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/cofd/&/wodg/ Chronicles of Darkness and World of Darkness General
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http://pastebin.com/mxLKGGi9

Previous thread: >>44788254

Have any of you used the new rules from the Chronicles of Darkness book? Investigation, Chases, or Horrors?
How did they work out? What did you use them for, and did you tweak them any? Let's try to get along.
>>
>>44801911
>Abyssal Archmaster?

Aswadim. Arch-Masters who work with or for the Abyss.
Scelestus equivalent of Tetrarchs and Exemplars.
>>
>>44801873
Let's talk Changeling!

Now that the default assumption is that you're going to be crafting Courts specific to your Chronicle, have you had any good ideas for Courts?

Relevant Onyx Path post about the Court creation system: http://theonyxpath.com/changeling-the-lost-second-edition-court-creation-and-toronto/

I really want to finally hammer down the Collegiate Courts I came up with, since I like supernatural settings around colleges.

https://1d4chan.org/wiki/Changeling_Homebrew_Courts#Collegiate_Courts

I also want to fluff out the Courts of Lost Vegas. The idea that the Lost's familiarity with fickle fate has made them the dominant force in Las Vegas tickles my fancy, so I want to stat out the Courts of Hearts, Clubs, Diamonds, and Spades.
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>>44802494

Sell me on Changeling.
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>>44802494
I was actually talking about your Collegiate Courts to someone as an example of how the Seasonal Courts are bad (because the seasons don't mean the same thing everywhere)

You might want to bring in some Tarot for Vegas. Cups, Wands, Pentacles, Swords, and Staves. Swords could be associated with LVPD and casino security, Cups with the food and drink, Pentacles with all the money changing hands, maybe Wands with entertainment, and Staves... Iunno, I got nothing.
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>>44802494

I'm still not entirely sold on the new Court system (though the Huntsman write up makes me more OK with it), but I'd love some Courts based around the Humors, maybe for a Promethean/Changeling crossover thing.
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>>44802766
>You might want to bring in some Tarot for Vegas.

Yeah, that was my thought, actually. Attach the current suits to their tarot counterparts and make each of them responsible for some facet of Vegas.
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>>44802773
>I'd love some Courts based around the Humors, maybe for a Promethean/Changeling crossover thing.

That's fairly brilliant, in face. Imagine a city in which the Changelings, for protection's sake, have allied themselves with the local Vampire Prince. And now we have the Court of the Movement, the Court of the Crone, the Court of Conspiracy, the Court of the Lance, and the Court of the Dragon all vying for power.
>>
There's a quote from Beast that gets bandied about occasionally that has an Mummy pointing out the irrelevant and atavistic nature of the Beast in the modern age.

>"I remember your kind, but you seem…different. Unfocused. Hungrier, somehow. I saw you before, but you haven’t always seemed so desperate to feast.
>What is it that has changed? I think that people — living people — know too much. They have learned too much, and what they have not learned, they can create. I think that, perhaps, they don’t need your lessons anymore.
>So, of course, you must make yourself a purpose. It is terrible not to have a purpose. It is death."

Based on that, here's my take on a motivation for a potential antagonist.

The Primordial Dream is an inflexible thing. Having helped guide nascent humanity down from the trees and inspired higher potential in our best protectors, leaders and thinkers it is nonetheless unequipped to exist in a modern world free of many of the old dangers. Like the evolutionarily derived instincts and fears that protected us from predators and starvation, it is increasingly out of step with accelerating social and technological development. Beasts, formerly agents of cultivation and guidance, sublimate this disconnect by straining the bonds of their Hungers with ever more esoteric and irrelevant fancies that in turn generate Heroes similarly disaffected. Like cells that have exceeded their span their excesses are cancerous, borne of mystically-fueled egoism and certainty of purpose.

The antagonist - a Beast - believes this and in believing it their lesson is "obsolescence", with other Beasts as the target. The issue I'm having is that it's the sort of thing you can really only pull once, unless you make it a cult or spin the game to be about a stalwart fight against hopeless determinism and psychodrama. There's also a level of hypocrisy and nihilism, but that's intentional.

So extinctionist Project Mayhem for Beasts. Yea or nay?
>>
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Sharing the current look of the Torn. I am just... really bad with Stereotypes here.

All this talk of Courts makes me want to figure out how to do Carnivals for Geist. I'm not sure WHAT they should be focused around, though. I worry that making them based around how you interact with the dead might be too similar to the Epitaph, which are one of the Dirge/Bone things. Of course, maybe I could make it more like Mask/Dirge than Blood/Bone. Without really intending to, I've been taking a bunch of ideas from Werewolf.

One of my recent thoughts, not necessarily Werewolf esque, is to make Ceremonies a bit more like the spells in Mage 2e. They'd use the Keys instead of just Psyche, and be the more long form powers instead of the more instant Manifestations.

Anyway, if anyone wants a recap of Wake/Epitaph:
http://pastebin.com/2SiVhuYZ

>>44802984
>So extinctionist Project Mayhem for Beasts. Yea or nay?
"You are not your fucking Nightmares".
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>>44803171
>"You are not your fucking Nightmares".

Zher name was Robert Paulson.

Oh God, I'm sorry, don't hurt me. I couldn't resist..
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>>44803231
You only have a name when you're dead.

Actually... isn't Beast Project Mayhem one of the things Wyzard came up with in this thread?
http://forum.rpg.net/showthread.php?769133-Beast-The-Big-Analysis-Thread
>>
>>44803263
>The Magic of Friendship. This is extremely obvious once you get into the game at all. It talks about family, but it's more about constructed family organizations than your actual blood relatives (although there is at least one place in the rules where you get a bonus for screwing with a blood relative's mind.) Friendship is about revealing a bit of your true inner self to someone, and then going out to eat.

My Little Horror: Friendship Is Sating
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>>44803171
Oh my god these stereotypes are dumb, someone write better ones.
>>
Hello /tg/, I'm getting the Spanish edition of W20 in a month of so and I'm writing a campaign to celebrate.
I want to start by doing a prelude adventure with 5 elders that decide to go straight to Malfeas to avenge a fallen Caern knowing they will die in the process, any advice?
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>>44802494
Long before they announced 2e. It's called the Thorned Court and it gets a boon to bypass the clarity check for spending time in the Hedge (and not interacting with mortals). Basically, it's a cult that protects the Hedge from transgressors [read: non courtiers]. Their contracts are all about alternate effects in the Hedge. For example, their one dot contract allows them to make a goblin fruit give an alternative effect. This effect lasts until the fruit is taken out of the Hedge. Tier two would have been goblin fruit rituals, one of which would let them see through the eyes of whatever True Fae is nearby.

Niche shit like that, I love it. Oh, and it's a sin to leave the Hedge.
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>>44803614
Make it the most badass motherfucking insane thing you can think off to throw at them. The cover of every metal album times five. OR, make it so that they are secretly walking the spiral without realizing it. Then have the elders show up as an antagonist foil to the actual group of players.
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>>44803850
The second part is exactly what I though, amazing.
Regarding the first, should'I allowed 6 level gifts or only up to 5?
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>>44803901
Only up to 5. They should have to earn 6 in play. But there are a lot of fucking awesome level 5 gifts. I'm a bit drunk so forgive me if I offend you by cursing too much...fuck
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>>44801871
>He isn't pro-abyss. It's just that he has a deep understanding of it, and due to the fates bound with the Ebon Noose, it was kind of inevitable.
>I mean, he isn't the kind of archmaster who'd help Scelesti destroy the world. (Although possibly helping them with rehab. I'm looking at you, Ahriman of the Ebon Noose). He is just an abyssal Archmaster.
Reminder that the sample Aswad is the most genuinely benevolent and idealistic sample NPC in the book.
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>>44803979
No problem, I like the idea of giving lvl 6 gifts only if they do something spectacular in-game.
I'm going over-top and buttshit insane in this one shot so the language and the alcoholism are appropriated.
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>>44804042
Just make them either not realize that they are physically walking the spiral or that the spiral is in reality giving into the Rage that is really a product of the Wyrm. Not a literal spiral but a Spiritual Downwards Spiral. Capitals make everything seem more important
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>>44803995
Idealistic Scelesti are best Scelesti. They get shit done, unlike the meek Pentacle.
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>>44803850
>The cover of every metal album times five
No, that's Wraith.
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>>44804226
I love it. It's great and I'd totally listen to it with my windows rolled down as I pulled into work. I need to continue to scare the shit out my classes. MUWAHAHAHA
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I don't think anyone is actually paying attention to my homebrew musings anymore (especially not at 11pm), but does anyone have that Camazotz Form I linked last week?

