what kinds of drones went into your drone squads, including all the special pathfinder drones and sniper drones. So imagine sniper drones+pulse accelerator drone squads and gun+grav inhibitor+pulse accelerator squads
The +1 BS is the only thing it needs the rest is just a cherry on top that is usual for the Tau to get.
One one hand all those bonuses are pretty great on the other hand ENTIRE GUN DRONE ARMY IS NOW VIABLE MOTHERFUCKER
>>
>>45313666
Joke about Obama and drones I'm assuming
>>
>>45313695
for the non-americans?
>>
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>>45313478
>>
>>45313675
Math tells me I can take 57 rhinos unbound in a 2000 point game
>>
>>45313695
>>45313699
Yeah, ok, I totally did not see that
>>
>>45313693
>is there a formation I missed called Hope and Change?

>hope
>change
>blue

Tau confirmed for spawn of Tzeentch
>>
>>45313707
Drones is a derogatory term for people who defend the actions of someone or something (Biodrones are people who defend Bioware games, for example)

Obama has a lot of people who hate him and call anyone defending his actions "Obamadrones"
>>
>>45313707
Obama has made the most use of drone strikes in the last few years.
>>
>>45313721
Except you die immediately when you encounter other vehicles. The Gladius works out well as a Tank Shock list because you have other things going for it. Tank Shocking the everloving shit out of people is just a cherry on top of it.
>>
>>45313720
this is some 26,000 points for anyone who ends up wondering
>>
>>45313758
That's not the joke at all.
>>
Didn't FFG make an Obama joke too?
>>
>>45313675
>off of

i'm confused, why the 'of'? doesn't "model off the board" make sense and come off the tongue better? not english native speaker but i wasn't taught this
>>
>>45313771
Alright, I can take 50 rhinos with dozer blades.
>>
>>45313707
obama has legalized the military use of drones on US soil..

and he wants to arm them.
>>45313697
jesus.. you know things are bad at GW when FW is writing stuff thats more balanced, kek.
>>
>>45313660
>>45313611
Eh, they are 14 ppm for a Leadership 7 with a 4+ save that isn't scoring. Its certainly a strong formation, but doesn't really do anything tau couldn't already do better. The drone spam lists are more of a joke than an actual thing.

>>45313829
The Forge World one was far stronger.
>>
>>45313799
Why do you do this every time that comes up?
>>
>>45313671
Fun for you or the opponent?
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>>45313660
It's not nearly as powerful as it seems.
>>
>>45313871
Fun for me. I get to face Eldar. They'll overdose if you make it fun for them.
>>
>>45313859
eh?
>>
>>45313934

Going to put lightning claws on all of my sergeant I don't give a fuck
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>>45313538
Is this apoc only?
>>
>>45314555
You can take it outside apoc
>>
So pulse carbines in fire warrior squads- they're to pre-emptively stop chargers, right? Napkin math says that you need 12 shots with no markerlight to get about one wound, but that's 6 pulse carbines, and at that point you're just lightly peppering your opponent past rapid fire range with pulse rifle shots. How many pulse rifle/carbines do people typically mix up?
>>
>>45314310
lighting claws are pretty nice, only downside is specialist and ap3 but against most things you'll do fine.

do not engage chaos lord rapedyourfatherthroughyourmother i repeat do not engage upon painful death
>>
>>45314640
They typically don't and just leave them with rifles
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>>45314640
Carbines are for drones and pathfinders. If you want close range Fire Warriors, you take Breachers.
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>>45314640
I tend to take them in larger numbers just for style. The only real advantage they have is pinning.

If Pulse Rifles had more of a mobility restriction or Carbines had some bonus, then they might have a meaningful use, but as it stands they're a side-grade at their absolute best.
>>
Building my first army with a Skitarii Start Collecting bundle. Is it worth giving the Alpha a pistol and CCW or is it better to run them as gunline? I was thinking of giving an arc maul and arc pistol and running a max squad of vanguard with arc rifles for maximum vehicle fucking but am I really going to want to put a squad of dedicated tank hunters into close combat?
>>
>>45314818
Taser goads are fun, but if you want an AV gunline I think rangers would fill that role better.
I will say that assaulting with vanguard isn't a bad idea though, cause of rad-saturation you'll bring most things in line with your own toughness.
>>
>>45310415
2nd edition Doom of Mymeara hasnt been added to the Mega.
>>
>>45314818
Thinking about getting that bundle myself, does it come with extra gun choices, or just what's on the box
>>
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how do you resist the temptation to flirt with starting a second army?
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>>45314916
It's full sprues so well worth the buy. If you want the formation though you need to build it as vanguard idk why they have rangers on the box.
>>
>>45314936
>resist

I have four already
>>
I play space marines. But don't really like rhinos.

