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40k general
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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Baal so hard Abaddon wanna smite me Edition
First heretics gotta scry me sub-edition
What's 50 regiments to an Astartes like me can you please remind me sub-sub-edition
>>
Claiming this thread for Commorragh.

>>44764579
I do in larger games sometimes, but you need Night Fighting for the effects and all it really grants is a 5+ cover save for Troops when they're embarked in Venoms that have 5++ saves anyway - obviously, zero benefit isn't worth losing ObSec over.

Even when I do run RSR, my only units in the detachment are Venoms (5++ anyway), Reavers (3+ jink anyway), Scourge (which admittedly could benefit from it if something would get through their 4+ armor), and Razorwings which are off the board anyway. Ultimately I prefer a CAD, but if the list I'm running calls for more than 3 fast attack slots (which is common), then I go RSR out of necessity.
>>
What did you guys use to practice your painting skills on?
>>
>>44764919
Well, what would you replace the Grotesquerie with, if you had to? Or, I suppose, what list would you run if you were disallowed grotesques, since that list seemed pretty centered about them.
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>>44765379
A thousand dollars.
>>
For the worst troop choice in the game.
>>
>>44765397
CAD

Succubus + Archite Glaive + Haywire Grenade: 100

3 Incubi + Klaivex: 90
Venom + Splinter Cannon: 65

5 Warriors + Blaster: 55
Venom + Splinter Cannon: 65
5 Warriors + Blaster: 55
Venom + Splinter Cannon: 65

6 Reavers + 2 Cluster Caltrops: 126
6 Reavers + 2 Cluster Caltrops: 126

Assault heavy list. Lots of AP2 and Rending. Succubus rides with Incubi.
>>
>>44765379
Space Marines, then the old Dark Eldar models back in the day.
>>
>>44765475
Hi, there, sweetie.
>>
>>44765483
Awesome, thanks! I'll say something in a general if I play, on the off chance you're around.
>>
>>44765379
Space marines and Beastmen, so practised both clean, dirty, flesh, fur, metal and rust.
>>
Is the Strategic Warlord Trait table the best to roll on? It gives a lot of widespread benefits to the army as a whole, rather than banking on a specific roll that will only affect your warlord anyway.
>>
>>44765475
At least keep the "in the top tier armies" part.

Or "in their codex". But competing with cheap infiltrating snipers or crisis suits isn't really fair, to be honest.
>>
>>44765566
100% depends on your codex. Remember, you don't roll until before you deploy your first unit, so if you deploy second, you can use your opponents's list and deployment to decide
>>
>>44765475
These guys are pretty bad right now, too.
>>
>>44765566
It's the most overall usefull for the most armies.

Tactical is mostly if you expect to need VP to win

Command are ok'ish but have a 12" bubble, so tend to overlap with strategic/personal

Personal tends to be shit most HQ have already

Faction specific is a mixed bag.
>>
>>44765690
At least they're WS BS 4 again. Changes every fucking edition. I feel like they're better than they were in 5th, at least.

Why're they bad now? Or are they just bad relative to other options?
>>
>>44765722
Meme.

They are marines with scout, lower price, a 4+ save and LS storm transport option instead of Rhino.
>>
>>44765722
It's a joke because Fire Warriors are one of the best troop choices in the game.
>>
>>44765762
>>44765765
Ahhh, okay. I haven't really run marines since I started back. Good they're getting a bit of sun.
>>
>>44765780
It's also because spoiled marinefags think they pay too much for 3+ saves and ignoring half the game's psychology.
>>
>>44765722
Dude, that's a Blood Angel scout- they are BS/ WS 3. I refuse to field anything but tacticals, raphen's DC, or Cassor at this point.
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>>44765804
I think chaos marines pay too much for a 3+ save
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>>44765832
They might be a bit better if you weren't forced to pay for a champion and could actually make better use of their lower price.

Probably not good, but it would help.
>>
>>44765845
but anon then how would their fun random challenge rules work?

consider the following though:

for all the moaning people do about chosen, they get their champion for free. In that regard, small units of chosen are actually a good value.

>+1 A
>+1 Ld on non champion models
>CCW in addition to bolter (a 2 point value)
>better access to wargear

if you factor in the 2 points per model for the CCWs and 10 points saved from the champion tax, you are paying like 1 point per marine more than regular chaos marines.

Chaos terminators also pay a greatly reduced price for their champion (only 2 more points than the cost of the three terminators as opposed to the 10 points than CSM, Cultists, Havocs, and others must pay)
>>
Necron question
What's the best ways and units to use to take down a Wraith Knight? I'm thinking a lot of heavy destroyers to start but I'm drawing a blank after that.
>>
So for Kabalite Warriors, is there any purpose in taking a dark lance, or should i take a blaster in its place? i love the way the model looks but the heavy weapon thing is putting me off it somewhat
>>
>>44765973
just decline the game when the wraith knight, knight, riptide, dreadknight, stormsurge, or ghostkeel comes out of the bag
>>
>>44765967
I think all the codexes need across the board leveling. Just a bit of standardization across how good you do your good thing. 'Cause Tau do their good thing super good. Orks don't do their good thing so good, by comparison.
>>
>>44766051
ork players keep buying orks even though they were bad

if tau got nerfed tau players would whine and whine until they got their way

so there is no incentive for Warhammer ("that's what we call Games Workshop®"™) to make orks, chaos marines, or tyranids any better because the plastic keeps moving anyway
>>
>>44766089
Yeah, and there was no incentive to do a massive patch on brawl that introduced wave dashing and overhauled balance.

but someone did it.
>>
>>44766015
Actually Imperial Knights or anything with an AV doesn't bother me but the GC shit is just annoying. Would Deathmarks work with their 2+ to wound after deep strike? Or would I get shit for trying this?
>>
>>44766000
Avoid heavy weapons on Warrior squads. If you really want to hide in a ruin and pretend you're Devestators, you could do Lances on Trueborn or something. Still, not really the way the army plays.

Another way to do it with a Blaster Archon - give him a Webway Portal, deepstrike him in a Raider with Trueborn - 4 Blasters and 2 Dark Lances. Give the Raider Nightshields. The two lances will be snapfiring the turn they come in, but that'll be a bunch of darklight shots coming and it's arguably better than just having one guy in the squad jacking off with a splinter rifle hoping to catch bullets.
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>>44766128
He thinks dreadknights are worth dropping games over, ignore him. That said, ive seen rulings on either side for Deathmarks, either talk to your opponent, GW or any tourney organiser about it
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>>44765379
The models that came included with 'Battles in Middle Earth Magazine' when I was about 12 years old.
>>
>>44766015
>decline the most interesting games
>>
>>44766051
How about this, tiered handicapped games? So if you go Eldar, Tau, or Necron, there would be no handicapping or very little. In comparison, Eldar vs CSM would have chaos have a 1/3 bonus in points and have the ability to choose the scenario and whether to go first or second. And I might even make the CE Eldar player setup first. I still think the Eldar guy will win but at least it would be more fair. What you think /tg/?
>>
>>44766336
That's a stop gap solution, but a good one.
>>
General noob question;

What is considered 'standard' points tier for battles near you?
500? 1000? 1500? 1650? 1850? 3000?
Which do you enjoy playing most? Small skirmish or full scale apocalypse level games?
>>
I need a necron and dark angel anyone have a pdf for either?
>>
>>44766435
Around 1000 points I'd say. It's small enough that people aren't bringing a bunch of ridiculous stuff, but it's large enough that you have some variety in list-building.
>>
>Leman Russ is the worst primarch
>Ultramarines are the best chapter
>Tau are glorious good guys
>Eldar are more Japanese that Tau
>Matt Ward was a good writer
>Newcrons are better than Oldcrons
>Abbaddon is a success
>Imperial Guard is useless
>Be'Lakor is stronger than the Chaos Gods
>Lorgar is the best traitor primarch
>Black Templars worship the Emperor as a God
>Dark Angels are closeted traitors
>Orks are just useless backdrop villains
>>
>>44766454
Easily can fit two riptides and bunch of crisis and ml support in 1000 pts list.
>>
How bad of an idea is 7 Incubi and a Succubus with WWP, coming down in a raider with nightshields? it seems like it would be a nasty thing to deal with, but totally fucked if the raider drops
>>
>>44766089

>ork players keep buying orks even though they were bad

I'm not so sure about that. I'm an Ork player and threre's only one other guy at my FLGS who does Orks. I haven't bought much since the 7th ed release, at least not from GW.