Also, here's the Stricken write up. I probably could have emphasized more an "I'm King of the World" feeling, but...
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>>44804042
Good luck, Span-anon
>>
Another week in 2016 down, and still no Mage 2e.

Unless Paradox is withholding approval of the book due to complaints about a conspicuous lack of references to Komodo dragons, the delays are inexplicable and maddening.
>>
>>44805375
They're perfectly explicable.
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>>44803263
Found it, it's an ethos aimed at people rather than Beasts but the underlying principles are the same.

>Name: Malthusians
>Organization: Ad Hoc. There are some very secret online discussion forums.
What they believe: That the pressure of too many humans, which has disconnected them from the primordial dream, is a catastrophe that should be reversed. Therefore, Beasts are obligated for reasons both spiritual and ecological to reduce the human population back to a more spiritually healthy level. They are concerned not just about the spiritual and psychological effects of overcrowding, but also global warning, water shortages, animal extinctions, etc.
>Views on the Dark Mother: They see the Dark Mother as a sort of Gaia-figure at times, and themselves as predators dealing with an overgrown population of prey animals.
>What they do: Advocate, using human political systems, for greater sex education and access to birth control. Supporting "green" energy is seen as a stopgap or delaying measure at best, but not a totally disreputable use of one's time. Find ways to kill humans in mass quantities, preferably without causing any further ecological damage, and enact them. That's tougher than it sounds; most of the ways to kill enormous amounts of humans cause immense ecological damage on their own. Make friends with werewolves.
>Prerequisites to membership: Science 2, Occult 2, Survival 2.
>Trappings: Books, tablet computer, camping gear.
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>>44805860
I was thinking more the Anti-Continuists, really.
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>>44805375

You have to remember, White Wolf is two people. That's one full employee less than Onyx Path, even.
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>>44806156
Don't they have a real company? They were created by Paradox, and presumably they knew what they were doing. Or did they really just start the company with two people?
>>
Hey quick question. I was looking to pick up some more nwod/cofd books but I didn't know what was currently up to date with The God Machine Chronicles/2e. A really long time ago (6+ months) I was given this reply

>Demon requires Core, GMC rules update, Demon core
>Vampire requires
Vampire 2e
>Werewolf requires
Werewolf 2e
>Hunter requires
Core, GMC rules update, Hunter core, Mortal Remains
>Anything else
Requires various levels of homebrew

but I am unsure if this still applies. Anyone got any ideas?
>>
>>44806612
You can (mostly) combine GMC update and the CofD core.
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>>44803171
Have you thought about looking into the Ars Magica system. Last I cheeked its a magic system where you takes two concepts to make an effect.
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>>44806188

They're specifically a subsidiary. They're funded by Paradox, they're a part of Paradox, but they're mostly going it alone. So yeah, they started the company with two people, and I believe will have a third soon. But that's why it's taking so long: it's straight up two people, meaning that Dracula himself probably looks over all the books, when they're not prepping to go to cons. Dracula's big project right now is getting the One World of Darkness off the ground and he needs to get his beta test LARP ready by Solmuhkhota in March.
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>>44807111

So, Mage 2e will be released GenCon 2016 because Dracula is LARPing.
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>>44807087
Isn't that more or less how Manifestations work?

Anyway, might as well post what I've got for Manifestations. Which is an incomplete Boneyard.
https://docs.google.com/document/d/1ctjKIkgbhgTNqASvQhA2zYRfNwwmmf4YGfRSoaLeU9U/edit

>>44807111
Wow, that's even more explicable than I thought.
>>
An interesting idea occurred to me while reading "The Grand Design" by Stephen Hawking and Leonard Mlodinow, specifically concerning M-theory. If the supernal realms are essentially the source code for all the platonic truths/laws underlying reality do they have their own subset or truths/laws? In other words, might there be truths/laws which make the workings of the realms themselves function/exist; which in turn might make different realities possible as well?

This might explain the one option for the Imperium just sending you to another universe if you successfully ascend.
>>
According the the current projects page Mage: The Awakening 2e is already in its layout stage.
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>>44807380

Mage was also supposed to be out in 2014.

Until the full PDF is on my screen, Mage 2e is little more than a rumor with some good marketing.
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>>44807277
It is how they work, but they are a bit more free form in how to accomplish the effect. None the less I recommend that because I was not sure how you were doing for manfastation. Heres a link to thst book with its magic system. You know for at least ideas.
https://docs.google.com/document/d/1ctjKIkgbhgTNqASvQhA2zYRfNwwmmf4YGfRSoaLeU9U/edit
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>>44807584
That's the wrong link :V
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>>44807633
Sorry friend sent me the wrong thing. Will correct that soon.
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>>44807795
No, you posted the same one I linked earlier. That's just >>44807277
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>>44807856
Yay my friend thought i wanted your doc. This should be it. I hope.
https://drive.google.com/file/d/0B8Yd06RSinZfRzFTSWs2R1h3bkU/view?usp=docslist_api
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>>44807927
More correctly he sent me your doc. Thinking I was asking for that.
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>>44807927
Cheers.
>>
>>44807304
Of course they would.

Say one 'layer' of reality is the app you're using.
But that's been programmed. Maybe in, say, Visual C++.
Visual C++ has its own rules. And it's really just instructions that'll translate into machine code. Which... have their own rules and truths/laws as well.
And guess what! It's controlling something that ACTUALLY works in ones and zeroes... Except those are actually on/off states in trillions of tiny little transistors!
Which, if you dig into it, are actually the physical laws regarding the electrons going through various mediums!

If people are the consumers running around with the app on their tablet, you might consider mages programmers. They're far more influential on this ground-level than, say, a Demon, because they interact quite directly with the world at large, like microsoft or apple products.

Meanwhile the Demon's directly fucking around in machine-code, sending very low-level instructions to reality. They can bypass entire layers of the operating system or *really* mess shit up, but have a harder time making GREAT money because their work is more obscure, less valued by marketing, and quicker to attract angry people in suits simply because not needing your hotmail password means they must be some kind of evil criminal, and if they aren't working for you, that means competition to eliminate ASAP.

Then you have the God Machine itself, which is motherfucking binary. Whatever it's paying attention to, it can just rewrite and override. No program could survive something that override it at such a level... but sometimes, while it's busy ruining someone else's CPU cycles, someone might be able to come in and fuck with the physical circuits here and there...
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>>44807277
Do decided to get rid of the elemental keys.
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>>44808182
I figure at the moment I'm not going to worry about them. I might make AN Elemental key. But the concept itself is good enough as Primeval.
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>>44808228
Never considered it going under primeval that actual makes a lot of sense.
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>>44808228
The important thing is that we can still use industrial to combine into a giant robot powered by courage.

Or, I guess, ghost courage.
Or something.

Was rather fluffy anyways; the whole point of sin-eaters was that they AND the geist were so dead set on surviving that they went FUSION and became a fucking superbeing.
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>>44808292
Yeah. One of my goals is to make the Geist more meaningful.
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>>44808322
Give a bit more focus on the connection too: The Geist is supposed to be getting its chunk of soul filled too, after all.

