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Is anyone interested into creating an innawoods.net based rp
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Is anyone interested into creating an innawoods.net based rp game? I'm newer to /tg/ but I enjoy hosting games like DnD. The roleplay would probably use dice rolling and I can create a list of events that happen on each roll. It can be multiplayer and turn based where you can travel around the country.
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>>44989303
Also If I get enough support ill take suggestions when I am making out a list of events on excel
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>>44989303
Nice m8.
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>>44989303
You should take a look at Ops and Tactics
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Yes, I even made my character!
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>>44990230
I just downloaded the books and I see that I can draw a lot from it. Thanks
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>>44990247
What should I set the player limit to?
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>>44990441
I would say 4-5, seeing as that's the normal fireteam size.
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My operator
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>>44990547
Should I make ammo specific or just have ammo as just one broad thing
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>>44990944
Vary it from weapon to weapon but don't do it for calibers I say. (Shotgun shells, assault rifle bullets, pistol ammo, sniper bullets, smg ammo, ect...)
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https://docs.google.com/spreadsheets/d/1ykiNZDzfEZxSscaVsSmX9gv6PZZ5o9q-EQ9a3uilk4Q/edit?usp=sharing

Current link to what I am working on. There are multiple sheets, to switch click another one at the bottom. Suggestions wanted but I am not allowing editing to prevent trolls.
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Would you be liking of the potato friend?
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>>44991325
we /rpg/ now
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>>44991325
How will stats be determined? What effect will mods/attachments have on weapons? What will be the money limit per player?
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Im probably going to work on this whenever I am bored. It probably wont be finished for a couple days.

>>44991777
Stats will be determined by random events from rolls and combat record along with other things like construction where you build to get skill. Attachments will give a damage or accuracy boost. I havent considered using money yet in the game
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>>44989303
BATTLE IVAN WILL BE SMALL POTATO MAN FRIEND

MANY GLORIOUS ADVENTURES WILL BE HAD TOGETHER
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>>44992239
What do you mean like random events? Like you roll for several events at character gen for your character's backstory?
I'm actually pretty intrested in this so when do you think you will be finished?
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>>44992543
BATTLE IVAN MEANT TO SAY IT FOR
>>44991411


BUT EVERYONE CAN BE FRIEND OF BATTLE IVAN
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>>44992580
Random events are to set up the character and the environment. They will be used for finding items, discovering areas, fighting foes, etc

I will probably be finished in a couple days but It really depends. Im putting a max deadline on the upcoming friday
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Keep the thread alive, Ill be back later, bump with ideas and suggestions to speed up the game
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>>44992657
So stats will be at their minimum at the beginning and you will grow with time in the field? What were you thinking the setting will be or will this just be more of a system than a setting?
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>>44991411
I would follow that man to the end of the earth.
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>>44995236
There is much to be of the learning from potato friend.
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>>44992715
Kind of, you get to chose where some points go to. The catastrophe that causes the innawoods is picked first, usually by vote, location, atmosphere, etc is also voted or rolled on.
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>>44996296
Sorry, I'm not familiar with the lore for innawoods, what do you mean by catasrophe?
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>>44996368
Its what causes people go go innawoods, i.e. zombie apocalpse, martial law, nuclear war, etc
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>>44996389
So just off the top of my head:
You roll/decide for an aplocolypse, get bonuses for that, choose your background/carreer, then get weapons based on the cash you got from your background.

Would certain weapons/gear be restricted to certain backgrounds?
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>>44996476
I would limit weapons and gear based on Player stats such as Strength/Dexterity/other skills
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I enabled comments so people can comment on specific things
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Giving myself a tripcode
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>>44996476
Depends on where the setting takes place, I s'pose. Say a game taking place in California would have less weaponry or decent gear as opposed to Arizona or Wyoming
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>>44996558
How would class/character progression work though?
>>44996884
That's sorta what I was implying, sorry.
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>>44996909
Character progression would work through the choices you make and how effective they are(based on rolling)
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>>44995358
I'm ready sensei.
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Anyone here?
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>>44996936
So its more or less freeform then? It might help if you would give an example
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>>44997444
Im still working all the ideas out but I want as much freedom as possible. I want it to be close as it can be to a text adventure game
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heres my character
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>>44997501
His sniper looks like Caine the Longshot's.
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>>44997491
That sounds more like a Quest than a roleplaying game then.
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>>44990854
You carrying spare batteries or are you gonna use them sights as paper weights
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Bump, will post my character soon
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>>44997668
i like the idea of a quest where you have a squad of anons and when they die someone else comes in.
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My idea for this:
So what if when a anon dies someone in the squad can call in a reinforcement order and you have to wait two rounds, then another anon can jump into the action?
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I'd be interested OP
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>>44997546
>Caine the Longshot's

Needs a revolver to an hero with.
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>>44997075
Lesson first: Be taking of those clothes off. Let your skin become thick and dirty. Like potato. Bags are okay for carrying potato. Hat is okay, because face will be looking as potato.
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I am heavy weapons guy.
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Yet another bump, I want this thread to live.
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>>44998336
Better sensei? I have learned so much already.
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>>44998043
>>44998188
I like this idea but that might lead to very long "wait lists" as well as the pure logistics involved
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Im getting off tonight, Ill probably post tomorrow. See ya guys
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Cheeki Breeki
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More tacticool.
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ready to explore
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If you get in his sights, pray he only shoots you in a nonvital area.
Thread replies: 58
Thread images: 14

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