And that may be the kicker. If we look at the 3rd party market, Orks may be the range with the largest number of knock-offs. In some ways it was a self-fullfilling prophesy; GW neglected Orks for years so other companies stepped in to take advantage of a market that was crying out to be filled. In the same way, "Totally Not Sisters Of Battle" are getting more and more common too via precisely the same process.

GW may very well look at those thriving third-party sites and conclude that doing anything for the players of those factions is a very distant priority. This may also go some way to explaining why GW aren't doing a CSM update until 2017; Chaos parts are expanding rapidly too.

Tau, Eldar, Necrons, and even Imperials by contrast are much rarer.
>>
>>44766253
dreadknights aren't that bad, but the players who field them are
>>
>>44766540
wow, blanket statements again. Even ET was better.Don't you have something better to do?
>>
>>44765517
aren't they even good at close combat?
>>
>>44765379
Tau drones, spare parts
>>
>>44766513
You know what else is easy? Not playing against people who decide to bring two Riptides to a 1000 point game.
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Anyone know a good way to skitarii decals? Specifically, I need red detailing like cogs, emblems, etc. I'm doing the legio metallica scheme (pic related) and it's white with red details, which means I'm not getting many useful decals from the bog standard sheet in the ranger/vanguard box.

I did buy 3 of the "getting started" boxes, do those come with better decals at least?

Also, since I'll have 3 Dominus, 6 ranger/vanguard squads, and 3 onagers, I'm thinking of getting a box of Infiltrators next. Their rules look awesome and the models are sick, so I figured they'd be fun to try. Other than that, what could I even really get? I guess a few of the servitor guys?
>>
>>44766540
>having any kind of issues killing GK lists that sink that many points into a 4-wound MC.
come on anon, be honest with yourself, its S6 T6 W4 and the best thing it has is the 2+ save. you don't have to throw that much at one to kill it.

as for killing GCs: volume of medium-strength fire. the saves on glaive WKs are pretty good, but if you saturate them with enough S5/6/7 shooting they will fail saves.

for necrons specifically: codex trumps BRB, so if your deathmarks wound on 2+ (and it specifically calls out the roll value required, not a +2 to wound) than it should work and is a decent solution. try to have a backup though, even if its just a tarpit. [this is the same reason/ruling for why kharn still hits invisible shit on 2s. invis is considered BRB, kharn is codex]
>>
>>44766583
the chicken walkers with the lances always looked super cool
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>>44766569
Had a guy force 3 into a 750 point list. He stopped having fun about 3 turns in when two died to force weapons, and his minimum strength fire warrior squads were dead.
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>>44766435
I like 1000 to 1500 points. Anything longer begins to bore me.
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>>44766599
you seem to have missed the point

is isn't that dread knights are particularly great, though they are better than anything my army can field, it is that they players who play grey knights (in my experience) are assholes and I don't like to play against them
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>>44766609
>The orks had always been a threat. The Lord High Admiral’s fleets were engaged in actions on the frontier space of the Imperium, defending worlds and trade routes from junkers, freebooting greenskins and upstart warlords declaring wars from warp-spewed space hulks. Indeed, beyond being dropped into such internecine border wars with the greenskins, Verreault– the new Lord Commander Militant of the Astra Militarum– had inherited the Emperor’s bastion amongst the stars only to find it already thoroughly committed to crusades and long-standing strategic engagements. Q’orl Swarmhood expansions. A Segmentum Solar-grazing hrud migration. Expeditionary fleets from the Nadirax Republic. Coreward appearances of the aggressive Biel-Tan craftworld. Carnivorous trans-plants mounting seed-invasions of Imperial systems surrounding the Nepenthis death world. Tarellian mercenary movements in the Phidas sector. The Kindred. The Xerontian Similisworn. The horrific resurgence of the Ubergast. Data continued to flood in from the various theatres and while Abel Verreault was eager that all threats received due attention, troops and materiel, response times were glacial. The Lord Commander Militant was often working with reports that were months out of date.

-The Beast Arise Book 2 "Predator, Prey"

Look at all the xenos threats in 32K.

What happened to them? The Trans-plant xenos seem interesting
>>
>>44766514
There aren't a huge amount targets a Raider full of Incubi could kill that a Venom full of them couldn't. Keep in mind you don't want to win combat on your turn, but your opponent's so that you avoid getting shot at on their turn - meaning, 2 rounds of combat. Plus, Rampage makes Klaivexes really good - you want as many of those as possible.

Each Incubus charges in with 3 attacks. Assuming you're fighting MEQ, that'll be 2 hits, 1 wound, one kill. The Succubus with Glaive charges in with 5 attacks (always two-hand it unless you wound on 2s anyway) - 10/3 hits, 5/3 kills. That means a Venomload will wipe a combat squad of Marines in 1 turn, or take two - exactly how many you want - to chew through a full squad of 10.

Just take them in the Venom, push them up 12", shoot, and disembark and charge turn 2. If your opponent deploys to avoid Turn 2 charges, you can forgo shooting and turboboost instead - you'll still make the charge on turn 2 after the Venom pushes up 30" on turn 1. Plus because of how small Venoms are, you'll barely ever mishap so you could even skip on the WWP if you've decided you want to go the Deep Strike route. Based on your meta the Raider is good if you push up the board though - whether 4+ (or 3+) cover with 3HP or 5++ with 2HP is better varies.
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>>44766624
>trans-plant xenos
>I'm a fern stuck in a woman's body!
I think that's enough /tg/ for me tonight
>>
>>44766639

>My preferred pronouns are frond and furl.
>>
>>44766621
Really? GK players in my area are pretty chill. Usually take pretty fluffy lists actually.
>>
>>44766624
Hrud!
Come on you know you want space skaven.
Mid tier high-tech shooting and abysmal in melee, like Tau, hordes of terrible armor saves, like Orks.
>>
>>44766624
>What happened to them?

get purged cunts
>>
>‘In many alien space-faring species, as well as our own,’ Urquidex told him, ‘such structures– dealing with inspiration, experimentation and technological development– occur in the frontal lobes.’ Urquidex passed the dot across a comparatively redundant part of the creature’s brain. ‘Or the xenos equivalent thereof. In a race who have taken that crucial and technologically demanding step into a larger universe, you would expect this to be an area of recent evolutionary development.’

>‘Agreed.’

>‘Not so in Veridi giganticus,’ the magos biologis said. ‘It occurs in one of the most primitive parts of the organ.’

>‘But what does that mean?’ Van Auken asked.

>‘It means that their technological mastery, being what it is, proceeds not from evolutionary, intellectual development as it has in humans and many other races. It has been a feature of their race from very early in their existence.’

>‘An accelerated development?’ Van Auken hoped so. Acceleration could be modelled. Acceleration could be predicted.

>‘No,’ Urquidex told him. ‘Something primordial. A capability innate within their species. Their mastery of technology– including the gravitational and vector capabilities that you would wish to reproduce– is a natural ability. Not a product of some form of developed, higher order conception.’

--The Beast Arise Book 2 "Predator, Prey"

Orks confirmed to have knowledge programmed into their genes.