Both beings have become not-quite-one entity, so you should capitalize on that as well. Two minds running one body, when you let it.
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>>44802766
>and Staves... Iunno, I got nothing.
Maybe Staves for the construction workers?
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>>44808491
The Geist gives you a Passion--which is another Anchor--and is the thing that determines your main Key and the form your Haunting Chill takes, which is basically like a Werewolf's Hunter's Aspect, a Vampire's Predatory Aura, and possibly a Mage's Nimbus.

I'm unsure if I should go with that or some version of a Key Skill, which might be a Specialty that gives 9-Again, as opposed to the vague "Skill or maybe specialty that you can pump with Plasm for [Psyche] turns"

>>44808605
Oh. Duh.
https://youtu.be/MySO7UBTlbI
That actually makes sense.
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>>44808089

Might an Archmage and/or ascended being fight somewhere between a normal mage and a demon--assuming that ascension = hopping to another universe?

If we depart slightly form this more literal material analogy, might all of this instead be more like the Dust Theory concept in Greg Egan’s Diaspora? While not trying to spoil the novel too much I'll provide a very basic depiction: Imagine some idealist/ideal form "place"/"space" where mathematical objects and concepts are literally real (kind of like Willard Van Orman Quine's "reality of mathematical entities" argument--minus his materialism). Now imagine if, somehow, mathematical truths/patterns arranged/worked with each other in such a way that a purely theoretical computer might exist (think a Turing machine and/or Von Neumann architecture); said 'computer' has an infinity of all resources/space required for any possible function. Finally, it is here where we then superimpose your analogy (i.e. everything from "physical" circuitry and up that you've described).

Unfortunately, I've very much reached my own limit in this conceptualization. That is in so far as I could further go along anything but a very generalized guesswork; this being the result of me being quite the layman in philosophy, mathematics, and science. Therefore, when pertaining to figuring out exactly how this would work (along with the probabilities anything else of relevance involved), I’ll leave such to any kind native /sci/-/lit/ natives. That said, I will certainly try to continue with this in the same very general sense (though very likely failing to the amusement of /sci/fags & /lit/fags).
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>>44809020

I meant "fit somewhere between." Though archmages and the ascended combating demons sounds interesting.
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>>44808718
What if each side contributed strengths and weaknesses, in a more... 'cover' (though permanent) combination?

So, you have a set of human soul... types I guess you could say, particularly suited to certain types of manifestation. As in, if you DID become a ghost, what you might have ended up as.

You have the way you died and united with the geist, offering the key skill and one key - obviously the other part of what type of spirit you could've become dying on your own.

And you have the geist that comes fill in these holes, offering the other key.
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>>44809080
I'll be honest, I'm not sure what you mean.

But essentially, the Geist has it's own very simple sheet. I'm a bit unsure of whether to make it's Passion an Anchor or if it should be a sort of Aspiration. I like the idea of something that grants Beats usable on Sin-eater and Underworld stuff.

I'll call them Dead Beats
>>
>>44808089

Also, can we then say that all an Archmage does while ascending is essentially programming/cut-and-pasting to another yet very similar app when he or she ascends?
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>>44809020
Archmage would be assembler language.
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>>44807304
>>44808089
>>44809020
>>44809039
>>44809171
>>44809167

I sincerely hope that Dave uses this as inspiration fuel if he every decides to write Imperial mysteries 2e, and/or adds new fluff/fluff options for the God-Machine.
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>>44809132
...

Brilliant
>>
>>44809216
I kind of want notTony Stark in Mage 2e myself.
(He'd be a Moros Uncrowned King of the Free Council, with the Matter and Forces Arcana to start with.)
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>>44809340
Oh, almost forgot, he'd have Mind because, you know, the Uncrowned King Legacy makes use of it.
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>>44809368

This could explain Tony's technical genus.
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Whoever it was that said that drinking whisky & gin (3:1) whilst lighting matches would let me see into twilight, you were wrong.
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>>44809381
I still want to know whether flying around in the Armor would put Tony at risk of Paradox.
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>>44809444

No, due to his power core? https://www.youtube.com/watch?v=OyNQsjMUPfY
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>>44809485

I meant that it might put him at risk of paradox. Dammit, I'm too tired.
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>>44809444
Once the spell's cast, the only thing that can happen is Dissonance... As well as causing Breaking Points in observers, forcing you to test against a Breaking Point as well if they degenerate.

To avoid that, you should craft the suit so it doesn't rely on Magic, and then use it simply to enhance its effectiveness. Such as by increasing the durability of the metal plates (but no so much that it provokes Dissonance in viewers).

Don't give Sleepers cause to believe any of it's Magical, and you should be fine. Which given the lack of understanding most people actually have about Engineering, shouldn't be too hard.
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>>44809515
how much mystical clout does titanium have?
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>>44809485
>Neil DeGrasse Tyson: Money is the most realistic superpower.

Also, he says that Tony is unrealistic. So he'd be subject to Dissonance.
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>>44809706
It's strong, but I don't people think of it in the same way they think of Gold or Platinum.

You should be fine.

Even if you can't transmute it, go on a prospecting trip, and pull it out of the earth. It's not THAT rare.
>>
Is an innate ability that lets you cause a Reroll once a scene too powerful?

What if it gives the reroll 9-Again or removes 10-Again?

For context, this is the Forgotten's Threshold Blessing.

>Blessing: Fortune favours the bold, and Lady Luck’s chosen ones are as bold as they can afford to be. Once per scene, one of the Lightning-Struck can cause something to be rerolled. If it’s the Forgotten’s roll or an ally’s, the reroll gains 9-Again, but if they want to jinx someone else, the reroll loses 10-Again.
It's a thing that I feel might be better if it was used as the basis for some kind of a "Luck Key" instead. I'm also having trouble with the Prey, who currently get Direction Sense towards one person they've interacted with in the last week.
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>>44810075
>Whoever it was that said that drinking whisky & gin (3:1) whilst lighting matches would let me see into twilight, you were wrong.
I would say it is approximately as powerful as the rote quality, since you trade the increased likelihood of an exceptional success for the flexibility of using it after a roll. 9-again and removing 10-again are largely a drop in the bucket, in a vacuum.
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>>44810218
>clusterfuck: the post
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>>44810218
Uh. Suffice to say greentexting that was not my intent.
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>>44810075
> Blessing: Those who’ve crossed the Pale Threshold are in many ways hunters, whether it’s just seeking arcane knowledge and shamanistic insight or something more real. And by taking measure of someone--and an instant action’s worth of concentration--they can keep track of them for as long as they like, gaining the Direction Sense Merit focused towards their quarry.

> Blessing: Disease and wasting are a part of the Stricken, and they can give a bit of that feeling away. Once per scene, the Stricken may touch a target and in doing so inflict the Sick Tilt. Each turn the penalty mounts, the target also takes one point of phantom damage.
Phantom damage is something I'm taking from another Geist Homebrew. It's the level of damage of things that get Bulwarked, and is one level below Bashing.

> Blessing: The Silent can often live up to their name. While they aren’t all quiet, they know how to keep out of the way. So long as she moves at half her speed, no one notices one of the Starved without a Wits+Composure roll.
I don't really like this one. The Phantasmal Boneyard lets you do the same thing to other people, but the roll is penalized by your Key as well.

> Blessing: The Torn are all about violence, whether it’s trying to stop it or causing it, and almost all of them are capable of bringing it about. Once per scene, the Bleeding One can inflame an injury that happened in the scene--whether she caused it herself or not--causing a relevant personal Tilt, most often Arm or Leg Wrack. Some use this to flee the scene, while others use it to gain the upper hand.
This is the only one I'm super alright with. The rest feel like they could be better.

