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Pathfinder General /pfg/
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Pathfinder General /pfg/

Combat maneuvers edition

If you are asking for build advice, please mention which third-party books are allowed.

Unified /pfg/ link repository: http://pastebin.com/sYFe4hcd

Previous Thread:>>44562839
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>>44577934

I like the Bodyguard -> Take the Blow featline, since you already have Combat Reflexes.

You may wish to take Seize the Opportunity from the PoW:E playtest, but I think my reading of things is that you can already use most combat maneuvers (trip, disarm, etc) as an AoO.

If you're going full Intimidate, then I suggest taking Signature Skill (Intimidate). Combine that with Grim Guard's Laughter and you stand a decent chance of making your opponents run away while peeing their pants.
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>>44578262
Which Skinwalker heritage is best for Magus-ing?
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I want to marry a drow!
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Any advice for a PoW/usually non martial character? All paizo stuff+DSP allowed.

I'm making a TWF Dervish Defender and don't really know where to go with it. Currently UC Rogue 1/Dervish Defender 4

I'm currently level 5 and for feats I've currently got: Improved Initiative, Quick Draw, Deadly Agility and don't know what to pick up at 5 or what I should particularly be aiming for. I understand that intimidate martial can make good use of shatter defenses/csmash but I'm not looking to go in to intimidation.
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>>44578530

I want to marry a best waifu!
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>>44578530
>>44578674
>marrying
>ever

Do you even murderhobo?
>>
>>44578752

>he doesnt murderhobo with his waifu

Plebeian
>>
>>44578530
I want to fuck your wife!
>>
>>44578622
Well first off, why the one level in unchained rogue?

1d6 sneak attack probably isn't worth being a level behind in maneuver progression and other class features, unless there's something else I'm missing.

Next, two weapon fighting is in a pretty weird place in Path of War right now, because if you build optimally, it's really really good - and possibly a bit too good. Your full attacks with Thrashing Dragon Stance and the Thrashing Dragon style feat will often be far better for damage output than any strikes you'll have access to, and as a result the only maneuvers you'll end up using are boosts and counters. It's going to get some rebalancing when the errata comes out eventually, but for now, that's the sort of place it's in.

Also, why do you need quick draw? Once your BAB is above 0 you can draw a weapon practically as a free action anyway.
Also
>Not taking the Two-Weapon Fighting Feat
This one eludes me.
>>
Kinda new and making a old west snake oil seller alchemist. Any good name suggestions?
>>
>>44578792
Not that anon but Dervish Defenders get the feat free.
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>>44578792
>because this can be a problem, you're going to choose to make this a problem

Can you not?
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>>44578806
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>>44578834
Whoops, my bad there. Should have seen that one.

>>44578837
That's not what I said; I just said it can be a problem. Also some people like to find the limits of the ruleset rather than limiting themselves and feel odd if they're holding themself back without a solid reason.
>>
>>44578792

>Unchained Rogue
Dipped in one level strictly for weapon finesse to save me a feat and for the class skills, as coupled with high int and dex it makes me a very good skill monkey and saves me a feat.
>Quick Draw
Yeah, I've been thinking whether it is worth it or not. But I can only draw one weapon as a part of a movement for free, and while it might rarely come up I'll be glad for it when it is needed, and the campaign setting means running around with weapons drawn constantly wouldn't be beneficial all of the time.
>Two-Weapon Fighting
I got that as a bonus feat from Dervish Defender at level one, the feats I listed where the ones that I've had to select that weren't freebies, sorry for not clarifying that.
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>>44578891
I'm sorry, but "as a result the only maneuvers you'll end up using are boosts and counters" seemed to exactly be argued from "because you can, you must". Carry on.
>>
>>44578806

>Dr. Shmoo
>Doc Mitchel
>Doc (insert anything really)
>Clark Anderson
>D.B. Rielly
>Begga Stevens
>>
>>44578806
Dr. J. B. Westington-Caller, Gentleman Medicine Salesman and Entrepreneur, at your service.
>>
Alright, /pfg/, I've got questions about Thassilionian Sin Phantoms.

>1. Why are Pride phantoms so bad?
>2. Why does the Lust phantom get a CON bonus?
>3. Why are there no Sloth phantoms?
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>>44579319
>1. Paizo
>2. Paizo
>3. Paizo
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>>44579319
1) I dunno, I think they're pretty hilarious especially when you refluff the illusion of perfection ability as kanji in Jojo style. I will agree that the hour of lost fear immunity is pretty rough, though it only kicks in at level 12.

2) Exactly why you think they get a Con bonus also because Alluring Presence is a tanking mechanic and they need more hp

3) Fuck you - love, Paizo
>>
>>44578896
Initiating archetype URogue should get you Quick Draw, and doesn't lose anything (apart from the one initiating level).
>>
>>44578980
Perfect
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>>44579319
>Why are there no sloth phantoms?
Like in all those great ghost stories were the person who died doesn't have a real motivation for haunting the living and are just too lazy to move on to the afterlife.
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>>44579541
>"So can you go to the River of Souls already?"
>"Nah, man. Just gonna lie back and take a nap."
>"Best part is I'm basically possessing this kid so the Psychopomps can't actually take me."
>"Easiest job ever."
>>
For a fullcaster... Should I go with 16 DEX 14 CON or 14 DEX 16 CON?
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>>44579849
I like con but you shouldnt be getting hit as it is.
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>>44579898
True. I guess those extra hp only help during rusty dagger shank town level, when I don't have access to a good long range spell yet.
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>>44579849
Consider the fact that fort saves are more viable later on and that most things that require reflex saves are easy to get resistance/immunity from.
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>>44579958
Sorry I meant valuable instead of viable.
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>>44579849
14 dex/16 con. The bonuses from con are worth more than the bonuses from dex.
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>>44579427
>10,000 years ago
fucking fantasy writers
>>
>>44579972
Depending on the type of caster, it might even be better to just have 10~12 dex and put the extar points into wisdom if you're a wizard or int if you're a sorcerer.
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>>44579972
But anon.. +1 initiative means you already win at life!
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>>44580008

