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XCOM QUEST, Codename: Lazy Widow
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QM's twitter: https://twitter.com/FalloutQM

Pastebin:
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Archive:
http://suptg.thisisnotatrueending.com/archive.html?tags=XCOM%2C+Xcom+quest%2C+VIGILO+CONFIDO%2C+Collective+Game
>>
I pour one out for Nurban and the homies who aint here no more
>>
As the commander, we have a couple of options before our time skip, choose:

>Start Research
>Start some projects in the workshop
>Establish a contact in____ [-2 Field operatives,-5 Rookies, -500k]
>Contact Exalt
>other
>>
>>44642967
What are our research options?
>>
>>44642966
hello anon

no sacrifice will be forgotten.


Research:

>Alien Materials [Requires 10 Sci,10 Eng 100 Alien/Advent weapon fragment, 100 Alloy, 100 Elirium, 2 Mil, 1 Month] Our understandings of these alien materials were lost twenty years ago, to fully uncover their potential, we need to thoroughly research them, commander.

>Advent weapon fragments [Requires 5 Sci, 5 Eng, 500k, 20 Advent weapon fragment, 2 weeks]: Commander, we need to understand the reason the self destruction of these advanced weapon. It is tied to its owners. Perhaps in the future we might be able to create one of our own.

>Advent grunt autopsy [Requires 5 Sci, 500k, 3 Advent corpses, 1 week] : Commander, This advent regular soldier or grunt is one of our very common enemies in the battlefield. From what we have seen so far, they are carbon copy of each other. Still, it is a wonder of genetic modification.

>Advent captain autopsy [Requires 7 Sci, 700k, 1 Advent corpse, 10 days]: From what we have seen commander, this advent captain was created to lead. Its neural structure is more advanced than the regular solider. We need a fresh body to unlock the secrets inside him.

>Advent armor [Requires 5 Sci, 5 Eng, 800k, 10 damaged armour OR 5 undamaged one, 10 days] The advent armour is quite resilient, commander. Studying its properties might help us in the future to create armours of our own

>Advanced ballistics [Requires 2 Sci, 5 Eng, 200k, 10 grenades, 10 Rockets, 5 days] With what little we have, we can improve our arsenal by creature more volatie and powerful rockets and grenades.

>Z0-1 Serum [Requires 5 Sci, 100k, 3 days] It pains me to say this but should the aliens capture on of our men, the consequences can be dire. What i am doing here is unethical and unmoral but should one of our men gets capture, we could remotely release a deadly serum of my creation that will end the soldier's life in matter of moments. It will be as painless as possible, commander.
>>
>>44643001
I know I want to repair the skyranger before we go out and I think the serum would be good to have just in case of capture. I just want to wait for others to show up
>>
>>44643092
we will wait five minutes before starting
>>
>>44643001
Advent weapon fragments
>>
>>44643119
I would say this but
>Repair Skyranger [7 Engi, 200k, 5 days] This old dog has seen better days, commander. It is crucial to repair it. Big Sky will be proud of your choice
and we are crossing an ocean to egypt
>>
>>44643137
What? It's nowhere on the list
>>
>>44643001
>>44642967
Repair the Skyranger.

Research is important, but so is having a troop transport that won't fall out of the sky.
>>
>>44643163
thats because that was research. workshop is separate
>>
>>44643137
>>44643163
Oh, yeah, nevermind, pastebin, always forget that shit
>>
>Repair Raven-2 [5 Engi, 100k, 3 days] Commander, we don't really expect much of an aerial fight from the hostile forces but we may never know when we will need them

>Repair Skyranger [7 Engi, 200k, 5 days] This old dog has seen better days, commander. It is crucial to repair it. Big Sky will be proud of your choice

>Arm Skyranger [10 Engi, 300k, 5 LMG, 2 Rocket launcher, 1 week] i think i can rig the skyranger, commander. It is not an ideal answer but it is better than leaving big sky defenseless. Plus, our boys can use some help from the skies if things got too rough

>Build a training school [Requires at least 5 trained tactician OR 5 Simulation programs, 5 power 10 Engi, 1 Mil, 2 weeks] Let's face it commander, most of our men aren't even solider. They lack proper training. we could decrease our casualties by having more trained soldiers

>Process (So far)
1 Damaged Advent armour= 20 Alien Alloy
1 Undamaged Advent armour= 50 Alien Alloy

>Upgrade barracks [ 5 Engi, 500 k, 3 day]: Our barracks can use a full adjustment. Our boys and girls will feel better with better place to live in.
>>
>>44643119
>>44643092

Should i roll?
>>
>>44643119
>>44643163
>>44643184
>>44643227
Switching to skyranger repair if only 1 choice
>>
>>44643203
>Repair Sky ranger
It's a top essential thing. I'd say grunt autopsy should follow, but our primary transport comes first
>>
>>44643227
You missed >>44643171
Refresh and check for new votes before making an ass of yourself.
You did that twice yesterday.
>>
Rolled 10 (1d100)

>>44643227
>>
>>44643258
>>44643255
>>44643246
>>44643241

[2 days has passed, we have established a contact in Egypt, our small cell there will keep us updated on the current situation]
[4 days has passed, No signs of friendies in Egypt, our contact will keep us updated]
[5 days has passed, the skyranger is good to go]
[6 days has passed, The Alien statue was erected in Canada. The luxurious public services provided by the hostile forces gained more approval from the public.]