But the question is...by who?!
>>
>>44766915
The Old Ones. Y'know? The ones who genetically engineered them for warfare?
>>
>‘Have you learned anything else?’ Van Auken asked.

>Urquidex turned and snapped on a hololithic projector that enveloped the monstrous brain in a fluxing field representation.

>‘What is that?’ the artisan asked.

>‘Honestly?’ the magos said, ‘I don’t know. I happened upon the frequency by accident. This is the barest manifestation of it, I can tell you that. It has been fading since biological cessation.’

>‘If you had to make an informed guess, magos?’

>‘Some kind of field or emanation,’ Urquidex said. ‘It seems to be coming from deep within the brain structure– again, an evolutionarily ancient feature.’

>‘Could it be psionic in nature?’ Van Auken asked cautiously.

>‘Unknown,’ Urquidex said with equal reservation, ‘not my area of specialisation. However, watch this.’

>Urquidex directed a pair of servitors into the foil tent. Between them they carried an alien weapon: some kind of barbaric chopping implement sporting a chain of revolving teeth like a chainsword. A brute motor was built into its ungainly shaft, the handle of which was scored with primitive glyphs and graffiti. The magos directed the drones to slip the savage weapon into the beast’s death-stiffened grip, and lay the great shaft of the weapon and its murderous headpiece across the greenskin’s open and organ-excavated chest.

>‘What are you doing?’ Van Auken asked, as Urquidex directed a servomat to attach power couplings to the weapon’s monstrous motor. ‘Magos?’

>‘Clear…’ Urquidex said, before instructing the servomat to supply power to the weapon from its own core.
>>
>>44766915
The Old Ones.
That's always been the case.
>>
>>44766915
creed
>>
>>44766948
>The serrated chain of the chopper roared to life, the clunky machinery of its motor squealing and crunching, the gore of the Emperor’s Angels spraying Van Auken from the monstrous weapon’s thrashing teeth. The artisan stepped back and wiped the speckles of old blood from his face.

>‘Turn it off,’ he commanded.

>‘As you wish,’ Urquidex said, selecting an autopsy cleaver with a monomolecular edge from a rack of similarly macabre tools. Swinging the cleaver down with force, the magos chopped at the hulking wrist of the greenskin. It took a number of strikes, with the cleaver-blade biting through flesh and bone. With a final strike the claw-hand was separated from the meat of the arm– and the weapon chugged, bucked and died. Van Auken stepped back towards the creature with fresh interest.

>‘It still has power?’

>‘The problem isn’t power,’ Urquidex assured the artisan-primus. ‘The weapon has suffered a malfunction, which isn’t surprising given the poor quality of its construction and maintenance. I fear that this field– swiftly depleting and dissipating after death– in some way aids the crude workings of such creations.’

--The Beast Arise Book 2 "Predator, Prey"

The Ork brains emit some sort of energy signal that aids their crude tools and machines to work.

Do we have a name for this...effect?
>>
>>44766969
The Force.
>>
>‘There is something else,’ Urquidex said, shaking Van Auken from his machinations.

>‘Proceed,’ the artisan trajectorae encouraged, eager for more revelations.

>‘I have gene-typed the creature and a sample of its kind,’ the Magos Biologis said, ‘and cross-referenced our findings with the data-vaults aboard the Subservius.’

>‘And what did you discover?’ Van Auken urged.

>‘They all have the same origin, genetically speaking,’ Urquidex said. ‘With some more work, we should be able to narrow it down to a particular area of the galaxy. Perhaps even a single world.’

-The Beast Arise Book 2 "Predator, Prey"

The Ork homeworld stands to be revealed.

Perhaps we can find the secrets of the Orks there and a find a way to destroy them once and for all.
>>
>>44766998

> admech discovers ork homeworld, makes contact with ork primogenitor

> Ork Primogenitor accuses them of mukkin' about and kills them all

> Still better than Prometheus
>>
>>44766998
why destroy them? orks were made for fighting

in the grim darkness of the far future, there is only war

orks are perfect for the galaxy as it is. They revel in battle without the political trappings of war, without the causes of a revolution, and without the righteousness of a crusade. They fight because that is who they are.

In our own way we aren't so different. War has always been with us. Underneath all the dressings and paperwork is a campaign really so different from a Waaagh?
>>
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>Playing nids against mechanicus
>Two flyrants fly up to the gunline and paroxysm the grav kataphrons
>Uses some special rule to raise his BS by fucking 3 army wide(!)
>Flyrants both die to one round of shooting, despite jinking
>Managed to get Stonecrusher out of toxicrene next to dunecrawler squadron
>Gets shot to death by basic infantry and the squadron before it can charge

Jesus tits
>>
>>44766624
> The puniest of the Beast’s monsters were small mountains of muscle, standing snaggle-jaw and shoulder over other orks. Striding through the mobs and madness were greater beasts still: towers of tusk, green flesh and ferocity. Like gargants or giant effigies of greenskin gods brought to life, these hulks carried colossal weapons that demolished buildings at a single strike and monstrous guns that mangled infantry and tank formations

Old Orks confirmed for MC size.
With that in mind the Beast that "loomed above Nobs as an adult among small children" could easily be the size of a small titan.
>>
>>44767086
>Running two flyrants

No sympathy.
>>
>>44767086
tyranid, ork, and chaos players shouldn't be allowed to play against other armies

think about it for a moment; that mechanicus player could have instead played a fun and challenging game against some space marines or necrons, but instead you made him waste a bunch of time smashing your army to pieces
>>
>>44767117
Tier 1 (limited only to tier 1): Tau, Eldar, Necrons, Ad Mech.

Tier 2 (can jump between both): Imperial Guard and friends, Space Marines

Tier 3 (limited to tier 3): Dark Eldar, Chaos Space Marines, Tyranids, Orks, Sisters of Battle.
>>
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>>44766559
No. Wyches die in droves to overwatch, as their 4++ only works in assault, and purple spandex armor saves almost never come into effect. You'd think that after that, they'd tear the enemy apart, but you'd be wrong as S3 attacks don't wound very often and any hit on their T3 that gets through the 4++ kills. They're only ever effective against things that can be wounded by S3 and has a low amount of attacks. So really just TH/SS Termies, and even against them, it's only worth it because TH/SS Termies cost the same as 3 full units of Wyches (Which is what it will require to kill them). They even crumple to other tarpits because they're perhaps the worst at their intended role.

TLDR: Wyches are trash, and even though I have 40 models and want to, I never run them because it's just shooting myself in the foot with an army that already struggles enough against most opponents.
>>
>>44767152
Deldars should be tier 2.
>>
>>44767152
sisters are much better than the rest of their tier. I've seen players do well with an allied detachment of sisters for cheaper bolter and multi-melta. As a core army they do very poorly though.

