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/srg/ Shadowrun General
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Take chances.
Get messy.
Make mistakes.
And never, ever cut a deal with a dragon.

>Pastebin: http://pastebin.com/SsWTY7qr
>Chummer 5: https://github.com/chummer5a/chummer5a/releases
>Issue tracker: https://github.com/chummer5a/chummer5a/issues

>Witty OP discussion topic
>>
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>>45209825
Holy goddamn fucking shit what do I have to do to stat the Friz as a runner
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>>45209854
Miss Frizzle? Illusion Mage with a mobile Lodge.
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>>45209854
I'm not doing anything, I'll stat something up for 4th
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>>45209825
>Magic School Bus Meets Shadowrun

I had no idea how much I wanted this.
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>>45209924
What spells would she have? I have Camoflage and Vehicle Mask down. About how high would her Magic be?
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Has TwoDee moved on? Will we ever see the rumored storytime sequel? Am I a fool for holding out hope?
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>>45210072
>About how high would her Magic be?
Yes.
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Wouldn't Miss Frizzle be a dragon?
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>>45210080

I can't speak for TwoDee, but I have a friend writing up what's probably going to be a longer (by wordcount) story of the game we played.

Quality of storytime might be debatable, but it turned like four dudes who had never heard of shadowrun (and one of whom had never RPed before) into diehard fans of the system and setting.

He's like.... 10-15% done with it? He wanted to make sure it was at least halfway there before he started posting snips and shit. Anyway, in terms of overall tones and Shenanigan count it's comparable to the shit TwoDee posted and it'll probably start getting posted before summer starts.

>>45210209

You could make a case.
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>>45210209
She'd have to be some sort of crazy Mr. Johnson who volunteered as the driver.

>Seatbelts, everyone!
>Please let this be a normal milkrun...
>With the Friz? No way!
>>
So /tg/, I wanted to throw together a little guide to building a run, for newbie GMs and a general reference for the rest of us.

Basically, I was planning it as a two part thing: First one being a sort of checklist of things a run needs and how to put together a coherent location, and the second one being a semi interchangeable bit based on the edition in question for specific bits related to rules/fluff changes between rulesets.

I figured /srg/ was the best place to throw this idea out there, see if anyone wanted to help.

So like, step one would be figuring out the basic premise of the run (theft, for instance), step two would be in managing other details (Who the Johnson is, the object of the theft following the earlier example), Possible complications (changed security layout, other team making a go for the same object) etc.

The end result hopefully being that you could throw any sort of idea at the wall from 'bank heist' to 'I wanna do a cool car chase' and figuring out all the little details that'll turn it into a solid, memorable run.

So basically, drown me in ideas here so I have as much to work with as possible. Anything from different types of runs (like the difference between theft and extraction), to little details you think are important (like security camera placement).
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>>45210367
So are you looking for tips, or just a list of ideas for runs?
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>>45210367
How about certain sections that introduce different mechanics? Basically go full mmo tutorial
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>>45209854
>>45209968
I don't see it.

Also, what is she doing to her nipple? Is that a screwdriver, or half of a pair of scissors?
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>>45209925
Here's The Friz for Chummer 4. Could use some more refining but here's the basics. https://www.dropbox.com/s/5fn36yjvh5djgha/The%20Friz.chum?dl=0
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>>45210384

Anything. Types of runs, ways of setting up a good and dramatic Johnson double cross, advice you'd give to a first time GM, mistakes you made that you'd want to watch out for, anything.

>>45210401

Part of the idea, yeah. Basically, the part I'm working on right now is technically devoid of mechanics, and is to serve as a guide for shit like 'useful ways to keep track of initiative', 'basic run construction', 'why get the mage first is on the top ten tips list nine times'. Anything from fluff to good rules of thumb for police response times in a given location, to appropriate degrees of escalation as the run goes progressively further south.

The crunch side of things like 'this is how you build a matrix defense grid for the hacker/decker to beat their head against' would be more system specific than I'm going for here. But I plan on at least doing a 4e version of the crunch guidelines, and leaving the field open for anyone who wants to talk about other versions (I just say 4e for me because it's my preferred version and I know it the best).
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>>45210401
>>45210367
Sounds like a good companion piece/add on to what I've got here. I'm anxious to see what you put together
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Hrm, should Dealer Connection and Black Market Pipeline be able to stack?
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>>45210926
I know Black Market Pipeline, but go over Dealer Connection for me?
Dealer Connection is to a single individual correct, while Black Market Pipeline is much vaguer.
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>>45210952
Black Market Pipeline
During character creation, the player chooses one existing individual contact and a single category of merchandise (e.g., vehicles, weapons, electronics, armor, etc.).
The selected contact can always buy or sell goods in that category through the black market with better-than-normal rates for the character. Purchases through this contact get a ten percent price reduction and a +2 dice pool modifier for the Availability Test.

Dealer Connection:
At some point in your wide travels and extra-legal activities, you met someone who has access to retail vehicles, and your connection means that you get vehicles at a discount. When selecting this quality, pick a class of vehicle (ground craft, watercraft, aircraft, or drones). Each time you purchase a vehicle of that class, you receive ten percent off the price. The discount is taken after the gamemaster makes adjustment to the price based on Availability. This quality may be taken up to four times, once for each class of vehicle.
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>>45210926
Sure, why not.
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Is it worth it to get the junkyard jaw for style points even though it makes me stick out like a sore thumb if I'm trying to act like I belong somewhere (Street sam)
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>>45211130
It's not only highly visible but also highly illegal so probably not unless you will never ever have to enter an above-board establishment via the front door.
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>>45211140
Ah shit, didn't even notice it was 8F
>>
Speaking of junkyard jaw, what's a good/amusing/mildly embarrassing way for a NPC street sam now nicknamed Biter to have lost his original jaw as a random backstory detail? My current fallback is he bit (not voluntarily) a monofilament whip and got very, very lucky, but I'm open to suggestions. "Biting" a troll fist seems like a more mundane and plausible reason, too.
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>>45212011
He tried to use his wired reflexes to recreate the old bullet caught in his teeth trick, but the bloke shooting accidentally loaded HE.
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>>45210965
One could advocate the Black Market Pipeline could be used with item acquired on the black market, and Dealer Connection would apply to items acquired legally. But personally I would let them stack if the contact linked to them is supposed to have access to non-registered retail vehicles.
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>>45212148
Yeah, I wound up saying fuck it and just doing the code for it to support both.
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>>45212011
I mean, iron pipe to the jaw will do it. You don't need something that actually cuts bones. Shattering them works fine too.
>>
I'm running a game for some friends and currently in 5e it seems that gunshots that don't injure knock the players out really easy. Am I doing combat and damage wrong?

