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Android Netrunner: Fratricide Edition
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>What is Android: Netrunner?
https://www.youtube.com/watch?v=VAslVfZ9p-Y [Open] [Embed] [Embed]

>Android Netrunner Official FFG News & Spoilers:
http://www.fantasyflightgames.com/edge_news.asp?etyn=1&ecan=197&epn=0
http://boardgamegeek.com/blogpost/24049/netrunner-spoilers

>Floor rules
https://www.fantasyflightgames.com/en/news/2015/9/24/install-new-security-measures/

>Official FAQ, Compendium on rulings, and common mistakes
http://www.fantasyflightgames.com/ffg_content/android-netrunner/support/FAQ/Android-Netrunner%20FAQ.pdf
http://ancur.wikia.com/wiki/Project_ANCUR_Wiki
https://www.reddit.com/r/Netrunner/comments/2f8qj8/netrunner_beginner_faq/
https://www.reddit.com/r/postalelf/comments/2sm1d2/welcome_to_netrunner/

>Netrunner Card List and Data Pack Details:
http://netrunnerdb.com/
>RIP onosendai.com
http://acoo.net
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-card-spoilers
http://boardgamegeek.com/geeklist/147101/android-netrunner-lcg-setlists/

>Deckbuilding Resources:
http://netrunnerdb.com/
http://netrunner.meteor.com/
http://www.cardgamedb.com/index.php/netrunner/android-netrunner-deck-builder
http://www.littlechiba.com
http://acoo.net

>Articles and Blogs:
http://www.strangeassembly.com/tag/netrunner
http://netrunner-math.blogspot.ca/
http://teamcovenant.com/blog/category/netrunner-lcg/
http://stimhack.com/
http://www.cardgamedb.com/index.php/index.html/_/android-netrunner

>Podcasts/Videocasts:
http://boardgamegeek.com/geeklist/157566/android-netrunner-podcasts-metalist
https://www.youtube.com/user/ANRBadPublicity?feature=watch

Try "Why I run", great for prospective Runners looking for a hands-on demo on how Running works (replace the spaces by dots):
www nagnazul com/whyirun/whyirun.html
>>
>>44995281
So, Jesminder Sareen. The cards that work explicitly off her ability are Maya, Account Siphon, Code Siphon and Vamp. This tells me that she can be built as a HQ pressure-intensive Runner while being able to threaten R&D by virtue of being a Shaper. Can we jam in 3 Account Siphons and 3 Same Old Things faster than you can say 'Stimhack'?
>>
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>>44995383
How do those Siphon spam anarchs do it again?
They use Deja vu and Trope instead/as well, right?

She doesn't work with pic related, right?
>>
>>44995596

Run is successful at 4.4, but unsuccessful at 6 one it's considered over, so yup, doesn't work.
>>
What are the chances of getting the starter pack 1-2 ofs in draft packs?
>>
>>44996128
Many of the 1-2 ofs are not in the draft packs.
>>
>>44996157
What a shame
>>
>>44996128
The draft cards also have a draft symbol on them, but it's very small
>>
>>44996128

Fairly low.

>>44996157
>>44996209

The important ones are though. SanSan and Anarch/Shaper console are in first series, Desparado (very rare!) is in the second.
>>
>>44995596
Regrettably, doesn't work. If you spend 12 inf importing Siphons, that really doesn't leave much to work with now that MWL restricts Clone Chips and Lady.
>>
>>44995383
>>44996777

Why not 2 AS + 1 planned assault alongside the Vamp(s)? Saves 2 Inf at least.
>>
>>44996802
What to use for breakers though? Gordian is good of course, but what for fracters? And what about killers?
>>
>>44997186
Corroder + Garrote?
>>
>>44997554

I've run that in Tenma. Pretty cool actually.
>>
>>44997554
It's mostly the influence I'm concerned about. I'd even consider some kind of Femme London Library thing, since you save on the click of clearing one tag from Siphon. So you go click one Femme, click two Siphon, click three clear tag, click four bounce Femme
>>
>>44997186
>>44997554

Corroder aside, if there is MO support, Femme is probably the best option if influence is tight.
>>
>>44993594
>Also good =/= fun

lol, MTG players
>>
>>44998878
Something can be good but not fun, and fun things aren't necessarily good.
>>
>>45000078
That way lie semantic arguments about what 'good' even means, if it even has one meaning and isn't context-based.
>>
>>45000190
There is "good" art that is appreciated even though it is not fun.

And there are things that we know are dumb but we have fun doing anyways.
>>
>>45000230
See, now we're just getting into context dependency. Art can be good without being fun because being fun isn't the point of art. Saturn Devouring His Son isn't a fun painting, but it's good because it adeptly evokes the intended viewer response.

While the act of game design is more art than science, and while the end product, a game, can certainly be appreciated on an aesthetic level, the primary purpose of a game is to provide a user-experience based on interaction with the game rules and the other players. This experience is meant to be enjoyable, and qualifies as fun. A good game is one that adeptly provides this experience.

And adeptly is the important part; a badly realized game can still ineptly provide fun, the same way people can enjoy playing, for example, 3.5. The experience of playing with friends can still be fun, and by the metrics of enjoying a game, therefore a good experience, but the game itself is not good because the interactions with the rules are flawed for whatever reason, and do not work as intended.
>>
Installing Cameleon on London Library, I do get it back in my grip at the end of the turn?
>>
>>45002417

Yes, you choose the order of "at the end of the turn"
>>
>>45002511

Thanks.
>>
I know this is a basic as fuck question, but can corps trash their own servers?
>>
>>45003299

Generally nope, unless you use Self-destruct or pop a naked Jackson/self-trashing asset.
>>
>>45003332
Thanks, I didn't think so but then suddenly I wasn't sure
>>
>>45003299
You can trash anything in a server when installing something in it. For instance, trashing an ambush to install an agenda in your scoring server.
Likewise, You can also trash any number of ICE protecting the server when installing a new piece of ICE.
You can't just say "fuck it, all gone" except for specific cases that anon mentioned.
>>
Am I right in thinking that we've seen all but the Shaper 6-ofs?

The Hardware in particular I'm interested in, given Haley and replicator
>>
>>45005767

But what are you giving up to fit all hypothetical 6 shaper hardware in?
>>
>>45006671

We'd have to know what they do to answer that.
>>
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>>45005767
Let's fill all the possible design space.
Anarchs got Prevent Damage and Trash the top of R&D effects
Criminals got Reordering their stack, look the top card of R&D, and Draw 1 card, gain X credits.

If we still had spoilers from snow-jax and spoiler-ken this could be a good opportunity to turn it into a game.

We know for sure that the only unspoiled shaper cards left are #24, #45, and #81, according to Four is Flatline. We also know that Sadyojata is the only Deva program spoiled.
I'm just guessing here, but we might see others Deva programs in the other factions, instead of Shaper.
>>
>>45006956
Imagine if they had an AI breaker that took tags in order to break all subs on one ice. Something like base 4 str, no way to increase, but take one/two tags to break all subs on this ice. Or bypass, if it's a Crim card.
>>
>>45006956
And btw, these are the 5 devas:

Sadyojāta - Creation. West. Earth. Pṛthvī.
Vāmadeva - Preservation. North. Water. Jala.
Aghora -Dissolution/Rejuvenation. South. Fire. Agni
Tatpuruṣa - Concealing Grace. East. Vāyu. Air.
Īśāna - Revealing Grace. North-east. Ether (Ākāśa).
>>
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>>45007009
Well, we got an AI breaker this cycle, I hope there's not another one coming.
I find that Brahman will be really strong with token based programs, like Lady and D4v1d.
>>
>>45007092

Not to mention Oracle May.
>>
>>45007148
Also Eureka!
>>
>>45006956

Given how Anarch's and Vrim's tend to blur the factions color pie:

Trash effect with a discount by number of the consumer-grade cards installed?

