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/5eg/ D&D 5th Edition General Fantasy Armor Edition
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>Core rulebooks, adventure modules, Unearthed Arcana
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Pastebin with homebrew list, resources and so on:
http://pastebin.com/X1TFNxck

>OGL and SRD for 5e
http://dnd.wizards.com/articles/features/systems-reference-document-srd

>Dungeon Masters Guild, buy and sell 5e shit using Wizard IPs
http://dmsguild.com


What's your party's getup? What's the most ridiculous you've seen?
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Do you guys think there'll be a DMG II, or just miscellaneous adventure/setting books so all the DMG II stuff gets scattered?
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>>44942204
Different characters have different fashion tastes.
There's the rogue who like to wear leather, the warrior who feels naked when he doesn't have a proper pair of trousers, and the sorceress who recently got a magic robe that was in the form of some rather curious lingerie.
>>
>>44942247
My guess is they'll do the adventure books and the occasional SCAG like book, and then after like a year or two they'll put out a compilation of that years big rules/equipment/etc that came out.
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>>44942247
What should be included in a DMG 2 that wouldn't be covered in a new PHB, or material like we've already seen. Character options seem fine as they are, and I can't think of new mechanics that have been introduced. Story / fluff seems fine as they are restricted to new splat books.

>>44942204
Only thing that stands out in our group is the barbarian who wears a necklace of ears (some of which are 30+ days old), and the bard who has the fanciest gaudiest get up including a plumed tri-corn hat and garish cape.
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>>44942204
Goddamnit, the shitty OP maker did it again.

Stop. Put on a trip, stop making these threads, and maybe consider never posting ever again.
>>
>>44942347
Did 5e or rape your family and burn them in front of you or something to make you sperg out like a faggot?
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>>44942295
>What should be included in a DMG 2 that wouldn't be covered in a new PHB, or material like we've already seen.

Advanced exploration rules, covering exploration turns and dungeon turns (like in previous editions and the playtest).

More rules for generating towns, economies, politics, laws, etc. Some tables that supplement the world-building advice in the regular DMG.

More guidance on handling tools and other non-weapon proficiencies (I feel like this is sorely needed).

Random encounter tables (there's what, two in the DMG?), wandering monster tables, more traps, more magic items can't go amiss, more sample maps.
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>>44942445
That....was probably the most apt response I expected and could have wanted. Thanks

As for this part
>Advanced exploration rules, covering exploration turns and dungeon turns (like in previous editions and the playtest).

Whaaaat's wrong with using the rules that were in the playtest?
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>>44942516
>Whaaaat's wrong with using the rules that were in the playtest?

Nothing. I like them and I just think they're worth re-adding as official, optional rules.
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Yo, kinda new to 5E, took a several year break off of D&D, but I'm going back to school and a friend at school is talking about running something. I'm looking at a Half-Elf rogue building toward Swashbuckler and I'm having difficulty picking a background. My basic rundown of the backstory as of now is that his mother was a pretty normal human who happened to catch the eye of an elf as he passed through the city. He grew up hanging around with a group of other half breeds. His mother never fell out of love with his mysterious father and has begged he go out in search of her.
>>
>>44942627
>>*go out in search of him.
Oops, screwed that up.
>>
>>44942627
Urchin? You could go for the whole Aladdin vibe.
>>
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>>44942627
wait wait wait, you want to make a rogue, and both his parents are STILL ALIVE?

pic not related that just my fav art from any d&d book ever i think
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>>44942415
5e is great, but OP is a fuckwit who should be branded with a mark of shame so that he learns to let other people make the general.
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>>44942652
Yeah, I'm basically debating between Urchin for the more Aladdin vibe and some type of Charlatan for a more average, but potentially low class type character.

>>44942734
Actually, I had a similar draft for a character when 5E first came out that was definitely going Urchin where the mother was dead, but as I changed what kind of character I was making I decided it seemed more interesting to keep her alive. It's kind of funny that making him a rogue kept her alive.
>>
DM here in need of some Fey templates or races. Didn't see anything in the pastebin, thought I would ask around.

If not I will be designing a template tonight, a bit stuck on the whole cold iron thing. I think it would be an interesting weakness to include, but I don't quite know how to balance it out apart from puming up HP or AC. Any suggestions?
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>>44942754
As a newcomer, what's wrong with the OP?
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>>44942851
Fuck off, OP.
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>>44942247
damn is this out yet? i can't wait to read about feywild in 5E
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>>44942851
shit meme pic is my main complaint, though i'm not the guy you're responding to
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>>44942878
I understand that we've established OP is a faggot, but why would you fuck off someone you don't like? Hatefucks are a thing but this just seems less intimate

>>44942204
Entire party is in rags except the Bard who joined later (OotA)
I remember someone playing a noble with a fancy trimmed and ruffled suit, burned spells on mage armor so they didn't have to cover it.
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>>44942805
Magic resistance. They are weak to weapons because they're resistant to everything else. Make sure that they also use charms and enchantments that require concentration and you can throw on disadvantage on concentration saves resulting from damage from a weapon. As in, not natural weapons not unarmed strikes, weapons on the weapon table, weapons.
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>>44942347
Sorry, anon, but I didn't make the thread this time. :^)
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>>44942204
>What's the most ridiculous you've seen?
Considered too pornographic for a blue board.
>>
>>44942204
Has anyone used the Witch Hunter class?

Is it inline with the power levels and versatility of other classes?

Thanks for any help
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>>44942965

I'm working off the assumption that 5e Feywild is identical to 4e Feywild, though 5e Shadowfell pretty much has to be different due to no Raven Queen...goddamn I miss the Raven Queen.
>>
Is there an equivalent to rust monsters for casters?

How do you balance custom legendary actions other than "don't be an idiot"?