Cont.
>>
"Commander, We have an incoming transmission." Robert announced. It was our Exalt 'Friends'.

"Greeting commander, We are in an unfavorable spot in Austria. We would appreciate some help on the field. We can split the spoils after all of this is done."

>Accept
>Refuse
>Inquire about more details
>Other
>>
>>44643382
>Inquire about more details
>>
>>44643382
>Inquire about more details
>>
>>44643382
>Inquire about more details
>>
>>44643382
>Inquire about more details
"I need to know what party favors to bring to the party."
>>
>>44643382
>Inquire about more details
Target? Opposition? Your forces? Potential gain?
>>
>>44643382
>Inquire about more details
>>
>>44643447
>>44643423
>>44643414
>>44643410

>>44643392
>>44643400
>>44643410
>>44643414

"We located a containment facility in Wildspitze. Our common enemy keeps a handful of bright minds in this facility. They are too valuable to be exterminated like they always do. A staged attack on both sides ought to distract the formidable forces guarding the facility. We can split the scientists and engineers after the dust settles..."

>Accept
>Refuse
>Promise assistance in the future
>other
>>
>>44643382
>>Inquire about more details
>>
>>44643480
>>Accept
70/30, our way
>>
>>44643480
>Accept
>>
>>44643480
>Accept
Right, scientists are valuable commodity
>>
>>44643480
>Accept
>>
>>44643480
>Accept
>>
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>>44643480
>Accept
Are we blowing up the facility after we are done evacuating the personel?
>>
>>44643494
>>44643497
>>44643520
>>44643528
"Very good, We will give the coordinates to your men, I suggest bringing more men into the fray. It might get a little bet messy."

Deployment was in progress.

Choose How many soldier for the mission+ their loadout.

Soldiers:

Brandon Smith (Leader),Squaddie,Assault
Yousef Khaleed,Squaddie,Scout
Dimitri Gleb,Squaddie,Heavy
Ann Vega,Squaddie,Medic

+
10 rookies


Combat related items:
-20 assault rifle
-30 hand grenade
-15 LMG
-15 Assault carbine
-10 regular assault rifle
-5 Rocket lanucher, 20 Rockets
-5 riot shotgun
-5 Assault shotgun
-5 heavy magnum pistol
-Various types of ammunition
-20 Smoke grenade
-20 Scatter grenade
>>
>>44643615
>7 rookie
>2 assault rifle
>2 LMG
>3 assault shotgun (facility close quartes)
>smoke grenades for all (providing cover for the targets are priority)

>Ann Vega,Squaddie,Medic (if VIPs need attention)

what you guys say?
>>
>>44643615
Up to 5? Or more?
I'd say sennd 4 main ones + 3 rookies.
>>
>>44643615
What's the deployment limit?
We need to know that before we can choose a team.
>>
>>44643668
give vega smoke and a carbine
Im assuming egypt is off?
>>
>>44643668
should i go to Rookie= assault rifle+ grenade?

Technically speaking, most of them aren't trained to use LMGs, Sniper rifles...etc.
>>
>>44643692
>>44643670
10 sounds reasonable.
>>44643693
we established a contact there, that's it.
>>
>>44643668
Rookies only use assault rifles and grenades.
These aren't trained soldiers and specialists.
>>
>>44643694
>>44643724
Oh crap. in that i case i suggest half goes with assault rifle for the attack and storming, and half with shotguns for when we are already in the facility
>>
>>44643615
>>44643670
Here's my idea then:
Brandon Smith (Leader) - [Assault Sq.] - Assault Shotgun || Scatter Grenade
Yousef Khaleed || - [Scout Sq.] - Assault Rifle || Smoke Grenade
Dimitri Gleb - [Heavy Sq.] - LMG || Magnum Heavy Pistol
Ann Vega - [Medic Sq.] - Assault Rifle || Smoke Grenade
Unknown - [Rookie] - Assault Rifle || Smoke Grenade
Unknown - [Rookie] - Assault Rifle || Smoke Grenade
Unknown - [Rookie] - Assault Rifle || Smoke Grenade
>>
>>44643763
We need more regular grenades
>>
>>44643747
>>44643763

I think we should be a heavy with an lmg and a rocket lawn chair if shit really goes down
>>
>>44643747
Also anon classes are limited to the weapons they were trained with. Only assaults can handle shotgun since it is part of their training.
>>
>>44643773
Switch two rookies then::
Brandon Smith (Leader) - [Assault Sq.] - Assault Shotgun || Scatter Grenade
Yousef Khaleed || - [Scout Sq.] - Assault Rifle || Smoke Grenade
Dimitri Gleb - [Heavy Sq.] - LMG || Magnum Heavy Pistol
Ann Vega - [Medic Sq.] - Assault Rifle || Smoke Grenade
Unknown - [Rookie] - Assault Rifle || Smoke Grenade
Unknown - [Rookie] - Assault Rifle || Scatteer Grenade
Unknown - [Rookie] - Assault Rifle || Scatter Grenade

>>44643780
Close quarters/indoors though.

