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Necron decurion is fluffy and not WAAC at all, GIT GUD edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
First for 40k needs more Egyptian shit
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First for cute squig
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>>44968364
First of THASZAR THE INVINCIBLE, LIKE I GUVE A FUCK ABOUT TRADITIONS AND LAWS IN GENERAL.
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Who are the buffest dudes in all of 40k?
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>>44968446
Space Wolves
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>>44968446
There's only one answer
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>>44968446
The Adeptus Custodes.
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>>44968446
Fire warriors
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>>44968521
AWAKEN MY MASTERS
>>
Next 40k edition does the following:

Changes grav to blast and large blast.
Re-works stomp attacks and D weapons.
Changes vehicle damage table to a 2d6 table.
Boosts for melee, failed charges allow movement, USRs grant other buffs, if the unit ran it can add +d3 to charge range.
FMC grounding becomes easier.
Psy Powers change to be: Total rolled + ML = Warp charge total. Must equal or exceed power total, all powers have their warp charge increased to match new system.
Ruins and other terrain rules back in.
Focus fire comes back.
Challenge re-rolls from spectators returns.
>>
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RIP GW, they can't even do werewolves in power armor.
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>>44968446
Blood Angels
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>>44968633
He was posting a concept, not a rumor... get your head out of your ass
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>>44968636
>Sanguinius fighting while naked. gif
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>>44968633
>Sees what is clearly a wishlist.
>must be a fake leak and therefore bait.
kekaroni.
>>
>>44968702
better than Blood Angels.gif, cheers
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>>44968364
How would the Tidewall Rampart be fixed? Would removing its ability to move be simple enough. Or should it be destroyable like a building?
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>>44968786
I dont even think its broken... but it should be destroyable
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>>44968786

I've played against this thing pretty often and never had an issue with it. It got used pretty heavily when the book first came out but none of my area Tau players ( at least not the good ones) are using it now.
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>>44968563
Sorry friend, but current management doubled down on the full retard version of 40k. A reasonable set of rules will never appear in 40k. Its only going to get worse, until it inevitably flatlines.
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>>44968786
Being destroyable just makes sense. It's not even that broken, but if it's a hybrid transport/fortification, you should at least be able to blow up the guns and immobilize it.
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>>44968633
Stop trying to summon carnac
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>>44968879
You can kill the gun.
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>>44968446
The correct answer was catachans
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>>44968830
That would allow some nice narrative forging.
>>44968563
Grav blasts would nerf it against vehicles and monsterous creatures.
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>>44969070
>Salvo4/6, blast.
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>>44969070
>Grav blasts would nerf it against vehicles and monsterous creatures.
Only if it's single blasts. He didn't say it lost Salvo.
>>
Question on assaults. If a unit is already in melee and gets charged by another unit, does it get to make Overwatch against that charge? And does it get to retaliate against both units during combat or only one?
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>>44969195
This is all clearly explained in the BRB.
That said, no, and not separated.
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>>44969100
>>44969123
You are right, I assumed it would change from multishot weapon into a (single) blast. Well at least fliers would still defy gravity.
>>
Serious Question here /tg/, if you had to bath with, lather, and oil up your fellow battle brothers, what chapter would you want to be in?
>>
Tidewalls aren't a big deal. The main one is literally just a fancier ageis line. The Gunport is pretty decent as a cheap hammerhead alternative, but fairly fragile.

The biggest one is probably the Droneport, actually. It only cost 4 points more than the drones that come with it. You get a cover save that renders the unit using it relentless, and can deploy the drones as replacement markerlights mid game, invincible until activated.
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>>44969253
The SOB.

Fuck your rules
>>
>Leman Russ is the worst primarch
>Ultramarines are the best chapter
>Tau are glorious good guys
>Eldar are more Japanese that Tau
>Matt Ward was a good writer
>Newcrons are better than Oldcrons
>Abbaddon is a success
>Imperial Guard is useless
>Be'Lakor is stronger than the Chaos Gods
>Lorgar is the best traitor primarch
>>
Played in a local 3 round tournament today. Pretty fun overall - got a chance to play against a Mantis Warrior Gladius - their named librarian is pretty cool.
>>
>>44969253
Ultramarines are the best chapter at bathing, lathering and oiling up.
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>>44969253
One of the Unforgiven. Why do things by halves?

>>44969356
You misspelled Abaddon and left out the line about the Dark Angels. Seriously, how do you not have that memorized by now?
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>>44969292
Sons of Baal? Good choice!
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I'm pretty new to WH40K and got this kit to get started, what do you guys recommend to remove the Space Marines and sand off the pointy bits that remain? I have zero experience with hobby stuff
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>>44969237
Assume it loses salvo. Once GW has sold enough grav gun stuff, they can start selling all the other kits that grav guns kept off the table after the nerf.
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>>44968446
ORKZORKZORKZORKZ
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>>44968364
Lads... i have a 50$ amazon gift card.

what should i get that would generally improve my painting/modelling experience?
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>>44968446
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>>44969704
Sandpaper works for filing, but you should get some metal files eventually. Tamiya have a decent set for cheap. To remove mould lines and extra bits of sprue just run a hobby knife over them without any pressure.
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>>44969704

I'd get some clippers to help remove the models from the sprues - the GW ones are nice but super expensive, you can find lots of decent side cutter style clippers at a hobby store.

Then get a good exacto knife - something comfortable. You'll use this pretty often. You can use it to start cleaning the spurs and scrapping down mold lines.

A set of 3 files (flat, triangle, and round) can be used for finer manipulation. Add in an emory board for finishing up delicate areas.

