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What's your game's currency, /tg/? It's not something
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What's your game's currency, /tg/?

It's not something as overused as Gold or Credits, is it?
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>>44488461
Nah.

We call them goldcredits.
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>>44488461
Everyone except goblins use gold. Goblins use "lings", which are strips of fabric taken from fancy undergarments. As silk and lace and soft materials are rare and precious to them, the goblins have been going into human, elven, and dwarven kingdoms on wild panty raids to obtain as much of the stuff as possible. Since these fabrics deteriorate over time, they have to embark on more panty raids every so often so their economy doesn't deflate or inflate too much. Adventurers beware in goblin territory – you're wearing money under your armor.
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>>44488461
Entirely barter based.
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Hugs and kisses.

Sexual favors for big exchanges, but they lower the value of your hugs and kisses.
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>>44488461
A digital currency known as E-Money, the most common denomination of which is known as a Lod.
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>>44488461
I use lasers
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>>44488605
What's the exchange rate?
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>>44488561
how do you manage that?
i'm trying to do the same but i'm having a hard time handling things like non-essential goods (dyes, novels, non-vital cuisine, art)
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>>44488461
I can't think of anything memorable enough so everyone just calls them credits.

I am a shame to GMs everywhere.
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>>44488623
for what gold or credits
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Slorges.

+10 Internets if you get the reference
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>>44488461
For the PCs, Golem parts are accepted as bounties in exchange for goods and services. The more difficult the individual golem is to bring down, the more valuable its unique parts are, and the more they can get in exchange for them. Well, provided they don't bang them up too bad.

For all the normal citizens, the government pays a basic allowance in paper money that's enough to eat and pay the bills each month, but if you want to afford entertainment or support a hobby, you need a part-time job.
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>>44488623
Not him, but if I had to hazard a guess?
>1 lazer = 1 take anything you want, just get that uncontained beam of death away from me
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>>44488461
Knives. It's based on the knife-shaped currency used in China during the Zhou dynasty. Folklore claims it evolved from the use of knives as preferred items for barter. That's unverifiable in our world, but the known truth in my setting. These days the knives are blunt things meant specifically for trade, though, and you'd have trouble trying to actually cut anything with them.
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>>44488461
Same as yours, OP.

Fedoras.
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>>44488461
Opinions.
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>>44488735
>basic income

What is this, Eclipse Phase?
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>>44488629
Stone age setting. There's no such thing as non-essentials.
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>>44488629
Whatever the seller can barter it for. Value is a standard set by willingness to exchange. A portrait done by a skilled individual for instance holds several points of cost. The supplies, the talent of the artist, the time it takes to perform the work, all of this should be taken into consideration.

As a base value, consider this: I had some of the guys over last week to help me paint a room. For their expected work of leaving an even coat and not making a mess, I bought us all pizza and drinks. A full meal for an afternoon's work and no actual supplies of theirs used in the craft (as i bought my own paint, brushes, and tarp) seems fair.
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>>44488714
>>44488746
I was actually making a joke about exchanging laser fire.

https://en.wikipedia.org/wiki/Shootout
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>>44488861
lasers are used because energy is a more valuable commodity then gold paper or credits
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Prayers. The most basic unit of currency is the Psalm, a small wafer of quintessence worth about 20 man hours of prayer. Higher denominations ( such as Hymns, Liturgies, etc) are worth more. The wafers can be sacrificed at government sanctioned altars, and have the same effect as the equivalent amount of prayer, and can be used to request miracles or the temporary bestowal of relics
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Imperial Thalers are accepted throughout the empire, although due to weak central authority the various kingdoms and provinces often mint their own coinage, which comes in a variety of shapes and sizes.

We don't track precise exchange rates though, it would add more bookkeeping for not much fun.
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>>44489102
that's horrifying, but interesting
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>>44488461
Gold works so no need to change it.

That is until the party gets to the next kingdom where the bulk of the game takes place and find out that gold is fucking worthless because it gets shat out on a daily basis due to all the wizard fuckery going about, then they have to get it exchanged for the kingdom's currency of choice: Harpy Wingbones.

Harpies are an extremely abundant, completely sentient, and intellectual species that make their home in this kingdom, so all the humans/whatever use whatever methods they can to whittle down their numbers without being entirely wasteful; using their remains as food, skin and talons as building/alchemy material, feathers as decoration, and their thumb bones as the staple currency in the land. The hunters kill them by the tens of dozens and rip off their "thumbs" to be cleaned and stamped for mercantile use. The value of each thumb is measured by the size and age, the younger the harpy the more monetary worth its thumbs carry.

There are rare cases where instead of harpies being killed on sight they are instead caught in nets to have their wings clipped, thumbs taken, and used as slaves. Labor is, after all, much better when the workforce isn't paid anything. They aren't fed or kept either, they are worked until death and then replaced with more harpies freshly caught. To have enslaved harpies requires you to be part of the king's court, as there is risk that they can escape or be used for morally questionable duties.

