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Infinite Stars Quest 1
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Hey! So let's get started with this new sci fi quest! Hope you like it!

Twitter: https://twitter.com/MercCommand

Other Quests: http://pastebin.com/ySW8KAMD

In the far future, space travel has become mundane.

Once seen as an impossible dream, faster than light travel and space colonization have become everyday affairs. With the development of flux drives, humans, once shackled to their lone blue planet, initiated an explosive wave of expansion and growth, sparking a new golden age and uniting humanity under the single banner of the Terran Alliance.

Unfortunately, as is typical of humans, their pride proved to be their downfall. The Terran Alliance expanded too far and too fast. Within a few centuries, many of the outlying colonies began to wonder why they were taking orders from faceless masters on a distant planet. Unrest and discontent began to grow among the colonies. The Alliance, not ignorant of this problem, initiated many policies to try and solve the “separatist problem”, but none were successful. Finally, a grand conference was organized, where dignitaries from countless systems would meet to resolve their differences, all under the stewardship of the Alliance’s leadership.

It proved to be the site of the worst terrorist attack in human history.

(cont)
>>
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>>44825842
With the Alliance’s leadership in shambles, countless revolutionaries used the situation as a pretext to break free from their faraway masters, sparking countless civil wars. This era was known as the Century of Strife, a period of bloody carnage were the once unified Alliance was fractured into countless pieces. When the dust finally settled, only three major blocs remained: the Terran Hegemony, the Centauri Accord, and the Confederation of Free Systems.

Despite high tensions, all three major galactic powers universally agreed that humanity’s home, the Sol System, would remain a special neutral zone to prevent the system from being destroyed in a bloody conflict. As such, the Sol System is run by an interim government consisting of representatives of all three blocs, with the system’s security handled by an independent security force. While nominally under the control of a joint committee of the three powers, the Sol System in reality is its own independent entity, more along the lines of a self sufficient city-state. All three powers maintain large embassies on Earth, which is the default location for negotiations and other diplomatic functions.

You just so happen to be a part of this independent Sol System, a ship captain of Sol Security, in fact, commanding one of its feared patrol destroyers.

(cont)
>>
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>>44825862
And currently you were on the hunt for possible smugglers.

"Got a positive contact on sensors." Your Electronic Support Officer, Lida, announces. "No transponder signal, but it's definitely moving under power."

"Gotta be lawbreakers." Your Weapons Officer, Elsa, yawns as she rests her feet atop her control console. "No other reason they're flying dark."

"I agree." You First Mate, Bradford chimes in, clearly resisting the urge to scratch at his sweater on the bridge. You kinda wonder why he still wears that awful thing. "Ships on legitimate business have no reason to disable their transponders."

"You know, I think you guys are thinking about this too hard." Your Helmsman, Amy, shrugs. "Could just be technical trouble."

"You did try to contact them, right?" You turn to Lida.

"Of course." Lida says neutrally. "No response."

"Is she a match on the database?"

"She's a standard Starjumper-class freighter. It only has like, a 90% match with literally every other Starjumper ever made." Lida rolls her eyes. "It's the perfect camouflage, really."

"What's the call, Captain?" Bradford asks. "Legally, we can't stop and board a ship without probable cause. While the lack of a transponder is sufficient, we probably want more concrete proof if this ever goes to court."

>Maintain distance and keep trying to raise comms.
>Get closer and maintain a weapon lock and MAKE them respond.
>Screw regulation and open fire.
>Not worth it. Just let it go.
>Other
>>
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This quest is gonna be baller.

https://www.youtube.com/watch?v=Bz1508RBx2w

>>44825887
>Get closer and maintain a weapon lock and MAKE them respond.
>>
>>44825887
Welcome back Commander. Today's threat level is: Low
>Get closer and maintain a weapon lock and MAKE them respond.
>>
>>44825887
>>Get closer and maintain a weapon lock and MAKE them respond.