Tools wise that should get you started - add in some good plastic glue (I like Testor's Model Masters) and you should be ready to get started with the modelling side.
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>>44969755
Files, brushs, wet palette
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>>44969356
>>Imperial Guard is useless
Fuck you, guard are the best.
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>>44969806
>>44969816

Thanks m8s, just what I needed. :)
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>>44968786
Make them impassable buildings (so no getting inside them) with a rampart and special rules. Railgun as a weapon emplacement with a TL railgun.
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>>44969910

I'd recommend watching some youtube videos on hobbying, its an unbelievable resource when getting started (I wish I'd had it when I got started). GW's painting videos are pretty rock solid too.
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>>44969859
Nah bruh. IG and Orks are just there to die in fuck huge numbers to show how badass the main heroes and villians are.

Just fucking with you. Don't respond to this bait.
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>>44968616

>people on Skubseer saying they like them

There is no hope left in mankind
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>>44968616
The Eye of Terror Wulfen were so much better.
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>>44969910
You can also check out the gunpla/plastic model general too >>>/m/13786867 , guys with a lot of experience over there that can apply to painting 40k models. If you want to learn to do weathering/battle damage effects I'd highly recommend you ask over there about them.
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>>44969253
Exorcists.

We could share stories of our experiences with possession and show off our sick scars.
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>>44970223
If his fucking leg wasnt in ballerino pose it'd be much better
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>>44970223

Leg down, arms spread he'd pretty decent.
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Why is there's no female marines?
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>>44970424
*runs for cover*
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>>44970424
back to tumblr pls
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>>44970379
>>44970346
Awaken my masters!

By the way, now we have a chapter of dog men can we finally get cat girls?
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>>44969953
What armor value. They don't look as resilient as something like an Imperial Bastion so a lower armor value would be necessary. Is 12 good? Or maybe 11.
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>>44970494
Aaanoon, don't run!

*flying glomps you*
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>>44968786
How does the Rampart improve the ballistic skill of those inside of it. I don't see any equipment that would help with that.
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>>44970499
No, really. Did the emperor decide there should only be big muscular men confined in tight and steamy space ships for month.
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>>44970651
>That day he was crushed under the 1000lb plus female marine in her power armour
>He died with no regrets
>>
Looking at this for an upcoming tournament at my store - thoughts?

War Convocation - 1850

Cult Mechanicus
-Tech Priest Dominus - Eradication Ray, Phospor Serpenta, Infoslave Skull, Digital Weapons, Conversion Field, Scryer Skull Perspicatus, Warlord

-3x Kataphron Destroyers - Heavy Grav Cannons, Cognis Flamers
-3x Kataphron Destroyers - Plasma Culverins, Cognis Flamers

Skitarii
-7x Vanguard - 2x Plasma Caliver, Omnispex, Alpha w/Conversion Field, Digital Weapons, Phosphoenix, Arc Maul

-5x Rangers - 2x Arquebus, Omnispex, Alpha w/Conversion Field, Digital Weapons, Phospor Blast Pistol, Arc Maul

-5x Ruststalkers - Princeps w/Conversion Field, Digital Weapon, Prehensile Dataspike, Arkhan's Divinator

-5x Infiltrators - Flechette Blasters & Taser Goads, Princeps w/Conversion Field, Digital Weapons, Infoslave Skull, The Omniscient Mask

Ironstrider Ballistarii - Cognis Lascannon

Dunecrawler - Icarus Array, Cognis Heavy Stubber, Mindscanner Probe, Cognis Manipulator

Imperial Knights
-Knight Crusader - Rapid Fire Battle Cannon & Heavy Stubber, Stormspea Rocket Pod

Officio Assassinorum
-Culexus Assassin

Fleshtearer's Strike Force
-Sanguinary Priest

-5x Scouts

-Drop Pod
-Drop Pod
-Drop Pod
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>>44968419
>newcrons
>1k sons
What more do you want?
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>>44970723
Can marines get kids?
Did the emperor have a wife or a girl friend?
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>>44968563
Why the fuck do you want grab to be blast, worried gravcents aren't op enough?
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How are Imperil Gun Emplacements controlled? I don't see any control panel.
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>>44970879

I think the general idea is that Marines are largely chemically castrated during the process (sans perhaps Space Wolves). The Emperor had no romantic interest that is ever mentioned.
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>>44968364
Does anybody have any experience playing with Carcharodons chapter tactics?

If so I would like some advice on how to run them.

And before you ask, my friend is ok with me putting Tyberos in the Gladius.
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>>44970601
It has an energy shield, so it can easily be AV14 on the front. Maybe 12 on the sides and back. Discs can be 13 all around.
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>>44970879
I THINK Salamanders have families
No on the second one

>>44970924
What this guy said
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>>44970901
I imagine they would have some sort of headtube plug socket that would allow someone to mentally connect with the machine spirit of the turret and control it that way.
>>
So are Wulfen just SW Draigo/Legion of the Damned?
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>>44970901
There's those buttons and a screen on the side. Alternatively, they just need someone nearby to sing to the machine spirit to keep it operating at peak efficiency.
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>>44970980
wat
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>>44970954
>I THINK Salamanders have families
If I recall correctly, Salamanders stay with their original families to keep in touch with the people of Nocturne. So not their kids, but probably nephews and nieces.
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>>44970901
With their mind
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>>44970924
>I think the general idea is that Marines are largely chemically castrated during the process

That has never been part of the process, if anything the reason marines are never looking for sex is because the hypnotherapy has replaced all their sex drive with the need to destroy the enemies of man and that their routine leaves no free time and whatever free time they do have they probably spend it fixing their shit and meditating, maybe even wargaming with each other to test strategies. On the other hand Space Wolves have the whole "Viking Debauchery' as a key part of their culture, which means feasts and sexing up women and wolves, basically its a cultural thing not a physical thing.
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>>44970986
Huh. I thought that was the power system.
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>>44970901
>"I don't see any control panel."
>posts a picture of it showing a panel with controls
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>>44970794
Congrats, you literally just copy pasted every top-table tournament War Convo list, which all got it from Jeff Robinson. I commend you on your creativity you fuckwit.

