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How bad is this game going to be, /tg/? It looks like all we're
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How bad is this game going to be, /tg/? It looks like all we're going to get in the end is an unremarkable map-based shooter.
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>>44877864
It's shitty and will remains as such because the developers don't get what 40k MMO is suppose to be like.
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How would you improve it, /tg/?
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>>44879187
Make the weapons far more imprecise and multiply the health for 10.

Then instead of a generic shooter where everyone is for himself, it became a game where logistic, timing and approach is fundamental.

You go alone, you die without doing any damage.
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>>44877864
It has unrealized potential. I honestly think the developers underestimated the time it was going to require them to achieve what they set out to do though and the GIMMIE ELDAR NOW crowd is going to force the game into release before it is ready, where it will be universally reviled and then whither and die in obscurity. Shame too, because they could make it great.
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>>44879804

ugh, I hated the toothless feeling weapons in planetside and they would be totally inappropriate to the tone of 40k.
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The original developer team was completly shit and full of people lying about what the game was going to be. Once the change in management came around they grounded themselves really fucking quick. I actually respect the new guys for lowering the scope so much, and pushing small victories over huge claims of glory.

It's going to start out as just big Space marine multiplayer games with some vehicles, and really, that's something I want anyway.
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I'm in the Alpha.

The game's fine, and they're progressing at a steady pace. The devs aren't getting ahead of themselves, honestly.

As an Eldar fag I can wait for my Space Knife-Ears.
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>>44880356
Do you realize this is a setting where a common tactic is to charge the enemy with a sword?

You can't have it if the weapons feels like CoD.
Armours here require specialistic weapons to be damaged, or an ungodly amount of firepower
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>>44881037
It's a common tactic in CoD, too.
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https://www.youtube.com/watch?v=76c6ky78svw
I'm liking how it looks so far. Can't wait for it to hit steam!
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>>44879804

Really, anon? Make everyone a DAMAGE TANK with bolters that are inexplicably weak?
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>>44881781
Well, on tabletop a SM has 1 chance in 6 to hit and wound another SM without the wound being saved.
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>>44881174
Why hello there Dev team
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>>44881928
As long as the guns are better than in the Space Marine game. It does not take 5 bolter shells to kill an ork. It takes 1
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>>44882107
Hi! Buy our game.
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>>44882142
Gameplay/lore segregation.
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>>44882142
It takes more den dat ta kill an Ork!
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Can I play GK? No? Not interested.
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>>44882229
Bothers me when it's that extreme. I'm fine with it being tweaked for balance issues but that disparity is ridiculous
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>>44882386
It only takes one bolter shell to kill a Space Marine, though, too. Or Chaos Space Marine.
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>>44882142
Orks are tougher than marines
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>>44882386
Were you also upset when the Warboss didn't pound your puny Space Marine ass into paste?
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>>44882488
Only if you hit a thinner/weaker point in the armour. Pauldrons/chest etc cannot be punctured by a single normal bolt-round. This is literally the reason vengeance rounds exist
>>44882583
No because captains can kill warbosses with good roles and power weapons
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>>44879187
Force first person for guns, make the gunplay really satisfying. Like really responsive and skill based. Third person for melee, mostly used for finishing opponents off. Except for Assault Marines, but you still have to relay on movement to not get slaughtered.

>>44879804
>wanting to play the "I shoot you for 1 minute until you die and only move to cover to reload" the game.
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>>44877864
Their are people playing and do videos of it.
Its a construction site!
Its pretty much born dead.
But make up youre mind by watchin the video on youtube.
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I don't even give a fuck if it's bad; I'd sell right nut for the chance to play as Orks.
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Bump I was planning on buying a key.
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>>44884279
It seems okay for alpha so far, but I would advise you to wait before buying a key. Orks and eldar aren't even in yet and there are lots of specifics that need to be ironed out.
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It's problems come from the lore it's trying to replicate. Lore varies wildly between writers and therefore the expectations of the fanbase will vary wildly. Ork players expect orks to be killing machines on par with marines, sm players expect orks to be mere pests. Everyone thinks IG are cannon fodder except IG players who wonder why they're not a playable faction. No one will be satisfied.

That said, if they get a half decent shooter with orks and eldar in it, I'm sold. They've got something noone else has, and if it sucks it'll inspire someone else to do better than they did.
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>>44880670
However you want to justify that pre order to yourself.
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>>44885702
>if it sucks it'll inspire someone else to do better than they did.

More like GW will close the chapter on MMOs for the foreseeable future.
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>>44885702
The problems come from the people trying to make it.
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>>44879804
Never fucking design games.
Ever.
The lethality of Spesh Muhreen multiplayer was just fine, and it seems like EC is basing the lethality level on it.
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>>44883875
They're planning on letting ork boyz be free to play.

Enjoy your millions of brazillian ork brethren.
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>>44879804
I agree with adding logistics, but that's not how you do it.
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>>44886129
I'm not sure how that's going to work unless the current state of the game changes drastically upon release.
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>>44886129
Free boyz got cancelled.
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>>44877864
0/10 no Tau
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>>44886675
How would most Tau units even be able to compete 1v1 with space marines and aspect warriors? Also, Arkhona isn't even close to Tau territory.
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>>44885952
No they aren't. You die from fucking burst fire in it.

Games need to go back to the old Arena shooters where it took a shitload of firepower to kill somebody. Multiply the TTK in Space Marine by 1.5.
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>>44886582
No way
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>>44885765
I didn't pre order it, I'm not the pre order type.
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>>44882681
Oh, so you're an autist who can't understand fluff/crunch separation. Piss off.
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I only remember seeing that silly "gameplay" trailer where you had people say shit like "brother" and all the chaos marines were space russians praising lorgar.
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>>44887190
As someone who still plays competitive Doom, you're fucking wrong. Shotgun kills in one hit, maybe two. Bolters are similar in caliber to a 12 gauge (bit bigger actually, .75 compared to .71).
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>>44889683
https://www.youtube.com/watch?v=Jt43VLQCWDU
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Honestly, I don't understand some of the massive negativity. Not gonna just say "It's alpha: it'll get better," but it is a decent idea and the game's progressing steadily.

Will it still be a thing 5 years from now? No fucking idea. Will it at least be decent? Almost for sure.

They're planning to do free DLCs and updates quarterly, so this game has potential to be a long-term thing. If it's a decent shooter with 40k themes and I can fuck around with my friends as orks, what's so wrong with it?
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>>44889685
Comparing caliber of automatic rocket launcher and shotgun is just plain stupid.
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Free to play orks have been delayed. Not sure if they gave an exact/estimated time for when it'll be implemented, but they're waiting until after launch to let people play as ork boyz for free.