Taking bets for how long until we become a Space Cowboy, and when this becomes a pseudo-space western.

https://www.youtube.com/watch?v=Q3Yc3HhSl1Q
>>
>>44825887
>>Get closer and maintain a weapon lock and MAKE them respond.
>>
>>44825887
>>Get closer and maintain a weapon lock and MAKE them respond.
>>
>>44825887
>Get closer and maintain a weapon lock and MAKE them respond.
I might need a chart to track these characters
>>
>>44825887
>>Maintain distance and keep trying to raise comms
>>
>>44825887
>Get closer and maintain a weapon lock and MAKE them respond.
>>
>>44825986
Take my love, take my land. Take me where I cannot stand.
>>
>>44825887
>Maintain distance and keep trying to raise comms.
>>
>>44825887
>Other
Get closer on the pretext of rendering aid (no working transponder, no response to comms, running dark indicating possible computer/power failures), but keep the weapons lock and see how they respond.
>>
>>44825887
>You First Mate, Bradford chimes in, clearly resisting the urge to scratch at his sweater on the bridge.

VIGILO CONFIDO
REMOVE AYYS
>>
>>44825887
>Get closer and maintain a weapon lock and MAKE them respond.

Oh here we go again
https://www.youtube.com/watch?v=f_UiIO3oAos
>>
>>44825887
>Get closer and maintain a weapon lock and MAKE them respond.
>>
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>>44826063
>>
>>44825887
>Get closer and maintain a weapon lock and MAKE them respond.
>>
>>44826063
https://www.youtube.com/watch?v=xvx-ixOpgHM

REMOVE AYY
XCOM ACKBAR
>>
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So I'm guessing our entire crew is wearing skintight uniforms that double as emergency spacesuits.
>>
>destroyer
Merc, what is it with you and baDDies?
>>
>>44826149
What about those things is a uniform?
>>
>>44826149
>>
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>>44826162
>>
>>44826144
God bless Beagle.
>>
>>44825887
>Maintain distance and keep trying to raise comms.
>>
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>>44826149
>>44826190
>>
PRAISE THE COMMANDER AND BRADFORD (HIS? HER? PROBABLY HER) PROPHET

SOL SECURITY AKBAR
>>
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>>44825887
"Get closer and get a weapon lock on them. Make sure they know it, too." You instruct as you lean forward from your command chair. "Helm, put us as 60% combat speed."

"Aye aye, Cap." Amy nods as she cracks her knuckles and gets a secure grip on the helm controls. "Closing the distance."

"Weps. How soon can we get a lock?" You turn to Elsa, who's finally gotten her feet off the console and is now putting all her attention on her targeting screen.

"Right now, Captain!" Elsa smiles with glee. On your own datascreen, you can see multiple red boxes form over the freighter, indicating your kinetic batteries and EMP emitter were locked and tracking.

"Transmitting standard query to the ship." Lida announces. "Still no response."

You glance at Bradford, who, rather than sit, remains standing, hands behind his back. He glances back at you and gives an almost imperceptible nod.

"All right." You sigh. "Call up Tank. Tell him to get ready to board."

"Flux surge!" Lida yelps. "They're powering up engines! They're trying to run!"

"Figured they would." Bradford shakes his head. "What do we do, Captain?"

You knew that a Starjumper was no match against an Enforcer-class destroyer, both in speed and in armament. Then again, that was assuming it was a stock freighter. Most smugglers liked to modify their ships to suit their needs, so who knows what it might be packing...

>Keep chasing. We need to board it and seize any possible evidence.
>Don't bother, just shoot them down.
>Let them go, it's not worth chasing.
>Other
>>
>>44826621
>Other

Can we target their engines?
>>
>>44826621
>Keep chasing. We need to board it and seize any possible evidence.
>>
>>44826487
SOL SECURITY IS AN ORGANIZATION OF PEACE!
>>
>>44826621
>Keep chasing. We need to board it and seize any possible evidence.
>TRACTOR BEAM!
>>
>>44826621
>Keep chasing. We need to board it and seize any possible evidence.

Try to cripple modules. Load HE!
>>
>>44826621
>>Keep chasing. We need to board it and seize any possible evidence.
>>
>>44826621
>>Keep chasing. We need to board it and seize any possible evidence.
>>
>>44826621
>Other
Target their engines before they can make the jump.
>>
>>44826621
>Keep chasing. We need to board it and seize any possible evidence.
>>
>>44826621
>>Keep chasing. We need to board it and seize any possible evidence.

