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/Blood Bowl/ General - PLAYOFFS WHEN
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Trip Skull > Trip Skull > Death > Death Edition
or
Fucking Skinks!

Previous Thread: >>44434916

http://www.thenaf.net/
https://fumbbl.com/
http://bbtactics.com/
http://www.plasmoids.dk/bbowl/Bloodbowl.htm

A more colourful version of the latest rules, the CRP (aka LRB6):
http://marmeladov.com/BB/LRB6.pdf

/tg/ FUMBBL group, currently in Round 6:
https://fumbbl.com/p/group&group=9828&op=view
Announcement and RULES:
http://pastebin.com/9St1yYU7

Cknoor's tutorials:
https://www.youtube.com/playlist?list=PLSJ6kwwJv4Nr-Ky1PaFZys50S7zewio1O
http://1d4chan.org/wiki/Blood_Bowl
>>
Can someone link me a guide for bretts?

Also am I the only won who misses the race-specific cheerleaders from bb1 and hope they will be in bb2?
>>
>>44493390
I played this game for the first time the other day. I was Dark Elves, against Chaos.
Halftime had two meanings, as half of my team was knocked out by then.

Reconsidering my interest.
>>
>>44493598
Dark elves are very unforgiving to new players, try orcs, humans or dwarves

The game is brutal, if you play elves of any kind you will learn how cruel a +2 roll can be. The first and most important lessons are risk assessment and how to be ok with loss
>>
Foulable Skink Thighs
>>
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>>44493636
2skink4me
>>
So what's typically the bashiest team you can get into a no bash league with? Skaven the best answer? They have access to MB and cheap dp linemen
>>
I just picked this up in the steam sale.

Holy shit this RNG is frustrating, this will take some getting used to.
>>
>>44493794
see >>44493629
The op has a good tutorial and here are some great playbooks, also look at fumbol's HELP option
smoids.dk/bbowl/LRB6Playbooks.htm
>>
>That feel when you can't come up with a good team/player name theme
>>
>>44493636
He can now TD from the LOS
>>
>>44494396
His last skill has to be sure feet now
>>
>>44493749
define a "no bash" league
>>
>>44494415
Yeeeah just...Fuckin like 40 touchdowns to survive and he'll get sure feet!
>>
>>44494396

How the fuck did you get that much SPP in 3 hours? Just people constantly conceding and him getting lucky MVPs?
>>
>>44494450
3-4 TD a game adds up. Plus he gets MVP every other game.
>>
>>44494450
Tfw my krox wont fucking roll doubles
Guess how many krox ive fired
>>
In the Sage's vid he mentioned that Kick was nerfed. What nerf did it get?
>>
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>tfw you use the apothecary and it gives you a worse result
>>
>>44495294
>Every time I apo he offers death
>Even when I apo a Badly Hurt
>>
I feel aweful
>playing my first game with bretts
>agaisnt DE
>DE player has a witch, 4 blitzers and assasin (1340ish tv)
>I manage to injurt both pos and 2 blitzers in first half
>guy concedes
I feel so bad, I know first hand what its like to have a witch get hurt first game
>>
>>44495301
>apo'ing BH or MNG
fucking christ why
>>
>I am the wardancer
>I am the most agile starting player in the game
>I start with blodge, can't knock me down
>I am the star player of any wood elf team
>I also fall down while leaping and break all my bones and die
Hilarious.
>>
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>opponent's turn
>takes the one die, gets their pow
>ok
>five 3+ dodges work
>ok
>rolls 1 with a loner but successfully re rolls and gets his three or whatever
>ok

>my turn
>my only chance to stop[ the BC
>dub skulls
>no RRs because of other dub skulls


as if i'm gonna play this shit
>>
>>44493390

My gaming group initialized a rl BB league. Just bought a full team of lizards, instead of some beautifull Amazon miniatures, so I have a chance against multiple dwarf players. Never played BB before except a few games on PSP. Bought BB for PC for a few Solo training sessions. Still going to get wrecked badly.
>>
happy new year folks
>>
Rolled 2 (1d6)

GFI
>>
You know what would be cool, if potentially imbalanced as fuck, if a league kept track of star player injuries
>>
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>tfw bb2 makes me love bretts all over again
Holy shit I take back eveything about lizards being OP, dauntless kicks ass
>>
>>44495236
I don't know if that's what he meant,but on fumbbl you can choose if using kick after you learn where the ball would land instead of being forced to
>>
>>44504272
what would you NOT want to use kick?
>>
>>44504252
I have always thought that lizzies might be their best match up thanks to dauntless,many blockwrestle and good fouls
>>
>>44504290
Sometimes the not kick is better
>>
>>44504322
Didn't even need to foul, by turn 16 they were down to 3 sauruses and the kronx (partially due to tackle on two blitzers)
>>
>>44504290
After you see where the ball would land it could be good,maybe if you use it the ball would land in a player's hands or a crowded place.can't think of other scenarios,but there might be
>>
Come on down and play some Blood Bowl
Get out your dice and have a roll
Nuffle's a vengeful god, we know
No matter what, you never know how it'll go

Let the blood lust consume your soul
Performance enhancers take their toll
Whether you win
Whether you lose
Whatever plays that you may choose
All the fans want is Blood-Bowl!