It's not cancelled and it's not 100% go. If someone has a source of when they're going to Free to Waaagh, feel free to correct me.
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>>44890226
It was a great idea when they were going for total open world, but now that it's just going to be divided warzones I'm not so sure.
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>>44890226
They need to implement AI controlled ork mobz first.
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>>44890262

I'm pretty sure their plan right now is to make it an MMO over time, if that makes any sense (I don't understand most of this shit; too computers for me).
First, it'll be a normal map shooter, and they'll add more maps over time.
Second, they'll take all of those maps and make them all instances (Some said this was like defiance?).
Lastly, they'll eventually just make it all an open map.

Honestly, I don't get what's so wrong with an instanced MMO. It seems way easier to pull off (especially for such a small studio), and that's still like 90% of the "real" MMO experience.
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>>44890336

They're doing AI tyranids, so I think they'll be the big swarm antagonist thing.
They have one super short video of gaunts working out, so nids might not actually be that far away.
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The game's going steam early access soonish. Idk if this is a good idea. This probably isn't right, but I always have a bias against early access game; 95% are shit and the devs don't give a fuck, so will people think EC is like that, too?
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>>44890340
Pretty much this. After playing Guild Wars 2 I didn't really notice anything missing even though it wasn't an open world MMO.

The thing is that most open world MMOs don't make good use of their open worlds, so you don't really notice it in the end.
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>>44890504
That was a good move though, I followed the game early on, and the devs were completely horrible. Promising constant streams of shit and then pounding out those founder packs. I'm honestly happy for the game now that changes are made.
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I'm in the alpha now. The only things I can complain about right now are things that should be fixed/completed over time (Eldar/Orks, more maps, and the optimization is pretty bad as of now).

Could be a decent game. Supposed to release by winter, right?
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>>44890340
I think most people's gripe with this is that they started out promising Planetside scale fights in a 40k setting, but now it's been scaled back to BF4 64 max players maps. Sure they plan to eventually merge everything into one map but by then there may not be the population to have massive fights that everyone wants. That and impatience.
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>>44886582

Well given that the game is now 32 v 32 arenas instead of the actual open-world gameplay that was promised, Free Boyz just wouldn't work, given that they were specifically designed to be much weaker than their paid-for enemies, but they would overcome that through numbers. It was actually a rather ingenious and lore-friendly way to do things. But then the dev team shit the bed hard and any hope for the game is now long gone.
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>>44890917
I know that people are upset about not getting the 40k MMO originally promised, but is there anything wrong with a solid, battlefield-scale shooter? If the gameplay is solid, the races are unique/fun, and they deliver on the promise to update it for free, what's so shitty about that?
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>>44890975
The key point being IF. And the scale was one of the major original selling points. I can understand why they're doing this and hopefully it will allow them to build a solid game up, but people want massive fights and they want it now.
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>>44890975

The market is fairly saturated with battlefield-scale shooters, and has been for some time now. What the market is missing is an MMO shooter, with the only option for a long time being Planetside 2, a game with more than it's fair share of issues. Much of the initial hype around Eternal Crusade was that it would be a viable alternative to Planetside 2, providing a similar kind of gameplay but with (hopefully) improvements, and in 40K to boot.

it's very telling that as soon as the devs announced that the MMO side of things was being delayed indefinitely interest in the game dropped right off. We don't need yet another battlefield-scale shooter, even if it is set in 40K.
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>>44877864

The core of the gameplay is kind of like if you took Space Marine and the lock-on mechanic from Dark Souls and smooshed them together to make this weird shooter/melee hybrid. In fact I guess that's pretty much exactly what it is. Controls are a clusterfuck right now (left click is shoot, right click is melee, lock-on is ctrl, and a defensive melee is left click + right click? The hell?), but the concept is pretty neat and--even with the wonky controls--it's pretty fun.

Gunplay is solid if standard. Melee is fucking weird as hell but feels good and shows potential when it's not bugging the fuck out.. Their idea of a Planetside-style giant MMO single-server third person shooter RPG whatever the fuck crashed and burned a long time ago but if they can give me a quality Space Marine sequel with more factions I'll be all fucking for it.

>>44891063
>We don't need yet another battlefield-scale shooter, even if it is set in 40K.

Well you're getting one. If nothing else, that much is clear by now--especially if this fucker is supposed to release this year.
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>>44890340
Sounds like a pretty far-reaching plan with a few thousand ifs here and there.
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>>44889685
I don't mean that old anon, I'm talking more about unreal tournament, where agility + health make kills incredibly hard to work for.
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>>44878203
pretty sure the developers are not shitty and your idea of what a MMO is is world of Warcraft when the rest of the worlds idea of what a mmo is is some thing similar to DayZ. it seems fine they are just working out the shooting engine and maps and what server stuff they can afford atm. I think it will prob end up being sort of like the modern day planetside. but who knows.. they could take it a step further and start doing NPC stuff.. they just want to get a product into the market and get people buying cosmetic stuff so they can pay the bills don't be so fucking negative. big ideas take time. have you ever even worked in a video game developer? you realize most video game development companys have a big idea like this for a decade and work on smaller shitty commercial shit while keeping this idea in the background and then eventually if they where luckly like Blizzard of ID or some thing they get to release their swan song. sounds like your just not really up to date on the realitys of the video game market atm. yes I agree this game is not finished and yes I agree they will release it unfinished and boring perhaps and almost as a scam but if they get the community they need it will start reaching the goals they want just like world of Warcraft was actually quite feature shy at launch and grew into a amazing thing. Personally im glad they are giving you ever space marine load out options possible. and I love the artwork of the maps I think its very top not. I have no interest in playing as a marine thou and hope they add lots and lots of races and classes and stuff b ut for the meantime ill be a happy ork until the game evolves. have faith that's what is the definition of good design "faith" trust me all the best designers and artists in the world have about a 10 year period of struggle and this company is compounding that into a 10 month beta if you want them to do some amazing feature they suggested why don't you start learning to program
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>>44877864
I like it. The alpha's been fun zo far. A little laggy, but that's a server-side problem
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>>44892219
Oops, forgot to turn namefag off
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>>44890756
The optimization is what keeps me off of my founders access.

I realize it's alpha, but when I can't leave a room without lagging into oblivion and getting punked by some kid with a plasma gun from 500m away I just don't take part.

Waiting for the optimization in beta/release before playing again.
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>>44891875
That's because people are running around the map at 70mph. The weapons are all very lethal if you try to play like you're in CoD.
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>>44892364
That's my only real big complaint. Of course optimization comes at the end, when you know what you're dealing with, but the game is very difficult to play in its current state. Without the optimization and the server lag, the game could easily be much, much more enjoyable, so it's kinda hard to judge it in its current state.