Here is how I would rank the armies:

>May only play at same tier, one above, or one below

>Tier 1
Eldar

>Tier 2
Tau, Necrons, AdMech, Space Marines (vanilla, space wolves)

>Tier 3
Space Marines (dark angels, grey knights), Astra Militarum, Inquisition, Chaos Daemons, Allied Tempestus, Allied Sororitas, Chaos Space Marine (just one space marine, the rest cutltists, daemons, and heldrakes)

>Tier 4
Dark Eldar, Space Marines: Blood Angels, Core Tempestus, Core Sororitas, Khorne Daemonkin, Harlequins

>Tier 5
Chaos Space Marines, Orks, Tyranids
>>
Rate my list please! Not super tryhard optimised, but any criticism is welcome.
This is for a themed Skitarii + Forge World Auxiliaries 1500pt list I'm planning;

Primary Detachment – Skitarii Manipule:
+ Skitarii Vanguard: 55pts
- 1 Alpha
- 4 Vanguards
+ Skitarii Rangers 65pts
- 1 Alpha
- 4 Rangers
+ 5 Rangers 55pts

Formation - SICARIAN KILLCLADE:
3X + Sicarian Ruststalkers 160pts
- 1 Princeps
- 4 Ruststalkers
+ Sicarian Infiltrators 185pts
- 1 Princeps
+ Refractor Field 5pts
- 4 Infiltrators

+ Onager Dunecrawler 90pts
+ Cognis Heavy Stubber 5pts
+ Smoke Launchers 5pts

Secondary Allied Detachment – Battle Forge Auxilia:
+ Tank Commander 30pts
+ Leman Russ Executioner 155pts
+ Leman Russ Eradicator 120pts
+ Enginseer 40pts
+ Servitor 10pts

+ Platoon Command Squad 30pts
- 1 Commander
- 4 Guardsmen
2X + Infantry Squad 50pts
- 1 Sergeant
- 9 Guardsmen

+ Militarum Tempestus Scions 70pts
- 1 Tempestor
- 4 Scions
>>
>>44767262
Throw this filthy meatbags and take more scions or skitarii.
>>
>>44767262
you could format it a little better

I like to put the point values on the left and have the upgrades and options be comma separated rather than vertically listed
>>
>>44767086
>Gets some special rule that raises his BS by 3 army wide

There's a tradeoff for it, we have to take -2 WS for it.

Granted, we don't really give a shit when we go full gunline, but it can be pretty bad.

Also, he can only do BS +3 once a game, BS +2 once, and BS +1 once
>>
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>>44766915
>>44766948
>>44766969
>>44766998
>Posting all this like it's some new revelation.

All the answers to your questions and more should have been presented to you rather quickly if you're that far into fluff, unless you've been purposely avoiding Ork content.

They were made by the Old Ones. They programmed innate technological ability into the Orks. They have this thing called the WAAAGH!! field, because they're all minor psykers, which helps to power both themselves and their reality-defying weaponry/vehicles.

Like, fuck son. Even the Orks know this about the Orks, why even bother?
>>
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>>44767231
No. They really shouldn't.

DEldar can compete against that guy's T3 and even T2 if run correctly, but only a drooling retard from T1 would lose to DEldar.

I fucking wish DEldar was T2, and might have been if our update hadn't completely gutted our HQ section. R.I.P. Duke.
>>
>>44765379
A more practical and modern answer would be Reaper Bones minis. They're really cheap and come in a rainbow of varieties. Detail isn't as great, but that'll just make you appreciate the GW minis when you switch over to painting those.
>>
>>44767292
Not that guy, but you know, and stay with me here, most armies can't even do that once per game.
>>
>>44767374
Oh yeah, I know, was just trying to explain to him how it works so he could be prepared next time.

It's kind of offset by the fact that as far as I'm aware, only the skitarii side can pull that, which means squishy little 10 man infantry squads, onager walkers, and... yeah. Nobody really uses the chickenwalker gun platforms and if your infiltrators are shooting something has gone horribly wrong.
>>
>>44767292
That buff is still crack on pancakes, man. No one brings much assault anymore and it doesn't even matter if they did, since BS 1 + 3 is BS4 Overwatch.

Don't try to justify being an OP codex. Your reasons for picking it are your own, I don't judge. Just shut up and thank GW as you drink the tears of us who chose lesser armies.
>>
>>44767245
This isn't 6th edition anymore. Tau have the edge against Eldar.
>>
>>44767399
Except no matter how much BS you add, overwatch is still gonna be BS 1. Only way admech can get around that is cognis, which just lets you hit on 5's, instead of just 6's. And it isn't on very many weapons. The +3 BS thing doesn't help him in overwatch at all.

If you're gonna complain please at least get the rules right on that.
>>
>>44767417
Does it actually say it only works in the shooting or doesn't work in overwatch, because in principle you're wrong about that.

Take for instance Tau markerlights, they increase BS in overwatch.
>>
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>>44767374
>tfw I can't do it with tau
>tfw everyone think my army is op but not admech
>>
all this complaining about balance and Knights and Eldar makes me not want to pick up this game :(
>>
>>44767086
>>Uses some special rule to raise his BS by fucking 3 army wide(!)

But this doesn't matter, because shooting at a Flying Monstrous Creature forces snap shots. His units could have been BS10 and he would still have needed 6's to hit. Doctrina Imperatives increase or decrease your base statline, they don't function as a modifier to the roll.
>>
>>44767459
Didnt matter that they snapshot

Still killed both flyrants with snapshot grav
>>
>>44767441
The rules text is:
>Until the start of your next turn, all models in friendly units with the Doctrina Imperatives special rule add 3 to their Ballistic Skill characteristic, but subtract 2 from their Weapon Skill characteristic.

You're adding to the statline, not the roll. Snap shots ignore the statline and roll as if BS1 (2 if cognis).
>>
>>44767444
if you could do it with Tau, then you one would ever play against Tau again. Skitarii don't have MCs or Superheavies, or anything with more than 12 AV for that matter.
>>
>>44767441
Gonna quote it word for word here, we'll go with the BS 3 one since that's the main one we've been talking about

>Until the start of your next turn, all models in friendly units with the Doctrini Imperatives special rule add 3 to their Ballistic Skill characteristic, but subtract 2 from their weapon skill characteristic.

Now, as a skitarii guy I just assumed this meant your base profile goes to say, BS 7, but then overwatch just drops you back down to BS 1 anyways.

Then again, I'm not familiar with 7th that much so maybe you're right and skitarii can go full retard with that rule and have BS 4 overwatch.

Which is fucking ridiculous if true.

This game is just so broken sometimes I always just default to whatever version of the rule seems least bullshit whenever I do actually play people.
>>
>>44767478
Cult of Mechanicus has some MC's, actually.

Speaking of which, how are the Kastelan Robots? I see a lot of people mentioning and liking the Kataphron, but nobody talking about the Kastelan. Are they overpriced?
>>
>>44766599
Why does Codex trump Rulebook? Is that written anywhere specifically or just an idea that everybody nodded and agreed with? If it's not official then it's still up in the air desu
>>
How effective are a squad of full ion or airburst crisis?
>>
>>44767458
Don't pay much attention. We only argue about the extreme cases. Eldar are in them of themselves an extreme case. Knight spam rarely happens because they're expensive.

Just don't play again Eldar. Even Tau can even be debuffed to play the lower tier armies. Really it's not much of an issue if you take your local meta into account.

If the game was a bad as 40K generals make it out to be, there wouldn't be a 40K general.
>>
>>44767499
T7, 3+ and they have ap3 s6 heavy bolters

Theyre pretty fucking good
>>
>>44767245
You're gonna have to explain how Dark Eldar stand a better chance winning than CSM. Cause I've seen some pretty nasty CSM players.
>>
>>44767466
A unit of three Kataphron Destroyers with Grav-cannons kicks out 18 shots a turn. With snap shots, that breaks down to 3 hits, wounding on a 3+, so two wounds. Jink should save one.

Statistically, it would take eight units of three Destroyers to bring down two Jinking, Swooping Flyrants in one turn, assuming neither were finished off by grounding. The numbers can be tilted a bit in the Admech's favour if they were using Canticles to let them re-roll some/all of their misses, but either way, statistically both Flyrants shouldn't have gone down. Don't call a Codex overpowered just because you had a run of horrendous luck.
>>
>>44767499
Cult Mechanicus does not have the +3 BS stuff, they get thier own rules. the Kastellan robots are wonderfully ressiliant though, especially since one of thier stances given them FNP
>>
>>44767518
They won't get their torsos ripped out by Necron Wraith whip coils, at least.

I can still his screams
>>
>>44767478
I don't use even xv8's anyway.
>>
>>44767466
if it had been the Ikarus cannons on the Dudecrawler, then fine. those are fucking awesome, but even 3 of them wouldn't be enough to take down two flyrants a turn
>>
>>44767278
I'd love to. The only reason the un-upgraded guardsmen are included is to earn the core rulebooks 'Allied Detachment' special rules so the army can actually contest things a little better. Without them it's just a lot of nice guns and swords but no real way to take and hold objectives as far as I can see.

