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Warhammer 40,000 General
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You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

New years edition
>>
>>44484271

First for vote for your Worst 40k Model of 2015™

http://strawpoll.me/6414068
>>
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>>44484271
THIS THREAD now BELONGS TO THE ORKS
>>
>>44484308
worst in what way? the bloodthrister has good rules but building it required a lot of gap filling and magnets
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>>44481437
They shouldn't get "4 attacks base" they should get a +2.

The Death Company Dreadnought was always meant to have more attacks.
>>
>>44484312
This thread belongs to the Hive Mind.

If you don't have a character that can beat pic related, then get out.
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>>44484340
It's pretty obvious he means aesthetics mate.
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>>44484369
Sup?
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Is this a good list or is it too cheesy as a 2000pt list?

Orikan

2 Ghost Ark
20 Warriors

1 Night Scythe
10 Immortals

6 Wraiths
1 Spyder
1 Scarab Swarm

6 Tomb Blades + Nebuloscope

1 Destroyer Lord
9 Destroyers
3 H. Destroyers
>>
>>44484388
Does it have eternal warrior or I7 with an ID attack?
>>
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>>44484369
Hold on just let me get double sixes.
>>
>>44484369
Other than the Calgus bait that this is can Lysander take Swarmlord? I've never played nids
>>
>>44484439
He has WS 10, Initiative 10, fleshbane AP 2 hatred, rage and instant death.

So yes.
>>
>>44484447
Abaddon says hi
>>
>>44484369
I have 3 captains in my collection that can all take on and most likely win against the Swarmlord. Smashfucker, Lysander, and MURDERWINGS(RG Captain with Swiftstrike & Murder/Ravens Fury/AA).
>>
>>44484490
I doubt the RG guy could. He would be killed before swinging.
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>>44484369
>>44484447
Oi boss I got un dats even betta.

>Tankbustas
>Nids a threat
>>
>>44484469
Lysander can beat almost anyone in the game because he has Eternal Warrior and a Storm shield with 4 wounds..

The Swarmlords main thing is he is WS9, I6 with 6 instant death attacks on the charge.

So Space Marines are in.

>>44484474
Daemons are in. Unless he's like way over 285 points then that's cheating.
>>
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Is this squad useful vs Necrons?

········Commander [MV7 Marker Drone]
············XV8 Commander Crisis Suit [Command and Control Node, Drone Controller, Neuroweb System Jammer, Vectored Retro-Thrusters]

and...

········XV8 Crisis Battlesuits
············Crisis Shas'ui [Cyclic Ion Blaster, Plasma Rifle]
············Crisis Shas'ui [Cyclic Ion Blaster, Plasma Rifle]
············Crisis Shas'ui [2x Airbursting Fragmentation Projector, Target Lock]

Profiles:

>Cyclic Ion Blaster (std): Range:18"|Strength:7|AP:4|Type:Assault 3
>(ovrchrg): Range:18"|Strength:8|AP:4|Type:Heavy 1, Blast, Gets hot!

>Airbursting Fragmentation Projector: Range:18"|Strength:4|AP:5|Type:Assault 1, Barrage, Ignores Cover, Large Blast

>Plasma Rifle: Range:24"|Strength:6|AP:2|Type:Rapid Fire

Airbursting Fragmentation Projector is for their Swarms, Cyclic + Ion for everything else.
>>
>>44484519
Good old Skarbrand is 225 points. A right bargain.
>>
>>44484490
RG Captain would get rekt so hard all models everywhere would melt.
>>
Reposting, would appreciate any feedback
So I'm an old Daemonhunters player, last time I played was in 4th and most of my models are from 3rd with a few exceptions (still have a resin Valkyrie)

I'm thinking of showing up to my flgs 40k night and I want to at least give it a good go, not looking to win any tournaments. I have been pleased that I can do my mixed ig/inquisition/grey Knights lists again although I have no idea how good they would be.

So I'm asking you, /40k/, to help me make something useful out of this hodgepodge of models I have here. Proxies definitely allowed.

Hector Rex

Solomon lok (have always used him as my generic power armor inquisitor lord)

Torquemada

Draigo

5 grey knight terminators

25 power armor grey Knights

20 old school kasrkin

20 guardsmen

IG Command squad

An absolute assload of inquisition henchmen, my favorites being my necromunda arbites squad.