So does this ship have a name? All ships need a name.
>>
>>44826621
>Keep chasing. We need to board it and seize any possible evidence.
>>
>>44826621
>Keep chasing. We need to board it and seize any possible evidence.
>>
>>44826676
I was thinking we had photon/proton/neutron torpedoes.
>>
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>>44826707
No transponder so there's really no way for you to know at this stage!
>>
>>44826621
>Other:
target their engines! they can't run if they have no engine power!
>tfw played FTL
>>
>>44826707
>Tarin
>>
>>44826758
our ship, I think they meant
>>
>>44826621
>Keep chasing. We need to board it and seize any possible evidence.

Target the engines too.
>>
>>44826707
The USG Ishimura
>>
>>44826859
Make us whole.
>>
>>44826859
This puts the painful in painfully unoriginal.
>>
>>44826621
>Keep chasing. We need to board it and seize any possible evidence.

Any way we can hit their thrusters or something to score a mobility kill?
>>
>>44826964
Merc tends to put zombies in his games, so It's not completely off the table
>>
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>>44826621
While the thought of just blasting the fleeing freighter with your kinetic batteries was a tempting thought, you knew that you'd have hell to pay in the form of lots of paperwork and administrative scrutiny, ESPECIALLY if it turned out the ship was actually performing legitimate business.

"Helm, full combat speed!" You bark.

"Aye!" Amy nods as she pushes the throttle forward as far as it can go.

Even with the inertial dampeners, you can still feel the slight tug of G-forces when your patrol destroyer, the Selene, surges forward. The Starjumper, laden down with presumably full cargo bays, had no chance of getting away, even with upgraded engines.

You then hear a loud click over the radio, no doubt Tank checking in to see if he was clear to attempt boarding yet or not. He certainly was very singleminded when it came to that.

"All right, Tank, go for it." You reply.

Down below, you could see the boarding shuttle shoot out, rocketing towards the fleeing Starjumper. Thankfully, there was no defensive weapons fire. Most likely the owners decided to forego weapons for more cargo capacity or speed. The boxy shuttle clamps to the side of the freighter, where you know it will start to cut an access hole into the hull for the team of officers aboard to gain entry.

"They're still going at maximum speed." Bradford notes. "Perhaps we should fall back? Let them think they've gotten away?"

>Trust the boarding team to handle things from here.
>Keep up the pressure. The boarding team might need our support.
>Other
>>
>>44827070
>Trust the boarding team to handle things from here.

What's our weapon list? Do we have things like EMP weapons?
>>
>>44827070
>>Keep up the pressure. The boarding team might need our support.
They aren't going to be Forlorn Hope.
>>
>>44827070
>Keep up the pressure. The boarding team might need our support.
>>
>>44827070
>Keep up the pressure. The boarding team might need our support.
>>
>>44827070
>Keep up the pressure. The boarding team might need our support.
>>
>>44827070
>Keep up the pressure. The boarding team might need our support.
>>
>>44827070
>Trust the boarding team to handle things from here.
>>
>>44827070
>Keep up the pressure. The boarding team might need our support.
>>
>>44827070
>Keep up the pressure. The boarding team might need our support.

Never abandon forward team
>>
>>44827106
>Forlorn Hope
That would be a nice name for a derelict ship.
>>
>>44827070
>>Keep up the pressure. The boarding team might need our support.

>>44827059
Zombies typically don't know how to helm a ship.
>>
>>44827070
>>Keep up the pressure. The boarding team might need our support.
>>
>>44827234
It's a bad omen. Forlorn hope fucking dies.
>>
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>>44827070
"Just keep up the pressure. They're not getting away anyways." You say simply.

The Starjumper freighter continues to try and flee, but out here in open space, there was nowhere for them to hide. You decide to keep an eye on Tank's team and activate his helmet camera, putting the feed on your main screen. Immediately, you could see Tank predictably leading the charge, pushing down a corridor with his massive riot shield. At the other end, you could see a few men dressed in civilian worksuits, firing rather ineffectually at Tank's armored shield. Tank's visor immediately analyzes the weapons. Chemically propelled kinetic projectiles. You frown. These losers couldn't even afford proper magnetic weaponry. No wonder they got caught so easily.

Suddenly, there's a loud CRUNCH and a scream. You see that Tank, in his usual enthusiasm, used his shield as a makeshift battering ram, slamming into one of the crewmen and crushing him against a bulkhead. The poor crewman screams before Tank slams him directly on the skull with his riot baton.

>Chastise Tank for excessive force.
>Leave him be. He hasn't had much to do lately.
>Other
>>
>>44827388
>>Chastise Tank for excessive force.
Maintain discipline.