>>44767286
Noted. Having the points on the left side does seem a bit more organised, I'll rework it for future lists I post. Thanks!
>>
>>44767545
STILL HEAR* Fucking edumacashun
>>
>>44767534
There were two full squads of grav kataphrons
HE used some rule to let her reroll ones, so he rolled about average and killed them both
>>
>>44767330
OBJECTIONS.

If the Orks were created by the Old Ones, then how come the Necrons only remember the Eldar? How come the Eldar don't have innate knowledge or energy field?
>>
>>44767476
>>44767496

But Tau markerlights simply state that the shooting unit simply gains +1BS as well.

>gain a bonus to their ballistic skill


Rules As Written, with precedence set by Tau markerlights, and your quotes entry specifically stating "until your next turn" that they get Overwatch at BS4.

They could have very easily said "until the end of your shooting phase", but they were explicit about saying until YOUR NEXT turn.

RAW and RAI support it working in overwatch.
>>
>>44767586
The Ballistic Skill of a model firing a Snap Shot can only be modified by special rules that
specifically state that they affect Snap Shots, along with any other restrictions (some may
only modify Ballistic Skill when firing Overwatch Snap Shots, for example). If a special
rule doesn’t specifically state that it affects Snap Shots, then the Snap Shot is resolved at
Ballistic Skill 1.

RAW a BS increase only affects snapshots if it specifically states that it does so
>>
>>44767534
The codexes is fucking overpowered.

units of cheap, durable grav cannons

units of cheap, extremely durable MCs with amazing shooting

One of the best tanks in the game at the moment with the onager

The fucking ridiculous tech priests

My opponent wasnt even phased. While we were playing he barely paid attention. I maneuvered my fucking heart out trying to slam into his gunline, and he just sat there and killed me at his leisure. Nothing in his army even moved the entire game, it didnt have to.

It could hit and kill something every single turn right from where it was. This is what separates strong codexes from weak ones.
>>
>>44767582
I believe it was the Brain-boyz who made the Orks before dying off to some genetic deformity beyond their ability to cure, not the Old Ones. But who made the Brain-boyz?
>>
>>44767586
>>44767612

page 32 of the small rule book is where that is from, under the snapfire section
>>
>>44767571
>There were two full squads of grav kataphrons

Kataphrons max out at twelve models in a squad. That means he invested 1320 points in two units, totalling twenty four Kataphrons, which is almost three times the cost of your Flyrants? Considering how many points were dumped into them, no, I'm not convinced they're overpowered. Especially since that army would have a crippling lack of reliable anti-infantry fire, because good luck killing Termagants with Grav-weapons.
>>
>>44767612
Is "until your next turn" explicit enough? No.

However there an amazing argument for RAI, because why in the hell would they have it work in the opposing player turn if that wasn't their intention.
>>
>>44767444
CC chaos player here.

You remove that "everyone can overwatch just because" thing and we have no real problem.

Well.. I won't make to your lines but atleast I'd not have to subtract four inches from the charge because of the front guys dying, ontop of the two inches you get from being in cover because no one has grenades anymore.
>>
>>44767639
>twelve models in a squad
What the fuck, there were just 3 per squad

what the fuck kind of army can buy 12 grav cannons in a squad.
>>
>>44767641
See, this is where RAI falls apart. I think that they intended it to not work on snapshots, but now we have two different interpretations, but neither interpretation is more valif than the other on a pure RAI basis.
>>
>>44767654
A D
M
E
C
H
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>>44767639
My nids are also only monstrous creatures.

His army was 100% suited to killing mine.
>>
>>44767619
The Onager is good-great but I wouldn't call it the best tank in the game. AV12 Front armor, that's a little above ork tier. It's weapons and upgrade options are where it shines, combined with techpriests and a 3 model unit of them can be pretty intimidating.

I agree with everything else you said though.
>>
>>44767641
>why in the hell would they have it work in the opposing player turn
Interceptor?
>>
>>44767647
No, I won't do this. Because I playing without any suit. Just fire warriors with devilfishes and hammerheads. Its already too hard.
>>
>>44767654
At 65 points per model. You can cram a lot of models into each squad, but they get very expensive, very quickly. And while they are T5, they only have a 4+ armour save, no Feel No Pain, and lack fearless on a Ld8 unit.

>>44767669
Then your opponent is a bit of an asshole for tailoring to such an extreme degree, but that doesn't mean the base Codex itself is overpowered. It's certainly more powerful than the Tyranid codex, but the Tyranid codex is an unplayable, bottom-of-the-barrel mess. The power discrepancy between the two books is an indictment of the Tyranid one, not the Admech codexes.

Caveat; the Admech formations which let them share special rules and get huge piles of free wargear are grotesquely broken, and I won't even try to defend them. They're awful.
>>
>>44767682
Do Ad Mech have access to that?
>>
>>44767701
Dunno, I don't play admech. Any admech players around?
>>
>>44767701
Yeah, the onager has a setup tailor made to hunt airborne units, it's called the aegis package or something.

Basically it's an aegis autocannon, missiles, and something else, I can't remember what. But yeah, that thing would definitely be able to intercept stuff in the opponent's phase.
>>
>>44767709
On a single gun available to a single unit. The Dunecrawler's Icarus Array is made up of three Skyfire weapons, one of which (a Twin-Linked Autocannon) has Interceptor.
>>
>>44767697
They are still tough as hell to get rid of, especially with a melee army trying to charge into cognis flamers
>>
>>44767518

18 S 7 AP 4 shots from 3 Crisis. Don't overcharge them unless you want ID your Crisis. The commander is the only one who can do it safely.
>>
>>44765765
Fire warriors have the same damage output a tactical have, with a subpar special rule (in a shooty edition, anyway). BS3 S5 has the same average wounds before saves that BS4 S4 does.

Fire warriors also don't have free chapter tactics that can give them rerolls or free rules out of nowhere, and are significantly more squishy than marines, for only a slightly lower cost. And no special gear options outside of a turret that requires they stand perfectly still.

Fire warriors are only good because higher Strength guns with great range becomes insane with proper support. Without that support, they are only decent, and the worst troop choice in the tau codex. The points spent on fire warriors could have been used to far greater effect elsewhere.
>>
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>>44767720
You're suspiciously civil for a tripfag
>>
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>>44767683
>Replying to a Chaos player
>As Tau
>"Its already too hard."
>>
>>44767756
Is that how Gets Hot works, I thought it was just a plain old wound.
>>
>>44766583

Look at the Cult Mechanicus section of the GW webstore, it has several different decal sheets available, Metallica being one of them. I have it, and it's pretty decent (not as good as the FW Raven Guard one I just got though)
>>
>>44767784

Oh. So it's just a wound that can be saved with the armour. I thought it was with the same S. This is more workable.
>>
>>44767747
Jesus just how tailored was he?

Sounds like he chose to play you specifically because his army was geared for 'nid extermination
>>
>>44767774
For me. I know, your games full of pain.
>>
>>44767761
Truth, from a foot infantry tau player. But then, why would you take anything other than MSU Strike teams if you aren't giving them support? Or as you say, just get others.

