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Save The Realm Quest
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Welcome to SVR Quest. You are part of a company of soldiers sent by the king to restore peace and order to the land. This is a multiplayer cyoa where you can work together with your fellow anons to protect the realm from bandits, Monsters, and the like.
Current Party Max.10
>>
Create Your Character's!
Ex.
Name: Geoff
Gender Male
Occupation: Guard

Available Occupation's
Peasant
>>
>bump
>>
>>44946399
Name: Blavak
Male
>>
>>44946399
Addil
Male
Djinn mage
>>
>>44946504
>Name: Lisbett
>Gender: Female
>>
>>44947998
Oh.
Job= scout
>>
>>44947950
>Waiting for Anons before we begin.

>Classes you can be
-Scout
-Squire
-Rebel
-Pupil
-Apprentice
-Healer
>>
>>44948072
Job=Apprentice
>>
>>44948154
Is the Apprentice a magical class? Which one is?
>>
>>44948184
Pupil and healer are the magic classes.
>>
>>44948204
Shit, changing my job to Pupil then.
>>
>>44948204
I will be a squire then.
>>
Blavak the Scout
Lisbett the Pupil
Addil the Squire
>Is this correct?
>>
>>44948440
Sure
>>
>>44948440
Ayup.
>>
Assembled at the King's camp were a few fresh recruit's ready to defend their kingdom. The recruit's followed a soldier leading them to their new commander. A tall man dressed in black sat in his desk within the tent.
"So I'm your gonna be your captain from now on alright rookies"?

>Introduce yourself?
>>
>>44948623

>"My name is Lisbett, I'm a Pupil of the Royal Academy, willing to serve the King in whatever capacity I can."
>>
>>44948623
"I am Addil, son of Simah, currently training to be part of the elite cavalry."
>>
>>44948677
>>44948701

"Good to hear, well were going to heading out since so here's an advance payment for you. Make sure you are prepared alright"? He hands the both a bag of Coin.

Gold 6 Get!

>Armory
>Shop
>Ready to leave.

Stats and Inventory

http://pastebin.com/HW55A6Kk
>>
>>44948825
"Thank you sir. I would like to take a look at your armory."
>>
>>44948825
I hope I'm not too late to join in!
>>
>>44948825
Contents of the shop and armory?
>>
>>44948868
>>44948877
>>44948881

Rebel Harivold joined the Group!

Funds: 10

>Armory
-Handaxe
-Spear 2
-Hand Spear 1
-Short Sword 2
-Light Armor 2
-Halfhelm 2
-Dagger 1

>Shop
-Medicine 1
-Mage Bolt 2
-Staff 1
>>
>>44949098
I'll buy a shortsword, a staff, mage bolt, and 3 medicine.

I believe that comes out to 8.
>>
>>44949098
>>44949151
And I will use the remaining two to grab myself a real spear. Maybe try to sell the dinky spear back to them if I can.
>>
>>44949098
>Spear
>Light Armor
>Dagger
>Medicine

I guess that's good.
>>
>>44949151
Actually come to think of it, I'd rather be an innate caster, without needing a staff or wand or anything.

Also lose 1 medicine, so that everything I bought was paid for with my own funds, freeing up more for the others.
>>
>>44949098
Short sword!
And four medicine
>>
>>44949202
Actually, I suppose I should pick up the Halfhelm and Mage Bolt if Funds are 10.

I'm a real mage, now! They'll have to let me into the guild now!
>>
>>44949098
QM, are all our funds 10 or is that a collective pool?
>>
>>44949259
Rebel's can't use magic. Rebel excel in axes.
>>
>>44949282
This.
>>
>>44949286
Pooey, so I suppose in total:

>Light Armor
>Halfhelm
>Spear
>Handaxe
>Dagger
>Medicine x3
>>
>>44949282
>>44949315
Collective, but I'll give a few freebies since this is the beginning.

With your time at the Shops cone, you report to your commander for your first assignment.
"alright people we have a few potential assignment's we can be sent to so I'll let you decide".

>Defend Hollowman Port
>Defend The Village of Book
>Protect Traveling Merchant's
>>
>>44949454
"I'd like to defend the village of Book"
>>
>>44949454
Was I able to sell the short spear?