I swear when this long day is done, we should go to the mess and get some coffee.
https://www.youtube.com/watch?v=zAS8KivZX5s
>>
>>44827388
>Leave him be. He hasn't had much to do lately.
>>
>>44827388
>Chastise Tank for excessive force.
>>
>>44827388
>>Leave him be. He hasn't had much to do lately.

He'll run out his bloodlust before long--just make sure he leaves a couple alive.
>>
>>44827388
>Chastise Tank for excessive force.
>>
>>44827388
>>Leave him be. He hasn't had much to do lately.
>>
>>44827388
>Chastise Tank for excessive force.
>>
>>44827388
>Chastise Tank for excessive force.
>>
>>44827388
>Leave him be. He hasn't had much to do lately.
>>
>>44827388
>Remind Tank that we need at least one alive for questioning.
>>
>>44827501
This
>>
>>44827388
Are they Ayys?

If N
>Chastise Tank for excessive force.

If Y
>Other
Encourage more excessive force.
>>
>>44827388
>Chastise Tank for excessive force.
>>
>>44827388
>Leave him be. He hasn't had much to do lately.

But tell him to ease up on the headshots. There's always a chance that some of those people might need to be interrogated, and it's really hard to interrogate a comatose or concussed person.
>>
>>44827527
Vigilo Confidio, brother
>>
>>44827388
>Leave him be. He hasn't had much to do lately.
>>
MercCommand, are there aliens in this setting?
>>
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>>44825986
https://www.youtube.com/watch?v=n6jCJZEFIto

Pretty damn soon unless we get a major change in music themes.

Though I do have to wonder what our favoured sidearm is. Judging from what Merc said, it's probably a coilgun or a railgun.
>>
>>44827625
>Impressively unergonomic handle
>No sights
>Parts under the barrel are entirely useless
>No trigger guard

Who the shit designed this hunk of crap?
>>
>>44827713
/k/
>>
>>44827713
But it looks like it has three times the amount of revolving parts, which makes up for that.
>>
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>>44827388
"Tank." You sigh. "Dial it back on the physical force. We don't want them to be filing a complaint against us or anything."

There's a brief pause, before another click signifies his assent. He then makes a beeline for the ship's bridge. Big freighters like these, their crew areas were extremely simple, and comprised a small part of the overall ship. The boarding team places breaching charges on the security door protecting the bridge, while Tank sets up with his riot shield.

Having drilled endlessly, it's no surprise that the team charges in right when the breaching charges detonate. In the cramped bridge area, Tank and his men quickly rush in and start pulling dazed and disoriented crew away from their stations.

Another click over the comms from Tank, and a thumbs up in front of his camera. The ship was secure.

"Good job, everyone." You sigh as you finally lean back in your seat. "All right, let's get ready to-"

"Captain! Emergency wire!" Lida calls out. "It's... it's straight from HQ. They're requesting an immediate recall!"

"What?! Now?!" You groan. And you just pulled over a possible smuggler! What the hell were you going to do now?!

>No choice but to detain the crew and leave the ship. Hopefully salvage ships won't steal all the evidence.
>Detain the crew and scuttle the freighter.
>Tell HQ to piss off.
>Other
>>
>>44827840
>Detain the crew and scuttle the freighter.
>>
>>44827625
It doesn't look finished.
>>
>>44827840
>Detain the crew and scuttle the freighter.
>>
>>44827840
>Detain the crew and scuttle the freighter.
>>
>>44827840
>>Detain the crew and scuttle the freighter.
>>
>>44827840
>Detain the crew and scuttle the freighter.
>>
>>44827840
>Detain the crew and scuttle the freighter.
>>
>>44827840
>>Detain the crew and scuttle the freighter.
>>
>>44827840
>Detain the crew and scuttle the freighter.
>>
>>44827840
>No choice but to detain the crew and leave the ship. Hopefully salvage ships won't steal all the evidence.
>>
>>44827840
>Detain the crew and scuttle the freighter.
>>
>>44827840
>No choice but to detain the crew and leave the ship. Hopefully salvage ships won't steal all the evidence.
>>
>>44827840
>>Other
Have someone pilot the smuggler ship and have it recall with us. Either one of us or a enemy crewmember at gunpoint.
>>
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>>44827625
>Choosing that over this oversized pistol.
>>
>>44828019
>that sight