3x sentinels

3x leman Russ

3x rhinos

1x razorback

2x chimeras

1x vanilla land raider
I'm considering picking up some more terminators, I have the old school metal ones and am curious about the plastic guys.

Not super keen on a dread knight but they dont really bother me either.


What could I make out of this mish mash? Any of those new fangled formations that would be useful here?
>>
>>44484479
One time I killed abaddon (as the sole survivor of the slaughter that happened between our HQs and megagitz) by accidentally hitting him with an immobilised junkas deffrolla back when it actually dealt damage.
>>
>>44484511
Oh look shooting weapons.

Why don't I just hide behind my 2+ cover from my Venomthrope
>>
>>44484504
MURDERWINGS is at the same initiative as the Swarmlord if I give him the Chapter Master upgrade(Which I pretty much always do). I dunno man, 12 attacks on the charge with Shred is pretty fucking brutal. Does the Swarmlord have a 2+? If he doesn't have a 2+, then they'll both just kill each other mutually.
>>
>>44484574
He is initiative six?
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>>44484595
Just checked, nope. Nevermind he wouldn't.
>>
>>44484555
lol what a way to go. But I love using him or the Nightbringer in higher points game. They're so tanky they plow through everything.
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>>44484574
The Swarmlord has ID so unless they're handing out EW like candy now a days he would surely die.

The Swarmlord has a 4++ and a 5 FNP (he's ML3 and Catalyst is WC. Since the damn thing is about 60 points over costed let's just give him that shall we.)
>>
>>44484375
if it was obvious, i wouldn't have questioned it. i guess skarbrand since it's a remodel and doesn't quite capture his mindless state
>>
>>44484369
A lone inquisitor couldn't beat him but with if they were with their henchmen they have been able to take knights down in close combat.
>>
>>44484619
What are the nightbringer's stats?
>>
>>44484659
I'll give the the Guard and the auxiliaries a pass because 1v1 is not their thing.

Though the Calexus Assassin v. The Swarmlord is an interesting fight.
>>
>>44484519
>>44484541
Skarbrand is a straight upgrade form a normal blood thirster with the exception that his lost his wings making him 25 points cheaper.
>>
>>44484642
Ah, so what's the Swarmlord's Toughness? Since he's got ID and I6, I don't think MURDERWINGS could take him on. In that case I'm down to 2 characters that can take him on. Still that's pretty interesting, and I doubt that'll keep me from bringing my current favorite Captain, seeing as how 12 attacks on the charge is still really fucking scary for every other tyranid unit.
>>
Posting this at the start of a thread this time!
updated IA:11 scans, now with full Corsair armylist and Eldar unit entries, and less shitty pictures!
(that is less pictures that are shitty)

https://mega.nz/#!j4c2ACoD!s7rWftaWoZZyCar49R0wBfnxcnBOmHFWrm-QN-dTUKk
>>
>>44484697
He is toughness six.
>>
>How to beat Swarmlord in melee
>Let him charge you
>I1

Scrub lord.
>>
>>44484714
*while you're in cover
>>
>>44484714
Which is hilarious considering the Nids have "frag grenades" as a 5 point upgrade for everything else.

Just gotta be smart about where you are.
>>
>>44484714

Just join him to a unit with Fleshhooks.
>>
What are your hopes and requests for 2016 Warhammer 40k fa/tg/uys?
>>
>>44484749
Impossible.

He's a MC and only Tyrant Guard can join him.
>>
>>44484749
He's an MC, is he really able to do that?
>>
Which Necron units can deep strike, infiltrate or outflank?
>>
>>44484757
Forgeworld releasing an FAQ, doubling the base number of attacks for all Contemptors and Contemptor Variants, and halving the cost of their weapons. That way I can actually bring my contemptors(Except the Deredeo, he doesn't need that at all) in 40k without feeling inadequate.
>>
>>44484740
Is there nothing you can do to mitigate this?

Daemons have the skull cannon.