"I have worked with merchants before. It was not a terrible experience. My vote goes to the caravan."
>>
>>44949480
I'll second this.
>>
>>44949480
Book? Sounds like reading.

Now a port, that's important! A reliable source of fish as opposed to relying on grain from the village. Fish tastes better anyways.

We should defend Hollowman Port.
>>
>>44949564
"It looks like we are going to Book."
>>
>>44949528
"Lisbett shows wisdom. Villages need our help more than fat merchants and ports that are likely already guarded."
>>
"Fools are going to lose the war for us."
>>
With the majority ruling, Regis takes his band of soldiers through Wark Wood to the Town of Book. The quiet town untouched by the effects of war. You stay at the inn waiting for that telltale sign the would break the monotony.

>Have a Drink
>Talk to people in bar
>Gamble
>Write in
>>
>>44949693
"Well, I should earn my pay."

Scout the town a bit. Get a good layout of it.
>>
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>>44949616
>mfw there is no war and we're just assisting with various problems plaguing the kingdom
>mfw I cant loot with ease in war torn cities
>mfw I unintentionally left my comfortable fishing job to be an adventurer and am likely bound by the will of the king to continue as such for some time

>>44949693
Talk to the people in the bar. We are here to work.
>>
>>44949693
Once again, was I able to sell the short spear?

Also, I choose to scout with Blavak.
>>
>>44949789
"Cheers mate."
"Ready when you are"
>>
>>44949815
"We'll start by circling around the city, and then we will meet again and scout the outlying area together."
>>
>>44949693
I ask around to see who would be most vulnerable to attack in the village, if an attack were to come.
>>
>>44949878
" sounds good"
>>
>>44949757
Harivold mingles with the other villagers in the bar, wishing he could make some profit from the war.

>>44949789
>>44949815
Addil and Blavak Scout around the city all through the outlying area.

>>44949889
Lisbett inquires about the villages vulnerabilities. The Town could be attacked from the forest or hills.

>Write In
>Report to Captain
>>
>>44949977
Report in.
See what the cap has for us to do.
>>
>>44949977
I report in to the captain with the bits of information I've gotten.
>>
>>44949977
We report to him what we saw.
>>
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>>44949977
Report to the captain.
>>
>>44950004
>>44950008
>>44950009
>>44950026

All of you head back to the captain to report your findings.
"Well color me impressed. Didn't think you guys would take this so seriously. Well, take the rest of the day off. But keep an eye out OK".

>What will you do with your off time?
>>
>>44950134
Go fishin'
>>
>>44950134
I'll look under the slim chance that there might be a store, or someone selling any sorts of spells or magic type items.

Otherwise, see if anyone in town needs the help of a mage. Probably limited since I only know two spells, both destructive.
>>
>>44950134
Scout more.

Check out everything. Anyone acting suspicious? I worry about invaders having an inside man.
>>
>>44950134
I ask the most melee-inclined of our group for a sparring match.
>>
>>44950168
"You, northerner. How about a match? I am feeling active today."
>>
>>44950168
Harivold goes fishing at a nearby lake.
Roll 1d10 for encounter
>>44950171
Lisbett looks around town for a magic shop. A helpful man tell s you of a druid in the nearby forest who knows quite a bit of magic.
Roll 1d10 to find the druid.
>>44950208
Blavak checks everything and everyone suspicious of an inside man, but no one seems to be acting especially strange.
>>44950213
Captain Regis is the strongest of your group next to Horivald.
Roll 1d10 if fighting Regis.
>>
Rolled 2 (1d10)

>>44950368
Alright, I will fight the lord.
>>
>>44950368
Keep scouting and watching. I'm no good sitting on my butt.
>>
Rolled 5 (1d10)

>>44950368
Rolling for druid, stand by. Haven't rolled before.
>>
Rolled 1 (1d10)

>>44950368
I will prove my prowess as a Fishing Wizard.
>>
>>44950388
Addil attempts to spar with Regis although was overpowered by his sword technique.

>>44950435
Blavak continues scouting around watching for suspicious activity and all seems to be inn the clear.

>>44950446
Lisbett almost didn't find the druid but luckily chanced upon him. He will teach you a type of magic of your choosing.

>>44950491
Harivold tried to be a fishing Wizard, but not even a nibble was seen.