Bumping them up to BS5 and giving them a Fireblade is a fucking insane combo and low in points that can take down anything short of T8+ creatures. Can easily glance AV11 vehicles or flyers without Skyfire with that.
>>
>>44767800
yeah, it's just a regular wound with only armor and invulnerable saves allowed
>>
>>44767800
Yes. Never take Gets Hot! on infantry for this reason, it's just superior on vehicles because they can save it reliably.
>>
>>44766336
It's what Fantasy used to do, At least in Italy (land of tourneyfags)
>>
r8 h8 masturb8 m8s

Grey Knights CAD
165-Libby w/ ML3, Stormbolter, Domina Liber Daemonica
390-2xTermies w/psycannon, hammer
215-Dreadknight, Teleporter, Incinerator, Psycannon
290-2xInterceptors, hammer, Incinerator
180-Purifiers, 2xIncinerators, Hammer, Rhino
1240

Allied Armoured Battle Group
Company Command Tank-Leman Russ Vanquisher, Coaxial Heavy Stubber, Artificer Hull, Beast Hunter shells-210
Leman Russ Eradicator-160
Vulture Gunship-Twin-linked Punisher Gatling Cannon, Distinctive Paint Scheme pinup, of course-165
Hydra Flak Tank-75
610

32 models, 10+d6 warp charges. Not a NSF because the only things deepstriking are the termies, librarian and Vulture, and not much can easily shift terminators off an objective in the late game, when they should have hopefully wiped out anything low-ap, while anything that can Smash will get wiped out by then hopefully
>>
>>44767152
You're retarded, m88.

SoB are in the same tier as IG or better.
>>
>>44767412
Cute bait. Here's your (you)
>>
>>44767853
So they have the ability to go toe to toe with even toned down Necrons, Eldar and Tau?

No they don't. They might dominate T3, but they'll get fucked the second they step in the ring with a T1 opponent.

Guard however can play against a toned down tier 1 armies.
>>
>>44767862
It isn't bait. I've seen competitive Eldar lists and Teo DE/Eldar abuse get completely fucking wiped out by Tau without much issue at all.

Necrons give Tau more trouble than Eldar do. However Eldar straight up rape Decurion.
>>
>>44767797
>looked only at skitarii because that's what I had
>never even crossed my mind to check the cult page

God dammit gw just combine them already!
>>
So, are the Admech/Skitarii only in Red or can you paint them in any other scheme?
>>
>>44767631
The brain boyz are the old ones. They created the Krork, who were an unfinished progenitor race of warriors that could serve as fodder that was self propagating and self reliant from "birth". This orkses pop outta the ground knowing how to fight, and cobble together his own weapons. As he ages, more and more information percolates to the forefront and this is generally what leads some orks into specialization (meks and painboys).
>>
>>44767901
You can paint anthing the way you want to. Even in the fluff they have different schemes.
>>
>>44767880
>No you must buy two 'dexes for the same faction minion.
GW please.
>>
>>44767846
Anyone?
>>
>>44767697
People who play tyranids as the end all be all melee mobsters who hit your lives and win are stuck in 4th edition. Tyranids have a lot of incredible options, and if you are playing for objectives and your missions, you can easily win. I see so many new players forgo the incredible shooting options nids have also using massive sized squads. Two force org charts of small units dramatically overwhelms any army's abilty to slay you with ease as they are dedicating a full units shooting to eliminate small chump change units. This makes it easy for MCs to arrive in close combat relatively unmolested
>>
>>44767880

I knew it existed and went to look for it before responding to you, tried Skitarii 1st and couldn't see it, then thought to try CultMech, so yeah, I don't understand why it's not in 1 combined AdMech page, or listed in both (Space Marine models are repeated between Space Marines, BA, DA, SW, and GK afterall)
>>
>>44767880

Rumors say that they will be combined soon. They will also get their own flyer.
>>
>>44767697

I still remember managing to get my Gorkanaut into CC with a unit of Kataphron Breachers. I was running a Dread Mob and the game was going very poorly for me but I figured that here I'd be able to get some damage in.

Imagine my shock when they scratched the Walker down without taking a single wound.

I don't mind going against Admech generally but boy oh boy do they fuck over vehicles something hardcore.
>>
>>44767582

Because Orks weren't Orks then. They were Krork from whom Orks descended. We're descended from apes, but you wouldn't know it at a glance.
>>
>>44767955
Skitmech are brutal against low model count armies-Vehicle heavy, MC heavy, whatever. They're only decent against MSU or blobs, but they can build for that too, even without abusing War Convo
>>
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Hey /tg/ I want to start up again. Went to local store yesterday and did a quick ork painting and a quick brush up on the rules. I also have some of my old models from Ork Chaos and Necron. Where should I go from here? I last played back when Apocalypse Reloaded was just out or around then.
Pic Semi Related
>>
>>44767934

Indeed, playing kill points against my brothers ultramarines my tyranids have suffered some humiliating losses. But for board control and claiming objectives he has a tough time against me, lictors, genestealers and a sporocyst all infiltrating onto objectives and a tervigon in a tyrannocyte deep striking and generating fresh troops. Actually decimated my wifes orks over the weekend, though after reading this thread I'm getting the vibe that beating orks isn't that big a deal
>>
>>44767901
>tfw want to do a heretek conversion admech army
>>
>>44768036
New CSM codex should have a few Heretek choices honestly
>>
>>44768045
No no no, we need an entirely new "Codex: Hereteks" with 10 units in it and a warlord trait table.
>>
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Attending a doubles tournament soon (750pts each, no Forgeworld or Super Heavies) using Dark Angels.

What's the best route to take at that points level? Ravenwing? CAD? Demi-company? I haven't played many games since the 7th ed codex came out. My doubles partner is going to be playing guard if that makes a difference.
>>
>>44768079
Blobguard or Mechguard?
>>
>>44768004
My current army lists from the models I can find currently from storage are

Orks: Warboss
About 6 Nobz
About 90 Boyz
a Trukk
3 Deffkopters

Chaos: Arahmin
Termi Lord
Abbadon the Useless
A box of unassembled Thousand Sons
About 50 Marines
About 15 Zerkers
a Squad of 5 Termis

Necron: Lord
Unassembled "Stormlord"? (Was a gift after I stopped playing)
2 Warrior Squads
3 Monoliths
a Spider
2 Wraiths

And a Baneblade

Also I know is Necrons became Egyptians. Eldar apparently are still Top tier like always.

Any Opinions on what to get which are to do what with are appreciated.
>>
>>44768079
>no super heavies
>GC's ist super heavy
:^)
>>
>>44768120
Run Necrons with 3 monoliths. No-one'll expect it, or know what to do against it.
>>
>>44768071
This guy knows what's up
>Release 2-3-4 versions of the same faction codex
>6 units + warlord trait table
>Instead of rolling it into one codex, immediately re-releasing that faction 'dex

It's getting a bit out of hand honestly
>>
>>44768079
I was always of the opinion that when you're playing with others in your team, you complement each other.

See what the guy is running and what he's lacking, what factors he's relying on to follow through with one of his tactics and vice versa. Then your list and your tactics should be built to help each other achieve those goals.

He's got a great unit that is vital for a tactic? Keep it alive by providing covering fire, pinning, break LoS to it or bring a Libby to give it buffs etc.
>>
>>44764062

Look, if you're going to include an anime schoolgirl in a guard regiment, she pretty much has to be a Psyker.

No way is a schola progenium graduate going to be that young.
>>
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Which Craftworld is better for a Farseer based on Sima Yi?
>>
>>44764718

What's the edition? I don't see an edition!
>>
>>44767203
I've found them to be useful cannon fodder. Usually I'll run them with Lelith in a Raider and let them go to town on anything shooty. Their 4++ makes them uniquely tough in the assault phase and you'll be throwing an absolutely stupid amount of dice on the charge, almost always at a higher initiative than the enemy. With a decent drug roll they can be a real pain in the ass too of course.
>>
>>44767203
>>44768484
They would be almost worth it if only they had one extra attack.
>>
>>44768498
I mean I still prefer them over Wracks.
>>
I find most, though not all, shit units could be fixed with one simple change to a stat or rule.

Make Pyrovores Beasts? Fast, cover hugging unit with three heavy flamers and low but not non-existent assault potential.

So with Wyches, what change to one rule or stat would fix 'em?
>>
>>44768520
2 attacks base.