>>44484697
Now, is that twelve attacks guaranteed or a potential twelve attacks? Also, what is his strength? Even with shred I don't think you will be doing much to toughness six at strength four.
>>
>>44484757

40k: the final black crusade

End times this shit and let's get our sigmarines over with
>>
Anyone know when the Start Collecting box sets are coming out?
>>
>>44484757
Better fluff, less skub, and all factions needing a good update get it.
>>
>>44484778
Swiftstrike & Murder makes the captain gain additional attacks for each successful hit he makes. So it's a potential for 12 attacks. He's strength 4. He's like kryptonite for hordes.
>>
>>44484682
he fell off the wagon a bit with the last 2 editions but now he's at:
WS:6 BS:4 S:7 T:7 W:4 I:4 A:4 Ld:10 Sv:4+

but if you have him in some formation, he can get toughness >>44484682
8 and (not sure about this one) Feel No Pain.
Also, he's got random powers which are all pretty dank.
>>
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>>44484757

More Militarum Tempestus
>>
>>44484778
Well I mean the Swarmlord always has his 3 T6 2W buddies.
>>
>>44484761

I saw a guy playing him in a unit of Termagants recently.
>>
>>44484757

Tau manages to get long-range FTL (warp, webway, luducrious speed or wathever) either scavenged or bought from some rogue trader, Eldar/Deldar, or Necron dynasty. That's all just fluff.
>>
>>44484806
Sounds baller.

While you are here, what are Kauyon Raven Guard like to play with?
>>
>>44484813
>>44484682
also has fleshbane and 4+ invuln
>>
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>>44484757

The return of Battlefleet Ghotic.
>>
>>44484823
Slap him in the goddamn face.
>>
>>44484823
Read your rulebook.
>>
>>44484835
They're pretty fun if you like playing super fluffy raven guard. The whole point for their formations is that you fight opponents on YOUR TERMS. Favorable deployment zones by rerolling them, rerolling mission types if the mission doesn't favor you. Rerolling night fighting for your delicious anti-alpha strike. Then when the game starts, you have scouts giving devastators Ignores Cover to pick apart all the major threats, and vanguard veterans deep striking with no scatter into melee range... With the ability to charge on the turn they deep strike.

It's like porn for fans of alpha strike.
>>
What's the special rule (either a hero or shared) that allows Tyranids to adapt to nighfighting at will?
>>
Okay, but what about modelling Swarmlord in a pinstripe suit, replacing his boneswords with bonescrewdrivers and calling him the Oncoming Swarm?
>>
>>44484749
What's the wording on flesh hooks?
>>
>>44484909
They basically act like frag grenades with a baby shooting attack.
>>
>>44484920
Yeah but exact wording. Because grenades don't confer yet a lot of people seem to think they do.
>>
>>44484909
"Models equipped with these biomorphs (Flesh Hooks, Spine Banks) don't suffer the penalty to their Initiative for charging enemies through difficult terrain, but fight at their normal Initiative."
>>44484892
Heightened Senses, a warlord trait with everything in 12"
>>
So, instead of using a buffmander, can you use a mere Shas'vre for buffing while the commander gets some guns or shields?
>>
>>44484954
I've done this. Yes.

I've mixed the CnC node and the ignores cover thing with a plasma squad and a Purtide chip on a fusion squad and then had the Commander do other shit.
>>
>>44484984

Is it more or less optimal than just using a buffmander? I guess you spent 10 extra points at least.
>>
>>44484984
>>44484954
Usually I have the Commander with a Drone controller and max burst cannon body guards with Max drones and weight of fire everything to non existence.
>>
>>44485000
It's just another style. People are too in love with the Buffmander. It's a unit everyone and their mother will try to assault and kill.

I like spreading my shit apart.
>>
>>44484895
fun idea; but would you actually go through with it?
>>
>>44484437
No one?
>>
>>44484437

Either commit to your Canoptek harvest properly and take the multiple spyders and a decent swarm for them to farm, or just take your Wraiths without a huge tax.

Stick the saved points into getting an extra Heavy destroyer into at least one of your Destroyer units, maybe. 3 Destroyer and 1 Heavy is a very flexible unit.
>>
>>44484757
Plastic Sisters, Kroot Mercenaries codex, other Daemonkin books.

So nothing that'll ever happen.
>>
>>44484823
>>44484749

First of all, Hooks only benefit the model with them.

Secondly that nigga cheated.