>he didnt play a diviner wizard
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>>44580022
But what if it's a Diviner Wizard vs Diviner Wizard : Initiative War Edition : The Movie : The Game?
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>>44580032
>>44580045

>letting your GM have a GMPC

Found the problem
>>
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>>44579986
WotC is a little bit better about this.

Since they made "The Grand History of the Realms," I can tell players that it has been 1,626 years since the psionic empire of Jhaamdath fell if they pass the Knowledge (History) check.
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Just a word of warning, the PF trove hasn't been updated since November 2015 so any books you're looking for you're going to have to go to the source to find.

On that note, guess what's been cleaned and is out for download?
>>
>>44580193
Except with Eberron. One of the few stupid things in Eberron is that they inflated the size of dates to make it more "epic" in scale. Dividing all Eberron early historical dates by 10, and multiplying all population numbers by 10 (the result of bad math in that case) ends up making it much saner.
>>
> Be a Dorf
> Hardy + Glory of the Old + Steel Soul
> Saving throw is so high that party member think I'm a Paladin
>>
Mechanically, what makes for a better divine caster a druid or a cleric?
>>
>>44580282
Yes.
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>>44580194
Will need an alternative link to get. Gboxes is an ad-filled mess on phone.
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>>44580282
what are you trying to do?
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Hey, /tg/, I have a rules question.

If summoner equips his eidolon, does items goes with the eidolon when it returns to their home plane? Or drops to the ground?

I've seen different opinions, so now I'm looking for any source of a "hard proof" - citation from rulebook, errata, faq. Heck, even designer's post would be good, if it is dated after the APG release.
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>>44580282
Cleric. Druid spell list kinda suck.
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>>44580512
But can a cleric bring back the dead dwarf to life in the form of an elf that can't hold its liquor?

>http://paizo.com/pathfinderRPG/prd/coreRulebook/spells/reincarnate.html
>>
Would a god be able to survive a black hole or would they too be obliterated?
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>>44580404
I want to have a combatant with pretty good action economy that has the capacity to fall back on taking a full casting on when the long spear is no longer doing it.

The original plan was a reach cleric with sacred summons for standard action summons if I need more help possibly taking the animal domain for an animal companion (the problem with this will probably squeezing the handle animal pts into the clerics poor skill pool).

Alternatively I'm considering the druid because the animal companion is already in there so that saves me a feat on boon companion at the cost of standard summons but with the benefit of natural spell and polymorph shenanigans.

I'm comparing the spell lists but I've never played a divine caster before so I'm having trouble weighing their spell casting prowess against each other.

Lunar oracle also seems like a choice but kind of looks trappy since I'm giving up the best features of the above plus being forced to raise a less useful ability score.
>>
>>44580553
Yes. Cleric with Craft Wondrous Item can craft Salve of Second Chance (somehow it's cheaper than casting reincarnate)

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/r-z/salve-of-the-second-chance
>>
I don't think I appreciate just how powerful a PF angel might be, how would they fare in our modern day world?
>>
>>44580582
Some angels are pretty shit but like a planetar is a world killer
>>
What's the best nemesis for the story feat of the same name?
>>
Don't hide it from me /pfg/
Tell me about your subconsciously recurring character trait

>I always need my character to have ranks in knowledge: local, just in case we need a handy plothook to advance the game (confirming rumors and tall tales, getting rid of the local organized gangs, etc.)
>>
>>44580609
PC with similar class levels but better optimized.
>>
>>44580568
>probably squeezing the handle animal pts into the clerics poor skill pool

What? You only needs 11 to pass check. That's is easy to achieve even at level 1. You already has +4 bonus on Animal Companion. Buy a training harness for another +2. Get Beast Bond trait for net +4.
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>>44580568
Little trick for a lower levels. Fate's Favored + Divine Favor = +2 to attack and damage for 1 min at 1st level. With Half-Orc it's also +2 to saves all the time. Switch to Prayer and get +2 to almost everything later.

Also, I'll try to bump my question: >>44580494
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>>44580648
I always carry a dagger, rope and a 10ft pole. Nevermind if my character is a wizard or a barbarian. Those three handy things *might* save your ass someday.
>>
>>44580648
I always max ranks in spellcraft when I play with random people under the assumption that I'll need to craft my own items later.
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>>44580568
perhaps look at nature oracle. you get a companion but it has to be a mount. and you can use your cha instead of dex for ac and cmd. and you can give your cha to saves for your companion.
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>>44580648
I always try to hide my character's class from the party, disguising it as something else.
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>>44580651
How similar is similar?
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>>44580684
I find that the problem with oracles and reach aoo builds is that the cha/dex tradeoff kills the potential for combat reflexes.