As for why this kingdom even uses such a cruel and unusual form of currency? Some say it was to kill two birds with one stone, history books found in the royal library suggest that it was born from a hatred of the sky and sun god(s), and that the kingdom's treatment of the harpies was their form of relishing in this hatred.

Want me to talk about the other currencies or do I get to go back to using gold?
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Gold, Silver and Copper are useful units of monetary exchange, but there are many others depending on the land.

>Tea bricks
>Trained Spiders
>Tribal artifacts
>pigs feet

I need to come up with some more.

>>44489551

Pic related, off yourself.
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Gold? Credits? My setting uses neither. It uses Silver. Because I like it more, and declared gold too precious to 'waste' on coinage.

>>44489551
So wait, why is gold worth anything in the first kingdom if it's effectively infinite across the geopolitical border?
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>>44488461
Zenni

It's a BoF campaign.
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>>44488461

My game uses iron spits, around the size of a barbecue spit, as currency.
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>>44489725
If I replaced harpies with elephants or giant scorpians you wouldn't be calling me edgy, but naw you just thinking with your dick.

>>44489820
First kingdom is entirely mundane while the second one is governed heavily by the blessings of magicka.
The first kingdom suffers from a regional affliction/curse/bullshit that wrecks havoc on magic and magic accessories, so for example if one were to try to import the magic gold it would just turn into a rotting pus, which while it does keep the place free from dirty elves and zombies and shit it also makes the kingdom prehistoric compared to other lands.
Hence why the party is travelling to the second kingdom, sent by the first kingdom's rulers to see if there's a way to make the mundane one not as vanilla so they can get out of the stone age.
What's funny is that the party is carrying about half the entire wealth of the first kingdom in gold but when they cash it out they'll end up with like tree fiddy and have barely enough to support themselves.
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>>44490136
>Killing sentient entities
>Value incentivises killing children

My dude. that is not thinking with your dick that is posessing a basic god damn conscience. This isn't harvesting giant scorpion stingers, equivocally speaking this is closer to monetizing the skulls of black people or jews. Even harvesting elephant tusks is viewed as EXCEEDINGLY NOT OKAY by people capable of grasping the basic fucking concept of conservation and complex animal thought.
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>>44488461
neo-shekels
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>>44491408
>muh real world equivalency
k
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>>44488461
Truffle Skins, I riped it off from one SF novel.
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>>44488461
Currencies vary from place to place. Mechanically, purchasing items is handled through acquisition rolls.
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>>44488461
Semi-processed energy. Takes out a lot of utility bills by making it so that you have to use your on-hand currency to power your house, your internet, ect.
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>>44488461
Yes it's gold.
I'm playing a hack and slash with friends, not Wolf and Spice Economy Simulator.
... Though I totally would.
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>>44488461
Paper money called Chit.
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memes
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>>44492734
> wolf and spice
Spice and Wolf

ya dingus
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Conflict diamonds and copper (grimderp fantasy).
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True names.

Goblins are all nameless beggars
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Pornographic pictures.
The king gave the license to a few individuals to produce these and anyone else doing it will be executed.
The value ispropotional to how extreme the pic is. So a picture of a man and woman holding hands is equal to a smal potato while a pic of underaged gay scat porn is worth a small house
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>>44488461
Runestones
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Adamantium, the price of gold is too unstable
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What if I do
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>>44488461
Trumps
It started as a joke from the last thread and my group ran with it. Now my entire setting runs on Trumps.
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>>44488531
Do your goblins look like this?
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>>44493521
I remember that thread. Some damn fine OC, that was.
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>>44491408
>Even harvesting elephant tusks is viewed as EXCEEDINGLY NOT OKAY by people capable of grasping the basic fucking concept of conservation
Lucky he said there were a fucktonne of them around hey
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>>44489551
>cutting off hands to pay for things
Leopold II pls
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>>44495872
Wait what?
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Silver standard, bitches.
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>>44488461
Shekels
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>>44488461

In my fantasy story there's a metal called coin that's extremely plentiful, but it's extremely usless to use for anything seeing how it's as a very thin slice of bread. Really it's only good as a currency.

In my post apocalypse mecha story the currency is declared by how much pounds of scap you have. A single pound equals around one buck in US dollars. So having a mech makes you aromatic ally richer than most Waste Kings

The sci fi setting just use basic boring credits and just renamed them to points.
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Neo-Shekels of course

also everyone speaks Al-Bhed
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Nothing, because between the constant adventurer-driven flow of treasure into the market and the existence of magic that lets anyone with an INT higher than 3 casually create the sort of mundane stuff adventurers don't bother to loot, any possible medium of exchange will invariably inflate into worthlessness within a month or two at most.

The economy only still functions because of a mutual agreement by everyone that they don't want to see what would happen if they stopped pretending it worked.
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>>44488461
i use gold, silver and copper because there is nothing wrong with them or credits for that matter

also platinum because i like having the larger denomination available (although pretty much only ever used fof banking and shit really)
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>>44491408
anon never said they were good to do it just that they did it.
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>>44488461
A currency by any other name still buys things, anon. Gold and Credits are perfectly fine.
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>>44488461
>What's your game's currency, /tg/?
I mostly run urban fantasy so...
In the Fantasy setting I run there's around 5 different currencies, the main empire uses Crowns divided into 100 Scales per Crown.
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>>44488461
spessbux
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Coins bills and magical enchantments unique to each state
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Copper, silver and gold for most nations. Bartering for the Doviello tribes, the orc clans, but also for the more enlightened Sidar. As near-immortal beings, they have no need for coinage, and go through significantly less basic neccessities (clothing, building material, etc) than mortals.

