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Warhammer 40k General
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How can the imperium let the Orks claim yet another thread? edition.

>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index
>>
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>No Ethereal Waifu
>>
>>44602448
Because the Imperium is a rotting edifice.

Submit to the true power of the Chaos gods!
>>
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>>44602448
Because humans are worthless without Chaos.

>This thread belongs to Chaos now
>>
When will we return to week after week of new models to fawn over/laugh at
>>
This may be a bit of a weird question to ask but I'm playing daemons and I have no idea how to take down my friends melee guard army. I get shot moving up to him and then he mashes me up in close combat.

We're playing 1500 points and I'm using a mainly slaanesh army with nurgle and khorne cannon and tzeentch soul grinder. What units can I take to give me a better chance?
>>
>>44602598
>I'm playing daemons
>melee guard army
>he mashes me up in close combat
>>
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>>44602598
Do you mean the 50 man blob with 5 power axes and a priest? Masses of ogryns? Helps to know exactly what he's running.

Pic unrelated.
>>
>>44602593
HWEE CAP-TOORED EET FOHR KAY-OHSS!
>>
Does 5 dudes with Embraces + Troupe Master with Caress and Haywire Grenades sound like a decent standard build for Harlequin Troupes in Starweavers?
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>>44602553
>>44602593

Obligatory.
>>
Had hilariously lulzy moment against my friends Green Tide army with my War Convocation. I deployed my whole army as a giant blob (as did he) and stated that by turn 3 there was going to be a last stand. My shooting failed me hard and at the start of turn 3 I had killed something like 20 orks out of ~150 in that deathblob and they were within charge distance. So what I do?

I activate Litany of Electromancer (every model causes 3 S4 autohits at I10 in melee) and +3ws -2bs for my skiatariis.

Then I move forward with everything.

And charge with every single model in my army.

So. 10 rangers, 10 vanguards, 5 ruststalkers, 5 infiltrators, onager, ironstrider, knight gallant, magos, 2x3 kataphrons and 2x5 electropriests.

50 models. 150 S4 hits. Against Ork's now T3 due vanguard polluting them.

I think about 70 orks died in that round and few of my owns units managed to slip away from CC due them killing all the orks in vicinity. Next turn I repeated the same Litany and zapped rest of the orks off the battlefield.

BZZZZP for the Omnissiah!
>>
>>44602651

I'm just imagining a Hollywood-styled EMP Blast from your army. That sounds like an epic game.

If I was the Ork player I wouldn't even be mad.
>>
>>44602651
+++Data received+++
+++Adding to autobanks on Counter-Xenos Strategems+++
+++Processing+++
+++Data successfully integrated into Count of Xenos-Sandwiches autobank+++
+++Praise the Omnissiah+++
>>
So I was interested in starting a CSM army.

Obviously I will wait until new Codex is released but should I hold off on getting models as well?
>>
>>44602624
He's got loads of different squads, off the top of my head

Big command squad, with 3 plasma guns, a medic, commander of ordnance, astropath priest, lvl 2 biomancy psyker, carapace and iron hand straken.

vet squad with shotguns 2 meltas, carapace, heavy flamer and priest.

vet squad with heavy flamer, carapace, normal flamer and priest

Platoon command with CCW, medic, heavy flamer and flamer

20 man unit with commish

lascannon team with divination psyker

anti-tank leman russ with command and plasma tank squadmate.

His main tactic is to focus fire my khorne cannon and soul grinder down turn 1 with the lascannon and prescience on the tanks then move up as quickly as he can through the ruins with his command and vet squads as to get in close combat. Without the khorne cannon I can't get in to combat with an initiative penalty.
The priest do their thing where they get a rerollable 4++ and keep my big daemon locked in challenges so Iron hand can kill them.
Last tiem my prince got in combat with him he killed it in one punch after tanking all it's hits.
>>
Is it possible for daemons to beat tau in a 1100 point game
>>
>>44602720
I forgot to add the veteran squads are in chimeras.
>>
>>44602723
Flesh hounds
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>>44602690
Yeah he wasnt mad at all. Just terribly amused since he knew about that litany but just hadnt really understood what happens when 50 models do it haha.
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>>44602718
No. Wait.

Our kits are ancient, and some are really bad designed.
When (if) we get a new codex, we'll get new kits for basically everything.

Raptors/Warp Talons, Forgefiend/Maulerfiend, Helldrakes and Hellbrutes will remain for sure, so, if you like those you can start there.
>>
>>44602723
Flesh hounds. 3x10 of them. Tau will face turn2 assault no matter that they do. Their firepower (especially if you use Grimoire/cursed earth) simply isnt enough to kill every single doggy.
>>
>>44602729
>>44602720
Despite playing Guard, he doesn't have all that many models in his army. Go down the attrition route - grab a couple of Horror units and use them to continually generate new squads of infantry via the Malefic Daemonology Primaris power. Some Screamers to quickly pop open his vehicles would also be a good plan if you don't have them already.

You could also think about getting a Herald of Slaanesh with the Exalted Locus that gives their unit re-rolls to hit and lets them force an enemy character into a challenge. Use that to snipe out the Priests so your Greater Daemon/Daemon Princes can go to town without their buffs ruining things.
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>>44602720

>The priest do their thing where they get a rerollable 4++ and keep my big daemon locked in challenges so Iron hand can kill them.

The priest cannot reroll its invulnerable save, war hymns only affect armour saves.
>>
>>44602553
>>44602593
>>44602650
Yes, yes that's all fine and dandy but may I ask two questions? How do you not have Grav weapons, and how's the codex treating you?
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>>44602924
Nope, "He and his unit may reroll all failed armour and invulnerable saves".
>>
>>44602924
>The Ministorum Priest and his unit re-roll all failed armour and invulnerable saves until the end of the phase.
>>
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SORRIE WEZ LATE.....

WE CLAIM DIS FRED FOR DA OOOORKZ!
>>
SIIINNNDDDRRIIIIIIIII!!!!
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>>44602952
>>44602959

neat
>>
>>44602932
>How do you not have Grav weapons
something something technology only recently dug up from Mechanicus's basement something something we haven't stolen them yet

>how's the codex treating you?
KDK's doing just fine for me : ^)
>>
>>44602720
>Gung-ho
>Colonel Straken must always issue and accept a challenge wherever possible.
He can't tank your daemon's attacks on the priest, Straken has to take the challenge.
>>
It's been two years, 8th edition soon?
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>>44602998
Can't you just keep him unengaged though?
>>
>>44602932

Who fucking wants Grav weapons before they fix them?
>>
>>44602998
>wherever possible.
Do you know how to play this game? There are multiple, easy ways to avoid auto-challenging.
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>>44602959
Is there anything stopping me from sticking an allied ministorum priest in a unit of storm shield terminators
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>>44602870
Thanks anon.