Heap recursion effect for a program whose value is inferior to the number of the consumer-grade cards installed? (would fit Exile so well both fluff and effect it would be a crime if we didn't have a variation on that front)

HQ run with one card exposed for each copy of the card shown from grip after access?
>>
I'm curious as I have been out of the game for a while, but what is the general consensus of erratas as nerfs?

Do people like them?
>>
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>>45007640
>>
>>45007640

As opposed to what, erratas as power creep?
>>
>>45007649
No it's not bait I swear, I'm genuinely curious.

I was just reading about how they nerfed that card.
>>
>>45007674
As opposed to erratas as clarification and simplification.
>>
>>45007696
IMO they need to end the game right now and start over. Likely doing the same each few years. New Core Set and all each 3ish years sounds best to me.
>>
>>45007696

And when do those not result in a nerf of sort?

The upcoming Panchatantra errata is going to be a "clarification"; it's also going to be a nerf.
>>
>>45007681
What card? Wireless Net Pavillion should have always been unique. It doesn't make much sense to be able to have multiples of a single location.
>>
>>45007763
This is insanely dumb. they are nerfing it since they hardly do any external playtesting andmore and the iwnpgiwnirgn[tpbmaq[perh[be,ltgb.
EAtHQAeth/baethrg/er
ghaet
bhrtwray,u.
>>
>>45007874
W-want me to call an ambulance anon? Do you need eljgnaljksdnajlsdkhaxcklanwdljkanslcjnasjnj
genslknJNAKSNAKJ
fleakNLALA
alskNANJCCC
ijjj
>>
>>45007874
>they hardly do any external playtesting andmore

Are you retarded? WNP was unique during playtesting.

Right before the Universe of Tomorrow went off to print, some dumbass removed it. The change was literally right before printing.
>>
>>45007932
This is a myth they have been using to cover their asses for being retarded. A few playtesters showed that it was never unique in the playtest files.
>>
I think I might be the first real Pro Netrunner player. I just quit my job since I found I can live off what my Blog, Stream, and Youtube bring in. I only post Netrunenr content so I am 100% a Professional Netrunner player.
>>
>>45009292

From a purely professional standpoint, clear sign of a yet immature professional scene when you can't really differentiate from "professional" players and other side employs like specialized journalism.

Which I don't mind, I think turning pro is probably one of the worst things that can happen to a game.

Anyway, good for you if true. Enjoy it for all its worth.
>>
Between The Price of Freedom and that seedy-dependent event that allows the runner to make the corp play a two-clicks turn, doesn't it feel like FFG is hosing NA strategies a bit?
>>
What do you guys think of the napd most wanted list?

How will it shake things up in your opinion?
>>
>>45009717
Lukas HATES non-FA Corp designs. He thinks Corps need to be 100% combo to be interesting. You can tell that from his design style and interviews.

The game will be much better under Damon "I wish I was dancing" Stone.
>>
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>>45010002
>>
>>45010002
>He thinks Corps need to be 100% combo to be interesting.

If he thought that, Weyland would be good
>>
>>45009760

Effect on the game, too early to say. Tentatively hopeful myself, but I have a feeling this will change very little in the end for competitive players. Granted, very little is probably what they want/can tolerate.

Effect on the community: started a bit earlier the fracturing we were expecting post D&D between those that will still upgrade card pool and those that won't.

A lot - if not most - of the casual players don't want to bother with the list, and we decided not to enforce it at the club level. The competitive players are in full test mode, a lot of them don't want to play against non-complying decks to maintain quality of gathered data, and so we have a small splitting of the community right now. Might be temporary, but then card pool matters are going to set in.

I don't play online, but anecdotally I hear people are faced with a similar experience there.

>>45010134

That's only as true as he's a good designer.
Not that I believe the statement as given. If he loved straight combos so much we'd be seeing more of them I think.
>>
>>45010486
>Not that I believe the statement as given. If he loved straight combos so much we'd be seeing more of them I think.

Weyland did have a combo, tag & bag

The problem is that Lukas never gave anything to Weyland in-faction to achieve that, minus the completely useless Posted Bounty.
>>
>>45010552

I didn't say there was no combo, I said I would have expected to see more of them.

>minus the completely useless Posted Bounty.

Posted Bounty is pretty good in the right build. Wins you games on way or the other.
>>
>>45010757

You have to IA it for one Scorched Earth and IAA it for two Scorched Earths on the turn you set it down.

That's a giant scoring window
>>
>>45010808

And against an opponent without the means to survive the tag/scorchs, you basically force the runner's hand into every IAA server. Ambush galore.

With Faust being what it is right now, and the lack of plascretes and expose, I've never had as many kills. Whether Junebugs or Scorch.
>>
Just took my Store Championship undefeated on Corp side.


Harmony Medtech: Biomedical Pioneer

Agenda (5)
2x The Future Perfect
3x Vanity Project •••

Asset (14)
3x Jackson Howard •••
2x Plan B
2x Project Junebug
2x Ronin
3x Snare!
2x Toshiyuki Sakai

Operation (12)
3x An Offer You Can't Refuse
3x Back Channels •••
3x Hedge Fund
3x Mushin No Shin

Barrier (3)
3x Quicksand

Code Gate (4)
2x Lotus Field
2x Yagura

Sentry (5)
1x Flare •••
2x Komainu
2x Swordsman

No flatlines but a ton of turn 4~ wins.
>>
>>45010955

I'll try that out my next match. I already have an Argus with 3x Snare, 3x Jackson, and 3x Cortex Lock for influence. I'll just swap around my agenda suite and see what it does
>>
>>45011063

I wouldn't play it myself, but I like the look of this (surprised by no Punitives - I guess the potential of the threat is enough?).

What's the plan with An Offer You Can't Refuse though?
Seems like I'm missing something here.
>>
>>45011163
AOYCR into Komainu or Flare that they are not ready to deal with, pop Ronin for the kill.
>>
>>45011146

It's amusing because, people had grown so unaccustomed to Posted Bounty I literally won games turn 3-4 with a single scorch.

And once they got reacquainted with it, then the real fun began.

Granted, if people grow wary, the silver bullets will rain down again. But it's been a fun ride.

Hell, I've had a PB naked on the table for several turns with Casting Call and Dedicated Response Teams. Watching the low econ runners sweat is really fun.

>>45011205

Ok, so solely for the Ronins.

Ballsy deck. Toshiyuki AND plan B makes me smile. The kind of decks I'd love to play against and just wouldn't have built the same way even going for the same basic strat. And that's part of the fun, isn't it ?

Congrats by the way.
>>
>>45011359
>Hell, I've had a PB naked on the table for several turns with Casting Call and Dedicated Response Teams. Watching the low econ runners sweat is really fun.

Does Casting Call trigger before DRT? I've never tried that before
>>
>>45011398

Casting Call triggers on access (meaning it can trigger more than once for the same agenda - say if protected by an Old Hollywood Grid), DRT once the run is over. So yes, it triggers before.
>>
>>45011359
Toshiyuki is the KEY card of the deck and likely what make Jinteki ambush work in the current card pool. It is in my top 10 cards in the game.