What artifact should I have this rogue steal from a mansion, and why (one character adventure)?
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>>44943136
>>shit meme pic
>if it's a picture with words on it, it's a meme
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>>44943990

>Drow are memes
>words are memes
>pictures are memes
>/tg/ is a meme
>this post is a meme
>I can't stop green texting
>please send help
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>>44943970
I think Intellect Devourers might count..I don't recall their being a monster that removes your spell slots though. Unless you mean a creature that destroys focuses/eats spellbooks?
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>>44943970
You could technically give a creature at-will counterspell without affecting its CR. :^)
>>
>>44943970
Disenchanters.
How do you mean "balance"?
Hosiery of Laciness, so they have excuse to show off their legs more often.
>>
>>44944087
I would think at will 3rd level spells would bump up the CR of a creature if you just slapped them on there.
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>>44944040

I remember a friend talking about 1st edition...and they mentioned a thing called Bookworms.
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>>44944151
It should probably count as some hp for counterspell, but it has to effect its time to live or time to kill to change its CR, so there's plenty of spells that would make no difference.
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>>44942204
The most ridiculous thing I've seen is a friends barbarian named Thunderhead. He is a borderline retarded savage who loves to ax people and procreate with women. He always keeps a wine skin with wine up his ass (for reasons i dare not ask).

One day at a bar he is looking to mate with a fat woman (because he is drunk or something i guess idk) and I give him several options which included a hefty orc woman. He approaches her to procreate but as soon as she urns around and flirts back he is appalled. She was much fatter than he thought (I rolled for the weight and got 590+ on a modified chart) He tries to get away but fails an athletics check to escape. He tries to ax her but her fat is acting like natural armor. So he is now helpless as this fat orc woman hoists him up the stairs and procreates with him. The whole time he is trying to kill her and she hits him back some as well, leaving the room stained with sweat and blood. During the ordeal the wine skin bursts in his ass. It was not a good day for Thunderhead.

I will never see anything more ridiculous than that at a table I play at, or at least I pray to Pelor I never again will.
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>>44942652

>Riffraff
>Street-Rat

I don't buy that.
>>
>>44943990
>>if it's a picture with words on it, it's a meme
yes, this is correct, whats your point?
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>>44942782
>Yeah, I'm basically debating between Urchin for the more Aladdin vibe and some type of Charlatan for a more average, but potentially low class type character.

That's funny, my wife just made a character, and took the idea of Jasmine hiding in the slums, gave her a dagger, made her a Rogue, and left her home city.
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>>44944433

>This nigga thinks image macros are called memes

That's the stupidest thing I've ever heard.

Also that's not even an image macro, that's dialog that's a part of the original image, that makes it a comic.
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>>44943839
It's pretty cool. It has high DPS with a few strong utility options, and it pays for everything with hit dice and hp, so there's a bit of inherent risk in using its abilities. I'd say overall it's on the strong side, but still inline with stronger classes' dps (and nowhere close to the utility offered by bard and wizard).

It has far more options and decisions for a player to make upon leveling and using abilities, but honestly I think that's a great thing. You can play it more than once and make unique decisions even within its subclasses.
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Was going to run a jaws like encounter with a sharkenbear for my group. Any ideas to make it more interesting?
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>>44944795
Something to summon it to wherever they are as they trek through the woods. Kobolds or wild halflings that injure them and leave so the creature they venerate can finish off the intruders, or wildlife like screaming goats.
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>>44944658
Awesome thanks.
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>>44944658
Short version is power about like a paladin. Defense about like a rogue maybe the monk. Utility like a ranger if that. Decision points much like a caster. Overall very close to the Paladin with less nova.
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>>44942247

> do you think there will be a book with actual content

No.

Why would they when they could just publish more adventures and make tons of money off whatever they publish?
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>>44944795
>hitpoints
>5 +the
>drops to 1 hit point instead [no full stop]
>two with its sharkfists [no full stop]
>1d10+5
>2d10+5

Why does Reddit go through all the effort of aping the style of the original books if they're not even going to proofread their shit? I can't trust the math if you haven't even realized by now that "1d10+5" should have spaces in it.
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>>44944433
Newfags get out.
>>
How would you represent a player who got a permanent size boost to large? I'm trying to come up with a better way than a permanent enlarge effect.
>>
Is there any rhyme or reason to equipment pricing in 5e other than balance?

Why on earth should a shield cost as much as ten spears?
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>>44945668
Not that I can tell, no.
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>>44945668

Because shields are ten times harder to make than spearheads.
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>>44945668
No. Not even balance in some cases.
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>>44945079
Dark Velocity seems extremely underwhelming.

It doesn't seem to fit with the theme nor provide much use. Its confusing as to why its there.
>>
Player wants to be a Centaur in my game. +2 Str, +2 Con, +20 movement. OP?
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>>44942204
>AHUEHUEHUEIMPRATICALSEXYARMORISSODUMBHAWHAWHAW

Holy shit this meme never gets old.
>>
Would an Old One Warlock be the best option to re-flavor something into a Psion? I'm thinking of playing a Kalashtar for an Eberron campaign.
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How do I make a witcher?
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>>44946025
>How do I make a witcher?
Sorclock with levels in Fighter is probably closest.
Speaking of which:

>HOW DO WE MAKE WARLOCKS BE GOOD OUTSIDE OF MK?
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>>44945726
>lay a few boards flat
>lay a board across them on either side
>attach with nails, spikes, even wooden stakes

harder than

>shaping and reshaping a piece of metal into a point

One requires specialized equipment and training, one does not. One requires expensive materials, one does not.

But a better counter, 5 daggers = 1 shield.