Its awesome for str based greatsword builds though.
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>>44580494
You can't equip weapons and armor on Eidolons iirc. for two reasons:
Weapons require proficiency - which your eidolon lacks.
Armor doesn't fit non-humanoids - which your eidolon isn't

Though, any objects currently carried or worn by your Eidolon simply drop when the Eidolon is banished or unsummoned as they're not native to his Plane.
>>
>>44580648
I haven't rolled a pure martial in years. I just feel psychologically secure when I see my character has a spell list.
>>
>>44580710
If it were up to me I'd also pick "better" classes.
If the PC is a sorcerer, then I pick wizard, If He's already a specialist wizard then maybe I pick the same specialization but be a Thassilonian specialist or pick the opposing specialization, possibly metagaming to counter his spell list if you want to be a dick about it.

Basically add the Gary Oak template to that DMPC.
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>>44580648
Every one of my characters has a star-shaped symbol of some kind, either on their body, on their gear, or as a personal logo/sigil/mark. Some of them have multiple.

>Gunslinger: Sheriff's badge on her duster, star-shaped stud on her hat
>Brawler: Shooting star symbol on his armor and caesti (fluff caesti, not the actual gear since those are worse than his unarmed strikes)
>Inquisitor: Holy Symbol of Asmodeus
>Spiritualist: Star-shaped tattoo/scar/birthmark (not sure which just yet) on her chest, star-shaped pupils (people actually comment on this being weird)
>Sorcerer: her Arcane Mark is a star surrounded by lightning, she wear star-shaped earrings, and her cape has a star-shaped clasp
>Mesmerist: has a star logo on her pocketwatch and a star-shaped pommel on her sword cane

Once I noticed, I star-ted doing it intentionally.
>>
>>44580648
I have a near-compulsion to have my characters able to fight unarmed.

Either Improved Unarmed, or at least wearing something like Cesti.

Only three characters who didn't/don't. One had sorc bloodline claws. One was an alchemist with feral mutagen, so also claws. And the other is a witch. And she's still being played, so she may well end up getting some guardian/defending cesti too.
>>
>>44580648
My characters have always worn a mask or anything to hide their facial features.

I always like to seem more "mysterious"
>>
>>44580739
>And the other is a witch
Go White Haired Witch, anon.
And guardian defending on a single weapon is a bad idea. you have fewer points to add to AC or saves.
>>
I don't thinks there is a hard answer for this. But seeing that a Wizard can loot everything while jumping between planes. I don't see why Eidolon can't do the same.

>>44580712
Wrong. Please check your fact before posting shit next time.

Eidolon can equip Weapon. There is even an evolution that grants them proficiency (and they can take it normally via feat too). There is also no rule that say you can't equip weapon without proficiency, only the rule that said you take penalty for not proficient with the weapon.

> Armor doesn't fit non-humanoids
Oh what is Barding? What is "Armor for unusual creature" rule? Those are explained in CRB. Eidolon can't wears armor because Eidolon rule state so, not because of your bullshit.
>>
>>44580751
Nah, she's a Gravewalker. Trying to convince my DM to let me rebuild her with Spheres, but we'll see.

And nah, not on the same weapon. Cesti being the plural. One Defending, one Guardian.
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>>44580751
>White Haired Witch
They can't use Int to attack, aren't they?
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>>44580727
>I just feel psychologically secure when I see my character has a spell list.

This is wizard mentality right there.
>"I don't know how you fighters and rogues just rough it out in the outside with all the death-slinging liches, and fire-breathing dragons. Haven't you commoners learned at least how to start a campfire with a wave of your finger?"
>>
>>44580648

Every single one of my characters has a high Acrobatics score, even if it's useless most of the time. It's a problem.
>>
>>44580766
why are you getting angry?
>>
>>44580648
I like to play characters that allow a degree of customization to the point where you need some time to double check to see if its legit.

For example I really want to play as a Conjurer or Arcanist Occultist with as many Evolve summon monster feats as I can take. Obviously this requires a degree of trust between me and the GM but the problem is I still dont have a regular group so this hurts my chances in the LFG section whenever I pitch my concept.
>>
>>44580673
>>44580784
I always like how spellcraft and acrobatics had a special purpose for non-casters and non-rogues in Neverwinter Nights.

Every 5 ranks in acrobatics = 1 dodge bonus to AC (as long as you're not flatfooted)

Every 5 ranks in spellcraft = 1 bonus to your saves (if you can successfully identify the spell)
>>
>>44580780
For me its because I've been playing enough games with random groups to know that you end up getting paired with the worst full casters.

There is nothing more disappointing than realizing that the party wizard prepared nothing but blast spells when the mission briefing made it apparent that <utility spell> would have been helpful.
>>
>>44580795
Because that guy is being wrong on the internet. I'm so angry that I can't into English.
>>
>>44580648
I always subconsciously abuse action economy by getting an animal companion, cohort, familiar, extra action class features, etc.

My current DM actually pointed that out to me.
>>
>>44580648
If I can help it. I don't always resort to direct damage. Or a weapon.

I've lost count how many times I've used fall damage, falling object damage, hazards and traps.

And at most, I don't even resort to fighting. Just casting spells or resolving an encounter with diplomacy, illusions, compulsions and intimidation.
>>
>>44580648
Everything character I play always has Summon Monster/Summon Nature Ally as Plan B.
>>
>>44580648
I always roll an Elf
Always. Favored Class or Racial Bonuses be damned.
>>
>>44580568
When it comes to casting, Cleric has better buffs(unless you're buffing exclusively yourself/animal companions) while druid has better crowd control spells. Cleric also has better access to healing spells, if that's important.
>>
>>44580810
These should be feats.
I can imagine the Lore Warden would benefit from these so much, due to light armor and lots of intelligence for a non-casting class.
>>
>>44580648
Profession : Cook/Baker/Chef/Brewer.
>>
>>44580810
I do like how having three ranks in Acrobatics improves your Fighting Defensively bonus to +3, and Total Defense to +6.
>>
>>44580648
I can't seem to stop myself from roleplaying historical people.