I'll get a Helbrute for now and enjoy painting him.
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>>44602998

There 'ya go. Straken only has a 5+ invuln too, right? Squashing Straken with instant death is a good way to throw 130+ points out the window for the guard player.
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>>44602995
>something something technology only recently dug up from Mechanicus's basement something something we haven't stolen them yet
Land Raider Crusaders. Why don't you have them?
>KDK's doing just fine for me : ^)
KDK don't equal CSM. Try Iron Warriors you daemon cock sucker.
>>
>two dreadknights
>ten Terminators
>two librarians
>Knight Crusader
As someone who played horde Tyranids a long time ago and has started a new army, what else should i put into a minimum-model list that isnt a Baronial Court? I have another two metal terminators that i have yet to paint, should i get a couple more and run Draigo's Paladin crew ft. two kitted out Malleus Inquisitors?
>>
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>>44602932
>>
>>44603031
>>44603022
If Straken's avoiding the challenge, how is he ending up in base contact to punch the daemon?
>>
>>44602998
He's not the one avoiding challenges, he's the killing all the greater daemons in single combat. He's t4 so I can't ID him unless I smash.
if I attack him normally he still has his 5++ and 5+ FnP or I can risk it all to try and ID with one attack leaving him with just a 5++ but more often than not he's able to reroll that.

>>44602893
I'l try bu I already quite like summoning. he's great at clearing my units away with massed fire.
>>
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>>44603033
Nope. Yes, they are almost impossible to damage in melee that way. When GK had the staff that gave a 2++ in melee it was even worse.
>>
I've been away for a year, What did I miss in the 40k world?
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>>44603151
To avoid the challenge you only need for straken to be unengaged at the start of the combat phase. Then he can consolidate at his initiative and strike normally.
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>>44603159
Tau slapping everybody's shit.
>>
>>44603159
Tau, eldar and necrons rape everything via shooting.
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>>44603104
IG Armoured battlegroup is a low model army
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>>44603204
Im guessing that it involves tanks and artillery? What i need is high-strength shooting, so tanks is just what the doctor ordered. Is it an IA thing?
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>>44603181

Hey let's be fair: Necrons use a balance of shooting and melee.
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>>44603158
40k comics aren't done enough.
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>>44603243
>Necrons use a balance of shooting and melee
>I2

next thing you know you'll be telling me that Orks are a melee army
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>>44603262
That's like saying we're not a melee army, when we have I1.
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>>44603262
Dude Wraiths are I5
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>>44603234
You can take tanks as HQs, vets in chimeras as troops then as many more tanks and artillery as you have heavy support slots.
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>>44603271
Didnt AoS remove Initiative?
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>>44603262
WS and toughness 4 makes them surprisingly hardy in melee. They can hold on for a long time against most average melee men (shit even death company are only ws4) until the wraiths come and clean up.
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>>44603234
Or you can take a Cadian Battlegroup. Even without taking any core it's basically any number of tank commanders Tank Commander alleable to whoever you want.
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>>44603177
Bullshit. The challenge rules say "a character in one of your units locked in the combat", they say nothing about that character having to be one of the engaged models. Straken is in one of the units locked in the combat (the company command squad) so he must issue/accept the challenge.
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>>44603262
Attacking last is irrelevant when the enemy can't damage you.
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>>44602932
>How do you not have Grav weapons
How do you not have the Autocannon anymore, nor the 5 men squads with full melta?
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>>44603321
>Characters that cannot fight or strike blows (including those that are not engaged with an enemy model) cannot accept challenges.

>A model is engaged in combat if:
>It is in base contact with one or more enemy models.
>It is within 2" horizontally and/or 6" vertically of a friendly model in base contact with one or more enemy models in the same combat.

You should try to read all of a rule instead of just the first period.
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>>44603262

I5 Wraiths

Other higher end guys tending to use weapons that'd be unweildy for any other army.

High toughness and FNP everywhere.
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>>44603362
This is just like the time some anon came to the revelation that we were all playing terrain wrong and that infantry need to be 25% obscured or more while refusing to read rules on terrain types.
>>
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>>44603321
>they say nothing about that character having to be one of the engaged models

>I am a complete retard
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>>44603291
It did, not that it really mattered. WHFB still uses it. Which is one of the reasons it was a clusterfuck for new players, especially since Elves shat on everybody due to I6 base + ASF.
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>>44603362
>>44603410
Nice, that's good to know
No more 'Hey you, the Warboss 30 inches away on the other side of this Green Tide I just charged, I force you to fight me!'
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>830 points
>3 big shootas

:^)
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>>44603410
Not the anon you're talking to but what does it define as "engaged" in the rulebook? Because if it was base to base why would it not just say base to base before the fight sub phases?
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>>44603362
>It is within 2" horizontally and/or 6" vertically of a friendly model in base contact with one or more enemy models in the same combat.
So the entire unit, because unless something stupid happens, all models of the unit are within 2 inches of another, therefore daisy-chaining the rest of the unit into combat because they would all be at least 2 inches from a model in base to base. Or 2 inches from a model that is also 2 inches from another model that is within range of one that is in base to base, and so on
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>>44603481
see >>44603362
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>>44603487
Cheers mate.
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>>44603482
no, not at all. WTF are you smoking...
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>>44603482
Did you fail English at school perchance?
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>>44603482
If a model isn't within 2 inches horizontal or 6 vertical of a model in base-to-base with an enemy, then it can't fight, and hence cant accept challenges
Not complex
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>>44603482
Are you an idiot? It's in base contact or within 2" of a model in base contact. Not within 2" of a model within 2" of one in base contact.
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>>44603482
>Scenario 1 - within 2 of someone engaged.
Can challenge

>Scenario 2 - outside of 2inch of someone in base

Can't challenge.
>>
To the guy asking about Harlequin-in-Starweaver configurations from the other thread; I go with straight Embraces on everyone because auto-hitting S6 hammer of wrath is just so powerful against a wide variety of targets.

Caress on the Troupe Master's a decent idea and I've seen it before, although I just prefer straight embraces myself.