Another reason why I'm kinda scared for this game going early access. I doubt many people will be understanding about this major problem right now, so a lot of peoples' first impressions will be that it's a buggy, shitty game (which I don't think it is).
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>>44892439
Unfortunately, it's Nathans time for the steam agreement to come full circle. After about half a year of hosting he has to put his game publicly on steam as per the contract he signed with them. Such is the woes of game development in a smaller studio I suppose.
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>>44892133
>when the rest of the worlds idea of what a mmo is is some thing similar to DayZ
Speak for yourself pleb
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>>44892488
Hmm, I haven't heard anyone mention that they're obligated to put the game on the steam store. It sounded very clear that it was an intentional and thought out decision.
Did their time run out, or are they doing it early?
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>>44892133
Holy fuck. Learn what a paragraph is. Use it.
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>>44892219
>A little laggy, but that's a server-side problem

And to think they were throwing round that picoserver stuff early on. That would have been a shitshow to behold.
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Founder offer ends in 5 days, will the game end up costing more? I'm planning to get into the game eventually.
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>>44893948

Same. Probably going to pick it up for the title so when I play in a year everyone will think I'm good.
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>>44890340
The problem is seeing devs promising things for later turning back from them.
You don't start building a game when the tech and resources for it don't exist, it only shows that their transparency is not to trust.
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>>44882531

Yea they are all clad in super armor of shirts
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>>44882142
>It does not take 5 bolter shells to kill an ork. It takes 1

>my dudes should be better than the other dudes, I deserve it.
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>>44882142

Even in tabletop a bolter wounding an ork is a 50/50.
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>>44890165
Saying that a boltgun is an automatic rocket launcher is even more stupid.
Sure, technically, it does shoot "rockets" but using the term is just plain misleading, seeing how an individual bolt doesn't even have a fraction of the explosive power of an actual rocket that is fired from a proper rocket launcher.

Boltguns are automatic weapons that shoot armor piercing, detonating gyrojet bullets. Not an automatic rocket launcher.
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>>44894661
Considering bolts send people flying back meters or reduces them to chunky salsa, it definitely is a proper rocket launcher.
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>>44878203
whats wrong with Warhammer 40k: Planetside edition as far as concepts go?
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>>44894780
A proper rocket launcher doesn't leave anything left of a person if it lands a direct hit.
Bolts are powerful, sure, but not on the level of actual rocket launchers. Their killing power comes from the fact that they detonate inside their target, which, needless to say, is pretty damn lethal. A single bolt won't hover, reduce a victim into "chunky salsa". A single bolter shot into a human's chest will leave a massive, gaping hole there, and the guy very much dead. However, if a human is hit square center into the chest with a frigging rocket, there won't be much to find left of him.

That's the difference. Bolts blow massive holes into people, rockets blow people into tiny, tiny bits. This is also why Boltguns can't do much to vehicles if they have half way decent armor, as the real power of the bolts comes from the detonation inside a body of a target.
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so is it still going to be a f2p kind of deal?
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>>44894591
It's a result of d6 system like stupid armor saves.

Some real world statistics. Only about 10% of gunshot wounds cause minor wounds with little risk of dying from complications. In all other cases you better drop your gun and try not to die within hours. Orks are notoriously tough but bolters were designed to kill them. For simplicity sake we can just apply this statistics to ork population.

Lasguns on other hand would be absolutely useless against orkz. Lasgun shot cauterizes the wound and prevents further bleeding and infection. Combined with Orkish natural immunity and regeneration it means Orks will always survive if you don't destroy his brain or large part of the body. Fucking flashlights.
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>>44894820
Even though bolters were designed to kill Orks, that doesn't necessarily mean that all it takes to kill an ork is a single bolter shot. Orks are tough motherfuckers, who can survive being decapitated, and their head being re-attached into another ork's body.
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>>44894839
>who can survive being decapitated, and their head being re-attached into another ork's body
That's extreme cases. Bolters tear large chunks of meat on unprotected target. Even Orks will catch severe infection if explosion didn't destroy their heads or chest cavity right off.
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>>44894820

>It's a result of d6 system like stupid armor saves.

It's a result of the Ork's being as tough as marines. Orks don't have an armour save against bolters. Bolters aren't that special compared to other faction's basic gun. There is no need to have Ork players spawn into death to satisfy your fanwank.

>Some real world statistics

Oh that'll do some good on a point about 40k! Especially about Orks who are sentient funghus with no comparable human physiology.
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Can someone please explain what this is then?

Is it an MMO, with places to explore and worlds to set out in, ala WoW and Swotor?

Or is it a CoD/Battlefield shooter with 40k textures, because if so then fuck that to hell and back.
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>>44894168
It takes 1 shitty ork shoota bullet to kill a Space Marine too. It's all about where it hits.

I know this because my dad works at Warhammerendo and he conducts live fire experiments every day, so he has conclusive evidence about fictional shit.
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>>44894913
it was originally advertized as Space Marine on the scale of Planetside but not a garbage game.
currently it looks like an average deathmatch hack and slash/shooter but supposively the MMO part comes later, I dont know.

there was originally word of a pve element and a co-op survival mechanic involving tyranids but I havent seen anything on that since the announcement.
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>>44894893
>Bolters aren't that special compared to other faction's basic gun.
This is something that Muhreen fags don't seem to get.
Outside of the Orks and the IG, (even though Lassguns are arguably pretty amazing too), every faction in 40k got nasty as fuck basic weapons.

The Tau pulse guns fire fucking plasma, the Eldar Shuriken catapults spray countless, razor sharp blades that basically shred their targets, Dark Eldar Splinter Guns fire clouds of crystals that are all coated in countless deadly poisons and toxins, the Skitarii of the Admech have radiation guns and riffles that fire target seeking bullets that electrify their victims or some shit, the Nids have weapons whose ammo literally fucking eats you alive, Chaos has bolters too, and often also friggin magic added into the mix, and last, but not least, the Necron gauss flayers freaking vaporize their targets at the molecular level.
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>>44894817
>Bolts blow massive holes into people
Again we have contradicting data on the size of bolts. They range from huge warheads of destruction to tiny self-propeling explosive missiles. Heavy machineguns are known to pierce light armor and rip heads and limbs off and they use smaller caliber than portrayed in wh40k.
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>>44894817
No, you clearly just don't read any 40k material.

“He swung his bolter up. His weapon had a gash in the metal of the foregrip, the legacy of a greenskin’s axe during Ullanor, a cosmetic mark Loken had told the armourers not to finish out. He began to fire, not on burst, but on single shot, feeling the weapon buck and kick against his palms. Bolter rounds were explosive penetrators. The men he hit popped like blisters, or shredded like bursting fruit. Pink mist fumed off every ruptured figure as it fell.” / Horus Rising, p.25 - **

Bolters almost always cause people to turn into chunky salsa. When they don't, they either completely vaporize something like the head or send them flying back for meters.
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>>44894885
>Even Orks will catch severe infection

I don't think I've ever heard of Orks being susceptible to disease or infection, unless we're talking about supernatural contagions or specifically designed bio-weapons. They're astonishingly resilient, hardy creatures. It honestly wouldn't surprise me if anything less than a solid head/chest hit wouldn't kill them, though obviously they would be incapacitated and at risk of bleeding to death if a Dok didn't find them first.
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>>44894965
Taufags need not to apply
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>>44894796
Nothing, but it's not what was overpromised so people want their half a thousand dollars' worth of pre-order.
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>>44894970
I have read plenty of 40k material, just not shit that is total muhreen wank.
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>>44877864
Based on what the Devs have said, they're trying to get the game working at a basic level before they move on to the MMO part of it.

