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/bgg/ Board Game General - Dice, Cards, Cardboard, ?????, Profit!
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pastebin: http://pastebin.com/V9c2a6wU

>What setting do you prefer your board games to be in?

>Euro or Ameritrash? Why?

>What kind of games do you want to see more of?

>Think of a game you enjoy but find lacking. What game is it? How would you improve it?

>How do you feel about let's play videos? How do you feel about /bgg/ related youtube videos in general?
>>
1st for your favorite game is shit
>>
>>44791590
Didn't it get bumped to 310 or something? Oh well, whatever

>>44791566
>What setting do you prefer your board games to be in?
Not ever really been a fan of dungeons. Other than that, most settings work for me.

>Euro or Ameritrash? Why?
So long as the game is good mechanically and thematically, with emphasis on the former, I'll enjoy either. Also I'm thinking of branching more into wargames too.

>What kind of games do you want to see more of?
Low- to medium-complexity wargames and "waro" games (part euro part wargame, for example Mare Nostrum) with support for 4+ players that can be played in less than 5 hours. Hexes allowed, but not counters.

>Think of a game you enjoy but find lacking. What game is it? How would you improve it?
I can't think of such a game for me atm.

>How do you feel about let's play videos? How do you feel about /bgg/ related youtube videos in general?
Like watching people sit down and play a session of whatever game? I can't be bothered with that type of video. I'll watch review videos though given that they aren't too long.
>>
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>not using this face for talisman, monopoly, CAH, Munchkin, Catan, and so on
One. Fucking. Job.
>>
>>44791855

I think it might be 310. Idk if you're that same anon or not, but the bottom read like 302 and it wasn't italicized yet.
>>
>>44791566
>>What setting do you prefer your board games to be in?
As long as the gameplay is stellar, any setting goes. I can even farm in medieval Germany if the game is good.
>>Euro or Ameritrash? Why?
As above, gameplay > all. There are very good games on both sides of the barricade.
>>What kind of games do you want to see more of?
Good games.
There's also something about area control games, it looks like the only ones being made these days are KS or FFG. I'd love to see more of those games by other publishers.
>>Think of a game you enjoy but find lacking. What game is it? How would you improve it?
Space Hulk: Death Angel. Add more dice and more ways to mitigate bad rolls.
>>How do you feel about let's play videos? How do you feel about /bgg/ related youtube videos in general?
I like Ricky Royal's Box of Delight but he speaks so slowly, each of his videos could be compressed from 50 to 20 minutes if he only spoke faster.
Rahdo speaks at a nice pace, but he just loves his own voice so much half of what he says is pointless drivel.
I wish I could cross them in some way to get RR's content presented at Rahdo's speed.

Other Jewtube content is mostly rubbish with a few gems here and there but I don't have the patience to go through it.
>>
>What setting do you prefer your board games to be in?
I'm a sucker for a fantasy setting. I also love crossing mediums, like StarCraft I wouldn't mind grabbing any board game in a book/vg setting that I know.

>Euro or Ameritrash? Why?
Why can't we have both? Sometimes I want brutal player elimination, but also I want to play something more economic OR more in between (like Kemet or Dominant Species).

>What kind of games do you want to see more of?
I'd eat up a 4x game in a fantasy setting or a reimplementation of Master of Magic. I like games high in strategy, hidden information and fighting. I also wouldn't mind more games like M:tG or Legend of the 5 Rings - thought not necessarily in CCG format.

>Think of a game you enjoy but find lacking. What game is it? How would you improve it?
StarCraft. I think combat needs overhaul. Right now it seems very ad-hoc to me. Some unit combinations don't work well because they share cards - like Guardians and Ultralisk in Zerg. Tech-ing and branching out makes you vulnerable because you might not get the cards that correspond to your units.

I *like* card based combat in general (Kemet is awesome) but I think the way it works in StarCraft needs an overhaul. Maybe each unit type having it's own discard pile would fix that.

>How do you feel about let's play videos? How do you feel about /bgg/ related youtube videos in general?
I watch them to makeup my mind about a game. I usually gorge on them when I do research what next to buy.
>>
>>44792093
>I'd eat up a 4x game in a fantasy setting
Runewars
>StarCraft. I think combat needs overhaul.
Forbidden Stars
>>
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Repostan /bgg/ discord channel for organizing tabletop sim games or what have you. Maybe add that to the pastebin or OP's in the future.

https://discord.gg/0laJMtUwLNCIyVyc
>>
>What setting do you prefer your board games to be in?
I've got three Discworld game, so I'll say that.
>Euro or Ameritrash? Why?
Ameritrash - at least if the mechanics are boring, it'll be over in an hour instead of three
>What kind of games do you want to see more of?
I'unno... DVD board games?
>Think of a game you enjoy but find lacking. What game is it? How would you improve it?
Batman: Gotham City Strategy Game - the endgame feels like it'd take waaaay too long. Maybe reduce it from Level 10 to Level 6?
>How do you feel about let's play videos?
Fun background noise
>How do you feel about /bgg/ related youtube videos in general?
There's a bit of a glut right now, but I don't care much.
>>
>>44791566
At the car dealership for the next few hours, 4chan blocked for pornography. Phone battery counting down. Oh boy
>what setting
2016 Mid-Atlantic coast America, in a small, fluorescent-lit room with about 20-25 people sat around wobbly tables and cards in their fists
>euro/ameritrash
Both, or neither. I'll echo my opinion from last time this was asked that I prefer games I consider to be hybrids. Straight Ameritrash feels like I'm banging my head against the wall. Straight euro is a little better, but lots of euros are a little samey and euros desperately need players with fun personalities to add levity

On a tangent, but I recently explained to my clueless friends the difference between euro and Ameritrash, and now my one friend (he works in the weapons industry) keeps trashing euros every chance he gets. Classic
>see more of
Semi-coop city-building games with partially-overlapping/conflicting interests
>enjoy but lacking
This describes a lot of games I've played. Colossal Arena was one I got on clearance that I was super excited about, but when I finally got it played, no one really had many opportunities to screw with each other, and then it ended too quickly. I think it just needs 5 more cards per monster and it's fixed
>let's play/bg videos
I watch and enjoy dice tower videos featuring Tom and Zee (skip and disregard Sam's opinions), Joel Eddy's videos, some of Rahdo's stuff if it's a game I'm interested in (rarely the case these days), sometimes Dan King, SUSD (although the fact that they host on Vimeo annoys me because I can't watch at 2x speed like everyone else) and I hatewatch Tabletop if it features a good game
>>44791831
It's true :'(
>>44791855
>waro
Try Battalia, deck-building, tile-laying, area control game. It's not bad
>>
Can anyone post the pdf rulebooks for TI3 expansions: Shattered Ascension and Shards of the Empire? I'd greatly appreciate it.
>>
>>44795068
The Shattered Empire and Shards of the Throne rulebooks can be had directly from FFG.
tinyurl ShaEmp
tinyurl ShardsOfTheThrone

Shattered Ascention is an advanced set of variant fan-made rules, probably just stick with the official rules at first, as implementing all of the SA stuff is a pretty significant undertaking, and doing it piecemeal probably isn't a good idea for a new group.
>>
>>44792119
> Runewars
I didn't like RuneWars - the quest stuff didn't lay right with me and overall it seems a weaker product then what comes out of FFG. Also it's only 4 players.
> Forbidden Stars
I prefer the StarCraft setting to wh:40k. Also I *like* the card based combat I just think it needs a face lift/it could be better. Also again - it's only for 4 players.
>>
Anyone played Relic Nemesis and would recommend it for two players? I bought Halls of Terra recently and want more.
>>
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didn't even see this thread when i made mine.

Are there any modern games similar to Omega games' Ranger? I need some more hyper-realistic wargames to fill the gap I've had after WarGame stopped working for me.