>>44643783

Also do they all carry a pistol alongside by default?
>>
>>44643615
Bring a lot of grenades. If the problem isn't solved then you aren't using enough explosives
>>
>>44643793
yes.
>>
>>44643615
Brandon Smith (Leader),Squaddie,Assault
Assault Shotgun, Magnum

Yousef Khaleed,Squaddie,Scout
Assault Carbine, Smoke

Dimitri Gleb,Squaddie,Heavy
LMG, Rocket Launcher

Ann Vega,Squaddie,Medic
Assault Carbine, Scatter

6 Rookies
Assault Rifles, Grenades
>>
>>44643793
but there is a chance of reinforcements and a well placed rocket can take care of them
>>
>>44643810
>>44643793

both sounds good actually.
>>
>>44643793
If the rookies can only wield Assalut Rifles and pistols, then this sounds the most reasonable to me.
Let's not forget that our primary ovjective is extracting live targets and not anihillating every resistance
>>
Ok my final edit to my suggestion.
Brandon Smith (Leader) - [Assault Sq.] - Assault Shotgun || Magnum Pistol
Yousef Khaleed || - [Scout Sq.] - Assault Carbine || Smoke Grenade
Dimitri Gleb - [Heavy Sq.] - LMG || Rocket Launcher
Ann Vega - [Medic Sq.] - Assault Carbine || Smoke Grenade
Unknown - [Rookie] - Assault Rifle || Hand Grenade
Unknown - [Rookie] - Assault Rifle || Hand Grenade
Unknown - [Rookie] - Assault Rifle || Hand Grenade
Unknown - [Rookie] - Assault Rifle || Hand Grenade
Unknown - [Rookie] - Assault Rifle || Scatter Grenade
Unknown - [Rookie] - Assault Rifle || Scatter Grenade
>>
>>44643832
but do keep in mind that pistols are nearly useless against MECHs, turrent...etc unless you are at point blank/close range
>>
>>44643856
I like this
>>
>>44643869
>turrets
>>
>>44643856
I liked the previous better but whatever, let's go!
>>
>>44643856
Let's do this.
VIGILO CONFIDO
VIGILO CONFIDO
XCOM IS A PROJECT OF PEACE
>>
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>>44643918
I was into it too but I'm suspecting he'll have more heavy defenses (turrets, mechs, shield troops, whatever) so more Hi-Ex would be a good idea.
>>
>>44643856
Soldiers at deployment

Brandon Smith (Leader I)
Yousef Khaleed
Dimitri Gleb
Ann Vega
Mile Kay (Leader II)
Justine Richard
Mary August
Shen Bao
Antonio Barbosa
Abu Allah Malik

Cont.
>>
>>44643957
>Abu Allah Malik
demolition specialist confirmed
>>
>>44643968
>>44643957
https://www.youtube.com/watch?v=V2ZAe1qTBC4
>xcom recruit infiltrates and destroys advent operatives
>>
>>44643968
I prefer getting an Irishman for a demo man.

Unless we can get an Irishman and an Arab, and the two have an ongoing rivalry on who can make the biggest bomb with the least parts, bonus points for junk parts.
>>
>>44643957
So the rookies are:
A faggot
A pornstar
A rice farmer
A pirate
A suicide bomber
nice
>>
>>44643957
t. Antonio Barbosa
>>
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>>44643944
>>44643932
>>44643918
>>44643891
>>44643887
>>44643869
The trip was on its way, you saw new faces around but you chose to stick to your squad. There wasn't much to talk about. It wasn't really necessary. Some will not returned back to base by the end of this mission.

The commander thought it would for the best to have two leaders in this large team. This Mile Kay didn't look like the leading kind of guy. You drowned your doubts away and waited in silence.


"Central, this is big sky, dropping the package into the hotzone."

"Copy big sky, keep those engines running. We don't know what lies ahead...shit..."

"Something wrong central?" you asked.

"I am detected multiple hostiles in the facility. No heat signature what so ever expect in the main building. No sign of exalt operatives either. Strike team, head back to base. this is a damn suicide mission.

>Copy central, we are on our way.
>We wait a while for our friends then we will bug off
>[Speak with Mile about falling back]
>We can do this on our own, central.
>I will only listen to the commander's words
>other
>>
>>44644131
>am detecting
>except
>>
>>44644131
>>We wait a while for our friends then we will bug off
>>
>>44644131
>We wait a while for our friends then we will bug off
>>
>>44644131
>We wait a while for our friends then we will bug off
get eyes on the target and see if there are civilians inside
>>
>>44644131
>We wait a while for our friends then we will bug off
>>
>>44644131
This is either
a) a trap
b) a case of "Exalt fucked up"
or
c) Exalt expects us to take the brunt before they strike

>We wait a while for our friends then we will bug off
Where in that map are our drop off points?

I suggest we position on some cover on two sides and guard the outer areas, try to have them come off the choke points in the bottom area and guard the top.
>>
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>>44644209
>>44644184
>>44644174
>>44644228
You took your team and went for the west side, Mile's team went for the Eastern side. There was nothing but Turrets and Large Mech Troops with Gigantic particale cannons. None would engage hostiles for the time being. Central wasn't happy with this.

"That's it strike it, I-"

"What is the matter, XCOM? Afraid to take a dip first?" An unknown man graveled voice with some statics hacked into your secure line."Thermal scanning does nothing in detecting us. Our Mimetic skin sure does help in these time."

"State your position, Now." Mile wasn't exactly friendly.

"Relax, we are north of your position in a small sniper nest. We are only three though. So, XCOM brethern, make a move and we will follow."