I believe we're going to get a good game out of this. I played the alpha on its initial release and it was unplayable (no graphics slider for my shitty PC). Once they added the ability to turn my FPS up, it actually plays rather well. After seeing this I realized BEhaviour works at a slow pace, but they'll get it done eventually.
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>>44894893
Except Orks aren't. Orks can easily be killed with modern day rifles or lasguns with no fuss. It's only the incredibly old, experienced Orks that are on par with Marines in toughness.
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>>44894980
So, barely anything?
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>>44894980
Doesn't matter if you don't like it, it's canon along with everything else. Bolters are .75 caliber autocannons firing rocket-powered munitions comparable to anti-aircraft canons from WWII or the 30mm guns on attack choppers. The force of the round alone is enough to completely tear somebody to pieces- but the explosive either outright vaporizes a limb or completely destroys a body.
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>>44894976
Contain your analpain muhreenfag.
Tau pulse riffles are superior to Boltguns both stat, as well as fluffwise.
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>>44895020
Don't forget about superior Tau plot armor
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>>44895019
Those are still not on the level of power of actual rockets fired from a rocket launcher, which is what this whole argument is about.
Calling bolters "automatic rocket launchers" hypes up their power way too much.

Again, I am not saying that bolters are weak or anything like that, I am just saying that calling them automatic rocket launchers makes them sound far more powerful than they actually are.
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>40K mmo
>Oh good! About time!
>Marinemarinemarinemarine
>I will never be the semi-nude, gothic dark elder princess simply rping and enjoying my life with my courtiers and nobles with the occasional raid or battleground.

Why live.
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>>44895020
No actually, when it comes to fluff they're only superior to something like say, subsonic rounds meant for anti-light infantry. Tau Pulse weaponry is actually inferior when it comes to lethality- it leaves a very small hole in whatever it penetrates, demanding shot placement for a kill. Meanwhile you put a bolt virtually anywhere but the lower leg, with the shittiest guardsmen's aim, and it will instantly kill the person hit or mortally wound them.

But depending on boltgun ammo, you can get hypersonic rounds able to shred tank armor. There's even Melta-Bolts that carry a small melta charge to deliver a blow close to the power of the meltagun, but with the range of several kilometers.
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>>44894997
There is more to 40k than just muhreen wank m8.
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>>44894985
Responding to my own post.

Didn't realize the thread turned into a "THIS GAME ISN'T LORE FRIENDLY" discussion.

To clear this up, getting one-shotted by an automatic weapon isn't fun and it isn't intuitive. Asking for a game that properly represents this would be asking for call of duty's hardcore mode turned up to gears of war (which if you're playing World At War, might actually represent the gore that you want to see, as it's the only CoD with dismemberment).
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>>44895062
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>>44895053
It's more that videogames had sabotaged the public perception of what a rocket is and immediately equate it to an RPG-V7.
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>>44895057
Don't Pulse Riffles have higher armor penetration than Bolters do? I don't know if that is the case, as I play neither Tau, nor Muhreens (glorious Eldarfag here.)
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>>44895063
Well not even boltguns should be one-shotting anybody besides Ork Boyz or Eldar Guardians. The only things that should one-shot people are plasma guns, lascannons, fusion blasters, etc.
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>>44895062
Do you like Inquisition, Imperial Guard, Admechs, Eldar, Orks, Tyranids, edgy muhreens or necrons more?
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>>44894973
Orks don't bleed out easily either. They scab over wounds very quickly and will often survive losing a limb without medical treatment. T4 is a pretty big deal.
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>>44895083
Melta and flamers can do that too
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>>44895082
They do, but honestly it's just due to "muh tau stronk" than anything in the fluff, and the bolter being laughably under-statted on the TT.

I'd compare a Pulse Rifle more to a Hotshot lasgun. It will cut through power armor, but it shouldn't be a high strength weapon to represent the fact that it's punching a tiny hole in something with redundant redundant organs most of the time (Space Marines, Orks, Tyranids, Dark Eldar Wracks etc).

Although, this is also taking the shooting phase as literally being a single shot for each troop, and not volley fire with each dice representing a magazine.
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>>44895111
>flamers
Ehhhh. Power armor can survive flamers unless the heat is sufficiently hot, and some Orks may just not give a fuck.
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>>44895091
Eldar of all types>Admech>Tyranids. Those are the armies I collect.
The only imperial faction that really interests me anyways are the Admech. In general, I find the aesthetics of the Imperial factions rather dull, especially in the case of the IG and the Marines.

The Eldar just look great, and their fluff is interesting too. Nids on the other hand, scratch my itch for mostrous bugs of all sizes.

As for the rest of the xenos, none of them interest me enough to start collecting them at the moment, though I might get some necrons at some point because they look pretty cool. I don't care much for their fluff though.
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>>44895083
Standard issue weaponry of any faction shouldn't one shot anyone unless it is a headshot.
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>>44895131
Speaking of the Admech, I hope that EC becomes super successful, so that other factions will get implemented including, maybe one day, the Skitarii.
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>>44895131
>Eldar of all types
>The Eldar just look great, and their fluff is interesting too
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>>44880710
good, finally a non /v/ realist
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It doesnt have Imperial guard, so probably really bad game
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>>44895083
tldr; gameplay is more important than lore

And would you play a game, Warhammer or otherwise, where you ran around with around 31 other players (i can't remember player count, but they're planning to hit somewhere around 1000 on full release) one, two, or three shotting another player with anything short of an accurate sniper shot? CS:GO can be like that and the fanbase it has isn't something you want touching your WH40k. Not to mention, do you really think that the average player would be skillful enough to enjoy that sort of gameplay in order to come back for more? From what I understand, it is going to be free to play and they'll need to make their money off of cosmetic purchases and faction passes (ie, Orks are the free to play race, the rest will be paid races).

While lore-friendly guns is probably an important thing to consider, making sure the game has a player base larger than half a potential server would be more important.
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>>44895082
Tabletop bolters are Str 4 ap5 and Pulse rifles are Str 5 ap5. This means that they both cut through flak vests but won't deal with carapace armour. Pulse rifles can penetrate light vehicles and are more effective at damaging infantry however.
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>>44895153
>not liking fabulous as fuck Spesh Elves that range from ninja murderclowns, to nomadic samurai wizards, sadistic cybergoth aristocrats, glorious spesh pirates, dinosaur riding spesh amish, and frankenstinian mad scientists, who are all bound by common ancestry and a Chaos god lusting for their souls.

