Let's make a character backstory /tg/
d20 for character's race.
Rolled 18 (1d20)
Rollan
>>44864785
We're a Hafling.
d10 for our culture background
Rolled 10 (1d10)
>>44864832
>>44864759
Aww yeah, Central Casting
>>44864902
We're Civilized
>Civilized cultures are most often noted for central governments(which seem to exist solely for the purpose of collecting taxes) and large cities adn stocked with the dubious benefits of civilization.
D100 for our social status
Rolled 29 (1d100)
>>44864960
>civilized halfling
Looking pretty generic so far.
Rolled 93 (1d100)
>>44864960
>>44865019
We're poor. If >>44865021 had rolled sooner we would have been Wealthy.
Now we need a d20 for our birth legitimacy
Rolled 7 (1d20)
>>44865054
>>44865121
We're not a bastard.
d20 for our family
Rolled 11 (1d20)
>>44865251
Fuck
>>44865278
Grandparents only
>note if mother or father aren't indicated then that parent was never apart of the family(possibly died or deserted for some reason)
d20 for siblings
Rolled 14 (1d20)
>>44865312
>>44865353
we have 1d3+1 siblings.
Rolled 3 + 1 (1d3 + 1)
>>44865374
>>44865422
4 siblings.
4d20 to determine each of their gender
Rolled 1 (1d3)
>>44865374
Rolled 1, 20, 5, 17 = 43 (4d20)
>>44865436
>>44865458
2 brothers 2 sisters.
Another d20 for birth order.
Rolled 1 (1d20)
>>44865475
>>44865501
>First born(+20% additional starting money)
D20 for place of birth
Rolled 12 (1d20)
>>44865547
>>44865633
In a foreign land/kingdom roll again for more info
>>44864759
Care to share the pdf?
>>44866335
https://drive.google.com/file/d/0B-oQgX8_bvSLdlFsTDhDdUxfWTg/view
Rolled 13 (1d20)
>>44865724
>>44866379
Nice!
>>44866526
..,It's In a foreign land
D100 for unusual birth circumstance
Rolled 30 (1d100)
>>44866799
>>44866845
Nothing unusual occured.
1d3 for how many Childhood events
Rolled 1 (1d3)
>>44867210
>>44867306
1d20 for childhood event
Rolled 11 (1d20)
>>44867819
>>44867869
An exotic event occurs.
Roll another d20
Rolled 19 (1d20)
>>44870525
>>44870539
>There is a terrible accident and the character is killed! However the body returns to life with two resident souls- the character's and that of an ancient,alien being. However the other spirit was awakened for a purpose, one that i keeps secret from the character's minds. There are occasional fights over the body
Well that's some hardcore childhood shit so I need 1d3 for unusual skills we gained from that.
Rolled 1 (1d3)
>>44870602
>>44870689
Alright 1d20 for the unusual skill we got
Rolled 16 (1d20)
>>44870708
>>44870708
>Theatrical ability
I need a d10 for the nature of the talent
Rolled 6 (1d10)
>>44870771
>>44870778
>Disguise- appear as someone else
Alright 1d3 for adolescent event(s)
Rolled 3 (1d3)
>>44870812
>>44870830
Alright 3d20 for our adolescent events
>>44870812
So basically you can transform into anything.
Rolled 3, 10, 8 = 21 (3d20)
>>44870839
Rolled 6, 1, 6 = 13 (3d20)
>>44870839
>>44870862
>Character has a religous experience
How it begins
>This is the parents religion but the character is now confronted with it
1d3 for how many religious events
>1d3 more signifigant events occur
>Gain a friend
Who is it?
>A government Official
Tax Collector
>>44870864
So I need 2d3. One for how many more adolescent events over all and another for religious events.
Rolled 2, 1 = 3 (2d3)
>>44870971
>>44871041
Alright 2d20 for Adolescent events and 1d20 for Religious event.