Since they always access after Toshiyuki triggers I can plan my attack around the current board state. If they are low on credits and clicks I toss out Ronin to it is primed and ready to go. If they will dine to Junebug I toss out that and kill them. I love sitting with my hand primed for attack and a 4-6 advanced Toshiyuki on the field. If they don't go in for him I pop Back Channels and have a huge load of money to play with.
>>
>>45011063
How do you find Flare?
>>
>>45011834

Not that Anon, but I'd wager: by drawing it.
>>
>>45011834
Mostly I just had 3 free Inf and found it a good surprise card when you have the extra cash (and this deck runs rich).
>>
>>45011941
Fair enough, I've only used it once or twice, and it's certainly a fun one
>>
Is FFG really going to stop providing playsets of cards in the datapacks?
>>
>>45012419
No, that'd be retarded. Where did you hear that?
>>
>>45012432
Talking to one of my buddies about ANR/GoT and he mentioned it. I did some searching and couldn't find anything on it so wanted to make sure.
>>
>>45013004
Sounds like your firstpasedfgnwerpignerq'kefnv'dfniqepirgn
>>
Apex's icebreaker is totally not worth the 4 MU it takes to slot the motherfucker.
I cobbled together a deck last night and had more luck with the Influenced Anarch icebreakers than Endless Hunger.
Or am I just missing something?
Granted I ended up winning at the very end of my Stack because I burnt up all my face downs to eat the ice protecting home boys HQ, still wasn't worth it
>>
>>45013245
You're supposed to put Hunger on dinosaurus or leprechaun.
>>
>>45013290
Ah. Well I ran Heat beat and generally resented it taking up my Consol slot
>>
>>45013290
>dinosaurus

10 STR? We need to think BIGGER!
>>
>>45013245
If it was not for her restriction on resources he'd be amazing. Think of having Stimdealers that just make you trash a installed card each 3 turns.

If you can figure out a way to leverage his more or less immunity to damage you might be able to make a workable deck.
>>
>>45013338
Stim Dealer says cannot be prevented, though.
>>
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>>45013321
>We need to think BIGGER!

Ice Wall+10

yw
>>
>>45013402
Oh well fuck that then. Apex is worthless. Why did they waste half a fucking deluxe box for 1 playable card (Sunny's Console)!?
>>
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>>45013416
MFW I play 2 Dedication Ceremonys and a Commercialization on a Ice Wall.
>>
>>44997186
Eater

You don't have to access cards just have a successful run.
>>
>>45013492

you can't tap-dance on an ice floor though; you'd break your neck
>>
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>>45013463

Wasteland is a good card, lad
>>
>>45013587
yeah, I dig cache/aesops/wasteland too.
>>
>>45013587
No good Runner deck will ever run it tho. Like all three ID's need at least 5+ more cards of support to make them playable.

Lukas really fucking lost this nut later in his work. The dude just started printing random shit and was all like "LET THE PLAYERS SORT IT OUT!" and shitz man.
>>
>>45013463

It's fucking great to play. A breath of fresh air really. A mix of Anarch destructiveness and Criminal dancing around the targets and sniping.

It might not be "zomigodfuckyouiwin" ID, but it's like say, Nasir where even if it never reach tier1 (to speak like the barbarians) it's playable - you can win decently well - and its plays like nothing else, so it breaks the monotony.
>>
>>45013463
Multithreader is pretty great.
Sunny's breakers (especially the damn sentry one) are also very good
>>
>>45013730
If an ID is under 55% win rate it is trash and was a waste to design.
If a card has no place in a deck with a 55%+ win rate it is trash and was a waste to design.

Netrunner has the same problem MTG has. There are many cards that are just better then the rest and putting more of those cards in your deck just make you win more.
>>
>>45013174
Did you have a stroke?
>>
>>45013889
When I start posting and realize my post it retarded I just slide my hands across the keyboard and hit enter (I have 4chan gold)
>>
>>45013836
Yeah, you're retarded.
>>
>>45013976

Satire.
>>
>>45013920
Please stop. It contributes nothing to the discussion.
>>
>can't stop building decks with Port Anson Grid and Howler

Vikram added to the agony.
>>
>>45014147

Port Anson is one of those cards I keep going back to. Just love the idea of putting the runner in a situation where he *has* to jack out.

One problem is, as we've discussed previously, there's a clear lack of ICE fear right now, and if not ICE what do we have to force the jack out ?
>>
>>45014210
They just keep printing AI's that just brush over the ICE issue or one shot breakers that are way too powerful.

I am working on a blog post called "The Myth of Early Game" about this subject.
>>
https://www.fantasyflightgames.com/en/news/2016/1/25/hardwired/

Oh look that draft pack from 5 months ago just released.
>>
>>45014264

Yeah, I do think the AI prevalence became an issue. And the silver bullets just aren't a satisfying solution (though had they made Underway Grid "ICE in this server cannot be broken by AI", that thing would probably be played a LOT more).
>>
>>45014299
God damn, FFG is really slow as hell.

>>45014455
I'm still hoping a Turing Police card gets released.
>>
>>45014455

I've been seeing success with Underway Grid due to Kate/Sunny/Hayley Nexus out of Weyland.

Still doesn't guarantee a win though because Weyland has no good internal FA. I have to waste influence on Trick of Light, which sucks.
>>
>>45014503
>Turing Police card
?

>>45014525
>Underway Grid due to Kate/Sunny/Hayley Nexus
Fuck, how did I not think of that
>>
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>>45014572
>Fuck, how did I not think of that

Weyland trap is my favorite archetype, but it means I have shitty ice due to Mushin/Junebug/etc.

Praise be to Yevon that Underway Grid is Neutral
>>
>>45014621
Trap Weyland is great, with Back Channels and Junebug/Ghost Branch you're in a great win-win situation
>>
>>45014572
Turing Police, you know, an agency that monitors/regulates AI? True AI (if it exists in the setting) are serialised and recorded in the Turing Registry. Any violations and they'll storm down with killswitches. Basically, they're the Stasi for AI.

So, a card that prohibits AI usage unless they pay more? Or just flat out prevents AI usage.
>>
Ok, so having seen the Black File coming up and wanted to build the shit out of a deck using Apex with it, I'm curious: Just how many ways are there to get the card out of the heap and back into play?
>>
>>45015032

None I can think off that won't cost you the game anyway.
>>
>>45015032
>Black File
It removes it's self from the game at 3 tokens. You'd need to first have a way to trash it from play (being apex that is not that hard).
As far as I know for returning it you have Daja Vu and Lev Lab.
>>
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>>45014735

You're an anon after mine own heart
>>
>>45015119
Yea, that's why Apex is for. He trivially removes it from the board, it's just getting it back up there that's the issue.

I figure the deck tempo is to build towards having it in the late game, letting the corp build an advantage in return for setting up. Then drop it and put a lot of pressure on them while they can't kill you.

>>45015115
List them anyways, it's not exactly a top tier deck strat anyways, and some extra ideas for how to make it work could end up with a technique that's passable.
>>
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>>45014804
>the Turing Registry
oh, Neuromancer-style.

A card with that sort of effect would be cool, but themed around that sort of agency wouldn't make that much sense, what with HB and the amount of semi-free AI about (even outside of breakers, with things like The Helpful AI.