It's like you hate fun or something. The Eldar as a whole, have so much variety in them both appearance, and fluffwise.
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>>44895205
I only like Biel-tan and some other craftworlders. Everyone else can go to Hell.
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>>44895162
This. Gameplay>lore in a competitive shooter. I love it when things stick close to the lore, but certain games can't do that without fudging a lot of things. A game like dawn of war can stick close to war because you can compensate in a strategy game. If you did the same in a third person shooter and had something like and IG fighting an ork 1 on 1, the IG is getting force fed his own balls. And that wouldn't be fun or fair to the IG player. It also applies to the four basic races that will be in EC. Of course they have to change how much damage guns will do and how much health each player has because making a FUN game is a lot more important than having lore accurate damage stats
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>>44894893
>There is no need to have Ork players spawn into death to satisfy your fanwank.
If it was MMO ork boys would NPC mobs and low level PCs. Once players beat enough boyz they become ardboyz and then nobz. Nobz are a big deal. They are very tough, brutal and cunning.
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>>44895322
MMO doesn't mean MMORPG.

In this case, it's an MMOTPS, meaning levels aren't thing.

Also the free-to-play model lets non-paying people play as the most basic level of Ork, meaning that the Ork Horde will compose of stupid people and poor people running around zerging stuff not unlike the lore.
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>>44895248
>making a FUN game is a lot more important than having lore accurate damage stats
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>>44892133
Is this a copy pasta I somehow haven't seen?
It is almost impossible to read your writing due to a lack of punctuation.
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So I've been following this game for a long, long time and I gotta say, I'm a lot more optimistic about it lately than I was in the past. The current developers are extremely open and honest- rather than their hopelessly idealistic predecessors.

The game is insanely unfinished right now, missing probably 90% of the features of the game but I think the bones of the gameplay are there and they're solid. Melee and ranged are about equally viable (weapons are still being balanced but even at this early point I feel like the only unviable weapon is the lascannon).

Melee is actually pretty fun with a simple little rock-paper-scissors system with fast, heavy and defensive attacks. I could see it argued that the melee should be more complex but I think it' fine for something that's happening in the midst of huge shooting battles.

Vehicles are still being balanced and a lot of people will say they're too weak, given that to use a predator properly you need a driver and gunner. Personally, I like the way they fit now, and needing two people to use a predator properly requires a bit of teamwork and giving tanks a 'tax' of two infantry makes them a bi more balanced. They're not super duper durable, but it fits the tabletop- against basic infantry weapons the armor value of rhinos and predators is just a wall, but they'll go down quickly enough once you bring anti-vehicle weapons. I really can't overstate how fucking fun it is destroy a predator with a power axe or melta bombs (they function like grenades with 0 range and a long fuse in this).

The biggest thing that's made me more optimistic about this game is how the developers seem to have really hit their stride and content patches are rolling out really steadily. Last week was storm shields and the mark of Nurgle, this week is custom loadouts and power fists. The thing I'm most worried about is that the factions might come out samey, but since all we have so far is loyalist and traitor marines it's hard to judge.
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>>44895422
Additionally, the way of using rhinos as mobile spawn points is a great way to integrate metal boxes into gameplay. They make a nice anchor for your squad, and a nice mini-objective for enemies to take out. Each class and most weapons have a different feel to them, or even the same class with different weapons (playing assault with a jump pack or trading it for a storm shield for instance makes a huge difference, as does playing devastator/havoc and switching between plasma cannons and heavy bolters).
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>>44895153

>Disliking some of the most varied factions in terms of visuals and story

Your loss.
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>>44895633
I hate that Eldar have an overpowered codex. I want to pick up a second army, and because my first army was Necrons the crazy variety of infantry that Eldar can field is really appealing (not that any unit in the Necron codex is bad, but I'd like to switch to mobile, specialized infantry). But I get enough hate for playing one strong codex that I'm gonna go with daemons instead.
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Okey everyone. I have an idea.

In Mount & Blade: Napoleonic Wars there is a mode called commander mode. In that, you play a character and also command a squad (depends on what the server has set it to, but it can get as high as 50-60 bots, cannons etc)

I have been trying to think how eg a space marine could be balanced vs an orc without making the orc completely OP compared to the lore or just a plain bad experience for the orc players to just die and respawn constantly (even if they have more healths or whatever).

So what if, instead of that, as a base orc you start as a squad with you being the "champion" of the squad. If you die, you automatically transport to the body of a different orc in your squad until they are all wiped out.

That way you could also name all of them and have a pimp-my-squad style gameplay. It could also highly contrash with spess mahrinez who would only be the more traditional Space Marine game experience and it fits much better with the lore of the orc hordes vs more trained troops.
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>>44895981
Keep this idea, but have the entire squad reflect the state of the player/commander. As you take damage your guardsmen/boyz/gaunts start to die off. The commander is always the last to die.
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>>44896058
Eh, don't know about that. If I hit an orc in the face, I expect that orc to die, not the orc 2 meters behind him. It would be too gamey. The orcs should still act as individuals within a squad.

In M&B, when you die, you simply get transported into another orc who acts as the new leader. The difference is that your original guy is better than the random soldier you are now as he has spyglass and a pistol you can use on the move.

It could basically simulate how orcs are pretty dependant on their leader keeping them alligned.
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>>44894021
I said tougher, not as cowardly as.

Read your lore, son
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>>44895981
While something like this might be good for factions like IG or Tyranids, I really don't think it's necessary for Orks. On physical terms, orks and marines are close enough, it's not going to blow someone's immersion away if they have similar levels of survivability and dakka (remember that PCs are going to be more equipped than just a standard ork boy)
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>>44896200
>orks and marines are close enough
Only if you are talking about Nobz and Bosses
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>>44895981
Orks are the F2P faction. F2P'ers play as weedy, easy to kill boys with a limited arsenal while people who bought in get to play Nobs and whatnot.

Or at least, that was the old model
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>>44896354
That just sucks for new players. Being cannon fodder is no fun. New player options should be more limited, not flat out worse.

>>44896200
As the other dude said, nobz and bosses perhaps could be considered equal, but an average orc would get wiped by a space marine.

I don't think ALL orcs should have that. In fact, I don't think all humans or even 'nids should. if you play a tyrant, you should be a single character or if you play a psycker human or a commisar or an orc boss.

But it could open the option to play termagaunts or a squad of imperial guards or a squad of orc boys with a minor nob as a leader who would not be an equal to a space marine by any means.
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>>44896352
An ork boy with a shoota and armor is like an 11 point model, compared to a tactical marine at 13. It's not a huge difference.
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>>44879804
Maybe marines shouldn't be that tough, but I'm wondering how they're going to balance the much-weaker eldar given currently marines don't take much shooting to put down.
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>>44896412
>new
Free to play =/= new player. It's to entice you into buying the game by seeing all the cooler people around you. But really it's just going to be a green tide of Brazilians.

You ready for the HUEAAAAAGH, boy?
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>>44896425
Well, the squad could be like 3-4 orc boys. You don't need 30 of em, and then make the space marine a bit stronger to match the fluff closer than the board game. In fluff, technically, a space marine could easily take out 7-8 normal orc boyz.
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>>44896433
Correct, f2p is meant to entice you. Know what isn't enticing? Being smashed to a pulp every time you spawn because the other guy is flat out stronger than you and, probably, a better player than you. It is frustrating and would turn off most people.