As for your survivability, I've read one strategy where you take blobs of 10 clowns, a few of which have no upgrades to soak bullet fire, supported by a crapload of Shadowseers conferring coversaves and/ or invisibility.

I'm a fan of large Faolchu's Blades myself, but for your Starweaver configuration, Shadowseers left and right is a must. You're just not tanky enough otherwise. Consider Telepathy, as well. As much as I love phantasmancy, the Tau cancer is quite prominent. Invisibility spam may be our last hope.

What's everyone's thoughts on the clowns? Interested to see how people here play them. They're my favourite faction myself. Bought a bunch from a dodgy Chinese under-the-table conglomerate of stores that can't be pinned with cease-and-desists.
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>>44603468
Does anything other than fliers get supa shootas? I can't see why stompas and the orkanaughts wouldn't be big enough to carry the things.
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>>44603616
Embraces HoW only works if the model makes base to base contact. Be careful, this is rare to happen.

I agree I love the skyweavers, fantastic.

Starweavers i don't run, mainly because you can't put a shadowseer inside to cast.

Where'd you buy your harlies? Z?
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>>44603638
Yeah the Deffstorm mega-shoota on the Gorkanaut has the same profile as Supashoota, but that is about it.

I wish I could buy grotgunners for my Gorkanaut.
>>
>>44603468
>Not knowing about 430pts discount.
>>
>>44603701
>Playing with outdated units
>>
Why does everyone love Ork players? I've noticed that at my local flgs the Ork players are universally liked, and also universally nice people. What is it about orks?
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>>44603707
Let me ask you something, who would you enjoy playing more, the guy who knows his army isn't the best yet still fields it, or the guy who knows his army is the best and came in primarily to win?

Orks are first category. Also, our mentality is different and for the most part don't give two shits if things die, we're Ork players, just that things die.
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>>44603707
Because only nice people choose Orks as it's the army that gives you less opportunities to be an ass.

Contrast with Tau and Eldar.
>>
>>44603706
>Mentioning the outdated unit in the first place.
>>
>>44603707
When people play orks they usually try out less serious lists against them and have a good time with funny situations and with less of a precedent on hoping for good rolls and thinking about proper strategy.

Basically, when you play against orks you play 40k how GW expects 40k to be played.
>>
>>44603729
>>44603726
How does it give you less opportunities to be an ass?
>>
>>44603729
It seems you never played in 3rd/4th edition and faced Kult of Speed players. Total powergamers and mostly pretty asstastic persons.
>>
>>44603732
>O-Orks are competitive, if I field these 4 year old rules that haven't been errated that abuse force org manipulation that hasn't been a thing for nearly 2 editions.

:^) Quick post your Zhadsnark list
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>>44603743
Or you just met the people who army hop to whatever is powerful that edition.
>>
>>44603743
It's been years. Jerkass gamers leave an army the moment it's not overpowered anymore. If tomorrow a new Eldar codex comes out that make them Ork tier you can bet your ass that the entire faction will be devoid of stupid powergamers in less than a month.
>>
>>44603738

Not an Ork player but the kind of people to pick Ork these days are generally the type who just want to have a good time playing a game with an army they like, hanging around with people. People are also more likely to field less tryhardy and more interesting armies against them.

Meanwhile if you want to tryhard, you pick Eldar or Tau, and then force everyone to optimise out the ass and make the game uninteresting because you've got to play to that style. Not true for all Eldar/Tau players, but there's more opportunity to 'play to win' and meet people who are just min/maxing and more likely to get upset if they lose.

I'm a DEldar player myself and I'm hopefully lumped into the same catagory (just with more underlying fetishism and deviance). I run a fluffy army because that's the fun of the hobby to me - I'm the type of nerd who'll name every Kabalite. Not necessarily the winning or losing, because there's far better games for that.
>>
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Didn't get any help at 3AM last thread and was wondering how this is looking for a 1500 Dark Angel List.

The goal is to have the Ravenwing command squad (hopefully invisible) with the librarian run around and get in close things, thats when the knights and termi Lib drop in.

The Landspeeder, bike and formation can bring the terminators in to hold an objective or stay and fight allowing the bikes to hit and run to the next fight.

>Ravenwing Strikforce:
Librarian Level 2 on bike (110)
Elite:
Ravenwing Command Squad with Apothecary, Champion, Company Banner, 2x Grenade Launcher (295)
Fast Attack:
Ravenwing Bike Squad with 2 Grav Guns, Combi Grav and Meltabomb (120)
Ravenwing Bikesquad with 2 Meltaguns, Combi Melta and Melabomb (110)
Ravenwing Landspeeder with Assaul Cannon (70)

>Deathwing Strikeforce:
HQ:
Terminator Librarian Level 2 Force Axe (115)
Elite:
4 Deathwing Knighs, Knightmaster (235)
4 Deathwing Terminators with Stormbolters and Power Fists and Seargent with Stormbolter and Powersword (200)

>Ravenwing Support Squadron (245)
Darkshroud
3 Landspeeders with 2 Heavy Bolters

1500/1500
>>
Ork players are like the goal keepers in football.
They've accepted they're terribad players and will never be the cool kids, nor can they afford swanky new boots and kit.
So they resign themselves to being the butt of the jokes and being accepted as the easy going retard in the corner.

Generally speaking they've realised they're terrible at 40k and the games too complicated for them. So they pick an easy throw lots of dice and generally lose but '"haha' isn't that funny everyone expected me to lose anyway"

That and they're poor fags. So they just pickup cheap Orks on Ebay.
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>>44603817
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>>44603833
Wow, How did you figure out that post was fishing for replies!? You must be some sort of genius!
>>
>>44603833
I have never seen a more appropriate use of that image.
>>
>>44603817
Yet a good GK will stop a loss, or will allow a win if good enough.

But, I guess it's a better analogy than a food one, /v/ probably has ownership on those.
>>
Since it's a Chaos thread now

>mfw the Imperial/Inquisition/Mechanicus fanatic player ask to borrow my Daemonettes so he can summon them in the next game
>mfw he ask me if he can even clone some of them, so he can use them more often

Chaos won another loyalist soul.
Praise the Dark Gods!

>inb4 He wants to clone them because Diaz's Daemonettes
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>>44603756
>hasn't been a thing for 2 editions
>SM 7th codex gets biker troops
U wot m8?
>>
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So I'm looking to start a space marine army.