Personally I think a grey/black op that trashes an AI would be cool, themed around hunter-killer AI that's basically nasty ICE like Ichi, Swordsman or Assassin, but freed from the tether of a server to go out and actively seek AI to trash
>>
>>45015255

Let's sum things up:
- The sole point of playing the card is preventing the corp from winning when it's past match point.
- You can only have one copy of it in you deck.
- As soon as it hits your heap in case of self-trash , you've lost.

Only thing I can think off right now is praying the corp is at 7 points exactly, play a Political Graffiti (or two or three if you'(re really unlucky), play Populist rally to prevent purge, self trash and then recur The Black File and install it again.

A very lucky Turntable swap might do the trick more advantageously.
>>
You guys are going to love this upcoming cards then.

Regulations Committee
Weyland - 4 Inf
Asset - Government
Cost: 2
As an additional cost to rez Regulations Committee forfeit an agenda.
Abilities on AI Programs can't be used.
>>
>>45015503
Lolololol. You wish.
>>
>>45015880
I think the worst thing is that it's not even that good - 2 + an Agenda to block AI isn't really worth it, even with Faust as big as it is
>>
>>44995383

I keep looking back t her, I want like her, but all I can think is "well, she's a crim in green then?"...
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>>45016355
She's decent, no doubt, but is she good enough? Are her tricks of high enough value? I suspect her cards just haven't been printed yet.

But yes. Clearly a not!Crim.
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>>45015963
Silver bullets are really poor design if they don't have a general purpose attached to them.
>>
>Double Speak
>Jinteki - Ice - Code Gate AP

If there is no installed Decoder, Double speak has +4 strength

>Do 2 net damage
>Choose two cards in the runner heap, the runner removes one from the game

Str 1
Cost 3
Inf 1
>>
Does anyone with some more experience playing Geist have some suggestions for better econ cards to use in a low liquidity deck? ive been working on a B&E Geist list for a GNK next weekend and in testing ive noticed that sometimes bank job is quite awkward to try and actually use, especially against decks that dont leave un-iced remotes because of the limited accesses you can get with the B&E suite so sometimes it's not worth it. also the deck is fairly low liquidity so im considering switching some sure gambles with easy marks, because there have been a few times where ive had to click up to 5 to sure gamble and jump start my econ again.

ive played around a bit with underworld contacts and im not convinced the consistent credits are worth the sacrifice in speed. ive also thought about adding back in fall guys just to use sometimes purely as a tempo card, but again not really convinced it's worth a card slot.

another thought ive had is maybe swapping security testing for tri maf contacts, again because of the nature of the b&e suite, if there arent any unprotected servers sec testing quickly becomes a dead card, and because the deck stays at a high hand size and avoids tags like the plague, i dont think the downside of tri maf will ever matter so it might be a more consistent choice than sec testing.

any advice is appreciated
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>>45018146

Technical writers might work if you install/use stuff all the time I guess?
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>>45017830

In the gear checks category, ICE that has an effect if you get past it without the proper gear check. I'd go Weyland because of the needed ETR aspect of the suite, but that's just me.
Hurst both bypass and AI. Would need some balancing, but I think it could be fair.

X1
Barrier X-type

-> ETR

If the runner passes X1 without a fracter installed, you may gain 3 credits.

X2
Code Gate X-type

->ETR

If the runner passes X2 without a decoder installed, the runner must pay three if able.

X3
Sentry Xtype

-> ETR

If runner passes X3 without a killer installed, the runner must trash one of his or her installed cards.
>>
>>45018146
Fall Guy, Wasteland, Technical Writer.
Technical Writer is a godsend with the B&E Suite.

In my current Geist deck, only three cards cost more than 2 credits to install.

Deck is as follows.


Armand "Geist" Walker: Tech Lord

Event (6)
2x Inside Job
2x Legwork
2x Levy AR Lab Access ••••• •

Hardware (6)
3x Forger
3x Security Chip •••

Resource (19)
3x Access to Globalsec
3x Fall Guy
2x Muertos Gang Member
2x Same Old Thing
3x Technical Writer
3x Underworld Contact
3x Wasteland ••••• •

Icebreaker (12)
1x Alias
1x Breach
3x Crowbar
1x Passport
3x Shiv
3x Spike

Program (2)
2x Crescentus
>>
>>45018146
Tri-Maf could be a good idea, though it won't really get you up in credits quickly. I assume you already have fall guys cause its Geist, but other than that you could consider Armitage, Tech Writer, and Exclusive Party when it comes out. Tech Writer is build dependent, though B&E sounds like it should work. Much beyond that, I'd have to see your deck. Working on low liquidities is very build dependent. The only other thing that does that in criminal I can think of is Public Terminal, which is really just for poorish Tenma builds.

If you take out one of security testing and bank job, make it security testing for sure. The above options don't really burst well.
>>
>>45018146

I've played a mix of TriMaf and Underworld Contacts myself.

Worked decently well. It's not really a deck where you're hard pressed for cash most of the times.
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>>45018352

Oh yeah, totally forgot Fall guy. Really neat mix of on demand econ/draw option in Geist.
>>
>>45018316
>>45018352
Technical writer is definitely something I need to try, with the amount of B&E programs that are installed I think it could stack a ton of credits, i already run autoscripter and over the course of a game it usually gives me over a dozen free clicks at least, then i levy and play all the B&E again so technical writers could be really sweet for some additional return on investment just for installing cloud breakers

>>45018352
i will have to give a more resource heavy list a try, it seems like your deck would have a very very stable economy

additionally, wasteland seems really interesting and ill definitely have to give that a try. how have you found security chip though? i have been in very few situations where the cloud breakers arent strong enough so i wasnt sure it would be necessary

im interested to hear your reasoning behind not running siphon as well. personally I have found that one of the biggest strengths of B&E Geist is that you can threaten very early siphons even when you have almost no money because of how cheap the cloud breakers are and how quickly you get a lot of them installed.

>>45018420
>>45018444
yeah im thinking tri-maf will be nice, definitely going to add it in and try it. it hasnt been an issue of getting up in credits quickly, when i do have windows to land siphons or bank jobs the deck can burst econ decently well but theres no sustaining it at all outside of sec testing, but i think tri maf could do it's job a bit better.
>>
>>45019053
If you're going to be siphoning and want to keep tri-maf, be sure to take crash space as your meat damage solution. Its one cheaper than plascrete, lets you clear tags for cheap and is just as good for protecting you from scorch in Geist. And while it can't weather a midseasons as well, you can frustrate NBN with free clearing for a long time.
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>>45017440
See Sealed Vault, Smith and Wesson, Plascrete...
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>>45019198
Yep, I already run crash space, it's a very underrated card
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>>45019053
Security Chip serves three purposes. One, it's a 0 cost piece of hardware, which means credits onto Technical Writer. Two, it's a card with a trash ability, which means it triggers Wasteland and gives me a card draw. And finally, three, it's a quick boost to either all my cloud breakers(meaning I don't have to install as many to be able to get past bigger ice) or one of my central breakers, which saves me money that I might need.