I hope you crushed by a Tau player.

Also drop the fucking plasma culverins and take more grav you idiot.
>>
>>44970901
Its right there nigger, that screen, its a fucking touch screen.
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>>44970879
If the emperor had a daughter what do you think she would be like?

Obviously she would be a 8/9ft tall super psychic, would she have her own chapters with gene seed made from her?
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>>44971065

I literally just sat down and wrote that list based on fitting what I figured I'd need for War Convo in the points accounting for needing drop pods for alpha strike/null deploy capacity.

My thought process on the plasma culverins vs. 2nd grav was that the 4 blast would help against more horde type armies. Without them basically I'm counting on the Crusader soley to deal with hordes (and I guess support from the Infiltrators/Ruststalkers).
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>>44970980
>Im a ingorant nigger, please fuck my retarded face.

Let me guess, you come from /v/ and have only played the games and have the internet tell you all about 40k instead of reading it on your own.

Wulfen are basically the same as Blood Angel's Death Company, brothers that have succumbed to their genetic flaw and become so much more than regular marines but lost everything else as they are now inhuman monsters.
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>>44971174

Weren't Wulfen originally pretty well confined to the 13th company? I know they've had the option for mark of the wulfen for a while now but I seem to recall that initially being only a part of the 13th company.
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>>44971131
>>
Hey, /tg/ I was hoping to seek some guidance, and would really appreciate some input with getting into 40k.

A buddy of mine has been playing for awhile, and has been showing me the game and letting me use his armies while we play.

I'd like to build my own army though. The local shop hosts 40k on Wednesdays and Saturdays. My friends says it's a decently competitive environment. I've been a couple times to watch, but that was before I was playing so I don't remember a lot of what was going on at the time.

I'm asking for some guidance on building a Space Marine army for 3,000 points (I think that's the standard point count?).

I've never played Space Marines, only Orks and Daemons, but after reading into the lore a bit, Raven Guard seemed like a cool chapter to field on the table.

I'm going to pick up the Start Collecting Space Marine box tomorrow, but I'm going to need more for a decent army.

This is what I need help with, /tg/. What else do I need to hold my own? I'm not looking to crush my opponent every game, but I do want to stand a chance.

Thanks for any information.
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>>44971045
Then, is it possible for a space wolf to have a daughter?
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>>44971406
ALL MUST EMBRACE THE STARCHILD
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>>44971483
Yes, but it wouldn't be a genetically engineered super-soldier baby, if that's where you're going with this.
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>>44971298
Yeah, the whole 13th company went to the Eye of Terror to kick 1ksons ass and when the current black crusade came around the survivors of the 13th company came out of the eye of terror all mutated and shit. Still the curse of the wulfen isnt just for these guys, any space wolf can succumb to it eventually (Like Bran Redmaw and his company).
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>>44971131
Is there some lore about this?
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>>44971483

Sure.

Now I can't help thinking of a fapfic based around a Sisters of Battle convent on Fenris where the women are all the descendants of Space Wolves, and the final act of initiation into the Order of the Daughters of Fenris is to be impregnated by a Space Wolf, to provide the next generation for the Order.
>>
>>44971567
Lore on something that doesn't exist?
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>>44971131
Most likely an over-zealous fanatic who loves her dad and exterminates the population of any planet that disagrees with her 10/10 qt needless to say.
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>>44971609
Hopefully not the same Space Wolf
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>>44971459

>3000 points

The tournament standard around here is 1850. 40k over 2000 points just gets stupid. 3000 would be like if you were playing HH and included a Primarch or super-heavy in your list.
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>>44970424
Because Space Marines were never meant to breed traditionally, they are sterile barring any warp fuckery from Slaanesh or the Dark Mechanicum.

Making female Space Marines just makes that harder to achieve, as it'd be easier for some heretic to overcome it.

The entire purpose behind the Space Marines were they would help Humanity take over the Galaxy, then once peace is achieved they would be allowed to die off. They are weapons of war, and in peace won't be needed. The realisation of this is one reason why Horus turned against the Emperor, that they are going to be discarded for what Horus saw as lesser beings (Normal humans).

Any policing or small scale warfare could be handled by regular humans.

This is a parallel to Christian theology, in which Satan rebelled against God because he refused to bow to humanity.

That's why there's no female space marines.
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>>44971459
Try 1d4chan tactics for a whole bunch of conventional wisdom, also try at less than 3000 pts, as that's basically apocalypse, and way to much to paint all at once, even if your wallet can take it. 1500 and 1850 games are common.
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>>44971459

3000 points is pretty odd for what is generally considered the competitive scene (1850-200)

That said right now Space Marines are pretty competitive and bikes are a good choice so white scars sit pretty well. I'd suggest looking at running 3 or 4 bike squads with grav guns along with a bike captain to make them troops. You can look in to things like CentStar, the Librarian Formation is pretty stout. Really SM have a ton of tools.
>>
Sisters of Battle.

Rhino, Immolator or Repressor?

Keeping in mind for 500, 1000, 1500 points.
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>>44971664
>>44971678
>>44971693

Well, I feel dumb, but that's good news I won't have to assemble such a massive army.

Thanks for the info.
>>
>>44971756
Repressor is great for the extra fire points and front armor, but it's only really worth it if you have a squad with the special weapons to get use from it.

Immolators are better for giving more firepower, but you can't take them with larger squads.

Rhinos are the best if you just want a cheap option to carry something somewhere.
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>>44971614
You mean "no"
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>>44968616
Is that front faggot looking himself in a mirror? What a gay.