>>44945689
>>44945746
Harumph, I suppose that's it then. I want to kit out a troop of peasants in downtime and I was trying to find the cheapest, most survivable option but since the pricing in 5e is utterly retarded it looks like I won't be able to give them much more than a javelin a piece without going totally broke.
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>>44945917
>Would an Old One Warlock be the best option to re-flavor something into a Psion? I'm thinking of playing a Kalashtar for an Eberron campaign.
Why not, uh... use the Psion that already exists and expand on it?
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>>44946103
Your peasant levies probably aren't proficient with medium armor and shields anyway. Try not to think about that too much.
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>>44946111
I'm not sure if I'll be able to convince the DM to let me use it or not, so I wanted to go for something core just to be safe.
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What's the best way to build cute witch characters in 5e, teeg? Warlock? The Pact choice is tough stuff.
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>>44946176
I'd likely only be giving them padded armour, but peasants not being able to use shields has to be some kind of joke, shields came about because they're easier to use for defending than using literally nothing.
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>>44945917
GOOlock would actually be a pretty decent fit for kalashtar.
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>>44946217
Feylock or Wildorcerer
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>>44946217
Make a cute witch then pick a magic class
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>>44946217
Noble background low-level Feylock. Read the mechanical effects of its features and tell me they can't be fluffed as Overwhelming Cuteness.
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>>44945453
Oldfags shut up and just die already. It'll make everyone happier.
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>>44946270
I'd say work it out with your DM, honestly. If you pay for raw materials (wooden boards and bolts, leather, etc.) you could reasonably have the townsfolk put them together under supervision for a fraction of the cost of buying "professionally crafted" shields.
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>>44946025
The Witch Hunter Class following the Order of the Mutant is probably the best.

Doesn't really have signs except for binding but take a few levels in something else to mitigate.
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>>44946500
Mercer probably had the Witcher in mind when making it, he's a fucking huge fanboy of it.
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>>44946086
I think the real warlock issue is that they get so little at higher levels. Slim access to (not scaling, no potential to swap, small list of) higher level spells, they can't scale their lower level spells past 5, and ability wise they get some cool stuff but it's kind of slim picking.
>>
>>44946375
> Bitches about quality of posts
> Bitches about getting called on it
Semester's starting slow, huh?
>>
>GM ask you to gimp yourself because the campaing is "too easy"
>Out of the Abyss
>TPK trying to avoid the first encounter
Fucker
>>
>>44945656
Their size category is Large
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>>44946217
I actually think a bard might do a decent job.
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>>44946686
Either way we can all agree OP image sucks
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>>44946217
Feylock, MK into Shadow sorc later on for a decent dose of spooky and being a nigh-unbeatable force of nature due to Strength of the Grave. Fluff your Hound of Ill Omen as your familiar's enhanced form.
>>
>>44946686
Yeah, I'm not OP, not that you believe me since this is an Anon message board where such thing can't be confirmed.

I'm not even a newfag; I've been playing since AD&D. I'm just not an asshole who complains about things like post images.

The thread has a title and the important links. Nothing else matters.
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>>44946630
Their invocation spells I believe were supposed to remedy that, but they did a terrible job of it
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>>44946864
>>44947056
ITT: Nobody cares.
>>
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>>44947056
No, that's wrong, especially when it comes to things like OP images of popular generals.

You're obviously sort of dumb, so you're going to go into the "Who gives a shit" area of the argument, at which point the response is "Since you don't care, don't be a dick and stop bothering the people who do."

And, if you want to take that next, fatal step of "But I don't care about being a dick," then welcome to you breaking the post quality rule of 4chan as well as the two rules of /tg/.

In short, the OP image is important, especially with the catalog being the main way people browse this site and find threads, and it shouldn't be used by idiots with an agenda, be it either some meme they want to force, some political message they think shouldn't stay in /pol/, or something they want to shill. It's rude, obnoxious, and sets a bad precedent.

The OP image also serves as the eyecatch, and shouldn't be something dumb or controversial just for the sake of starting up idle chatter unrelated to the topic of the general.
>>
>>44942445
Honestly, I feel like they could do a MM 2 that included wandering monster tables for most biomes, and most level brackets (1-5,5-110, 10-15, 15-20 or some such.), and it'd be great.
>>
>>44947236
>Strict image standards.
>Enough grain to feed Mozambique for a decade
>Four and a half fucking Megabytes

What the fuck.
>>
>>44947236
>Who gives a shit" area of the argument,

Actually more "why the fuck do you give a shit"?

>especially with the catalog being the main way people browse this site and find threads

ctrl + f, "5eg". Simple, fast, effective, does the job. Hence why I said thread title is important. Image isn't.

> It's rude, obnoxious, and sets a bad precedent.

Jesus Christ I'm talking to a Grognard Justice Warrior...
>>
>>44947236

>huge png
>complaining about standards

>>>/out/
>>
>>44947236
>The response is, don't be a dick.
>From someone who's being a dick.
>About a throwaway joke. image that isn't anywhere near 'classic blunder' tier.
Are you fucking kidding me?
>>
>>44947236
...How the fuck is OP's image controversial?

The first guy called it out as a "meme" because he was a retard.

It's just a humorous depiction of two drow wearing some 2edgy shit.
>>
>>44947389
While recognizing that it's 2edgy. That's the job.
>>
>>44947389
It's not 2edgy, it's a joke about female armor, applied to drows, because in drow society the males are the fuckbait.

It's still just a joke, and the guy complaining is causing far more off topic discussion then the image was ever going to.
>>
>>44947236
>>>/hr/
Go bother someone else.
>>
>>44947421
*By job I mean joke.

eye wud lik 2 thnk hukd n foniks 4 teechig mee 2 spel.
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>>44942247
Just because it wasn't replied to.

It has been pretty much stated that they will not be doing this sorta thing. They have the core and they are letting the OGL run wild to fill the new content.
>>
>>44947465
>Just because it wasn't replied to.
This is what the "Update" button is for, Anon.
>>
>>44946025
In 5e I would say fighter with at least 3 levels in paladin for the disease immunity then just spend your downtime brewing potions that's about as close as you can get I think
>>
You guys, I was the original guy who called it a meme, I didn't make any other posts in this whole thread (about that). You all are arguing over stupid stuff with idk how many people. Meme was the wrong word but idgaf I'm lazy you know what I meant.

Stop arguing about this. I still think dumb joke comics are lame OP pictures but I wasn't even the one to originally complain about that and I wouldn't of had someone not asked why that guy before me who was talking shit did.
>>
>>44947236
>something dumb or controversial just for the sake of starting up idle chatter unrelated to the topic
This is a summary of all of your posts, in any thread, forever.

