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/civ/ Civilization Thread
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Good afternoon, dear /tg/. I have nothing going on today, and the thread last night seemed to generate some interested.

I would request that we vote for something a little more engaging than humans, elves, or dwarves.

First race to three votes, and first environment to three votes.
>>
>>44564038

Draconians, Islands.
>>
>>44564038
Unseen, ruins.
Brainwash everyone, rule the world from the shadows without killing.
>>
>>44564165
>>44564189

If no further votes appear in the next twenty minutes or so, I'll flip a coin for races between these two, and use the other's environment, if that's amiable to the both of you.
>>
I feel like going a bit more thoughtful and diplomatic. What about gnomes? Develop tech, make alliances and kick ass. Ruins.
>>
>>44564038
Naga, Islands
>>
>>44564408

aka get raped to death by the geographically nearest evil-aligned race
>>
>>44564189
Seconded. I've always wanted an Unseen civ
>>
>>44564189
>>44564408
>>44564508

Ruins it is.
Draconians: 1
Naga: 1
Unseen: 2
Gnome: 1
>>
>>44564189
Thirded. I hope we can get this to work and have actual mind control/diplomacy, instead of a small 5% bonus on convincing others.
>>
>>44564556
Sold. Unseen in the ruins. Introduction post incoming. Mindflayers have always intrigued me, so this will be interesting.
>>
>>44564592

/tg/ diplomancy fetish on ez mode because mindrapers

this will either be excellent or magical realm
>>
>>44564556
We research changing appearances and suggestion early on, then infiltrate our enemies and undermine their leaderships, or scare them shitless giving scouts and hunters visions of dragons and dangerous shit until they leave their homes.
>>
>>44564444
That headfluff isn't remotely binding
>>
A cold light filters down through the broken stone of the ancient ruins in which ten Unseen have made their home. Memories bubble to the surface of your thoughts. Empires spanning thousands of miles. Millions of slaves laboring to bring about your great and dark works. The time of the Unseen has come once again.

Many of the collective are willing to follow, at least for now, save for three.

Choose your leader, first to three.

>Xaliel Darkborne
One of the collective's two illusionists, and undoubtedly the strongest. Under his leadership, the minds of the inferiors will easily be consumed with dark magics.

>Markus Mindwaste
The other illusionist, and unquestionably the most intelligent of the three. His wisdom would more easily be passed between the members of the collective.

>Vlar Blacktounge
While not possessing the innate illusionist abilities of the other two potential leaders, his ability to bend the will of others with word alone is legend.
>>
>>44564764
>Markus Mindwaste
>>
>>44564764
I would choose the second one, but how does the leader's wisdom factor in when we are actually the ones calling the shots?
>>
>>44564764
>Markus Mindwaste
Having an intelligent leader is kind of
important.
>>
>>44564764
Markus
>>
>>44564764
Markus Mindwaste

Will be easier to start off with a good teacher so others can learn the ways of illusionism. If we ever find another Unseen with amazing affinity to magic, we'll have an easy pass to godhood.
>>
>>44564764
>Markus Mindwaste
>>
>>44564608

I don't tolerate magical realm.

>>44564809

Sorry for not being clearer, it will be easier for him to teach the others illusion magic.

>>44564791
>>44564809
>>44564831
>>44564850
>>44564858

Markus, by overwhelming majority. Post incoming.
>>
>>44564867

So is the intelligence exclusively a teaching bonus or does it benefit things like technological research as well?
>>
>>44564902
Indirectly, I would assume.
Having better taught citizens leads to faster technological development.
>>
The three face off for a moment, not a single word exchanged. The runes and tomes affixed to his belt and tattered robes signify that Markus Mindwaste is by far the most qualified to lead, and the seven stand behind him.

Seeing how the tables have turned, Vlar Blacktounge shifts his position, and stands behind Markus as well. Xaliel Darkborne does not seem at all complacent with this development, however. Eldritch power blooms in his hands, blackening the air around it. There are more than enough in the collective to overwhelm him.