Those look like absolute shit, what the fuck GW? What kind of intern is doing this shit?
>>
>>44968633
>Some armies still in 6th

When 6th came around some armies were still in 4th edition.
>>
>>44971756
>rhino
cheap way to get from A to B, usually a good workhorse and general use
>Immolator
more expensive rhino with a gun. Avoid unless you have a use for it
>Repressor
Dominion delivery system and nothing else due to its cost. Too pricey for anything else
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>>44971980
And then we got a new codex!
Killme.jpg
>>
>>44971846
>>44971984
Repressors and Rhino sound nice. Mind you I plan to have 5 girl squads maybe add a priest or 6 girl.
Something about mobile purging squads sounds nice in my head
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>>44971609
Why is there no weekly 40k fapfic thread?

I'm too sleepy to write anything now.
>>
>>44968563
>grounding fmc becomes easier
Oh boy, my army just keeps getting worse
>>
>>44972144

replace 'why is there' with 'Thank God there is' and I echo your sentiment exactly.
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>>44968830
It is destroy able; it's a fortification and it can explode. Unless it has some special rules that i don't know about
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>>44972220
It's classified as battlefield debris. Battlefield debris is indestructible.
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>>44972220
>it's a fortification
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>>44968616
I don't understand what's wrong with them really. It fits with the new sw aesthetic of shit stuck all over them
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>>44972207
We all know Cruddance is working on your next codex night and day anon.
God help you

>>44972215
This exactly
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>>44971036
>Oh yeah? Well MY uncle is a space marine and he can totally kick YOUR uncle's butt!
>>
>>44972256
>>44972254
i thought it occupied the fort slot
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>>44972302
That doesn't mean it's a building.
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>>44971609
I GET SO MAD ABOUT PICTURES LIKE THIS.

IF THE MIDRIFF IS EXPOSED THEN THAT COMPROMISES THE ARMOR AND THE 'POWER' PART NO LONGER WORKDS BECAUSE THE WEIGHT OF LIFTING WOULDN'T BE DISTRIBUTED ACROSS IT. FUCK.

>Autism
>Autism
>Autism
>Autism
>Autism
>>
>>44970499
This picture confuses me. All ants are women except the fuck drones that die.
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>>44972215
You are missing out classics like "50 shades of space wolf grey"
And you may fap in the name of the emperor, what's wrong with that?
>>
>>44972268
If Its another cruddex I'm ready for wings to take an arm slot and only make it a jump unit.
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>>44972363
What is second grade biology Alex?
>>
>>44972344
Yeah, me, too.
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>>44972344
>Mad
>Midriff
>Power
I bet you think that having less armour doesnt give you a higher armour save either.


I shit you not I cannot remember what it was from but it was specifically explained in this game/article/thing that having less armour gave you better armour because you could dodge/ were less weighed down
>>
>>44971756
>Rhino
Go-to for 500 point games. Allows decent overwatch for battle sister squads who would have a Flamer and a Heavy Flamer.

>Immolator
Auto-take for Dominions. Outflank with TL Heavy Flamers to wipe out backfield objective campers, while the Dominions have their way with a MC/Vehicle.

>Repressor
Alternative for Battle sister squads. Would not recommend with Dominions. A bit over-priced for a dedicated transport.
>>
>>44972363
What about that is confusing? The point is that it's pointless to blame the males, and that if the females don't do their job nothing gets done.
>>
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>Rules people get wrong that annoy you

Morale and Leadership tests are not the same! I don't give a fuck if you're fearless, do the damn test.
>>
>>44972602
>No ultrafag, your srg.Cent. cannot take an iron halo.
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>>44972344
>Segmented power armor wouldn't work!

Canon doesn't care.
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>>44972506
Make sense. Also you will be a smaller target so they will be hit less
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>>44972742
Of course cannons don't care, they're AP3
>>
>>44972787
Underrated/10
>>
>>44972803
How can it be underrated? He just posted it.
>>
>>44972602

Not necessarily a specific rule but I hate when people have 'at the beginning of the turn' rules and activate at the start of the shooting phase or whatever other phase.
>>
>>44972816
Meant Cannons/Missiles are underrated, RIP
>>
>>44972742

That is the armor plating of the power armor. There is a bit that goes underneath.

From the wiki artical you got that from.

> Like all suits of Power Armour, Ignatus Armour consists of an ingenious merging of thick ceramite protective plates and a complex system of muscle-like, electrically motivated fibrebundles to augment the user's movements and strength. This technology is so miraculous that one wearing Power Armour can move and fight as if he was unencumbered, his suit's augmetic systems compensating entirely for the armour's crushing weight and bulk.
>>
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>you will never feel the Drop Pod given to the void
>you will never feel the rattling of the chassis as you enter the atmosphere
>you will never see the Macro shells flying past your display camera
>you will never hear the sergeant giving one last prayer to the emperor
>you will never feel the pod smash into the pre-bombarded landing zone
>you will never scream "FOR THE EMPEROR" in unison with your Battle Brothers as the hatches are blown open
>you will never be a Space Marine
>>
>>44972913
Yes, the dude wearing it.
>>
>>44973162
then where do the fiber bundles go?!
>>
>>44973223
Up his dick? GW doesn't care.
>>
>>44973020
>you will never share shower room with ten 8 feet tall men
>you will never have the chance to give massage after a long battle to a genetically engineered muscle bod
>>
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>>44973288
>>
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>>44973020
>>44973172
>ywn feel the valkyrie hit the drop zone
>ywn hear the rattling fire of the heavy bolter in the back of your head
>ywn hit the dirt with your sergeant and the rest of the squad
>ywn dig in around the dirt and start combating with traitors.
>ywn see the roar of the gunships dropping ordnance on the xeno like avenging angels of the emperor.
>ywn be a guardsman
>>
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>>44973020
>you will never enter a planets atmosphere on a monstrosity of an asteroid that looks like it was raped by every spaceship to have ever set foot into the warp
>you will never crash into a planets defenses losing a few hundred thousand boys at the impossibly functioning force field that hugs your transport violently reacts in a vain attempt to prevent the impact from killing you
>you will never rush out of the asteroid and be shot in the head two seconds later
>you will never die an Ork boy
>>
>>44973447

I've actually been pretty close. Replace Valkyrie with Helicopter, heavy bolter with M60, dirt with sand, traitors with insurgent fighters, and gunships with A-10 and you've got it.
>>
>>44973447
valkyries are imperial navy assets

the vast majority of guardsmen will never see the inside of one
>>
>>44973667
What is your honest opinion of Donald Trump? I want to know, because reasons
>>
>>44971174
Stop being retarded
>>44971565
>the whole 13th company went to the Eye of Terror to kick 1ksons ass and when the current black crusade came around the survivors of the 13th company came out of the eye of terror all mutated and shit
Was the first fluff we got for them, which is REALLY similar to the LoD
>>
>>44973722

I don't want to turn this thread too political but I'll say this - I am a strong believer in the 2nd amendment specifically because it allows us protect ourselves against men like Donald Trump.