What i'm doing is roll player or enemy attack and opposed defense. Then net hits plus weapon damage is compared to armour to see if physical or stun. Either damage type is resisted then applied. Is that right?
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>>45213052
Sounds right, yes. Remember to apply armor piercing value before comparing DV to armor.
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>>45213342
Ok, so when applying the damage as stun it seems to knock people out really quickly, is that right? I've been rolling it as when their stun boxes are filed they get knocked out.
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>>45213395
Guns do a lot of damage, yes. This is basically working as intended.
Don't get hit, use cover, and wear a lot of armor.
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>when a basic security guard rolls 7 hits on 8 dice and deals 14 damage with a shitty light pistol
>and brings someone from full health down to 1 physical box
>in the first pass of combat
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Is there a way to make melee as viable as guns?
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>>45213956
Just stealth it. Or hit them before they get to start shooting. Throw tables and shit.
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so I haven't gotten the chance to read Rigger 5.0 yet, but I love qualities. What are most interesting new positive and negative rigger qualities?
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Do you play your cyborgs with severe body dysphoria, /tg/? Or does it sounds too much like "eww tumblr" to you?
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Does Rigger 5 finally clarify if I'm using my LOG or my AGI when I use gunnery while jumped in because we've been arguing about this for literal years
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Asking as someone who's only just become familiar with Shadowrun and hasn't played any games, is it fair to put mystical adepts at a higher tier than mages?
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>>45213840
Such is life as a shadowrunner.

Be shit, get hit
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>>45214282
You mean in the priority system?

I think mages and mystic adepts are pretty even. Sure, the MA can learn more things, but he has to invest karma like he's on his way to nirvana to be half as competent as a dedicated mage or adept.
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>>45214229
You mean because they feel like they should have all meat bodies?
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>>45214328
Ok, thanks for the answer.
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>>45214282
>>45214401
Also, don't underestimate the value of having astral perception and projection baked in instead of needing to spend karma for one and not getting the other at all.
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>>45214333
Yah, being disturbed by the scraping sound of machine against meat and stuff.
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>>45214661
Unless you are getting omegaware there probably shouldn't be any scraping sounds
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>>45214682
I was being poetic.
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Hey guys, I'm revising an initiative tracker google spreadsheet a guy made to be a sort of "all in one" combat tracker, what should be there for easy access?
So far I've got each thing with values of:
>init values calced for the first 6 passes (presumably you'll never need more)
>Armor
>Soak
>Heath
>Stun
>Penalties from these
>Location
>Perception
>Ammo for primary/secondary weapon
>Attack roll for primary/secondary weapon
>Damage/AP for primary/secondary weapon
>Recoil
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>>45214661
Eh, I wouldn't go for that specific thing, but I might do that if someone's backstory was that they had an accident and ended up having to get ware. However, most of my ware characters would willingly become a brain in a jar while laughing maniacally, so it doesn't come up much.
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>>45213956
Melee weapons are concealable and strong men deal more damage with them than with assault rifles.
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>>45214229
Only scrubs have a problem with h awesome metal limbs.
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Should I bother with locksmithing? It honestly seems easier to just let the decker open things
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>>45215154
No, because it is. Locksmithing is in theory for those throwback locks really old-fashioned or really paranoid people use, but I don't remember the last time anyone's mentioned encountering such a thing.
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>>45215186
>Locksmithing is in theory for those throwback locks really old-fashioned or really paranoid people use
Locksmithing/Lockpicks in SR work on electronic locks just fine.
When you don't have a decker/the decker is busy with other shit it is useful, but otherwise the decker could probably do it.
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>>45215186
By 5e, not any more. Locksmithing is also explicitly for maglocks.

>>45215154
It's a good solution for infiltration adepts, who must operate solo from time to time and cannot invest in actual decking.
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>>45215154
Generally the order goes
>Swipe your maglock passkey/sequencer/instaopener
>Yell at the decker
>Do it yourself
>>
A friend of mine might be running a 5th ed game sometime in the future. Her long time boyfriend likes to play females, (he's playing a female wood elf in my 5th ed D&D game), so I thought this would be a good time for me, as a man, to play my first female character among friends who wouldn't be weirded out by cross gender role playing. The character I want to play? A BTL porn star who becomes a shadowrunner to bring more danger and excitement into her life. She would be the face of the party, well versed in corporate decorum and quite wealthy from an entertainer's income. Probably an elf with a genetically "enhanced" body, a sex acrobat of sorts but not strong or martially inclined.

My question to you is this: how creepy is this idea? She's pretty much a slut and uses her sexuality as a weapon when negotiating payment or gathering information. Does this go over the line into fetish territory?
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>>45215186
Even then, it's pointless. Most physical locks can be defeated via a drill or a crowbar.
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>>45215259
It comes close. Depends on the maturity level of the group. If you're really concerned, you could drop the porn star angle and run her as just a junkie who's watched a lot of "Real Housewives of Renraku" or whatever for her style.

Could be neat if she has to slot a personachip to even interact on any level above zombie. I think there was a negative quality for that, blank slate?
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>>45215264
Not quietly.
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>>45215365
Most of my experience is with 3rd ed, so you're referencing fluff I'm not familiar with. I'll look it up, but she's one of those "I always wanted to do this" kind of characters. Think it might be fun to fuck everyone but the PCs.
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>>45214853
Anything else you guys think I would need?
Once I'm done I'll post an empty version that you guys can make copies of.
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>>45215264
>>45215186
>>45215210
In this world, though, wouldn't it make more sense to have mechanical locks and other physical barriers rather than relying on electronic ones? If you're trying to keep runners from sneaking into your shit, the odds they have a good drill are lower than the odds they have a decker. Deckers are everywhere and computer locks are so ubiquitous that they're all most runners think about preparing to bypass. Sure, they probably have a SS who could ram down anything short of a super-heavy vault door, but that would make a ton of noise. It could also set off some nice old-fashioned mechanical alarms. You could even have a vault door with a mechanical time lock inside that only opens at predetermined times of day, probably in broad daylight when the security presence in the area is highest.

Is it just a convention of the genre that absolutely everything is connected to a computer network even though it would be more secure unplugged?
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>>45215547
The thing is electronic locks require expensive equipment to defeat, so even if a decker can get through them, the average street ganger can't. Meanwhile, with mechanical locks, you don't need an overly expensive laptop to open it up.
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>>45215547
>If you're trying to keep runners from sneaking into your shit,
You aren't.
You are trying to keep SINless/vandals from breaking in and making a mess, and keeping up the appearance of being secure to your clients/workers/people walking by while still being convenient enough for work to get done.
Now imagine this: You're a corporate suit and you're designing the security budget, are you going to splurge for mechanical locks that need a specific key (and any time it fucks up you need to call a rare and expensive locksmith) or are you going to get the cheap, functional maglocks that can be easily reset, locked, or opened by Steve the Spider?
Deckers are only common on runner teams, and runner teams are not the primary threat to security mainly because they are rare.
Anywhere juicy enough to be targeted by runners enough to make it an actual problem will be able to afford a dedicated spider anyway.
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>>45215547
It is in part a genre convention, but ultimately the point of every security measure is deterrence more than actually keeping people out. See >>45215613 and >>45215638
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>>45215547
The ability to control and supervise the locks easily is nothing people are willing to give up just so. A high-quality decker is also actually rare as all fuck.