What a useless piece of shit.
>>
>>44828019
what in the name of colt?
>>
>>44827840
>No choice but to detain the crew and leave the ship. Hopefully salvage ships won't steal all the evidence.
>>
>>44828019
>has a notch in the grip for a hammer
>has no need for a hammer
Why?
>>
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>>44828204
Because someone thought it'd look cool.
>>
Destroyer-chan shipgirl when?
>>
>>44828313
That's our shipboard AI
>>
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>>44828313
Whenever Merc wants to.
>>
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>>44828351
>>
>>44828247
...what the fuck japan.
>>
>>44827840
>Other
Gather intel on following:
1. Why are we being recalled?
2. What the hell was on the freight? Why'd they go black and do we really want to dump it if it's contraband?
>>
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>>44827840
"UGGGGGH." You pinch the bridge of your nose in frustration.

"Captain, I don't have to tell you that it's a bad idea to ignore a command straight from HQ-" Bradford says.

"I get it, Bradford." You wave off your First Mate. "Okay, here's what we do. Tank, round up the crew and bring them back to the ship for detainment ASAP. We'll handle the processing onboard."

Tank's helmet feed shakes up and down rapidly, signifying him nodding in assent.

"Helm, plot a jump back to Earth. Weps, once Tank is clear, take out the cargo bays with the kinetics."

"Sweet!" Elsa grins madly, happy at a chance to finally flex the Selene's muscles.

All in all, despite the rush, your crew manages to handle things very quickly and efficiently, with a course plotted and the detainees transferred under half an hour. Precision fire from the Selene's weapons batteries punches holes through the Starjumper's massive hull, breaching its cargo holds and setting off numerous secondary explosions as the high explosive shells detonate The freighter, whose true name you had never gotten the chance to learn, is a burning hulk by the time you make the FTL jump back to Earth.

You're left wondering what the hell is so important they had to call you back in the middle of a patrol.

---

"Captain Wellings." The Commissioner gives you a hard, but sympathetic look. "I know that you have had nothing but an exemplary service record..."

Oh shit. You knew it was bad when they opened up with how good you were in the past.

(cont)
>>
>>44828452
>we are Sam
Well... this'll be fun.
>>
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>>44828452
"Unfortunately, the Ruling Committee has decided that Sol Security's Patrol Program experiment will be brought to a premature end."

"Sir?" You blink in confusion. "What exactly does that mean?"

"The Committee feels that the Patrol Destroyers are excessively overarmed, and makes Sol Security look more like a military force rather than a law enforcement agency." The slight frown in the Commissioner's lip betrays his distaste with that reasoning. "In light of these concerns, and because of the high cost of maintaining these ships, it has been decided that the program will be closed, and all Patrol Destroyers will be decommissioned."

"And what about the crews?" You ask, your hands already balling into fists.

"Unfortunately, the Committee has also neglected to expand Sol Security, so all Patrol Destroyer crews will we discharged. I'm sorry, Wellings, but that means you're out of a job."

You're... you're not sure how to react to that.

>This is BULLSHIT!
>Well, I suppose it was nice while it lasted.
>Other
>>
>>44828473
>This is BULLSHIT!
>>
>>44828473
>This is BULLSHIT!
>>
>>44828473
>This is BULLSHIT!
>>
>>44828473
>This is BULLSHIT!
>>
>>44828473
>>Other
Time to defect?

TIME TO DEFECT!

See on the flip side, sir!
>>
>>44828473
>>This is BULLSHIT!
>>
>>44828473
>This is BULLSHIT!
>>
>>44828473
>This is BULLSHIT!

>>44828467
Welcome to superior officer pushes paperwork onto us quest.
>>
>>44828473
>This is BULLSHIT!
>>
>>44828473
>This is BULLSHIT!


Which one are we?In the pic I mean.
>>
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>>44828473
>>This is BULLSHIT!

YOU CAN'T SHUT DOWN OUR FUNDING, COUNCIL!

YOU'LL REGRET THIS! YOU'LL REGRET THIS WHEN THE SNEKS AND PECTOIDS SLITHER DOWN OUR STREETS UNMOLESTED!
>>
>>44828473
>Other
(Straight face) I understand sir. I need a moment to speak with my crew.
(To crew) Raise your hand if you think pirates are cooler than being unemployed.
>>
>>44828473
>This is BULLSHIT!