11/10. Fantastic fucking job. Artful, really.
>>
>>44947342
Wait, was this whole thing about 2 people arguing about the image for the thread?

hahahaha.
>>
>>44947563
>ITT: Furious backpedaling
You made this bed, anon. Lie in it.
>>
>>44947620
This is the real problem with these general threads lately is you guys who really want to fight about stupid stuff. Anyway I won't post any further on the matter, you can believe me or not if I'm "backpedaling" or whatever.
>>
>>44947342
>Actually more "why the fuck do you give a shit"?

This particular OP isn't the worst, but there's been a bunch of really shitty OP's recently, and it would be great if this wasn't a trend. If your argument is "I don't give a fuck", then please, just let the people who do care and have a lick of taste take care of making the threads.

>>44947387
>This old argument

Trying to say that people who care are dicks is bad form, especially since if you don't care, you shouldn't be bothering to comment. Really, it's the kind of ironic hypocrisy that just suits to make the argument a pointless circle of "You're a dick because you called them a dick."

>>44947432
Addressing it now makes a lot of sense, especially since it lets this particular thread go under faster. When this falls off, it'll just be replaced by a new 5e general.
>>
You guys are a bunch of flaming faggots desu lads
>>
>>44947657
>Anyway I won't post any further on the matter
Yes you will.
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>>44947673
This is why generals are shit.
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>>44947594
I guess OP should have chosen a better image to avoid all this.
>>
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So I'm writing up a College of Lore Bard, and I'm interested in what suggestions people have for the 6+ proficiencies and bonus spells. I saw this image last general and felt somewhat...inspired.

I'll see myself out.
>>
Sure is a lot of on topic discussion about things that have to do with 5e.

Someone help me Stat a crawling claw made from a troll, and ones from different giants?
>>
>>44942204
Does anyone else like... Have a really complex idea and drawings and whatever of what their character looks like, but really it doesn't matter because your party just generally describes their character and gets on with it?

Like I have a lot of backstory and info about my rogue, but ultimately they just know he's a rogue and don't really care about what he looks like or whatever. His character is pretty minor as we mostly dungeon crawl though each of us has taken a kind of general role in the party personality wise.

Like we do role play a bit but outfits and stuff are pretty unimportant.

Or do some of you guys really go into a lot of detail? I kind of want to write more about my rogue and put some pictures up on our party slack, but I don't think anyone would rly care.

And we've kind of talked about it but nothing rly changes and by we I really just mean me and one other guy and no one else really has an opinion.

I enjoy the game but idk I guess all but 10% of my character building is kind of just for me.
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>>44947807
By inspired you mean you got a fucking boner in your pants because you are a faggot? And you want to suck his cock?
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>>44947807

>no high heels

Dropped
>>
>>44947876
It means you are autistic. When I play, I am usually a high elf wizard and I describe myself as tall, blonde and smug. That's it. Anything else is autistic. It's just a dumb game.
>>
>>44947807
It's pretty much up to you. You probably want perception, and then you want either athletics or acrobatics, but you only need one of the two, and past those two the other four can be whatever you want.

Arcana would probably be good, but otherwise just pick stuff your party doesn't have.

But ultimately just pick stuff your character would know.
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>>44947876

I can't play a character if I haven't made a 3D render of it first
>>
>>44947917
I'll just assume this is some tough truth. I don't mean I have a whole book written but like idk. I could probably write a few paragraphs or whatever of description. I guess it will all be revealed in time, or at least whatever parts become pertinent, as long as I remain faithfully in character.
>>
>>44947946
Is that true? That's kind of cool, post some up.
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>>44947876
http://vocaroo.com/i/s1zVLciCxs0I
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>>44947876
Yes and no. I usually write abit of a backstory, jot down some goals, and some personality traits, then if possibly find some art that I think resembles their look, weapons, and home.

Then I tell my group I am a tall knight, with blonde hair and brown eyes. I carry a longsword and wear chainmail.

If they or the story asks for more I have it, and if it doesn't I still have it. -

If it bothers you just make up less story, or find a way to bring that information into your game.
>>
>>44947876
Yes. I've learned to stop writing anything more than a paragraphs worth of backstory because no one will give a shit about even that much.
Of course when I finally get around to running a game I'll have 50+ detailed npcs to pick out of a hat whenever the party encounters someone above a commoner
>>
>>44945878
+2 Str +1 Wis Move 50ft, cannot climb without magic, prof Athletics, proficiency pikes, lances, spears, can move through a Medium or smaller creatures space and attempt to knock them prone with a bonus action DC 8 + Prof + Str mod
>>
>>44948083
Yeah it's my first group in a while and I think I just overthought things for my guy. I'm kind of obsessive.

Oh well, like you said, if it comes up at least I'll have it.

>>44948183
If we ever finish this campaign someone will have to run return to ravenloft and it might end up being me.
>>
Is multiclassing Monk + Rouge a good idea? I'm already 4 levels into Monk and I'm wondering if it's worth picking up Rouge. Any suggestions on what the split should be?
>>
>>44947807
I can barely wear jeans in real life, how is this motherfucker wearing a dress into battle?
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>>44947996

http://i.imgur.com/pJy2RA6.jpg
http://i.imgur.com/pRQzsRb.jpg
http://i.imgur.com/C8dKmxa.jpg
http://i.imgur.com/KJ7Vc1X.jpg


Here's some old examples I apparently had on imgur
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>>44948590
What do you want Rogue levels for?
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>>44947844
Just increase the claws STR, CON, HP and size category for the different size giants
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>>44948671
Whoa those are really good anon!
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>>44948671
>All female characters
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>>44948678
My character has been leaning that way for a while, and normally I would just leave it as RP stuff, sneak attack and expertise seem pretty nice for a one level dip.
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Is war cleric with a bow (v. human with sharpshooter and pumping dex) viable or should I just pick an actual domain and spam sacred flame if I want to play a cleric?
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>>44949118
It's either 1 level for what you said, 2 for cunning action which you don't really need, or 3+ for swashbuckler so you can be an even better behind the frontline guy taking out casters and stuff.
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>>44949118
one level's worth of SA is really, really weak
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>>44949126
Yeah. Sharpshooter's a pretty big waste without extra attack
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>>44949126
War cleric is good with crossbows because their ability let's them get past the loading property and fire two shots on their turn. But bows okay too.