Or idk, how about letting us buy combat drugs instead of FUCKING ROLLING FOR THEM
>>
>>44768520

Drop them to 2ppm, up max unit size to 60.


WYYYYYYYCCCCHHHH HHHHHOOOOOORRRRRDDDDEEEEEEEE
>>
>>44768520
Probably poisoned attacks. There's other changes I'd make but if I could only pick one thing for wyches that'd probably be it.
>>
>>44764718
Supose I wish to make a chaos terminator army. Would keeping to many min sized squads be the way to go?

I don't suppose there's any way to go all chaos terminators without unbound.
>>
>>44767517
Basic Versus Advanced
Basic rules apply to all the models in the game, unless stated otherwise. They
include the rules for movement, shooting and close combat as well as the rules
for morale. These are all the rules you’ll need for infantry models.
Advanced rules apply to specific types of models, whether because they have a
special kind of weapon (such as a boltgun), unusual skills (such as the ability
to regenerate), because they are different to their fellows (such as a unit leader
or a heroic character), or because they are not normal infantry models (a bike,
a swarm or even a tank). The advanced rules that apply to a unit are indicated
in its Army List Entry. Army List Entries can be found in a number of Games
Workshop publications, such as a Warhammer 40,000 codex.
Where advanced rules apply to a specific model, they always override
any contradicting basic rules. For example, the basic rules state that a
model must take a Morale check under certain situations. If, however, that
model has a special rule that makes it immune to Morale checks, then it does
not take such checks – the advanced rule takes precedence. On rare occasions,
a conflict will arise between a rule in this rulebook, and one printed in a codex.
Where this occurs, the rule printed in the codex or Army List Entry always
takes precedence.
>>
>>44768545

That's really dumb.

I love it. Up the transport capacity on their clown cars too to handle it. 60 Wyches spilling out of a single Raider into the enemy deployment zone.
>>
>>44768586

6 troop slots, that's 360 clown car Wyches.
>>
>swarmlord
>deathleaper's brood
>lots and lots and lots and lots of spore mines, rippers, tyrannocyte with Carnifex

This is pretty dumb I admit
>>
>>44767441
Marker lights are only good for the current phase. Most marker lights hit in the shooting phase but don't carry over to the assault phase. Assault phase requires a whole new set of marker lights fired on overwatch, thus snap shot, and so won't actually affect tau overwatch that much. It still does, but it isn't this game breaking mechanic that ends games like /tg/ says it does. And before anyone calls me a taufag, I play

>Orks

Gotta have every advantage when fighting them blueberries. however, my gf just bought me the new tau starter and FW/devilfish box for Christmas on the reasoning that it makes her sad seeing me lose game after game. She remembered my rants about tau being OP and just up and bought them for me. She just started collecting necrons. I love my life
>>
>>44768656
Your girlfriend sounds like a pretty cool guy.
>>
>>44768520
Pyrovores need torrent
>>
>>44767819
>4+ save
>superior to 3+ and 2+
>>
>>44768668

Beast achieves the same thing, but with more tactical flexibility.

Torrent and beast together would make them just short of an auto-take.
>>
>>44767582
>How come the Eldar don't have innate knowledge or energy field?

Different projects.
>>
>>44768718

Due to a formatting error, several units in the next Ork codex will have the rule "Get shot" which allows the enemy to make an additional shooting attack against them if they roll a 1 to hit with certain weapons.
>>
>>44768113
>>44768241
He's thinking of going with vets in chimmies and a vendetta or two, maybe scions as well. Think I'll probably go for the Lion's Blade formation and act as objective holder and defense while he flies around shooting other flyers and blowing things up from the sky.
>>
>>44768759

Eldar: Psychic artillery.

Orks: Survivor race, serving as brute millitary.
>>
>>44767672
Their shield when you have enough of them together makes them shit on melta and similar weapons that make even land raiders cry.
>>
Do eldars poop?
>>
>>44768781
Eldar: Slow but assured evolution into mastery of the warp, technology, complex society.

Ork: Dragons teeth.
>>
>>44768810

What either race does beyond being War in Heaven footsoldiers is pretty irrelevant.
>>
>>44768801
What do you think tau and ethereal are
>>
>>44768801
>Do eldars poop?
yes. their feces are Crystaline
>>
>>44768891
Good point.

Also, and this goes for most elfish races in general, how does age work with them? Like, are they mature around the 20 year mark like humans and just kinda top off there for the next 10 centuries or so, or are they like children for the first 200 years?
>>
>>44768821
That IS what they to in war, and hwo they accomplish it.

The Eldar are a slowly evolving society that fights with mastery at war, technology and psychics, as capable of war by inaction as by confrontation.

The Ork's can go from spores to planetary conquest in a decade but they will strip planets bare, leave gardens toxic swamps, drive species to extinction for sport and won't leaves anything of value, create no wonders.
>>
What's more important, a Shield Generator for a Commander or Disruptor Pod for a Hammerhead?
>>
>>44768916
Whichever you rely on more during a game.
>>
>>44768916

I'd say the Shield Generator.

It's also a good indicator of the "Haves versus Have-nots" amongst the Codexes when people are allowed to actually take invulnerable saves versus the books that don't.
>>
>>44766455
>>Leman Russ is the worst primarch
True

>>Ultramarines are the best chapter
Nah

>>Tau are glorious good guys
Nog good guys, but less evil than the others

>>Eldar are more Japanese that Tau
True

>>Matt Ward was a good writer
Meh

>>Newcrons are better than Oldcrons
Indeed

>>Abbaddon is a success
Sure thing

>>Imperial Guard is useless
No

>>Be'Lakor is stronger than the Chaos Gods
wat

>>Lorgar is the best traitor primarch
No, Magnus is

>>Black Templars worship the Emperor as a God
I think so?

>>Dark Angels are closeted traitors
They aren't

>>Orks are just useless backdrop villains
Ghazghkull wants a word with you
>>
1500 points dark eldar list: first time trying 7th edition codex

>archon with blaster and soul trap
>5 incubi inside of a venom with extra splinter cannon
>10 kabalites, splinter cannon, inside of a raider with splinter racks and night shield
>9 kabalites, blaster, inside of a raider with splinter racks and nightshield
>6 reavers, 2 with heat lances, 2 with cluster caltrops, arena champion with power sword
>10 hellions, helliarc
>5 scourges, 4 hawyre blasters
>5 scourges, 4 hawyre blasters
>ravager with 3 dark lances and night shield
>razorwing jetfighter with 2 dark lances, splinter cannon, night shield and 4 shatterfield missiles


TOTAL: 1498 points
so, I certainly fucked up something. hope hellions can actually do something because I like the models
didn't put much on the archon because... well, he's useless
>>
>>44768997

>Tau pay 25 points for a 4++ invul that works in CC
>Orks pay 50 points for a 6" 5++ invul that works only against shooting

I'm not even mad anymore.
Just... tired.

I did have someone tell me recently that Orks don't need/deserve CC invul saves since they're hard enough to kill as is.
That really got the sodium pumping through my veins I have to say.
>>
>>44769052
>10 hellions, helliarc
> hope
I'm so sorry anon, they're at best a tar pit unit, but even then they get stomped on by any form of dedicated melee. I'd invest in either more kabalites or getting another unit of reavers+ cluster caltrops
>>
>>44768916
I always get the iridium suit for the commander and have him tank anything with his 2+ and FnP. If anything is ap2 or Instant Death just look out sir! On a 2+ to a drone or something... Shield Generator is shit imo
>>
>>44769220
Yeah, I usually don't give him the invul. 2+ FnP is generally enough.
>>
>>44769081
I went back to my 4th edition codex today just to pretend for a second that I could give units an invulnerable save again... It made me smile.
>>
>>44769239
>>44769081
Put that mek in a Battlewagon, and watch that bubble grow. damn, I miss that codex
>>
Honestly don't think anything can be done at this point to make Orks competitive or at least good.