If you ever see anything as awesome as a MC just standing in a unit of shitty 6 point guys and wonder why you've never seen that before, it's probably somebody not reading the rules
>>
>>44484943
Since that applies to models with the upgrade (not units), even if you could join Swarmlord into a unit with flesh hooks it wouldn't help his initiative as he doesn't have the upgrade himself.
>>
>>44485505
Oh I know, he can't even take them either
>>
>>44485578
I'm sure they'll equip him with something if that retard Cruddance doesn't fuck up my Dex again.
>>
>>44484757

New Inquisition codex with rules for Arbites, inquisitorial tempestus and mind wiped allies.

Also add a 2w henchman HQ choice. Like an interrogator or trusted accomplice. Heavily customizable.
>>
>>44485658
>Heavily customisable.
>So I can pick one load out and ignore the rest
>>
>>44484369
A fucking SM sternguard squad can kill him.
>>
>>44484757
Give the Swarmlord eternal warrior and flesh hooks.
>>
>>44485680
>character

Is a Sternguard squad a single character now? Wow they really buffed the Codex didn't they.
>>
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Anyone know a good Iron Hands list for around 1500 pts? i mostly fight guard.
>>
>>44485681
...why...?
>>
>>44484553
I would do a Stormtroopers with allied Grey Knights, that'd be fun and fluffy
>>
>>44485668
Isn't choosing what you want to take out of a varied and unique selection the point in wanting customisable codices? Have you checked out how simple it is in the lost and the damned book?
>>
>>44485711
Because that's something I can reasonably expect.

It'll make him extremely fun.
>>
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>>44484369
>>
>>44485706
Armored Task Force.

1st Company task force.

Take 3 Sternguard units and then flesh out your armored Task Force.
>>
>>44485619
My worst fears are a neutered Hive Tyrant :(
>>
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Anyone wanna play Last Stand on DoW retribution?
>>
>>44485790
One of the benefits of being at the bottom is I really don't think it can get worse.
>>
>>44484474
And a 6" move
And a 3+
And no invuln vs. shooting
And hes as much as a Wraithknight
>>
>>44485790
My worse fears for a new codex are are
>"we heard flyrants are OP so we nerfed them :^)"
>Nerf the tyrants general statline but don't touch wings or TW devourers
>leaving the flyrant as the only viable option.
>>
>>44485802
We could be reduced to Orks
>>
>>44485830
Well the Wraith Knight is criminally under priced. We should be shitting on the Wraith Knight for being Swarmlord price not the other way around.
>>
>>44485668

Or so I could have my arbite Judge model be accurately represented
>>
>>44485846
>wing upgrade makes it only jump monstrous instead of a flyer
>takes up a weapon slot
>30 points more expensive
>>
>>44485846
Reduce to BS 3, make wings 50 points, increase base model cost 20 points
>>
>>44484572
Tau make Venomthropes a waste of 50 points.
>>
>>44485917
Tau make it everyone's armies a waste of points.
>>
>>44485895
>>44485887
But what if Phil Kelly does our Codex.

>Swarmlord gets a 50 point price decrease with EW
>Warriors are made T5 with a 10 point price increase
>we get the cool scathing talon rule back
>We get reinforced carapace for a 15 point upgrade. 2+
>>
>>44486009
>scathing talon

I fucked your dad.
>>
>>44486009
I'd die of happiness
>>
Predictions for the tyranid codex
>half the nid players get all smarmy because their army is better now
>half bitch and moan about everything "wtf they gave us the option for 2+ saves on stuff again? why is it not free? Why would I pay for a downgrade against grav?"
>chaos muhreen players whinge just the same
>ork players call everyone gits and go back to making paint pots into killa kans
>>
>>44486131
If anyone complains about at an under 20 point 2+ I'll skull fuck everyone of them.
>>
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>mfw no new daemon codex until 9th editon
>>
>>44486183
Could be worse, DE aren't getting another release until 2032
>>
>>44486183
Just play KDK :^)
>>
>>44485767
Kek
>>
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>>44485857
>wraithknight is 295
>295 is usually what i spend on my greater daemons or princes

>>44486131
honestly, i as a daemon player would be glad.