Just remember as a cleric you'll always be a caster first and a warrior second.
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>>44949086

http://i.imgur.com/IYF79Jv.jpg

Here's a twinky male for you
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>>44949178
I think expertise would be the main draw, plus an additional skill prof. And you can thieves bantz with all the other rogues.
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>>44949178
>>44949172
>>44949266
My Monk is Way of the Sun Soul from SCAG, should I just stick to it straight? Or a recommended Feat?
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>>44949297
If you can stand it I would just keep going. You basically want/need your ki to keep up, and the first few levels of rogue doesn't really give you anything you can't already do except help your skills a bit.

Stats are pretty much more important than feats for monks, but if you really want to take a feat mobility is popular, or I would take something like alert or observant. But really just maxing dex and then wisdom is best.
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>>44947673
everything wrong with /tg/ in one post
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>>44949384
>i am from /r9k/ and think the rest of the site is just an extension of /b/
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>>44948671
What program? I would love to do this with my characters!
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>>44949437
If you are from /r9k/ and believe the whole site is /b/ then why are you posting here?
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>>44949462

Daz/poser and a lot of pirated content, don't really recommend it to be honest, probably just better off with skyrim mods or some shit

I've decided to go back to school to learn how to 3D model my own shit
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Could you effectively homebrew any race making a Variant human and reskinning it?
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>>44948590
>Monk + Rouge
>way of the blushing fist
>>
So my party is potentially doing a mega-dungeon soon, we are level 4 and 5, all will probably be 5 by the time we're there, hopefully level 6 for the 3/2 distribution characters so they can get ASI.

Bear Totem Barbarian
Devotion Pally
Tempest Cleric 2 / Bronze Dragonborn Sorcerer 3
Ranger 3 / Bard 2 with Panther animal companion (acts on bonus action)
Champion Fighter

What are good spells or items to pick up? I thought Leomund's Tiny Hut or something would be nice but I see Sorcerers don't really get anything like that. How do we rest?
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>>44949553
Theoretically, yes, but it'll be sorta flavorless.
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>>44944795
I'm gonna use it for some dr moreau shit
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>>44949709
The Hut spell is PLENTY useful.

Also, how game breaking is it to let my Ranger players animal companion act on its own Accord, without taking up any of the player's actions.
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>>44950235
>game breaking
Never give rangers an inch. Make him reroll as a scout fighter, or else, kick him from the table.
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>>44950235
It will make the Beast Master possibly NOT the shittiest subclass in the game. (Instead Hunter drops down there! Hah!) Not at all game breaking as long as you stick to 1/8th CR and the other stuff. It is cooler if it is an extension of the character.
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>>44950279
>>
is athletics considered a strength check?
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>>44950478
Most of the times, yes. Sometimes it can be a Constitution or Dexterity check though. Depends on the situation.
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>>44950478
Could be strength or dex, depending on what you're doing. Maaaaybe con if it's an endurance thing.
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>>44950478
>>44950527
>>44950554
i ask because I been interpreting the barbarian rage quote "gets advantage on strength checks" meaning athletics as well. I read up on ability checks and it seems to point that athletics is indeed a type of strength "check".
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>>44950706
It is a possible strength check, but ability checks and skills are more ambiguous than that. If it's an Athletics (Strength) check to lift something, yes. If it's an Athletics (Constitution) check to hold onto a ledge until someone can pull them up? No.
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>>44950235
Necros get dozens of skeletons with longbows every turn

Think about it
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>>44950751
It's actually Strength (Athletics). All ability checks are based on the ability in question (thus, ability checks instead of skill checks) and the skill referenced after allows characters to apply proficiency bonus if applicable.
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>>44950926
Since you brought up necromancy, quick question. Can you cast Animate Dead to reassert control over your minions before the time runs out? I feel like it would make the bookkeeping a lot easier if you just refresh everyone at dawn every day or something like that, whether they had time remaining or not.
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Question gents, whats the "strongest" wizard school as of 5e? Like if I focused entirely on spells from one school with a few exceptions like Fly, which would be most self-sufficient?
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>>44948607

It's slit on the sides up past his hips as well as in front, it shouldn't hamper movement at all.

I can't really help you with the jeans thing, maybe try buying a looser fit?
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>>44951151
>Can you cast Animate Dead to reassert control over your minions before the time runs out?
This is literally what it says in the spell description.
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>>44951511
Nah I used to have to wear a uniform in my old career path. Heat, blood, mud, whatever the fuck, I was wearing long pants and long sleeves under threat of reprimand (which I received multiple times). When I got out of that I wore cargo shorts because I fucking could, and because they were mad comfy. I still do now, during the Winter. It's a bad habit i'll have to break someday, but not just yet.

I get the 'battle gear' mindset, but 'old habits die hard' and all that shit.
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>>44951521
Not gonna lie, that was probably one of the dumber questions I've asked on this board. Less dumb question, does the duration get set to 24 hours or does it increase by 24 hours? The wording makes me think it's done in blocks of 24 hours, so refreshing it just brings it back up to 24.
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>>44951326
Wish is conjuration

Also even if it wasn't I think teleporting is pretty much the best magic so, conjuration
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>>44951660
>To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends.
It sounds like it adds 24 more hours on top of the previous 24 for a total of 48.
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I'm pretty sure that we've established this in threads before, but if you teleport with Misty Step, Shadow Monk 6, or similar while grappling something, it cannot move with you as you are teleporting and not moving, correct?
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>>44951859
Right answer: no
Cool DM answer: yes
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>>44951859
http://www.sageadvice.eu/2015/12/22/what-happens-if-a-grappled-creature-teleports/

If it only says you teleport, it's only you that teleports (and, one would supposed, your carried equipment).
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>>44944795
Sweet merciful crap!
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>>44951859
what is she supposed to be? half-orc or maybe earth/water genasi?
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>>44952220
Half-orc, half-human
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>>44951897
>>44951906
This seems fair. However, since the term "teleport" is never defined in terms of movement and most effects that mention it never mention equipment, I imagine that any teleporting is done leaving worn or carried items behind. Not a big problem for shadow monks, unless they needed a dagger for that rogue multiclass sneak attack.
>>44952220
Image Search says half-orc.
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>>44952293

>teleport
>your clothes are left behind
>your magic shortsword is left behind
>the bag of holding with the party's healing potions are left behind
>the macguffin is left behind
>enemy casts bonfire on the pile of items
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>>44952293
Outside of the Forgotten Realms, teleporting in D&D is assumed to take your carried equipment.