BS 2, I2, S3, 6+. It is just, quite literally, the worst stats for any model. And this is the template for every single ork model in our codex. Nothing can be done to improve this.
>>
How is the relationship between Nurgle and Khorne?
>>
>>44769337
Chaotic
>>
>>44768414
whatever uses the dynasty warriors color scheme for jin
>>
>>44769220

Farsight relics are kinda shit though. Pricey, don't do much.

Fusion Blades are good for a fun gimmick over outright usability,

ECPA Is good on riptides.

Which pretty much leaves the move through cover drone one.
>>
>>44768667

>this shouldn't have been as funny as it was.
>>
It's probably my meta but it seems like I'm the only ork player with more wins that losses.

My meta is full of tyranids, grey knights, space wolves, a few guard and eldar players.
>>
Hey /tg, I got my second ever apocalypse game coming up and I have a question regarding strategic assets:

If I take the webway portal asset, it allows me to move on my Dark Eldar units from the portal like it was a table edge - but what if I have a Shadowseer in my wytch squad? Since he is a harlequin model, is he not allowed to join them?

I bust want to protect my ladies with veil of tears or something, so they can make it into assault
>>
>>44769446
100% guarantee it is because your opponents field shit lists.

Post yours for comparison. Also no one denies that orks can get the occasional point "victory" but they can't do it consistently which is the problem. When was the last time you shot a unit and thought OK going to kill this, compare to, "hope my fucking bs2 hits"
>>
>>44766915
>Veridi giganticus
Big Greens?
>>
>>44769462
Probably, tell me what you think of this list. Mek guns are any of the 30 point variations I feel like using.

1500 orks

War boss 120
Bike, head choppa, squig

Weird boy 70
Lvl2

18 slugga boyz 198
Nob, shoota, big choppa
Armour

20 shoota boyz 168
Nob, tl shoota, big choppa
Big shoota big shoota

8 tank bustas 119
Nob
Bomb squig

3 mega nobz 130
Combi scorcha
Boss pole
Trukk

7 commandos 135
2 burnas
Nob, klaw

7 bikers 161
Nobs, klaw

Battle wagon 150
Killikannon
2 big shootas

7 lootas 102
Mek, kustom blasta

3 mek gunz 117
3 extra grotz
1 mek

1500 points
>>
>>44767958
>you wouldn't know it at a glance
Speak for yourself Mon'keigh
>>
>>44767901
Oh hell yeah you can; The red paint scheme just represents the biggest and main forgeworld of glorious Mars, and so is the posterboys for the faction. Plenty of ways to paint them mate.
>>44767950
Any source on this or what ?
>>44768079
>No Forgeworld
Wat
>>44768656
She's a keeper anon.
>>44768916
Generally, distruption pod for hammerhead.
Go with a shield drone if you need the invul save so badly + 1 extra wound to eat through for almost the same price.
>>
>>44769517
Killkannon means battlewaggon can only carry 12 models.
>>
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>>44769081
All my skitarii/admech characters can get 4++ for 5-10 points.
>feels good man :)
>>
>>44769462

With the exception of a few specific units, shooting is only something Orks do on the way there. It's an afterthought.

Honestly the real issues with Orks are that their combat ability isn't dialled up quite high enough and they have serious morale issues. Horde tactics they can pull off. Mobility they can pull off.

Not crumbling on the way or when they get there? Killing things right proppa? Those are the real issues.
>>
So let me get this straight.

Harlequins have no HQ, meaning they can't use that one detatchment that gives scoring units, meaning that for half the gametypes in 40k or anything requiring scoring units there's no way to field them as a self-contained army or it's basically a forfeit.

What a letdown. Those clowns are so cool.
>>
>>44769532
>She's a keeper anon

Of Secrets. Contact your local inquisitor immediately.
>>
>>44769538
I ust it for the 8 tank busters.
>>
>>44769554

Yep. Not only that, they also have a HQ character in the fluff they should have been able to take. And mimes as well.
>>
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>>44767586
>But Tau markerlights simply state that the shooting unit simply gains +1BS as wel

No, the markerlight rules specifically mention Overwatch and Snapshots.

Which is a required caveat as:>>44767612 points out.
>>
>>44769545
>Sick burn m8
No need to rub salt in their eyes anon
>>
>>44769563
Shhh don't let them know
Anon deserves to happy.

>yfw you play Inquisition with CSM Slaanesh allies
>>
>>44769614
>>yfw you play Inquisition with CSM Slaanesh allies

Nobody expects the Slaanesh Inquisition.
>>
>>44769554
To be fair Skitarii don't have an HQ choice either, so you will be taking allies for the sole purpose of having the ability to score/contest objectives.
Cult AdMech is currently 'counting' as a separate faction, rumored that they may get combined at some point. I hope so anyway seeing as lore-wise they are the same damn faction.
>>
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>>44769628
Well fuck... there went my drink all over my screen.
Thanks for making me laugh anon.

Have some of my friends literal yiff marines in return.
>>
>>44769337
They bro out over shedding blood to spread blood-borne diseases. Space hepatitis or whatever they've cooked up
>>
>>44769554
Everything in 7th ed is scoring. You just lose the easy allied detatchment (they tried to give us a replacement via the Cast of Players formation) and against objective secured units you can't contest.

This is not that big of a problem, because most faction specific detatchments/formations don't give objective secured. Big exceptiln are vanilla spacemarines. And if you face a generic CAD only the troop choices will be objective secured - against their other units you can claim/contest as usual.
>>
>>44769547
The issue is that you are never killing equal to or even comparably to what you are losing, and that is plain and simply because you are not hitting anything reliably in the shooting phase.

I mean take a Gorkanaut or a Stompa for instance, it is BS2. I highly doubt shooting that weapon is an after thought, same goes for models with Big Shootas, or Lootas, their whole appeal is that they see the benefit of having a noisy loud big barreled gun, so no way in hell they're going to be roughly aiming. It just doesn't make sense.

Tankbustas have assault 1 on a BS2? Again, it doesn't make sense. A mounted gun on a battlewagon being shot has the same accuracy as an Ork boy firing his pistol into the air? Again it doesn't make sense.

We need either Twin-linked or an increase to BS3. If you cannot kill reliably then the only game you're playing is catch-up, and Orks fail at this.

Orks are quite frankly dead in the water and stuck in past editions.

How many times have you heard someone complain that they have BS3, or S3, or 'only' a 4+, or that their 3+ is shit.

It is just so extreme in this game that the slightest chink in your armour (or army in this case) is so detrimental. And as stated before that is the core statline for everything in the Ork codex.

Makes me so sad and tired of this game. Really does.
>>
>>44769446
Definitely your meta. At lower point games against unoptimized lists, Orks can hang with SW, nids, and super not optimized guard. But higher point games (1250+) the only army that won't be an automatic face roll will be nids. If your experience differs, your meta is full of cool guys, retards, or none of you are getting rules right. RAW, Orks/nids biggest enemies are the rules themselves.
>>
>>44769517
Honestly I don't really understand how you're winning, what size board do you play on?

You just melt to large blasts and templates, you're slow and have very clear target priority.

Bikes > Trukk with Manz (ignore the Manz) > Lootas > Mek Gunz. Then it is just clean up duty.
>>
>>44769748
Nids rape Orks with Paryoxym spam, psychic shriek, fear tests, and generally being cunts.
>>
>>44767245
>khorne daemonkin
>tier 4
Have you just not played against them? I win 9 out of 10 games with them.
If they had fluid access to invisibility they would be the absolute game breaking army, eldar wouldn't be shit.
>>
>>44768242
Rejuvanants or whatever? Just out of curiosity what is the average age of Stormies when they graduate?
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