As for not running Siphon, it's mainly personal preference. I don't really like having spend clicks to clear the tags after making a siphon run, but with the amount of resources I run, I can't afford to keep them. I feel like it just slows me down too much.
>>
>>45019198
>>45019288
Not only crash space but forger as well actually, using them together its a lot harder to be flatlined
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>>45019348
fair enough, with technical writer and wasteland as support i can definitely see security chip being a lot more valuable, i just havent tried either of those cards in my deck so security chip seemed a bit lackluster without that support. after a bit i changed the security chip slot to street peddler, in my list i found it served a similar purpose at 1 inf but was better at helping to accelerate the deck. installing additional cloud breakers that you need off of peddler for free has been very helpful. but i will have to try adding technical writer and wasteland, very solid cards to go with B&E for more constant credits.
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>>45011063
why 43 cards tho
>>
>>45022373
You are bad at counting
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>>45014455
You know what I want? I want a set of three ice:
1) A barrier with the text "Subroutines on this piece of ice cannot be broken except by using fracters"
2) A code gate with the text "Subroutines on this piece of ice cannot be broken except by using decoders"
3) A sentry with the text "Subroutines on this piece of ice cannot be broken except by killers"

For good measure, I think they should also have Architect's text - "cannot be trashed while installed". Because simple ice trashing is dumb and run amok should not be a card.
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>>45023896
You know what I want?

I want an untyped ICE that says "AI programs can't be used to break subs on this ICE

With an "End the Run Unless the Runner plays 6 Clicks."

Should cost 0 to rez. Strength should be 15, but with a special rule that says "For any other purpose except when bringing a breaker's strength to be equal to this ICE, this ICE's strength is considered 4"

You should be allowed to run 8 copies of it as well.
>>
>>45023896
First three ideas are good. The last one ruins it.
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>>45023896
You're so mad about d4v1d and Faust, like, SO MAD. It's hilarious.
I don't like this solution because it also hoses Chameleon, and several Shaper tactics like Tinkering, Paintbrush, and Kit. Which are already pretty beat down.
>>
People are ignoring the bigger problem that has made AI's so powerful. The fact that David has made big ICE disappear from the meta.

AI's are amazing in a meta with a bunch of tiny cheap to break ICE but are awful for big ICE. The problem is people are so tired of David breaking their huge investment for free that almost no one runs big ICE anymore. Making it a paradise for AIs and Parasites.

Figure out how to beat the David and the AI problem deal with it's self.
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>>45027483

D4V1D by itself isn't an unmanageable issue. You can bait runs and empty it.

D4V1D + (mid-run) cheap and omnipresent recursion + (mid-run) tutor and install is another issue.

I don't know who mentioned the issue of the meta moving to ICE seen as nothing but a gear check solution, but that's exactly part of it. Expecting ICE not to fire. Expecting ICE not to tax. Playing them like they don't, then complaining that they don't.
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>>45027483
But anon, people never played big ICE anyway, Hadrian Wall and Curtain Wall were all flukes floating around in the marginal space Weyland decks. Their presence was enhanced by Blue Sun being able to recover from the cash dump. But before D4v1d the meta was so heavily FA and Siphon that Glacier was too slow and big ICE impossible to rez. Not to mention, why even bother with any Heimdall in HB when FA was a so much better way to spend the money.
Don't try to pin this on D4v1d, because D4v1d fixed the anarch problem of not being able to break big ICE without copious amounts of datasucker tokens.
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>>45027941
I am talking more things like Tollbooth, Janus, Archer, Ichi, etc.
Things right around that 5 str spot that are fairly taxing for the runner to deal with. David just removed them from the meta.

It also counters anti-AI cards like Wraparound.
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>>45028006

Tollbooth is still played, if only for the 3 cred tax.It had a tougher time in the beginning of the game when Femme was widely used to counter it and survived that.

Big ICE is always - unless new cards change the game drastically I guess - going to be a fringe part of your deck. No corp can survive on a diet of big ICE only.

If I check the Worlds 2015 decks list, I see Susanoo, I see Ichii 2.0, Heimdall 2.0, a whole lot of Assassins, Tollbooths... They're being played, and I would say in proportions that do not really shock me.
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>>45028006
>I am talking more things like Tollbooth, Janus, Archer, Ichi, etc.
Me too, that's why I mention the datasucker problem.
Anarchs needed either a whole suite of new breakers able to deal with all the different ICE, or a single program that helped the fixed breaker core suite.
They opted for a spendable program with a rather limited usage and huge influence costs. I'm ok with that. That leaves us more options for interesting design space to explore in the anarch color pie.

As a side note, I think if D4v1d wasn't a thing, the cutlery/Eater combination would have a bigger impact in the game.
>>
If anything, I would expect D4V1D to make big ICE played *more* , not less. That way you can empty it faster (anyone that has played a lot with Space ICE will understand).

But with ICE being used as gear-check only and ambushes (or other ways to bait runs) being seen as "sub-optimal", that's not going to happen.
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>>45028221
I'd not mind if the cutlery or immolation was the main way to trash ICE really. Then at least some work has to be put into it. Datasucker and Parasite are shit design IMO.

The Core set plus Creation & Control are what are making the biggest issues for the card pool IMO and both of those will be legal forever. That is why I think without a ban list (MWL helps but is too soft handed IMO) the game will never change.
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>>45026900
That was my first post in this thread, so you don't really have any grounds for that first statement. But yes, I don't like D4V1D except as a solution to oversighted curtain walls in blue sun, and I don't like AI breakers in general.

Good point about Chameleon and the other shaper tricks, though. Not sure how to handle that...
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>>45028283
>C&C
>Clone Chip
>Self-modifying Code
>Atman
>Same Old Thing
etc
So many central cards to Runner playstyle that if they did rotate out they'd need to more or less be reprinted.

I get C&C is an issue since it was poorly designed on a balance level but I don't think we can just rotate it without pulling a GOT and making a 2.0 release.
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>>45028318

All the cards you mention are problem cards one way or another though. And since they don't want to mend, silver bullets has been the only answer, when there's been one.
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>>45028338
Well you see we just need assets that prevent cards from leaving the heap! That will be played a bunch I am sure.

Oh also something that prevents cards from being installed during a run. Maybe something to block AIs too.

I mean really since Corps have so much deck space to play with running a bunch of silver bullets to cover the design flaws of the game is not really a problem at all.
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>>45028283
>Datasucker and Parasite are shit design IMO.
You mean for a meta definitely set on using gearchecks over big ICE. Yeah, it sucks that all your ICE can be destroyed with a few tokens.

Datasuckers fueling parasites to trash ICE is really clever because datasucker needs successful runs on central servers to produce these. Which means the runner need to pass ICE that otherwise he can't break if the Corp is using big ICE.

Which means that he needed Wyrm back in the core set to ensure he were able to get in at least once, but nobody played it because "it's expensive".
Then they made D4v1d. Which fixes practically the same problem, but it's cheap.

>>45028289
Sorry, I made the assumption based on the post itself, it's like screaming "FUCK DAVID, FUCK KIT, FUCK QUETZAL, FUCK AI, WHY CAN'T YOU TUTOR YOUR NORMAL BREAKERS". It was hilarious. No ill intentions.
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>>45028289
Oh, and btw, I totally agree on Run Amok. It's way too OP to just run, bounce, and trash a piece of ICE. It's not even Double, limited in deck, or any additional costs.
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>>45028423
>Design flaws
What design flaws? The game looks good to be
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>>45028556
I agree with the guy on account of Jackson.
The game needs a different rule for mulligan, something like
>You're allowed a single secret mulligan. Meaning that you can mulligan without showing your hand.
>If you get at least 2 agendas in your initial hand you're able to mulligan by showing those 2 agendas to the Runner.

Being fucked over later on by agenda flood is fine, but a first turn agenda flood is just way too painful.
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>>45028556
ANR is filled with design flaws. It also does not have the timed fix that normal CCGs have with cards rotating out.

Silver Bullet design poisons the game at it's core. The way Corp cards are designed leaves them with very limited space to work with. Runner cards are overall more powerful then their Corp counter parts leaving Corps constantly scrambling to find an edge.