>>44810218
It's actually a bit less than Rote quality. The intent is that you reroll your shit roll OR make someone else reroll their good roll.
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>>44810248
>It's actually a bit less than Rote quality. The intent is that you reroll your shit roll OR make someone else reroll their good roll.
Yes, I got that. I'm eyeballing the ability to spend it after you see a roll you want to reroll (assuming that was the intent) as putting it back on approximately the same level compared to once per scene rote quality, since the latter would have to be declared before a roll.
>>
Fame should really be spread over more than 3 dots
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>>44810075
So, would the enemy be able to oppose the reroll?
>>
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>>44810289
Might be the kind of thing I'll actually have to playtest to decide on. I'm still trying to think of a better version for the Silent and Prey, but I'm more or less finished with these.

I may make the Silent's related to Social Maneuvering. Also, some of the new merits in the CofD are pretty good, like Closed Book and Table Turner, although the problem as always is that the Social Maneuvering rules are kind of written without the fact that they're long term in mind. It sort of assumes the rolls are taking place over short term or instant actions, as opposed to days or weeks of bribery and getting to know someone. Though that's not to say the rules don't work well enough for shorter interactions, it's just that Impression level doesn't matter as much as it should.

>>44810358
It'd be the same pool, rerolled. So if you fail a swing of the fist, you're still rerolling against the same Defense penalty.

Anyway, before I head to sleep, I'm going to upload this as a PDF.
>>
So....occult doesn't actually give you supernatural knowledge, it just means you can tell whether something is actually supernatural or not?

Weak
>>
>>44810948
And knowledge of mythology. Also is the base for many actually supernatural dice pools.
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Wraith 20 is still happening, r-right?
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How would you go (with rules etc.) with this idea - "character creation through prologue"? The player only gives backstory to his character and by playing the prologue, the character sheet gets filled.

For example, the player needs to get to a warehouse, but it's guarded. What the player will decide to do is what the character should have on his character sheet.
- Sneak - I just sneak past the guards.
- Lockpick - I just open a side entrance for me.
- Athletics - I just make some makeshift stairs and climb them to the windows.
- Subterfuge - I pose as a manager or a client to get inside.
- Firearms - I just shoot them in the head.
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>>44811086
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>>44811146
I can't imagine any situation in which I would prefer that to simply making a character before the game.
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>If your character takes lethal damage in one of her rightmost Health boxes, take a Beat.

Werewolves quickheal right? Can they just sit there stabbing themselves over and over to gain experience?
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>>44811252
No, because that would be taking the piss and the group should treat anyone buggering around like that with the scorn they deserve.

(Exact levels of scorn deserved vary on context, personalities and celestial alignments)
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>>44811457

Mind you, it does promote werewolves to get into brawls over the smallest shit.
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>>44811146
Interesting idea but I don't think it's necessarily a good one. Because then you will need to come up with a prologue that would give the player a chance to use ALL skills/attributes. This will make the prologue aimless and disjointed imo. But I dunno, тyммyк tried anything liek that
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Were Conditions lost between GMC Rules Update and CofD core lost intentionally (they were shit / broken) or was it a space saving exercise?
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>>44811490
Yep, and that is absolutely fine.
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>>44811801
Yo, Chris what do you make of Changeling Las Vegas?
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>>44811490
That's just a general rule, mate. Werewolves are predators and alphas, even the lowest of them probably won't broker insult without any sort of repercussion.
>>
Things in Twilight can see into the real world, right?

Or can the only see stuff and beings that are also Twilight?
>>
Is a rank three spirit too strong of an antagonist for a group of five hunters? I figure that if they get its ban they'll pretty much be golden, assuming they can hit it.
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>>44812797
Ban and/or bane will give them a shot, otherwise it's going to turn them inside out.
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>>44812797

Unless the Hunters are strong and experienced Tier 3 or it's a spirit of cuddly, lovable happiness, a Rank 3 spirit might be too powerful for normal humans.
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>>44811961
Well until now I didn't make anything of it. Is it one of the sample locations in C:tL 2e or is this someone's idea for their own game?
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>>44812867
Someones idea, it got a mention upthread but that was about it.
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How exactly does Stalwart work? It says the entity is armored in twilight but not exactly how
>>
>>44812862
Some of them are, two of the party members were active military until recently and both have proven fairly robust in combat, two more of them are slightly less robust but still dangerous and only one of them is completely unable to really deal with combat related stuff.
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>>44812879
Yes, they can see the real world but it's a bit muted, pale and distorted.

>>44812633
Honestly, depending on exactly how you build the spirit, five humans are probably fucked; one capable of remaining in Twilight and smacking people with Numina is basically untouchable. Ban gives them a hope, Bane gives them a way to actually fight back.

In short, expect them to die or have to flee; victory is not impossible but will require a lot of good preparation, cleverness and probably a good dollop of luck.

>>44812797
Oh right. Well Vegas seems a reasonable place to run Changeling. Given the city's strong associated themes of luck, fate, The House Always Wins and dreams (tacky dreams, but dreams nonetheless) I'd run it as being Urban Fantasy Fucking Vietnam for Changelings, a place that's the absolute focus of a vicious war parallel to normal reality with True Fae, Loyalists and far worse besides all battling over its fate, while the Changeling Courts are embattled hold-outs having to somehow stay alive in such a concentration of supernatural badness.
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>>44812938
However's appropriate. What are the spirit's influences?
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>>44812938
Stalwart specifically means that the spirit uses Resistance instead of Power or Finesse for calculating Defence.

If you want to shake it up a bit, I'd have Stalwart give a spirit half its Resistance in armour instead to match the armoured appearance bit.
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>>44812992
That'd probably be pretty good, aye.
>>44812988
I was mostly just curious, I happened upon it when I was working on a big ol' rank three spirit of social discord, civil upheaval an those sorts of fun things, was curious how it'd work given the...relative vagueness of it.
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>>44809515
>Don't give Sleepers cause to believe any of it's Magical, and you should be fine. Which given the lack of understanding most people actually have about Engineering, shouldn't be too hard.
I love how we're back to Ascension rules.
>>
hey guys ......in beast the primordial can i bang the hero if its a chick
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>>44811252
You know, despite playing werewolf for months, I don't think this has ever come up for any of the werewolves in my group. Gauru regeneration is insane, and 3-4 combat rounds is typically enough for a full pack of werewolves to take down anything.
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>>44813065
It's what I used to do in 1e when it turned out that the pack gunbunny was the deadliest anti-spirit weapon they had. Thankfully 2e solved the key problem there with its change to how spirit Defence works.

It also adds more relevance to armour penetration stuff.
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>>44813112
Gauru regeneration and bad luck on the spirits part is how our mook, Primal Urge one werewolf pack(minus one) managed to kill a rank three spirit, the three of us, including our not so crunchy Ithaur had a fun time when I just death-raged us all to take this awful lion spirit down.
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>>44813106
They'll try to remove various parts of you anatomy, starting with your nads, so no.
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Right, so I'm going to try and run Geist at some point soon.

I currently have Geist core and Core 1e in book form and I think GMC in PDF.

What should I get to run Geist?

I was thinking the errata , GMC and the new COD book.
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>>44813065
>social discord, civil upheaval an those sorts of fun things

It'd be piecemeal, helmets stolen from museums like in ukraine, a riot shield with the police label scratched out, football shoulderpads, etc. The sort of stuff people not used to fighting would just grab to try and protect themselves without thinking.
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>>44813137

Geist is not 2e, and thus the GMC and CoD books will be of limited utility. The errata is obviously essential.

You might also be interested in Book of the Dead, the one sourcebook directly applicable to Geist, although it was marketed as a crossover text.
>>
>>44813172
Oh shit of course, thanks for pointing that out man.

I do in-fact have book of the dead. Is that the one that fleshes out the underworld and what not?

Jesus I'm so behind on my reading.