2 More Free actions before the day ends.
>>
>>44950640
Any type of my choosing?
>>
>>44950679
Yes.
>>
>>44950640
Scout a little farther out.
Keeping my eyes open.
>>
Rolled 8 (1d10)

>>44950640
Can I train my Strength up by hacking at trees with my axe? If so, I do that.

If not, I go into town and try to start a bar fight.
>>
Rolled 4 (1d10)

I assume you would like a 6th person in the party?

I am Adam Sandleberton the Healer who has just seen the posters advertising a spot in the company.

I practice my healing arts on people with sore joints.
>>
>>44950694
Ok I'd like him to teach me healing magic if possible. Does he want any compensation for this?
>>
>>44950822
That name is suspiciously familiar.
>>
>>44950701
Blavak does some more scouting, some forest critters tagging along.

>>44950758
Harivold hacks at some trees with his axe, feeling a bit stronger than before.

>>44950822
Adam The Healer has joined the group.

>>44950827
A healer has joined your group, do you still want to learn healing magic, or something else?
>>
>>44950850
that is because I fucked your mum 9 months before you were born. I then left you and your mum before you could remember me because I felt that you needed a lack of father figure because why the fuck not?
>>
>>44950931
I train in Defense and Speed
>>
Rolled 11 (1d20)

>>44950933
I roll to waste this son of a bitch with my axe.

Let's see you heal this one, smart guy.
>>
>>44950931
What type of critters?
If nothing unusual, then head back to our camp area/inn, and await instructions.
>>
Rolled 6 (1d10)

>>44950987
I roll to heal you of your desire to live.
>>
>>44950931
Ok, that's fair if we've got a healer. Then instead I'd like for the druid to teach me how to be able to distill spells into physical form, most often potions, so I can store them or throw them or give them to someone.

Basically alchemist training.
>>
>>44951022
>>44950987
my d10 score is doubled due to you using a d20

>>44951031
it depends on if the DM wants to let me and my son kill each other.
>>
>>44951022
Nice dubs but I demand you roll a d20
>>
Rolled 10 (1d20)

>>44951077
trips and I become the god of healing
>>
Rolled 5 (1d10)

>>44951093
If lower, we call it a draw.
>>
Eating dinner now. Lisbett can roll for me. Have my character smack the healer in his nads if he gets uppity again.
>>
>>44950974
Addil sparred with Regis improving Speed and Defense.

>>44950987
Harivold and Adam Duke it out, and end up covered in bruises, and completely worn out.

>>44951021
Rabbits and what have you. You head back to Town to wind down.

>>44951031
You gain a firm grasp on Alchemy with the Druids tutoring. You can learn something else or return to Town.
>>
>>44951198
I go to bed after having a wash and casting minor healing on myself so I heal faster.
>>
>>44951198
I bugger off into the forest for now. (leaving thread)

I'll come about sooner or later.
>>
>>44951198
I guess until I am needed, I'll remain to study with the druid, as long as it is permissible and as much as he'll tolerate me.

Ideally next thing learned would be the healing magic.
>>
>>44951374
Adam cleans up and rests with a bit of healing to assist.

>>44951504
You learn Miracle from the druid.
Sacrifice: Injures self to heal ally.

Lisbett can learn one more thing today.
>>
>>44951593
Ok then, some sort of concealment or stealth spell, and I'll head back to town. Also will ask the druid if he wants me to take anything to town, or to bring anything back if I see him again.
>>
>>44951658
Learned Light Step: No sound from footfall.
He asks for nothing except to teach you more of what he knows.
You returned to Town as the second day rolled in.

>What shall the party do first?
>>
>>44951812
First as in, for the evening or first thing the next day?
>>
>>44952021
The next day.
>>
>>44952030
I would want to ask the Captain if there's any strategic benefit to us remaining. Like, how likely are the enemy to attack, because things seem pretty quiet where we are. Maybe we could be somewhere more useful.
>>
>>44952081
"Nah they're coming, about mid afternoon about. At least that's what our Intel suggests. We just need to stall them until the main force swoops behind and takes them out. So get ready for a fight soon enough".

>Writer in
>>
>>44952200
"Perhaps we could block some of the roads with wagons or rubble. Create some choke points?"
>>
>>44952200
"So we need to delay?"

