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choose one: >power creep is real >creatures: the tappening
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choose one:
>power creep is real
>creatures: the tappening
>green is new best color
>>
>>44657461
Cuck.
>>
>>44657461
>Wizards is SJW
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>>44657461
I know, right? Creatures have been getting so much friendlier over the years. It's insulting. What's next? Cuddletouch?
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>>44657461

magic is dead
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>>44657461
>Creatures can't be any better than Craw Wurm!

I hate you.
>>
>>44657461
>Adjusting cards that have always sucked, to an acceptable level.
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>>44657461
Green's been the best color mostly in combination since Khans. Get used to it.

That doesn't mean this particular card is any good.
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>>44658986
This
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>>44657461
>>44658986
cough

>two relevant keywords
>printed six months ago
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>>44658986

In what world is 4GG for a 6/5 acceptable? What deck do you put that in and why would you be doing that?
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>>44657461
choose one: Magic is
>deeeedddd
>deeeeeeeddddddd
>deeeeeeeeeeeddddddddddd
>>
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>>44657461
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>>44657461
>still under curve
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>>44659144
It's a sealed nuke, but otherwise it's basically useless. There's a reason they're called "bulk commons"
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>>44659084
if they didn't have removal for it, that thing was a monster in it's limited environment. I won a bunch of games with it.
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>>44659015
Fastbond, oath of druids and heritage druid. Green has always been very good
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>>44659084
>uncommon
it has all the rights to be strictly better than common
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>>44659744
epic dubs my main dog
>>
>>44659744
Don't forget Survival of the FIttest. God, I love getting that and Genesis in cube.
>>
>>44659874
>some shit common is slightly tougher than another shit common

Big deal, call me when we're able to cast 8/8s for 4GG in pauper.
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>>44659144
I guess it's more 'less unacceptable' than 6/4, and that does kind of prove the point. Power creep is taking the playable cards and later upping the power to keep things artificially more interesting.
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>>44660394
>pauper
I want to get into this format, but I have no idea of where to start
>>
>>44659084
>can't into rarity
Jesus, play more sealed.
>>
>>44659744
Green has traditionally been a very strong support color for Blue and Black which consistently had much better cards than the other three in the early days of Magic. Such as back in Champions of Kamigawa Type 2 when Blue control decks splashed Green for ramp spells.
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>>44660850
I've literally never seen someone playing it and I'm the one who mentioned it, lol. It's probably played amongst people online for the most part, even though the point of it was to not have to spend as much money as regular paper Magic for a decent deck.
>>
>>44659015

>since khans

>what is abrupt decay
>>
Imagine if Wizards just put out sets of 50 cards all of which were good and playable instead of 200+ card sets of which 95% goes straight into the trash.
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>>44661823
You've gotta have some shit to balance out the good, Anon. If every pack had something good in it then pulling a really good card would be a less monumental event. Some people actually like the gambling aspect you know.
>>
>>44661812

the problem with pauper is how cancerous the format is. the mana is terrible and games are won and lost to opening hands more than any other format i've played.
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>>44661823
Then only the top ten or so cards would get played anyways.
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>>44661823
Imagine LCGs.
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>>44661850
>If every pack had something good in it then pulling a really good card would be a less monumental event. Some people actually like the gambling aspect you know.

I'm perfectly calm
>>
>>44663569

Don't, Anon. You're talking to a collectible trading card fan.

These people drank the koolaid long ago.
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>>44661862
Infect OP
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>>44663569
Not that anon, but having every card be of roughly equal power level would make drafting less interesting overall. That being said, i'd much rather have decent, good, really good than crap, crap except in limited, actual card, chase mythic
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>>44657461

the power creep is real.
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>>44664135
Better than storm crow, worse than squadron hawk.
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>>44664068
different anon:

There's a difference between bad cards and situational cards.

It's okay to have powerful cards that don't fit every deck, it's not okay to just have shit cards that nobody wants like the generic "gain x life" cards.

If you want proof: Cubes. Cubes are full of powerful cards, yet people seem to love them.
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>>44664068

>having more viable options to decide between makes a game less interesting

Magic players are a weird bunch, do you guys just never try any other games or what? That's the only way I could imagine statements like this being such widely held beliefs.
>>
>>44657461
>>green is new best color
But Green was already best color, now it is also the strongest
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>>44664277
>shit cards that nobody wants like the generic "gain x life" cards.
You would be surprised.
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>>44657461
>Craw Wurm's power level has been increased to still be almost universally unplayable
>powercreep
>>
Craw Wurm was actually good when he was new.