DON'T BENCH ME COACH
>>
>>44828473
Fine, but I'm keeping the ship
>>
>44828473
>This is BULLSHIT!

>>44828555
>Wellings
We're Sam, the girl on the right.
>>
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>Sam is the PC

Battlestar Gullinbursti when?
>>
>>44828473

>This is BULLSHIT!
> SIR
>>
>>44828473
Sir, with all due respect, go fuck yourself with a cactus
>>
>>44828473
Are we meeting in person? Or are we taking the call from our office? Do we have a weapon on us?
>>
So when is Tarin? Is merc ok? has he gon oversaturated with Tarin

>>44828619
>>44828467
>We are sam

I'm okay with this, would have liked it more if we went full vigilo confido and were just some unknown humanoid who everyone calls "Commander"
>>
>>44828473
>This is BULLSHIT!
>>
>>44828654

Wild Card Spess Pilots Squadron when?
>inb4 Tank is Infinite Stars Quest version of Ace Combat Quest's Jaeger
>>
>>44828723

Tarin finally won, so she got retired
>>
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>>44828749
So this totally means that our fighter pilots keep their skintight suits (practical or not), right?
>>
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>>44828808
That goes without saying.
>>
>>44828835
what is the point of skintight suits anyhow?
>>
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>>44828890
Looking sexy.
>>
>>44828890

something something insulation something something elastic material
>>
>>44828890
Something something "spacecraft don't have much space so extra storage space is a luxury, thus clothes have to be skintight"
>>
>>44828890
why ask? Nobody's complaining.
>>
>>44828890

Something something "direct neural interfacing" something something "secret squirrel black projects" something something "improved efficiency"
>>
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>>44828890
something something hard sci fi
>>
>>44828964
What's that from?
>>
>>44828997
Something something COFFIN.
>>
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>>44828473
"This is BULLSHIT!" You scream as you temporarily lost your cool, and slam your palm on the Commissioner's desk, causing all of his little knickknacks to vibrate wildly. You briefly pause to look back to him. "...sir."

"I don't blame you, Wellings." The Commissioner gives a deep sigh. "It's just as much about money as it is about politics. There's not much I can do."

"So... so what do I do now?" You ask, fear and anxiety slowly bubbling up from your stomach up to your heart like a gooey black tar.

"Well, you can't stay in Sol Security, that's for sure." The Commissioner sighs. "But... there might be another way."

The Commissioner hastily scribbles down an address on a notepad and slips the small piece of paper to you.

"Sir?" You look at the address curiously. "What's this for?"

"You'll find a sort of... talent scout here. He's very well connected, so I'm sure he'll find a good place for your skills." The Commissioner explains. "And it also happens to be a bar. I'm sure you'll appreciate that."

>..."talent scout?"
>Thank you, sir.
>Other
>>
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>>44829032
>>44829018
>>44828997
>>44828953
>>44828934
I love how all the responses have 'something something' in them.
>>
>>44828890
More flexible, less bulk and weight, mechanical pressurization has perks over pressurised gas. It's probably accurate in terms of actual future spacesuits.
>>
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>>44829027
Last time I checked, Guilty Crown

>>44828890
I think it's a relic of the 50's and 60's Futuristic Aesthetic for their Sci-Fi.
>>
>>44829076
>>Thank you, sir.
I will kill you last.
>>
>>44829076
>Thank you, sir.
>>
>>44829076
>..."talent scout?"
>>
>>44829076
>Thank you, sir.
Privateering time.
>Other
May I speak with my crew one last time before I leave?
>>
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>>44829076
>Thank you, sir.

So, should we be explorers, traders, mercenaries, pirates, or all of the above?
>>
>>44829076
>Thank you, sir.

I get a feeling that this is one of those things that will be left out of the official paperwork.
>>
>>44829076
>>Thank you, sir.
Better than having no job, I suppose.
>>
>>44829076
>..."talent scout?"
>>
>>44829076
b-but muh space piracy!

b-b-but muh bounty hunter adventures!