I'll head towards them.
Snipe n' move.
Lead them on a merry chase.
>>
>>44952225
That's a pretty good plan, maybe use some of the town buildings in the defense? Depending on what the roofs are made of someone might want to start soaking them so the bad guys can't set them on fire easily.

>>44952200
I'll ask of the direction they're expected to come from, and knowing that, I'll try to go and get outlying townspeople to withdraw and come back to the main part of town for safety.
>>
>>44952225
>>44952225
>>44952238
>>44952258
Addil blocks some of the road with rubble and wagons giving some protection.
Lisbett move the townsfolk from the outskirts inwards.
Blavak can snipe at the enemy but with a -1 roll due to not knowing the enemy.

>What now?
>>
>>44952383
How many spells can I cast? Is it a per day thing? Per combat?
>>
Rolled 7 (1d10)

>>44952383
Snipe em'.
Try to target officers or ranged troops.
>>
>>44952448
-1
Sorry, forgot.
>>
>>44952435
You can use 10 spells per combat. Any use outside combat.
>>44952448
Blavak snipes at the marching troops taking a few out, and slips away before they could give chase.
-2 to future Rolls due to cavalry.
>>
Rolled 8 (1d10)

>>44952525
Ok, in preparation for the coming fight, I'll start to distill spells into physical components. Since I'm doing fireball, I guess I'll go with paper marked with the symbol and wrapped in a rock for easy throwing.

I guess rolling to see how many I can make before the enemies arrive.
>>
Rolled 7 + 2 (1d10 + 2)

>>44952525

One more shot..
Then, Head back to help defend.
>>
>>44952583
That should have been-2.
>>
>>44952575
>>44952583

Blavak makes a few lucky shot's and gets away in time. Lisbett creates some rock bombs for the ensuing fight.

>2 turns until battle.
>>
>>44952663
Are there any buildings of particular note, like bell towers or church steeples?
>>
Rolled 8 (1d10)

>>44952663
Head back to our defenders. Find a good spot, try to target officers.
>>
>>44952705
>>44952710
There is a town hall.
Get first strike from rsanged defenders.
>>
>>44952777
I'll move to the town hall then, and if I can on the way find Blavak and give him three fireball rocks if he'll take them.
>>
>>44952823
Hell ya he'll take them.

"Thanks much"

To town hall. Fire as targets appear.
Save fire rocks for cav or officers.
>>
>>44952823
>>44952896
You head to Town ready to defend the people until help arrives.

>Any last minute preparations?
>>
I take up position in the middle of the created chokepoint.
>>
>>44952956
I also offer another three fireball rocks to Addil if he'll have them. Otherwise I'll wait.
>>
>>44952956
We blocked the roads as best we could.

Hopefully the locals are all here and ready to help.
>>
>>44952956
Find a hiding spot.
Wait for a good target to show.
>>
>>44952962
Addil takes up a position at the makeshift chokepoint standing at the ready.
>>44953023
Blavak finds a well hidden hiding spot and prepares to let Arrows fly.

You see the armored company of soldiers at least 100 strong. This'll be fun.

>What's the plan?
>>
>>44953204
How many are we strong?
>>
>>44953245
You have 40 guys.
>>
>>44953204
Fire rocks used on clumps of troops for best damage.

I don't like those cav troops. Likely HV armor..they need to die.
>>
>>44953305
Crap, and how many villagers? It sucks but I guess the responsibility is up to me to stay back in case I need to protect the other women and children worst comes to worst.

We did get the women and children together right?
>>
>>44953333
>>44953367
The women, children along the old and inform have already fled. Only those who volunteered to stay behind will fight with you.
Blavak throws Fire Rocks at the advancing troops, some catching on fire and burning up.

>They are halfway to the chokepoint.
>>
>>44953450
Oh well that makes things a lot simpler. I'll move to a building in sight of the choke point and prepare to cast some spells.
>>
>>44953450
I begin giving a rousing speech!
>>
>>44953450
When troops are in the choke point...hit em' with everything we got.
>>
>>44953479
Nice.
Motivation is helpful.
>>
>>44953462
>>44953479
>>44953481

Lisbett enters a building adjacent to the chokepoint and prepares her spells.
Addil gives a encouraging speech which helps boost morale.
Blavak wait's for them to hit the chokepoint.
>>
>>44953576
Tell us when we need to roll.