I'll stand outside the mosque and shoot the men who come to register muslims.
>>
>>44973881
You're a true man and i feel better about having my brother sign up to the armed forces
>>
>>44973881
If only there were more people like you good sir, if only.
>>
>>44974010
There's loads of cucks already, don't worry.
>>
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Any advice for a csm player thinking of investing in some renegade guardsmen to use as an allied detachment?
The numbers of the platoons could be helpful but I'm really interested in the vehicles. Grav chute inserted csm squadrons could be a lot of fun. Also access to chimeras and lemans of all kind
>>
>>44968616
I simply cannot convince myself that these are Space Wolves. This has to be age of sigmar, right?... Right???
>>
>>44974120
Next stage up from Long Fangs.
>>
>>44974098
What rules are eyou planning to use?
>>
>>44974120

Pretty clearly Space Wolves, all the right hair, beards, symbols, etc.

Unrelated - I hate when you're putting together paired guns and arms and you cut the wrong bit and it won't fit and you fiddle with it for 15 minutes before you realize you cut the wrong bit.
>>
>>44974155
Just get some assault squads legs and they look like the previous ones.
>>
>>44974175
Measure twice, cut once.
>>
>>44973020
>ywn give your prayers fervently to the Emperor
>ywn bathe and oil with your Sisters in preperation for battle
>ywn be deployed to the front line shouldering your Multi-melta with 59 of your Retributer sisters
>ywn burn the hordes of the mindless beasts away
>ywn see the Chiefest and Greatest of Calamities swooping towards your lines
>ywn realize his armour is Iron, that no blade can pierce him
>ywn realize his teeth are swords
>ywn realize his claws are spears
>ywn realize his wings are a hurricane
>ywn realize you should have brought more Multi Meltas
>ywn get a Codex
>ywn be a Sister of Battle
>>
>>44974174
I was originally thinking of using TLatD until I saw that IA13 renegades had access to Valkyries. If I end up buying one I think I'd use them, otherwise I'd use TLatD
>>
>>44974275

>building Vanguard Veterans
>building Librarian Dreadnought
>building Sanguinary Guard
>building Tactical Marines

I don't give a FUCK. Come at me faggots, even if I lose i'll kill your favorite unit/character and make you cry bitch tears before the Emperor sees it fit to let my little plastic men die.
>>
>>44973667
pretty cool.
unless you deployed from space and the warp, you could call it similar.
>>
>>44974363
The nice thing is that you can save some points by not upgrading the valks BS as well, that is unless you're really worried about blasts scattering.
>>
>>44974275
>Trying to resurrect a dead meme
Stop that.
>>
Thinking of adding Cypher to my Imperial Guard army list.

Quick Question: He doesn't take up a HQ slot, but it doesn't say anywhere "cannot be used as mandatory HQ choice." like it does with all of the Imp-Guard stuff like the Primaris Psyker and Commissar.
>>
So i just purchased 4 start collecting of the tau. Is that too many? How much should I sell the etherials for?
>>
>>44974603
Can he be counted as a mandatory HQ choice? Just wondering, because I was thinking of maybe running him as a part of a Tempestus Scion detachment. And if he CAN be used as their mandatory HQ, that would save me points on a Commissar.
>>
>>44974603
How can he be a mandatory choice if he isn't considered a choice?
>>
>>44974603
IIRC the only caveats with cypher is that cannot ever be the warlord and reduces your warlords LD by one. So I think he could be your only HQ choice but some other character would have to be your warlord.
>>
>>44974603

If you want any benefits from CAD/detachment rules he can't be the HQ because those require the HQ to come from the same force.
>>
>>44974739
Cypher counts as having come from whatever force he deploys with. E.G. deploy him as Astra Militarum, he counts as an Astra Militarum model.
>>
>>44974603
If you're going to field Cypher in Astra Militarum, do yourself a favour and have a Tank Commander be the Warlord, so you don't suffer from the "warlord gets -1 leadership"

Also, I'm pretty sure that, unless it takes a force-org slot, it cannot be used as a mandatory HQ
>>
As a necron player Is it cheesy if I take a tau player as my ally in a team tournament
>>
>>44975031
Its a tournament, this is the one time you should both go 600% cheese unless its normies tourney
>>
Speaking of Cypher, does anyone know if he can be used as a Skitarii army? I mean, it doesn't say in his dataslate, because it was made before the Skitarii. And since he doesn't take a HQ slot, he's not breaking the formation rules.
>>
why don't renegades & heretics get rough riders? man can you imagine the conversions
>>
>>44975031
Depends on your Necron force honestly. If it's a shooty Decurion, then yes.
It's a choppy non-Decurion the you'll likely get in the way of your Tau teammate. No worry of cheese here.
>>
>>44971637
>hopefully the same Space Yiff
ftfy
>>
How should you equip Vanguard Veterans? All stormshields and power swords/thunder hammers?
>>
>>44975296
Either jump pack with three SS/TH and the rest with claws, or get honour guard in a Rhino.
>>
>>44975425

But anon I'm Blood Angels..
>>
>>44975521
Ah. Sucks to be you, then. I dont know blood angels for nuts, ignore anything i say
>>
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So since the 13th Company came back, can we put more stock in the rumours of a return of the Genestealer Cults Codex?
>>
>>44975543

They have Furious Charge and +1 Initiative when assaulting if you use their book formation.