Down to the stadium we'll stroll
To watch the Elves and Orcs and Trolls
As they all scramble for the goal
While ripping each other and themselves all full of holes

So join us for every pass and throw
And every last bone breaking blow
Every kick, ev'ry touchdown
Violence and gore round after round
It's all right inside the Blood Bowl!
>>
https://www.youtube.com/watch?v=Ry8CpIg2fvU
Only song you need for blood bowl
>>
>>44497696

Near end of game - tourney scene, I need a full line up of Saurus to have a chance next game, Fuck off MNG. NO clue why you'd APO a badly hurt....
>>
>>44504240

Agreed.
>>
>Tfw 90k for one game
MUH TV
>>
>Tfw your saurus got +st
>>
>>44504986
This is why I clawpomb
>>
>>44505136
my krox got two touchdowns in the first half.
This is podracing
>>
>>44505207
Hey man, my Nurgle team does a valuable service by clawpombing and fouling to make sure no high value pieces exist. If it wasn't for me There would be 3000 TV dorfs all over the place.
>>
>>44505250
My lizard TV is creeping up, 10 Fan Factor hurts so much.
But I keep having to replace krox so im toughing it out
>>
>>44505266
That's what big guys without block are for.
>>
Multi block is great if you can spare 2 guard pieces to go next to the multi blocker and the enemy puts two people diagonal to him
>>
Tfw Ive gone through 5 krox trying to get a double so far
>>
>>44506123
Sounds like it happens often
>>
>>44506273
Its good vs the 3 in the center setup.
I cant really imagine it anywhere else
>>
>>44506255

Tfw I get doubles on my krox twice in a row
>>
>>
>>44506586
nice six
>>
>>44506753
He then blitzed next turn and got double skulls.
He better fuckin roll doubles on level
>>
I am absolutely fucking mortal. I'll be sorting things out over the weekend though, I promise.

Including cancelling the last game if I hear nothing and setting up the Playoffs.
>>
>>44506924

That's fine, we were aware there would be delays over the holidays.
>>
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>how to make a chaos player rage quite
>get bretts
>nearly kill a chaos warrior with a yeoman 2d againts
>let his mino get close to a knight with just 1 assist
>make the knight pass dauntless with a rr
>have the knight pow him and break his neck -1 agi
>type "get memed on"
>drink tears

2chivalry4u
>>
>>44507811
I only wish their rerolls were cheaper.
>>
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>when your player fucks up picking up the ball with no one near him
>>
>>44507856
You only need at very most 3, and a leader
>>
>>44507950
HE taught me the utter cruelty of a +2 roll
>>
>>44507856
Literally 4 players with leader access.
>>
>>44507811
Brets are truly the antibash team. Too bad they suck
>cheap fodder with fend who can easily get wrestle or DP
>able to keep a large bench
>4 wrestle pieces for putting blitzers on the turf
>4 dauntless pieces for punching out big guys and blockers
>>
>>44508035
I love anti-bash so much
how do they suck?
>>
>>44508010
and?
>>
>>44508010
They're the guys that are supposed to be doing things, not wasting their lvl ups on rerolls. They're overpriced themselves too which doesn't help them.
>>
>>44508049
they don't develop into anything.

If the blitzer had agi access you could do a really good bash agi hybrid team like necro and undead. But no they have pass access and they are supposed to be your best players.
>>
>>44508069
Just give one of your knights leader to solve your reroll problem. They have a ton of catch, block, and wrestle along with fend so other then picking up the ball they don't need too many rerolls

>>44508096
They have GP access. Other than sure hands, tackle, and dump off what are you going to give them on singles?

>>44508049
Knights have shit access. Only 4 pieces have S access and they make sub par killers due to wrestle.
>>
>>44508111
4 tackle stripball pieces with a frenzy and sure hands guy isn't too bad
ditto the wrestle guard stand firm guys
and dubs can and do happen
>>
>>44508123
>Just give one of your knights leader to solve your reroll problem
so you waste a leader skill on a player that is supposed to be your best player in the team.
Normally you give leader only to players that are sitting safely in the cage who don't need a lot of skills.
>>44508128
>4 tackle stripball pieces with a frenzy and sure hands guy isn't too bad
Yes it is normall you only need one ball hunter 2 if you think that one is too easily removed but 4? This is a waste of tv and level ups. Also you have this really good and expensive out of the box player and you waste him by giving the ball to him and do nothing with him except doing a td at the end of the drive.
>>
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How hard would you foul my team?
Krox refuse to roll doubles
>>
>>44508274
no break tackle
>>
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I don't understand people who cry about their players getting killed, is it just because all my players suck? The only ones I would feel bad about losing are my killer and maybe my thrower, but he doesn't have +ag so it wouldn't be too bad to lose him.
>>
>>44509025
Some teams have very expensive players that can lead to deathspirals, notable High and Dark Elves

Also didn't you play agaisnt cKnoors bretts?
>>
>>44509049
I don't believe so. I don't think I've played against bretts
>>
>>44508245
People have to stop relying on blitzers,they are clearly not your best players,build a carrier a catcher and a surfer support guy and sack til you get useful rolls.blitzers are not your best players,stop giving them this burden
>>
>>44509344
>not loving the knights
Some peasant is going to get a visit from their lord for the rape-tax
>>
>>44509344
>Tfw the cage is full of Dump Off Fend Wrestle assholes
>>
>>44509344
I don't see how they "suck" They are just not super bullshit
At least their whole gimmick doesn't hinge on something that can be negated, like the amazons dodge, but even they are a good team for beginers and low tv
>>
>>44509424
Brets are a screen team not a cage team.
>>
>>44509465
They do not absolutely suck,their level up access does and they become bad if you give them levels like they are your best players you are bound to get a shit deal
>>
What's the point of norse? They just seem like shittier dorfs? And Amazons seem like shitty elves

Humans are shitty orcs
>>
>>44510222
stop spouting memes
humans and norse have way better speed than dorfs and orcs
Amazons are great at low tvs, but get rekt later
>>
Let's make the most rage inducing team to play as.