Um. Also what all the other people had said while I was typing.
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>>45209825
>http://pastebin.com/SsWTY7qr

My friends want to do a Shadowrun 5th ed campaign. What books do i need to read to understand the system? I heard its really dense compared to other systems.
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>>45215547
Security is more about looking secure than actually being secure.
For example, the company that I work at has a system where we need to do a draw for a potential lottery winner.
The lotteries want us to
>Record the draw via screencapture
>Stream it
>Have a physical recording of the room
>Have the computer running the draw not be hooked up to the internet, instead have it stream DVI out to another computer which streams the DVI out to the internet
and a bunch of other shit
but nobody checks the actual program we use to generate the numbers.
We've also got a big gate/cage around the front door area that looks really secure with a big bulky lock, but the lock isn't actually even part of the mechanism, the gate is always open.
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>>45215638
>(and any time it fucks up you need to call a rare and expensive locksmith)
Pro tip: Don't call locksmiths for your cheaper locks. They'll just smash the lock and demand you pay them for breaking your stuff.
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>>45215694
The core book. Your spalt book (maybe). Also some drugs to get through the self-contradicting writing.

But actually you'll mostly need core and a fuckton of fanmade reference works and rule explanations. Unless you're GM.
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>>45215694
To understand the system you need to read the corebook. Just the base rules, not the entire thing. Then you need to read the section on whatever archetype you're interested in. If you want cool bonus shit, then you can go read the splatbook for your archetype too.
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>>45215547
Maglocks:
>Everyone knows how to use them
>Quick to use (swipe a card or just walk by with an RFID)
>Can monitor them (who entered where when etc)
>Can remote lock them, open them, reset them in case of fuckup, all remotely
>Cheap because everyone uses them

Standard locks:
>Relatively rare
>Slow to use (need to fish out a key and insert it)
>Cannot be monitored
>Cannot be remotely opened/locked/etc
>Repair requires someone out of house (unless you've got a dedicated locksmith)
>Probably more expensive due to rarity
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>>45215781
>>Cannot be monitored
>>Cannot be remotely opened/locked/etc

These are actually not true. Granted, both is rather uncommon, but it wouldn't be that difficult.
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>>45215846
If you can remotely open it electronically, then an enemy decker can as well.
Unless you mean a Wile E. Coyote esque contraption made of gears, levers, and pulleys in which case I suppose you are correct.
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>>45215898
I did think of something more akin to the door openers you sometimes find in hopsitals and the like. In this case the corresponding switch being placed in the central security room, or the spiders office or something.
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>>45215939
Oh, so just wired stuff.
Yeah, that's generally the "We are wary about digital threats so lets wire things that are super important" way to do it, with maglocks that have wireless off.
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>>45215638
>Anywhere juicy enough to be targeted by runners enough to make it an actual problem will be able to afford a dedicated spider anyway.
Because spiders are so useful and not just another minor hurdle on the decker's way to hacking everything wide open.

I had a problem with my party's decker soloing everything when I tried to give places plausible levels of security for their function. So I started including bits of architecture designed just to fuck with them, though they could be explained in-game as kludges and relics of incomplete remodeling. My favorite was a door that led nowhere, embedded in the wall. The PCs were dead certain that it was an important door because it wasn't grouped with all the other locks on the building's network. When they checked blueprints of the building and saw nothing on the other side of the door, they were convinced that someone had doctored the blueprints to hide this super-important room. They fucked around with it all night and failed the mission.
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>>45215981
>Because spiders are so useful and not just another minor hurdle on the decker's way to hacking everything wide open.
Dedicated spiders to places that expect shadowrunners or worse would be a lot less than a "minor hurdle".
>>
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>You'll never be in a futuristic biker gang, zooming through the night of Neo-Tokyo.
Feels bad man.
https://www.youtube.com/watch?v=qcOiJnWniWg
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>>45215781
>>45215547
>>45215154
I have a solution. It involves a shotgun and a pair of shock-lock breaching shells. If you don't have either of those, C4/Semtex makes a good substitute.
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>>45215240
Faked Passkeys, biometrics, etc should only be the goto choice for social infiltration - their dice pools are too small to be half as reliable as a good locksmith.
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>>45216475
Why not? Get to Street Scum + Street Level (never just the latter by itself) chargen, chummer.
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>>45210406
I think she was using it on her cyber-arm, looks like an oil can to me.
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>>45216475
> You'll never be a great dragon's favorite drake, enforcing his will as a living extension of it.
Why even live.
>>
So who is your favourite runner, anon? Are there any chars of you or your friends that left a lasting impression?

A special place in my heart is reserverd for the first runner of my brother. He tried to build himself, resulting in a 80 something old decker that was awesome at programming but really awkward around people. He died of asthma while trying to run from a pack of hellhounds on our 5th run...
>>
Do you wield a flamer on a vehicle with gunnery or exotic weapon?
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>>45216924
Frosty :^)
>>45217301
Assuming 5 people should really get in the habit of saying what edition, exotic weapon (flamethrower)
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>>45217301
>>45217348
Oh shit, after getting all smug about the edition thing I didn't even read your post correctly. Sorry. I'm pretty sure it's Gunnery then.
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>>45217370
>>45217348
Should've said 5e. Thanks for the clarification.
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>>45212094
That is perfect
>>
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Hey /srg/, I made a google spreadsheet to keep track of most combat things, like initiative, ammo, etc
If you want to use it yourself, go to File->Make a Copy
https://docs.google.com/spreadsheets/d/1s0B-A9NDST1nkbRLp8FuthS2tHQMUoATsT0yjjRFthc/edit?usp=sharing
>>
>>45214229
I mean, you could. Remember that guy from Deus Ex Human Revolution? You had to persuade him to get auged and live.
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>>45218111
I don't remember that.
Also I don't think that would be described as body dysphoria
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>>45218159
It was endgame. Second, Yeah, most likely. But the idea of self loathing Ware'd people, I find it realistic.
>>
>>45218211
Oh, yeah, I agree.
Imagine getting in a car accident and you wake up with a leg that isn't yours, made out of metal, walks kinda funny and has no warmth.
Maybe not so much in 2077, but in earlier times when ware was the be all end all of limb replacement I can see it happening more often.
>>
>>45217398
Pro tip: all mounted weapons use gunnery, so feel free to weld whatever stupid bullshit you have a fancy for to your car. Wanna shoot people with a laser cannon? No problem.
>>
>>45218211

What about 'ware "chasers"? Chrome fetishists who are creepy and dehumanizing? I know that joke already got made irt elves in one of the HBS Shadowrun games, but still.
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>>45218557
I had a random join one of my games who got auged to the gills because he identified as an F-22 Raptor-kin, does that count?
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>>45218557
>Chrome fetishists who are creepy and dehumanizing
I believe somewhere in the books or somewhere a character had an addiction to ware, or maybe some other quality, but that is definitely a thing, and I could see someone becoming psychologically dependent on constantly improving themselves via ware.
>>
>>45218662

No, that's the chrome equivalent of AGP. Auto-chromophile I guess. ACP
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>>45218681

Sorry, I meant people who are attracted to those with chrome, not who lust after installing more chrome in themselves.
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>>45218718
Oh, probably, yeah.
There's a slang term for auged up prostitutes, Joytoys, so presumably they aren't all that uncommon.
>>
>>45210236
I look forward to seeing it, anon. I love reading about other people's campaigns. It's really fun to see the stories that other GMs come up with given the same materials, you know?
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>>45218765
>Joytoys
Just think about the possibilities.
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Is the best part of GMing for anyone else designing building security systems?
>>
How many of YOU have done runs set to 80's Style Power Ballads?!?
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>>45219175
Forgot my link.
http://youtu.be/5m6EOHtbhEw
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>>45219412

>dat drum mix

Cheese is priced.
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>>45210251
>cruisin' down on main street
>you've been paid and feelin' good
>next thing that you know you're seeing
>Cyber-troll in the neighborhood!
>>
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Why are there not more Magitek?
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>>45215259
For your first female character good God fucking hell Christ no.