What are the must have units to start with? Like what are the main building blocks of the army, other than the HQ and two troop choices?
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>>44603928

>clone them
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>>44604121

What a broad question. The main building blocks after HQ + 2 troops would probably be transports for those troops. Viva la Rhinos!

Then your elite/heavy support, they will probably need a transport as well, though this may be a drop pod.

However maybe your playing a faster chapter and need to fill that slot instead.

Sometimes you will bring more than just two troops and that may be more important.

2 HQ + Troops and Transports will be enough to play ~500 and learn.
>>
>>44604121
Far too broad of a question. Use what you like the look of and what your chosen chapter/homebrew is known to use a lot of fluff wise.

You generally want to have a something that can deal with every threat you'll come across though, hordes, vehicles, aircraft, etc. That can come in a load of different forms though to the point where there's no point in listing them.
>>
>>44604121
If you're just starting space marines, go for a typical HQ like a captain/chapter master and some tacticals.

From there you can do like what >>44604181 said and get some rhinos, and then maybe a dreadnaught and drop pod. From there you can do literally whatever else suits your playstyle.
>>
Do you go for unit extermination or objectives?
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>>44604181
>>44604191

Broad mind.
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>>44604121
If you're a man you field 3 Thunderfire Canons, because that's my fetish
>>
>>44604218
As a Khornate, my objective is extermination. All the time, every time. Because you can't take objectives when you're DEAD!
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>>44604218
Unit extermination. Winning on points isn't winning.
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>>44604244
This, i always disregard objectives completely because i'm playing Kdk/renegades and objectives are retarded

>Hey look, we've captoored 3x nothing of note and an enemy minefield, we win!
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>>44604218

By turn five my games are usually close enough to unit extermination. It really depends on the mission and army I and my opponent are playing.

Necrons? I am going to play the mission and let most armies exterminate them selves against me.

Dark Angels? I am going to try and run them down and hopefully score some killy objectives just in case.
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>>44604254
>half my army dead
>I have more points than you by the end of the game because I have more points deemed worthy by some arbitrary factor
talk about Pyrrhic victory
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>>44603616
No Veil of tears? its just so nice. And the blinding witchfire is excellent against Tau too.
Really, phantasmancy is full of great powers
>>
>>44604305
>>44604254

Christ, no wonder /tg/ is bad at 40k. Most people don't even play the game correctly.
>>
>>44604360
Eternal war missions still exist mate.
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>>44604377
Of which only 1 of 6 is kill points. And Eternal war presume that you roll for the mission, so building your army with only extermination in mind is a very bad idea.
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>>44604377
Everyone hates Big Guns anyway because hey fill out their heavy slots.
>>
>>44604218

Objectives. I play SOB.

Getting a heap of power armour off an objective can be a bitch and a half but I lack the offence to wipe some units off the map entirely.
>>
>>44604377
This. Maelstrom is such a headache
>>
>>44604392
Who said anything about building your army with only extermination in mind?

Question was do you play for points or extermination, I play extermination because I don't see the enjoyment in "winning" because your units are faster at getting to objectives so you racked up 5 points turn 1 because of lucky draws.

It is a war game, so I play it as a war game.
>>
What do you think about my homebrew formation for a Raptor Cult?

Raptor Cult – Formation

Requirements:

•1 Chaos Lord
•0-2 Chaos Sorcerers
•2-6 units of Raptors
•1-4 units of Warp Talons
•0-2 Heldrakes

Restrictions:

•All character models must be equipped with a Jump Pack.
•All units/models must bear the same Mark of Chaos (if any).

Special Rules:

•Hit and Run
•All units gain +1 S to their Hammer of Wrath/Vector strikes.
>>
Just tried out my orks with some Cult Mechanicus units I got from Christmas against Ultramarines.
Did pretty well, couldn't be within 12 inches so one took up one side and the other.
Orks swarmed and anything he put against my destroyers got graved along with my robots.
His downside though was not taking any flamers and only heavy bolters with rhinos that kept immobilizing themselves.
>>
>>44604437
Nothing special.
>>
>>44604418
If you don't play for objectives or maelstrom points then the only thing that matters is killing power, so you either build your army completely for extermination or you are a retard.

Also removing any means of victory beyond simple "kill everything" means also removing any kind of tactics beyond "charge straight away" if you play melee or "sit back and shoot" if you play gunline.
>>
>>44604505
You can play for objectives and still be focused on killing stuff. Hence you take strong fast units whose primary function is to be strong fast units that kill but can then at the end of the game go get that objective for points.

Relic / Big Guns Never Tire / Basically any Eternal War mission where points are scored at the end of the game and not during is what I play and what I prefer.

Because as I said, where is the fun in "winning" because you just happened to draw the correct cards that were correctly suited to you and in some cases can even be detrimental to the basic playstyle of your army because you were told to sit on an objective instead of moving up and stopping that unit from shooting at you.

Stop with the accusations it is so boring. If you want to talk, talk.
>>
>>44604437
Not in keeping with GW rules writing.

>Raptor Cult
>3 units of Raptors
>All Raptor Champions must take a gift of mutation
>Successful Fear tests caused by units in this formation must be rerolled
>If a unit from this formation wipes out an enemy unit as a result of a sweeping advance, all enemy units within 6" must take a morale test.

Much better.
>>
>>44604178
He's a very good cloner.
He makes good copies of expensive and/or rare stuff.
Why not?
>>
>>44604581
>>If a unit from this formation wipes out an enemy unit as a result of a sweeping advance, all enemy units within 6" must take a morale test at - 2 leadership at the end of the turn. The - 2 leadership is stackable with other units you control that destroyed other units within 6"

Much better.
>>
>>44604218
I want to go for objectives, but my opponents are always trying to nuke my troops
>>
Can someone explain bladestorm rule on Eldar shuriken weapons for me
>>
>>44604679
rending only against infantry
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>>44604679
Don´t ask, just let the tears flow
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>>44604679
it's not rending.

It's auto wound on a 6 regardless of T, and AP2.

Against vehicles it becomes AP2 if the 6 was enough to successfully pen
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>>44604679
Bladestorm means his weakest unit can still quite happily kill your most powerful infantry with little effort.
>>
>>44604360
I play to have fun and because i enjoy the lore.
If i was a powergamer i wouldnt play chaos in the first place
>>
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>>44604735
Jesus Christ, never thought I'd say it but I'm almost glad my friend decided to play IG instead of Eldar all those years ago
>>
>>44604735
bladestorm has no effect against vehicles, its the to-wound roll only
>>
>>44603814
Any help?