We're ready as we'll be I guess.
>>
>>44953576
QM?
>>
>>44953576
taking any more people?
>>
>>44953955
I fear our qm went to sleep.
>>
>>44953979
Yes.
>>44954115
Then, someone must replace him.
>>
Maybe get someone else to QM if the original isn't available? After some time absent that is.
>>
Bump. If the QM isn't here, might leave a schedule maybe for time to expect a next thread.
>>
Wow this is still up? QM get back.
>>
Sorry, major snowfall where I was at, lost power for a bit.
We back.

Roll for preemptive strike before your forces clash.
>>
>>44959053
Bump da ba bump
>>
Rolled 1 (1d10)

>>44959053
Rollin'
>>
>>44959357

Your only had to brace as they crash into the Shield screen as battle ensues.

You get reinforcements!
-Vincent: Fighter
-Finn: Fighter
-Locke: Fighter

>Enter battle
>Form Battle Group
>Arrow Support.
>>
Rolled 3 (1d10)

>>44959471
Arrow support!
>>
>>44959998
You let fly Arrows picking off soldiers at the back before they reach the troops. Your fighters help keep the line together.

>Enter Fray
>Form Battle Group
>Continue Arrow Support
>Write In
>>
Rolled 6 (1d10)

>>44960062
I cast mage bolt at those I can see from the building I am in.
>>
Rolled 6 (1d10)

>>44960062
Continue arrow support.

Use a fire rock.
>>
>>44960194
>>44960197
With magic and arrow, the both of you Fire into their ranks slowly turning the tide.

>Form Battle Group
>Ranges Support
>Write In
>>
Rolled 3 (1d10)

>>44960261
I'll cluster all the remaining fire stones I have, 5 of them, and hurl the lot as best I can into the thickest of the enemy.
>>
>>44960315
You bunch up the fire rock tossing them like a grenade catching a few of them but your aim was kinda off. About half of the soldiers have been felled.

>What next?

>
>>
Rolled 8 (1d10)

>>44960767
I'll cast another mage bolt before seeing if anyone on our side needs healing from the fight.
>>
Rolled 5 (1d10)

>>44960767
Ranged support!
>>
>>44960809
You fling another Bolt into the group and check for any who need help.

>Form Battle Squad
>Write In
>>
>>44961035
If no one needs help, I'll form battle squad. Dibs on the head.
>>
>>44961140
Join squad.
Right side.
>>
>>44961140
>>44961167
You join the fray with your soldiers at your back.

Squad leader can issue orders to Squadmates, party members can act separate from squad.

>Squad
-Attack
-Support
-Write In.
>>
You join the fray with your soldiers at your back.

Squad leader can issue orders to Squadmates, party members can act separate from squad.
Locke
Finn
Vincent

>Squad
-Attack
-Support
-Write In.
>>
Rolled 3 (1d10)

>>44961721
I act to support however I can, firing a mage bolt or healing if need be.
>>
>>44961756
You support your front lines helping boost morale. They begin pushing them back.

Command?
>"Drive them back"!
>" Attack with combat arts"!
>"Brace yourselves"!
>>
Rolled 6 (1d10)

>>44962145
Drive them back!!
>>
>>44962197
Agreeing with this.
>>
>>44962197
>>44962283

You and your troops carve into the attackers causing to stagger back and your at equal strength.

>Combat Art
>Attack
>Brace
>>
>>44962355
What is combat art?
>>
Rolled 2 (1d10)

>>44962402
I dunno.

I like the sound of it tho.
>>
>>44962402
Their the magic of melee fighters.
>>
Rolled 1 (1d10)

>>44962562
Ah well I guess that's me out. Fireball!
>>
Tell me it isn't to late to do some rolling!
>>
>>44962617
>>44962545
>>44962679

Your squad clash into the enemy with ferocity.
Locke crushed Soldier A with Helm Split.

Vincent slashes Soldier C with Sword Slice taking him out.

Finn KO'd Soldier B with Strongarm sending sprawling to the ground.

Blavak used Sagittarius fires thrice into Soldier E.

Lisbett whacks Captain with Double Smack!

Addil arrives with backup!