I'll start

Piece Runner Stats are 10 2 1 7 Sprint Sure feet.
>>
>>44510055

>like they are your best players

Please explain to me how I build Peasants or Yeomen to be my best players.

Yeomen are MA5 with S3. They can build a cage and be obnoxious as hell with Wrestle and that's about it. You give them Guard and pretty much leave it at that. Maybe give one of them Strong Arm so your Knights actually get to use their Catch skill, but Killer pieces they are not, despite their Str access.

The Peasants, while they are probably one of the most entertaining Lineman units to field, are not unique from most Linemen in how you build them - which is to say you build them with the expectation that they're going to die in the next game. Get one with Kick, maybe a couple Dirty Players, and leave them alone after that. Take the requisite Guard if they get a double, of course.
>>
>>44510392

Woops. My bad, they're MA6. Still, not great killers, they're as slow as Orc Blitzers but less armored, and have Wrestle instead of Block which is of course useless for removing players.
>>
>>44510288
Positional has Fend Frenzy Dauntless
Blitzer has Block Frenzy Grab

Bombardier with Strong Arm and Passing Acess, And 0/4

3 Big Guys with general access

Catcher is Stunty Titchy Catch Diving Catch Sidestep Dodge ag 5
>>
>>44510288
Easy.
0/6 4 St Guard Block Wild Animal
>>
>>44506924

No offense on the thread title. Just couldn't reuse PLAYOFFS SOON, now, could I?
>>
>>44510288
>To play as
I read that as 'play vs'
>>
>>44510288
None of their pieces have general acess and often have acess to completely unrelated skills to their job.
Your blitzers? Passing acess and agi acess.
Your thrower? Yeah he has Str.
etc
>>
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>>44511241

Don't worry man none taken.

I got my Impact croc team from the States finally, in "Trollcast" resin. Lovely detail, to the point they'll take ages to paint, some great sculpts, but a few of the not-Saurus have the injection point in amongst the scales, which will be a real bitch to knife out. A couple with very tiny bubbling in some awkward areas too, will probably have to buy some liquid Green Stuff. The not-Skinks are perfect though.

Overall I suppose it's the old "what do you expect at £24 for 17 specialist models", though the Black Scorpion guy definitely has his casting down better.
>>
Is there ever a time where you would keep a piece that was armor or strength busted, or niggled?

Like I can see keeping a blocker who was ag or mv busted if he was developed because who cares about going from 4 mv to 3 or 2 ag to 1. But I don't know a piece that would be ok to strengh bust, armor bust, or niggle.
>>
>>44510392
>not having atleast 6 dirty players
>40-60 TV for the base unit and not that much for the level up
>Able to take a 200 TV piece off the field before being ejected
>>
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I'm looking to start a BB2 league with some new players.

Are BB2 League options as sad as they appear?
If I make an Round Robin tourney, then the amount of rounds are set my the number of players -1?
>>
For vidya, should I go with BB1 or 2?
>>
>>44512635
FUMBBL and BB2
>>
>>44512635
What ever is on sale
bb1 ce has a lot of teams and is prettier than fumbbl

BB2 is legit good looking and has more players and better ui
>>
>>44493656
Blood bowl and /tg/ are trying to make me into a furry/scalie/whatever the fuck its called
>>
>>44507811
I need help with bretts
They are good at screening preventing the other team from scoring but I can't quite get the cage down the field in time
>>
>>44512798
With Brets you gotta bog his dudes down and make a run with only 3 or fewer players.
>>
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>>44507811
I love bb2, they made a little heaven for the bretts and all of whfb to live in
>>
>>44513127

>Knights praise the sun when they score a TD

I still can't decide if I'm ok with this.
>>
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They're TV 1820 currently. Do I have any bloat? Should I fire the BOs with injuries? Is 4 rerolls enough?

I'm just fucking around in a perpetual league, as I don't know of anything better. Only thing I regularly get roflstomped by are chaos kill-teams.
>>
>>44513826
Both BoBs are low enough value they could be replaced. You don't have enough guard. I'd rather have a lineorc than that second thrower who has block. Trolls are only good if you find yourself playing against chaos all the time

How many rerolls, cheerleaders, and Assistant coaches do you have?
>>
>>44513587
>the knights shout "hooray!" when activated
I love them so goddamn much it
>>
>>44513998
4 rerolls, no cheerleaders or assistant coaches.