How does Markus deal with Xaliel?
>Kill him. The risk of him usurping is too great.
>Dominate him. The will of the collective should be enough to constrain him, and his abilities could be useful.
>Attempt to placate him. Reason can still prevail. [Roll 1D100]
>Exile. Perhaps he will go willingly.
>Write-in?
>>
>>44564996

Dominate him.
>>
>>44564902

Pretty much as this anon says: >>44564936
It just changed the flavor of how I'll do posts. Picking an intelligent leader leads to intelligent options by default, but didn't take them off the table for others. It's just the motivations for undertaking them will be presented as more logic-based. I wouldn't worry about it.
>>
Use Vlar Blacktounge's unparalleled talent with words to convince him to side with us. Offering him a high authority position like head of Illusionists may do the job.
>>
>>44564996
>>Attempt to placate him. Reason can still prevail. [Roll 1D100]

Feels like domination will backfire eventually.
>>
>>44565064
>>44565098

You guys are right. I'll change my mind from dominating, and let's use the help of Vlar.
>>
>>44565120
>>44565064
>>44565098

That's three for attempting to talk him down. I'll give you a bonus for using Vlad to aid in the effort. None of you rolled, however, so I'll do it for you with my dice. Hang on.

9
21
51
Average: 27
Bonus: +30
Total: 57

For now I'll do averages of the first three rolls for the option, but if any of you have a better idea, I'd welcome it. I've run some quests before, but not many. Post incoming.
>>
>>44565189
Are we using 1d100?
>>
>>44565189
Usually it's best of 3 rolls, with crit failure/success at 1/100 Average tends to be.. average 50 and lead to uninspiring results. Also rolls usually come after a choice is voted, because people might change their mind and vote for any retarded option if it has a 100 on it, or any good one if it has a low roll.
>>
>>44565262
This. OP rolling after the choices are made is better.
>>
>>44565262
This guy knows his shit.
>>
Markus and Vlad consult for a moment. Xaliel is more than happy to wait while his mana builds. Vlad steps forward.

"Xaliel Darkborne, your powers are self-evident. Bow to the wisdom of Markus Mindwaste, join with the collective, and attain the exalted position which you deserve."

Xaliel considers for a moment, and looks to the other nine. Despite his formidable powers, there are more than enough here to overwhelm him. The only thing worse than having to begin the great works alone would be to compete with them, or do so unwillingly. The dark flames surrounding his skeletal hands extinguish.

"I serve no creature under the black sky... but I will submit to the will of the collective. For now."

>Ally gained, Xaliel Darkborne

Tension within the collective put at rest for the moment, Markus considers what to do next. It has been many thousands of years since the collective last reached their hands out to grasp the world, and all that remains of their great fortress are broken, unfamiliar ruins.

>Send two of the lesser members of the collective to explore to the north, where the slave pits once rested.
>Send scouts to the west, to where the Stone Harbor once was.
>Send scouts to the east, where the fields once were.
>Send scouts to the south, the old Border to the lands of the Elves, and the Great Forest.
>Scout the castle, perhaps some of the finery or tools still remains.
>Write in?

[ I'll go with this >>44565262, thanks guys ]
>>
>>44565402
>Scout the castle, perhaps some of the finery or tools still remains.

Also

>Locate elves
>Acquire elves
>Eat delicious elf brains
>>
>>44565402
Scout the castle. Pay attention to how feasible it would be to restore it and make it the center of out settlement.
>>
>>44565402
>Scout the castle, perhaps some of the finery or tools still remains.
>>
>>44565402
Scout the castle
>>
>>44565432
>>44565526
>>44565539

Locked in. Rolls please, 1D100.
>>
>>44565402
>>Send scouts to the south, the old Border to the lands of the Elves, and the Great Forest.
>>
Rolled 83 (1d100)

>>44565555
>>
Rolled 91 (1d100)

>>44565555
>>
Rolled 82 (1d100)

>>44565555

nice quads
>>
>>44565598
>>44565602
>>44565682

Great rolls. Working up the next post.
>>
>>44565598
>>44565602
>>44565682

Damn son.

inb4 we find a brainstealer dragon egg
>>
>>44565598
>>44565602
>>44565682
Inb4 castle being in ruins was an illusion made by other Unseen that were living inside. Once they see our leader they join us and give us the castle.
>>
Xaliel trudges off to his own section of the castle, while the others set to work searching for anything of use in their immediate environment, and return with their reports in short order.

It would appear the years have not been kind to the fortress. Many sections are entirely blocked with ruin, while others lay open and gaping to the elements. There is still a great abundance of raw stone for building and repair, if labor was acquired to complete it.