I roleplayed Erwin Rommel as a Hobgoblin Siege Mage / Construct Rider Tank Commander.

I roleplayed Ooyama Masutatsu as a Dwarf Monk / Druid Wandering Kung-fu Hermit

I roleplayed Simo Hayha as a Drow Gunslinger
>>
>>44580648
For years at the table half my group would melee anything and everything. At first I started carrying ranged backups because the alternative was standing around like idiots as we died to foes they couldn't charge...

But for years now I haven't been able to make anything other than heavily ranged characters. Even if creating something purely for swords and maces, as soon as I stop paying attention I'll just end up naming some kind of cannon that and calling it a day.
>>
>>44580648
My characters are always sneaky or casty or both regardless of the system. The one time I made a character that was neither, the game never got off the ground.
>>
>>44580648
I had it pointed out to me. All my of characters have issues with their father. I however, have no issues with my father. Odd.
>>
>>44581038
It's not odd anon. Your character father is the representation of your penis. You actually has issues with your penis.
>>
>>44581093
I never realized.
>>
Is there a way to get a psuedo caster level for the purpose of taking item crafting feats?
>>
>>44580591
How's that?
>>
What does everyone think of Cheliax: the Infernal Empire?
>>
>>44581129
The Master Craftsman feat gets you one for Arms and Armor and Wondrous.
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>>44581206
besides that
>>
>>44581259
1st party only, or what?
>>
>>44581129
There's one alchemist discovery that lets you cast a single spell, I believe, and Mystic from Akashic playtest gets an ability along those lines.
>>
>>44581129
getting a caster level.
a dip in mystic (not Akashic Mysteries, but Path of War, >>44581307).
a dip in vizier (the actually Akashic class, able to be seen on d20pfsrd).
>>
>>44581129
Anything that'll give you a spell-like ability that scales with hit dice, really.
>>
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Can anyone tell me if there's a city/country in Golarion that is totally cool with necromancy and they hold ceremonies for the dead and all that shit (similar to Nevarra in the DA universe if you know what I'm saying)?
>>
>>44581366
Spell likes don't count, bruh.
>>
>>44581366
Are you still in 2014 or something?
>>
>>44581388
That's like, SO two years ago.
>>
>>44581388
>>44581376
Goddammit, really? That was one of my favourite tricks. Oh well, good thing my group doesn't follow errata all that closely.
>>
>>44581368
Geb, probably?
>>
>>44581368
Geb is the most pro-necromancy area. I don't know what kinds of ceremonies they hold for the dead, though.
>>
>>44581594
>>44581628

after talking to my DM a bit my character would probably be in Ustalav, but thanks /pfg/
>>
For the Steelforge stuff, I know that the /prices/ are a seperate track for the mundane and magical enhancements, but what about the bonuses?

For example, if you had a +3 Magical Sword, with +6 worth of mundane damage enhancement off the third tier of it, what's the total damage bonus? Is it 3, is it 6, or is it 9?
>>
Is there a reason for martials not to dip a level of Medium? It's easy +3 damage.
>>
>>44581765
You act like 3 damage matters compared to class features.
>>
>>44581129
Pact Magic Effigy from Pact Magic. You have to be a binder though.
>>
>>44581785
> martials
> class features
>>
>>44581791
>Path of War
Sorry, what were you trying to do there?
>>
>>44581785
>>44581765
>>44581791
>paladin 6 comes with +1d6 lay on hands, +1 use of lay on hands, +1 smite damage, a mercy, and that mythical second attack
>>
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Hey /pfg/, has Agents of Evil been released by our brother Magmadog, 3 chans down? I have a feeling its already around, but i think i missed it.
>>
>>44581823
I don't thinks 1/4 caster count as martial.
>>
>>44581870
what's with that terminology, anyway? is it because it has a caster level of 1 at 4th level?
>>
>>44581870
1/3 casters absolutely DO count as martials, because they're full BAB classes focused on dealing damage.
>>
>>44581939
Then what do we call plebeian classes without any magic?
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>>44581955
Decoration?
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>>44581955
We don't call them anything. They're plebs.
>>
Looks like the new stuff for the Divination Sphere has a playtest on Giantitp.

Ssalarn posted yesterday on the DSP faq thread, so we can finally get our giant robots.
>>
>>44582127
>Looks like the new stuff for the Divination Sphere has a playtest on Giantitp.

But why not here?
>>
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Is the bard/cavalier prestige class any good ? I'm thinking about making a noble duellist with some magical talent due to their lineage and some diplomatic skills which Bard seems to be a good combination off.
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>>44580194
I hate this faggot so much. In my Iron Gods game they'll find his corpse and get all the gear he has for free, along with a fedora that gives +6 intelligence if you hate the gods.
>>
>>44580194
What was the Jade Regent one?
>>
>>44582184
Various ones, actually.