I am hoping the Deathwing can toe to toe with some Daemons. The knights all have stormshields and the smite mace besides the Knightmaster.

My normal 1000 point list uses an Interrogator Chaplin and I know he should try for invisibility for the command squad he rolls with but am unsure what to do with the Termi Lib since he was the cheapest termi HQ to bring, but also figured having a second Lib against Daemons may be okay.
>>
>>44604926
If you really need to win, try to roll invis. Otherwise get two and purge the heretics with FIRE
>>
I'm looking to start a daemon army against tau and necrons what units should I get
>>
Aaaand I just saw some idiots trying to stat Goku in 40k.
>>
>>44604992
Can't most DBZ characters blow up planets with minimal difficulty?
What's the point?
>>
>>44605012

Yes, that would be why I said "Some idiots".

Like, even the prequel show where he's about 10 has him go off the 1-10 stat scale pretty quick.
>>
>>44604981
Gonna need a Daemon Prince with wings, probably some pink horrors and maybe some Nurgling.

Could get some chariots.

Summon fodder.

It really depends, are you going monogod or splitting? Is the necron player using the Decurion? What formatiosn does he bring.

Couldn't help much with Tau, never seen em and never want to.
>>
>>44605036
I want to try splitting because I honestly think that going monogod is boring

The necron player is going decurion with a canoptek harvest
>>
>>44605036

Daemon Prince isn't going to help much with Tau: It's about 300 points to kit him out, much weaker assault threats will do the same damage, and they do have the guns to put it down.

Against Necrons though, a Tzeentch Daemon Prince Biomancer should be rather handy. Enough S8 attacks to flatten shit and start sweeping advance checks... Which require a lot more force to cause these days.
>>
>>44605077
>The necron player is going decurion with a canoptek harvest

Oh, then he's an asshole doing a generic power build. I wouldn't give him the time of day.
>>
>>44605032

https://www.youtube.com/watch?v=699fEigPxhc

Monstrous Creature equivalent statline at his earliest showings perhaps?

He is shrugging off bullets and lifting cars, but feeling a bit of pain from the former and struggling with the latter. I'd say about S6/T6.
>>
So I decided to start Tau (After carefully contemplating between them, Eldar and SoB. In the end Tau appeal most to my anime based fetishes.)

So far I got:
- Base books for 7th ed.
- Tau codex for 6 ed ( Got scammed into it thinking it's for 7th. Can't do anything about it. )
- Lot's of dice from my /tg/ related times. At least 18d6
- 2 x (12 Firewarriors + drones)
- 2 x XV8 suit (Got both this and FW above from some guy online who was selling his army at 1/2 prince.)

My idea is to paint one of suits into Commander and another one into a bodyguard.

So my questions:
1) Can I paint a regular XV8 into a commander? I can't really see the difference in models.
2) What else should I get in terms of equipment?
3) Did unit stats changed a lot in 7th edition codex?
4) Can I use a non citadel acrylic spray paint as base?
5) How do I turn a normal acrylic paint (The kind you get in tubes) into a wash pain? Lots of water?
>>
>>44605153

Stop trying to stat Goku.
>>
>>44605200
>Stop trying to stat Goku.

Okay yeah, that's fair.

So guys, what stats would Vegeta have in 40k?
>>
>>44605153
Stop supporting the dub cancer.
>>
>>44605160
>1) Can I paint a regular XV8 into a commander? I can't really see the difference in models.
Yes, you can easily do this. Maybe add some extra parts so he looks fancy

>2) What else should I get in terms of equipment?
Well you need more dice, 36 or so is a good total, and a scatter dice.
New codex
And then you need to look through the codex and figure out what you want to run. Nothing is bad, save massed warfish. If you ask here, most responses will be "X is broken so buy 3"

>3) Did unit stats changed a lot in 7th edition codex?
No, but some minor rules and formations did. Use the codex in the OP link if you must

>4) Can I use a non citadel acrylic spray paint as base?
You can use fucking walmart spray paint, it really doesn't matter so long as you're careful. Always use a flat color

>5) How do I turn a normal acrylic paint (The kind you get in tubes) into a wash pain? Lots of water?
Easiest thing to do for you is simply buy a wash paint, there's many kinds.
>>
>>44605224

>I watch Dragonball in the original japanimese

Fucking hipster weeaboos.
>>
>>44604755

Theres a difference between playing for fun and playing retarded, you clearly play the latter.
>>
>>44605289

If you're playing Khorne for objectives, you're playing pussies who don't know how to blood god.
>>
>>44605103

As I said, I can not speak for Tau. You are correct about the Tzeentch prince against Necrons though. That thing actually kills Necrons.

>>44605077

Reclamation Legion is very durable and the Canoptek Harvest is pretty hardcore in friendly games and I avoid it. That being said you can bring a Soul Grinder to draw the attention.


Burning Chariot of Tzeentch have done damage to my warriors and immortals.
Flamers of Tzeentch were alright.

I find Nurglings harder to deal with that Pink Horrors, but horrors are still good to bring for their Psyk.

I wish I paid attention to unit names more but really Daemon Summoning is a decent way to deal with Necrons.
>>
>>44604360

Everytime the whinier posters keep talking it becomes clear they don't know actually play the game or sometimes even read the rules.
>>
>>44605160
You didnt get scammed, tau dex stayed the same with the new update, theres some minor changes in some other book but just get a copy of the expansion from the mega.

You need more d6. 18 is fucking nothing in comparison to what you need. 12man fire warrior squad pumps out 24 shots in rapid fire range. and thats just two shots each. Usually I buy blocks of 32. I have 2 blocks.

Is that the old xv8 suits? Considering its second hard I imagine theyre the old ones. In that case just get one of the new ones and paint it up as a commander, then you have a commander, or alternately a shaso for a 3man suit team.

You need a tape measure and thats pretty much it, read your codex and write out a list, do it by hand for the first few times til you know what everything does and how things are structured then you can switch to a roster builder like battlescribe to make things easier.
>>
>>44605306

Not at all, some objectives clearly states to kill stuff, how is this "un-khorne"?

You're just being an idiot, its a game of strategy, and the maelstrom of war cards ads quite the variety to the game and how you can win.
If you remove the "mission objectives" factor from the game, you are simply just stuck with "kill the other guy factor", a game that was fun when you where 10-12 years of age.