I only have five but I do have a squad of Assault Marines. I guess I could use them as a Command Squad.
>>
>>44975588
I don't think it makes any sense with current genestealers?
>>
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I wonder what that road is like.
>>
>>44975296
Nah don't give them all stormshields, only the front few.
>>
>>44975623
Fuck those signs
>>
>>44975648

So like 3-4 with Stormshields and then another 4-5 with Lightning Claws?
>>
>>44975618
I don't know, do you?
>>
>>44975618
The new Tyranid codex still has the whole Genestealer Cult thing in it, the fuck are you talking about?
>>
>>44975660
I think it's a sign of what we need to do about WAACfags. We need to push them to Riptide Street, and build a wall to keep them in.
>>
>>44975672
Something like that, depends on what you're sending them at and how much ap3 you expect to face. Invulns are great and all but if you get peppered down with shootas they weren't worth paying for.

Sounds like the sort of unit that could do with a sanguinary priest as well.
>>
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NEW NIDS

NEW ORKS

United as one. Don't leave us Nid bros, don't leave us with the shit we have.
>>
>>44975618
Genestealers haven't changed.
>>
>>44975889

Local meta seems to be Chaos Marines, Chaos Daemons, Vanilla Marines, Tyranids, and I'm not sure what else.
>>
>>44975919
THE NEW DEVOURER
https://1d4chan.org/wiki/Story:The_Shape_Of_The_Nightmare_To_Come_50k_section10
>>
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>>44975588
Nevermind that shit, where's my Squats?!
>>
>>44975889


Forgot to add, I thought about taking Dante as my Warlord and Captain Karlean nursing a backfield ObSec squad for the +1 to reserve rolls. Put the Vanguards in reserves, have them deep strike, while Sanguinary Guard move up with a Sanguinary Priest in Dante's deathstar.
>>
>>44975919

>tyranids and orks merge into the ultimate jobbers
>>
>>44976006
>1d4chan
>50k
trashman.jpg
>>
>>44976031
In Age of Sigmar, off you go.
>>
>>44976098

Can you take a Librarius Conclave with Blood Angels or Dark Angels?
>>
>>44975919
After playing against Tyranids, here's what I think needs to happen to make tyranids tier 1. Note that I'm actually a space marines player:

> Carnifexes reduced in cost to 100 points base, before upgrades. Increase their number of attacks by 1.
> Allow Hive Tyrants to roll on Pyromancy and Daemonology, so they can become goddamn flying DRAGONS
> Allow Zoanthropes to roll on Pyromancy
> Full Decurion formation, featuring "Send in the Next Wave", but for Gargoyles, Flying Carnifexes, and Genestealers
> Yes, I just said Flying Carnifexes
> Bring back extended carapace, so you can give Carnifexes 2+ saves
> Make Pyrovore weapons into super long ranged artillery. 160" guns, Large Blast, S8 AP3, Ignores Cover.
>>
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>>44976095
>your opinions
>>
>>44976121
Yeah, as allies. DA have their own slightly different librarius conclave formation though.
>>
>>44976129

Carnifex aren't used for melee and their main issue is less cost (though its part of it, making melee builds too prohibitive), but their inability to get up the field and make it into hth.

Honestly they should have IWND, a 2+ armor save and maybe some sort of special 'Stampede' rule where they can assault an extra d6 and ignore terrain and cover when they do.

They have no reason to take Daemonology. However, they SHOULD get Biomancy back, and -maybe- Divination.

Agreed on the Decurion, I'm so tired of digging through multiple books for all my formations.

Pyrovore just needs to be a little cheaper, Beasts and have the Torrent rule.

Genestealers need to be able to assault from Infiltration or Outflanking.

Hormagaunts should move like beasts (but not be beasts), their charge range is the biggest issue.
>>
>>44976250

I forgot to add, INVULNERABLE SAVES. LET THEM BUY INVULERNABLE SAVES FOR THE LOVE OF GOD.

You wouldn't seen nearly as many flyrant builds if you nerded MC Devourers (or flying in general could use a nerf..) and gave them Invulnerable saves. and of course the age old complaint of 'can't move fast enough or charge worth a shit', but that's more a general issue with 6th and 7th assaulting.

>>44976215

Sweet. Now to see if I can actually cast something against Eldar or Chaos Daemons!
>>
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>>44976063
#GalacticOutcasts
>>
>>44976129
As a Tyranids player, I'd really rather they just bring back cool fluffy customizing with Biomorphs.

Being able to buy FnP or Improving armor saves of stuff is nice, but being able to buy weird stuff is cool as well. Like getting Stealth for certain environments or various special rules. Even better if they sort of trim down the unit entries and instead make it so certain units are listed as 'upgrades' for other ones. I want it to almost be like a Crisis team where the things you upgrade it with determine what unit it is rather than having 20 individual models. Like, Shrikes and Raveners are upgraded warriors, or Maleceptors are a Carnifex variant.

I'd rather Pyrovores become beasts, and Flying carnifexes feel a bit unnecessary. Giving the Harpy or Crone more close combat ability, or making a close-combat variant would be better.
>>
>>44976418
Oh god
>>
>>44969253
Red Scorpions. Purity defined, so I assume they know how to stay clean.
>>
>>44976418
Wheres the dark eldar?
>>
>>44976298
Personally I'd rather fix the other weapon options than nerf devourers to encourage more diversity. Make venom cannons multishot weapons again. Say assault 2-3 gives us another long range anti tank/mc option. Deathspitters go back to blast, MC ones go to S7 and 2 blasts. Give barbed stranglers hred and maybe a price cut and we'll start seeing more variety in tyrant/fex loadouts players actually take.
>>
>>44976250
Okay, actually let's have a totally fair statline and cost analysis for carnifexes. Ideally, I think they should be EXACTLY as valuable as a Space Marine Dreadnought. I've literally just now written up a prototype of FAXIV for Monsters, so let's fix the goddamn carnifex.