You just went full autist anon. Take the same face concept and tone the sex part down. It makes it sound like you barely interact with normal females.
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>>45218662
IC or OOC?
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>>45220316
Because it's barely past theoretical stages.
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>>45219175
Runs? Never. Training sessions BEFORE the run? All the time.

https://www.youtube.com/watch?v=E1lm9wfz-zE
>>
Is there a way for riggers to use a drone without points consumptions for augmented vision for better criticals?
Just standing at the top of the battlefield and giving you more infrmations about the enemy
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>>45213840
I love shit like this.
> be GM
> group decides to do a bank heist
> group consists of physical Adept focusing on melee, Decker / Sammy ork, dwarf Rigger and human Face
> get into basement using explosives, blowing up a weakened wall in an unused vault, bypassing security measures inside that vault
> guard and spirit of earth easily dealt with
> just then a different team of runners goes in through the hole made by our team, tripping the alarms and legging it
> blow open three vaults and open another one with stuff they got through legwork
> meanwhile spirit of fire has been summoned by the upstairs mage and comes down into the basement
> destroying sprinkler leads to water everywhere, fire spirit is weakened
> upstairs mage summons bad-fucking-ass spirit of beast and comes down into the basement
> Adept grabs the mage by the feet and smacks him into the spirit of fire, killing him and the spirit instantly
> spirit of beast free, runs amok upstairs, runners hear horrible sounds and decide to NOPE out of there
> one single mundane guard with average points in everything remaining in the basement
> almost instakills Face with a lucky shot, player has to burn Edge and get stabilized by trauma patch
> beast spirit arrives in the basement, runners loot as much as they can while rescuing Face and legging it through the sewer entrance
> guard gets beast spirit down to one health with barely a scratch
> this is a human with no armor to speak of, a heavy pistol and some standard ammo, 3's in his attributes and maybe 4's in his weapon skill, vs a level 7 spirit of beast
> ended up looting everything in the basement. Literally everything.
> this includes human-sized mannequins with expensive dresses that they had to go back and forth for several times WHILE THE SPIRIT OF BEAST WAS STILL FIGHTING THE GUARD
> got around 100k in loot, some nice guns, a cyberarm with augs and electronics to sell off
>>
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>>45220771
>>
>>45218697

Man, I've been reading stories on SUPTG too much recently, I spent about a minute reading this and backreading trying to figure out how this was related to a Dark Heresy storytime.
>>
>>45220489
So there is nothing against Magitek? (Metaphysics does not allow it or similar)
>>
Hey, anyone know of any good 5e character sheets? Was planning to use Chummer, but it doesn't play nice with custom stuff, and I'd like some kinda spreadsheet dealie for easy management.
>>
>>45221209
Magic works poorly on advanced mundane technology, which probably rules out blending the two in practice (though cybermancy is an advancement in that direction, and it's not fundamentally impossible, just hard enough to be impractical in most cases). There's no fundamental rule against applying magic like technology and thus "magic technology", but the SR setting isn't even a century into the mana up-cycle and a point is constantly made that the only rule is don't trust the rules, so in the setting as it is, it's not going to happen. Give it another century or three, maybe.
>>
>>45221487
I've been using this. Most of the dependent stats are automatically calculated. I also like to do chargen on this (last sheet), with formulae telling me how many points are left.
File > Make a copy... if you want it too. Best if you keep a blank copy in your drive and make copies of that for any characters.
https://docs.google.com/spreadsheets/d/1x8-hEGOi3w2YBgA_SpeWHBqFeAQMIoIqtPud7UJ1tV8/edit?usp=sharing
>>
>>45221209

Yes and no: We know the original design plans for Earthdawn and Shadowrun had a third game that took place during the third magic cycle, which had NANOMACHINES, SON kinda tech that was inherently awakened.

At the same time, nobody (at least in the last fluff bits I read) had any idea on how to make it work in the SR, since high tech is a 'new' thing with the sixth world stuff and nobody other than some Dragons and Harlequin has one percent the magic knowledge at a point in the cycles where magic isn't that strong yet.

Think of it like this: People knew explosions pushed things back in medieval times. People knew birds could fly because wings. From an outside perspective, the idea of building an internal combustion engine to power an aircraft doesn't seem impossible. But from the inside they're literally centuries away from making all the puzzle pieces to build it out of. By comparison, you're asking about when King Arther is going to get off his ass and colonize the moon.
>>
>>45221638
>Yes and no: We know the original design plans for Earthdawn and Shadowrun had a third game that took place during the third magic cycle, which had NANOMACHINES, SON kinda tech that was inherently awakened.
Third or second? Aren't the odd-numbered ones the low periods?
>>
>>45219147
whats that image from?
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>>45221935
presumably the movie Heavy Metal 2000. Not even close to the quality of the original movie, sadly.
>>
>>45221935

Heavy Metal 2000. It's awful, do not watch.
>>
>>45221893

Technically the Second age was the first magic cycle, and the fourth was the second which Earthdawn took place at the tail end of.

The sixth Age/World, Shadowrun's setting, is the third magic cycle that we know of setting wise. The fourth cycle, two eras from 'now' is where this third game took place.

I wish I could remember the name of it, it came up in a prior /srg/.
>>
>>45221978
>>45221983
would you recommend
the original?
>>
>>45222082

Yes
>>
>>45222057
Oh, derp. Got it, thought you were talking about the third world. This makes more sense.
>>
>>45222057
Eclipse Phase is kind of like that I hear.
>>
>>45222082
Yes. The movie is an anthology of science fiction and fantasy stories from the eponymous magazine.
>>
Howdy, chummers.

Just wrapped up some surveillance on my next run and had a little question for y'all.

Would it be wise to bag some corp. drones on the job, assuming I'm thorough enough to wipe the things of RFID tags/trackers? The only thing Mr. Johnson wants is the mark unharmed and the package re-sellable, what's a few rigger toys going to do.
>>
>>45222171

Not completely derp on your part, I did phrase it poorly.