Sound a lot like you would do well in games like AoS, from my understanding they removed just about all rules concerning everything. All you need to do is rush the other guy with great models, and roll the dice (its even on a set value for Christ sake!). And GW seems pretty determined to push the lore on to the players as well, so there you go, a game with no other purpose than rolling dice in an attempt to brainlessly kill the other guy there.

You clearly isn't as red up on the lore as you think you are if you really believe that orks and khorne worshipers heed no need towards the greater goal of the battle. The objectives are there to show that by "capturing" this extra ammunition, we can shoot more dakka, or the boss will be pleased, alt more treasures for the glory of chaos and so on.
All you need is a bit of imagination on why your team needs this objective.
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>>44605258
Sure as fuck I do, beats listening to the same 4 voice-actors that seem to do every single dub of every single show, droning through the script with all the enthusiasm of Microsoft Sam and their incredible vocal skill and years of training letting them pinch their nose "and then they're totally a kid/rich person/teenager/alien".
>>
I put together all my Christmas Necrons and I have exactly 500 points with 10 immortals with a Solar Staff Overlord and a Ghost Ark with 10 warriors.

Would 10 more warriors and another Ghost Ark be my next move? I could effectively double what I have now without the overlord and another 5 immortals.

Or maybe I should get some heavy or elite with either Anhilation Barge (where I got my overlord) or some Lychguard.
>>
So guys I have a rules question. A guy I know and I were playing 40k and basically what happened is one of my models took a wound in an assault, on my next turn when I moved forward I made sure to put that model on the back of the unit so on it's next charge it didn't die to overwatch.
He tried to argue that there was something that said since it already had a wound it would be the one to take that wound anyway, but the rules as written just say the closest model.

Basically I just want to know if I'm an asshole who is misinterpreting the rules, or is he just wrong?

please note I've only played like 3 games of 40k so far.
>>
>>44605559
Its the closest model. Putting it in back to protect it from overwatch is fine.
>>
>>44605559
In previous editions of the game, wounds were automatically applied to already wounded models. These days it's the closest model that's hit, so you can shuffle your models around to keep them alive for as long as possible.
>>
>>44605455
>a game that was fun when you where 10-12 years of age
Speak for yourself, i'd rather kill stuf than let my Bloodletters hold a sabotaged piece of terrain for a retarded victory point"

>All you need to do is rush the other guy with great models

Like thats not what is happening 90% of the time
Objectives just mean you have to do stupid things like keeping a valuable unit back or shooting at a stupid target every now and then.

>All you need is a bit of imagination on why your team needs this objective.
Its a bad thing if you have to pretend a part of the game you're playing makes sense when it doesnt
>>
>>44605652
that's probably where the issue came up cause he hasn't played since 5th edition
>>
>>44605559

You did right, and you're not an asshole. This is the basic principle of tactics regarding todays 40k when it comes to unit coherency and movement.
>>
>>44605675

You are just the simplest of creature...

well, what ever blows your whistle I guess, if your having fun just mindlessly throwing guys on the opponent, have at it. But please don't get mad if someone wins by point.
>>
>>44605675
>Objectives just mean you have to do stupid things

Forcing a player to choose between attacking the opponent and holding ground isn't stupid. It's an important part of the game, and one of the main areas where tactics start mattering in 40k. Sometimes you have to make difficult choices as to how best to use your units, instead of just mashing them blindly into the enemy army and rolling dice until one side falls over dead.
>>
>>44605677
Don't expect it to be the last issue then.
5-7 has has seen a lot of small changes that has had exponential impacts.
>>
>>44605675
>>>/vg/
>>
>>44605728
>But please don't get mad if someone wins by point.

I dont, if my opponent wins by point i'm totally fine aslong as i got to tear his army up before

>>44605729
Yes, if you're playing IG, SM, Eldar, Tau etc it totally makes sense but factions like Kdk, Orks, demons should get the option to drop any "hold point x" immediately and focus on their faction objectives
>>
>>44605780
Point X may well be civilians hiding, shiny stuff to loot, a relic ect.

Every faction has reason to do it, hell even tyranids may spot wildlife to devour or decide to scent-mark a sport for incoming drops.

You still have the option of throwing away a objective and point per turn.
>>
>>44605780

You clearly have no intent of learning the actual lore, and are fine by "thinking yourself right" when claiming stuff like

>doh.. Orks are stupid, they don't use tactics
>uh.. Khorne worshipers have no reason to stop and pick up weapon crates, they only need to kill the enemy

Well, as mentioned before, what ever makes you happy, but it still doesn't make you right.
>>
>>44605780
Its all a matted of how you frame the objectives fluff-wise. Are they just strategically advantageous points for a grander tactician to make use of? Yeah, they probably won't care.

Are they piles of weaponry and bits? Orks would love to get their hands on those.

Are they points where the warp is weaker and the unit there is working to open the rift further to get you more daemonic reinforcements? Daemons would certainly find that useful.

While most people say it as a joke, this is the very basics of Forging a Narrative. Figuring out why your guys are fighting the other guys over this strip of land.
>>
>>44605780

>I'm so unimaginative I can't comprehend why certain factions would be interested in specific locations

So you're clueless about the game AND the fluff?
>>
>>44605900

Works better for fixed objectives. Maelstrom is just gimmicky "Simon says go over here now" bullshit. The arbitrary changing of priorities just makes your warlord look scitzophrenic.

What I want to see more people doing is using varied fixed games. There's plenty of the published, but generally everone just goes eternal or maelstrom.
>>
>>44605524
I'd recommend Warriors but I like troops a lot
>>
>>44605863

I have tried to "reason" with this guy for a few posts now. He seems set on the belief that he knows the lore, and that its a big part of his game interest. Yet he shows extreme lack of knowledge towards it, and anything contradicting his personal opinion must be wrong.

>Orks are stupid and only rush forward to kill. >Same goes with anything Khorne.
>Using your imagination in a game of 40k makes you a poor soul of a player.
>Only certain factions has the "right" to claim objectives, because then all of a sudden its "ok" to have imagination

Bet this guy doesn't even use cover when playing orks, hell cover are for pussies right?
>>
Can't you faggots just play the game you want to and stop shitting on how others choose to?

Want to play Maelstrom and consider yourself tactical do so.

Want to play Eternal war and go for a blood bath do so.