Most nations have their own minted coins, but typically accept coinage from other nations too, at various values. The elves don't, because they assume human coins are inferior, and the dwarves don't, because they have not forgotten the human treachery of using magic to rob them. Bartering, however, is usually always a possibility in every nation, even the more advanced ones (aka the guys who actually have books, or the guys with iron)
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>>44488461
I usually try to maintain some semblance of realism, so typically each country my sla- I mean PCs go to has a slightly different currency with an exchange rate. I have some experience with actual economics, so I try to keep things accurate: PCs decide to rob a bank, it fucks up the economy. Starting huge wars is profitable in the short run for evil characters, but if they get out of hand then it renders have of their money useless because it has nothing behind it anymore.

When PCs piss me off I'll lead them in search of gold or straight-up money only to factor in inflation and make all of that shit worthless. If you're going to be "that guy" then I'll make it as unprofitable for you as possible.
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>>44488461
We have:
Marks
Aurums
Energy Credits
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Imperial Jink.
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Millilitres of ~90% ethanol. It's the basic unit for trading the wasteland. Some fresh produce might cost you 30-50ml while a tungsten-carbide tool would be in the litres.
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Bullets, of course. You have sorokopyatkas which are around three devyatkas each, depending on how well you trade. Large deals involve zincs.
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>>44488461
>gold
>overused
But it was legitimately the currency of virtually every civilization ever prior to the advent of paper money.
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Gold and gemstones hold a lot of worth to a great many people.
But I can see tribal people not accepting it and wish to barter for 3 chickens for a barrel of fruit, or a particularly authoricratic place paying people in bonds or paper currency that is only accepted in the areas the government controls while being completely worthless elsewhere.
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>>44488461
Favors.

Literally the entire economy of the setting runs on Favors, capital F. The game itself takes place in Hell, and as such the damned souls within have taken to trading Favors with each other to get by. Eventually the demons got in on this, being the corrupt asshats they are, and starting trading Favors to the Damned as well, which led to Favors being "backed" by infernal power.

These days, your typical Favor is a small scrip of parchment with what amounts to a small Contract written on it (and best not think too hard about what the parchment is made of or what the Contract is written in). The Favor, in essence, says "This particular demon will do one small favor for the bearer of this note," with more Favors being equivalent to bigger... well, favors.

Inflation is maintained through not every Damned being comfortable doing things to get said notes from a demon in the first place, and the fact that the infernal hierarchy is constantly shifting. A demon might give you a Favor today, and tomorrow (inasmuch as there is a tomorrow in Hell) he gets eaten and his essence consumed by one of his subordinates, and now that Favor is worthless.

For trade among themselves, demons use souls, unsurprisingly. Their value comes from the fact that demons literally huff souls to get a buzz.

They're assholes like that.
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We trade exclusively in doll hairs
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Usually I just roll with the default currency of whatever system we're using, to keep it simple. Though I still often have barter goods like spices and textiles and such as loot that can be exchanged as easily as coin; I just tell the players some arbitrary value of coin that a given bit of loot is worth.

Though I have come up with a more detailed coinage system I might use sometime:

The base coin is the silver dien, which is equal to whatever standard of currency the game uses to price items.

Higher-value coins are:
>Silver cincua (= 5 dien)
>Silver trenni (= 6 cincua = 30 dien)
>Gold pireon (= 4 trenni = 120 dien)
>Gold lumion (= 8 pireons = 960 dien)
>Orichalcum gloria (= 4 lumione = 3840 dien)

Lower-value coins are:
>Copper cuartha (= 1/4 dien)
>Copper uncia (= 1/3 cuartha = 1/12 dien)
>Copper sesant (= 1/5 uncia = 1/60 dien)


Another one I've thought of is a strict binary coinage system, where every denomination is double the value of the next lower one. From highest to lowest value:
>gold lumion
>gold crown
>silver quid
>silver doubloon
>silver denar (base unit)
>bronze semisi
>bronze quadrisi
>bronze aath
>copper pence
>copper tuppits
>copper bits
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Epic memes for teh winz desu meme XDDDDDD
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>>44488858
>A portrait done by a skilled individual for instance holds several points of cost.
However, unless the buyer is himself an art aficionado or believes that he can sell it more expensively to someone who is all of those points are meaningless. It does not matter to the buyer why something costs as much as it does other than if he wants to calculate how low he possibly can get the price and if that price is lower than the value that he believes the product holds.

It is after all entirely possible to create something that holds less value than the production put into it - for example by melting down perfectly fine swords and turning them into metal lumps - but it doesn't mean that people are going to want extra for that work.
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