I was listening to some guide that said in perpetual leagues, it's better to gives BoBs mighty blow so they could level faster, but I've been regretting not just giving them the guard.
>>
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>>44513127
>they made a little heaven for the bretts and all of whfb to live in
Can the sororitas join you?
>>
>>44514058
>>44513826
If you drop to 3 rerolls, fire the troll, replace eminem with a rookie line ogre, and replace the 2 injured BOBs with rookie BOBs you will be down to only like 1530 TV and away from chaos town
>>
Please someone save me. I have 12 fan factor. THE BLOAT.
>>
>>44513826
Troll is worthless without goblins, Fire Eminem and kep Tupac, Consider firing Phil. Maybe Lunk, Hes only level 2 and 3 ma is terrible.
>>
>>44514333
Conceding a game automatically makes you lose FF doesn't it?
>>
>>44510392
building yeos is actually super good,jump up on dubs is great,you just build them like human blitzers,killers guards and stuff,wrestle is problematic, but not for a blitzer piece, because,seriously after 1,5kk tv it's not like block is getting you many extra injuries,while wrestle actually makes it more likely to down the enemy even if you get no armour roll.the problem with wrestle is on guard pieces.
There is no point in blitzing with your blitzers after you get mighy blow unless you need dauntless,because blitzers have no str access and can't be killers.
Now, as i said guard pieces are subpar,but again you can't get guard on anyone else so you just have to get it on them,maybe you could consider giving them block after guard and mighty blow.
Linemen obviously stay as they are, maybe a couple of wrestles and the obvious DP.
Now building good Blitzers is impossible because they have shit access, no team needs 4 throwers with 3 agi.
something decent for a development could be
2x Yeo guard MB SF(tackle block PO)
2x Yeo MB tackle PO (frenzy guard)
(you might also consider grab on anyone if you like it, as said already jump up on dubs is great for PO and wrestle)
5linemen with a DP and as much wrestle as you think right
(guard is the obvious dub)
Blitzer carrier SH dump off NoS accurate
Blitzer companion Nos and sack until dubs
Blitzer provider leader kick* frenzy*tackle*
Blitzer sack until dubs
the amount of sacked blitzers would be ridiculous and an alternative would be giving some pros,which is not an optimal skill,but could be good since they have nothing better,another skill to be considered is fend,they say it's nice to have many fends, but i never tested it.You might also consider starting with only one reroll and get two leaders,this would be very tv efficient considering the cost of your rerolls,but first games would be pretty bad.
*all these skills are sitational,if you have no frenzy on your yeos
cont
>>
>>44514367
>>44514183

I'll drop a reroll and replace Phil, as I don't have enough money to replace anyone else.

Once I get into the higher TVs, isn't a troll necessary as a dumb motherfucker against other bashy teams? So isn't it best to start developing one right now?

Also, why is a lineman better than a second thrower? It's one less armor for access to ball handling skills.
>>
>>44514479
One less armor is one more bullet in the roulette gun anon.
>>
you might consider getting a frenzy to scare you enemy,kick is there because in case you had your attacking drive before the defence it could be good to field the full roster without having to keep a lino off the line or a blitzer off or your carrier off the field(i don't like it either).and tackle is if you want to use him as safety or want some bonus tackle in the team.
now as you said the roster is suboptimal,you have guard pieces wth wrestle and a lack of good natural safeties, unless you sacrifice one of your str players or use a peasant for that,so you either use a blitzer and lose wrestle on your safety or give it to him if you want to;but the roster is suboptimal in itself, not total unplayable garbage,but positionals are messed up and unless someone finds a revolutionary way to develop your team this is the best one i see.

i also want to see how you would level your blitzers without giving bad skills around.
>>
>Krox throws a block vs a skink
>Niggle or - MA

I am very much considering dropping krox and going with another skink, I have fired 6 krox today at level 3 with no doubles
>>
>>44514540
Forgot some greentext
>Both down x3
>He gets injured
>Skink doesnt
>>
>>44514479
throwers cost 20k more.
>>
>>44514540
or you could consider playing fun instead of a grind and keep having fun until you get a double
>>
>>44514530

I actually was just pointing out that the whole roster is suboptimal, which you seem to agree with me. I would have stated a good way to build them in my first post if I actually had one.

Your initial post seemed to imply that developing the Knights over other players was a mistake, which really didn't make any sense as they're the only pieces on the team that can reliably move the ball, and favoring scoring with the Yeomen over the Knights didn't seem to do much more to improve that lot as the way they can be developed is fairly limited due to their stats and starting with Wrestle.
>>
i swear to god if i hearr '4 and twenty saurus came up from xlanhaupec' again im going to stab something
>>
>>44514736
AND WHEN THE MATCH WAS OVER THE ELF TEAM WAS A WRECK
>>
>>44514373
I hope so.
13 Fan factor is great for replacing fuckers but good lord my tv is nearing 2k
>>
>>44514643
my point was that yeos have much more room for improvement than knights,strength access is just too good to pass up,but yeah you can't just leave your blitzers dry and tds will naturally go, at least partially to them.any things you feel like pointing out about the roster?
>>
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>>44514431
>>44514530
That sounds gay anD autistic
I'd have way more fun with 4 tackle pieces and just enjoy my blitzers, also, block and tackle DO get you more injuries than mb or po, doesn't mean shit if you can't knock them down

Are you gay and/or have autistm?
>>
>>44515989
MB grants more chance of injurying than block ,but i wrote from1500 up,because developed teams tend to have block on any player worth something,tackle is in the suggested build and you are free to play brets as you want to.just in case you are actually serious about your post,share a build you like more.