The Great Hall seems as if it would more than serve their needs for shelter at this time, only a small section of the roof having collapsed in, and an adequate allotment of fireplaces for heating and cooking.

>Resource added: Shelter [0,0 - Fortress, Great Hall]

The castle gardens appear to be overgrown and unkempt, but some of the trees still bear fruit. There should be enough food to sustain the Collective for a short period of time.

>Resource added: Food [0,0 - Apples/Pears ]

One of the Collective returns from the dungeons, and reports sounds of activity, some sort of vague chattering. Unwilling to risk his valuable existence, he returned to report before venturing deeper in to explore.

Markus meditates on the wisest course of action
>Scout [N,S,E,W, Current]
>Chastise the scout for his cowardice
>Attempt to convince Xaliel to stay in the Great Hall with the rest of the collective
>Send a party to explore the dungeons
>Write in?
>>
>>44565902
>Send a party to explore the dungeons

slaves
>>
>>44565902
>>Send a party to explore the dungeons
>>
>>44565902
>Send a party to explore the dungeons
Anything that moves will become workforce here.
>>
>>44565902
Scout where the chatter was heard, after confirming what species it is we could disguise as them and lure them to our base for mindbreak and interrogation.
>>
>>44565943
>>44565973
>>44565989

Locked in, post incoming.
>>
Rolled 16 (1d100)

Roll?
>>
Rolled 74 (1d100)

>>44566002
>>
Rolled 29 (1d100)

>>44566002
>>
Three of the lesser members of the Collective are sent to explore the noises emanating from the dank chambers below the fortress. The dungeons are expansive to say the least, and bones upon bones of forgotten prisoners are scattered in a plethora of cells.

They report back there are still some delightfully functioning torture implements to be found, but more importantly they discovered a squirming mass of larva-like creatures digging through the stone there. They seemed to be externally digesting a goblin with some sort of acidic compound. The goblin was still squirming in agony as they watched. Several other goblins emerged from a nearby tunnel, and burned them away with torches, before both parties retreated into the maw of their respective enterances.

>Scout [N,S,E,W,Current]
>Consul with Vlad or Xaliel
>Explore the larva tunnel
>Explore the goblin tunnel
>Collapse a tunnel [Larva or Goblin]
>Write in?

[ I'll let you guys know in my "Locked in" posts if I need rolls]
>>
>>44566134

>Collapse Larva tunnel
>Explore Goblin tunnel

Gobbos are a shit-tier labor force but we need to up the slave count ASAP.
>>
>>44566134
Collapse the larva tunnel, explore goblin
>>
>>44566179
>>44566188

Same
>>
>>44566134
>>Explore the larva tunnel
Who says we can't dominate insects
>>
>>44566179
>>44566188
>>44566220

Locked in. No rolls needed for the moment.
>>
>>44566240

I'd rather have slaves with thumbs.
>>
>>44566266
I guess the insects could have in theory fight and dig better, while the goblins build and gather food better.
>>
A couple of your better mages are sent to collapse the Larva tunnel, which they accomplish with ease. On closer examination, the very stone appears to have been melted away to form the aperture, so this solution is likely nothing but temporary.

The party of three sent to explore the goblin tunnel returns with good news. The tunnel the goblins had dug connects to otherwise blocked parts of the lower dungeons, where they appear to have taken up residence. The cells seem to form individual houses. A scout saw the party, and sounded an alarm, causing about thirty goblins to scatter into various smaller tunnels which no doubt connect to other places within the castle.

>Send Markus to try and win over/enslave the goblins
>Send Vlad
>Try and send Xaliel [1D100]
>Send a combination of the above
>Write in?

[ From now on I'll indicate in an option if a roll will be required, as well as noting it in the Locked in post ]
>>
>>44566357
>Send Markus to try and win over/enslave the goblins
>>
>>44566357
>>Send Vlad
>>
>>44566357

I have a question about our racial powers. Do the goblins see us as goblins? If we sent an emissary, will they naturally feel comfortable with him, or are they aware that we are Unseen because they saw us at work?
>>
>>44566472

Assume an illusion disguise by default, they saw another tribe of Goblins.
>>
>>44566505
Alright. As for my choice, I say we send in Vlar again.
>>
>>44566357

Markus=domination path

Vlad=charisma path

I would choose Vlad for the smart races that can be swayed with words and Markus for the dumb ones who are more susceptible to illusions.