In the Forgotten Realms, there are specific mentions about the fact that paranoid mages set their teleport circles and portals to bar people from taking clothes/weapons through.

Sometimes not for paranoid reasons as well, as there is a tale of a rather powerful magestress who enjoys her personal harem of sexy men where the only way in and out of the harem is a portal that removes ones clothes when passing through.
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>>44951859
>>44951897

If I were the DM in question I'd say yes, but only for half distance because you're teleporting about twice as much, and to mach the rules for moving while grappling.
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>>44952586
Is FR just the place for all D&D related sexual kinks?
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will the people at wizards ever get off faerun's dick? I'd honestly would kill for a return to greyhawk.
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>>44952642

I'll directly quote wikipedia for your answer.

>created by game designer Ed Greenwood
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>>44952702

If the Ravenloft book sells REALLY well maybe they'll get the message.
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>>44952642
Funny enough, back then it was just a silly quirk. The reason that came up at all was because adventurers wanted to rush to see said magestress despite her apprentice saying that she was "predisposed." and the adventurers barging through the portal anyway.

Where as you can imagine, if it's not presented as "Look at their sweaty bodies." and more like "You barge into a scene of the mage getting a massage from one of the many male servants she has in her private harem, oh by the way you're now naked." it's a bit of wacky slapstick where you have the player characters likely embarrassed about the situation.

That said, times have changed since then, where even presenting it in a humorous way doesn't always fly.

>>44952702
I thought they confirmed they were going back to Ravenloft now?
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>>44952702
Dude, they JUST announced a Ravenloft adventure. They ran a year of FR campaigns because it's their most popular setting and biggest money maker. Chill.
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>>44952738
>predisposed
Should be "preoccupied" fuck me I'm too tired to be typing this shit.
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How do you DMs handle games like Dark Sun and Eberron for 5e? Those settings are by far the most interesting for me but they seem to have very distinct setting assumptions that might require some tinkering on the GMs part.

I know there's an UA article for Eberron but that's very bare bones.
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>>44952821
>Dark Sun
Higher starting ability scores, everyone starts with one of those initiate feats to get a spell that we call a psionic power.
Look at the Sandstorm book from 3.5e for inspiration on random hazards, make enemies in general do more damage but have less HP.
Turn it into a game of rocket tag.

>Eberron
Never cared for the setting.
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How much work do you put into your minis if you use them?

I really enjoy model painting but I don't really have the time to paint many of them. I was thinking of painting all the "who gives a crap" models (the bandits, the zombies, etc) as one solid color and then going over with a wash. What color would be good for that? I was thinking like a bone or linen white with a sepia wash. It would kind of give it a marble statue old timey look.
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>>44952752

Not that anon, in fact this anon >>44952736 but I personally got fed up with almost everything being put in terms of FR in the PHB and DMG.

>Humans sure do have a lot of variability eh, you might want to work that in somewhere
>By the way here's an extensive list of all the human ethnicities in Forgotten Realms and nowhere else

>Gnomes huh, wanna hear what thy're like in FR?

>Political Factions are awesome right? Here's all the ones in FR
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>>44952919
Yeah, the PHB and DMG focus on the Realms was a mistake, and you could tell it came from back when they originally were saying the entirety of 5e would be Realms based.
I'm guessing somewhere into production they realized that FR fans would boycott another edition if they did that considering "core" FR has a distinct lack of tieflings, dragonborn, warlocks, and other things.
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>>44952919
I'm curious if there are any metrics on numbers of players for each setting.

Though, maybe even that's not fair, since people will play what's available, and they've made FR the most available. Sort of like a self-fulfilling prophecy.

I did like that they included a lot of deities for multiple settings. I hated the vanilla, never featured in any other setting, gods they put in the 4e PHB.
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Reminder that this game universally works better and is more balanced if 'short rest' = 5 minutes.
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>>44953230
thanks I almost forgot
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>>44952372
>The clothes are covered in gunpowder
>The shortsword was actually a stick of dynamite in foil
>The healing potions were made with nitroglycerin
>The macguffin is a bomb
>The dog is a bomb too
>Team Rocket's blasting off again
Fucking ninjas
>>
Has anyone come across (or created) a modular spellcasting system for 5e by any chance? I was looking through the DM's Guild and couldn't find anything. By modular I mean along the lines of the words of power system from Pathfinder.
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>>44953411
I think Words of Power is technically under the OGL, so you could convert it to 5e but... damn, why? That system is so damn complicated, especially since you'd have to recreate as many spell effects from core as you can as effects of words, and it would likely be a balance nightmare.
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>>44953501
I was thinking of going in a less clunky direction with it and not including all the effects from core. Basically making it a sub-archetype of all casters that trade specific useful effects for more flexible but generalized effects.

i.e. you lose things like Create Food and Water but you can make 5 different fire spells from a couple words that amount to "you do XdY fire damage in Z shape"

But yes, I agree it would be a bitch to balance and would require a lot of playtesting.
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>>44952821
I have a similar question, but for Spelljammer.
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>>44946086
I'm new and retarded, what the hell is MK
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>>44953814
>I'm new and retarded, what the hell is MK
My drunk way of abbreviating multiclassing.
>>44946630
>I think the real warlock issue is that they get so little at higher levels. Slim access to (not scaling, no potential to swap, small list of) higher level spells, they can't scale their lower level spells past 5, and ability wise they get some cool stuff but it's kind of slim picking.
True on all counts. To be honest I think it would be kind of interesting mechanics-wise and from a fluff perspective if the high-level 'lock began working a bit more like the Truenamer was intended to.