Also, does anyone have the link to the digital version of Ranger? I couldn't find anything on it aside from some defense news article that was extremely vague about it. Phoenix command and Spectrum Small Arms seem pretty cool as substitutes but they're not really the same thing though.
>>
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>>44796826
XCom is supposed to be pretty good right? I heard The Witcher is boring though.
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>>44796890
I've not played either, but XCom is meant to be a damn good co-op that uses its app really well. I only put The Witcher on there because somebody kept asking me to. I've heard it's pretty good, and only kinda /v/-related.
>>
Is anyone familiar with Pixel Tactics' rules? Must traps automatically activate when they're triggered, or can I choose not to activate it, saving it for a better time? In the same vein, is Intercept a voluntary action? Can I choose to just let the attack hit the original target even if the hero in front of it has Intercept? Wording for both seems to indicate otherwise.
And how long does an ongoing order last? As I understand the rotation thing, it should last one full round, so if I played it during Flank, it'll last until the end of my next Flank wave.
Lastly, should Borneo (Mascot) be on the blue backed cards, and Juto on the red? Seems reversed.
>>
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>>44795998
You might try Warfighter - link to the game on CSI's site:

http://www.coolstuffinc.com/p/205748

Pic related.
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>>44795998
And if you don't mind a bit of digging and WW II - this one is 'OOP' (Out Of Print) but shows up on E-Bay, etc at prices ranging for reasonable to dayum expensive. I picked up a copy of this at a reasonable price a couple months ago. (Unpunched no less! Woohoo!)
>>
>>44796890
XCom is good if everyone is into it. Of course as mentioned in many places it's all about the overview, there's no ground level tactical squad stuff. It's a great use of an App in a game. (App can be run on a computer or any handheld device) It isn't too tough to win on normal after you get the flow of the game, but the harder difficulties will kick your ass.
>>
Anybody want to play something on Tabletop Simulator? I'm up for anything but I'd rather not run something as I haven't used TSS before.
>>
>>44791566
< Insert banal and retardedly useless comment about how OP's taste in pictures is shit.> :)

>>What setting do you prefer your board games to be in?

Someplace warm and comfortable, perhaps with a spa and a good bar nearby. Being served awesome food and alcohol for free by super models would be an added bonus. Oh wait... you mean the game setting? Damnit!

I don't really care too much - I have a mix of sci-fi, fantasy, historical, and modern settings games.

>>Euro or Ameritrash? Why?

More towards Ameritrash. I like wargames, and various 4x games which fall into Ameritrash. <Hides the large pile of Eurogames under a tarp.>

>>What kind of games do you want to see more of?

Space 4x! Why? Because I'm a hostile bastid apparently, that's why!

>>Think of a game you enjoy but find lacking. What game is it? How would you improve it?

OGRE - needs affordable plastic Minis a-la Reaper's Bones minis.

Eclipse - needs a better political component. And slightly less randomness to the advanced techs in game. Solution - try Hegemonic or Exodus!

>>How do you feel about let's play videos?

If done well, I feel fantastic. (Mainly because I send them to my gaming group and have a reasonable chance that they'll watch them when I know darn well they won't read the rules if I send them a pdf or link.) If done badly, I feel all stabby! GRRR!!!!

>>How do you feel about /bgg/ related youtube videos in general?
< I feel kinda funny when they touch me in the bad place...>

I like them, but take them with a grain of salt knowing my tastes my well vary from those of the video author's. The type I like best are where the authors simply describe game play, and what they liked or disliked. If the review or play-through is well done, I can easily determine if I might like it even if the author didn't. Which is greatly appreciated since it saves me time, effort, and possibly a lot of money on a game I'll end up selling off later.
>>
>>44797754
I don't own Table Top Simulator. Is there some place I can check out a list of what games are part of it via Steam?
>>
>>44797946

Here's the Steam workshop page, and I'm sure there's more stuff that people have made available to download outside of Steam.

http://steamcommunity.com/app/286160/workshop/
>>
Are there any squad based SWAT or tom clancy type board games? XCOM would be an awesome board game with the encounters.
>>
>>44797979
Thanks! Greatly appreciated. I'll have to do a bit of digging to see what games if any are already modeled (and possibly available), but it looks interesting.

>>44798301
Gears of War and Level 7 Omega Protocol are both squad based tactical shooters and both quite good. Gears is fully co-op, while Omega Protocol features one player controlling the enemies while the rest are the human squad.
>>
>>44798546
Man I'm gonna have to buy gears? Fuck that one's expensive though. Guess I'll set some money aside.
>>
So /tg/ - should I get...

Mission Red Planet
Fury of Dracula
Quartermaster General
or
Neuroshima Hex

I like them all. I'm less likely to get to play QM Gen any time soon, but still like wargames. (Heck, I'm almost considering 'Pitchcar' since I only have one other dexterity based game.) Decisions, decisions, decisions...
>>
>>44798679
Gears is great! It uses a cool system where your hand of cards is both your actions pool and your health. Spend those cards wisely. The system also rewards team play, so there's little in the way of down time. It may be your turn, but I'm waiting to see if there's cards I can play to help you, or to take advantage of your action. (Example: I take a reaction shot to kill a mook before it can attack you, or if you move I play a card that lets myself or others take a free additional move too.)

FFG had a couple of videos on game play and the rules should still be available on their site even though the game is OOP.
>>
>>44798818
Yeah I just watched a dice tower video of it to see what it's like. Dude called gears a first person shooter that's a rip off of doom kek.

It looks pretty nice. I'll have to get it. I want more coop board games. My older brother has a copy of Red November but no way I'm paying as much as they want for it now.
>>
How is Neuroshima Hex 3.0? I found someone selling it with all of the expansions on ebay.
>>
>>44798981
Which version? There's the older 'Z-Man Games' version and the current 'Portal Publishing' version. AFAIK - they're nearly identical, but there are a few differences. Either version should be good for scratching that sci-fi area control itch.
>>
>>44799121
It's 3.0. Here's the listing.

http://www.ebay.com/itm/301845526392?_trksid=p2060353.m1438.l2648&ssPageName=STRK%3AMEBIDX%3AIT
>>
>>44798981
Get the app instead
>>44798745
Personally, I'd get Mission Red Planet. Pitchcar is cool if you can afford a lot of track
>>
>>44799145
That looks awesome, the core game alone is worth the asking price. The other expansions make it a great deal. If you decide to pass on that one, let me know and I'll bid.
>>
>>44799270
I was kind of thinking that all the track add-ons might be kind of 'necessary' - and expensive. Thanks for the input.
>>
>>44799350
You can try to get it if you'd like. I've got plenty of other games I'm looking for. Hopefully it doesn't go up too much.
>>
>>44799428
Thanks. I didn't want to be a tool and bid on it after you posted the link if you were interested in it.
>>
>>44795575
>Forbidden Stars
Can't argue with your theme preference or wanting more than 4 players, but mechanically speaking the combat is still primarily cards based.
>>
>>44798745
>>44799428
I ended up bidding on Hex. Thanks. I'm also adding Archipelago to my collection as well as expansions for Eclipse, Dixit, and Netrunner. :)
>>
A new guy at my flgs brought in battlecon: Devastation of Indines and I fell in love with it after the first match. I've only tried the novice and beginner fighters but have had a huge amount of fun with it, not to mention 2v2 was completely crazy and yet still felt very tactical.

That said, I want to pick it up but I see there's all sorts of different battlecon games and I'm not entirely sure which is the newest/best or if there's any overlap in terms of content.

Also played Above and Below for the first time last week. I never played a game that felt so unoriginal and yet so pleasant. It really is just a streamlined version of Agricola +Tales of Arabian Nights and I'm perfectly happy with that. Could probably use a bigger story book though.
>>
>>44802612

Hope you're the creative type anon, because fitting the shit that comes out of the devestation box, back into the box, its a herculean task
>>
>>44791991
>area control games
such as?
>>
>>44803423
That's a general term for most "war" games, things like risk, axis and allies, diplomacy, kemet, and the like.
>>
>>44791566
>>What setting do you prefer your board games to be in?

Italo Calvino's Invisible Cities

>>Euro or Ameritrash? Why?

African, because fuck the white devil.

>>What kind of games do you want to see more of?

More abstract games!

>Think of a game you enjoy but find lacking. What game is it? How would you improve it?

The Glass Bead Game could use a more coherent ruleset.

>>How do you feel about let's play videos? How do you feel about /bgg/ related youtube videos in general?

They are bourgeois propaganda.
>>
>>44803794
>Italo Calvino's Invisible Cities
>African, because fuck the white devil
>They are bourgeois propaganda.

Nigga u all fucked up
>>
>>44803968
>implying
>>
Did I kill it?
>>
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>>44802612
There are 3 main releases of Battlecon: Devastation, War, and Fate. If you really, really liked Battlecon, just go and get Devastation. 30 characters+ a lot of variants like arenas, bosses, and alternate bases. On the downside, some of the fighters suffer from just being kind of uninteresting compared to some other flashy Unique Abilities.
War was the original release of Battlecon, comes with 18 fighters and some arenas. It has none of the extras that Devastation has, but is a pretty good place if you don't mind something more barebones.
Fates is the latest release, features fan designed characters or something. It's the most barebones release; no arenas, no extras. I don't really recommend starting with Fates since the roster isn't as well-rounded as the other 2. Notably, Fates has the Force Gauge, which makes the game 10000x better. If you don't plan on getting Fates immediately or at all, look up the rules online and play with them anyways.