Markus it is this time.
>>
>>44566357
Vlad, with Markus
>>
It's not relevent to the current choice we're making, but if we let Xaliel stay on his own, we really need to spy on him.

We should gift him some goblins once they are ours, and have them report back to us.
>>
>>44566399
>>44566425
>>44566551
>>44566587
>>44566595

Since the tie was broken by a combination, both will be sent. Locked in. Roll 1D100.
>>
Rolled 43 (1d100)

>>44566666
>>
Rolled 39 (1d100)

>>44566666
>>
Rolled 96 (1d100)

>>
>>44566694
>>44566698
>>44566728

Not bad at all. Posting.
>>
>>44565555

Quads.

>>44566666

Quints.

>op is a fucking wizard
>>
Markus and Vlad descend into the depths to discover the band of goblins fully armed for war. Of course, in this case, fully armed equates to some crude clubs and shoddy bows with stone arrows, but the largest has a rusted iron breastplate on. He glares menacingly at what he assumes is a delegation of five goblins from a different tribe, and steps forward.

"Yew dum basserds run into wrong hole. GO AWAY!"

No doubt this would have a goblin of any caliber shaking in his tiny boots, but Markus and Vlad are less impressed. Vlad steps forward.

"Our tribe now. You join, or else."

The goblin roars with rage, and saunters forward, swinging a stone club. Under his breath, Vlad casts a simple spell which makes the impressionable goblin believe that the club is red-hot, and he gives it the appearance to match. The lead goblin drops it with a holler, and the rest of the goblins collectively intact a gasp. Magic is a sign of great power among them, and they all nearly instantly capitulate to their new leaders.

The old warboss is less enthusiastic, and is still glowering and muttering.

>Kill the Warboss
>Dominate the Warboss further
>Eat the Warboss
>Exile the Warboss
>Write in?
>>
>>44566908
Eat him.
>>
>>44566908
>Eat the Warboss

I'M SO FUCKING TIRED OF FAST FOOD, MARKUS. WE'RE OVERDUE FOR A HOMECOOKED MEAL.
>>
>>44566908

Perhaps eating the warboss right away would stretch our authority a little bit too far. It might be best to dominate him further, and as long as we have him, we have all of them.
>>
>>44566908
>Eat the Warboss
>>
>>44566962
>>44566970
>>44567005
>>44567012

Locked in, ha ha ha. This is shaping up to be a great quest.
>>
Markus gently steps forward, and pulls the Warboss's brains out through his nose with an audible crunch, and devours them. The rest of the goblins stop and stare in stunned silence for a moment. Then they all begin to cheer, with gleeful voices.

"SKULLCRUNCHER! SKULLCRUNCHER! SKULLCRUNCHER!"

>Resource added: 20 Male Goblins, 10 Female Goblins, 4 Goblin Children
>Resource added: Small clubs, small bow & arrows
>Resource added: Mushroom growths [Goblin food]

What shall we do with our new slaves?
>Explore the castle in greater depth
>Improve the Great Hall
>Improve the Goblin Dungeons [Goblin Shelter]
>Scout [Specify Unseen or Goblins, or both. N, S, E, W]
>Write in?
>>
>>44567128

This
>>44566633
>>
>>44567128
Move the gobbos to the great hall and have them improve the shelter
>>
Rolled 18 (1d100)

>>44567165

>trusting goblins to work as agents against a rogue mindflayer

I don't think that's a good idea senpai.

>>44567128

>Scout, two parties of five goblins and one unseen each, east and west respectively
>>
>>44567238

Gotta try something tho
>>
>>44567128
>Explore the castle in greater depth
>>
>>44567128
>Explore the castle in greater depth

What kind of resources and materials are we in possession of? Kind of hard to know how we can improve the Great Hall without knowing what we have to build with.
>>
>>44567327
Not much. You've gathered some fruit from the trees in the garden, and there's plenty of stone you can work with. With some work, patching up the hole in the roof, and making some temporary for increased privacy should be easily achievable. If you move the goblins in there, you'll need to designate room for them as well.
>>
>>44567393