One option was Amaya Kaijitsu, Ameiko's shy little sister.
>>
>>44579319
>Pride is the worst sin
>For the endurance to keep going, even into the wee hours of the morning
>Too lazy to make them
>>
>>44582203
Could you post them?
>>
>>44581637
It bugs me that Ustalav is apparently home to many necromancers when the majority of its counties officially worship Pharasma. You'd think there would be fewer necromancers. It made deciding on my own necromancer's county of origin a lot harder.
>>
>>44580648
For some reason most of my characters are bastards born out of wedlock.
>>
>>44582175
I really don't see what's so bad about him. Does /pfg/ really think Misotheism is anything new?
>>
>>44580648
All my golarion characters are from Taldor and come in varying flavors ranging from Monty python ignorant peasant to Assassins creed super serious will do anything for the crown Lion blade.
>>
>>44582305
Yeah that is pretty weird. I guess some people are still opposed to it, creating some social rift between Necromancers and Pharasma-worshippers?
>>
>>44582410
It would be more than a social rift, it would be a fight to the death.

I mean, I guess it's not like their could be an official "This is the county of necromancers!" county because all of its Pharasma-worshipping neighbors would declare war. But the only possibility I can see are that there must be a lot of necromancers operating in secret, probably living on the edge of town or in hidden necromancer cults, stuff like that. But what I remember from the guide book about Ustalav is that there isn't much like that. So that's why it's kind of weird, it's painted up like necromancy is a big issue in Ustalav but the practition itself is strangely absent. The only necromancer I can remember from that book off the top of my head is a head in a jar that mind-controls one of the lords of a county.
>>
>>44582472
You assume that the Pharasman church has a lot of power in the various countries.
>>
>>44580194
>Plasma blade
>Elec and fire damage
I find it strange that two second level spells can completely turn this guy into your bitch.
>>
>>44582509
Tech Weapons are poorly thought out and way too expensive. Because apparently having non-magical things to great things is too much.
>>
>>44582305
Ustalav is weird, there's a lot of political infighting and espionage between the churches of Urgathoa and Pharasma, to the point that certain individual chuches have had their beliefs bled together or have priests that corrupt clergy to believe in the other's beliefs.
>>
>>44582509
https://www.youtube.com/watch?v=wC9ubKGf_HQ
that is how effective the plasma blade is in WoTR where everything has fire/electricity immunity
>>
>>44580194
What book is this from?
>>
I'm a level 4 occultist (Pact Magic one, not that abomination from OA). I found a +3 greatsword. I'm not proficient with it. I can't waste a feat to be proficient. How can I best use it short of selling it or waiting a couple levels to get item crafting shit and sticking Transformative onto it?
>>
>>44582524
>>44582534
>BFG wouldn't work on Demons in Pathfinder
THIS IS SOME GRADE A FUCKING BULLSHT
>>
>>44582551
Ioun stone, or give it to someone who can use it.
>>
>>44582551
I'm pretty sure there's at least one spirit that grants proficiency.
>>
>>44582569
BFG would probably be force damage so would be A OK
>>
>>44580194
wait. how the fuck does he have +12 net favored enemy when it starts at +2 and increases by 4s? is favored enemy now +2 and increase all previous bonuses by +2? I'm so confused
>>
>Two sessions ago, Bard dies near end of dungeon.
>Roll up another character
>Synthesist Summoner
>Next session
>Just as caster as our Oracle
>Just as fighter as our Fighter
>broken.mp4

I think I read somewhere that Synthesists are banned from organized pathfinder society play. I understand why, now. Fuckin' busted class, mang.
>>
>>44582509
don't forget the peashooter does cold damage
>>
>>44582644
Try regular summoner and enjoy the benefits of both with double the action economy.
>>
>>44582534
>>44582524
A level 3 wizard can probably kill this guy by emptying a cl 1 wand of magic missile into his face and laughing at him during his turns.
>>
>>44582607
BFG uses energy cells like the plasma gun. I';m pretty sure it's plasma.

What the fuck is force damage, anyway? I get that it's an energt type. But what the fuck is it exactly? I always imagined it as being wind, but that's because of SMT.
>>
>>44582684
Kinetic force in whatever form
>>
>>44582671
He's also packing an Adamantine Heavy pick. So I give it about a round before he engages the wizard in a "philosophical debate" about the nature of the gods.
>>
>>44582684
Its basically untyped energy. Which is what tech weapons IMO should have.
>>
>>44582644

What >>44582660 said. Regular Summoner is stronger than Synthesist.
>>
>>44582644
you really don't understand why.

when you're a synthesist, you're either in your battlesuit (being the fighter) or summoning monsters (which you can't do in the battlesuit without burning spell slots, and if you do that you aren't fighting)

when you're a regular summoner, you have a pet fighter (with its own actions) and can use your spells to either summon more monsters or buff said pet fighter

the only advantage the synthesist has is in equipment costs
>>
>>44582644
On each turn, a normal summoner gets to both cast spells and have their pet rip someone's face off. A synthesist summoner has to choose one or the other.

Officially the reason synthesist is banned is because players keep misunderstanding its mechanics.
>>
>>44582660
>>44582713

Any more powerful than I am would cease to be fun. It'd just be the DM sending in baddies way more powerful than the rest of the party to try and KO me.

>>44582720

I mean, I do understand. Just because summoner is more busted doesn't mean I don't comprehend that synthesist is busted.
>>
>>44582608
No, I think you're right. His stat block seems to be in error, and I even checked out his archetypes and items to make sure they don't alter favored enemy somehow. He gained favored enemy at level 1 (picking +2 against humans) and then again at level 5 (another +2 against humans and +2 against lawful outsiders) and then again at level 10 (another +2 against humans and lawful outsiders, and a +2 against chaotic outsiders).

My only guess is that they forgot how favored enemy works and thought the increase applies to all your existing favored enemies.
>>
>>44582747

I mean, I get that. I must have touched a nerve with you guys. I said sythesist was busted and I got 4 straight posts talking about how I don't understand the regular summoner.