There's no content overlap. All fighters and arenas are unique to their release of Battlecon, which are all standalone. If you end up buying all 3, you'll end up with a bunch of extra Bases, life counters, and boards.
As for stuff like Strikers, Armory, and Extended editions, just ignore them until you feel like you need to shake things up with the main releases. I bought Strikers with Devastation and haven't used it once, which goes to show how good the core game is.
>>
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>tfw
>>
>>44806248
War Remastered also has force gauges. They came with my copy
>>44806911
>$27 for 50 sleeves
I hope I'm not reading that right
>>
>>44807148
It's an entire display case of packs of sleeves.
>>
>>44806911
How does dungeon quest play? My only entry into dungeon crawlers is mice and mystics seeing as I only have one other to play with and automated gms so to speak are what I prefer. I was very underwhelmed with mice and mystics, great story telling for kids but far too simple.
>>
>>44807370
I don't know. My copy is in the mail. It looks fun. I watched someone do a playthrough on youtube. You move through a dungeon and as you go you pull new tiles to place down adjacent to the one you're in. It looks like a fun rogueish game with dice rolling.
>>
>>44807370
Also from what I've heard it's very difficult, which appeals to me.

It's a remake of a board game that came out in the 80s, so I tend to think that also gives it some merit.
>>
>>44795575
>> Runewars
>I didn't like RuneWars - the quest stuff didn't lay right with me and overall it seems a weaker product then what comes out of FFG. Also it's only 4 players.
Runewars is made by FFG and it plays 2-4 and the 2 player game is done extremely well.
>> Forbidden Stars
>I prefer the StarCraft setting to wh:40k. Also I *like* the card based combat I just think it needs a face lift/it could be better. Also again - it's only for 4 players.
Forbidden Stars uses almost exactly the same combat style as Starcraft, the only difference is you also roll a few dice at the start of the combat but it's the cards that decide the outcome. It also plays 2-4, although I never played it with 2.
>>
>>44803423
Well, any games where the board is split into smaller areas and you benefit from having the most units in an area. Chaos in the Old World, Kemet, Imperial or War of the Ring are some excellent area control games. Also commonly known as dudes on a map.
>>
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>that friend who has lots of money to spend and buys assloads of new and awesome boardgames but never reads any rules because he doesn't want to so you end up teaching him his own damn game.

Sometimes it's fine. Most times it's annoying as fuck, especially when others are involved.
>>
>>44791566
>What setting do you prefer your board games to be in?
Space. Always space.

>Euro or Ameritrash? Why?
Is this really all board gamers think exist? Whatever, I'm going to say American style. Mostly because despite hating dice, I prefer when the theme feels strong in a game. The Euro games I have are wonderful but I rarely crave playing them.

>What kind of games do you want to see more of?
Sandbox style exploration games like Xia. This game is amazing and I want more like it. I'm really considering Mage Knight again.

>Think of a game you enjoy but find lacking. What game is it? How would you improve it?
Descent 2e. Ultimately this game feels like false advertising. It's an asymmetrical tactics game not a dungeon crawler. But because it comes with lego dungeon pieces, I have 2 expansions and have done a full conversion to tabletop RPG. It really should've been a crawler like Hero Quest.

>How do you feel about let's play videos? How do you feel about /bgg/ related youtube videos in general?
I ignore board game play videos entirely. I watch pretty much anything but that, in fact. The only one I watch is "Watch it Played" and rarely.
>>
>>44807254
So how many? Because I'd like some for Kemet, TI3 and Descent but don't want to pay out my ass.
>>
I fucked up.

My friends and I played our 2nd game of Epic tonight. We drafted decks and did a 2v2 team match, and I feel like a dick, because without really realizing it I drafted an extremely defensive turtle deck where I had an answer to practically everything the opposing team had, but not a lot of options in terms of offense, and my partner didn't really have much either. Not to mention it was only our second game so a lot of time was spent during turns just reading cards and deciding what to do, so the match dragged out for like at least an hour, if not more, not counting the drafting. I ended up winning by decking out. I feel like a scumbag. How do I git gud at having fun in Epic?
>>
>>44808772
It's a 10 pack, so 500 sleeves for $30. Kinda pricey but I want to take care of a couple of games.
>>
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>>44808796
Not bad compared to the individual pack price. Those are $5 sleeve packs, so 500 sleeves would cost $50. I might be assed at some point but I'd probably just get another game instead.

Lately I've been converting Anaxis into a better wargame. Naturally, using ship names/factions from Star Realms. I've actually gotten this down to an inches based system which flows so much more quickly. No more counting out 30 hexes to divide by the sensor rating, which just slows the game down immensely.

Instead now we just grab the huge ruler, check the number and divide.

https://web.archive.org/web/20130609041935/http://primevalgamespress.com/games/anaxis/index.html

It's got its problems but the core system is really unique and interesting. The ships are really unbalanced. They played like no one tested this shit.

What I added was ship damage locations and ship rebalanced. The game plays much faster and more deadly now, despite the added weight.

>>44808775
Epic is a game we play here all the time. What I can say about having fun is buy 3 boxes, make a 60-card preconstructed deck and have really really skilled friends. Drafting was cool I suppose but that sort of thing will happen once in a while. Play one of the limited formats if you're short on time and want to have fun. Personally, I enjoy 45-card sealed (30 card deck).
>>
>>44807399
>>44807420

Dungeonquest ranks as one of my all time favorites. Every turn, you draw a tile, put it on a board, and it makes a path. Every turn you deal with encountering things, rare moments you won't. Sometimes you find a corpse with possible loot. Sometimes you find a demon who slaps your shit. Sometimes you get the bottomless pit/swinging blades trap on your first turn and die.

And it's glorious.
>>
>>44809068
Have you found any games similar to it that you enjoy?
>>
>>44809085

Not really. It's crazy easy to teach, it's crazy brutal, and everyone by and large loves it, and more than a few make it a personal mission to make it to the center and back out again without dying. None succeed.

Can't say I've seen anyone do a deathtrap dungeon setup better.
>>
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>>44809068
Please Talismayne. Stop. STAHP. I need my wallet. I need it. You bastard.

Do you see this shit? It costs $85. We bought it recently.

You know Kemet, Eminent Domain and Descent Labyrinth of Ruin? Bought. Recently.

Wallet. Need. Stop.
>>
>>44809206
Grow a pair.
>>
>>44809206

Did I mention there's a timer? Oh and it's a lovely timer. You see, you're constantly fighting the sun. When the sun goes down, the doors close, and you die in the pitch black depths.

Walls shift and put you in a hallway that leads only to a room with no way of searching? Then you're trapped forever and you die.

It's funny how players mimic the characters in the game. Death is almost certain, yet there's never a shortage of people willing to take the plunge.

The game is a bit expensive for being nothing more than a bunch of card board though. That's really my only complaint.
>>
>>44809206
Xia is pretty good but downtime is a pain, especially if someone takes the game real serious, instead of what it is - Talisman in space with a dash of Merchants of Venus!
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>>44809370
We made this mistake with our first two games. Now we have the flow down and can play up to four players with very little downtime. One thing that speeds up gameplay tremendously is that once a player enters the business phase, just have the next PC/NPC take its turn.
>>
>>44798981

Personally I love the game. Haven't tried the app but I heard it was good. Me and my gf used to play it all the time.
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>>44799977

My bad. Haven't played it and I thought it used dice.
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>>44809370
>Xia
Xia suffers from horrible design issues. Roll to move with up to d20s, random destruction, and so on . Also the grafic design is quite poorly done. All in all it's a throw back game to the 80s and if some one is into that then by all means. But it's far from good.

PS. The coins are pretty though.
>>
>>44808474

I'm the one who buys most of the games (well now) in my group, but I try to learn them and try to think of how to explain them best.

I don't know if it's only me but I'm eternally buttblassted by people who don't bother to read the instructions at all, even when we play the game all the time and they get salty when they didn't remember a rule/it didn't come up before.

Sometimes it's a 5-10 minute effort and it's too much for people.
>>
>>44810164
>Xia suffers from horrible design issues. Roll to move with up to d20s, random destruction, and so on . Also the grafic design is quite poorly done. All in all it's a throw back game to the 80s and if some one is into that then by all means. But it's far from good.
Stop spreading this misconception. Basically everything you said is wrong in some capacity or another and shows a genuine bias against the game for whatever reason, right down to the most obvious red flag about the graphic design.