>>45222227

Wise? No. Everything you plan to nick on the way out the door means one more thing you need to carry out, and don't try to hide behind the technicalities on drones carrying themselves.

There's also the risk of you not wiping them through enough, or even if you do getting recognized for having their property on a later run.

If you want to commit the additional theft 'safely', steal some, clean them up as best you can, then sell them 'used' at a reduced price via your black market contacts. You'll take a small cut in overall pay, but risk mitigation is worth your weight in gold.
>>
>>45221548
>>45221638
I'd bet money that some of the 'murky future' tech mentioned in Chrome Flesh is coming in future sourcebooks.
>>
>>45222309
I wouldn't. Remember, they released 5th to regress the overall tech levels and retcon nano-machines into 'always evil no exceptions'. Suddenly remembering fun AND getting it published is about as likely as me shitting out a unicorn and then riding happily into the sunset.
>>
>>45222289
I'll keep it in mind. The way things are looking it'll be a shoot n' loot so I wouldn't have time to scrub the things anyways. Thanks.
>>
>>45220316
There is already quite alot, Quicksilver Camaras/Mortis Optigrams, Mage Cuffs, Lucifer Lamps, and FAB, which powers the cuffs and lamps, and also works as a WMD.

Also a number of security oriented magical plants exist, most of which were altered via selective breeding and/or genetic engineering to improve their usefulness or practicality.
>>
>>45220462
IC, fortunately. Guy was weird though.
>>45220757
Er, wanna try explaining what you want that one again? There aren't really any rules for drones assisting you with a Teamwork test for shooting or shit like that.
>>45221014
I still don't get all the fapping behind that.
>>45221487
>it doesn't play nice with custom stuff
What did you have in mind?
>>
>>45215259
Don't forget that non-elves are not worthy of your attention and that some people like to deal with professionals instead of sluts.
>>
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Question:

My friend really wants to run Shadowrun, he loves the world and everything about it, but he says the mechanics are really hard and that it takes over an hour to make a character sheet or npc.

This was an older edition, we're talking about here, but is this true and are newer editions better?
>>
>>45210406

It looks like a pair of scissors to me. If I had to guess based on context, she just cut off a whole mess of her hair.
>>
>>45221608
Not bad, I'll keep it in mind, but some of the formatting is a bit off.

>>45222650
Race shenanigans, and fooling around with Priorities a bit as a result.
>>
>>45222879
See >>45210505

All editions are rough, but you'll find a way to make it work for your group
>>
>>45222879
The mechanics aren't particularly difficult in most cases, but yes, it does take a while to make a character.
>>45222985
The priorities can be.. interesting, but if you could give me an example of what you wanted to do I could probably fab up a custom file.
>>
>>45222990
He's adamant on not running it, which is a bummer because I'm positive he'd be a great GM.

He's saying he wants to use GURPS or another cyberpunk rpg and just set it in the Shadowrun setting.
>>
>>45215547
If you're trying to make your game realistic, fucking with deckers is easy. Restrict accessrights by access point and make a hierarchy of virtual networks. 90% of players are dumbstruck when anything isn't directly linked to the matrix anyway.
>>
>>45222174
Not really. No magic, there are psychics, but their powers are mostly sensory and mind reading stuff. I don't think players get any telekinesis or anything similar.
>>
>>45223056
Well, for simplicity's sake, let's say I were making the core races, but available at all priorities (Balance be damned).
>>
Quick question, since I've never seen an answer to this: Can you build a drone out of Cyberware?

I ask because I know about the whole 'brain in jar' full body replacements, and I figured nabbing one of those as my home node and pretending to be human would be fun character. Just replace the part that would be meat with my own CPU.

Maybe I just don't 'get' cyborg/drone rules, but they seem horribly sub optimal compared to what a 'normal' person with some augs can do. In my head, robot arm equals robot arm, so building a man-shaped drone out of cyberware seems doable from a tech perspective, but I don't see any sorts of rules for how one would go about doing that. even in the homebrew side of things.
>>
>>45219173
It just makes me feel like I'm fucking people over.
>tfw you work in IT
>tfw your player doesn't
>>
>>45223313
In 5e, Rigger 5.0 has a bunch of humanoid drones. Add on some synthskin and you're human enough. I'm certain 4e has some as well
>>
>>45223138
So why have a decker at all then? The problem with making the Matrix realistic is that you'e then got an archetype that can't do anything except brick shit.
>>45223245
Okay, that's actually fairly easy. This example file will add a Dwarf to priority E without any metavariants. To get what you want, you'd essentially just copy-paste the <metatype> key that has the race you want and dump it into the <metatypes> key for the priority. The <value> key is how many special points you get, <karma> is how much karma you gain or lose to take it.
https://dl.dropboxusercontent.com/u/17469748/override_priorities.xml
>>
>>45223382

My entire problem is that I want to avoid doing that EXACT thing.

As far as I can tell, drones all use vehicle modification rules, and have a laughable percentage of the power and functionality of cyborg limbs. How is it that my robot body, which is the same size and shape as a human, has roughly ten percent the capacity for upgrades/enhancements as a normal person's cyberware? When I don't have to worry about shit like a digestive system, or lungs. Even if that shit was replaced by batteries, I should, at minimum, be able to contain just as many retractable knives in my person as the average street sam.

If I have a dramatic misunderstanding of the rules, then I would love a correction, but from what I've seen I would have more room for built in weapons and combat options it I were to bolt a high quality cyberarm to a segway then to just live in a straight up combat droid allegedly designed for murder.

Besides which, part of the appeal is the idea for passing as human. If I have a standard issue cyberarm like anybody else, I could go to the same doctors/mechanics as anybody else for help without arousing suspicion. Crunch and fluff heavily implies that the difference between auged up dude and robot wrapped in synth-skin is obvious from across the room to anybody familiar with the subject as well, which is another pitfall I was trying to avoid.
>>
>>45223490
When you make accessing a network hard it becomes a team effort. The infiltrator puts a wireless connector in a port wit access rights, the face gets the decryption code via blackmail the decker evades the spider till the paydata is secured and the street Sam does all the actual work since everyone else will mess things up.
>>
>>45223759

Ah, the Borderline Cyber-Zombie Troll-Sam. For when 'Plan B' stands for 'Plan BOOM'.
>>
>>45223490
File 404'd, but I think I get what you're saying. Do I need to do anything special with an override file or somesuch, or would tinkering with the priorities.xml directly work?
>>
>>45209825
Alright /srg/, Tell me your favorite and most "cinematic" places you've held runs. I need ideas for set pieces. Racing along highways, and inside nightclubs, abandoned warehouses, and back alleys don't count.