Any time a Corp interacts with a Runner they are mostly likely going to lose out on the exchange. ICE cost more to rez then they do to break, assets are cheap and easy to remove, Agendas are too hard to score and effect the game too little when scored.

Early game is not even a thing anymore since Runners can run wild turn 2 in any good deck and Corps have almost no replies to it.

The only two "good" Corp archetypes focus on scoring Agendas out of hand to avoid the badly designed remote scoring idea or instantly killing the runner with burst damage. Both focusing on just letting the runner run wild mostly and hoping they don't get too lucky. Why do 3-1 Agendas (that limit deck space even more) so much stronger then 5-3 agendas that are much harder to score?

Agendas need to feel powerful and game changing after they are scored. You put so much work into scoring a 5-3 and it does not feel like you are really rewarded for it. Corp playing constantly feels like you are just being hammered by an all powerful runner that is one moment of luck away from winning the game at all times. Even store remote play decks focus entirely on things like Caprice that turn runs into a dice roll.

I love Netrunner but it does have some major issues that need to be sorted out.
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>>45028687
>ICE cost more to rez than they do to break

Which is (was?) very fair under the double assumption that they would fire once ina while and that they need to be broken each time the runner goes through. So in the long run the ICE does cost the runner more than the corp.

That is, before ICE trashing and de-rezzing became so prevalent as to make the ICE taxation idea unpalatable.
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>>45028687
>Why do 3-1 Agendas (that limit deck space even more) so much stronger then 5-3 agendas that are much harder to score?

You've answered your own question: because they limit deck space even more. They're the worst investment to score/agenda point ratio, they limit deck space, they need to be the most powerful to feel like being included.
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>>45028766
I have not seen anything more then a ETR fire in my last 20ish games.
Anything stronger is broken or trashed the moment the runner can interact with it.

That is even I even get to rez ICE with things like DDOS and Blackmail.
If I see another DDOS into Account Siphon turn 1 I am going to sell my cards.
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>>45028687
>The only two "good" Corp archetypes focus on scoring Agendas out of hand to avoid the badly designed remote scoring idea or instantly killing the runner with burst damage.

Again, checking the worlds 2015 deck-lists, way too many glacier decks at the top for me to agree. Seems to me like you're still operating under assumptions that were true but haven't been in a while.
Unless the MWL has changed things that much and I haven't noticed yet.
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>>45028766
About that assumption that subs would fire more than once - how did they get to that, I wonder?
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>>45028913

Did I mention "more than once"?

I said would fire. Which rarely happens nowadays - I tend to think so rarely as to make it seem worthless; unless, say an Architect which can make you win the game right there, which might be just as bad coming from the other side.

Oh, ok, I think I get it "once in a while" referred to the ICE taken as a whole not individual pieces of ICE. Was that the source of the misunderstanding?
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>>45028913
I can at least see the designers getting to that point - you make cool ice/subs, you want them to work.

But after playtesting, there's less of an excuse.
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>>45028904
All the glacier decks from 2015 focused FA as a back up and stuff like Caprice for scoring. Also they resulted as a counter balance to the Val decks that designed around the idea of not running and just milling for the win. Allowing them the chance to score in remotes when facing runner decks that did not have the normal run ability.

You can't look at one side of the meta and say something is good. You have to see WHY something won in place of just the fact that it won.

Runners feel like some kind of Green Ramp plus Blue Control hybrid monster that just controls the tempo of the game while Corps seem to just be a kind of Red White mix that is just trying to get blockers our while it looks for it's kill spells.
Runners get board control faster and stronger then Corps can ever hope for, the only time they lose board control is when they make a mistake or they get RNG screwed
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>>45029041
>You can't look at one side of the meta and say something is good. You have to see WHY something won in place of just the fact that it won.

The why of it doesn't matter though - of course in a competition the decks on display are going to be dependent on the ones the think they'll face. Holds even more true given the asymmetric set up here. Hell, whether it won or lost hardly matters. It's the representation that does.

>Val decks that designed around the idea of not running and just milling for the win.

People playing those decks still needed to run. The decks were designed to be the least interactive a DLR deck can get, but DLR still remains one of the most interactive card of the game, and they couldn't go past that.
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>>45029041
I'm of the opinion that Tags should either allow the Corp to do something on the Runners turn, or that Tags should be much harder to remove.

Runners should not have cards that Tag them when they can easily remove the Tags without any drawback.
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>>45029132
Only it is really not when all you need to do is Blackmail or DDOS into a server and install DLR with your Wireless Net + Fall Guy protection combos.

The reason those decks won games at all was their base protection from bypassing ICE with things like Caprice and Ash as protection upgrades. Even then most of them had okish win rates at most and got carried by their Runner decks.

I played at Worlds, it was a entirely Runner focused event with very few Corp wins over all.
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>>45029173

They need to run to ensure the corp remains poor enough not to score win before they are set up. Or even, rich enough to blow the set up in spite of all.

They needed to run for the set up itself, if only once on Archives.

Hell, look at Dan's final win: mostly a matter of early RNG pick up of that 3 pointer, the DLR was instrumental, but not the main cause of the victory.

And frankly, please, don't make me defend those decks they're ugly the way only competitive people can turn a deck ugly.
>>
>>45029172
I think tags should be easier to give out - it's ever-easier to avoid tags and remove tags, but giving them remains pretty difficult, especially outside NBN, making resources much stronger than they might otherwise be.

Of course that has the risk of tag-n-bag being too strong, or completely worthless if too many cards are introduced specifically to prevent it becoming so, but I think things like hand size and IHW/Sports Hopper show that you can make TnB weaker without killing it
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>>45029248
That's why out of activation interaction would be nice.

Allowing a Corp to immediately trash an asset when a Runner takes a tag on their turn, for example, specifically avoids TnB getting any stronger, but hugely impacts Runner tempo.
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>>45029295

The way you're speaking, it seems like tag removal wasn't a huge tempo killer in itself.

Two credits and a click per tag removed is not inconsequential. The runner being forced to slot tag removal/protection isn't inconsequential.

I mean, I agree with the the overall sentiment of wanting the designers to do more with tags, but I think you're selling what we have right now short.
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>>45029354
Except it's usually a minor inconvenience at best for the runner. Cards that add tags to the runner, like Siphon, hit the Corp insanely hard, and the card's drawback is just so small for the Runner. Same with pretty much any other card runner side that adds tags, the tag itself is almost always just inconsequential to the Runner in the larger scheme of the game.
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>>45029420
>Except it's usually a minor inconvenience at best for the runner.

Can't say I agree. It has a definitive effect on turn structure which isn't' meaningless if you can capitalize on it. And they add up other a game.

>Cards that add tags to the runner, like Siphon, hit the Corp insanely hard, and the card's drawback is just so small for the Runner.

Apart from possible death, losing all you money, resource destruction (I still laugh at competitive players whining about being "forced to play a shit card" because they "had to" slot Freelancer during the Val DLR binge). Losing half your turn. I mean, unless the runner goes tag me, or prevention cards , a Siphon means the runner has to spend 3 clicks in one turn for that sole action, in order to remove tags.
That's good, that means the runner either has to take risks - live with the tags, or invest in support cards. The window opened to abuse the corp poverty is shortened.

>Same with pretty much any other card runner side that adds tags, the tag itself is almost always just inconsequential to the Runner in the larger scheme of the game.

I would say of course they hit weaker, it's under the runner's control how and when they're going to fire. It's the corp's job to throw a wrench in that plan.