-Roll to move doesn't use d20 ever. Also, you activate engines up to 3 times per turn, meaning you can easily get 3d6, 3d8 and 3d12 spaces to move, which as I've pointed out several times, clears entire sectors of the map. You tend to move the same number of hexes as a Destroyer or Cruiser in TI3 depending on your impulse and engine size. Impulse is also free movement you get every turn to counterbalance shitty rolls.

-Random destruction is almost entirely relegated to yellow-bordered Scrap heap hexes. You can avoid this entirely by not flying through them without bonuses, a Tier 1 ship (which usually benefits from dying, mind you) and not flying into the fucking sun. You don't even lose a fucking turn with a Tier 1 ship! With Tier 2+, you don't fucking go through Scraps anyway.

-Graphic design is tight, thematic of space junkers and uses nice vivid colors to keep players engaged. Its font is the clean modern Ubuntu and the card frames have good spacing, make use of white space and section off areas so players can glance at them. As a graphic designer who gets paid for this, you have no idea what you're talking about.

-D20s are used for missiles and checks. You know, like an RPG. It uses multiple polyhedral dice like an RPG.
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>>44810490
P.S. this wouldn't piss me off so much if you'd actually have brought up real problems with the game such as short trade routes and shields.
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>>44810490
>As a graphic designer who gets paid for this, you have no idea what you're talking about.
I thought you were a physicist.
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>>44810722
What?
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>>44811064
I remember you saying that a few threads ago when somebody mentioned they were a scientist. In another thread you said you were native american in a response to someone's post about racism. In yet another thread you said you were lesbian.

You sound like a friend of mine, he's the type of guy that every time you mention something, he's been there, he's done it better and he always has a fake story to tell. Honestly, I just think you're full of shit.
>>
>>44811118
Fuck! I was hoping for those quints.
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>>44803150
Yeah, the guy's Devastation box had all four corners split open and plastic bags everywhere.

>>44806248
Thanks so much! Since I'll most likely continue to play against the guy at my store, I'm gonna pick up War Remastered.
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>>44811118
What the hell are you talking about with the physicist part? I'm those other things but not that at all. Might've been misremembering or something. I like physics. I study them. I'm not a physicist.

Also please stop turning a board game thread into a thread about a person. Citing your experiences to bolster an argument about games is one thing. Throwing wild personal accusations around is just derailing.

On topic:

>What's the best combat system in your opinions that you've seen in a game?
I know some people have said the gladiatorial combat in Spartacus, Blood and Treachery was pretty good. I'm not sure that I have enough experience to comment on my opinion. Not necessarily looking for the most robust or detailed but it's something I'm curious to hear opinions about.
>>
>>44811323
>What the hell are you talking about with the physicist part? I'm those other things but not that at all. Might've been misremembering or something. I like physics. I study them. I'm not a physicist.
>Also please stop turning a board game thread into a thread about a person. Citing your experiences to bolster an argument about games is one thing. Throwing wild personal accusations around is just derailing.
/tg/ is not one person, I'm not the guy talking about Xia.

And I remember you saying you published physics papers where you used delta for standard deviation (lel). That's when I started noticing your trend of always throwing these pieces of information about yourself into every discussion, even when they contradicted what you said previously. Protip: these threads are about board games, stop throwing your attention whoring into every post you make.
>>
>>44811323
>Also please stop turning a board game thread into a thread about a person.

talk shit get hit whore
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>>44811388
Dude no. I published math articles where I did that. They're on my primary website which is about Cardfight Vanguard not board games and certainly not physics. This is what happens when you don't pay attention. And also I was just mistaken, when I looked back they were all sigma, which I corrected in that thread.
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>>44811498
Come on lady, stop attention whoring and take your little feud elsewhere
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>>44811498
Except you were talking about Mage Wars, not CV, and mentioned casually measuring temperature for your physics experiments.

>>44811569
>It's totally cool for the anon to shit up the thread but heaven forbid the namefag say anything back.
The white knight arriveth.
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>>44811569
>teehee if I constantly identify myself as a woman i'll get attention!

Namefags are cancer, deal w/ it
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>>44811578
No, I really don't think I said that or anything that implied it. Maybe as some sort of weird joke but I'm not even willing to go that far. Especially not temperature because that makes no sense and doesn't ring any contextual bells in my life. If this is the thread I'm thinking of where I mentioned battle points in TI3, then you might've read what that one person did where they took my name and obtusely parodied me to get laughs.
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>>44811620
>that wasn't me, someone else was using my name
>even though I never addressed that fact in the thread
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>>44811620
>then you might've read what that one person did where they took my name and obtusely parodied me to get laughs.

Sure
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I see this game in OP's image, is it any good?

I have a local store selling a used copy
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>>44811632
Why bother? It just draws unnecessary attention despite being the most obvious shitposting parody ever. But of course now you're directly accusing and redirecting attention to me. It's a great tactic, honestly. Either I have to defend it and get called an attention whore or let it go like I did before which just set up this very comment. Bravo.
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>>44811620
probably not even a woman, tits or GTFO
>>
Holy crap guys.

Just picked this up a week ago, and this game is fucking great! It's the most authentic 'fantasy adventure' board game I've played.
So how is Relic?
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>>44811671
nice try talismayne
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>>44811650
Just stop throwing random """facts""" about you in these posts and you'll be fine with me. This isn't your personal blog.

I'm out.
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>>44798679
>Fuck that one's expensive though. Guess I'll set some money aside.
It's worth the admission price, it's simply put the best dungeon crawler out there.
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>>44811832
Yeah, you have to read through the rules a couple of times and/or find a good 'how to play' video. But once you get the feel for it, it's great. My group has consistently enjoyed it. My only complaint is that FFG never did more with it than come out with a single expansion pack. Having more map tiles, and more minis for this one would kick ass. But even without the love it should have gotten, this one is worth the admission price.
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>>44812290
You don't need an expansion pack with the replayability of the Horde mode. And you can always swap the original monsters with the ones from MP1.
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>>44812290
Did anyone here back the 'High Frontiers' KS? I thought that one looked interesting (if a bit on the insanely complex side - pic related), but I didn't end up backing it and I haven't seen anything about it coming out yet.

> What games have you purchased recently?

I'm waiting for:
Eclipse - Shadow of the Rift expansion
Codenames
a Dixit expansion
latest Netrunner 'Data & Destiny' expansion

and...

Archipelago! Which I'm really looking forward to trying out, even if it's just the solo game.
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>>44812349
>You don't need an expansion pack with the replayability of the Horde mode.

I wouldn't disagree with you on that at all. I just like the idea that more content equals more choices and even greater amounts of fun.

> And you can always swap the original monsters with the ones from MP1.

Heh, I haven't tried that. We're still having fun killing our way through / getting curb stomped occasionally by the original missions.

Do you use any 'house rules'? We use some house rules on grenades to make them more effective at closing holes, but not auto successes. Otherwise it seems like you need an ammo crate nearby if you want to close the spawn points using the out of the box rules. (And who doesn't love running around yelling "BACK IN YOUR HOLE!!!" ?)
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>>44811323
>Spartacus
The combat system in there does some really interesting stuff, but unmodified it has some really serious problems. Since the initiative roll, which is done each round, is done on the same Stat as your move speed, and because the initiative winner chooses to go first or second, and because on your turn you can either attack and then move or move and then attack, it becomes very easy for the gladiator with the better speed Stat to kite the other guy around the arena at little risk to himself while still getting an attack in every round.

Not hard to fix, but really bad.
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>>44812670
I rarely close e-holes, and when I do it's by accident because I want to kill sth with a grenade. As long as you're not standing on one, they're not dangerous and there's a better use for grenades.
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>>44795984
Bumbup

My finger is hovering over the buy button, if I need to stop please tell me.
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>>44812755
What would you say is your favorite system and why?
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>>44813085
Stop.
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>>44813233
Can I have aa reason?
It's no good for two people?
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>>44813267
I dunno but don't buy games unless you're absolutely sure you will like it. A bit of effort could save money and time.