F2p should be on par with p2p but it should have way more limited options.
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>>44896429
Aren't Aspect warriors already marine tier with sacrificed toughness for speed and psyker powers across the board
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>>44896440
But do you not realize how much work even integrating the simplest form of AI companions would be? The game as it stands would be a reasonable depiction of fluff by making the marines and orkz roughly equal at different things (Space Marines obviously being more accurage and armored, while orkz is biggah and srongah).

Basically you're proposing a ridiculously complicated solution to a non-problem
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>>44896494
A) Orks are not stronger than the marines. I mean....they literally aren't. Unless we are talking about the larger orks and we aren't right now.

B) They already are going to have AI with the 'nid NPCs. It is not that hard to adust the behaviour to "follow player and hit roughly what he hits". I have programmed AI before and this is the easier kind of AI to do if you get the pathfinding right, which you need to do for the 'nids anyway. So it isn't really complicated.

It's also not trying to solve any problem, really. The point above is to have a fun mechanic to make the game not CoD with a warhammer theme. Very few MP games have squads and it could be a very interesting balancing mechanic. I don't get the negativity from you on that part.
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>>44896425
Tabletop game has nothing to do with the fluff or fun gameplay for vidya game
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>>44896562
>they literally aren't.
They literally are. They can split straight through a space marine's helmet with nothing more than a rusty choppa and raw, brute strength. SMs have to wear strength enhancing armor just to get the tiniest edge on standard Boyz
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>>44896562
Well, you're tone is coming across as being mad about how orkz are going to be implemented and trying to 'fix' it. Certain games can work with squads, a Bad Company style of things could work for Imperial Guard and a Natural Selection style I could see working for tyranids if they ever wanted to make them playable. But with orkz, I feel like it'd be unceccesary and unfun. Lore for 40k is obviously inconsistent, but it's not exactly immersion breaking to see a well equipped ork kill a tactical marine. Plus killing and getting killed by bots is just a lot less fun with players so I don't feel like it's a good thing to bring in unless it's with factions that have such a physical disparity that they -need- it.
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I remember some of the old strips about Dark Millenium. Hopefully this is like that. It's taking assets from it, isn't it?

>LFM SLAANESH PALACE RAID.
>TANK MUST HAVE 100% PLEASURE RESIST
>NO MORE MARINE DPS

>Naked space marines dancing on voxcasters.tanks and in guardsman barracks.

>Naked dancing elder with names like 'Farseer Fuckpig' and 'Exarch MeatToilet'
>"Will cyber 4 thrones"


this is all terrible, but goddamn I hope it comes true.
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>>44896610
Yeah because the fluff for 40k is holy and consistent. The tabletop game is a good meter stick to use since the fluff in the codices varies so dramatically and while marine-wank can work well in a single player game (Space Marine), in a multiplayer game it'd suck the fun right out of a competitive shooter.
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>>44896630
Since you brought up the tabletop...you do realize space marines have more strength and WS and ballistic skill than orc boyz, right? The armour is supposed to be a seperate thing. So they are stronger than orc boyz flat out in the tabletop (if we compare that, which is stupid, but whatever) and they most certainly are in fluff with a space marine being vastly superior to an ork boy.

In the game, FOR THE SAKE OF FUN GAMEPLAY, I suggest a happy medium. Instead of sperging over whether or not an ork boy has a bigger cock than a spess mahrine, focus on the merits of my suggestion instead.
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>>44896664
>The tabletop game is a good meter stick
Do you really want to see Tau vs Eldar: The Game?
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>>44896634
I think what I said above is meant to make the game closer to the fluff than the tabletop (which is a good thing, I think) and also add fun gameplay. I am not "mad" at how the orks will get implemented. I just think it won't work well. Worst case, I don't play the game, but this is a thread about discussing it so yeah.
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>>44896688
>>44896713
You guys are misunderstanding my point. I'm not saying they need to go out of the way to adhere to the tabletop or lore, I'm saying the opposite. Everyone saying that Orks need to be bots or have a huge horde to believably fight space marines are the people I'm arguing against, my point was that orkz and space marines are close enough to each other that just leaving it at ork players vs marine players is perfectly fine and that making some unnecessarily intricate bot system would be a pointless and unfun complication just because it doesn't fit people's idea of marine wank fluff.
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>>44896688
>Since you brought up the tabletop
I actually didn't, I'm referring purely to the lore, where a bunch of orks can easily outmaneuver DA EMPRAHS FINEST and hack clean through them. That said...
>you do realize space marines have more strength and WS and ballistic skill than orc boyz
You need to learn to read, friend. I straight up said that marines have a slight advantage over Boyz...thanks to their armor. A naked marine would get torn apart by your average ork
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>>44896821
>intricate bot system would be a pointless and unfun complication
But it would extremely fun! Killing hordes of boyz or gaunts with heavy bolter and flamer if you play as a muhreen. Or play ork nob, bash your ork bots on their heads and send them to soften your enemies or use mobs as mobile cover.
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>>44897058
>I'm referring purely to the lore
>a bunch of orks can easily outmaneuver DA EMPRAHS FINEST and hack clean through them
You know the old saying? All factions win in their book except Tyranids.
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>>44896821
This. Is everyone in this thread that autistic that they can't have fun with a game if the health and power of each race isn't EXACTLY how it's depicted in lore? With some of the ideas I've seen, that would be like playing the space marine single player and having all the orkz be player characters. I don't know about you, but I don't think it's fun to watch countless teammates get slaughtered while the space marines waddle through the hordes swinging randomly and jerking off their ultradicks. It doesn't matter how "Lore-accurate" it is, that's not how you make a fun and balanced TPS
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>>44897257
While I disagree with the other guy on the weakness of orks, I do get where he's coming from. While things need not be EXACTLY lore adherent (>implying 40K can ever remain lore adherent with itself), you still want each faction to bring their respective flavor to them game.