>>44486183
consider the radical change from the last book and daemonkind. i hope they stick to the daemon book for a while because they're not gonna stay the same

>>44486193
actually they're likely to get an update since they have a full plastic range unlike sisters
>>
>>44485802
You arent at the bottom. CSM, Orks, Blood Angels, Militarum Tempestus, SoB, and Grey Knights are all worse than Tyranids.
You can still spam Flyrants and win more than 50% of your games.
>>
>>44486009
Or, alternatively

>All MCs have a random table for each weapon slot that they roll
>Misc biomorphs are another random table
>All Monstrous creatures go up 50 points
>gaunts go down 3 points a model
>>
>>44486270
I'll often preach that O vs T is one of the most enjoyable match-ups in 40K, but it heavily favours T.
>>
>>44485857
Those fucking greedy, soulless faggots at GW should be embarrassed by that codex. I hope every time they look at it they are reminded of how unscrupulous they are.
>>
>>44486270
>CSM, Orks, Blood Angels, Militarum Tempestus, SoB, and Grey Knights are all worse than Tyranids.

I would argue that at least grey knights and csm are a step above nids while the others i agree with
>>
>>44486397
>CSM
>Better than Nids
>As good as Grey Knights
what
>>
>>44485797
IF this post wasent 4 hours ago
IF I wasent drunk
IF it wasent new years eve i would Play eith u mate
>>
Apparently the Imperial Knight is the second top selling GW kit of 2015, according to their app countdown.

Holy fuck how many Knight armies are there?
>>
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>>44486009
Kelly plays nids doesn't he, why couldn't he write the codex
>>
>>44486397
Grey Knights are feast or famine. I have both Tyranid and CSM armies - and its not even close. Nids are way better than CSM.

I play IG, BA, Nids, and CSM. I play all 4 on a semi-regular basis, and I can say without a doubt that CSM are far worse than the rest. Id put Blood Angels below Nids too.
>>
>>44486448
i'm a tad basis against grey knights since they counter my daemons well.

nids lack ranged anti tank and the leadership is wonky while chaos can get around those problems easier. nids have more dlc but chaos is more effective.
>>
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>Pick up a box of the 'New' Nurglings cheaply
>They look bretty gud, didn't pay attention to the daemon update much, long time Khornefag
>Expect to chop 'em up get maybe 6 bases at a stretch with some green stuff.
>Motherfucking Nurglings everywhere
>Loads of extra guys

>Mfw i easily made NINE bases with minimal effort and they look much better spread in 5-6 groups than a stupid pyramid of dudes

Why does no one ever mention this? does Goyim Shekelshop realize how much of a steal one box is? what a way to start the new year.
>>
>>44486573
There's nothing wrong with the Chaos Codex right now except for one thing. Everything is severely over priced. A point reduction across the board and the codex would work fine.
>>
>>44486583
Betrayal at Calth is a steal for spez marine players especially for new ones
>30 Tact squads
>6 Bitchin terminators with cool lightning claws
>chaplin
>Contemptor Dreadnought
only 150 and its a fun game too
>>
>>44486504
Its probably less fill armies and more people taking them as centerpieces for their various imperial forces, of which there are many.
>>
>>44486594
if by "fine" you mean "flavorless, dull, and the most generic army imaginable whose 'gimmicks' are all done better by other armies" then yes
>>
>>44486573
>nids lack ranged anti tank and the leadership is wonky while chaos can get around those problems easier. nids have more dlc but chaos is more effective.

Nids lack ranged anti-tank, CSM have ranged anti-tank, therefore CSM are a superior army? What the fuck kind of logic is this? Ranged anti-tank is the #1 metric for guaging an army's overall strength?

If that wasnt bait, you are pretty fucking stupid. Sorry man, but come the fuck on.
>>
>>44486594
Here's your reply.
>>
>>44486555
Why are Blood Angels so bad in your opinion? Is the lack of Centurions/buffed Scouts really that bad?
>>
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>>44486594
>Hurr just drop da points guise xDD

Everything is stagnant / bland as fuck
No formations
No squadrons
Outdated Psykers
Marks barely work for even half the units
Every character needs some kind of heavy re-work
CoC is shit

and a billion more things. But yeah just make cultists 3 points a pop, that'll totally fix everything
>>
>>44486647

Oh, popular I totally get.

But it's not going to be the second top selling kit for the entire company without a decent number of people buying multiples of it.
>>
>>44486770

Well to be fair, it would work for scaling the power ladder.