>Choose a tactic first, then we will roll later
>>
>>44644436
Frog hop over full cover, overwatch out of the ass.
>>
>>44644436
Lure them to somewhere Exalt can shoot. Use explosives on the walls to further provide line of sight.
>>
>>44644436
attack the paroling sentries from full cover with overwhelming firepower and then draw them out while exault picks off the stagnant guards
>>
>>44644464
>>44644466
>>44644533

Anyone else?
>>
>>44644436
Oh I had made a drawing but okay:
Top-Right Group: Fireteam 1
Scatter on right flank's 2 outside units, so you don't damage cover.
Move units to secure the diagonal entrance.
Take 3 for overwatch, or finish the outside nits if scatter doesn't do it.

Bottom group: Fireteam 2
Scatter on the 2 outside units, 2 move to secure diagonall entrance.
One moves and uses a Hi-Ex on the bottom entrance.

Top-Left: Auxiliary Group
Take down Top-Left entrance enemy, move to secure diagonal entrance.
Assist on two outside units(if scatter doesn't finish them), or overwatch.
>>
>>44644436
Get into full cover outside the range of the turrets.
West team, fire a rocket at the northwest turret while firing on the exposed two Advent outside the wall.
Once Advent starts to move west the East team hits the northeast turret then falls back to cover to split the Advent response.
>>
>>44644590
Scatter change to hi ex, you fucking drunk shiit.
>>
>>44644590
this sounds like the best of them.
>>44644599
>>44644533
>>44644466
>>44644464
still, how are we going to choose a tactic here? each one sounds viable, should i roll?
>>
>>44644599
I vote this one.
>>
>>44644599
>>44644681
alright.

Now roll a d100
>>
Rolled 35 (1d100)

>>44644704
VIGILO CONFIDO
>>
Rolled 51 (1d100)

>>44644599
Hmm but what if you change the point of their exit from west to east? That is, drawn them east.
We can assault them from the right but Exalt is in a defensive position perfect for taking down the enemies that come their way alongside our bottom group.

Don't think they'd be much while advancing though, ya git?

>>44644704
uh huh
>>
Rolled 49 (1d100)

>>44644704
>>
Rolled 75 (1d100)

>>44644760
>>44644738
>>44644723
Well shit
>>
Rolled 83 (1d100)

>>44644704
>>
Rolled 80 (1d100)

>>44644599
I like this. draw them into sniper fire and well supported fire with lmg support for suppression. Have team 2 use grenades to take out the other side and flank
>>44644704
rolling
>>
>>44644738
Wait fuck I need to stop the vodka I fucked up english terms for west and east
HOLY SHIT
>>
https://www.youtube.com/watch?v=ZQoJvI8XUa0
>>
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>>44644851
>>44644825
>>44644796
>>44644760
>>44644738
>>44644723

Everything happened so fast.

Dmitri blew up the Turret while the rest of your team rained fire and death on the patrolling Mechs. Yoused popped a smoke grenade when the Other Mechs were approaching.

The exalt snipers were disabled a handful of turrets and Mech troops

but Mile's team wasn't read for this.

They did manage to destroy the first turret but it exposed two nasty ones on the rooftop of the main building, they were more advacned. The one with the small antenna signaled other turrets near by to shred them. It looks like this particular turret has some sort of control over all the other ones and the Mechs since two focused on the half dead team.

The other team was soon in dismay, Seeing their blight, Exalt snipers split, some were aid them while others focused on the main targets inside. You and your team were under heavy fire.

>Choose a tactic for you and Mile's team/Exalt snipers then we will roll.
>>
>>44645087
>Yousef
>disabled
>wasn't ready
>>
>>44645087
Team 2 (Mile) should hunker down and distract them for as long as possible. Meanwhile our better team should use more explosives on enemy forces.
>>
>>44645087
Nades on clustered enemies inside and advance through cover, take down the bottom most if possible. After inside hostiles are taken down have Exalt go aid the east team by taking down the top turrets.
East team retreat to a defensive position and return fire.
>>
>>44645087
Miles Team to fall back to cover, concentrate firepower on the Mech that is closest (south of their position).

Call the Exalt Snipers and ask them to concentrate their fire on the Command Turret that's on top of the main building.

Smith Team, concentrate fire on the Mechs inside the perimeter, have Dmitri suppress with the LMG.
>>
>>44645087
>Mile
Pop smoke and fall back his team is combat ineffective. Hunker down and return fire
>Ex
Take out the controlling turret and precision fire on the closest ayys to miles team
>other team
toss a flashbang (Civilian side) and frag (woods side) to disrupt the adv. Then advance while giving cover fire to regain momentum
>>
>>44645221
Only Ann has a smoke, youself already used his. She is with us.
>>
>>44645198
+1
>>
>>44645134
>>44645187
>>44645198
>>44645221
choose one and so we can roll afterwards
>>
>>44645265
>>44645221
damn.. well toss grenades to disrupt the advent so they can break off.
>>
>>44645198
>>44645286
Alright, now we roll.
>>
Rolled 54 (1d100)

>>44645340
Check out this nat 1
>>
Rolled 24 (1d100)

>>44645340
>>
Rolled 70 (1d100)

>>44645340
>>
Rolled 31 (1d100)

>>44645340
what was it that murphy said?
>>
Rolled 53 (1d100)

>>44645198
>>44645187
>>44645134
>>44645340
They are all basically the same shit.
>>
>>44645377
>>44645374
>>44645367
>>44645357
>>44645354
Your plan was mostly successful, the snipers did a good deal in dispatching turrets and Mechs, Sadly, Another XCOM rookie met her demise as she was trying to fall back.

It was over, this heated battle could have gone worse.