Why did I agree to Geist AND Mummy.
>>
>>44813169
That sounds about right, yea. Might be fun to throw a low level spirit of a similar nature at them that ends up looking like a clanker.
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>>44813169
I can see this looking cool.
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>>44813219
>book of the dead.
>Is that the one that fleshes out the underworld and what not?

Yes, that's the book.
>>
You know I can't help but picture a scrapyard spirit being similar in appearance to The Fool from JJBA, 'cept more rusty and leaking oil and other fluids from its body. Oh and the face looks totally different, being little more than a hole into the body lined with jagged metal "teeth".
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>>44813219
I dunno about mummy but Geist and Demon have worked out really well in our campaign.
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>>44813294
Honestly, the fool could be pretty much any kinda weird metal spirit
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>>44813339
Honesty JJBa from part 3 onward has a plethora of designs one could use for spirits.
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>>44813339
Except it's obviously a sand/machine magath.
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>>44813420
A magath combines the two elements that are discordantly, I think the fool was a little too seamless to be one.
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>>44813296
Did you do individual campaigns or drop them in?
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So what's the deal with mummies? I was thinking of plopping one into this hunter campaign after the party clean their plate so to speak, but I'm a bit curious about what drives them. From what I understand, fucking with their belongings, cult, etc can do it. Or the cult themselves can simply summon it? What happens if it's summoned by its cult to perform some task but the party make that impossible(For example, it needs to obtain some old artifact but they destroy it before it gets there)
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>>44813464
"Return the slaaaab or suffer my cuuuurse."
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>>44813439
as in both splats in one campaign.
gives demons the occasional non-GM thing to deal with (they call it vacations) and gives, more importantly, something for the sin-eaters to do other than the random complaints of whiny dead people.
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Hey, Chris. Do spider spirits and their adjacents ever get mistaken for Azlu? It feels like it's something that could happen based on what I would assume to be the spirit(And really the werewolf) hatred of Azlu for fucking everything up.
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>>44813464
Except for sophic turns (was that the term) when they just... wake up, most of the time once the task is done/over/prevented they quickly power down and go back to sleep over the next few days.

Probably in this case after murdering everything in the cultists basement.
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>>44813464

Mummies have four methods of waking up: when their patron Judge calls them awake to find a relic/vestige, when their Cult performs a ritual and sacrifices a relic to awaken them, when someone not one of their own steps into their tomb, and when the star Sothis rises in the sky.

If they're summoned to perform a task and the players make it impossible, the Mummy will still be awake but start losing Sekhem at an accelerated rate. They will have a new goal: kill those who made the task impossible. If they cannot complete this before they must rest, the Cult will almost certainly carry that task out for them. In the event that the Mummy rose because of a Sothic Turn (which happens every couple millenia and recently occured in 2012) as opposed to a regular cult summoning, Judge summoning, or Tomb tresspass, the Mummy can take its sweet time to fuck with people, as it woke with no task and their Sekhem drains at a slower rate.
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>>44814036
Ah, how fast is "an accelerated rate" exactly? Like, we talking days, weeks...months?
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>>44813918
Sometimes. It's generally rare, but more likely in places like, for example, where you have kikimora actively helping Azlu for some reason.
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>>44814146
I think it reduces the amount of time before you have to reroll by one unit (weeks to days, days to scenes, etc.)
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>>44814036
>when their Cult performs a ritual and sacrifices a relic to awaken them
>and sacrifices a relic
Do Mummies or Cults have any way of making new relics short of Apotheosis?
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>>44814357
kikimora? I was mostly wondering because I had a half thought up idea for a totem, a spider spirit that had trouble getting into a court due to the negative associations between itself and an Azlu, and so as a result it found itself turning to a pack of forsaken for protection and the usual deal.
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>>44814643
Spider-like spirits of empty and deserted buildings in the Wroclaw Hunting Ground that work with the Azlu.

Remember that spiders are quite common so there are likely to be plenty of spider spirits running around. This doesn't necessarily go against your idea of them having issues with existing courts, but it does mean they're likely to be able to form their own politically-isolated broods and courts even where everyone thinks they're in deep with the Azlu.
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>>44814775
>Spider-like spirits of empty and deserted buildings
https://www.youtube.com/watch?v=MuWTQtyKih4
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>>44814775
True, true. I'm curious, just how large is the discrepancy between "natural" and "unnatural" spirits in cities and such? I imagine obviously, in rural areas you've got a hell of a lot more natural spirits(insects, animals, trees etc) compared to in major cities
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Qashmal Numen - Chariot Of Fire

Does the Elpidos go with them? It calls them a passenger but also says they're left somewhere.
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>>44814383

Pretty much. For NPC terms, one Sekhem a day ought to do it for a failure state. A well connected Mummy, even if rapidly losing power, can still fuck someone up if they're totally focused on revenge with a few days.

>>44814612

Mummies? No. They can create Talismans, however, which function similarly. I don't have Guildhalls of the Deathless on me right now, though, so I can't go into details. A Cult, in theory, could create a new Relic if they discovered the secrets to forging Sekhem like in Irem. Rogue Cults of the Scorpion (Cults that went rogue and/or Cults that formed around the concept of Irem rather than a Mummy master) would probably be closer to accomplishing this, as the watchful eye of a Judge is not upon them. A Mage could, in theory, make one, but manipulating pure Sekhem with the powers of the Supernal is difficult at best and dangerous at worst. Some aspiring occultists may make a Relic on accident. Depending on who responds to that Relic, that occultist is in serious danger.

Vestiges, being objects with unrefined Sekhem jammed into them by the powers of emotion and memory, are more easily createable, though not intentionally so. A Mummy could have a beloved book during one Descent that becomes a Vestige a Descent or two later. Any major object with a strong emotion can become a Vestige. Because of this, Changeling Tokens and Sin-Eater Mementos could ping on a Mummy's Kepher (Relic/Vestige radar).

tl;dr: No but there's so many of each out there and just enough new ones being made that it's enough for a Cult to have a small collection and for Mummies to always be called up by Judges.
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>>44814991
I imagine they could, yea. Would be fun to watch the party scurry this way and that as they tried to avoid its wrath before it went back into a deep sleep, 'course then they have to deal with its cult, which is a less serious situation
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>>44814991
>Mummies? No. They can create Talismans, however, which function similarly. I don't have Guildhalls of the Deathless on me right now, though, so I can't go into details. A Cult, in theory, could create a new Relic if they discovered the secrets to forging Sekhem like in Irem. Rogue Cults of the Scorpion (Cults that went rogue and/or Cults that formed around the concept of Irem rather than a Mummy master) would probably be closer to accomplishing this, as the watchful eye of a Judge is not upon them. A Mage could, in theory, make one, but manipulating pure Sekhem with the powers of the Supernal is difficult at best and dangerous at worst. Some aspiring occultists may make a Relic on accident. Depending on who responds to that Relic, that occultist is in serious danger.
>Vestiges, being objects with unrefined Sekhem jammed into them by the powers of emotion and memory, are more easily createable, though not intentionally so. A Mummy could have a beloved book during one Descent that becomes a Vestige a Descent or two later. Any major object with a strong emotion can become a Vestige. Because of this, Changeling Tokens and Sin-Eater Mementos could ping on a Mummy's Kepher (Relic/Vestige radar).
It just feels like a waste of an incredibly precious resource to call up a Mummy, which severely limits the number of waking periods you can have.

It also makes me wonder why peple keep asking what's to stop cults from summoning their Mummies constantly.
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>>44814991
Irem?
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>>44815053
Same reason people call Beast a tumblr-RPG, they haven't read the book.