Chill, friends. It's all okay. I get it.
>>
>>44582684
A solid object made of shaped force field. It's extremely hard, so it hurts when you hit people with it.
>>
>>44582702
>Norsuvious the wise casts levitate and levitates 30 ft in the air, briefly gracing Malin with a view of his wizard underpants and resuming his antics.
>>
>>44582748
> Try to KO defensive archetypes
Yeah, your GM is shit. There are tons of way to deals with Synthesist but trying to KO them with hp damage isn't one of them.
>>
>>44582763
It's because you mentioned " Synthesists are banned from organized pathfinder society play."
>>
>>44582803

Well, I assumed that's what he'd do, but this was also after only one session with my first summoner. So I mean, if you want to do the normal /tg/ thing of just needlessly calling everything shit, be my guest.

Why is everyone such a fucking edgelord elitist in the /pfg/ lately?
>>
>>44582763
>Discovered the tier rankings for the first time
Wait till you meet a wizard that summons a tyrannosaurus rex to eat your face as he plane shifts your little outsider fuccboi.
>>
>>44582827
Better yet a Giant Flaming Tyrannosaurus.
>>
>>44582820
People have become jaded as fuck. You implied /pfs/ bans are any reasonable indicator of balance. Which triggers people, with good reason, because it isn't.
>>
>>44582509
I honestly dont see why it couldnt have been force damage. Mordenkainen's sword was made of force and seemed to do just fine.
>>
What feat is good for a pure skill monkey Eidolon?
>>
>>44582891
"Plasma Blades aren't magic."
>>
>>44582908
I dont see why technology cant emulate a similar energy type as force.
>>
>>44582820
>Make a fool of yourself by saying something stupid
>Get mad when people put you down in 4chan of all places

Maybe you should try reddit?
>>
>>44582903
Skill Focus, probably. Or Extra Evolution to get Skilled.
>>
>>44582551
Jesus christ woman, bind the Tyrant Black Cromwell
>>
>>44582803
My DM does this, which makes the Cleric of the party completely useless yet at the same time necessary to counter-act the threat.

Our Party Cleric went Evangelist, causing the DM to send in wave after wave of CR8 creatures against a party of level 5 characters to counteract the buffs that the Evangelist gives. It started out fine, but as the campaign has gone on, the DM has been increasing the difficulty exponentially to try and "challenge the party". It has made spells like Summon Monster useless because what the fuck is a Giant Ant Worker going to do against 3 Gargoyle Guardians, a Vampire and his pet Deathweb?
>>
>>44583090
Already. But I'm not going to be bound to him all the time, and combat may start any second.
>>
Is grappling worthwhile in pathfinder without the use of 3pp content.

Something along the lines of an oracle of battle with the maneuver master revelation seems like a fun concept seeing as he can bring his own buffs and can help out by poking at things with a reach weapon while he buffs himself into codzilla levels.
>>
>>44583213
I think there's a chained monk archetype that can actually grapple things with freedom of movement. I don't remember what it's called, though, and you'd be playing a monk.
>>
>>44578530
you're not alone my friend, you are not alone!
>>
>>44583213
>>44583231

Tetori Monk archetype is about the only way to really do it. Especially at high levels.
>>
Simple Question here
Assuming i will take all the Trip Combat Manouver Feats and of course their prequisities;
Which Combat Manouvers should i take after this?
Which one if i could only take one? Disarm?
Keep in mind this is a dex build but with full BAB
>>
>>44583370
Dirty Trick is the best Combat Maneuver. Widest variety of effects, least specific resistances to it.
>>
>>44583370
Literally not worth it unless your GM relies HEAVILY upon human enemies with class levels as almost the entire cast of enemies/NPCs he uses.
>>
>>44583498
yes he does. Most enemies we face are humaoid.
We dont do dungeon crawls.

so what is litereally wothless?
>>
>>44583567
Combat maneuvers. The majority of enemies that aren't core-race humanoids with class levels have a CMD that, for any character that isn't 100% hyper-minmaxed for combat maneuvers, may as well be replaced with a large "No."

Even if they are humanoids, then you pretty much either do Trip with all the feats to get the crazy shit for it, or you do Dirty Trick, nothing else ever.
>>
>>44583567
Yes, trip is fucking must have in that case. So is disarm. So is sunder. Dirty trick optional (but if you are creative, you may as well replace every other maneuver with it).
>>
>>44583567
>We dont do dungeon crawls.
Wrath of the Righteous says hi.
>>
>>44583567
>>44583701
>>44583716
Grapples CAN also work, and probably have some of the most support in regards to that, but even then you pretty much hit a brick wall past level 10 unless you're taking on Rasputin Must Die or something.
>>
>>44583701
grapple used to be pretty mean, until paizo decided that you can cast while grappled.

which is insult to injury, since it's impossible to catch a spellcaster to grapple them anyway (emergency force shield, freedom of movement, any sort of teleport/flight, etc etc etc)
>>
>>44583845
>>44583862
Grapple has never been anything but shit, in 3.5 or Pathfinder. In 3.5 the literal only way to grapple was to make some weird abomination character exploiting Black Blood Cultist, a shitload of natural attacks, and Gorallion Arms to get a huge bonus to grappling.