Also i am not gay,you are,do you also think lizardmen are op?
>>
>>44516301
No actually because Brett blitzers are good
Dauntless and block are great anti-sarus

Now go back to /mlp/
>>
>>44516301
Lizardmen are kinda OP if you build them right. An assist or three anywhere they need them from skinks, 6 MA 4st for fun, Access to GS. The only problem is they have no real ball play ability.
>>
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>Not only are orc blitzers more expenive but you can only have 4 goblins
WHAT THE FUCK! IS HAVING A TEAM OF 16 GOBLINS SOMEHOW OP? I AM FUCKING SALTY

I HAD A DREAM 1 TROLL 4 BLACK ORCS AND ALL GOBBOS AND THEY TOOK IT FROM ME WTF
>>
>>44516586

0-4 Goblin limit was already a thing.

Only thing Cyanide fucked around with for team balance was the Orc Blitzer cost and buffing Human Catcher AV.
>>
>>44516586
If you make more than 4 goblin passes a half you enemy isnt blocking enough goblins
>>
>>44516744
What if I'm tossing the goblins at the blocker?
>>
>>44516780
Point still stands, The enemy is at fault if you can throw more than 4 goblins in a drive
>>
How do i defend as skaven? If opponent is able form a cage it seems very hard to get to the carrier. Plus most of the time they have the number advantage because of ko's and injuries.
>>
>>44517496
1. Use Gutter Runner speed to prevent a cage from forming - punch a hole and rush your GRs through, then form a screen that prevents the opponent from easily linking his team together for the cage

2. Use a Frenzy player (typically a Rat Ogre) to open up more spaces with which to crowd the carrier with TZs. If the opponent is careless enough to commit the cage into a tight scrum, a well-thought Frenzy chainpush can go a long way.

2b. Use a Frenzy player to attempt or threaten a surf near the sideline.

3. Use a Strip Ball GR (optionally with Leap, at higher levels) to dodge into a cage and attempt a -2d block; dangerous, but Skaven are fast enough to get a lot of TZs on a loose ball.
>>
so my DE runner is up for his second skill, he has dodge right now, and i'm thinking about giving him leader rather than NoS, simply because i'm hurting for rerolls with only 2
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>>44518385
>>
>>44516728
That whole thing is dumb as fuck. Human catchers are meant to be expendable and the extra blitzer cost Fucks up tv1000k builds
>>
when are the playoffs happening?
>>
>>44519184
About next week, MauledByTheTigers will progress the league after this weekend see >>44506924
>>
>>44519113
It annoys me that Cyanide thinks they can tweak a game that has had literally hundreds of thousands of hours' playtesting, just because something occurs to them.

But then that's the French for you.

On the other hand, the orc team was at risk of becoming totally generic. It had an absolutely amazing 1000tv build that could not be improved upon. Some would argue that THAT WAS THE POINT, and that orcs were designed to be the generic build team that are there for beginners to cut their teeth with. Other people will argue that it's nice to shake things up and make the roster less predictable - which fits with the team fluff - they are orcs, after all.
>>
>>44519424
thanks senpai
>>
So, once new league starts, what will i have to do to join?
>>
>>44519896
submit your team to the league?
>>
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Some old Bloodbowl concept art from Aly Morrisson.
>>
>>44512149

Round robin is defined by facing everyone else in a round, so yes.
>>
>>44520221

>round

Meant season, sorry
>>
>>44518392
the black orc has a strange face.
maybe it's the nose.
>>
>>44518385
>>44518392

What am I looking at here?
>>
>>44521335
The official Bloodbowl reedition, which was recently announced. There are also designs for dwarves and Nurgle teams.
>>
>>44521442

I can't find source on them anywhere. I knew about the reformation of their Specialist Games division, and rumors that Blood Bowl would be their first project, but I haven't seen anything anywhere about these models.
>>
>>44521707
There are just a few photos around. I think they were shown today. Apparently, but this seems to be unconfirmed, the game will come out in September.
>>
>>44521707
They're from warhammer world, there's an event or something going on this weekend.

I see they appear to be going with the old plastic 3rd ed style of figures rather than the newer metals humans. I don't know how I feel about this.
>>
>>44521805
I think the metal humans were always intended as an alternative sculpt type of design. There's a lot of scope within "humans" to have a variety of teams - from clean-cut athletes, to marauding thug bad guys. No surprise they went with the classic look for the (presumably) box set minis.
>>
>>44521899
That's why I don't know how to feel. I like both designs. I just hope they make some different ones too.
>>
>>44521707

They're from GW's 40th birthday party being held this weekend.

First box set is going to be Humans versus Orcs with other teams to follow.

Those models above are prototypes and by no means the final product, they're on 32mm bases. The final product will be plastic.

They're aiming for a release in 2016.
>>
does anyone still play Chaos Edition?
>>
So, idk if this is just for vidya, but can anyone help me get started with the actual tabletop game?
>>
>>44518392
>>44518385
Elves when
>>
>>44522207

It's for everything Blood Bowl related, really. We even had some people discussing the card game the other day.
>>
>>44522219

I really would like to see the Pro Elves team take on a sort of Harlequin aesthetic.