>Approach Facility
>Approach Mile's team
>Approach the Exalt snipers
>other
>>
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>>44645595
>>
>>44645595
>Approach Mile's team
>>
>>44645595
>Approach Facility
>Other: Send Field Medic to Miles team
>>
>>44645595
>Approach Facility and have miles team join as well
>>
>>44645595
Do we work purely like in the game, or there is some chance our medic could save some of the downed soldiers?
>>
>>44645595
>>Approach Mile's team
Please Exalt don't do anything stupid.
>>
>>44645664
she can't do shit against laser weaponry. they got shredded
>>
Only 3 rookies dead? We nailed this mission.
>>
>>44645780
4 dead
>>
>>44645718
A pity. then
>Approach Facility with Miles team
We'll secure things first, then dicuss the matter of sharing with EXALT.
I didn't agree at first, but now I think 70/30 for us is fair. It's almost like the amount of soldiers provided by the sides, except I generoulsy added that they brought us the info.
>>
>>44645657
>>44645662
>>44645663
>>44645669
Mile and Abu Malik were only ones standing still, they were shaking from the death of their comrades especially Mile; he fucked up real bad on this one. You sent Ann to check them out.

Out of now where, the exalt sniper team showed themselves. Even in this cold weather, they wore some light clothes with a striped bandanna "Good Job, team. The site is ours."

>Your boys better get your hands dirty next time
>Let's talk about the 'spoils of war'
>Thank you for your assistance, you and your men proved to be valuable in this mission
>other
>>
>>44645823
>>Let's talk about the 'spoils of war'
>>
>>44645823
>Thank you for your assistance, you and your men proved to be valuable in this mission
>>
>>44645823
>other
Thanks for the assistance. Let's talk about the 'spoils of war'
>>
>>44645823
>get their
>>44645669
they won't for the time being, they need us as much as we need them.
>>
>>44645823
>Thank you for your assistance, you and your men proved to be valuable in this mission
>>
>>44645823
>"Could've been better. We need to work on reducing casualties, personnel isn't easy to come by nowadays"
>"Without your help things would've been far worse you and your men proved to be valuable in this mission"
>"Let's talk about the spoils of war
>>
>>44645823
>Let's talk about the 'spoils of war'
>>
>>44645881
>>44645865
>>44645863
>>44645843
>>44645837
"Oh? I thought our higher ups agreed on it already. We split it equally. It is not in our power to decide."

>Our Men died for the scientists. We expect a little extra.
>You and your buddies sat away from the danger, WE took all the heat
>[Speak with Central]
>This is not negotiable
>Other
>>
>>44645965
>[Speak with Central]
>>
>>44645965
>>[Speak with Central]
>>
>>44645965
>[Speak with Central]
>>
>>44645965
>>"Sure, but we still need to see what will be sharing."
Maybe request to take the remains of turrets/mechs as a bonus for the casualties.
>[Speak with Central]
>>
>>44645965
>[Speak with Central]
Basically the argument is that we brought THRICE the forces they did, but they have provided the info. So 2/3rd for us is fair, and we invite them for another party later
>>
>>44646058
>and we invite them for another party later
Nope.
>>
All of this makes me want to redownload enemy within
>>
>>44645965
>Other
"We agreed on the prisoners. We didn't agree anything on battlefield salvage."
>>
>>44645987
>>44645988
>>44645990
>>44646021
>>44646025

"Central, this is strike team, requesting new permission to acquire more than half of what/who lies this facility... Four of our men has died for it. It will be a nice compensation, sir."

"Hold on, Strike team...." There was an uncomfortable silence lingering in the air "You got the green light, strike team, Take as twice as the Exalt forces will take...."

The Exalt snipers has received some new, orders , they weren't too happy about it "I expect you would do the same in the future."

You didn't reply. Honestly, you didn't care. You just wanted to get out of this frozen hell.

[Cont.]
>>
>>44646109
What? Don't tell me we can't use the manpower in some future situation where we can't afford it? What's the point then?
>>
>straining relationship with EXALT this early
baka desu senpai
>>
>>44646147
"The only thing we have is personnel, we need to compensate that somehow if we are to stay afloat and fighting"
>>
We'll have to compensate them for this later. It's a bad idea to antagonize what currently is our only ally this early.
>>
From my point of view exalt are evil
>>
>>44646280
Then you are lost
>>
>>44646280
but what >>44646272 said, they are our only ally right now
>>
>>44646272
Correct me but aren't they three snipers while we invested and lost more
>>
>>44646280
Dr. Vahlen was a good friend.
>>
>>44646313
I HATE YOU
>>
>>44646280
They are...but we have to choose the lesser evil for the greater good.
Uneasy alliance is better than two sided wars
>>
>>44646371
advent pls go and stay go
>>
>>44646316
Those three snipers were the MVPs though.
>>
>>44646392
If you're not with me, then you are my enemy!
>>
>>44646415
thats exactly what the advent say
>>
With the help of the Exalt operatives, you managed to free 30 brilliant engineers and 15 Scientist. All of them were grateful for freeing them.

[Mission was a success]

You gained:

-205 Weapon fragment
-10 Scientists
-20 Engineers
-7 Advent turret wreck
-10 Advent Mech wreck
-1 damaged Advanced Advent processing unit
-Various spare parts for Maintenance.

There wasn't any celebration back in home base. Only grim silence. It even became worse when a gunshot was heard at the end of the day. The only good thing which came out from finding Mile with a bullet in his head was how quickly the staff react as if we were getting invaded.