In PF, the only way to grapple is to not do it because holy shit why would you hate yourself that much.
>>
>>44583898
tetori monk+shitloads of size increases is pretty much the only means i know of to actually manage it decently, grapple+constrict+pin, then hogtie and/or throat cutter CDG

(similar with underfoot adept for trip, since human with racial heritage can get to tripping colossal+)
>>
>>44583965
Feral Gnasher can get like 6 grapple+bite checks off in a round can't they?
>>
>>44583898
DSP Fiendbound Marauder Warder gets the job done pretty well, though.
>>
>>44584067
>Grapple combined with PoW
Cmon, man.
>>
>>44584085
>Not grappling dragons and forcing them to play nice or else CdG.
+Int to grapple checks is great.
>>
>>44578530

Is this epic meme from /mlp/ going to come over now?

Since if it would, well /tg/ would still be /tg/ I quess.
>>
>>44584184
I'm not sure what you're talking about. If it's people shouting "I want to marry an X!" then you're about a billion years too slow, that's been happening in /pfg/ for ages now. Might have started with DrowAnon, but maybe that's just doing it with drow specifically.
>>
Ok so am I retarded?

I am looking up the Spheres of power for my game but when I downloaded the one in the OP's link it was just a bunch of class/race options, not the actual mechanics of the spheres of power. Where can I find that? I've heard a lot of good things about it and I want to read it.
>>
>>44584247
people have been doing it with drow since their creation--though marrying them is certainly a new concept.
>>
>>44580648

All my DM characters have some sort of weird weapon that sets them apart from other dudes.

That or it's the first seen with such a weapon.
>>
>>44584255
Sounds like you got the second book, look up the first book, especially the artless one
>>
>>44582763
>I mean, I get that. I must have touched a nerve with you guys
You implied banned from PFS meant anything, which indirectly implies PFS balancing makes sense, which further implies paizo understands math and balance. What you did was the equivalent of shouting "NIGGERS" in the middle of harlem.

But yeah synthesist is banned because pathfinder players are retarded and paizo made the mistake of turning synthesist into an archetype rather than its own class.
>>
What's the best weapon setup for a Skald? I was initially going to go with a big ol' greataxe and pick up Martial Training, but at 3/4ths BAB I feel like this is a mistake; going sword/shield isn't really necessary either because AC generally doesn't matter. I'm at a loss of what to do with my hands in combat now.
>>
>>44584765
Greatsword or greataxe. At 3/4 BAB you shouldn't really take the penalties from two-weapon fighting even if you could spare the feats, and as you already pointed out, sword and board is not that great and you have better defences than AC available anyway, like mirror image.
>>
>>44584809
Speaking of mirror image, how exactly does that work? Say I have a single mirror image, when an enemy rolls to attack it'd be flipping a coin to determine whether it hits me or the image?

Because that's way better than AC unless your AC is through the fucking roof.
>>
>>44584864
That is exactly how it works yes.
>>
>>44582543
Hells Rebels adventure path. One of the parts involves breaking a bunch of JJ's favorite NPC's out of prison, which their writing would make some characters from dragon age 2 and 3 look amazing by comparison, or something like that, which any GM worth his weight in salt should probably just exchange them for characters his group knew in the past in other games and come up with appropriate reasons for them being there.
>>
>>44584864
Yeah. First the enemy rolls against your AC to hit, and if the attack hits they then roll to see if it hit you or the image. If it hit the image, that image is destroyed. If you have four images, that means they have a 1/5 chance of actually hitting you after they make a successful attack roll, and then a 1/4, then 1/3, then 1/2, and then you cast Mirror Image again. Somewhere down the line, you buy a Cloak of Minor or Major Displacement and then you just laugh.
>>
>>44584864
The way we resolve it we usually just roll a dice relative to how many images + the wizard. So if you get 3 images you roll a d4 and they connect if they roll a 4.

Depending on your table you may or may not be expected to call high or low to determine what number connects but it generally works like that at the end of the day.

And yes, it helluva lot better than AC to the point that an inexperienced GM may take offense at the fact that the wizard dare use a spell to deter getting attacked. Make sure you polish up on how it works so that you know what you can and cant avoid with this spell.
>>
>>44584962
>Make sure you polish up on how it works so that you know what you can and cant avoid with this spell.
I'm assuming, like every other defense in this system, it's totally useless against *most* spells that don't call for an attack roll, such as fireball or charm person.
>>
>>44584999
Yes. A Fireball fills your whole square, so it doesn't matter if you've got one, four, or ten illusionary copies of yourself in that square with you- the Fireball will hit you. Your mirror images will still be fine, though. They aren't destroyed by the Fireball. Magic Missile is also explicitly unable to target Mirror Image, so you can't say "I fire Magic Missile and direct one missile at each of the images I see" in order to destroy all of them at once.
>>
>>44578262
Sauce on OP image?
>>
>>44578674
>Wannasex Trex

kek
>>
>>44584999
Dont forget cleave, some people will try to insist cleave works on it but it doesnt.

And yes, aoes dont affect it since all your images go "owwie" when you get hit.

But yeah, anything that requires a roll on the attackers end including CMBs are subject to it while things that require you to make an opposed defending roll typically bypass it.
>>
>>44585186
>Dont forget cleave, some people will try to insist cleave works on it but it doesnt.
Yeah, this was another automatic assumption on my part. I know cleave *should* work, but I also know the system I'm playing in, and I damn well know that a melee attack will never be able to bypass a magical defense without the help of another spellcaster because fuck martial combatants.