You've made the pact, your patron teaches you, and slowly you begin to GET magic on the level you can fuck with reality outside the close confines of separate spells, even if the method is slower.
>>44947089
>but they did a terrible job of it
5E in general seems to have a theme of "some progress but too little".
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>>44954045
All warlocks need is higher level non-shit evocations, as I see it.
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>>44954096
*invocations
Dammitall
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>>44951744
No wrong it just resets it to 24 from when you cast it
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How long does it normally take for a dms guild submission to go through? It's been a few days and mines not up yet.
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Which monk tradition should I pick?
The elemental one looks cool but it also looks like you would quickly burn through all your ki.
The shadow school also looks interesting
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>>44954864
Open Hand/Shadow depending on your fluff, nothing else
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There seems to be a lot of interest in D&D now, and i'm not sure why. The two "new player" tables at my local shop were full tonight.

I think it's pretty cool.
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>>44955095
Yea, we sometimes head down to the Game HQ to play on promotional nights, our entire group. Lots of new people. We don't welcome them at our table, of course. If we have to, if they make us, we ridicule their lack of rules knowledge and make them play the monk or ranger. Haha you should see their faces, they actually do it, the absolute madmen.
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>>44955095
I wish I lived somewhere that had players...
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>>44955441
where do you live
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>>44955024
>just a bard
That's a contradiction.
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>>44944296
Counterspell would affect its time to live, though.
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>>44945104
>Why would they when they could just do nothing and make tons of money off whatever their customers publish on Dungeon Masters Guild?
FTFY
>>
So I'm not sure about the semantics of this. Does Divine Smite count as a spell or spell effect/damage? Since it doesn't explicitly say it is a spell or spell effect my instinct is no, it doesn't, but smite spells are basically the same thing and they are definitely spells, and smite itself requires spell slots to use (which implies that it is a magical spell effect).

Basically, if you have an antimagic field going in some AoE, should a Paladin be able to smite within that AoE or not?
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>>44956297
Sure
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>>44946025
Alex Mercer made some blood hunter class, look it up
I'm pretty sure he's updated it a few times
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>>44956490
>Alex
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>>44942805
For PCs or NPCs?

I'm running a Fey style character using the Changeling race and the shapechange ability works pretty well thematically.
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>>44943970
My party fought a Rakshasa and my Sorcerer was literally worthless in that encounter, so maybe that.
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>>44955095
5e is actually good and great for beginners
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>>44947917
Come on dude, that's not true. Sure at character creation you've got free reign to be a trope, but surely by 9th-12th level you'll have picked up and held onto at least one well described unique item, or something of sentimental value? accrued some scars, taken tokens of appreciation from people you've saved, trophies from beasts you've slain?

>>44947876
I'd just make sure that you describe yourself in more detail, "I stand tall, making sure the light strikes off the many plates of my armor" or "I adjust the hem of my padded slippers, before making my way into the shadows of the room".
As long as you can interact with your aesthetic, people will have a much better idea of your character, and will probably follow your example. Hell, one of the best lines I ever uttered was "I adjust my curtain so that the light from the setting sun shines through it, into the nobles face... "See this cape?" I say "This cape used to be your bedroom curtain. Yes, the pink floral one. But then you tried to have me killed in my sleep, and I dyed it red with the blood of your guards. But recently, It's been getting washed out. I think I'll re-dye it with yours."
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I want to make a feral tiefling wizard as my next character. Any suggestions on good or thematically appropriate schools of magic?
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>>44956809
If you're feral, perhaps you do a bit of stargazing, so maybe divination.
Evocation to stay true to your ancestry.
Enchantment if you want to use your charisma.
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>>44956809
If you weren't feral I'd recommend enchanter. Not that enchantment is that great, but it's probably interesting (and possibly creepy) to rp. You'd want devil's tongue for that one.

Outside of that you'd be good at any of them. How about bladesinger? Goes well with dex.
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>>44956846
Divination sounds very interesting. A tiefling enlightened by the cosmos and the divine order of magic. I could roll that.

I thought evocation at first too but I wanted to see if any better options were available.

>>44956862
In my group the DM restricts bladesinger to elves only.
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>>44956892
Hmm I wonder if one could play out starting as a kind of wizard then changing focus further down the road. A wizard discovering elvish bladesinging secrets and picking it up sounds fun.
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>>44953230
>If all "per/after short rest" is changed to "per encounter"
but muh 4e scare
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>>44953230
>Short Rest: 5 Minutes
>Long Rest: 1 Week
>>
Rookie DM with a rookie group here-how does your group handle traveling?

My players were traveling approximately one day's journey along a frequently traveled road to the next town over. After a sentence of narration from me about their trip, they fought off a bandit ambush, but otherwise happily hiked the day's walk in a real-life instant.

This was unsatisfying to me, but I also don't really know how to fill that dissatisfaction considering how boring the activity is.

So what I've been thinking about doing is creating a tier-system of traveling depending on the circumstances.

>paying for transportation (eg, wagon) along a well known road for one day's journey or less
D20- on a 2+, they arrive at their destination without incident, and only a sentence or two about the trip.

On a 1, 2d4 hours into the trip the wagon/etc is attacked by gribblies and they must fight. And then, of course, walk the rest of the way there.

>walking (or riding horses) along a well known road for one day or less
Similar to above, but attacks more likely (maybe 1 on a d4 or something).

And so on and so forth, changing according to the length of the trip and the familiarity / safety of the path.

But, when the party is NOT taking a well known path, and is just hiking through the wilderness, that's when I change things.