All that said, I mean, I like Keegan Lane. I don't know that I want him to be the new standard for tag effects. The paid ability windows are already a plight enough on the game.
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>>45029295
I don't think corps getting an out-of-sequence interaction with tags would be very good at all (though there is one, but it's hard to make work), I just think they should be more universal - HB and Jinteki have exactly 2 ways each to give tags, and nothing outside of the normal pay-to-trash to punish it.

I don't know if it's just because resources are so huge right now, but I just feel they could be a bigger part of the game than they are
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>>45029708
>I just feel they* could be a bigger part
*Tags.

And 2 out-of sequence effects, how could I forget Keegan?
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>>45029708
What about a card that damaged a Runner if they ended a run tagged?
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>>45029757

SIR! YES, SIR!
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>>45029785
Ya something like that. A card that powerful I'd expect to see in a bunch of decks.
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>>45029785
How much tagging ice would you have to include for this to actually work in Weyland?

Not like the ice-based alternative is much better though
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>>45029862

That's kind of the issue with the strict color pie attribution.

Almost all brain damage is HB.
Almost all net damage is Jinteki.
Almost all tagging is NBN.
Almost all meat damage is Weyland.

Trouble is, of course, it cost less to it costs less to make an efficient NBN tagging game that imports meat damage than to make an efficient Weyland meat damage deck than imports tagging. An issue magnified by the counter to both - tags being bite-sized and diverse in their potential source and effects can matter despite the counters over the game. Meat damage is basically shut off by a single card.
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>>45029862
I like Checkpoint, I wanted to make a rush Weyland bad pub deck but stopped short when I realize I need to supress those bp or that trace is useless.
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>>45030110

Yeah Checkpoint makes me sad. I love the card. Hell I'm playing it right now. But it's so hard to make it work.
>>
>>45030132
I run it in my NBN Bad Pub deck. Broadcast Square is highly effective for avoiding Bad Pub and really allows you to abuse Illicit ICE.
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>>45030167
I'll consider it. It's like extra tax for the runner. I'm also considering Expose, maybe? Or just witness tampering for in-faction.
>>
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I made a ken tenma
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>>45031697

You lie!

Clearly it's a clone.
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>>45031697

Love the smug face by the way.
>>
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>>45031697
Hah, try making a "darkest dungeon diorama" with netrunner characters, and a huge hadrian wall or heimdall as enemy.
Damn, if only I could draw.
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>>45031870

I know it's just me being silly, but I installed that game, delved in the options for a minute, saw the “Enable Anonymous Data Collection” option turned on by default, and it just killed any desire I had to play it.

That was your needless random blog post of the day.
>>
>>45032000
I wish FFG collected anonymous data on what's the meta like.

>they actually do
>and it's not anonymous
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>>45032066

I knew it! That guy walking around the club taking pictures of the kids works for FFG!
>>
Do you think we'll ever get more 2.0 bioroids? I'd love some.
>>
>>45032838

I have a feeling Eli 2.0 will be a long time coming, and will make the community explode whether by living up to the expectations or not doing so remains to be seen.

Looking at the current 1.0 crop, what do you think would benefit from an upgrade.

Zed more than probably. Sherlock Maybe?

Hudson seems fine as it is. Janus 2.0 looks like a terrifying prospect.
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>>45033011
Janus 2.0
Rez 25
Strength 12
The runner may spend 2 clicks to break 2 subroutines on Janus 2.0
->The corp player adds an agenda from HQ, R&D, Archives, or installed in a server to his or her score area
->The corp player adds an agenda from HQ, R&D, Archives, or installed in a server to his or her score area
->The corp player adds an agenda from HQ, R&D, Archives, or installed in a server to his or her score area
->The corp player adds an agenda from HQ, R&D, Archives, or installed in a server to his or her score area
>>
>>45033011
I hope we only get to see 2.0 because those were core bioroids.
If we manage to see another 2.0, I hope it's a new one and we have no 1.0 to compare.
>>
>>45033011
I'd be curious about a Markus or Hudson upgrade.

But really, I just want more 2.0 bioroids because I want to use Tyr's Hand, and that only really works well with the 2.0s.
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>>45032838
We need 3.0 Bioroids.
>>
>>45033153
So, basically, Turing? Sure, why not.
>>
>>45033118

I like the way 2.0 ICE works and can throw out your click math at the worst time.

>If we manage to see another 2.0, I hope it's a new one and we have no 1.0 to compare.

I don't know, there's something nice about the game having a legacy, giving you a sens of time and changes. See Sherlock cycle out of the card pool; see 2.0 come in. Cool interlocking of fluff and mechanics.

>>45033073

Actually, I think it would be interesting to see some of the 2.0 to be more cost efficient. Like a less costly (all things being relative), less STR, but still 4 subroutines brain damage... only you have to pay the break by two clicks. Could be a more terrifying prospect than just BIGGER!
>>
>>45033243
>I don't know, there's something nice about the game having a legacy, giving you a sens of time and changes. See Sherlock cycle out of the card pool; see 2.0 come in. Cool interlocking of fluff and mechanics.

Sounds great. Except I don't want to wait until rotation to get new 2.0 bioroids.
>>
What we need is a HB that costs like 9 to rez and 1 str so Parasite can kill it instantly. And then give it something entirely avoidable like brain damage for each card in you hand?
>>
>>45033368
Unfortunately a card like that will never happen.
>>
>>45033368
>And then give it something entirely avoidable like brain damage for each card in you hand?

And then run with no cards in hand feeling smart and into a Snare!

>>45033362

Fair enough.
>>
>>45028687
>No rotation
What are you taking about? The plan is to restart from core+big boxes with a rotating format.

>Silver bullets
That's not a flaw. It makes the game diverse because you have to look at what your meta is running. Got a ton of meat damage? Get Plascrete/IHW. FA running amuck? Get The Source and Clot.

On the flip side, Cyberdex nicely counters viruses, Swordsman and Wraparound nicely counter AI breakers, and Sealed Vault counters Siphon/Vamp. No deck runs answers to everything so you look at what your group/metagame is using.

>Early game
You mean when the runner is constantly fave checking ICE? That's the way the game SHOULD be.

>Only two good archetypes, neither use remotes
You're forgetting about RP which is a tier 1 deck since it was released. Ditto HB glacier.

Are you sure you play the game?
>>
>>45033724

Silver bullets can definitively be a flaw if it gets out of hands.

Optimally what you'd want is answers that address a problem tangentially while not being directly a specific answer to it.
Easier said than done obviously.

Problem is too many silver bullets to too many issues and you reach a point where the whole deck building implodes and starts being almost exclusively about optimization to the current trends or too random to feel worthwhile to builders.
>>
>>45033724
>No Rotation
I meant the cards that are the biggest problem to the pool are the cards that will never rotate. We have all the down sides of rotation with none of the up.

>Silver Bullets
When you design a game to have deck slots be it's most valuable resource then silver bullet design is awful. Losing a game from not having the space to slot in some random silver bullet to counter a dumb combo deck is not good deck design. Also 99% of the silver bullet cards have zero use outside of hard countering one style of play. It is the worse parts of "does he have a counter spell" MTG all over again.

>Early Game
Early game is not a thing. 100% of Tier 1 runner decks can run with zero risk on turn 2 or 3. 90% of them can bypass ICE to hit a Agenda you tried to rush with a decent starting hand from turn 1.