Would we need to have researched any kind of tech to be able to start using the excess stone for crafting? Or can we just suggest crafting projects?
>>
>>44567436
If it's common sense like patching up the roof or making walls, no. Suggest away, if it requires research, I'll let you know.
>>
>>44567128
>Explore the castle in greater depth
>>
Improve the great hall. Leaving everyone alone with Xaliel is dangerous.
>>
>>44567324
>>44567327
>>44567518

Locked in. Roll for it gents.
>>
>>44567128
>Improve the Great Hall

Let's build individual dwellings for the three named characters.
>>
Rolled 28 (1d100)

>>44567560
>>
Rolled 28 (1d100)

>>44567560
>>
Rolled 85 (1d100)

>>44567560
>>
Rolled 1 (1d100)

>>44567560
>>
>>44567585
>>44567593
>>44567616

Close call there. Posting.
>>
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cahk.jpg
15 KB, 368x468
>>44567622
>>
>>44567622
Fuck. Did I just kill our guys that were stuck with Xaliel?
>>
>>44567644
>>44567670

Only taking the first three, like I said, close call.
>>
The many tunnels the goblins have dug over the years have led to otherwise inaccessible areas of the fortress. They're a little confused why the Unseen can't follow them, but "a little confused" is the description of the typical goblin state of mind in any case.

They make several important discoveries, including an armory that's mostly intact, and the library. The armory is buried under a mountain of rubble that would take a week to move, where as the library is separated from a hall by a wall of rubble that would take only a day or so to shift.

>Scout [N,S,E,W]
>Clear rubble [Armory, Library]
>Improve Castle [Great Hall, Dungeon]
>Consul with Vlad or Xaliel
>Write in?
>>
>>44567784

>Clear rubble [Library]

Delicious, delicious books
>>
>>44567784
>Clear rubble [Armory,
>>
>>44567784
Check on the rebel, Xaliel, and hit up the library for those mad smarts yo.
>>
>>44567784
Clear the library.

Also, could you clarify a bit what consulting with Vlad or Xaliel does? It sounds like a wasted turn at the moment to be honest.
>>
>>44567784
Clear rubble (library)
>>
>>44567784
>>44567784
Library, and check up on Xaliel.
>>
>>44567813
>>44567827
>>44567889

Locked in. Will clarify Vlad Xaliel afterwards.
>>
The new goblin slaves are quickly put to work clearing out the path to the library, while Markus checks in on Xaliel. The recluse appears to have taken up residence in one of the southern towers. The stairs are rickety, but manageable. When he arrives, Xaliel is working on his grimore. He scowls.

"Yes, what do you want?"
"To ensure you are not working against the collective."
"Of course not."

He taps the ancient, human-skin bound book.

"This spell should prevent prying eyes from perceiving our fortress as anything other than an abandoned ruin. Which it currently is. Should I be putting my efforts into a different project?"

>Keep working on the perception spell
>Work on something else [Specify]
>Start teaching other Unseen [1D100]
>Write in?
>>
>>44568113
>Keep working on the perception spell
>>
>>44568113
Keep up the good work!

Let's look for aptitude in the other Unseen for teaching under us after we get the library open.
>>
What an interesting civ
>>
>Xaliel and Vlad
These are your specialists right now. You can assign them special projects.
>>
>>44568189
FYI the second part is an advocacy for us not part of a convo.
>>
>>44568113
Can we help him work on the spell as a collective?
>>
>>44568268
You could, and it would likely speed up progress, but Xaliel probably wouldn't be happy about it.

>>44568199
Thanks mate
>>
Rolled 93 (1d100)

>>44568113
Continue your work Xaliel
Start teaching other unseen
>>
>>44568148
>>44568189
>>44568343 [ Has to be one or the other, so to speed things along ]

Locked.
>>
Xaliel can continue on his perception spell alone for now.
The one best suited for teaching is Markus, so he should be doing that.
>>
>>44568385
Spell then
>>
I wonder if Xaliel is truly working on a perception spell. Did Markus check his work or just asked? He knows Illusion too, so he could have told if Xaliel was up to no good, right?
>>
After a moment of careful consideration, Markus nods. Continue your work, brother. He descends the steps again, and looks out upon his works. Currently, the Goblins are busy clearing out the tunnel. A couple of the females are busy tending to the children. The Unseen are working on projects of their own, some setting up ritual circles, some scrawling in grimores.

One of the Goblins not working appears to be a male, and is fiddling with some bits of wood and iron screws. He appears completely enraptured.