Orks should feel like orks, not green space marines. Not what exactly makes an ork an ork seems to be where disagreement stems from.
And I do think it would be cool if Nobs had limited control over ork bots in the same manner as you could always scoop up a few bots to run with you Pikmin style and give them the simplest of commands (for them to then fail to carry out) in the original Star Wars Battlefront, but that's just because I love any game that let's me have some dudes of my own to take care of.
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>>44897377
>Not what exactly
Now, rather
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>>44897116
And the bigger your Nob is the bigger mob you can gather. Warboss should have huge horde of boyz, nobz and meganobz bots around him.
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>>44896688
Boss Bigdik's got da biggest dik dere is, humie.
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>>44897485
t. orkberto barbossa
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>>44897377
There's actually already a squad system in the game, a lot of people don't realize it but you get a slight buff from sticking close to your squad leader (plus your squad shares a rhino). I think the issue here is that it'd be best to avoid replacing roles that could be filled by players with bots in a game focused on player vs player. Nobs buffing surrounding orkz for example is a good no-brainer, but it'd be a lot more engaging and fun for those orkz to be real people.
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>>44898661
Well of course if the lobby is full the boys shouldn't be there/be reduced depending on balance, but there should still be some features in place to utilize bots if your side is undermanned
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>>44896634
Tyranids I think would work better as something like the aircaft carriers in World of Warships.
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>>44896664
40k is pretty consistent that the average lone Ork is pretty shit, and the reason why they're actually dangerous is because a WAAAAGH has millions of the fuckers. The Brotherhood of the Snake killed thousands of Ork boys in the course of a couple seconds.
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>>44897377
I never said that they should all play the same. For example, the orks could instead of having an over shield thing like the CSM and the SM, they should have a bit more health and can regenerate over time. And if you wanted more of a green tide, the orks could have a faster respawned rate than the other races could also help balance it out
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>>44897257
It's perfectly fun unless you're some retard who for some reason likes to play an NPC race.
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>>44899143
>not liking NPC races.
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>>44899436
>buying and playing an NPC army
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>>44899143
So you're saying that warhammer should just be spehss migraines and everything else is NPCs and shouldn't be playable?
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>>44899547
I think Orks should have higher body count than all other races and bots for masses of Ork boyz. Players can choose to play nobz leading groups of boyz or specialist castes like mekboyz, weirdboyz, commandos, etc.
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>>44899627
And I don't like playing a PvP game where one race is P/E. And if it was to be that way, how would you balance the rest of the races?
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>>44899836
Muhreens are already in the game. Tell me what you don't like about Eldar.
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>>44880670
>mein kampfy shoes
I lost it all
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>>44899547
No, my point is that Orks are an NPC race. They exist to be punched like nids. Same with Chaos- especially Chaos as Chaos only loses. The Imperium, Eldar, and Tau are the protag's.
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>>44886135
Personally, I would go for adding a group system that gives you some kind of bonus when you're in a group with other members of your faction. Space Marines gain Squad Tactics - if 5 space marines are in a squad group together, the accuracy and damage of all their weapons increases. Meanwhile, Orks gain DA WAAAGH! which gives them bonus melee damage and fire rate but reduced accuracy based on how many orks are within a certain radius. This encourages gameplay fitting with the lore - Space Marine squads going off to be tacticool and working as a team for bonuses, while Orks just come in a huge wave.
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>>44900184
Rather, keep the squad system exactly how it is for marines right now- when you join you're assigned to a 5 man squad, you have a leader and a rhino. But for orkz, don't make their squads designated, have maybe two or three Nobz allowed at any time, and their location is visible for the rest of the orkz at any time, so they don't have to be loyal to a single Nob they just have to go where da fightan iz
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>>44895161
Only works in that sort of game if you make every Guardsmen either a Catachan, Kasrkin or Ogryn, or hand every dude a personal Leman Russ tank and a heavy weapons team as backup. Else the next Spehss Muhreen/Edgy Muhreen/Nob/whatever the Eldar equivalent to that is, just walks by and punches you into oblivion.
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>>44900624
Doesn't even have to be a Nob, right? Even a humble Ork boy should be far stronger and tougher than a single guardsman.
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>>44900624
>implying a lasgun won't just fucking kill them in the right spot.
>implying the guard won't have access to spess tonks
Can't wait to run over xeno and traitor scum
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>>44900683
>implying you get that one-in-a-million shot while an ork boy runs up to you, ready to smack your head off your shoulders
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>>44900753
That's weird. I heard people complaining about marines charging into melee in futuristic armor. But a single armorless ork is supposed to succeed where armor fails?
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>>44892133
Jesus fuck dude, formatting.
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>>44900860
Boyz are much tougher than your average human. Nothing compared to a Space Marine, but as far as I know, most ork boyz just shrug off a Lasgun shot like it was nothing. Also, you'd probably wouldn't face just a single ork, but many of them.

The whole "charging into melee in the future" thing probably originated from orks and other primitive xeno species they fought back in the Great Crusade. At some point they will get close enough to you, and then you'd want a nice weapon to stick between their eyes.
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>>44900952
>The whole "charging into melee in the future" thing probably originated from orks and other primitive xeno species they fought back in the Great Crusade. At some point they will get close enough to you, and then you'd want a nice weapon to stick between their eyes.

And maybe from all these "techno barbarians" and the Thunder Warriors from the Unification Wars, I should add.
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>>44900014
Unless the extra ork boyz crumple like paper, then it'll be severely weighted towards orks considering nobs are about on the same level as space marines
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>make space marines and eldar stupid fast and powerful(bullshit anime tier)
>ork boyz and imperial guardsman controlled by ai
>specialized ork and guardsman are free players (weirdboy, commisar,etc) bringing in ai squad mechanics when applicable

Saturating the game with numbers and high death counts will keep the action flowing, keep weapons operating close to fluff(as to avoid tedium of one hit death), and places emphasis on tactics(charging with ai will likely get you killed, time for special snowflake stormtroopers or space marine assault squad)
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>>44901515
The problem with high numbers is that it takes up memory, and getting the AI to not be pants-on-head retarded is difficult. It would be awesome but doesn't seem like something the studio could pull off with what they have.

Also the free part.
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>>44901668
they don't need to not-be pants on head retarded.

all they have to do is advance, attempt melee attacks in range when applicable, hipe fire in general direction while advancing, take cover and preselected areas near objectives, attempt aimed range fire when in preselected cover areas.

Even Red Orchestra 2 horribad AI could still work. Really only two changes would need to be made to Red Orchestra AI.
1. Create system to delegate permissions to factions for cover system. Basically, when team red has objective, team red will take cover at permitted defending positions marked red, team blue will take cover at attacking positions marked blue. When team blue takes the objective, ownership of defending cover areas is either disabled or given permissions to blue(depending on map layout, if it's a linear map, old cover positions would be disabled so dumb ai doesnt get stuck).
2. reduce accuracy of ai. I'd rather they not be able to hit side of barn than to shoot with perfect accuracy. if there are a lot of them, accuracy tends to become less of an issue.

As for memory I don't know what to do about that. I think it's something worth testing though.
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>>44879804
piss off and stop being bad. Fucking scrub.
>>
OK I've looked at some of the videos and it is a bit rough but it's still alpha so that's a given. What I like is that they got melee in it like what you see in Space Marine and the finishers too. Melee is brutal and unforgiving like it should be. And being a lone assault marine is suicide. What I want to see is groups of ass marines hit a line of mooks and kill them in mass melee now that would be awesome. And should be whole point of a fps mmo based on wh40K being about to get stuck into huge battles at range and close up.
>>
Everyone saying the weapons don't work like they do on tabletop is a motherfucking moron. Do none of y'all realize rapid fire and assault weapons' single roll on tabletop represents the user going full auto or burst? God.