We grew thinner and thinner, you wondered whether the lives lost today was worth it or not...

...

To cheer up the staff, Everyone took the day free by your command. Abd Allah Malik was waiting for a promotion.

>Promote the rookie to a _____
>>
>>44646392
It's treason then
>>
>>44646452
Sniper
>>
>>44646452
>the day off
>>
>>44646452
Grenadier
>>
>>44646452
Infantry
>>
>>44646452
Some explosive based class saboteur/grenadier
>>
>>44646452
Bomberman
>>
>>44646429
It was said you would destroy the exalt, not join them! You'll massacre countless rookie younglings!
>>
>>44646518
>>44646509
>>44646489
we can give him lots of grenades but we still don't have a grenade launcher. Consider tying our rookie with the available weapons in base
>>
>>44646522
we need to train some rookies with shotguns and the lmgs
>>
>>44646545
Heavy
>>
>>44646545
If we're going with available weapons, then it's just Assault, Scout, and Heavy.

We don't have medkits or sniper rifles.
>>
>>44646577
meant for
>>44646545
>>
>>44646597
It is my bad, i thought i put 15 sniper rifle back in our first raid.

He can be a sniper, anon. I fixed it in the pastebin.
>>
>>44646545
Sniper
>>
>>44646593
We already have a Heavy, but no Sniper.
>>
>>44646452
Sniper
>>
I would say train sniper. we need some long range pew pews
>>
>>44646663
>>44646628
>>44646599
>>44646597
>>44646593
>>44646593
>>44646577
>>44646518
>>44646509
>>44646493
>>44646489
>>44646476

Sniper it is.

You sat alone on your desk, the end of January will come soon. The council wouldn't be pleased with our losses. At least We will get more funds from the council.

You strolled by the mission control. Robert was waiting for your next commander.

>Start Research
>Start some projects in the workshop
>Establish a contact in____ [-2 Field operatives,-5 Rookies, -500k]
>Contact Exalt
>Visit grey Market
>Wait for certain opportunities around the globe
>other
>>
>>44646758
>Start Research
Advent Weapon Fragments
>>
>>44646758
>Start Research
>Advent weapon fragments [Requires 5 Sci, 5 Eng, 500k, 20 Advent weapon fragment, 2 weeks]
>>
>>44646758
>Start Research
I suggest starting with the bodies. We can't keep them for long becasue they'll decompose, and we got new scientists
I'd personally go for the grunts. maybe their genetic modifications are easier to mimic
>>
>>44646805
they had already decomposed anon before the 1 MIL deal with Exalt
>>
>>44646758
>Start Research
>Advanced ballistics [Requires 2 Sci, 5 Eng, 200k, 10 grenades, 10 Rockets, 5 days] With what little we have, we can improve our arsenal by creature more volatie and powerful rockets and grenades.
>>
>>44646758
>Start Research
Advent weapon fragments [Requires 5 Sci, 5 Eng, 500k, 20 Advent weapon fragment, 2 weeks]: Commander, we need to understand the reason the self destruction of these advanced weapon. It is tied to its owners. Perhaps in the future we might be able to create one of our own.
>Start some projects in the workshop
Repair Raven-2 [5 Engi, 100k, 3 days] Commander, we don't really expect much of an aerial fight from the hostile forces but we may never know when we will need them
>Contact Exalt
Offer them assistance in terms of supporting an operation of theirs. No need to fuck up relations even more.
>>
>>44646832
>creating

damn it
>>
>>44646758
We must recruit more rookies.
>>
>>44646805
Those bodies already decomposed. That's what prompted us to contact EXALT for lab equipment. And we didn't get any corpses from this mission because all of the enemies were robots.
Did you already forget that, or were you not paying attention?
>>
Z0-1 Serum, gotta get this out of the way fast. If it got chosen already then Advent weapon fragments.
>>
>>44646864
>>44646828
Call me crazy, but didn't we just killed a bunch of them again?
>>
>>44646758
>Start Research
>>Advent weapon fragments
>>
>>44646918
mechs
>>
>>44646758
We need more rookies for the meat grinder.
>>
>>44646847
>>44646793
>>44646798
>>44646832
>>44646832
>>44646847
>>44646847
Lab

>Weapons fragment
Then
>Advanced Ballistics
Then
>Serum

Workshop
>Repair Raven-2

This will cost us 900k

We have 1.5 MIL

Correct?
>>
>>44646935
>>44646864
Okay you're right i didn't pay full attention.
We just offed more than a dozen mechs with nothing but rookies and ballistic weapons? wow.
Well doesn't matter, Weapon Fragments is winning anyways
>>
>>44646918
Those were Mechs and Turrets.
Central said that there were only Mechs on the ground, and that thermal was showing no heat signatures.

You're not crazy, just stupid.
>>
>>44646945
Recruits are brought via a field operative, it is better with a country with an established contact
>>
>>44646977
Yes. How much longer until the month ends?
>>
>>44646989
You are mean anon.
>>
>>44646977
Go for it
>>
>>44647003
one week
>>
>>44647002
Do we need to establish a contact in Brazil even though it's our HQ?
>>
>>44646977
that sounds good. we can also look back to egypt as well
>>
>>44646977
I want to put in a vote to Arm the Skyranger.

Our troops desperately need air support, given their weak weapons and their Rookie status.
>>
>>44647008
Inattention and lax reading are just as great a danger to our troops as bad dice rolls.
>>
"Alright commander," Both Bradford and Robert agreed "I will inform our docs and Engies. It will be done in no time. With the wrecks we brought from Austria, I am sure our boys downstairs can start a new projects once they are done with your orders."