Go!
>>
>>45223610
At least in 5e, cyberlimbs on a drone have exactly as much capacity as cyberlimbs on a meatbag.
>>
>>45223759
Okay, so you've now got a decker who's completely helpless without a team to back him up for anything more than knocking over mom-and-pop stores or people that leave their Wi-Fi set to the default password. While it's a creative method of ensuring that the team has another reason to work together, it still nullifies the archetype quite a bit.
>>45223816
Nah, I only recommend using override files to ensure that if I push an update it doesn't break your stuff. Override files are only special in that they attach a prefix to the document. So You could do override_racialshenanigans_priorities.xml and it'd work fine. The only important part is that it starts with override and ends with the file you're changing. The code looks up the name of the xmlnode and compares it to the override file node's name. If they match, the override gets to go in instead.
>>
>>45222354
Better hope that unicorn is gentle in riding your ass.
>>
>>45223904

If true that's cool, but if that's stated anywhere I've either missed it or it was worded as confusingly as hell. Extrapolating from there, having a custom 'cyberware' body or an off the shelf drone thing you're talking about would be pretty much just cosmetic.

I'm gonna go back and see if I can get a more solid answer out of the rule-books on that note, especially 4th.
>>
Did they add Rigger 5 into Chummer yet?
>>
>>45224224

I'll be honest and say I'm biased, and so grain of salt and all that. But maybe, just maybe, I would be more inclined to trust Catalyst and play 5e if it wasn't such an obvious and deliberate 'fuck you' to anyone who enjoyed 4th.
>>
>>45224001
That's very helpful! Thanks, chummer.
>>
>>45223313
Cyberware seems like it would require a much more complex control setup than drone bits, even humanoid ones, just because they're designed specifically to be controlled by a meat brain.
>>
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>>45224288
It's in the nightlies, proper release is delayed for reasons that mostly involve me being lazy.
>>45224297
Nil desperandum, omae.
>>
>>45224309

If anything that's a point in my favor as far as the 'why is android shit compared to cyborg' complaint. Which, admittedly, I might be wrong about, and am researching further now.

Speaking as somebody with an engineering background, X being superior to Y when X is riddled with problems and limitations that Y does away with by virtue of existing struck me as.... odd.
>>
>>45224291
While you're being honest, I should probably point out that cybermancy is in that section, and has been confirmed for a later book or pdf.

I haven't been a massive fan of the way CGL is handling 5e either, with cybermancy and brainjars coming in a separate release just adding to the pile of reasons not to fork out money for their products.
>>
You know, just sounding off on the whole 'android/full body Cyborg' thing here too: How exactly do you determine the 'drone's' physical stats? I mean shit like the strength score.

In 4e at least, haven't played fifth, as far as I can tell there's JUST rules for drones as a vehicle. But like, if I were playing a people shaped robot wielding a sword, and strength is used to determine damage, but robots have no listed strength score or obvious way of determining one, how the fuck does that work out?

Admittedly, I mostly play awakened characters, so I don't know that much about the augmentation part of the rules. But it's very non-obvious at least in 4e.
>>
>>45224548
pretty sure base strength for drones in 4e is their body, not sure where its written
>>
>>45224548
>>45224426
>>45224397
>>45224309
>>45223610
>>45223313
>>45215781

Shadowrun's rules are something of a poorly written clusterfuck.

In other breaking news, there's a giant bright orb of fire flying across the sky, and shockingly nobody seems alarmed.
>>
>>45210251
Either that or a prime runner baby sitting a street level group.
>>
>>45224668

I actually have that as a thing in my Shadowrun games. Various Johnsons, fixers, and their affiliated corporations and criminal syndicates have a fund the channel money into, which pays personable and talented runners to show rookies the ropes until they've lost a bit of their green.

It's a nice compromise that allows them to keep the talent pool for 'independent/deniable assets' skilled and full while still killing anybody who they catch trespassing on a run.

It's a great way to break new players into the system, since having a prime runner preventing them from making OBVIOUS mistakes and then leaving when they no longer need the training wheels eases them in, and the lucrative paycheck for dealing with n00bs keeps the arrangement from breaking the suspension of disbelief even in the most lethal and cynical interpretations of the setting.

It's also a good way to incite drama; a half assed trainer not preparing the team (yours or someone else's) properly is a classic example.
>>
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>>45223844
A couple runs ago my group (Basically a KE penal shadow squad, because why not) smashed our Roadmaster into a corporate airfield to physically block a small private jet before it left the country. Had a lot of discussion beforehand on whether or not we should take it straight through the glass lobby to get to the tarmac. Rigger fishtailed it into two security guards and covered one side with a linked AR mounted in the trunk ceiling. The rest of the team blew the jet door clean off, popped a Neuro-Stun gas grenade inside, and extracted our mark (Some AZT goon, I think).

We managed to run off, but when we stopped off in a posh suburban neighborhood to pick up a valued informant on our way back to the safe house. She made it halfway across her yard before we got jumped by a half a dozen nuts ass butts ass razorboy assassins from every direction.

We tend to be loud, I guess.
>>
>>45224001
Shadow run has always had a problem keeping the whole team involved simultaneously and more-or-less equally, and the decker is the worst offender here. You need to crack down hard on the decker's tendency to monopolize everyone's time at the table. Adepts and faces run into this, too, but it's not quite as bad for them. As written, the decker spends way too much time faffing around alone with all the stuff that's plugged into the matrix for no good reason, while everyone else stands around and waits for him to finish.
>>
>>45224962

>Adepts
>Monopolizing Time

Wait, what kind of adepts are you playing with?
>>
>>45209825
Hey guys, I'd like to GM a shadowrun game with some close friends soon. In terms of d20 systems we've basically only done D&D (2nd-5th over two decades) they're basically all "those guys" in terms of power gaming, heckling, and rule-skirting. I was thinking of running a 4e with limited rulebooks concerning evolved and other...semi-gamebreaking shenanigans. Should I do 5e instead? I was planning on doing food fight and then letting them make their own power-snowflakes if they want. What do you all think - 4e abridged, or 5e houserules? Sorry in advance if this sparks an edition war.
>>
>>45225858
If you're going to let them go hell-for-leather snoflaek, pick 4e. Otherwise, go 5e.
>>
>>45209825
As a person who has never played tabletops, can I jump into Shadowrun, or would you recommend something else to start out?
>>
>>45225971
That was kinda my impression; I want to let them have snowflake capabilities to draw them into the world (I'm the only one who's semi-familiar with it) but I want to limit it away from whatever super-cheesy builds they might be able to cobble together. What books do you think I should bar? They don't do super-grimdark things or hard-core rape fantasies or anything, but they definitely will spend several dozen hours to max/min their build to prioritize their desires. One is a dedicated tank, one always bitches if anything impinges on his damage capabilities, one does dedicates mage, and the perma-DM usually just does supporting roles. I've been trying to figure out the right mixture of roleplaying and powergaming to draw them in. We'd primarily be doing pink mohawk jobs I'd guess. Any suggestions?
>>
>>45223844
>A hole in the wall net cafe during a sick matrix-speed rap battle
>An hastily abandoned town in the NAN, in the fog (also there's ghosts)
>In one character's auto shop, beating the soy out of some dumbass ganger for interrupting Coke and Sex Night
>Chasing an accidental bioweapon out of a medical clinic and down the feggin street
>>
>>45226185
>>45225858
Point out to them that because of party splits, over specialization will hurt them badly. You can get 40 dice to longarms, but if you roll 1 die on etiquette, you're boned. The game rewards a level of generalization.