Like the elves that stuck around through the collapse of the NAF were so dedicated to the game despite a lack of funding and the dissolution of a structured league that they basically became a cult.
>>
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>>44522322
>NAF "Pro Elves"
>Elves who treat their linemen like fodder and are too stupid to wear hats
>Not Glorious sons of Ulthuan where every elf is a hero and we do our best to keep our linemen alive, even letting them score
Also your mohawks are retarded
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>>44522360
>High Elves
>Not sexy champions of Malekith where every elf is hot and has sweet midriff across the team
Also your armor isn't spiked enough
>>
>>44522398
Dem hats though.
>>
>>44522398
>You will never awake to the smell of your witch elf waifu making you scrabbled eggs
why
>>
>>44522207
>but can anyone help me get started with the actual tabletop game?
Do you have questions or how can we help you to get started?
>>
>>44521731
Game isn't coming out until 2017
>>
>>44523036
>Scrabbled eggs
>pieces of wood with letters on them in the eggs
>Chew carefully
>>
>>44523273
Why did you go and crush my hopes and memes

>>44523281
I don't think a Khaine worshiper would be too good at cooking.
>>
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>>44523273

>Game isn't coming out until 2017

On the contrary there are other people saying late this year.

>Forge World have been reorganised to some extent with Andy Hoare now head of the Specialist Games area, the first on the workbench is Blood Bowl. Expect late this year with plastic Human and Orc teams in the box with more teams in either plastic or resin to follow. The plan is FW will design the models with Citadel producing them in plastic. Whether the additional teams happen in plastic or resin (if at all) will probably depend on how well the box set does.
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>>44523505
Nowhere in your green text mentions a release date. Andy Hoare said 2017.
>>
>>44523662

>Expect late this year
>>
>>44523662
>Expect late this year with plastic Human and Orc teams in the box with more teams in either plastic or resin to follow.
>Expect late this year
>late this year
>this year
>>
Daily reminder that lizards and wood elves are OP
>>
>>44524996
Yeah I also heard playing smart is OP they should remove that, wins way too many games
>>
>>44524996
Woodies are fags.

Lizards are the only legit OP team because they were designed and rushed out initially when everything lizards was totally hype.

I'm amazed they've not been rebalanced in nearly 20 years though.

They need saurii to be MA5 and lose their general skills access. Then they are fine.
>>
>>44525068

Daily reminder to stop shitposting
>>
>>44525116
>>44525068
Only one of these posts is a shitpost.
>>
I hope someone going to the GW 40th Birthday stuff tomorrow collars Andy Hoare and makes him promise to not release a poor ruleset.

From what I can tell, the new CEO is actually a gamer, which is practically unheard of since the Kirby-led buyout. The wheels of progress turn slowly but GW might eventually become a likeable company again one day.
>>
What stat ups are good for human players?

I figure +ma, +ag, +st are all good for the thrower
Nothing is good for the ogre (I'd rather have block, dodge, pro, or tackle)
Only strength is good for a lineman anything else is bloat
I'd argue move is the only one kind of worth it on a catcher, he is 1/9 fail rate on dodges and 1/9 fail on catches but diving catch puts that down to 1/36 anyway. Strength is bloat cause it only puts him to st 3

Not sure on blitzers. I have a +ma blitzer but I don't know how worth it he is. He can make it down the field to threaten tds and to help with my shitty placement. +st is worth it. I don't know if I would bother with +ag, but on a nonkiller blitzer, what skills is he really going to take anyway?
>>
Does anyone feel bad about leaving good players on the bench? My thower is worth 140K TV but I put him on the bench for defense. So on defense I am giving up 7 skills or 1 big guy or almost a wizard
>>
>>44526137
If he specialises and has no defensive value, then you are playing him right, surely?
>>
>>44525955
+Ag +Strength +Ma are all amazing on a catcher and a catcher that doesn't get one of these should be instantly fired after level 3.

Also they are all amazing on blitzers
>>
>>44526307
What makes them good and not bloat?
>>
>>44525554

It would be a nice surprise to get an actually well developed ruleset for a change, but even then it would at best be an alternative for the LRB6 rather than a replacement.

I'm mostly stoked for official GW/FW produced models again. These are a pretty nice start, they've got that blocky design that GW has been tending towards lately which is not my favorite, but it's far better looking than some of the worst offenders that use that same aesthetic in other lines.
>>
>>44526209
Other than the one game where he murdered a fuck load of skinks and technically killed himself on a both down and was apo'd he is a purely offensive player for starting drives and 2 turn tds. He has accurate, strong arm, safe throw so I can do 2 turn tds really safely as well as forcing coaches to waste their players marking my catcher or blitzers instead of committing to my cage. He is also great because he distributes TV so well, he hasn't ever scored a td himself but I can use him to make sure nearly any player I want to scores.
>>
>>44526362
Then he is worth preserving for those quickfire OFF drives. But you have to work around how you deal with turning over your opponent's possession without your key ball handler on the pitch. Maybe a second thrower more built to be a secondary blitzer / safety with block, tackle, but with the sure hands / pass at his disposal, should you happen to pop the ball loose.
>>
>>44526313
What doesn't make them good?

Ma 9 can "reliably" threaten a one turn touchdown
Ag 4 helps the catcher to dodge and catch better and more reliably
3 Strength means that it gets harder for strength 3 opponents to get 3 block dice on him
>>
>>44526475
I usually just use blitzers/catcher as ball retrievers on defense. 3ag + a rr is an 88% chance at a pick up.
>>
>>44526513
I have a 9 ma blitzer how can I threaten a 1 turner with him?