"Anything else commander?"
>Establish a contact in____ [-2 Field operatives,-5 Rookies, -500k]
>Contact Exalt
>Visit grey Market
>Wait for certain opportunities around the globe
>other
>>
>>44647116
check in for update in egypt and canada
>>
>>44647035
It is a kind of a desperate measure, Skyranger is first and foremost a transport ship. Also, this puts our only mean of transport in danger.
>>
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>>44647073
Understood sir!
>>
>>44647146
Could Raven-2 be made to provide a close air support role?
>>
>>44647116
Contact exalt, ask for help in canada
>>
>>44647116
Send some operatives to get some rookies.
>>
>>44647169
It is an old fighter meant for air-air combat. Still, it can drop some payloads on ground targets
>>
>>44647116
>Establish a contact in Canada [-2 Field operatives,-5 Rookies, -500k]
Make the mission against the statue easier.
>>
>>44643001


>Z0-1 Serum [Requires 5 Sci, 100k, 3 days] It pains me to say this but should the aliens capture on of our men, the consequences can be dire. What i am doing here is unethical and unmoral but should one of our men gets capture, we could remotely release a deadly serum of my creation that will end the soldier's life in matter of moments. It will be as painless as possible, commander.
Why not Molar Implants? Fit them out with cyanide capsule and throw in a microphone and a transmiter. This will get us their position for recovery, a mircrophone to get some intel on the interogations and such and the operative will have the option to escape torture via biting down.

Allows them to stay in contact with us even when capture and if encountering trouble bite down. The serum option would be perhaps best in two packages a Amnesia one and a Lethal one. I would prefer Amensia, since while it strips them of all knowledge they would retain skills and will still be able to be recovered and perhaps given treatment.

Come on this is xcom. We can at least combine tradecraft with some hypertech and not just go for hypertech. I mean xcom dabbled in tradecraft, right? Get some lessons from the ruskies and the brits.
>>
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Hey guys I found a few volunteers to serve as new recruits. They're perfect. A bit underweight but pretty tall, and get this, they're brothers, so they're already well bonded, though you can probably tell just by looking at them.
>>
>>44647140
>>44647174
>>44647205

[3 days has passed, Raven-2 has been repair]
[2 weeks has passed, Advent weapon fragments has been researched! New options are available]

"Commander, With some help from Dr. Ishmael, I think we can modify some of our conventional weapons with some Advent weapon fragments." Said Robin.


An encrypted message was sent to your office in the first week of February "Commander, While you have secured a decent arsenal and more bright minds for cause. We are...displeased with the body counts. Few consider us as an ally, Commander. Your....unauthorized alliance with the Exalt has been noted.

We will be in touch commander."

[Cont.]
>>
>>44647360
Consider that the ayys can control solider's minds which will overrule what you said.

You are not entirely wrong though.
>>
>>44647360
because they could be under mind control, we can't trust a soldier to kill himself for us to stay unnoticed.
>>
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>>44647375
Fuck you councilman.
>>
>>44647375
Im sure you will be
>>
>>44647444
Go easy on him, he has terminal throat cancer.
>>
7th of February, 2035
Delta Base, BR

Income: 10 MIL/Month (Council only)

Expenses:
Lab: 1 MIL/Month
Workshop: 1 MIL/Month
Barracks: 500 k/Month
Fuel: 500 k/Month
Intel: 1 MIL/Month
Overall maintenance: 2MIL/Month
Other: 1 MIL/Month

Net: 3 MIL

Overall: 3.4 MIL
_______________________________________________________________________________________________________________________________________
Status
Power: 20/50

Hangar:
-Raven-1 (Ready to fight)
-Raven-2 (Ready to fight)
-Skyranger (Ready for transportation)

Lab:
Current scientists: 20
-Needs more scientists
-Need more expenses for faster research

Workshop:
Current engineers: 30
-Needs more Engineers
-Needs more expenses for quicker construction
-=IMPORTANT= Additional equipment is required to manufacture more advanced projects

Intel:
Current Operatives: 8
-Needs more expenses to gather intel faster
-Needs more operatives

____________________________________________________________________________________________________________________________________


Soldiers:
-5 Squaddie
-6 Rookie
-Poor overall training
-Conventional weapons
-=IMPORTANT= additional soldiers are required.

Memorial:
-Nurban Baris [Missions: 1, Kills 0] [Advent
captain]
-Mile Kay [Missions 1, Kills 1] [Suicide from guilt]
-Justine Richard [Missions 1, Kills 0] [Advent Turret]
-Mary August [[Missions 1, Kills 0] [Advent Turret]
-Shen Bao [Missions 1, Kills 0] [Advent Turret]
-Antonio Barbosa [Missions 1, Kills 0] [Advent Turret]
Storage:
Combat related:
-15 Sniper rifle
-20 assault rifle
-16 hand grenade
-15 LMG
-15 Assault carbine
-10 regular assault rifle
-5 Rocket lanucher, 9 Rockets
-5 riot shotgun
-5 Assault shotgun
-5 heavy magnum pistol
-Various types of ammunition
-19 Smoke grenade
-20 Scatter grenade

Non-Combat related:
-220 Advent weapon fragment
-5 Advent body armor (badly damaged)
-Various spare parts for maintenance
-7 Advent turret wreck
-10 Advent Mech wreck
-1 damage Advanced Advent processing unit
>>
>>44647615
please correct me if i missied something, this is a big list