Also, a 1 in an attribute isn't a baseline, it's the equivalent of a 3 in an ability score. 3 is human average.
>>
>>45226045
I'd start with something a little easier. It's real crunch heavy, and if you don't have a sense of how the rules work, as well as a real in depth knowledge of the setting, you're gonna have a bad time.

Once you get one system under your belt, it's a great second though.
>>
>>45226394
Thanks for the response.
>>
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>>45226045
How much do you like doing math?
>>
>>45226465 Very much.
>>
>>45226372
OK... Yeah I think that'd help with them. I know that the general consensus is that each char. can fill 2 roles, so I'll try to stress that and hope that someone doesn't end up as decker/face. I think food fight will help with that, but I suppose I will need to police for that. Thanks chummer.
>>
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>>45226486
You might love it. But like the other guy said, be prepared for a lot of reading. If you get into it, you can find a lot of old Shadowrun novels around to get a good sense of the flavor. Some were pretty good.
>>
>>45225858
5e because limits and lower power level overall.
Don't worry too much about minmaxing because you can maybe dump one or two stats without completely gimping yourself. One or two out of nine (or 10 for Awakened characters).
>>
>>45226372
1 is not an equivalent of d&d's 3. 3 is a very smart dog. 1 is 'undeveloved' but it is still functional.
>>
>>45226721
Roughly approximating, I'm estimating 1 point in shadowrun is 3 in D&D. Of course it's not perfect, but as a way to explain to minmaxers?
>>
What is the state of spacecraft/space travel in 2075?
>>
>>45227151
There are several orbital habitats, a small colony on Mars, and a small colony on Moon. Space traveling is heavily regulated.
>>
>>45224962
You know you can just put a time limit on the job and have the decker do his work while the team is infiltrating the site. It all runs off the same inititive system. If the matrix works like it is presented in the books ie. All matrix connected and not some insane labrinth of systems within systems then the decker should be progressing though at the same spead as the rest of the party. AR decking is a thing after all.
A thing to remember is how rare deckers are, sure there is a heap of scrip tweakers but full on deckers are rare. Take seattle for instance; of it population there is at best 1% of its population activly shadowrunning ; half of which are above street level; a 10th of which are deckers (because decks are super expensive and hard to use) and half again are whom has found a team to run with. That leave us with 0.0025% in a city with a population of multiples of millions. There is proberly triple that number in spiders and GOD agents (lets face it corp life is secure) and triple that is IC.
>>
>>45227151
I know Evo has a base on Mars.

But aside from that I couldn't tell you.
>>
>>45226746
Attributes of 1 are perfectly acceptable because why not? You probably know some guy with logic 1 or str 1 irl. You wanna nerf yourself - be my guest.
>>
>>45227285
>>45227315

Any mention of the tech level? I assume it's just a few steps above our commercial spaceflight currently that gets people to and from orbital habs and the moon/mars.

Also are aliens in the sixth world or are we still alone in the universe?
>>
>>45227417
It's a lot more comfortable to travel, but that's about it. Spacesuits are a little thinner too I guess.

No aliens, but there are dragon bones on Mars
>>
>>45218044
Thank you anon
>>
>>45227342
the 1 ~ 3 that the other anon gave would help quite a bit in my game... I hope. I realize it's not quite a 1-to-1 relation but it's hard to build equivalency between a d6 and a d20 system.
>>
>>45227727
Except 1~3 is wrong.
>>
Help a chummer out, /srg/. Remember seeing a build a month or so ago for a Shadowrun cowboy. I want to say it was a Street Sam rather than a gunslinging adept, more or less entirely built on having fuckheug revolvers that were manually reloaded. I don't suppose anyone is familiar with that build?
>>
>>45228479
Why not make a new one? Street Samurai are easy as fuck to build.
>>
>>45228528
I was mostly just looking for help in the arsenal and general 'do this and don't fucking do this' parts of the build. Shadowrun virgin as far as the tabletop goes, but I finally managed to get myself a group. More or less just looking to play a human or ork cowboy-styled runner. Fuckheug revolvers, longarms optional, armored duster required.
>>
>>45228560
Edition?
>>
>>45228560
are you a lesbian?
>>
>>45228604
5E.

>>45228606
No?
>>
>>45228617
CBEDA or CAEDB For an ork Gunslinger.

BAEDC or BCEDA For an ork Gunlinger with some Edge.

DBECA for a Boring human gunslinger.

Buy attribute and Initiative boosting Augments, Maybe some armour augs too. Get good at Pistols, Perception, Sneaking, Con + Anything else you want (Shoot, See, Sneak, Speak).

Buy the Lined coat for flavour. Take distinctive style. Wear a ballistic Cowboy themed mask. Buy a Ruger Super Warhawk. Fill in the blanks.
>>
>>45228665
Awesome, thanks for the help. I don't suppose you know the main accessories for the Warhawk to maximize the cowboy carnage?
>>
>>45227727
>>45228455

The critical difference between Shadowrun and D&D has nothing to do with the type dice, and everything to do with Dice Pools.

Saying X stat equals Y Stat in another system isn't bad math, it's completely meaningless.

For example: In most cases of D&D, you can't crit-fail a skill check. So that means the minimum number you can roll in a skill check is going to be skill level+Attribute Bonus+1. Every time that number goes up, your result RANGE stays consistent, but the minimum competency is always trending upwards. it's also a complete shot in the dark as to which result on the 1-20 range in going to grace your dice.

Shadowrun meanwhile, has a constantly growing RANGE of possibilities, but with competence trending towards the median and up. Every given roll is more predictable, and the extremes are more of a statistical outlier.

The core mechanical difference, by utilizing a dicepool instead of a flat roll, means it takes an entirely different approach to probability.
>>
>>45228717
Grab a smartlink (I'm a fan of the external smartlink personally), Concealed quickdraw holster and maybe a gecko grip so they'll have trouble ripping it from your cold dead hands.

Alternatively, make it a throwback revolver that was actually used in that era, maybe make it your emotional attachment or something. Go nuts.
>>
>>45228717

Quickdraw holster is obvious for style reasons. Sadly, my heart belongs to the Ares Predator line, so I don't know the most optimal Warhawk builds.
>>
>>45228749
Care to see me on the Ares Predator?
>>
>>45228749
This is what you do with a Warhawk. Get the Large firerate mod to make it automatic, slap an expanded cylinder on it, and carry four. Don't reload, cause you shouldn't need to after four short bursts.
>>
>>45228843
Bringing braces of pistols back in fashion, I like it.
>>
>>45228843
>>45228865
I literally did this in 4e. It was effective.
>>
>>45228756

>Assuming you meant sell

It's the best handgun in the game. Period. Sure there are other guns that are more concealable, or do slightly more damage, but that's not the point.