Have you tried checking bgg.com?
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>>44811232
The backs of Devastation's cards are a deeper shade of red/blue compared to Fates and War RM, so you'll need to make sure to play with bases from their respective release. It's nothing major, but something you'll have to keep in mind.
Also, keep a d20 in the box, because only Devastation comes with a time counter.
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>>44811323
>What's the best combat system in your opinions that you've seen in a game?
I really liked the Dune combat system when the advanced rules were applied, not sure if that was translated to Rex. Basically you had whatever number of units, and hidden from the enemy player you'd choose on a dial how many you were willing to sacrifice to win, while your opponent does the same. In addition to that, leaders added their strength to whatever you committed, and also hade offensive and/or defensive cards to play. Winner lost all the units he had dialed in, loser lost everything. With the advanced rules, every unit cost 1 spice to "activate" to full battle value (in most cases 1), otherwise their value would be halved.
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>>44814260
That just seems like a type of auction really. I suppose it can technically be combat the way Kemet technically has combat.
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>>44813165
Rex, no question.
Totally nonrandom, but loads of hidden information and prediction.
Each side has some number of troops in the fight.
Each player chooses how many troops to commit, secretly.
Each player also commits one of four leaders to the fight, if they have one, who adds some number to their comitted total. This choice is also secret.
They then also commit to play either one offensive card, one defensive card, neither, or both, in secret.
Side with the higher committed total wins, but still loses the troops they comitted, keeping only those kept in reserve. Loser loses everything.
The cards can add to a total, kill an opposing leader, protect your leader, kill everyone, let you retreat, or any number of other effects. The Hylar/Atreides know what cards everyone has available when they are drawn, but may forget. The Xxcha/Bene Gesserit can ask for the number of comitted troops, the strength of the chosen leader, or the identity of one comitted card. At the start of the game each player recieves one card indicating one leader belonging to an opposing player who is secretly loyal to the cards holder. If that leader is played aginst you, you may reveal the traitor card to auto-win that combat.
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>>44796826
GoW is a great game
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>>44811671
I can play Relic (thanks to the 40k universe), but this?
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>>44814539
Seems like a type of auction :^)

On a more serious note, that was a better description than mine. Also, does the system of paying to activate units exist in Rex?

>>44814354
Not quite an auction, as you only have one opportunity to "bid" so to speak. Also although a lot of the stuff is hidden, there's quite a bit that is open as well. In Dune for example you could see how many of your opponents units were already dead (I'm assuming this is the case in Rex also), and combined with the number of troops they have in the relevant combat area you'd have to predict how much they'd be willing to spend to win, and then plan accordingly to beat that, as well as prepare for eventual leaders, cards, and/or special rules if you're able to. Relevant to this I suppose is that getting back units in Dune could be a lengthy or expensive process, or in the worst case both, so that sometimes made battles agonizing as well.
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>>44814805
Still sounds like an auction. Game Theory describes blind one-bid auctions pretty well. There are actually some interesting types such as "winning bid pays second-place bid instead" which paradoxically tends to drive prices up. I screwed a gimmicky EDH player really badly one time because I had knowledge of this when he played some weird red card that bid life but paid the loser's bid.
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>>44814873
It's definitely a kind of elaborate single bid blind auction. The most unique bit is maybe the Loser paying more than he bid, in addition to not winning the auction. Works REALLY well.

And no, they dropped the activation cost from dune.
>>
I wish the namefags would quit shitting up the thread.
>>
>>44814975
Yeah they really should stop talking about board games in board game general.
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>>44811671

As a fellow connoisseur of things that are righteous and goodly, let me give you a crash course on talisman.

A few people here don't like it, most don't care. I suspect there's one guy who lurks these threads and likes to scream about it all the time. that's why I adopted my name. So much salt over some cardboard and other people's enjoyment

Get the reaper and werewolf expansion. When you roll a 1, you get to move said reaper or werewolf (or both if you've got both expansions) and try to land on players to fuck them up. They did a fantastic job mitigating those 1 to move rolls when you've got a lot of ground to cover and you don't want to use fate.

Relic is a kind of refined talisman with a 40k theme. Areas are color coded to show you generally what kind of monsters you'll fight. In Talisman terms, you'll know some areas spawn craft monsters more often, and some areas spawn strength ones. Gives you a good idea of where you need to be going.

Instead of models, you get character busts. It's a hit and miss design, I prefer models, but in the end it's not a bad design choice.

Speaking of characters, there's a bit more depth to character development. Instead of trading in trophies, you do whatever to level up, and you assign where you want your skill point to go. Think of it as a step or two above zombicide.

To cut this short, you can get both and it won't feel redundant.

Also, I highly suspect that you're the shit poster I was talking about earlier. Ain't even mad.
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>>44812290

>tfw 3d printers make decent gears sculpts, and you can finally take on a brumak. Or at least try to.
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>>44813085

I must profess I haven't tried nemesis yet, but relic does a pretty good job with smaller numbers rather than talisman which is fun with a bunch. If you enjoy the game, I'd so go for it anon.
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>>44814873
Right, never studied game theory and auctions more elaborate than the "standard" type haven't ever really been anything I've even thought of looking into, but I see what you mean. Still though as >>44814953 wrote it works very well, and can get pretty tense.

>>44814953
>they dropped the activation cost from dune.
Oh well. My group actually preferred the advanced ruleset for Dune, though I suppose given the map differences and the wish to speed up playing time with Rex it would make sense not to have it, idk.
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>>44815045
I already picked up Reaper, and was intending to get Dungeon next. I got dragon in a trade, even though I know it's controversial.

I am a lurker, so I am not getting into the politics here. I just wanted to talk about a new game I liked.

My favorite hero is the Apprentice Mage in the PC game. No idea what expansion he comes in though.
>>
>>44815292
Keeping track of spells you have and haven't cast over the course of the whole game will be pain.
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>>44815292

Dungeon is fun. It's super fun when you have a reaper/werewolf chase someone into it.

I don't have dragon, but the only thing I've really heard is it makes the game stupid difficult by making dragons spawn all the damn time, regularly curbstomping folks if they're not the troll/assassin. Some deck pruning/house ruling should fix all that though.

I think the apprentice mage is a digital only character. I've never seen it before, and my google fu shows nothing.

>tfw I doin't have all 4 big expansions to make the board cover up an entire table
>shamefurdispray.7zip
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>>44815130
What 3d printer makes decent minis? I don't think are good enough.
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>>44815335

How so? Can only cast as many spells per turn as you start with. You always have x spells, and you can draw from the discard pile, but it can't be the spell you just cast.

Also kind of sad that miscast table stops after craft 6. Would have no problem with it being a permanent thing, considering getting spells all the damn time makes you pretty beefy.
>>
>>44815412

None, like you said. Was basically saying "I can't wait for 3d printers to get better so I can add more shit to my gears game"

Actually, should be a thread question. When 3d printing is a commonplace thing, what will you be doing with the tech?
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>>44815380
I wonder how long the game would be if you ran every expansion at the same time with 4 players? 8 hours?
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>>44815425
It's meant to exclude only spells cast (successfully) earlier that turn?
Because "before" sounds like it's spells cast (successfully) over the course of the whole game.
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>>44815425
After craft 6, mutha fucka shouldn't me an apprentice anymore. They are only a few steps from Mephistopheles
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>>44815455
I already have a couple of 3d printers and I belong to a local hackerspace with tons of them.

I don't think FDM is ever going to get the level of detail most would want with minis.

I won't be making hardly anything aside from decorative stuff and little bits and bobs I don't think I'll ever have a SLS or DLP printer for finely detailed stuff, and CNC mills and lasers are more useful for practical shit.

Here's an example of what you can accomplish with a FDM printer right now.

http://www.thingiverse.com/search/page:11?q=openforge&sa=
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>>44815480

Depends on a few things.

If people get easily distracted, and you're playing the game seriously, it's going to be miserable because you're doing it wrong.

If everyone is having a good time, talking trash and tippin the grip n' sip, you're probably looking at at least a few hours well spent.

Hard to really get an exact number, it's really based on players. Also letting people respawn into the game after they die only adds on more time unless you become the servant/partner of whoever is doing the worst or whatever.

>>44815494

Ah, I see what you're talking about now. Well it IS a digital character so the game will do all that calculating for you. No wonder that's not in the tabletop.
>>
>>44815045
I will stick my oar in and say that while Talisman can be good fun, it also takes forever. Not TI3 level, but not too far away from Monopoly or Risk, and anybody who wants to play needs to be aware of that.
>>
>>44815723

No objections there. It's absolutely not something you bring out for people with ADD or who want to see a resolution in like thirty minutes.

Heavy game, crazy simple rules.
>>
>>44814975
Comments like yours derailed the thread more than any trip/namefag did
Congratulations
>>
>>44815612

Man I need to get my hands on one, or access to one. Been wanting to make a large mansion esque building to run a thief style rpg game at cons, and all I have is hirst molds and dental stone and that stuff is so damn messy and time consuming.
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>>44815820
That's the point. The replies and arguing fucks shit up. If they didn't have names, people wouldn't fucking discuss them.