So the absolute baseline will be 60 points for WS3, BS3, S6, T6, W3, A1, with a 3+. We then take 2 increments of strength for 15 points. Followed by 1 increment of wounds for 5 additional points. 3 increments of attacks for 25 points. That brings the carnifex to this statline:

WS3, BS3, S8, T6, W4, I2, A4, Ld7, 3+. 105 points.

Comes free with two Carnifex Claws, which are Sx2 Close Combat weapons. They may be each be replaced with a twin-linked devourer with brainleech worms for free, or a Heavy Venom cannon for 5 points. Alternatively they can replace their Carnifex Talons with Wrecker Claws, giving them Sx2 Armourbane, Concussive, for only 10 points.

Each carnifex may take Extended Carapace; giving it a 2+ armour save, for 25 points.

Each Carnifex may take a Synaptic Field, giving it a 5+ invuln save for 15 points.

There, carnifexes are fucking fixed, and are completely identical in power level to 7th edition space marine dreadnoughts.

By the way, I'm currently applying to be a rules writer for games workshop, using my experience with fandex writing on 1d4chan as my resume. Does anyone else have any suggestions they would like?
>>
>>44976747
Not Pictured: Zack Ryder. Popular for a short time and then doomed to Jobberhood.
>>
>>44976767
>Each Carnifex may take a Synaptic Field, giving it a 5+ invuln save for 15 points.

Should probably require they be in Synapse to get it, but that's more of a fluff thing, and it'll probably be in it anyway.
>>
>>44976767
Carnifexs with guns still don't make sense for me, they are just overgrown rippers in terms of usability, designed to just run at something and explode through it.
>>
A 5 man Skitarii Ranger unit with 2 Arquebuses is visually weird. I just finished building said unit and I've got 1 Alpha with a fairly combat oriented load out, 1 guy with an omnispex, 1 mook with a gun and 2 dudes with long ass sniper rifles.
>>
>>44976767

The idea that you can measure increases in flat point increments without taking into account that a significant increase in points without notable durability improvements leads to diminishing returns seems a bit dubious, though in this case the end result seems okay.

That's the major problem with the XV9 Hazard suit. Technically speaking it does pay roughly the correct cost for it's upgrades over a crisis, but the end result of filling seven hardpoints when a crisis suit only comes with three max... Diminishing returns, as I say.
>>
>>44976767
IF you get the job:
Make gorkanauts/Morkanauts Superheavies.

>Orks
>Great Waaugh detachment
You is Muking about: Models in this formation gain FNP 6+ and +1 to their LD.
Waaugh!: all units gain +1BS or +1WS on the turn a Waagh is called.

1-4 Core units

>Boyz Brigade
1x Warbosss
3x Boyz (each unit must be 30 models strong)
0-3 Grotz
Leg it Lads: All models change their unit type to Beast on the turn a waaugh is called.
Lowest rung: all boyz within 6" of a grotz mob may LoS to the grot mob.

>Trukk Boyz
1x Big mek
3x Boyz (each boyz mob must have a trukk
1x War Buggie( New kit with release)
1x Deff koptas
Belching Smoke: Vehicles and jetbikes in this formation have a 4+ Cover save, and may Jink to increase it to a 3+ cover save.

>Mek Crew
1x Big Mek
1-3x Grotz
1x Morkanaut (or Gorkanaut)
3x Deff dreads or 3x3 Killa kans
Wreck em Lads!: All models in this formation have preferred enemy(vehicle), Preferred enemy( building) and the tank hunters special rule.
Clanking Horde: Models from this formation within 6" of the Morkanaut(or Gorkanaut) at the start of the shooting phase may run and shoot in the same turn.

>Ard Gitz
1x Warboss( or Ghazskull)
3x Pain Boy
3x Mega nobz or Nobz
-If any model takes a bike, all models must take a bike.
Dead Ard: Models in this formation are Stubborn, in addition friendly ork units with 12" of the Boss(or Ghaz) may re roll failed LD tests.

>Biker Boyz
1x Warboss on Warbike or 1x Big Mek on Deffkopta
3x Warbiker Mobz or 3x Deffkopta Mobz
Supercharged: Any models in this formation may turbo boost and then may still Shoot and Assault that turn. Any model that does so must take a dangerous terrain test.
>>
>>44977019

0-5 Bosses

>Mek Bosses
1-3 Big meks

>Mad Gits
Kaptin Badrukk, or Mad Dok Grotsnik, or Boss Zagstrukk

>Pain Boyz
1-3 Pain boyz
>>
>>44976878
And a Carnifex with guns is the Hive-mind saying. Hmm...this thing is really hard to kill. I'll stick some guns on it and grow it a bigger brain so it can aim properly.

Which is exactly what Tyranids should be all about. There's very little reason why one Biomorph can't be given to other things, except for size constraints or other large organs that are required to support it.
>>
>>44977057


1-9 Fancy Gitz and Additional Gubbinz'

>TellyPorta Ladz
3x Mega nobz
Tellyporta strike: All models gain the Deepstrike special rule, in addition when arriving from deepstrike roll on the following table: 1.roll on the deep strike mishap table, 2-4. Deep strike normally, 5. Deep strike without scatter, 6. place the unit in combat with an enemy unit, treat this as a successful charge and do not resolve overwatch.

>Flash Gitz
3x Flash Gitz
Units in this formation may choose one of the following special rules: Fleshbane, Armourbane, Torrent

>Sneaky Gitz
3x Kommandos
Ded Sneaky: May infiltrate within 1" of enemy models during deployment.