Speaking of which, is Beast ever going to be officially released, or will it stay in development hell for years and then be quietly dropped?
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Here's what I'd expect from someone claimed by the Spirit of Wall Street.
>"Money, money, money...loadsa money..."
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>>44815205
>Speaking of which, is Beast ever going to be officially released, or will it stay in development hell for years and then be quietly dropped?
The latter.
>"Beast: the Primordial was a mistake."
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>>44815205
All those that called it that did so while reading it.
The 'tumblr' thing came from those who had been reading it getting into arguments with Beast's writer, who started comparing them all to the feminazi (not even regular feminist) version of men's rights activists while explaining to them that the poor beasts were actually the misunderstood otherkin victims and no one understands how important their lessons are - this when the only things beasts did was intimately violate or murder people because they feed off doing so.
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>>44815274
So Beasts are basically people who have been claimed by a Spirit of Primal Terror?
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>>44815016

Less serious, but still deadly. Cults come in three flavors: Tribal (the traditional view of cults, what with the robes and chanting), Conspiracy (Mummy sets themselves up an Illuminati type organization, proceeds with wheels within wheels), and Corporate (the Mummy hides in plain sight and under the cover of stock exchanges). Depending on the level of influence and form the Cult has, they could make your Hunters's lives a living hell.

>>44815132

Ninja Baseball Batman: ordinary Beat-Em-Up, or secret Mummy game? You decide.
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>>44815305
Terror spirits are the Beast's retarded cousins because nothing is spookier than a Beast.
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The God Machine, The Dark Mother and The Principle all walk into a bar.

I need a punchline.
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>>44815205

They're writing the first sourcebook for it, so I assume it's coming out soon.
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Is Orphans of Proteus supposed to require Mind 1 for the first attainment? Matter would make more sense, given that the rest of the attainments have Matter as an optional thing, with no mention of Mind at all.
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>>44813906
How are the power levels working out for you? Are they comparable?
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>>44815590
Actually, more or less.
Sin-Eaters are retardedly tough when they want, and boneyard can be excellent for wide-range work. Demons have... whatever it is demons do, it really depends on the model.

Overall the powers are very different but fairly complementary when they want them to. Demons are WAY better at getting shit done without anyone noticing, but often the Sin-Eaters actually make much better use/targets for friendly embeds than the demons themselves do.

They're also surprisingly good at finding each-other's uh... food sources.
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At what point would being Youtube famous qualify as a dot in the Fame merit? Would it at all?
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>>44815330
Laughingspiritsofprostitution.jpg.
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>>44815765

A dot of fame would suffice, more if you have a claim to fame outside YouTube. John Green probably has a dot for his Vlogbrothers/Crash Course stuff and a dot of Fame for his young adult novels.
>>
Does anyone have a link to a copy of the new dark ages v20 book with has the indexing?
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>>44814977
Varies hugely. I mean some really don't diminish a great deal even in dense cities - shitloads of insects in urban areas still, for example - but you're not going to be encountering many deer in the middle of most cities. Nature courts of plants, trees and the like tend to have strongholds around parks, greenhouse areas, suburbs with gardens etc but can be tenacious in appearing just about anywhere a plant can sprout through some broken concrete.
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I'm disappointed no one commented on the Geist thing. Are ya'll losing interest in that or something? I'm hoping to have a playable template by the end of the day, since I finally got through all the fluffing of the Thresholds. Still not sold on how well the Silent and Prey Blessings are, but still.

>>44811146
>>44811207
There's a Mirrors suggestion where you make your character in play, letting you put down dots when you're playing. You can keep half your sheet in limbo until it comes up.

>>44812992
I have no idea why they didn't make Stalwart armour. Especially when it calls itself armour.

>>44813121
How did 2e change spirit Defense?
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>>44813137
>>44813219
Oh, hey, I'm actually working on a 2e version of Geist. For the most part as-is you can convert the Geist template to 2e without much change and you'll be fine, substitution 2e rules where appropriate. Manifestations and probably Ceremonies are a little more complicated, but wouldn't be any more game breaking than they already are if you just used them as-is in a game. I'd say use "dots in the Manifestation" instead of "number of successes", though. Sin-eaters can get a billion successes pretty easily.

>>44815305
Yes, but less from the Shadow and more from the Astral, so I think it's a Morphean?

>>44815738
Despite both running and playing Geist for a good year or so, I don't have much experience with Manifestations, and even then just the few times my players used Rage and I used Marionette, Geists are bonkers, when their weirdly specific powers allow them to be. And with a bit of Psyche they can walk through most any danger.
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>>44816152
This one?
http://www.mediafire.com/view/95ppbby6fxos0vk/Vampire_20th_Anniversary_Dark_Ages_%28Final_Download%29.pdf
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>>44816517
>How did 2e change spirit Defense?
Made spirits able to apply their Defence vs firearms.
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>>44816695
yeah that's the one thanks.
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>>44801873
Ok, so the devs are hosting panels at Midwinter Convention today. At least one's already happened. Anything neat going on besides Scion/Pugmire playtests?
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>>44816517
I'm sure people are still interested in the Geist thing. Is this also containing the idea that was brought up here about the husks of the lives geists/sin-eaters steal whenever they do their resurrection thing, that haunt them?
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>>44817493
Don't remember any such idea. Zombies?

Frankly I'm not sure whether or not to keep that. On the one hand, it's a great power. On the other, I'm no longer using that same Synergy.
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>>44817610
Was something like lingering souls or something like the vacant that would haunt the sin-eater as more consequence of coming back to life again. Not quite zombies I think, couldn't remember if they were ethereal entities or still piloting the remains of their body, likely the former though.
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>>44813464
I would NOT have hunters deal with a mummy. Mummy's are fuck you level strong.
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>>44816022
I read fame (3 dots) as regional / national / global, with youtube being counted as a region.

Sound right?
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>>44817894

Yeah, that sounds about right.
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>>44815880
In a werewolf game, back in 2010, I think, I had the characters investigate the spiritual shadow of an abandoned building in which illegal porn films were once shot. Some grisly shit happened there, so the spiritscape was pretty gross. One was a magath which represented the lust of the photographers merged with the self-loathing of the pornstars. It was an exaggerated female figure with grotesquely oversized breasts and blood running down their legs, with nothing but a flat, fleshy sack for a face. It rushed the characters and tried to violently copulate with them.

I swear, I did not think about the Silent Hill connection back then, although it did occur to me a lot later.
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>>44817965
>It rushed the characters and tried to violently copulate with them.
You have obliterated my sides most expertly good sir.
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>>44818110
Why would a spirit try to copulate with a fleshy being? Why would it try to copulate with ANYTHING? Do spirits even reproduce like that?

Even if it did, judging by the description it'd probably be scarier than anything else. It sounds pretty disgusting, in my opinion.
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>>44817156

Doesn't seem like a whole lot besides gaming. The WoD and Onyx Path panels already happened, and I doubt there was anything new there. It seems like it's mostly just gaming, and mostly Pathfinder at that.
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>>44818261
Spirits gotta turn tricks for essence in this economy. Sad day indeed.
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Fire spirits seem to have an advantage over all of their peers since they are the only ones that can create resonance without being Rank 4 via the Firestarter numen.
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>>44818385
I think there is nothing wrong with creating similar Numina for other Elements. Consider all the ghost stories of sudden frost, wind or electrical gadgets blowing out. The latter especially would also fit many Angels.
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>>44818385
I blame the Principle.
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>>44818774
>>44818782
Fucking Angels.
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>>44818926
>"WHAT is your Tempter's Aspiration?!"
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>>44818947
I like to imagine that every Angel connected to the one the Tempter in question is currently fucking senseless is gonna be having a rather weird experience.
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>>44819169
I don't think Angels really have a hive mind or anything. They're independent programs in the same way that your browser and Steam aren't really communicating.
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>>44817832
I've got them dealing with a rank five angel :^) they're dealing with it by A. avoiding it and B. sicing a bunch of awoos on it.
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>>44819254
>They're independent programs in the same way that your browser and Steam aren't really communicating.
What are cookies?
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>>44819305
>What are cookies?