B-B-BUT MUH BARELY SCRAPING BY SHENANIGANS!
>>
>>44829076
>Thank you, sir.
>>
>>44829076
>Other
Give him a nasty look and say "Thanks...(His name)" Since he's not your superior anymore
>>
>>44829128
Ha. Space book. nice.
>>
>>44829076
>Thank you, sir.
>>
>>44829136
Can't do that without a ship.
>>
>>44829128
>>44829136
Don't worry. Maybe we'll wind up on the outskirts of a lawless system, and we're the only person brave enough to bring JUSTICE to SPACE BANDITS/PIRATES.
>>
>>44829171
We have a ship, we just need to liberate it.
>>
>>44829182
Hopefully meeting cute girls along the way.
>>
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>>44829027
Guilty crown.

person who wore the suit is Tsugumi
>>
>>44829076
>>Thank you, sir.
>>
>>44829076
>Thank you, sir.
>>
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>>44828019
I have no idea what this thread is, but have this pistol instead.

"pistol"
>>
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>>44829128
Piracy/privateering seems up our alley.
>>
>>44829208
was...was she playing Bejeweled?
>>
>>44829289
>"pistol"
>portable anti-tank gun
>>
>>44829128
We can be them all at the same time. Go to faraway place, get hired to rob their enemies, then sell their stuff for profit while collecting commissions.
>>
>>44829322
So we'd be a space equivalent of a STALKER? Groovy.
>>
>>44829314
I have no idea what that game was, but it definitely wasn't bejeweled. the card suits of diamond spade, clubs could be seen and it was on a 3x3 grid.
>>
>>44829351
Regardless why was she playing it?
>>
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>>44829076
"Thank you, sir." You nod as you stash the card in your pocket.

"It's the least I can do." The Commissioner nods. "And just remember, your discharge won't be official until the program is formally shut down, so at least for the next few days, you're still an officer of Sol Security. Please try to conduct yourself appropriately."

"I'll keep that in mind, sir." You grin slightly.

"Other than that, you are free to go." The Commission says somewhat sadly as he salutes.

You return the salute and quickly make your exit.

As you stride out of HQ, somewhat sullen, you glance at the card again. The meeting spot is not too far, really, and quick Net search shows that it's in a rather secure area of the city, too. Nothing too shady. Still...

>Going alone should be fine.
>Maybe you should bring some backup...
>Other
>>
>>44829363
I dunno why do you play shit on your phone?
>>
>>44829171
We have a ship, they haven't scuttled it yet. And we have a crew, too.
>>
>>44829370
>Maybe you should bring some backup...
>>
>>44829370
>Maybe you should bring some backup...
Our whole crew, All for one and one for all!
>>
>>44829370
>Maybe you should bring some backup...
Tank is coming with us.
>>
>>44829370
>>Maybe you should bring some backup...
Might as well get various representatives from our crew (security, boarding troops, engineers, etc.).
>>
>>44829370
>>Maybe you should bring some backup...
>>
>>44829363
probably to burn time. games are time sinks.
>>
>>44829370
>>Maybe you should bring some backup...

>>44829377
Yes but I would assume she has important shit to do where she is other than playing a fucking video game.
>>
>>44829378
We're being fired because the ship's expensive to maintain, they clearly WANT us to take it off their hands.
>>
>>44829370
>Maybe you should bring some backup...
>>
>>44829370
>Maybe you should bring some backup...
>>
>>44829370
>Maybe you should bring some backup...
>>
>>44829420
I'm down with this.
>>
>>44829370
>>Maybe you should bring some backup...
>>Other
maybe we can bring some of our trusted crews together so we can be.... 'scouted' together.
>>
>>44829370
>Maybe you should bring some backup...
>>
>>44829420
>>44829488
Pretty sure this is it.

Once we get "scouted", are we renaming the ship?
>>
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>>44829370
>Maybe you should bring some backup...
>>
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>>44829737
NICE
>>
>>44829722
....what is our ship name again?
>>
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>>44829370
Your instincts were telling you that you should bring some backup. Maybe one of your bridge crew could work. They were all dependable enough, in their own ways. However, you do agree that you should probably only bring one of them, so as to not risk spooking this "talent scout".

Bradford: First Mate. Highly dependable and very rules oriented. He's also been in a few scraps before, but he tends to stand out like a sore thumb.
Tank: Security Chief. Very strong and very skilled at combat, but tends to be extremely aggressive and stands out even more than Bradford.
Amy: Helmsman. Generally dependable and has a strong sense of justice, and her sharp senses and instincts are great at spotting danger, but not really much of a fighter.
Elsa: Weapons Officer. Like Amy, Elsa has sharp senses, but is also pretty decent in a fight. Tends to slack off a lot, though.
Lida: Very intelligent, and good with tech, but not really a fighter and tends to be stuck in her own world at times.