And I want someone to try to 3 die my cacher. That is 2-3 guys fucking off on the other side of the pitch trying to deal with a blodge side stepper. I want him to be a big a target as possible
>>
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>>44526850
like this
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>>44527191
>>
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>>44527212
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>6 move
>4 str
>Has access to general skills

How is that balanced
>>
>>44527331

Quit whining you muppet.

It's not like they're unbeatable.
>>
>>44527331
>Punch the skinks
>Now they need a 5 or a 6 to pickup the ball
>Put a tackle zone on it and now they need a 6
>>
Why does The_Sage say Nerves of steel is shit and to never take it?

Why does cknoor's friend say to never take sure hands on a player who doesn't come with it?
>>
So, I'm working on a chaos team but want to try my hand at something NOT bashing, to throw opponents for a loop. How effective would something like an extra arms w/ strong arm beastman thrower with extra arms big hand chaos warrior catchers be?
>>
>>44527576
>hitting what you can't catch
>le blodge stunty face
>>
>>44527722
Less effective than playing elves.
>>
>>44527701
maybe ask them?

Nerves of steel is a when shit hits the fan skill. If you are a good player you will rarely need it. Since there won't be a lot of tackle zones on the ball anyway.
If you watch good players you will very rarely see them attempt a pass play
>>
>>44527864
But I love passing. It is my single favorite thing to do.
>>
>>44527899
how often did you pass to someone while your thrower is in tackle zones?

everyone else usually needs doubles and mostly there are better skills to take on a double.
>>
>>44527960
I don't usually cage up with my thrower, but I think I should because I get so many ties from scoring too fast. It might help if someone breaks my cage. But I also think I need block and kick off return. And he already has 3 skills.
>>
>>44527536
no they're not unbeatable. But I hear loads of people butt whining about woodies or chaos being OP. There is no case for either. Lizards are the one team whose stat line is out of kilter with their skills access. They are the least well designed team roster, and I am sure it came down to the rushed release of the team at a time when lizards were being pushed hard on all fronts by GW.
>>
>>44528244

Their skill access make perfect sense for their stats, there's no STR 4 piece without ST and G access.
>>
>>44528297
No team gets 6 of them though. So you can't compare 2-4 4STR guys with block to 6.
>>
>>44528464
>No team gets 6 of them though.
vampires? Strength 4 Agi 4 Ma 6 and General Agi and Strength access
>>
>>44528613
Vamps are a joke gimmick team.Also you will never get to use 6 of them at the same time and they have shitty thralls to balance them out. You are correct but I just didn't take them seriously because they're nowhere as strong as lizardmen. You don't play bashy with vampires either.
>>
>>44528674

Vamps are actually pretty good once you get into high TVs with them. Also, lizardmen generally perform better at low TVs than high TVs. Y'know, before they have time to get block on all their dudes.
>>
>>44528674
nice moving of the goal post.
>>
>>44528613
You've actually just summed it up perfectly - vamps are somewhat comparable, but contain the harshest negatrait in the game to compensate.
>>
>>44527701
The_sage is definitely a proponent of the "safe and consistent" school of BB. The thing about skills like Nerves of Steel is that if you know what you are doing it's generally not needed. Pass plays are generally last resort plays in the first place, and you should be able to do.

Skills like NoS certainly do open up the possibility of high-risk bullshit plays, but there's a reason why most of the best players stick to the safe school of play - it will give you wins more consistently.

>>44528244
I'd say the big issue with Lizards is that their weaknesses tend to be off the pitch, rather than on it. Attrition wreaks havoc on a Lizard team in ways that it does not on others - since your players are so specialized, you don't have a lot of redundancy in your bench. Losing a developed Saurus can often cost you an entire season in League play, and your fragile Skinks will often get outpaced by much better ball carriers. Lizards are still quite good at high TV but their issue is that they struggle to get there.

None of these weaknesses are readily apparent in one-off games, TV1000 games, and completely irrelevant in perpetual leagues, which does make them quite strong.
>>
>>44530431
Skinks get outpaced...? They're the second fastest player in the game.
>>
>>44530811
He means they don't skill well due to st2 av7, no general access, and stunty

Lizards can't put their TV in skinks or they will get raped so the skinks develop slower than say a human thrower
>>
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So I want to bash a lot, but also have some runny guys.

Lizards are the way to go right? 4str on the linemen and super fasty stunty/dodge runners
>>
Newbie here, I got a +agi on one of my highelf lineman. He is gonna get another skill up soon, what i should give him? Make him a cage diver like fumbbl suggests?
>>
>>44532530

Undead or Necro. They're both high tied armies but have less of a stigma than Lizards for some reason. Also more interesting variety of players instead of just Saurus + Skink + Krox.
>>
>>44532896
Isn't undead better than necro too?


Also Nurgle is the best bash team. Regen and foul appearance to go with their clawpomb and you can foul better than chaos.
>>
>>44534192
I thought Necro was better?
>>
>>44534192

Sorry. Autocorrect changed "tiered" to "tied". I did not mean to say the two teams were exactly equal.