Jesus christ.
>>
>>44605937
Yeah. Heaven forbid weak spots in the warp be shifting around at random. That would just be weird and chaotic.
>>
>>44605996
But anon, how will I make myself feel superior to others!
>>
>>44605996

Oh I agree with you, no arguing that.

But to go on /tg/ and claim to know shit and then spit out pure bs is just idiocracy. Thats the reason behind this debate to begin with.
I'm fine on how you play it, until you start criticizing my way of gaming and claiming it to be "wrong" because knowsnolore.jpg
>>
Are the old rules for Enslavers still viable for pickup games if no newer version has come out?
>>
Don't suppose anyone here knows where I can get a copy of the army lists from the back of the 3rd edition rulebook? Just the points costs really as I'm doing some statistical analysis and it's the only data I'm missing.
>>
>>44605524

That is actually the CAD I used for practicing and learning. To move up either work towards the Reclamation Legion adding to your.

I am actually stumbling through a foreveralone game on my ~4x4 table because I suck.

10 warriors, another ghost ark and another 20 warriors isn't a bad idea to move up. Give you tons of models and Ghost Arks are crazy good to help with your armies durability.

Tombblades are very good if you go against a lot of cover saves / jinks as I found out against my own Dark Angels.

A Cryptek or second overlord is alright as well. Having a Solar Staff Res Orb in your 20 blob is pretty cool.

I haven't gotten to use my Annihilation Nexus or any of its pieces yet but they seem super cool.

Lychguard are HQ escorts, they are decent but a bit expensive. Sword and shield is a must for them.

Wraiths are popular and deadly, some people seem to think it is one of the scariest parts of a Necron force.
>>
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Which Tyranid Gargantuan Creature should I buy?
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>>44606309
None, theyre all shit.
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>>44606280
>people seem to think

If wraiths aren't scary then what is?

>>44606309
Hierodule or Harridan
>>
>>44606280

Spyders are all sorts of badass: A cheap MC unit that grows a wimpy swarm into something worth it's points as a bonus, with a pretty nice gun for 10 points per model and the option of some minor but not super expensive psychic defence for your army.
>>
>>44606339
>Hierodule

Barbed or Scythed?
>>
>>44606374
>Assault or Shooty in Shooty Edition

I wonder.
>>
>>44606382

They both have strong guns, and a GC is hardly going to struggle to get into assault. It's a pretty legit question.

Heck, isn't sword objectively the best Wraithknight variant?
>>
>>44606309
Neither, get a Dimachaeron or Harridan
>>
>>44606339
>some people seem to think it is one of the scariest parts of a Necron force
>some people
>one of the scariest parts

They certainly seem great for what they do but I suppose it depends on your meta. My 9 tombblades get a lot of hate and I have seen the Destroyer Cult Formation and that seemed terrifying.

I've wanted to get Wraiths myself as I think I may stop trying to run the Reclamation Legion in hopes of not spooking other players with Muh Decurion.

Necrons in a normal CAD seem pretty alright with me, but from my understanding can you not take the other formations without the Reclamation Legion. If so that bums me out a bit.
>>
>>44606431

The Davidcameron isn't a GC.
>>
>>44606309
Personally I'd get the gigantic one and then a couple of barbed/Scythes Heirodules. But that's coming from the guy with 9 Deff dreads and 15 Killa Kans, I like duplicates
>>
>>44606458

No you can absolutely take any other formation without the Reclamation Legion. In fact, I'd reccomend adding one or two to a cad to distort your FOC chart as being the most fun way to play Necrons.
>>
>>44606309
Trygon, and cross your fingers. It's what I did...
>>
>>44606309

Go Moose Lord or go home.

Though optimally? Probably the flying Mondo-Mega-Moose.
>>
>Be into 40k.
>Start collecting Tau because I like the race.
>I didn't know about any power levels. This was before the new codex.
>Get friend into 40k at the same time.
>He loves astartes and foremost yiffs
Now I got a bit of an army. Bunch of firewarriors, suits and pathfinders.
Got that deepstrike cadre box with a riptide and a shit ton of different suits for Christmas.
I really like the riptide but is it too cheesy against a space wolf player? He has the old space wolf battle box, a terminator commander and some of those wolf things. (The literal dogs of war)
I gave him a venerable dreadnought kit and some long fangs for Christmas.
Will he be able to keep up?
I mean I just don't want to be a dick to my friend.
>>
>>44606513
Awesome, I am glad to hear that. I guess I interpreted it wrong.

Would the Annihilation Nexus be too much for a 1500 game? I really want to try my Doomsday Ark.
>>
>>44606475
Hence "neither"
>>
>>44606550

You have a cad with pathfinders for your marker solution? You're fine, you're not optimising all that hard.

Just don't use it under 1000 points.
>>
How do you paint tank treds /tg/?
What paint, and do you drybrush them?
>>
>>44606552

Nothing particularly dickish about 3 gun platforms with a formation bonus that is not in fact actually useful.

What are you using the freed up Heavy Support slots for?
>>
>>44606584
Like as long as I don't bring that formation I'm fine, right?
And a dread + some long fangs can pose a threat right?
>>
>>44606611


What are you using the freed up Heavy Support slots for?
>I.
>Don't.
>Know

I am fairly new despite having two armies and just assumed it would be better to have the formation then have them taking up slots.
>>
>>44606591
basecoat leadbelcher, nuln oil, high light of runfang silver

>>44606458
i need more exp fighting necrons then, the times i've seen tomb blades they weren't doing much though i found their t5 rather annoying to deal with for my daemons
>>
>>44606688
Well I play them against Dark Angels and Dark Eldar where the ignore cover is just too stronk.

Even my friend's friends who play Orks and Tyranids had problems with them.

>Having a Necron Force in an Ork, Nid, DE meta

Dark Angels came first, before them I had Orks. However with my move I am playing in a new meta by which I mean Daemons and have not brought my Necrons there yet.
>>
>>44606682

Ah. How about Scarab Swarm? It's one thing that the CAD can do the Decurion can't.

Basically 6-9 Spyders and a Scarab unit, allowing you to grow the Scarabs into a huge horde then 1-2 punch with them and slower monstrous creatures. The Spyders can also fit a decent gun and might be usable to repair your vehicles.
>>
>>44606774

I wish I had spyders, I have more than enough scarabs. I will certainly look into that as it sounds like tons o funs
>>
>>44606550


Depends on the points you guys are playing at. Above 1k lists should have no problem dealing with the Riptide. Its a good model, but there are ways of dealing with it.
And it will give your friend some motivation on what to get next. Maybe he sees that speed is needed, or deepstrike, or more armor. After a few games he will know how to adapt his army and what to get next.
>>
>>44606280
>foreveralone game on my ~4x4 table because I suck.