Cookies serve the Lie, and are little more than tiny bits of the Abyss infecting my computer.
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>>44819305
Do Steam and the browser even share cookies? If that's true, why do I keep having to remind Steam that, yes, this is the PC I always sign on from?

But fine, VLC and Word.
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>>44819416
>If that's true, why do I keep having to remind Steam that, yes, this is the PC I always sign on from?

Oh, Steam knows, it just doesn't care and doesn't like you...
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>>44819416
>If that's true, why do I keep having to remind Steam that, yes, this is the PC I always sign on from?
The G-M is not perfect. And, anyway Steam is less like a singular Angel and more like a Cohort of Cohorts, all linked with Infrastructure.
>>
Wait a minute

if the beast eat;s the soul of a human to fuse with him and the only way for the human to keep existing is to fully fuse body and soul with him then what happens to the human if this fails. does the human go deader then dead
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>>44820368
>Implying any beast would ever give a fuck about dead food.
>>
>>44820368

A Beast can live as it is for up to a natural human lifespan plus a century, then they die. Otherwise, it falls into one of three endings, mechanically:

1. Die or kill yourself in your Lair. Some fusion of original personality and horror arises as a spirit to wander the World of the Chronicles of Darkness in an incorporeal state. You are no longer a playable character.

2. Forsake your humanity and fuse with your Beast, letting the Horror take over all mental facilities and becoming the monster everyone expects you to be. You are no longer a playable character.

3. Dehumanize yourself and face to bloodshed. Humiliate a Hero beyond all imagining and in that moment exalt into a perfect fusion of Man and Horror. Ultimate power is within your grasp, and you don't care about anything. Not your former brood, not your human friends and family, not anything. You're just a monster with fuckoff powers that does whatever they want, and you will wreak your terrible inhuman plans on the World of the Chronicles of Darkness with your true monster body. If your ST has any sense in their head, you are no longer a playable character.
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>>44820605
wtf which is the best ending for a beast. they all suck
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>>44820774
Death.
Death is the best ending for anyone who maintains even a shred of humanity.
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>>44820774
>Become evil spiritual horror stalking the world
>Become evil horror that more-whatever-you-did-before (critical-theft/rape/murder/mutilation/socialdestruction/etc) forevermore as a more powerful embodiment of the nasty things you did
>Go over what even you had believed were lines before, make everything around you worse than ever, finally have the freedom the most sociopathic psychopathic sadists wish they had to wreck on everyone

Only for you as a player because it's no longer a PC.
As far as the beast is concerned they're ALL best end.
>>
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Alright, come on, people, gimme some feedback.

I'm thinking of each Key giving a free Specialty if it's your primary Key. Each Key has an associated Skill, but at the same time not listing them off means saving space and also maybe saves space for new Keys.
>>
>>44820774
>>44820859

Actually, the book makes it pretty clear that all of these endings aren't very happy ones, or even necessarily good ones. The first and second are seen as tragic in Beast culture, and the third is something Beasts kind of despise since the concept of Family is important to a Beast, and becoming Incarnate makes discarding your family the first thing you do. The main moral conflict in The Morning After, the SAS adventure in the back of Beast, is whether or not the party should let a particularly powerful Beast perform an Incarnation by unleashing a gas attack on a concert.
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>>44821153
the only ending that sounds good is the first of>>44820605 because you keep your original personality
>>
Is there hope that with paradox books will appear more often or still more slowly?

>Still no Secrets of the Covenants
>>
>>44821321

Well, you MIGHT keep it. It's entirely possible that you, as yourself, dies entirely and a different version of your Horror arises. If I recall correctly, it's entirely possible that your ghost Horror self could end up as a Kereboi or even a Geist if it makes its way into the Underworld.
>>
>>44821367
>>Still no Secrets of the Covenants?

OP still hasn't released Mage or Promethean 2e! SotC should drop in 2020.
>>
>>44820605
>3. Dehumanize yourself and face to bloodshed. Humiliate a Hero beyond all imagining and in that moment exalt into a perfect fusion of Man and Horror. Ultimate power is within your grasp, and you don't care about anything. Not your former brood, not your human friends and family, not anything. You're just a monster with fuckoff powers that does whatever they want, and you will wreak your terrible inhuman plans on the World of the Chronicles of Darkness with your true monster body. If your ST has any sense in their head, you are no longer a playable character.

This part got changed a bit. You can now also become an Incarnate by becoming the Apex of a Hive and then terrorizing the Horrors of other Beasts to show you're the most monster of monsters.

The third method is to reveal you're a monster to the world and let your legend spread. Of course if you do this you're almost certainly going to die.

It also no longer says you don't care about the people you used to care about, but it wouldn't surprise me if a lot of Incarnates ended up that way. Obviously some major psychological change is taking place seeing as how you're replace your Life and Legend with your Myth.
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>>44821947

Oh hey, that's actually a bit better. Yeah, there's no way there's not a hardening of the psychology of the Beast in some way, because instead of taking on the monster like in the whole fusion deal, they're taking on the myth, and that's its own bag of cats.
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>>44821007
>Alright, come on, people, gimme some feedback.
Why?
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>>44822719
It does give me the idea of a Beast who becomes a Batman Incarnate.
>>
As good as the Demon Storyteller's Guide is, I do wish it had given us a little bit more info on the human side of the God-Machine. Like Sleeper Agents and the Deva Corporation and such. There's so little info on those guys besides a couple of paragraphs in Demon core.
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>>44823140

I wouldn't have minded a bit of that in the chapter about Angels, make it more of a more in-depth overview of the God-Machine's tools.
>>
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Slightly technical question, but how well does silver stick to not specifically treated metal? Someone wants to treat a freehold-forged weapon to have a "Fucks up Werewolves" side.
>>44818782
>I blame the Principle.
Is it just me, or is the implication that Prometheans who fulfilled the Great Work serve as sleeper agents in reality kind of strong?
>>44820774
Finding out you're a Beast is one of the most sucky ways to get a template in WoD, period.

>>44818261
A short-lived Mortals campaign I was involved in had several spirits do it in order to create... something, supposedly a more convenient anchor beyond what a Claimed mortal could provide. Like their own mini-Uratha personal army almost.
>>
which do you guys think is better nwod demon or owod demons?
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>>44823395

That's a hard choice. The fluff for Demon the Fallen is absolutely fantastic, but the mechanics themselves are pretty wonky. Demon the Descent has a cool new take on what a Demon is, but might be a bit too out there for traditional demon fans and has its own mechanical wonk. I guess I'd have to say Descent by a tiny bit.
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>>44823395
OWoD Demon is easier to fix and has way better fluff.
NWoD Demon doesn't fit NWoD at all. It's better to place in a Call of Cthulhu game than anything.

It's kinda funny that both OWoD and NWoD fit terribly with the settings they're in. But I'd take OWoD any day of the week honestly. NWoD is neat but it's so hopeless in it's belief.
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>>44823650
>being this wrong about Demon
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>>44823650
>NWoD Demon doesn't fit NWoD at all. It's better to place in a Call of Cthulhu game than anything
what
>>44823962
ma--maybe he means matrix?
>>
>>44824059
>Game about fighting an impossibly powerful cosmic horror.
>Slowly going insane as you try to fight it unless you're a cosmic horror already
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>>44824130
>game about fighting cosmic super computers.
>slowly go insane because your human and humans go insane for everything.
in owod any human that looks at a werewolf goes insane, but by your logic if you go slowly insane it must be cthulhushit
it is said they are super computers and angels/demons are programs. they are not cthulhushit
>>
>>44824229
>it is said they are super computers and angels/demons are programs. they are not cthulhushit
False.

Wits + Occult lets you increase your rating. Only really are bothered if your effective Willpower is shitty.
>>
>>44824283
>Wits + Occult lets you increase your rating. Only really are bothered if your effective Willpower is shitty

and this has to do with them not being programs how?
>>
>>44824130
But Demons don't go slowly insane, they don't go insane at all. They know what the God-Machine is.