Btw comments like yours derail the thread more than any trip/namefag did Congratulations for contributing to the problem in order to make yourself feel better :^)
>>
>>44815961
>It's not my fault, officer! I wouldn't have shot that man if he hadn't been there!
>>
>>44816112
And you're taking part in it :^)
>>
>>44816124
Gladly.
>>
Why is so difficult/expensive to bring games to this forgotten hellhole?
>>
So, what's your favourite worker placement? Mine's Viticulture, although Castles of Burgundy comes a close second.
>>
>>
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>>44815820
>complaining about the results of the problem while ignoring the source
If you're going to give him shit about complaining, then you need to acknowledge the name/tripfags too.
There's only 2 reasons to use one: you're doing something in a thread that would be aided by proving that you're you, or you're just want attention and to be recognized.
>>
>>44816220

To be honest, I by and large hate all worker placement games. All the ones I've played use the mechanic of people taking your choices from you if they go first. The games are usually euro, so I can't generally attack them for it.

It's like playing against a blue control deck, and not being able to do anything about it. Nothing but hate for that.
>>
>>44814539
>>44814260

Sounds fascinating. I wanted to to do a DIY version Dune sometime but that just confirms that I should do it sooner rather than later.

I heard that it only plays well by 6 but if I get Dune and CitOW + HR I could have deep AoC games that cover 4-6 players.
>>
>>44814354

I don't understand why Kemet only "technically" has combat.
>>
>>44815412

You don't want a 3d printer. You want a CNC machine and resin casting

http://lcamtuf.coredump.cx/gcnc/ch1/
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>>44797462
I miss old Avalon Hill / Victory Games
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>>44816426
That's what I'm working on actually. I'm gonna set up the CNC machine so I can swap out the mill for a spindle, extruder, or a drag knife and work with various materials with it.
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>>44816470
There were so many hex and chit games. They covered entire isles at the FLGS, and historical and American Civil War minis games covered tables a plenty. Back then SSI (Strategic Simulations Inc) was still around and making some of the earliest electronic PC war games too. Dayum! I'm old... :)
>>
Suggest me a title. I'm looking for a 2 (lately it became hard to make a 3 or 4 players meet up) players strategy game. The more ways to screw your opponent the better.

I've got Forbidden Stars, but it truly shines only with 3 guys at the table, Chaos in the old world is too simplistic (and has that minimum 3 dudes requirement). I also have a bunch of adventure games, they may have some negative interactions but none of them is full fledged warfare against the other guy.
>>
How do you like to keep track of your trail when playing Fury of Dracula? I've seen some people use DM screens to hide markers on the reference map, but I usually just use my phone...

And no, I don't just check my cards on the trail. It's incredibly telling to the hunters.
>>
>>44817241
Do you like dice rolling more or card playing more?
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>>44816376
I have a hard time accepting units as flat +1s and card selection with flat numbers as combat. It's not that I'm downing the system just that it doesn't feel very combatty to me. It's certainly a very clean and tight system where my selection of one combat card gives up others but ultimately it's just poker. Can I dominate if I'm superior and bluff if I'm inferior?
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>>44817485
I like cards better than dice
>>
>>44817241
>>44817525
I haven't played enough to actually recommend it, but you could look into High Heavens. I don't know if it's the kind of strategy you have in mind, though.
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>>44817689
Thx, I'll look into it
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>>44817525
Not the Anon you were replying to, but, you have:

Twilight Struggle - the classic US / USSR struggle during the 'Cold War'.

Netrunner Android - card based and since it isn't a CCG, you don't have to worry about paying stupid high prices for 'rare' cards. The game is very interesting with asymmetric playing styles between the corps and the runners. Each group has its own distinct style.

Tash-Kalar is also a great 2 player strategy game that doesn't get a lot of love, but is quite good.
>>
>>44817241

Try Neuroshima: Hex it's a really nice game for 2.
>>
>>44796890
Kinda late to reply, but I bought the Witcher adventure game and almost immediately I got some bad buyer's regrets. I never played the vidya or read the novels before, the game was purely an impulse buy cus I there's no FLGS in my town and saw it on display in a vidya store. So far I haven't even gotten to learning the rules, but I want to give it a chance before I trade it off for whatever I can get. Who knows, maybe I'll enjjoy it and keep it.
>>
>>44817448
Just check your cards every once and a while if you can't remember where your trail is, but make sure that you're doing it on a regular basis so that they can't get any information out if it.
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>>44820898
Why these games? Why did you skip over stuff like Gears of War and Age of Empires? Are you choosing them based solely on theme or certain gameplay mechanics? Which ones do those games share? These pictures are pointless.
>>
Anyone played triumph & tragedy?
Is it any good?
>>
I'm looking for a rather big game for two players (my new roommate and I both play boardgames), but I'm not that good at thinking 5 turns ahead and those grand strategy games.
Do you guys have any recomendations for an epic game that doesn't force me to be epic myself?
>>
>>44821320
World of Warcraft (the board game, jusy to be clear). Each of you choose a faction and just play multiple characters each.
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>>44820898
>Boss Monster
Holy shit /v/, step it up.
>>
>>44821045
Might be games that are in print and readily available.
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>>44821667
Might be, but who knows? It's just a list of random titles.
>>
>>44821320
Biggest you can go are probably miniature games or wargames.
>>
>>44808474
Our group has a designated rule reader. It's because he insists on reading the rules anyway. Prison of his own design
>>44808775
Sounds like fun to me. I can just imagine me and my friends laughing, saying, "he can't have MORE removal...fuck!" Another way to look at it: they all neglected to draft removal, leaving you with a winning deck.
>>44812565
At least one person said they backed that disaster
>>44815455
Definitely inserts and deckboxes, although I don't like any of the designs I've seen so far. I've seen really nice component upgrades for a few games I own
>>44816286
Same with every game t b h. Except good players will know exactly the right time to take a space, and obviously if the first player always won no one would play them. Good worker placement games usually have something more to it too, like in Keyflower, you either bid or activate tiles with your meeples, but whoever owns the tile keeps the meeples used to activate the tile. And of course in that game players can activate the same tile multiple times
>>
Can someone give me a summary of why 5 tribes got so much mention? I heard a lot of people talking about it outside of /tg/, it shows up, people talk about how amazing it will be, I play it, absolutely nothing special, and just like that it's gone and nobody talks about it anymore. I know games have their pulses of exposure and fade out, but that game has such a crazy big and crazy short pulse, it kind of left me wondering.

Inb4 slave card/term/whatever. That got mentioned but it wasn't every time the game was talked about.
>>
>>44810490
You even bring up examples on why the roll and move is useless and shit, we all know it's shit, how there's random destruction, why even, it's just shit, how there's arbitrary respawn shit, that's shit, how the dice rolling is shit, don't use d20s in board games, don't use it in miniature games either, it's shit. Also D&D is a shitty RPG.

Also your taste in artwork is shit. You probably even like the miniatures.

Throwback to the horrible design days of the 70-80s, yay.

It's a really bad game and you should feel filthy for liking it (no, no you shouldn't. Like whatever you want to and don't listen to me, but really, the game is shit).
>>
>>44823875
Musta been the mancala mechanics, not a lot of games use it, so it was kind of innovative. Components are well designed and produced too. I own it and enjoy it quite a bit, but the hype died down pretty quickly. Guess it can get old after heavy play.
>>
>>44824204
Also, Days of Wonder got some flak for caving in to social pressure and changing slaves to fakirs after the SJWs shrieked their grievances. SJWs cheered, anti-SJW people booed, most people didn't give a fuck, earth kept spinning.
>>
>>44823875
The expansion helps to mix it up. It's a fun game but it's not crowd pleaser. There's euros that appeal to the euro crowd more and there's games that appeal to the more casual more and so on.. I think it gets a bit lost, despite its production qualities. Not unlike Keyflower, though it lacks a bit in the production quality department.
>>
>>44823875
Why did it hype? Well-known and well-liked designer, well-produced, well-supported at cons, and well-reviewed.
Why did it disappear? It stopped being newsworthy. Every game loses buzz. Five Tribes actually sustained the top spot on BGG's The Hotness list for a couple months after release (probably because of the slaves, but still).
I only just played it for the first time a few weeks ago. The owner got it on sale and we all thought it was okay
>>
>>44791894
Is hating on talisman a meme?
>>
>>44807370
I grew up with the original which aside from a couple of odd design decisions (armour only being useful vs crossfire trap yet one character being built around it) its nigh on flawless for 4 player hilarity.
Remake is a bit overly complex if I'm honest, I'd throw away half the combat rules and just rock paper scissors instead. There are house rules that bring it back online with the original's simplicity.
Also it seems a lot more forgiving in that in the original there were far more chances for hilarious instant death.
>>
Has anyone done analysis of Fury of Dracula, Scotland Yard, etc based on either the paths or points, and how the map is designed?