>Only two good archetypes, neither use remotes
RP was not remote play, it was RNG dice roll effects from Caprice and then run denial with agendas. That was control play. The only reason it worked is they had a 5-3 that self protected so they can get the extra deck space with less risk. Allowing them more time to set up and more room for their combos. Once the hard counter to that released the deck disappeared.

HB Glacier is a FA deck that throws out a bunch of ICE with a Ash and hopes to score some extra Agendas that way. It is still a FA deck at it's core.
>>
>>45033885
>Once the hard counter to that released the deck disappeared.

Which I find amusing. As we already noted several times, competitive players don't play the counter cards -because "they're shit", but then stop playing the countered decks too.
>>
>>45027483
>Figure out how to beat the David and the AI problem deal with it's self.

A corp card that removes power counters from the runner.
>>
>>45034014
Weyland can add them...
>>
>>45033979
It is too risky to take it to a tournament when you just lose to a single card. You are better off playing decks have weaker counters.
>>
>>45034014

Helium-3 Deposit was misprinted; in truth it should have *removed* power counters upon being scored.
>>
>>45034072
But what about all that deep in faction interaction with the card?
>>
>>45034071

Yes, as I keep saying: the issue is as much, if not more, the tournament format itself - that is the least significant part of the game from a design standpoint.

And the competitive mindset of course.
>>
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>>45034052

So add an operation that wipes all runner power counters into Weyland. Problem solved,

http://netrunnerdb.com/find/?q=x%3Apower&sort=name&view=list&_locale=en

>Fuck you David
>Fuck you DaVinci
>Fuck you Overmind
>Fuck you Plascrete
>Fuck you Personal Workship
>Fuck you Study Guide
>Fuck you Black File
>Fuck you Turning Wheel
>Fuck you Stim Dealer
>And fuck YOU, Trope
>>
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>>45034140

oh god I missed the most hilarious one

>FUCK YOU, ATMAN
>>
>>45034131
>The game is not bad it's the players
That is a backwards way of thinking. If the game starts to break at the highest level of play then it is a problem with the game.

Sure on a casual level any game is fine since you are not stressing the edges of the card pool or rules. But if it starts to creak at the competitive level you have issues that need to be addressed. Netrunner will die if it focuses on casual play only, casual play does not push the culture forward to draw in new players. At this rate if Legend of the Five Rings comes out in at all a good state Netrunner might be looking at the end of it's life.
>>
>>45034140

StimDealer and Black Files are two examples where you actually *want* to add counters. Atman can be decent target too.

>>45034123

I want an interview with e designers to elucidate the mistery of that agenda.
>>
>>45034289
Damon Stone needs to do an AMA and we all need to hammer him with that question.
>>
>>45034249

The competitive players are not the players just a minority subset. And I do think their mindset creates it's own problems. But let's not go back there.

But then I mentioned the tournament format, didn't I?

A league format for one would allow for more diverse builds and still cater to the competitive types' needs, because you could afford decks with higher variance but a higher win threshold. Which you won't play because of the tournament format - again the least significant of the game from a design standpoint - for fear of losing that one game.
>>
>>45034140
That would be decent for Weyland, since it solves the problem of David and their best ice are big ice. Clears Plascrete for Scorch decks.

Of course, it'd be good for Weyland, and that's why we'll never get it.
>>
>>45034140
It actually helps Personal Workshop.
>>
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So, in the end, what's your opinion on this set guys?
>>
>>45037059

I like them.
I stand by my pre-testing assessment of them: I like that their very existence changes the way the corp must count. Even at zero creds you might have a way in servers that would otherwise seem secure before the &E was released.

Had a lot of fun playing them in a deck with central breakers.
>>
>>45037838
>Had a lot of fun playing them in a deck with central breakers.
How much recursion?
>>
>>45038177

Two clone chips if memory serves. I'm pretty certain of it actually.

One of those willfully limited decks I made to "relearn to play criminal".
Made for very fun games.
>>
>>45038323
I think I would only play that combination if I had expose in the deck. I don't want to make that run and then find an ambush or Caprice.
>>
>>45038396

Definitely. Less aggressive, more targeted criminal. Don't waste you runs and all that.
I still wonder why Globalsec Security Clearance isn't a blue card really. It's so much their color of the pie. Despite being R&D. That's the kind of R&D pressure they need for their slower decks.
>>
3 Pachatantra and 1 Gingerbread meta?
>>
>>45037059
Man, I wish the Inf was cheaper on those for Apex.

Those would be useful as fuck for getting into Centrals the turn you need too.
>>
>>45038957

Shaper I suppose?

>>45039245

How would you make it work when you run so little Icebreakers in the first place?
Just curious. Just pile them on?
>>
>>45039399
I could see it being run in Crim too. Andy with 3 Pachas, 3 Siphons, 3 Muertos, etc. Could work.
>>
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>>45038957
I know everyone is hype for gingerbread meta but, is somebody actually going to try it with Sadyojata?
>>
>>45040188

Will wait to know what the other Devas are before making any decision.

>>45040173

Hmmm... wouldn't have been my first go to, but interesting idea.
>>
>>45038957
Running some numbers, seems like Gingerbread needs a +1 to be more than decent.
>>
>>45040841
So Personal Touch meta?
>>
>>45039399
If they were one each, I'd just run the full pack of nine, I think. You'd only need a few of them for the run you were making, so you should be fine with them going.

With some other strength increasing stuff(I've found out that Apex loves himself some Net Ready Eyes), it would be effective the turn you need it to be.
>>
>>45037059
Ahhhhhhhhhhhh
>>
>>45037059
I will be bringing my Geist deck to my local store champs next month. It uses a full suite of these guys and splashes in one each of Sunny's GS breakers for late game reliability. Its fast, its mean, and it gets in anywhere it wants to.

tl;dr: I love them. B&E suite forever.
>>
So, I'm torn.

Right now, I'm running Alias and Passport in my Apex deck, which pretty well telegraphs my intentions, but also lets me put pressure on HQ and R&D.

However, I was looking at Eater instead. I don't need the access for Apoc, it counters trap and other wonky ICE, and I can make it far more efficient with my ICE boosters, but I lose my ability to pressure.

Think I should switch?
>>
>>45044062
Do you have other substitution effects? What's your economy like? Multi access?
>>
>>45044062
Eater is awesome for Apex, Prey is really nice, and so is armageddon.
>>
https://www.youtube.com/watch?v=kmknHVxLhLM

X-Wing getting all the love again.
>>
>>45048160
People really love X-Wing, FFG is having their day in the sun milking the Star Wars franchise.
>>
>>45029785
I never understood why they were upside-down.
>>
>>45048160
>>45048771
My problem with X-Wing is how much of the enjoyment is just based around how cute and cool the models are. The game itself is kind of plodding and slow.
>>
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>>45049643
Well, Xwing system is based around the Wings of War skirmish game, which is actually a really good dogfighting style of game. Xwing is also quite fine. You can't expect the action of piloting a Xwing to be translated all that well to a boardgame.
>>
>>45048963
I heard that it's because they are not upside-down for the runner.
>>
>>45052420

但是会有人甚至使用该牌。它似乎相当疲软相比,许多的伤害的选择了,这是相当难在运行过程中,以标签的亚军。
>>
>>45052492
Shit's bonkers with Argus Security.
>>
How do they keep it on the table then? It seems like it'd be hard to combo well with anything since you need to protect it an also have them take the tags. 9 times out of 10 they will likely just take the 2 damage after seeing it once and then your entire plan is ruined. 2 Meat Damage per again is not very strong in the current meta.
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