Are you talking about mortal games with the God-Machine?
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>>44823650
>It's better to place in a Call of Cthulhu game than anything.
>Comparing the God-Machine to any of the old ones

The God-Machine is nowhere near as omnipotent as any of them. If Cthulhu takes notice of you, you're fucked. If the G-M takes notice of you, it's because it thinks you might be useful.

It's not going to kill you unless your death will serve a purpose. It's going to put you through whatever it wants you to go through in order for it's occult matrix to provide whatever output it's hoping for.

But the thing is, the God-Machine isn't an antagonist. The antagonist to any Demon game should be Angels/other agents of the God-Machine, and other Demons. While the God-Machine is the source of their motivation/power, technically, it by no means is in control of them.
Hunter-Angels leave the machine with a simple mission: Find and kill Demons. They do this to the best of their ability, because it's what they were born to do, not because the God-Machine gives them directions.
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>>44824417
i think you got the wrong idea of what we are talking about. what i was saying is that >>44823650
>>44824130
is wrong because they call the game a Call of Cthulhu game when its more of the matrix. the proof he brings up is >>44824130
but i back it up by saying that without some kind of thing to protect themselves(Wit+occult like you said) humans go insane because its not normal to them.

what i am saying is that demons are sentient quantum reality computer programs not Cthulhu verse
>>
>>44822970
Why not?
I know that a month or two ago people were interested in the project.

>>44824130
In Demon you play as a cosmic horror. You don't go insane at all, you're the thing that makes people go insane.
>>
Holy shit. TGG is back.
>>
>>44825263

I had a feeling he'd be back.
>>
>>44825263
>>44825394
Who?
>>
>>44825483

The Gentleman Gamer. Did a lot of WoD videos. He recently uploaded a video asking for questions to Eddy Webb about Pugmire.
>>
>>44825645
Oh. He never said he'd stop making Youtube videos forever of all time. Just that he wasn't really going to be focusing on Youtube anymore and wouldn't be using it as his "community", instead focusing on Facebook.
>>
>>44824618
Yeah just showing your true form can be a major breaking point.

Meanwhile, encountering a reality-shattering horror can occasionally be tough for newer unchained when they're around normal futurecovers; hard to tell whether you're supposed to /emote Pisself, /emote run, /emote screamgojirraiscoming, or /emote faint.

Half of the futurecovers are doing different such actions anyways. Which one is normal? Which one is a compromise, and which one is good roleplay?
>>
I have a question revolving the God-Machine Chronicle. Since the setting is Gnostic in nature, what is the other deity (i.e. NOT the asshole one who imprisons humanity) counterpart to the God-Machine?
>>
>>44828468
The setting is not "gnostic" in nature, the setting has the same leaning as ours, in the sense that there is none.

The God-Machine is not even really an entity, it's an aggregate of all of its pieces of infrastructure.

It does not represent on any metaphysical level some kind of universal constant or axis or opposing force, it simply is.
>>
>>44828468
The Principle :)
>>
>>44824618
>>44826580
Demons are cosmic horrors in the same way Werewolves are cosmic horrors: They're not.
They're terrifying to look at, and you probably won't remember what they actually looked like 100% correctly after all's said and done, but they aren't in any way cosmic.

The God-Machine might qualify as cosmic, if only because it has cults/angels all over the planet, but even it isn't technically a cosmic horror. You will never see the God-Machine, because it's not a character, and may not even be a physical thing. The God-Machine is a narrative force that serves to motivate the PCs and NPCs to act.

Just like God never did anything himself in WoD, the God-Machine never does anything itself in CofD. It acts through Angels and Stigmatic cultists.

Viewing the God-Machine as a single entity is like viewing the KGB or CIA as a single entity. Neither of them is singular; they're an entire collective of enemy agents, whose group you(as a Demon) used to belong to. Now, you've defected to the other side, and for all you know anybody around you could be working for the other side; that gas station you go to every day could, in fact, be sending info to an Agent outside the city on, who uses that info to try and find possible recruits in your neighborhood. Whether you allow them to be recruited, recruit them yourselves, or take out the gas station is the real question; you could be killing completely innocent people, but on the other hand you could be saving hundreds more in the long run.

The God-Machine is not a cosmic horror. It's a spy agency.
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>>44828516

Odd, I remember it be described as something along the lines of "techno-gnostic" in several spots on the Internet. For example: https://www.youtube.com/watch?v=tMzV9nwqPj0 So if the GMC is not Gnostic then what of mage? I'd likewise be interested in a mage version of my initial question.

On an unrelated side note...

>It does not represent on any metaphysical level some kind of universal constant or axis or opposing force.

Does this imply some deistic concept? I'm quite curious about said notion and would therefore be very interested in an explanation of this particular version if that is the case.
>>
>>44828817
Techgnostic Espionage is the theme. The God-Machine is likened to the Demiurge, but there is no opposing force of Wisdom or anything like that. The God-Machine isn't God, and there isn't any kind of known, supernatural God acting in opposition to it.
>>
>>44828516
>>44828468
The setting kind of IS Gnostic. It just doesn't really focus on anything other than the world that the Demiurge created, and The God-Machine may not have created the world so much as started to try to manipulate it. So while it's got Gnostic themes of an evil God imprisoning mankind through malice and/or ignorance, the comparison isn't 1:1.

>>44828538
I prefer to think of them as two halves of the same whole, as opposed to any sort of opposition to one another.

>>44828699
They literally are cosmic. Like... they're part of the God-Machine. They're as cosmic as the Yithians. And you'll also never see Azathoth, which makes your whole argument fall flat.

In fact, comparing the God-Machine to the KGB or CIA is WHY it's cosmic horror. It's vast, complex, and the whole of it is entirely unknowable and unfathomable. If the CIA was a conglomerate entity, it would be rather Lovecraftian in scope and presentation.

>>44828817
Mage is very Gnostic. You're trapped in the Demiurge's prison of the material, kept away from the glorious heaven of the Supernal. But again, there's no ACTUAL Demiurge (although the Abyss does serve the part of the vicious and spitefully malicious Yaldabaoth), only situational similarities.
>>
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Does anyone else get a strong World of darkness vibe from this show? If you copy pasted the word vampire for zombie a lot of secret supernatural monster community stuff seems quiet rememisant.
>>
>>44828965
That show is totally about vampires. They just made them eat brains to change it up a bit.
>>
Has anyone seen the tv show "The Magicians" from SyFy based on the Lev Grossman books?

I've heard it has some good Mage imagery and effects, but haven't had a chance to see it yet (or read the books), and want to know if it's worth the time.
>>
>>44828965
>>44829206
Yes. I loved it. I need to catch up on Season 2. I'm not really seeing how they're Vampires, though.
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>>44829449

I've seen the pilot that is on the website and loved it. I also found it a good (or sufficiently decent) example of the Mysterium and the potential risks involved with seeking mysteries.
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>>44829593

How are the special effects?

Are they cheap Sharknado-esque budget saving crap, or did SyFy do a good job?
>>
>>44829915
They're good. Watch the first episode and wait for the final minutes. The effects will give you chills and make you want to introduce a new villain to your games.
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>>44829915
Sy-Fy's original series are better than their original movies. Or at least they were the last time I watched, which was when EUReKA was on the air.
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>>44830019

The actor who played the sheriff from Eureka is now the Maytag repairman. It's very sad.
>>
>>44828871
Or as some of us call it who prefer to call it what it ends up being in practice: Burn Notice: Revengeance
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>>44830097
>The actor who played the sheriff from Eureka is now the Maytag repairman. It's very sad.

>The actor who played the sheriff from Eureka is still gainfully employed. Good for him.
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>>44830360
It's a pretty big downgrade.
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>>44830360

That's a pretty low standard.
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