Could you adapt it to a map where you have locations to be at but can get to them in any way? For example a hex map with no fixed route between points and you can take any path you like. Or a system where you can hop from any point to any other point within a certain distance, something like that?
>>
>>44816215
'Straya?
Syria?
Tijuana?
Omaha?
Hellholes aplenty, anon. Which is yours?
>>
>>44824143
Oh you're an elitist wargamer, I get it anon. I've heardtale about some elitist wargamers going around on the internet saying the models look like shit.
>>
>>44825556
It's a popular thing to hate on because it is an objectively bad game
>>
>>44823875
That seems to be how things go, at least on board game geek, these days. Hype happens as games do well on kickstarters or make the circuit tour, "blow people away" with how new and hot the game is, the game breaks into the top 100 on board game geek months after release. Then, no one talks about it anymore.

Seen it happen with Dead of Winter, Star Realms, Five Tribes, waiting for Pandemic Legacy to go through the phases by next year.

Games that get hailed as the second coming of Catan or something, but whose impact years later will probably not be felt.

Doesn't mean they aren't really fun games, but the amount of hype games are getting these days really blows things out of proportion.
>>
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>>44811671

>>picked up last week

Talisman is over 30years old now. Pretty amazing it has gone on this long.
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>>44828569
Cosmic Encounter will turn 40 next year. It is still going strong as well.
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>>44828201
The thing is, as far as I know, the hotness list is a measure of all activity on the site pertaining to each game. It only makes sense that once people have seen/thumbed the pictures, asked questions on the forums and found their answers, etc. they don't need to come back and "rethumb" images and make threads about things they already know, and so on. So of course that game's activity slows down and other games climb the ranking because they're more current and people are finding out about them.

I don't think it should be seen as an indication of a game's quality, but mostly of how recent and well marketed it is. Even if you see it and don't like it, the moment you post shit about it on the forum, you're making it more "popular."

What's there to say about games you've owned for months/years anyway? By then you know all the rules and erratas, you know the quirks, if you did anything custom on the game you probably did it earlier... I don't see much reason to go talk about it on BGG at that point. Unless it's a game that gets new content frequently.

Sorry for the rant. Just how I see it.
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>>44828569
>Pretty amazing it has gone on this long.

While I own the old-school 2nd edition version and almost all the old-school expansions. 30 years in this case just means that Games Workshop is still milking it for all it's worth.
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>>44828672
>What's there to say about games you've owned for months/years anyway?

Well, for one thing there's the more advanced strategies that one has discovered. For another there's teaching the game to new players to allow them to enjoy it as well. Having an enthusiastic teacher when learning the rules makes getting into a good game that much easier. Not to mention house rules, user made expansions, etc.
>>
>>44828201
Some KS campaigns use bgg.com hotness list to promote their game so games quickly rise in popularity and then drop once everyone realises they're just another mediocre offering. IT amounts to hotness list being the most irrelevant of the multiple games lists they've got there.
>>
>>44811388
>Also please stop turning a board game thread into a thread about a person.

Says the person with an ID on an anonymous image board!
>>
>>44828201
I just played star realms with my buddy for the first time tonight and I think it's a swell game. It's always going to be around in my house.
>>
>>44791566

>What setting do you prefer your board games to be in?
I like horror, western (Shadows of Brimstone was a match made in heaven for me) and space.

>Euro or Ameritrash? Why?
Mostly ameritrash, but I wont turn down a game of Puerto Rico, Pergamon, Scoville or anything light to medium weight. No heavy euros though, please.

>What kind of games do you want to see more of?
Customizable dice games, like them lego games or rattlebones. But good.

>Think of a game you enjoy but find lacking. What game is it? How would you improve it?
Betrayal at house on the hill is one of my all time favourites but REALLY needs some kind of deluxe edition getting rid of all the misprints and maybe replaced all those shitty tokens with something more appealing (Standies ? Minis would be decadent but I can't say I'd mind) oh and more player character choices. I like variety.

>How do you feel about let's play videos? How do you feel about /bgg/ related youtube videos in general?
Not into em, they're too long and boring I'd rather play the games myself. I do like video reviews though, mostly from Tom Vasel or the whole gang (I'm not fond of Sam, Zee and Jason's stand alone videos but I think they've got great chemistry when they're together)
>>
>>44831674
>Star Realms
I find the mechanicsms in Cthulhu Realms a litle bit more entertaining though. Still with decks for up to eith players I guess I'm still hock line and sinker into Star Realms as well.
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>>44826984
The game is poorly designed. One can still have fun with poorly designed game, it still don't make them well designed games.

Hey, I still like the coins.
>>
>>44818511
>Neuroshima Hex
One of my favorit games. It's usually the game I turn to when I don't know or quite feel for playing anything else. I can always just play a game of Neuroshima Hex. Just got me some Steel Police that I want to try out.
>>
>>44833593
There's just so many expansions to this game and each of them presents interesting choices. I recently bought Steel Police, Neojungle and Smart and I'm amazed by how different they feel from each other and the armies in the base game.
>>
Are any of the expansion for Settlers of Catan any good? Which ones?
>>
>>44821655

Does /bgg/ not like Boss Monster? My group has played it twice now and everybody else likes it while I didn't. It feels like an early playtest with the shit draw mechanic and the horribly confusing spell system.
>>
>>44825556
No, it's an opinion. It's not one I share, but it IS one I can understand.
>>44828569
You have to remember that Talisman spent a loooooong time in the wilderness. The time between third and fourth edition was 13 YEARS.
>>44834188
>Does /bgg/ not like Boss Monster?
Not really. I think it's okay, and I wouldn't object to playing it, but I'm still not sure I've ever played it correctly. But hey, at least it's not Exploding Kittens.
>>
>>44834397
>Exploding Kittens

RRREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE*gasp*EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
>>
>>44834144
Seafarers.
Then from there, if you want more depth go with Cities and Knights, or if you want more scenarios go with Traders and Barbarians.
>>
>>44834144
Both Seafarers and Cities & Knights are decent full expansions, one adds sea travel and exploration, the other makes it a mediumweight euro. Fishermen is a small PnP expansion that adds a new resource to manage. Helpers of Catan adds characters with special abilities to aid different strategies.

It's STILL Catan, though, and if you're in the hate bandwagon, you probably won't enjoy playing any of them. If you like it then by all means, try them and form your own opinion.
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>>44834144
All of them are shite. Every expansion turns the bad but manageable game into a slog without really fixing any of its problems.
>>
>>44835099
And that *MAY* be true. But without even a rudimentary explanation about what you think are the problems and why the expansions don't fix them, it still comes off like you whining about "Stop liking what I don't like!" I'm not a fan of Catan and don't own it, but your comment isn't really helping the other person make an informed choice.
>>
>>44835519
How much simpler do you want me to put this? Expacks make the game longer without improving the core concepts of Catan.
>>
>>44835633
OK, here's an example (not mine) of how to point out the short comings with various Catan mechanics:

In the style of Scott Nicholson's video on Monopoly (another game that must be good because it's old and popular), I will recommend games that people would enjoy if they like certain aspects of Catan.
(video here: https://www.youtube.com/watch?v=ATnXloqRfdA) [Embed]

Now, as I do not like certain aspects of Catan and I'm only listing games I have played, my suggestions may be hazier in those areas. But I am still 100% certain that everyone can find a more enjoyable game than Catan. I will not describe each game in detail, as an exhaustive list of games better than Catan would stretch until it reaches the sun.

If you like dice rolling that decides what actions you can do or gives you resources:
- The Castles of Burgundy
- Stone Age
- Troyes
- Macao
- King of Tokyo
- Bora Bora
- Seasons
- Takenoko

If you like a variable board that changes every game:
- Dominant Species
- Mage Knight
- Sid Meier's Civilization
- Antiquity
- Targi
- Archipelago

If you like building a connected network:
- Terra Mystica
- Power Grid
- Brass
- Keyflower
- Hansa Teutonica
- Ticket to Ride
- Roads and Boats
- Trains
- Thurn and Taxis
- Myrmes
- Vegas Showdown
- Hacienda
- The Great Zimbabwe
- Many, many train games.