So yeah Orks have always taken multiple bolster shots to down. Manchildren.
>>
>>44902640
Yeah I think everyone forgets that the phases in game are like 3-5 seconds IRL world time so everything in tabletop is actually happening incredibly fast.
>>
>>44902640
Who fucking cares about tabletop game, you sperglord?
>>
I wonder if it would be possible to program in a totally AI faction and play last stand type scenarios like Tyranids? That could be totally fun if like in the middle of a heated battle nids just started falling out of the sky and you all had that 'OH SHIT' moment.
>>
>>44902769
That's not the point? There's some weird cycle going on in this thread, where one person complains about the game not matching the lore, one person says it's not a big deal by using the tabletop as an example, with each of them accusing each other of being a nit picky sperg
>>
>>44903243
lore has greater weight over tabletop because tabletop can be broken as fuck

whereas lore at worst can be fucking dumb and ignored with certain parts
>>
>>44903243
If they tabletop was comparable to the fluff then the eye of terror would be under siege by unpainted riptides.
>>
>>44882684
> Force first per-
No.
>>
>>44891063
> Much of the initial hype around Eternal Crusade was that it would be a viable alternative to Planetside 2

Fucking this. If it's just another 40k shooter, IDGAF.

I was HOPING for Planetside 40k edition, even if it used original Planeside level graphics/engine/netcode. If we're not even getting that and just getting CoD/BF 40k... I have better things to waste my time on.
>>
>>44902947
Did you not look into the game at all? That's literally what they're doing with tyranids
>>
>>44883875
https://www.youtube.com/watch?v=q1DwQd3Q1XA
Probably as close as we're going to get to playing an Ork big mek.
>>
>>44903723
Bruh, the game is too bare bones to start saying shit like that, they want to get competent shooter mechanics and a fun basic game made in the alpha. Am the whole planetside-type shit will come later with time.
>>
>>44896354
my friend brought up a good point: what happens if/ EC introduces IG as playable.
it's going to be a little difficult to Waaagh when half of the Waaagh are IG
>>
where does this ONLY ORKS ARE FREE TO PLAY meme come from
>>
>>44906248
From the original proposal of the game.
>>
>>44902769

>/tg/
>>
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>>44902769
where do you think you are
>>
>>44906248
the game has changed quite a bit since it was originally announced
>>
>>44903971
>Am the whole planetside-type shit will come later with time
>He actually fucking believes this

Hey anon, do you want to buy a bridge?
>>
>>44907963
even if that fails we get a warhams arena shooter/battlefield hybrid
>>
>>44881174
Come the 25th, you will wait no longer.
>>
>>44895054
I believe Dark Eldar are among those people want most, right after Necrons 2nd and, somewhat strangely, Sisters 1st.
>>
>>44911282

because everyone will roll a sister that dances on the nearest mailbox for imperial credits
>>
About to buy it. Anyone have a referral code they want me to use?
>>
>>44911308
I, for one, want to be the one to spawn as a Living Saint, flying across the battlefield then dropping down to kill three heretics/traitors/xenos in one fell swoop.
>>
>>44911421
>not wanting to play as glorious guardsman while this plays in the background
https://www.youtube.com/watch?v=8ahr6APbE1Y
>>
>>44877864
Higher damage, lower precision, ammo limited and needs to get refilled through suppy lines (which need to be protected or your fighing force runs out of it and gets btfo'd)

Tons of "tactical warfare" like sabotaging equipment, assassinating (pc) leaders or getting secret intel.

And DONT make it a fucking generic mmo where you have to empty a dozen magazines to kill "Ascended Grot Veteran lvl 88"
>>
>>44877864
The Game should be IG vs Renegades vs Orks to be honest

Tousands of marines and csm killing eachother and respawning every day sounds not very lore friendly unless its 30k
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>>44910990
Are you talking about Nexus Arena, that warhammer moba on steam? I haven't heard a good review of it yet and looks pretty garbage, honestly.
>>
>>44912214
no, I am talking about EC
>>
>>44900624
They can always make the Guard a F2P race like the Orks, albeit one that takes a bit more teamwork to pull off. And tanks.
>>
Orks won't be a f2p race as a whole; you'll be able to play basic ork boyz for free.

Idk the scope of how full the experience will be in terms of levels/customizable equipment, but it's limited to the basic slugga/shoota class.
Stormboyz, Painboyz, and Lootas all still require the full game.
>>
>>44877864
I hope it's good
>>
They should put guard in and have you spawn with 2 other AI guardsmen who will auto attack the best enemy or whoever you direct them to like a pet class. You should get to respawn them every 5 mins if they die or something.

Would be good.
>>
>>44903971
It blows my mind that anyone would seriously believe this.
>>
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>>44903632
>wanting a shit console TPS experience
>>
>>44916354
>having some people in first person and others in third person
You realise that the people with third person views will have a massive advantage over those in first person, right?
>>
>>44916528
That's why FP is used, it only switches to TP when you start bashing shit or activate your jumpack.
>>
>>44916734
That's a fucking terrible idea.
>>
>>44916734
FOV would be skewed in favor of melee. how would you feel if you had the FOV of COD, while someone else had the FOV of gears of war?
>>
So how long till we need to get serious about putting together a /tg/ clan for this game? Wonder how high they can the numbers up to per side. If they can do 100 vs 100. We could actually field true companies depending who we can field. Just thinking of forming into 5-10 man tac, ass, or dev squads and just doing shit in 'THE NAME OF THE EMPEROR' makes me moist.
>>
>>44916734
That's a fucking terrible idea.
>>
>>44921145
seconding this
>>
>>44892133
>it will prob end up being sort of like the modern day planetside
Planetside 2 is a thing you retard.
>>
DESU I do think you can't judge yet how good or bad the game really is. Since no one I've seen is actually playing it right. They are all playing it like a normal tps/fps shooter and they shouldn't be. Since lone wolfing it is totally the wrong way to play a wh40K squad based game which this is. I want see what happens when you do mass assault or heavy weapons in groups. The devs said they took this into account so until we see it in action done properly we won't know if they got it right.
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>>44922915
so, it really would be cool to get a /tg/ clan for this game.
coordination and fluffiness means /tg/ would get shit done.
>>
>>44923498
Well, yes since we would be coming from the TT game and understand how everything works in the abstract. We just need to apply that thinking to a mmo vs gamers who are all about racking up kills and out doing their teammates. Like the devs have said it's all about asymmetric play and how best to use that in groups. And /tg/ should understand the concept well. It would be about the execution and mastering it in mmo at this point.
>>
>>44924169
yeah, a /tg/ angry marine assault squad working in tandem with a devastator squad would shut down the map
>>
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>>44923498
>coordination
>/tg/
>/tg/ getting shit done
>>
>>44924423
>implying elegan/tg/entlemen won't be more coordinated than killstreak fucks and CS GO scrubs.
instead of tactics we could all yell STEEL REHN and go ham on chaos.
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