Game progresses hour by hour, with an "event" every hour. That "event" includes:
>Always: some sort of "do we get lost or can we tell which way to go" check, unless there's a reason it should be obvious
>Always: a decision on what to do for the next hour (hike, forage/hunt, scout the area, make camp, etc)
>Always: an update to the status of food/drink- how much you got, are you using any now, when was your last meal, etc, using a modification of the exhaustion rules
>Sometimes: a "random encounter", like enemies or a trader or some ruins or whatever

Thoughts?
>>
New DM running Rise of Tiamat for a group of new-ish players. Any advice on making the council sessions (where players get most of the quest hooks) anything more than the complete mess they are in the book?
>>
>>44955095
>There seems to be a lot of interest in D&D now, and i'm not sure why.

The current edition is actually good
Being a nerd is mainstream now
It was a shit year for vidya
>>
>>44950235
Hut seems ideal but we don't have anyone that could get it, same with Rope Trick and Mordenkainen's Faithful Hound, I don't think our DM will let us have short rests and especially not long rests just anywhere in there. Not sure what else would be good, are there any guard/rest spells for sorcerer?

I play a BM in a different campaign with the same DM, there I use specific rules but the guy playing it here isn't as interested in the mechanics so the DM just said he could act on bonus action. His goat killed 4 people during a war so it hasn't been too bad, though he has Bardic Inspiration and two-weapon fighting to use bonus action for as well so it's a bit annoying when he has to choose each round.
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>>44957408
>It was a shit year for vidya
2015 was not a shit year m8. Even if you don't like Undertale.
>>
>>44957408
2015 was a pretty great year for vidya. 2014 was garbage though.
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>>44953230
Except that gimps the late game Warlock, sadly. General power up for them but one of their feature is super bad if you do that.
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>>44957465
The hut and rope spell are specifically designed as "fuck you DM we're resting" spells. It's bizarre how they design so many spells subject to DM approval then write those two as if to antagonize an anti-rest DM.
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>>44957478
>undertale
>not Duck Game

Shiggy Diggy QUACK
>>
>>44957530
Most people's features are super bad. No one will notice
>>
>>44957323
Rolling every hour for pathfinding seems like a good way to break a neck descending down a set of stairs, if you catch my drift. How many time will they be hopelessly lost when taking a one day trip in the wilderness? Make it once a day with degrees of success and modifiers for terrain difficulty/weather/travel pace
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>>44953230
So... Daily and Encounter powers?
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>>44957555
I sure wouldn't complain. It's definitely an upgrade.all over the board, but the feature Warlocks get to recover their spell slots in 1 minute is useless if it takes 4 more minutes to do it the normal way
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>>44957323
When i want to make trips longer, I get a deck of cards or a relatively simple board game and I say a bored traveller challengers them in the way. That way times passes. the illusion of long travel is maintained and PC might earn or lose some gold.
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>>44957408
2015 was a pretty good year for vidya actually, far superior to 2014.

Arguably the best since 2011.
>>
>>44957213
They specifically made short rests longer so that you don't enter every encounter with the same resources available.
>>
>>44957323
Having 1 encounter in a day is a meaningless time sink, because the PC's (At full hit points, and with all their spells available, which they'll get back once they rest in town.) will destroy it without any challenge. By adding the battle, the whole session becomes more boring. You'd be better off just summarizing the trip, unless you want to make travelling some that has as much of an impact on the group as exploring a dungeon.

You could also have a non-combat encounter. These are good ways to feed setting information or just put up window dressing. Meet strange travelling merchants, come across burnt down caravans (Which reveal what type of enemies are in the area.) etc. You can even 'insert' an encounter into these situations, but unless it's actually Deadly, don't bother having the PC's roll. Just say there was an encounter with some bandits, which they dispatched easily enough.

As far as Pathfinding goes, look into Hexcrawls, which have a ton of advice on how to handle that.
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>>44957295
Hah.

Actually, does anybody actually use that hard mode long type rest system? I never hear of it.
>>
I've never been to these threads because I only ever play board/card/miniatures games.

I'm DMing with the 5th edition Starter Set having no roleplaying experience. All I've done is read the free Rulebook and DM guide a couple times and bookmarked important pages. The group I'm DMing for also has zero roleplaying experience.

Mainly just looking for somthing fun and new to do at our get togethers, pretty chill group. We are making our own characters instead of using the pre-made ones, but still keeping the races/classes to the basic ones they start you with.

Any first time tips? My big worry is lack of any visual aids. Hope it doesn't kill the experience.
>>
>>44957845
Biggest tip is that, unlike a board game, the rules in an RPG are really just a framework of suggestions and guidelines, and as the DM you should feel free to change whatever you need to.

If a player asks you how to handle something and you don't know, don't spend 15 minutes trying to find the answer in the book. Make up a ruling on the spot, and either look it up after the game or (what I do.) Have a player that's not critical to the action look it up.

I look up rules while my players are planning how to approach a situation, since I know they won't need my full attention for a little bit.

Get together with the spellcasters before the game and make sure you guys know how spellcasting and preparation work. Spellcasting can often be a stumbling block for new players, and you don't want that to come out as a problem halfway through the session.

Since you have the DM Guide at hand, read the 'How to DM' section, which actually pretty well written. Only have players roll when failure has appropriate dramatic consequences, and not just whenever they attempt an action. If they're breaking down a wall, and they have all day to do it, there's no point in having them roll 30 times. You just tell them 'after a few hours, you get the wall down.'
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>>44957549
Just specified Undertale since some people say it was a great year just for that. Even those that hated that should admit it was a great year still, Duck Game being a prime example.
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>>44957978
Well, drawing on Undertale has upsides and down. It's a great game, but it's fandom is probably one of the more toxic I've ever seen following a game. Well, maybe except for Pathfaggots.
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>>44957903
Thank, that's great advice. I thought there were a lot of rules to master. Nice to know it's pretty common to make stuff up in the fly.
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>>44957978
One game does not a good year make, anon. The AAA games industry is fucking trash these days and Undertale might be great, but one candle doesn't banish all of the darkness.
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>>44957978
>>44958149
I really don't see what's so impressive about undertale
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>>44958149
That's not what I wrote though, I wrote that even taking Undertale out of the equation it's still a good year.
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