If you like trading/negotation:
- Civilization
- Twilight Imperium
- Archipelago
- Diplomacy
- Bohnanza
- Santiago (bonus category: If you like being a dick...)
- Werewolf, Two Rooms and a Boom, The Resistance, or any other social deduction game
>>
>>44835987
Holy shit nigga, you don't seriously expect me to read all that text? Catan is too long for how random it is but that's not what that guy was asking for.
>>
So, /bgg/, I bought Las Vegas at a book store without doing any research, just because it was there and it had a "Spiel des Jahres nominee" sticker on it.
When I opened the box I was seriously underwhelmed... Two fistfuls of coloured dice, six cardboard coasters with a number and a picture, and a deck of fake money. I read the booklet and declared there was nothing that would make the game a worthy Spiel nominee. Everything seemed so bland, repetitive and uninteresting, and resisted the urge to return the box just because it hadn't been too expensive.
I was wrong teeg, dead wrong. I finally played it last week with some friends and we had a great time. We taunted each other, shouted cliches while chucking dice, laughed at bad rolls and worse desicions, ganged up on the leader and had a lot of chaotic fun. I still don't know if it is Spiel material, but I'll be damned if such a simple filler wasn't satisfying.

Ever had a game you had no hopes for surprise you, /tg/?
>>
>>44835633
I can fully understand not liking Catan, but if you want to be bro-tier and help another anon find better alternatives when it comes to choices in games, one has to do more than just saying "Game X sucks. Everyone says so."

Munchkin is another classic example. New gamers often find Munchkin to be an easy and quick board gaming fix. When one is new to gaming and new to Munchkin it has some humor and charm. The problem is Munchkin doesn't have any 'personality'. Charm will get you through the first 20 minutes of any conversation, but after that you better have some personality to back it up. Unfortunately Munchkin doesn't have what it takes. To explain Munchkin's short comings - one need only point out that the jokes become stall quickly, and the 'take that' aspect becomes such that it's very predictable who's going to win - typically the person in 2nd place. One could easily point to 'Cutthroat Caverns' for example as a better 'adventuring' alternative, which incorporates both semi co-op and 'take that' mechanics into a much better overall play experience.

TL:DR - It's ok to have negative opinions - but "Shit Sucks" comments don't do other anons any damn good and just sound like "Waaah - stop liking what I don't like."
>>
>>44836025
No, it's just an example - see >>44836083
>>
>>44836083
Are you clinically retarded? The guy I replied to didn't ask for an alternative to Catan. He asked if the expansions were any good. I said no and explained why. I don't hate Catan, I'm partial to it from time to time but the expansions make it run too long for a game of its depth.
>>
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>>44836063
>Ever had a game you had no hopes for surprise you, /tg/?

Yes. I was actually surprised by how much fun Citadels is. It's a simple game where each round you choose a character card to use while trying to collect gold and build (buy) various buildings (cards) to create the best city / most victory points. Different characters have different abilities and offer opportunities to mess with other players, etc. It's a lot of fun for such a small package.
>>
>>44791831
Yeah, Sentinels of the Multiverse is pretty bad.
>>
>>44836063
Surprisingly enough, I was wary of Viticulture when I was first asked to play it. I don't much care for worker placement games, and I'm teetotal, so a worker placement about making wine had me going "Eeehhhhhhhh..." inside. However, the person who'd brought it was a good gaming pal of mine, who'd lugged the not-inconsiderably sized box with her, so I figured I might as well indulge her for an hour or so.

And now, of course, I'm constantly scouring eBay and BGG for a reasonably-priced copy. I guess I'm a sucker for games that are so swingy, they even out to becoming perfectly balanced. Thankfully, Essential Edition has recently come out, so the price gougers can go whistle for it.
>>
>>44835987
Everyone always dumps this huge list of games that have an improved version of one of Catan's mechanics, but what if you want a game with all of them?
I'm not that huge of a fan of Catan but it annoys me every time I see a list like this because I like Catan for featuring all of those things, not just one.
>>
>>44833571
Oh wow I looked this up out of interest and got so turned off by the art style I moonwalked away. What the fuck were they thinking?
>>
>>44833571
What the hell are you trying to say?
>>
>>44835519
Catan is an objectively shit game.
>>
Why do people reply to the tripfags/namefags/attention whores?

Why the fuck are people using trips in this thread?
>>
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>>44838021
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>>44838021
Because it saves the rest of us a ton of trouble arguing with regulars whose opinions are known. Normally I'd be objecting with you, but in a thread with this much retread ground and a relatively small number of regular posters, it's at least a little convenient. Never seen any of them tripping outside these threads either. At worst, it's ignorable. Stop pitching a fit.
>>
>>44836063
Did you not have your phone on you? You know this is the 21st century.
>>
>>44838154
Because helpfulness. In a thread that gets remade constantly, it's good to know the person who posted X tips/tricks for a game is on so you can ask them more. Happens a lot here.
>>
>>44838242
You can put your name/trip back on.

The good think about generals is you can usually assume there are regulars. You don't need trips to have your question answered, and if you blindly take advice because of someone's name you deserve to be taken out back and shot.
>>
>>44838266
>if you blindly take advice because of someone's name
I think what anon is trying to say is that if Bob gave you advice on a game once, when you see he's on you can ask him more or tell him how it worked for you/how it could be improved.
>>
>>44838296
Adding to this, there's a Twilight imperium list of action cards and political cards not to use that gets asked about fairly frequently
>>
>>44838157
Yeh, but y'know, impulse buys don't ever make any sense.
>>
>>44838296
>>44838328
You know most generals tend to put links in the OP. If shit is asked so often that you need a list for it, put it in the OP. don't install permanent tripfags.

Adding to this, why the fuck do you only ask questions when particular tripfags are posting? 4chan isn't a chatroom.
>>
>>44838376
>why the fuck do you only ask questions when particular tripfags are posting?
Because they're addressed to them/related to something they said in the past.

>4chan isn't a chatroom.
Considering the rate of posting, it's closer to a chatroom than to a forum. Both of which usually have named users so I don't know what difference that makes.
>>
>>44838376
Ask the people who make the generals. The only namefag I ever see make one is talismayne. 4chan is not a clubhouse where people collude before making threads, dipshit
>>
>>44838435
Dude I don't give a fuck about your excuses. Go suck off a tripfag.
>>
>>44838448
I want /v/ to leave
>>
>>44838437
It's also not reddit. Tell namefags and tripfags to fuck off and don't reply to them.
>>
>>44838457
i want them to leave.
>>
>>44838486
Then ask the admins to remove the name field.
>>
>>44838507
That's already been done. I'd also rather just shitpost to contribute to the problem and make the site worse for everyone.
>>
>>44838467
Why don't you just filter them you stupid sack of shit. For everyone else, we can move on like adults.
>>
>>44838541
I used to filter trips, but sometimes people reply to multiple posts, so it wrecks threads. If I anonymize everyone it doesn't fix things because they're still shitting up threads by acting like they're important somehow.
>>
>>44838530
Thanks for choosing our thread to be the one that gets ruined.

This is usually such a lovely place.
>>
>>44838559
Bullshit. I've used an anonymizer for a year on /tg/ and you can rarely tell when a tripfag posts other than when they're doing a followup for stuff they've provided. As long as they're giving content, who cares?
>>
>>44838569
Don't worry, I'm a regular :^)
>>
>>44838592
I sure can't wait to see every bgg completely wrecked because one fat lard in his mom's basement wants to take away everyone's fun.
>>
>>44838589
you think you could just anonymize everyone and the problem wouldn't exist?

see
>>44811559
>>44811578
>>44811498
>>44811431
>>44811388
>>44811323
>>44811064
>>44810722
>>44810495
>>44810490
>>
>>44838623
If someone gets triggered because someone mentioned a profession, trip or not then yeah, they probably should just use an anonymizer. Clearly they need a placebo
>>
>>44838615
You could also just report him for shitposting.
>>
23 consecutive non-/bgg/-related metaposts. Can we please stop shitting this place up? Discuss games goddamnit!

Stefan Feld games, yay or nay? I have Castles of Burgundy and don't know if I should get Bora Bora. It's a graphic disaster.
>>
>>44838751
I have Suburbia on my tablet and it's really fun. I haven't played Castles but I've seen videos of it and it's very similar.

The Suburbia app is a shitty buggy mess but it made me decide to put the game on my list to buy.
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