>>44585122
Love/Hate Letter
Artist is Yuuki Ray
>>
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>Friend wants to do a one-off campaign.
>Three, maybe four sessions at most.
>level 20, 500k gold
>Make a Dwarf Gun Tank
>+5 Mithral plate and +5 buckler, with ring of protection, belt of physical perfection +5 and natural amulet +5 with 34 DEX through shenanigans.
>AC is 47; 40 flat and 22 touch, 31 with bullet deflection.
>Take a dip in Witch for prehensile hair.
>DM rules that since guns are out, I'm allowed the bullet deflection ability to affect ranged touch attacks that aren't AOE.
>Make him a Bolt Ace too.
>Take all two-weapon fighting feats, along with feat trees leading to clustered shots and rapid shot.
>give him two +3 heavy repeating crossbows.
>With deadly aim and point-blank shot, each one deals 1d10+28.
>on a full round with clustered shots, deadly aim and two-weapon fighting, I can deal 10d10+280 damage with a crit of 17-20/x4.
>>
>>44585317
>DM rules that since guns are out
Firearms becoming standard in fantasy fucking WHEN?
>>
Best way to fake Hamon? I'm this close to turning it to a Kineticist element.
>>
>>44582472
Most Necromancers in Ustalav hang out in the county of Vyrlich, which has no ruler and are also members of the Whispering Way which is a secret society.
>>
>>44582524
>poorly thought out
NO.

Thinking they "just didn't think things through" is goddamn retarded. You should know better than this by now, especially if you've read it.

People don't "inadvertently" go out of their way to specify "This Enchantment Only Works On Bows", or "This does half fire and half electrical, not "Fire/Elec" or anything combined".

It is deliberate. All the tech stuff is DELIBERATELY overpriced, PURPOSEFULLY restricted by multiple feats and a requirement of multiple motherfucking ARTIFACT BUILDINGS to even try and craft, and IS FUCKING USELESS AGAINST MANY THINGS BY DESIGN.

It's no fucking typo that the only all-around-good tech rifle (force) is 165k base nonmagical, when its other damage type bretheren are less than 1/8th the cost. Charge-eating telekinesis is NOT that expensive.
>>
>>44585501
I hadn't noticed but those guns are all 20/x2, as opposed to regular firearms at 20/x4

By the time you can start breaking any DR with enchantments or the such - coincidentally around the time you can start affording an unenchanted tech gun - you've far surpassed the tech ones in ability to kill shit ded.
>>
>>44585470
There's no real positive energy fighting style in PF. You could do a little bit of work on the unchained monk and make it able to channel positive energy through its punches using ki or something.

>Kineticist
Don't. If you want to play kineticist, use one of the fixes that have been floated on /pfg/ or don't touch it at all.
>>
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>>44580648
>>
>>44585618
A Tech-focused Warsoul actually makes a great kineticist

The non-Heavy are regular firearms, making it easy to get them as Discipline Weapon Shapes: Gravity Rifle for a weak telekinesis at will and a force shot with optional autofire, Laser to get through walls of force, etc, and you can switch elements pretty much on the fly.
>>
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>>44582184
>>44582203
Amaya is for Council of Thieves, technically. The one specifically for Jade Regent is this Oni guy who ate someone that didn't agree with him.
>>
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>>44582543
A Song in Silver, The fourth part of Hell's Rebels. Part of the back matter is an NPC for each of the previous APs. Also advice on how to use them in other APs, including Hell's Rebel Scum.
>>
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>>44585722
A perfectly reasonable replacement for Ameiko.
>>
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so I am playing a cleric of desna

I am using a shield and a star knife that I intend to throw and then have it return with called eventually

what can I do to make my character more like pic related
>>
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>>44585750
>>
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>>44578786
>>
>>44585753
Books?
>>
>>44585859
anything on the srd
>>
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>>44580648
>Character wears a mask to hide his face, or at least a helmet to keep it under a shadow.
> Wears face paint around eyes and cheeks to give a gaunt appearance.
>One of my DMs hates transformers
>Try to slip in a few references under his nose
>He killed my last character when he realized what that cannon was actually strapped to, when I told him it was mounted to my shoulder.
>>
>>44585984
I don't understand anything about that comic page.
>>
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>>44586125
It's a composite, showing off his face holes.
>>
>>44585392
Hey, he let me be the original slinger, I'm cool with it.
>>
>>44580648
My characters tend to descend into madness after 6-7 sessions, becoming more and more unstable with time.

We're not playing CoC.
>>
How do I dex barbarian? We're using first party only books, and we're level 4.
>>
>>44586160
Did he dead?
>>
>>44586243
Go unchained, as the bonus from rage does straight to damage rolls.
>>
>>44586243
Urban Barbarian?
>>
>>44586280
Anything else? Should i go two handed, one handed + dervish dance, or twf?
>>
>>44586304
That, or Savage Technologist.
>>
>>44580648
I'm currently playing a confidence trickster. I find a high Charisma stat to always be useful.
>>
>>44580648
My characters all end up picking up a point or two of each knowledge skill, more if I can spare it. I like having lots of skill points.
>>
>>44580648

I tend to play morons. Regardless of their mental stats, I enjoy getting my characters into trouble, so poor decisions are par the course.
>>
Hypothetical character build: would there be any purpose to taking a level of brawler before going into druid (saurian shaman)?

It fits my character's backstory perfectly, but if there's nothing particularly interesting I get out of it, then it's not worth it. Mostly I'm trying to see whether martial flexibility (the brawler ability that lets you gain temporary combat feats) opens up any interesting options down the line. I'm going to be more of a melee fighter (our group is pretty heavy on casters and ranged attackers), and I thought it might be a way to open up an even wider range of tactics.
>>
>>44580648
>I always dump charisma and only charisma
>I always make my characters explicitly ugly, even if Charisma is my main stat
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