It's damage is solid, it's compatible with pretty much any mod in the game (unlike the warhawk, for instance, which as a revolver can't reload as fast, has less ammo per load, can't be silenced/suppressed, etc) and it's cheap enough that even after you've blinged it to an embarrassing degree it's still cheap as hell. It is to the shadows what the AK-47 is to third world militia: It's high quality, easy to maintain, and fucking everywhere. Getting a license, fake or real is as easy as breathing, and it's just GOOD.

Sure it's not going to be as good as a sniper rifle or a shotgun in a prolonged firefight, but there's no reason not to carry three of them everywhere and swapping and dropping weapons is faster than reloading ESPECIALLY if you sprung for a better holster.

It just occupies the most optimal choice slot in the gun rules: Good enough in every way that matters, with no real weaknesses.

It's honestly the one gun I say everyone should have. Sure, get any and all guns you want, just make damn sure a Predator is one of them. Been my sidearm of choice since my first run well over a decade ago and I've never had cause to regret it.
>>
>>45228932
This guy knows whats up. carried two of these for after the Auto Warhawks ran out of ammo
>>
>>45228865
Dude, go for Deputy instead of Warhawk. It is semi-auto so you can do some sick trickshots with it. Like bullseye double tap.
>>
>>45228932
>>45229012
Ares shills pls go.
>>
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Hi /srg/, guest from /v/. Has any of you played the recent Shadowrun Returns video games series (any of the 3)? What did you think of it in terms of setting / mechanics / lore - was it a fair treatment?
As someone whose closest encounter with SR was Never Deal With a Dragon (like a millennia ago), I fucking loved it, it really made me want to find a group and get a game going, despite not having played a real-life RPG since D&D 2nd edition.
>>
>>45229029

Man, I wish I were getting paid. They could pay me in Predators. I would happily accept.

There are a lot of guns that are on a 1-1 better than a Predator: You get better range from rifles, better damage from shotguns, etc.

There is just no reason to NOT have them AND a Predator. There just isn't. And please note, I was specifically asked to SELL someone on the gun. Of COURSE I'm going to talk it up when I love it and someone asks me to explain why.

>>45229053

I played the first two, and largely yes. A lot of mechanics sadly don't translate to vidya well, but the writing was decent in Returns and Excellent in Dragonfall.

I'm gonna go on record and say that it's the best Video Game(s) that SR has gotten.

The only (minor) complaint that I have is that they all take place 'early' in the setting. SR4-5 are the most popular right now, and it's 2070+ while the games take place like 20 years earlier. So like, if you wanted to join a game, you'd need to deal with the fact that we elected a Dragon president; broke the internet AGAIN, and finally installed WiFi since those stories happened.
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Is there a book in 5e that has a lot of preset corpsec NPCs like 4e had? Planning a run for a group that has a mage thay loves to mind control his way out of problems so I need to plan ahead much more than usual.
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>>45229421
Core Rulebook, NPC section.
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>>45229239
don't forget Ares made a shitty gun
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>>45229449

This gun was not the Predator, which incidentally is the only Ares product I back without hesitation.

I judge these things on a case to case basis: if something is good, I will praise it and buy it. If something is bad, I will condemn and mock it.
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>>45229239
>but the writing was decent
The writing in Dragonfall (and later in Hong-Kong) really was great; but I have to say, I expected a little more cheese ("chummer", "ganger", "never make a deal with a dragon") which wasn't really there - I don't know if the RPG is also played tongue-in-cheek like that, or if that lingo is really just a caricature of the SR talk.
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>>45228932
>optimal
>no FA

Pick one!
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>>45229644

Yes and no?

The thing is, Shadowrun first came out in the 80's, and was therefore subject to whatever brand of madness thought that dressing like you were a colorblind skittle and making David Hasslehoff famous were good ideas.

Like, original Shadowrun had some VERY dumb fluff, like Orcs giving birth in litters and Elves living in magically grown trees and being incapable of digesting meat or some bullshit.

The derp was filtered out over later editions, and the setting ended up changing dramatically with 4e becoming more modern cyberpunk instead of 80's future-land.

The Shadowrun Returns line is largely what 1st edition shit should have been, from a modern perspective: As much of the 'retro/cool' shit as they could stuff in, without allowing the 'Jesus Christ this is dumb' aspects in.

>>45229728

I'm going to be completely honest here: I've never been in a situation where a full-auto sidearm was smart, much less optimal. All sorts of rifles, and on one memorable occasion a Rocket launcher, but never a handgun.
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>>45229754
What, you never had to drop some suppressive fire in a pinch?
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>>45229239
>There is just no reason to NOT have them AND a Predator.
Why would I want a Predator when I have my Guardian?
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I need a wizard name for my high-soak street sam troll who dresses like gandalf to draw incoming fire. Any suggestions?
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>>45230194
Harry Potter sounds like the perfect name for a hulking troll street sam desu.
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>>45230194
Don't stop at that, go full mage poser. Smoke and mirrors man. Tried projectors, concealed flamethrowers, hidden little smoke drones, flashbangs.
>>
What would be the best way for a GM who wants to run Shadowrun, but has barely dabbled with the game?
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>>45230454
That's exactly what I'm going for, just hitting a hitch since playing troll takes at least a B priority
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>>45230491
Read books erryday.
>>45230503
Are you allowed to use sum to ten?
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>>45229445
Thanks, but I was looking for a larger variation like the 4e books had like the one on Mercenaries and the like. The 5e rulebook examples are functional, but a bit barebones for my liking. Still, they'll work alright for this run.
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>>45230558
I am, so I'm using it, right now I'm BCECB.

Should I take arcana or is that literally just for spell design?
>>
Could you put normal armor on anthro drones like the i-doll ? Would it stack with their existing armor in the same way dermal armor does?
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>>45230194
>>45230454
I'm gonna have to stop working on this for now, but if anyone has suggestions as to how best be a fake mage, let me know.
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>>45230779

Make them schizophrenic. Their "mentor spirit" is just a voice in their head.
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>>45230667
Nah, go for knowledge (Sorcery).
Also go Troll A, Attributes B, Cash B>>45230591
, skills and magic E.
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>>45230194
Magnus the Eternal
Morticus the Undying.
Trevalant, Last of the True Magi
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>>45229053
It's pretty accurate to the time period, however, SRR takes place in the 2050s, and the most current editions (4e, 5e, good luck finding a group for anything else) are all set in the 2070s.
4e does have a 2050 splatbook, but generally the differences are
>The matrix broke again
>Bioware and lots of it
>Everything is wireless
>Cyberdecks are no longer skateboards, they are ipads.
>>
New GM here, trying to figure out how competent to make the NPCs. (5e)

In my head, a grunt ganger could probably not afford the cost of WR 1, but at the same time a ganger with 6 + 1d6 doesn't seem to pose much of a threat. Am I just underestimating the lethality of a dicepool of 6-9 with one initiative pass?
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>>45231304
Jazz is 75Y a pop, chummer.
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>>45231325
Alright, that definitely helps, thanks!
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>>45231374
If you don't want gangers with 8+3d6 or whatever, you can also fluff the jazz as low-quality street stuff cut with other drugs so it only gives +1d6
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>>45231304
Jazz isn't expensive, omae...
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