I know that feel but how do you play on a table that isn't at least 4x4?
>>
>>44606591

This really belongs in the WIP thread, but here it is.

Easy.

Dirty looking tracks: Base of brown, heavy drybrush with dark metal, highlight with soft drybrush silver.
New tracks: Base of black, heavy dark metal drybrush, lighter drybrush with silver.

This will all look fine, but if you want more details you can always ad a wash, id recommend black or brown depending on what you're going for.
To further ad realism to it, you can ad some sandy paste, removing excess with thumb and then let it fully dry. Ad to this some watered down weathering powder to let soak up in the sandy paste, and you can get pretty good dirt effects.
>>
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>>44606309
They are both horrendously shit for their price-tag and points cost and even the role they fill. But amusing to field such a huge monster.

If the Scythed was at least Strength D in melee i would rate them as eqalls but instead it just has 2 more attacks and a half-decent hellstorm. (But fuck having to OWN a special template for one model)

I went Barbed, got it for half what FW was asking from someone i knew and have used it 5 times in escalation style games versus other SHWs.

Surprisingly good versus the Wraithknight if you get a decent roll of 7+ hits, wounding on 2's ignoring the save but i was lucky to endure it's D-cannons.

Fucked up a baneblade and even Brass scorpion, stomped the fuck out of a marine army once, and died like a bitch to one melee strike from a Chaos Knight.

It's fun and a great model, but 560 on one horribly outdated unit that will probably never get changed isn't a good investment.

Wait for the rumored plastic Tyranid GMC instead, GW will inevitably make one and it may even be decent if the star's line up
>>
>>44607000
How do you play on a table that isn't 6x4
>>
>>44607014

Kill Team is meant for 4x4, no?
>>
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>>44607014
>>44607000

It is an octagon and barely over 3 ft at the longest points. I mostly am just trying to learn my armies profiles in a more hands on matter.

send help
>>
>>44607187
What did putting chewing gum in the bowl add to the battle? Did either of you deep strike fresh troops near to it?
>>
If I take 10 guardians, and add a heavy weapon like a scatterlaser, how many shuriken shots do I get? Do I only get 8 because 2 are crewing it or 10 + scatterlaser?
>>
>>44607225
9 shuriken pistols/guns and 1 scatterlaser since only 1 guy needs to man the gun when it fires.
>>
>>44607217

its a bridge across the bowl, if I flipped over the bowl or took it away we wouldn't be having this conversation.

>12" scout moves officially OP on ~3x~3 table
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>>44607007
Really helpful, cheers. What do you recommend for the heavy dark and lighter metal paints?
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>>44607435
I recommended you go to the WiP thread.

>>44588316
>>
Any good necron novels?
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>>44607662

>>44607662

The only Necron Perspective one I've read so far kept cutting between Anrakyr being a grumpy asshole and a Cryptek and Lychguard who were blatantly lesbians.
>>
What land raider is the best?
>>
>>44607187

New Necron player you originally replied to, how are the Necrons against Space Marines in general?

The troops stat lines don't really seem too different and the Reanimation protocol + ghost ark regeneration makes them seem much more durable.

Treating your small battle as a skirmish how did the necrons perform? How many turns did this last?
>>
>>44607662
"Hammer and Anvil"
"Fall of Damnos"-------->"Spear of Macrrage"---------->"Viel of Darkness
"Carnac Campaign"
"Dead Men Walking"
"Lords of Borsis"---------->" The World Engine"
"Shield of Baal : Devourer"---------->"Shield of Baal : Words of the Silent King"
>>
>>44607788
I can second Hammer and Anvil as a nice novel to read, but it doesn't really focus on the necrons. It does have -some- parts from necron perspective, but not that much.
>>
>>44607772
>how are the Necrons against Space Marines in general?

Very good. The main bullshit Space Marines field is Grav spam, and we're not really the target audience for that crap. Lacking many fancy centrepiece super-models like Riptides, of close combat super units like our Wraiths or Space Wolves Thunderhawk Cavalry... They're generally pretty straightforward and predictable to deal with.
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>>44607856
>Thunderhawk Cavalry

Okay see

Now I'm imagining a squadron of six Thunderhawks, each with a space marine weilding a thunderhammer and storm shield riding atop.
>>
>>44607761
Either the Crusader or the Redeemer, personally I like the Redeemer more but the Crusader has a bigger Transport capacity so is more useful for transporting terminators
>>
Are there any aquatic models for 40k?

Obviously they'd need to be land-capable too to contribute, but even say: A diving Tau suit for example. Ork hovercraft. Whatever.
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>>44608038
I believe there's official rules for one or two boats and submarines, but no models.
>>
>>44603346
>replying to a 6 hour old post

Autocannons are bad.
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>>44608038
The chimera is aquatic. Never comes up as people have moved on from just putting some blue felt on the table to represent a river. Unimaginative fucks.
>>
It occurs to me that there'd be little difference between a psychic inquisitor with a power sword leading a Tempestus force and Vader leading stormtroopers.
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>>44608038
There is an old Ork submarine superheavy but no idea where that dataslate is. Oh and I think most tau suits can operate in space or water.
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>>44608100
>The chimera is aquatic.

Yet another reason it's objectively superior to the Rhino in everything but points cost.

Yet in universe is probably cheaper than a Rhino to produce.
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>>44608173
All guard tanks are superior, it says it constantly in the codex. IG are nothing without their vehicles

Marine tanks don't need to be as good because, y'know they ferry around fucking power-armoured super humans .
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>>44608038
The only dedicated aquatic model is the Orks Submersible, but its more of a gimmicky deep-strike.

In terms of fluff, a lot of units can function just fine underwater though.
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>>44608038
Orks have the best units 1/3
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>>44608288
2/3
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>>44608308
3/3
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>>44608173
Let's not get into "in universe cost" or my 30 model hormagaunt unit would be 1 point.
>>
Im considering just using the old ork codex

Would you personally be against playing a person using an older dex like this?
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>>44608385
depends, we talking 3.5 or something like 6th dark eldar?

>>44608308
best use of a water bottle i've seen
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>>44608385
I personally wouldn't mind, but bringing something like that to a pick-up game won't always be accepted.
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