Hey /tg/.
When you multi-class do you normally use one character sheet or do you start a whole new one?
Pic unrelated.
>>44600499
I normally play classless systems. So no need to use another character sheet.
>>44600529
I should I known /tg/ had no class.
Ba-dum-tsh
>>44600499
That would be deeper if Link ever actually killed people and not ravening murderous monsters with his sword.
>>44600499
Since I mostly play pathfinder I don't really multiclass. Just doesn't really work well with out serious minmaxing and even then only a few combos actually turn out well.
>>44600544
OP here never played Zelda. Only learned through the Internet that Zelda was the name of the princess.
For any D&D 3 descended system, multi-classing is built in as an idea, so character sheets are usually designed to be one unified document. Starting a new character sheet in that would be weird, I'd immediately be suspicious of a player doing this.
I guess in AD&D, original Palladium (that still allowed that) and some old school revival systems it might be a bit different; but I don't think I've put any significant play time into a game that allowed multi-classing but didn't orient character design around it appropriately.
>>44600571
Word. Thank you.
>>44600560
In the original Zelda, Link kills bug monsters and octopus monsters and animated suits of armor and stuff.
I'd say use one character sheet. Most systems that have multi-classing account for it by design I find. Though if it doesn't fit on one sheet, I'd suggest going online and looking for some of the fan-made sheets that /usually/ have a lot more room and ease of use to them than the ones the game itself provides.
>>44600627
Thanks for the tip. Never tried to use an online char sheet before, I'll look into that also
>>44600571
AD&D has two different kinds of multiclassing, but you're still supposed to use one character sheet.