>Bradford
>Tank
>Amy
>Elsa
>Lida
>>
>>44829795
>>Bradford
>>
>>44829795
>>Tank

Brother Tank needs to defend the Inquistor
>>
>>44829795
>Bradford
>>
>>44829737
>>44829789

Throwing out some random names
"Dominion"
"The Triumphant"
"The Screaming Banshee"
"The Golden Hind"
"Turpentine Crow"

>>44829795
>>Bradford
>>
>>44829795
>Bradford
>>
>>44829795
>>Tank
>>
>>44829795
>Tank
>>
>>44829795
>Bradford
>>
>>44829795
>Tank

Giant soldier and tiny CO combo is a go
>>
>>44829795
>Bradford
>>
>>44829795
>Elsa
>>
>Bradford
>>
>>44829789
It's the Selene
>>
>>44829795
>>Bradford
>>
>Bradford
Death to aays

Vigilo Confido
>>
>>44829795
>>Bradford

What is the Commander without his Prophet?
>>
Why not name the ship Vigilance?
>>
>>44829795
>Bradford
>>
>Tfw we don't get to buddy cop with our Astartes

It's ok /tg/ I'm not crying
>>
>>44829952
>implying he won't follow us like a mother bear with its cubs
>>
>>44829940
Why name it Vigilance when we can name it the Lastri's Ort?
>>
>>44829952
Maybe when we absolutely, positively need to intimidate whole room.
And we need to find Corvus Armor for him when we goes private.
>>
>Bradford the snake eater
>>
>>44829737
We have an outfit for everything!

Something when we talk to dignitaries or are otherwise in public, an outfit for when we're on the bridge, and an outfit for any computer interfaces we need access to (plus being an emergency environmental suit)
>>
>>44829940
What about "The Frozen Queen" or "Anna"
>>
>>44828801
But Sam's never been retired and she won in the very first quest.
>>
>>44829795
>Tank

>>44829940
My vote's for Wayward Sword or Wandering Blade, but I'll settle for the Vigilant Blade
>>
>>44830048
Vigilant Blade is good.
>>
>>44828890
Mechanical counterpressure suit.
https://en.wikipedia.org/wiki/Space_activity_suit
>>
>>44829993
It's nice, but lets be original.
>>
https://www.youtube.com/watch?v=w34fSnJNP-4

Remember if we hear rumors of ghost ships, stay the fuck away
>>
>>44830083
lets name it 'Mercenary Command' then.

.....oh wait.
>>
>>44830105
I'm betting there's an actual space station called Merc Command, sort of like a conspiracy version of ComStar.
>>
>>44830103
Don't you mean look for it.
>>
>>44830105
Just translate it to another language like Latin to make up a name.
>>
>>44830136
No. Seriously. It never works out.
>>
>>44829795
>>tank
>>
>>44829838
>>44829940
Personally I'm a fan of "Make My Day".
>>
>>44830145
Ghost ship and space hulk.

There are never good thing happens with them.
>>
>>44830136
It's got to work out once, We're looking for it.
>>
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>>44829795
A quick call to Bradford, and he's already waiting at the front door of the meeting point well before you reach it yourself. You kind of wonder how he got there so fast. And, to your eternal exasperation, he's STILL wearing that silly green sweater of his, as you feared. He wasn't going to fit in at ALL.

Urgh. He was always like this since you first met him. Always by the numbers.

"Captain." Bradford straightens to attention. "So what's the plan?"

>Have him accompany you directly.
>Have him observe from a distance.
>Have him wait outside until you call for him.
>Other
>>
>>44829795
>Elsa
>>
>>44830165
That can be a motto. Good thing to put above all airlocks. Give boarding parties a welcome.
>>
>>44830189
>>Have him accompany you directly.
>>
>>44830189
>>Have him accompany you directly.
>>
>>44830141
So it's 'Praetorium Mercenarii' then.
>>
>>44830189
>Have him accompany you directly.
>>
>>44830189
>Have him accompany you directly.
I see no harm in this.

>>44830202
Yes.
>>
>>44830189
>Have him accompany you directly.

>>44830202
>not wanting the simple threat to be communicated by the very name of our ship
>>
>>44830189
>>Have him observe from a distance.
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