Could I transport my space marines in imperial guard chimeras, if I took allies?
>>
>>45314936
Look at your wallet, look at your full shelf, think of all the time required to paint, then stare into a mirror until you lose all motivation to do anything.
>>
>>45314936
Yeah i'm only a few years into the hobby and i've got three.
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>>45314968
Kinda have to do a second CAD, you wouldn't be able to grab more than one chimera taking an allied detachment.
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>>45314936
I wish I knew.
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>>45314956
Thanks, guess its time to start my admech
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>>45314936
if they had a Start Collecting! bundle in the army I'm interested in I'd fucking done for
>>
>>45314987
I play imperial guard as well, so no issue there.
>>
Though, mentioning transports.

I put space marines inside a taurox prime for a game a few weeks ago, ten space marines piling out of that thing was funny.
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>>45314936
shit, i'd love a harlequin, dark eldar or skittari/cult mechanius army but

>bills
>college
>daemons already cover a lot of styles including squishy t3
>money
>deamon army isn't finished yet
>>
>>45314936
>7 "armies"
>over 40,000 pts total
Send help
>>
>>45315130
>just got a raise
>disposable income
>saving money by making lunches rather than spending 10-12 dollars a day on lunch
>???
>remember I'm still not done painting my current army
>>
>>45314936
i only like csm/sm

i cant justify spending money just to paint muhreens a different color
>>
>>45315209
if you got spare money, why not pay someone else to paint up some models?
>>
>>45315203
What's yer status?
>>
>>45313785
Yes. Shas'O Bah'ma or something like that.

Wonder if he's fought the new Nurgle's Tallyband.
>>
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>>45313785
>>45315285
From the Tau Rogue trader book.
>>
>>45314936
I want to one day have an army of each of the six factions I consider integral to the setting
>Space Marines
>Guard
>Chaos
>Orks
>Tyranids
>Eldar
>>
>>45315270
Critical money mismanagement
>>
>>45315318
>Daemons
>IF marines
>grey Knights
>Tyranids
>Deldar
in that order
somebody stop me
>>
>>45315341
>Obvious advice here
painting distraction?
>>
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>mfw I painted my Pathfinders black do my opponent forgets they exist
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>>45315341
give me your money or get a girlfriend to help you manage
>>
>>45315362
One of the tau players did something similar with camo.
My hate guides my decision making though.
>>
>>45315362
>playing scrubs who focus on the big shiny riptide to the exlcusion of everything else
>>
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>>45315384
I've even told them straight up to not do that.
>>
>>45315362
I do the same thing with my scout marines. They're all painted black with just albino white faces(Because Raptors are a Raven Guard Successor).

My opponent's also constantly forget they exist, small models with a low profile and dark colour scheme are great for this.
>>
>>45315247
I don't mind painting actually, I'm just very slow at it

plus it'd be awkward to do all this conversion work and then commission someone else to paint the army.
>>
>>45315362
>>45315423
Board-camouflaged models is pretty meta
>>
>>45315425
that's totally fine and i understand, you don't want someone else working on your stuff.
>>
>>45315461
Oh, I'm doing this too with my collection. I have a colour scheme worked out for all 10 of my chapter companies that are in various camo schemes. The current one I'm doing is in swamp camo.

The only exception to this is my scouts, which are operators who operate in all black.
>>
>>45312079
Shit/10. Let me just fuck other filhty codexes.
>>
>>45314956
A unit of vanguards is 4 vanguards and a vanguard alpha so you could build 1 unit of vanguards and 1 unit of rangers
>>
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>that one player who measures his movement from "center" to "center" (being a very loose interpretation of center) instead of tip to tip
>and then argues that it's valid
>>
>>45311012
shut up meg
>>
>>45315461
I once played a Tau player who put his pathfinders inside a building and then forgot about them for the whole game
>>
>>45314936
I've been in the hobby for like 2 years and I have 4.