>Turn 1: Forest + Mox Emerald + Sol Ring + Paradise Birds
>Turn 2: Forest + Craw Wurm
>Turn 3: 3x Berserk on the Craw Wurm for a 48/4 trampler
>>
>>44664497
>surviving until turn 3 in the land of power 9
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>>44664497

Or you could just use a random 3/3 and swing with a 24 power trampler. Turns out that having three berserks piled on it makes just about anything fatal.
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>>44664497
>not just channel+fireball t1
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>>44664353

Not that guy, but he's right. If every card was an even power level it would make draft extremely weird, and he was specifically referencing the drafting aspect of the game with his post, not constructed formats. It would make first picking a complete non-event, you would just pick a card and then try and force a color combination, or just hope signalling tips you off to which colors are open. Learning to identify the good cards from the bad cards (and that is something that is deceptively difficult) is part of the skill set you need to learn to be good at draft specifically, and the game overall. Even Cube's, which often have a very flat power level, still have cards that are more powerful than othes in a vacuum, and strategies that are superior to others.
>>
>>44664277

>implying feed the clan is bad as a sideboard tech
>>
>>44664618

Yeah, I got that it's about draft and I still think it's ridiculous. First picking would be a non-event, I'll give you that. Nothing bad follows from that though, instead "it requires skill to identify which of these cards is actually good" you get "it requires skill to identify which of these good cards work best together in a cohesive deck." You aren't losing the skill component, in fact you're arguably amplifying it since predicting synergies is a bit more difficult than assessing individual card quality.

Drafting games are an entire genre by the way and most of them don't water down the pool with less powerful trap picks. You should get out more, maybe you'll see that WotC's "we're not supposed to do a good design job" propaganda is just that.
>>
You can have a variety of cards without having bad cards AND without having all cards be on an even power level. Just make sure every card has a reason to want to play it.

You can have a build-around-me cards that work best in very specific decks. You can have cards that aid a specific archetype, tribe, play style, etc. You can have cards that are above average in a variety of situations but not necessarily the best in any one situation. You can have situational cards that are mainly for the sideboard. You can have cards that are simply cheap for what they give you, even if they don't give you a lot.

If a card has no reason to want to be played above other cards, that card shouldn't exist. If a card only exists to be filler to round out the size of a set, that card should't exist. If a card's only purpose is to be a trap for new players who can't gauge power levels, that card shouldn't exist.
>>
>>44664678
>maybe you'll see that WotC's "we're not supposed to do a good design job" propaganda is just that.
nosewater et al are just doing what they need to do in order to justify the continued existence of their jobs to hasbro
gotta make that money man
i hold nothing against them

But then again I also mostly quit this stupid fucking RNG-based game so I guess I have less stress about my personal addictions and less need to take that stress out on random scapegoats
>>
>>44664807

>take that stress out on random scapegoats

Is that a jab at me? I play for free with every card that has ever existed, they haven't gotten any of my money in a long time. It's possible to mock people for holding absurd views without being particularly invested in the situation.
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>>44664135
Cuter then this. Power Creep has gone too far.
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>>44664068
This is why Standard-legal sets should not be balanced with Sealed in mind. There should be more sets specifically made for Sealed, like Conspiracy or MM.
>>
>>44661812
Just like EDH, pauper was supposed to be a low power format in which you would just play with whatever you have stashed in that old toy box and your favorite cards. And then, tryhards appeared.
>>
>>44664277
>got three Ajani's Pridemate in Draft
>can't find lifegain cards for shit even when I thought they would just table and I could pick them effortless
>later find out there was a new player at the table who picked ALL the lifegain cards because he loved lifegain
>>
>>44666036
>let's make pauper a thing at the store.
>sure, I put together a mono blue deck from my collection
>lol infect, lol bogles,lol heavy control.
>>
>>44657461
Good.

FUCK Craw wurm.
>>
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>>44666036
Trryhards ruin everything.
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>>44666298
This is why I love limited. It is deck construction and piloting in a single fun event with its cup of luck.
Thread replies: 62
Thread images: 10

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