Lisbett Legion 156
Blavak
Finn
Locke
Vincent

Addil Troop
Aethel
Drew

>Turn the tide of battle!
>>
Rolled 7 (1d10)

>>44962740
Rolling to multicast! Two fireballs at once. If the roll is low, one explodes in my face and hits me.
>>
Rolled 9 (1d10)

>>44962740

We charge right into the back of the largest concentration of enemies!
>>
>>44962812
Nice!
>>
>>44962788
>>44962812
>>44962853

Lisbett squad firesmtwo fireballs at the enemy turning up the heat!
Addil Squad attacks Enemy from Rear demoralizing them.

The Enemy force Surrender's to you!

Chapter 1 Complete.

>Save Story?
>>
>>44962967
Sure, save. Thread still has plenty of room though for continuation if it can.
>>
>>44962967
I would love it.
>>
>>44963014
Select Story
>Mercenary
>Crusader
>Knight
>>
>>44963088
Mercenary I guess?
>>
>>44963088
Knight
>>
>>44963180
>>44963186

Mercenary Classes
>Spellblade
>Pit Fighter
>Zweihander
>Freelancer
>Druid

Knight Classes
>Gendarme
>Jouster
>Mage Knight
>Arch Knight
>Dragonslayer
>>
>>44963417
Which of the Knight classes give you a horse?
>>
>>44963519
All except dragonslayer.
>>
>>44963598
Which ones focus on horse-based combat and skills?
>>
>>44963417
Mage knight!
>>
>>44963088
Crusader?
>>
>>44963724
Jouster relies on Horses the most, they are the best at field combat but the worst when dismounted.

>>44963778
Lisbett became a Mage Knight!

>Crusader Classes
-Templar
-Cross Knight
-Temple Guard
-Lord Commander
>>
>>44963847
Cross Knight actually sounds kind of interesting.

But anyway, what's the difference between arch knight and gendarme?
>>
>>44963909
Gendarme focus on Swordsmanship while Arch Knight focus on Archery.
Cross Knight fight the same on and off the horse.
>>
>>44963968
Then Jouster it will be for me.
>>
Lisbett: Mage Knight
Addil: Jouster
Blavak: ?

>Is this Correct?
>>
>>44964148
Arch knight
>>
>>44964148
Ayup.
>>
>>44964187
If that's the only archer-based?
>>
Castle Brook
"Sir, the enemy has the castle completely surrounded"!
"Damn! Alright you three, we need to break through the enemy and escape lest we become prisoners of war".

>Objective: Help Lord Arless escape.
>Response?
>>
>>44964446

>"Are there any secret passages out maybe instead?"
>>
>>44964489
"Afraid not, we'll have to punch through and ride away if we're to escape".
>>
>>44964641
"Then I will be the tip of the assault."
>>
Rolled 5 (1d10)

>>44964641
Well then.

Focus on one part of their line, and punch it.
>>
Rolled 6 (1d10)

>>44964745
>>
Rolled 10 (1d10)

>>44964754
Same
>>
>>44964754
>>44965137
>>44965148

The four of you charge into the fray engaging the enemy in the courtyard.

Lisbett 180
-Elemental Magic
Addil 230
-Sword
Blavak 200
-Archeey
Arless 150
>>
Rolled 1 (1d10)

>>44965483
Going to try to electrocute some people then.
>>
Rolled 1 (1d10)

>>44965483
Aw, I wanted a spear. Oh well, chop some heads then.
>>
is it to late to join in? are there more than 10 people now?
>>
>>44965763
Hop on in.
>>
name:brunner
gender: male
starting occupation: peasent
want the class: apprentice.

------------------------------------------------
I want to be the wizard I am guessing apprentice is the spell caster.

do I start as peasent or am I at the same level as others
>>
>>44965875
Your a Warlock.
Swords and Magic

The main group carves a swath into the enemy ranks but lose momentum.
"Ah, is that? It's Brunner! We need to help him if we can".
>>
Is there any continuity to this? Before it was just some newbie soldiers on patrol, now everyone is knights?
>>
>>44966028
It's a timeskip.
>>
>>44965972


I buff my self for strength and calm during battle.