Granted 3 of them are merely enough to fill out an Allied formation, but the seeds are planted.
>>
>want to start a new army because building and painting necrons is boring do to them looking exactly the same
>our lords of war are trash
>want to start admech army
>don't have the money
>>
>>45315786
>Necron LoW are trash
yeah, because it's like they need good lords of war to make a ridiculously good army
>>
>>45315846
I just want an actually good ctan LoW
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>>45315770
I didn't see him either, but I once walked into an FLGS on sunday and found a Tau Drone that was in urban camo, hiding in plain sight on one of the tables.

According to the store owner, the model's owner last played at FLGS two weeks prior, on friday.

So that drone has observed I don't know how many battles on that one table, unnoticed, and silent, until some guys show up for kill teams and start messing with the castle he sat one. I found him when one of my assault marines jumped onto the parapettes, and I SUDDENLY realized he was next to a drone.
>>
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>this loadout is 245 points

for real doe, what is the best gear for these guys if you wanna run marines instead being a cultist faggot who might as well play IG
>>
>>45315911
I tend to get decent mileage from 20 of them, maybe with ccws, with the icon of vengeance. Failing that, 10 marines with two plasma guns or melta guns.
>>
>>45315911
Flamers and the soul blaze icon make for fun times.
>>
>>45315864
Fair enough. Though aren't the coalescent powers in the C'Tan powers full of apocalypse blasts and other 'fuck you' levels of firepower?
>>
>>45315931
>flamers
>soul blaze icon

Do you even read the fucking rules? The Icon of Flame is bolt weapons only.

The only icons worth even looking at at the Khorne, Vengeance and Slaanesh. The others are garbage in every situation.
>>
>>45315957
Not like I said ones affected by the other, just that I liked the stuff.
>>
>>45315957
>/tg/ in charge of not coming out of the gate being rude ass faggots who wouldn't talk near this level of shit IRL

not that guy but anyway, 1) ur a faget, and 2) you have to take mark of tzeentch to get that gay ass icon so it's extra nah, and 3) soul blaze is utterly retarded because a unit can only have one soul blaze counter on it so you pay an assload of points to MAYBE, if you're LUCKY, get 1 to 3 max additional strength 4 hits on a unit. That is hilariously bad, shit almost seems like a typo
>>
>>45315911
cultists are actually bad

worse survivability than IG, worse ranged ability than IG, more points than IG. They can hold objectives in cover, but that's it. On paper they can be good in assault, but you will never get all 35 into a charge to make them worth it.

Take marines. Give them mark of slaanesh and icon of excess. Do not take away their bolters. This makes them very durable as long as you can keep the s8 and ap3 away from them. Plasma works well enough with this config. If you really want to assault, use flamers and CCWs instead.

Noise marines with icon of excess can take sonic blasters to up their firepower, but also their points cost. They get fearless though, which is very nice.

Chosen with icon of excess cost about the same as noise marines with blasters, but get an extra attack and CCW.

Nurgle... is OK. Makes them harder to ID and halves the chance that s3 will hurt them, making them very resistant to AM/IG/MT.
>>
>The Return of the King
>>
I was reading through an old White Dwarf issue today about the Eye of Terror campaign trying to forget about all this space yiff nonsense...

and I see a 5 page article on the Space Wolves 13th company and the Wulfen using the foul energies of the warp to travel back in time and torment me.
>>
Can any of you bad bitches confirm that assault squads got a reduction?
>>
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>>45316037
>>
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>>45316038
Don't have 6e Space Marines anymore, but here's the Assault Squad entry for 7e.
>>
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>>45316038
Just realized you may have meant terminators, so here's the Assault Terminator rules too.
>>
>>45316037
the old 13th company was kind of neat, though
>>
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Can I get some 40k feels plz?
>>
>>45314936

I wonder if anyone would bitch if I used Scions as Veterans..
>>
>>45316074
>14 * 5 = 70
>35 * 5 = 175
>not having to pay the character tax
>terminator sargeants don't have to pay arbitrarily more for wargear
and space marine players claim they don't get free stuff... bullshit
>>
>>45315911
Man I really wish 40k "let" you field units like that, it looks so much more natural to have one guy with the machine gun, one with the anti tank gun, a flag if you're feeling showy and the leader with the pistol and fancy pose. Shame pretty much every unit is forced into separate roles.
>>
What armies are you most interested in starting, from highest to lowest priority?
>>
>>45316114
either i'm tired or you're not making much sense
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