[Cont.]
>>
>>44647615
>-Mile Kay [Missions 1, Kills 1] [Suicide from guilt]
Gaaaaaaaaay
>>
>>44647661
well he did fuck up and kill off his squad
>>
>>44647641
>missed

Fuck i am really sorry for these triggering mistakes
>>
>>44647615
MORE RECRUITS! MEAT FOR THE MEAT GRINDER!
>>
>>44647411
>>44647430
True, mindcontrol would prevent them from biting down. But molar or mandibular microphone and trasmiter implant host are as a rule not informed of that, so they would have knowledge only of the cyanide pill, and training to prolong survival until the last minute. More than that mind control is not instant, it takes a few moments until its done. Time enough to get a good bite in if you have time to grab your head, more than enough in fact.

Similar to how exalt had time to go for suicide before capture. If exalt could do it then i fail to see how we could not, considering that tazer and mind control both have a period until you are fully subdued.

So yeah, the only thing about the remote detonate serum imho is a bit wonky since we can do it now already. Cyanide in a molar, transmitter, microphone and if you really want it a small detonator to mask all that when it gets bitten or remote detonated.

If we go for a serum like that the one described is worthless considering that it is already within the capabilities of RL world to pull that shit off.

A amnesia serum would be more XCOM speed, or something like Vitoc or other Time delay poison prior to mission. You have 24 or 48 hours to live if you do not get the antidone. Pre inject it and do not get captured. Even that is again within RL capabilities. The trick would be to be undetectable and not degrading in physical and metal abilities prior to release.

The only thing that would warrant a research project would be a amnesia serum and cure combo that prevents and info leak and then restores the soldier to its previous conditions once retrieved.

Else all that is a foundry project for the engineers to figure out basically.
>>
>>44647713
>>44647661
[Abd Allah Malik has been fully trained]

"Commander, " Bradford showed you the current situation "We have multiple opportunities at the moment. We can send our field operative to gather more recruits from India or we can focus on the diamonds in South Africa, they haven't moved them yet. Finally, Exalt requests some protection in one of its newer cells in Australia....what will it be?"

>None
>Australia [Low risk,-5 Rookies]
>India [Low risk, -1 Field operative]
>South Africa [High risk]
>>
We need to upgrade our barracks and get equipment for our engineers
>>
>>44647871
>>India [Low risk, -1 Field operative]
We've got toilets.
>>
>>44642930
damnit I wanted to create this quest....
>>
>>44647871
>Australia [Low risk,-5 Rookies]
>India [Low risk, -1 Field operative]
Feasible?
>>
>>44647871
>India [Low risk, -1 Field operative]
>>
>>44647871
Can we do two at once?
>Australia [Low risk,-5 Rookies]
>India [Low risk, -1 Field operative]
We need rookies and we are also in debt with Exalt.
>>
>>44647871
can we send fast movers to strike south africa while we work in australia?
>>
>>44647806
>Similar to how exalt had time to go for suicide before capture.
Exalt had time to take a suicide syringe if they were about to be captured, but they didn't have time when they were about to get mind-controlled.
>>
>>44647907
we have one transport aircraft, we don't want to prolong our flight
>>
>>44647901
DESIGNATED
>>
>>44647871
>Australia [Low risk,-5 Rookies]
>>
>>44647871
>>India [Low risk, -1 Field operative]
We seriously need more meat.
>>
>>44647871
>Australia [Low risk,-5 Rookies]
We can get recruits right after.
>>
>>44647806
the death serum might lead to less fatal projects in the future
>>
>>44647933
Well India - is - on the way to straya
>>
>>44647901
>>44647905
>>44647907
>>44647937
>>44647961
>>44647980
>>44647982
We got more vote for India, should we go for it?
>>
>>44648003
Straya is closer to us than India.
>>
>>44648017
Do it
>>
>>44648017
can we use raven 2 to bomb south africa to set them back?
>>
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>>44648041
Is it tho?

>>44648017
Straya, the Exalt is already on strained relations with us.
>>
>>44648049
this is an aggressive act, so far there is no need for ayy spacecrafts (other than transportation ). this might end bad for us in the long run
>>
>>44648017
I vote for straya. we need to keep our allies
>>
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>>44648070
It is.
>>
>>44648017
Straya
>>
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>>44648109
Are you fucking with me or is this serious?
>>
>>44648176
100% serious.
>>
>>44648041
>>44648044
[1 day has passed, Exalt was pleased with the rookies you sent, Big Sky came back with 500k and a list of mercenaries in parts of south America and Africa who will kill for the highest bidder.]
[2 days has passed, the shipment of diamonds has been removed to a more secure location for scientific purposes.]
[5 days has passed, Advanced Ballistics has been completed]

"Commander, we can amplify our Rocket's and grenade's firepower. More shrapnels means more penetration, they will fare better against stronger pieces of armour."

>Start Research
>Start some projects in the workshop
>Establish a contact in____ [-2 Field operatives,-5 Rookies, -500k]
>Contact Exalt
>Visit grey Market
>Wait for certain opportunities around the globe
>other
>>
>>44648070
>>44648109
Aren't we in South Africa?
>>
>>44648266
anon....
>>
>>44648264
Can we get more recruits now?
>>
>>44648264
we need more recruits. Are there good places to look at in north america?
Thread replies: 255
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