I have a staff in my right hand with a sharp edge at the top.
I have a shield on my left

-----------------------------------------
I'm not sure if the last post was prompt or something so here u go.
>>
>>44966097
>>44966106
nvermind then
>>
Brunner 300/300
Arless 150/150
Lisbett 190/190
Blavak 200/200
Addil 230/230

>Targets
Magic Beo Knight A
Magic Beo Knight B
Magic Beo Knight B
Beo Knight A
Beo Knight B
Beo Knight C
Beo Mage A
Beo Mage B
Beo Captain A
>>
Rolled 10 (1d10)

>>44966227
Going for MBK A. Fire attack.
>>
Rolled 1 (1d10)

>>44966227
>Beo Captain A

Charge right the fuck in on this motherfucker.
>>
>>44966227
going for BM A, with a daze spell

any other ranged attacckers I suggest attact the other mage.
>>
Rolled 1 (1d10)

>>44966457
>>
>>44966478
sonava bitch
>>
>>44966321
>>44966457
Lisbett launches a Spout of Flame consuming the Soldier.
Tons misses with his case spell.
Arless strikes down MBK B

The Soldiers cross swords with us getting a few hits in dude to their sheer number.

Lisbett 137/190
Arless 142/150
Fons 280/300

MBK C
BK A
BK B
BK C
BM A
BM B
BC
>>
Rolled 10 (1d10)

>>44966785
MBK C, electric attack.
>>
Rolled 9 (1d10)

>>44966785
Still gunning for that captain
>>
Rolled 1 (1d10)

daze spell attack on the BM A againg
>>
>>44966841
>>44966862
>>44967025

Lisbett electrifies a magic Knight as he falls to the ground in convulsions.

Addil cuts down the Captain in a few fell strikes.

Fonz Daze spell is reflected by the mage.

Enemy soldiers counterattack proving to be very persistent.

Lisbett 129/190
Addil 178/230
Fonz 256/300
Arless 117/150

Beo Knight A
Beo Knight B
Beo Knight C
Beo Mage A
Beo Mage B
>>
>>44967475
I'm gonna risk it and try to attack both mages at once.
>>
Rolled 10 (1d10)

>>44967553
>>
Rolled 1 (1d10)

>>44967475

Beo Mage B, freezing attack.
>>
>>44967621
>>44967631
Addil & Lisbett cut down the two mages while Arless slays another Knight.

Enemies Retaliate!

Arless 94/150
Addil 164/230
Lisbett 107/190
>>
Rolled 6 (1d10)

>>44967971
Regroup around the commander and attack whoever is left. Fireball!
>>
Rolled 5 (1d10)

>>44967971
FInal Attack!
>>
Alright guys, I've had a lot of fun, but I have to leave now.
>>
>>44968171
>>44968171
>>44968299

You regroup and finish off the remaining troops and hurry to the stables saddling up and ride off through a slim gap in their lines slipping away.

Travel
>Moltona: Mountain City
>Grahva: Plains Stronghold
>>
>>44969028
Moltona sounds the best. They'd never expect the commander to go there!
>>
>>44969187
Traveling to old Moltona, Grand General Arless and Mage General Lisbett hide with other members of the resistance.

Current Heroes
-Arless
-Lisbett

>You have time to relax before you will be needed so enjoy it now.
>>
>>44969385
A Mage General now? Guess I'm climbing up in the world!

I'll try to find out who it is that keeps always warring with us, like they just won't stop.
>>
>>44969486
Your home nation of Thria has been warring with Dohga for the last five centuries on and off.

>What next?
>>
>>44969674
What a bunch of jerks. Well now that the commander is safe, I guess wherever our military assistance is needed next. Is Moltona needing of our help, or should we head somewhere else?
>>
>>44969852
You can recruit soldiers for yourself and Arless and go war against enemy controlled lands.

>Recruit
>War
>>
Rolled 1 (1d10)

>>44969938
Can't see why we wouldn't want to recruit first. So yeah, try to recruit in Moltona.
>>
>>44970000
Lisbett 1/5
-

Arless 1/5
-

>Assign Troops
-Luka: Fighter
-Paula: Caster
-Geoff: Fighter
-Tomas: Fighter
-Hughbert: Caster
>>
>>44970457
Half and half as best as can be, with Arless getting most of the troops. Then head out I figure, to attack the enemy.
Thread replies: 236
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