>Scout [N, S, E, W]
>Research Magic [Type, Number of Unseen]
>Tutor Illusion [Vlad or Markus, or both. Number of Unseen]
>Direct or Observe Goblins [Tunnels, Mothers, Tinkerer]
>Write in?
>>
>>44568506
Both Markus and Vlad teach illusion to the remaining unseen.
>>
>>44568506
Tutor illusion.
If choosing both Markus and Vlad has no penalty, then use both of them. If I had to favor one, then I would choose Markus as the teacher.
>>
>>44568506
Observe goblin with wood and screws
>>
>>44568506
Tutor Vlad/Markus
Or watch the tinkerer
>>
>>44568506

Let's see what the tinkerer is doing. With technology AND magic, we'll be unstoppable!
>>
>>44568560
>>44568607
>>44568639

Locked.
>>
>>44568506
>One of the Goblins not working appears to be a male
punish him for shirking his duties
>>
>>44568680
Shoot, roll for it guys. 1D100.
>>
Rolled 32 (1d100)

>>44568680
>>
Rolled 71 (1d100)

>>44568680
>>
>>44568506
My rolling luck is shit, gonna just let someone else take it.
>>
Rolled 84 (1d100)

>>44568706
>>
>>44568750
Great call!
>>
>>44568728
>>44568746
>>44568769

Not bad. Posting.
>>
Markus directs Vlad and the Unseen to join him in consul. After a few hours, it's clear that Vlad is a better mage, but Markus is a better teacher. By their forces unite, they are able to make significant progress with the rest of the Unseen.

>5 Unseen +1 Illusion, 2 Unseen +2 Illusion.
>Current:
>5 Unseen: 2/10 Illusion
>2 Unseen: 3/10 Illusion

The night falls quickly upon the Fortress. The full moon hangs heavy and fat over the sky, and a chilling howl splits the night. Screams in the distance to the north. The Goblins appear to have ceased work for the night, and are heading to their dungeon burrow.

>Scout [N, S, E, W]
>Direct Goblins [Unhappy with working when tired]
>Post sentries [Goblin/Unseen/Both], Wait out the Night
>Wait out the Night
>Write in?
>>
>>44568987
Escort the goblins back to their hole
>>
>>44568987
Post unseen sentries
>>
>>44568987

Post unseen sentries. Hopefully with a bit of illusion magic, we can stay one step ahead of any trespassers.
>>
>>44568987
Post unseen sentries
>>
Is it insane if we use one of the big 3 as a sentry?
With a good Illusion spell one of them could appear to be a massive feral creature and scare any trespassers.
>>
>>44569112
>>44569147
>>44569340
>>44569342

Locked. Roll please.
>>
Rolled 8 (1d100)

>>44569386
>>
>>44569342
I think it's risky is all
>>
Rolled 39 (1d100)

>>44569386
>>
Rolled 10 (1d100)

>>44569386
Good roll pls
>>
Rolled 14 (1d100)

>>44569386
>>
>>44569389
well shit. Looks like I need to sacrifice a d20 to the dice gods again
>>
We're fucked.
>>
Looks like we're getting attacked and the sentry is gonna die.
>>
>>44569389
>>44569394
>>44569409

Heh. Locked. I'll archive this in suptg after I respond. We'll pick this up tomorrow, around noon eastern.
>>
As the night wears on, everything appears to be sanguine in the night - save for the punctuation of the occasional scream to the north, and rabid howls.

However, a few hours before dawn, the sentry suddenly notes that not all of the screams are coming from the north. The Unseen rush to the Goblin dungeons, to find that all of the children, all but two of the females, and half the males. The rest are fighting off some sort of six-legged chitinous creatures, who are spewing acid.

The Goblins have driven them away, with torches, but the damage has been dealt.

[ Thanks for the great game guys. If you have any questions, comments, or concerns, post them here, I'll check them in a minute before I leave for Vodkahalla ]
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>>44569589

Cheers boyo, good GMing
>>
>>44569589

*to find all the children, all but two of the females, and half the males are dead.

[ Sorry, heh. ]
>>
Here you are gentlemen.
http://suptg.thisisnotatrueending.com/archive/44564038/
>>
>>44569650
Later, OP
>>
>>44569890
Ave, true to Caeser. Good night everyone.
Thread replies: 166
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