>Fly Boyz
3x Storm Boyz
Krak Gitz: All models have the fearless and jink special rules.

>Loota Mob
3x Lootaz
Sky full of Lead: all models in this formation have the twin linked special rule

>Big Gunz
3x Big Gunz
Shell em Ladz: Once per game, all models in this formation may fire twice.

>Tank Krakkers
3x Tank Bustas
Slag It!: once per game a unit of tankbustas may use their "Best" Rokkits, for that turn the unit gains the armourbane special rule and confers it to any weapons they use.

>Bunker Clearers
3x Burnaboyz
Scorch em' Ladz!: once per game a unit of Burnaboyz may switch to Squigfuel, for that turn the unit gains the fleshbane special rule and confers it to any weapons they use.

>Blitz Brigade
3x Battlewagons
Jobz a goodun: all models in this formation gain the fast and jink special rules

>Waaugh! Planes
3 Blitza-Bommers, or 3 Dakkajets, or 3 Burna-Bommers
Top Gitz: all models gain +1BS, and a 5+ Inv save.

>GorkaMorka crew
2-4 Gorkanauts or Morkanauts

>Stompa
1x Stompa
>>
>>44977087

In 3rd edition you could give Rippers venom cannons.
>>
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So what's the consensus on these things?
>>
>>44976753

Need some AP1 or Melta equivalent rules too. Tank Hunters maybe? Idk, unless they buff Carnifex movement and survivability there is no competitive way to use them as melee tank hunters. Hell, Genestealers are probably better at that, and they're not that great..
>>
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>>44976215

Yeah and that faggot Ezekiel cant ride a bike.
>>
>>44977113

Largely a failed experiment at inventing a close assault but not actually close combat tau unit.

Would work better with just straight up carbines, inv save and access to Pathfinder specialist weapons.
>>
>>44977113
Fun and niche, good for Zone mortalis or tidewalls. Generally worse than all like options.
>>
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>>44977092
>Flash Gits
>Torrent
For what purpose
>>
>>44977113
Difficult to use effectively, except as suicide Devilfish squads, but devastating when they can get into range.
>>
>>44976767

Good luck - I worked for GW for about 6 years in US business support. The company is a very closed off, insular, good ole boy club.
>>
>>44977019
>>44977057
>>44977092

Stop. It's shit.
>>
>>44977169
Should have been an ion themed flamer-template imho. With the standard option to make it better for gets hot.
>>
>>44977113
thematic and neat, but impractical
>>
>>44976878
The thing with Dakkafaxes should obviously be that they're an Assault Unit, not an artillery piece as they're commonly used. With these rules there's 3 configurations carnifexes can go for:
> Assault Shooting Platform with 12 shots at S6, and an A4 S8 AP2 melee.
> Dedicated Assault: 5 attacks at S10 AP2, which can kill characters and other walkers
> Kill it absolutely dead: 5 attacks at S10 Ap2 Armourbane Concussive. Which means it can reliably bring down titans or go toe to toe with Ironclads.

>>44977019
Already on my list to give Morkanauts and Gorkanauts an equivalent to Invincible Behemoth, and a mini-stomp. I wouldn't make them outright superheavies(For 12" move, Fear, and other goodies), but it's still on my list that they should be immune to Explodes! and need a mini-stomp.

"Da Krumpiest Unz'":
Gains the Invincible Behemoth special rule(See the rules for Superheavy Walkers). In addition. After all other attacks are made by a unit with this rule, it may make 3 "Krump" attacks. These are resolved with d3 small blasts placed in contact with the units base, and are Sx2 AP2.
>>
>>44977169
How does the Carbine outclass Blasters? I feel like, having to choose between the three, the Rifle comes out on top 80% of the time.
>>
>>44977182
>devastating
Well, ehh...
Not quite my choice of adjective.
>>
>>44977123
I wouldn't say tyranids need ranged AP1 or melta (though I'd be fine with warp blast being AP1 again). The best anti tank options should still be melee.

But yes carnifexs do need something yo help get them into CC, being cheaper wpuld help that. Though i don't think they should just get straight up faster in movement speed. Perhaps they get FnP if they run or charge that turn. Make them a bit tougher as the rampage across the table.
>>
>>44977113
gimmick/10

neat, though
>>
>>44977361
Making more of their stuff Beasts might help, as would being able to upgrade Armor saves or get Invuln saves.
>>
>>44977019
Biker Boyz
Fly Boyz
Loota Mob
Big Gunz (they don't exist they're Mek Guns)

Are the only decent ones in your list.

Blitz Brigade is a shitter version of what we have now, the model limit should be 2-5.

Waaagh! Planes means that our Dakkajets after upgrades are now BS4.

Tankbustas are relatively unchanged from what they are now.

Tellyporta Ladz is situational

Ard Gitz should be fearless, also you can't even take Manz if you field Warboss on bike.

Trukk Boyz while good for jink and cover is a little too ridiculous.

Boyz Brigade is the dumbest shit I've read.

The basic rules gives us our only save of 6+, but I do like the +1 BS or +1 WS.

Ideally I would much prefer multiple or at least D3 Waaagh uses throughout the game. Twin-linked on pretty much everything. Reduced point costs. Access to better armour. More reliable weapons. And a Gorkanaut that is BS3 and immune to explosions.
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>>44977272
>it may make 3 "Krump" attacks. These are resolved with d3 small blasts placed in contact with the units base, and are Sx2 AP2.
Jesus christ no!
9 s10 ap2 small blasts will kill everything!
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>>44977361
The simplest and easiest fix for Carnifexs and Squiggoths is to create a Monstrous Creature (Beast) type.

If it moved and ran then give it some sort of unstoppable rule that grants it a temporary invuln save of 4 or 5+, count the run as a tank shock type attack, and you're golden.
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