Also he wasn't just asking for the best bash team, he wanted a team that could bash and also make strong running plays too. Undead and Necro both have access to MA7 and MA8 players. Nurgle's fastest players are MA6.
>>
>>44532530
Lizards generally are more bashy at early TV, but lack redundancy.

The key thing to a bashy team is having an expendable bench; and this is not something Lizardmen have since Saurii are 0-6. Once the Claw threat appears Lizardmen must play more like Dark Elves or Skaven; using their superior speed to make surgical offensives, rather than get tied down in a scrum.

Lots of Block and high ST don't make a team "bashy" - any team can throw blocks. Rather, it's the ability to "take" blocks that makes a team bashy - qualities like high AV, player redudancy, and/or regen, that define a bashy team.
>>
>>44532530
The problem is the strategy you define is pretty much Plan A for every team in the game. You want to throw a lot of 2 dice blocks and then run the ball in if at all possible - it's the least risk in terms of odds.

Some teams run things slower than others, and some teams have greater difficulty getting those 2 dice blocks, but that's essentially the first gameplan for everybody.

Give us some more specifics - how much speed are we talking? Do you want runners who are super-sonic fast (Skaven) or just decently fast (DE, Humans, Undead, etc.), and how many is "some"?
>>
>playing against skaven with bretts
>"ok I'll just keep punching the little skecklestiens until they drop"
>few armor breaks, no injuries at all despite mighty blow and armor 7
Help me
>>
>>44535986
i think what he means is a super specialized team, with some players to do one thing and others to do another,the most iconic team for that is lizzies as he said, as others have said already undeads and necro kind of comply too
>>
>>44536145
i can't help you,but i can ask you:what's your favourite way of building brets?any suggestions?
>>
>>44536195
Tackle on the knights across, maybe some strip ball, sure hands, a frenzy guy if you like laughs dump off plus NoS

Yeomen get block then guard, wrestle to take down blockers on their turn, block to stay on your feet your turn

On peon with kick, rest with block or dirty player (though they shouldn't level much)
>>
I have block on my human catcher. Should I give him side step or diving catch next?
>>
>>44536145
Play the ball. If you try to win via casualties, some games the dice just won't cooperate even if you have everything in your favour (which is why Khemri is generally considered very weak, and killstack Chaos is scorned).
>>
>>44537354
Or play nurgle where you can't play the ball but neither can the other guy.
>>
>>44536640
Personally I think getting block *and* wrestle on the same player is a waste - both of TV and of skills - give block to the Peasants and don't place Yeomen in positions where they need to stay standing.

Give Yeomen Guard first, and then Grab to help manipulating position and setting up chain-blocks or chain-pushes. With Grab even a regular push result can be devastating, as you can dictate which square the opponent moves to. It also cancels Side-Step, which is very crucial in some situations like pushing players off a loose ball.
>>
>>44537443

It's part of why the team is so tricky to figure out builds for - Yeomen are the only piece with easy Guard access, which is useless when they're on the ground because they used Wrestle, so they cannot freely use Wrestle in the way any other piece on a different team that would want Wrestle can.
>>
Design the single most annoying piece in the game.
>>
>>44537667
Gutter Runner with 3 strength, done
>>
>>44537645
I don't think it's a huge problem. You get 4 Yeomen, which is generally more than enough Guard, and the only time you'll use Wrestle offensively is when you need to take down a Block player, leaving you 3 other Guard pieces. For other situations you have your Blitzers.

On defence, a Both Down result would still screw you without Wrestle or Block, so it's a wash. Sure, regular human Blitzers start with Block and can get Guard, but there's only 4 of them, whereas Brets get 4 Yeomen and then another 4 Blitzers on top.
>>
>>44536640
Why block instead of wrestle on peasants?since they are so much of a "bad"player i figured you would usually want them to take the other piece down with you rather than let both standing.also eventhough yeomen really love their guard and block to go woth it,isn't it better to give them guard first so that their first skill isn't nearly useless until they level up again?
>>
>>44537667
wardancer
>>
>>44537354
Yeah but I can't win defencively if those gutter runners are allowed to swindle my catholic goyums

>>44538186
That is a very good point
>>
>>44537788
Gutter runner with 3 str AND stunty
>>
>>44538367
Only if it kept general access with stunty
>>
>>44538428
*Tips Warpstoe Menorah*
>>
>>44538333
Play for long stalling drives, cage up the ball (preferably with a Sure Hands Blitzer), and keep the Runners isolated. He still needs to dodge the GRs into the cage to do anything. If you get diced, you get diced, but you can still rest easy that you played a solid game.

Casualties are a bonus, not the cornerstone, of a successful strategy. There are definitely games you'll have where you'll be behind and your only realistic way of catching up is to inflict casualties, but they never should be the first plan.
>>
You are tasked with making the perfect 176 spp Thrower.
>>
>>44527701
Sure hands never works. Its kinda a gag from their early streams. Also its kinda weak bloat for most teams, doesn't help all that much, like sure it beats strip ball, but block means they don't get knocked down etc. Its generally just the weakest option available could just be pro.
>>
>>44539322
You can't really rationalise it - it's just an in-stream gag/meme eith no real attempt to comment on actual gameplay.

Sure hands is excellent and almost mandatory for any ball carrier on any team.
>>
>>44540118

Yeah, you really do need it to stop strip balling rats/elves, and it's a free re-roll on an action you pretty much need to take if you want to score.
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