It wouldn't make it a good army, bit it'd make it a higher tier than it currently is and could be considered a half-assed fix.
>>
>>44486583
because everyone already does that or you can get the bits/box cheap on ebay. also with a lot of kits you have enough for 2 units if you get extra bodies off ebay. i can't tell you how many heads and arms i have for daemonettes

>>44486594
just give me 1k sons at the price of chosen and i'm set

>>44486692
ranged anti tank seems like the biggest complaint and the over all selection for csm seems stronger. but i paint more then i play
>>
>>44486735
Not who you're responding to, but personally? A combination of not being quite as good as vanilla with scouts/dreadnaughts/whatever, no Decurion, and their main shtick (Melee marines) being nerfed hard this edition.
>>
>>44486797
>Well to be fair, it would work for scaling the power ladder.

No it wouldn't. this is what the Ork/Nid codex suffered in addition to being written by talentless lazy, hacks. Points dropped in places, but the books are still bad.

Khorne: Daemonkin was a 'half-assed fix'

Lowering the points and nothing else is just flat out stupid and you need to stop parroting the retarded opinion that it's a good idea.
>>
>>44486735
Their Terminators are 25 points more per squad too. Makes sense....

No Centurions hurts pretty bad. How many Space Marine armies dont run Centurions?
Furious Charge instead of Chapter Tactics isnt good.
BA have one good formation. Its a CAD that gives +1 initiative on the charge. Thats not remotely on par with 7th edition.

Death Company with jump packs though. They are so consistently good for me that it almost makes me forget how hard BA got shafted.
>>
>>44484553

Anyone?

;_;
>>
>>44486770
Dont reply to posts this stupid. Its either bait, or the anon is so profoundly stupid he'll never consider anything other than his own opinion.
>>
>>44486949
No man the cool funny meme is to reply with troll posts to let them know that you weren't outwitted by their master ruse with the funny fish not getting hooked to show that you are the superior person hahaha
>>
>>44485725

Oh sorry totally missed your post.

Yeah storm troopers with grey Knights and maybe an inquisitor warlord was my plan. Only issue is that I don't have any taurox and Im not sure I like their look anyway. Is there a way to get tempestus into chimeras or rhinos anymore?
>>
>>44486771
I have two GW Knights and a Castigator. Theyre fun as shit to use. I run the double melee guy and if he gets loose in my opponents backfield, ohhhhh boy.
>>
>>44484699
Thx dude for helping out poorfags!
>>
>>44486993
Buy a chimera from the inquisition codex. They're superior to what guard have anyway.
>>
>>44486939
Idk man! Dunno about those factions.
>>
>>44486996
>I run the double melee guy

Well, I guess it's cheap?

Honestly though, whilst I'm not super into high power I'm not sure I could go so far as to swap out one of three very nice guns for... +1A.
>>
>>44487050
Eh, I put the str 8 ap 3 missile launcher and the little shoulder mounted meltagun on him.
Maybe its just luck, or maybe the lack of big gun arms makes him less of a target - but of my 3 Knights he has killed way more stuff than the other two combined.
>>
>>44487107

Ah well it sounds a bit better that way yeah. Give it something to do whilst closing in.
>>
>>44486914
I'd argue most of the points in the Ork Codex were copy-pasted
>>
>>44487107

Which top weapon is best? Seems to be it'd be pretty important to have at least one skyfire top gun in a pure knight army...
>>
>>44487022

Awesome. Didn't know I could do that
>>
>>44486804
Nids have synapse which while not amazing, does at least help with morale. CSM, for reference, have to pay 25 points a squad for the same thing, or use (mostly) over-priced cult units. CSM's also lack decent anti-air without relying on luck in Forgefiends; Taking the Autocannon varient of the Heldrake is really, really dumb. Tyranids meanwhile can run the Flyrant, which, sure, is boring, but one can fill anti-air very effectively if you need it while also being useful against lists without flyers. Nids are also a bit better at faking a drop pod list than CSM, and few of their cramped slots have the same sort of "these units are 100% identical except one is actually useful" that CSM do.

Granted, CSM have some advantages over Nids too, but the codexes aren't hugely better than each other.
>>
>>44486352
He just does that crap for Daemons to give them flavor.
>>
>>44487232
Just BRRRRRT the aircraft from the sky with your miniguns. One TL AC isn't going to win you much.

Most seem to go with the 3 shot S8 missile launcher. The artillery missiles aren't bad either, if you're facing lots of dudes and need that 3rd large blast to go with your battle cannon.
>>
>>44487436

What's a good imperial force to ally with Blood Angels? I've been told Space Wolves or Vanilla are both the best choice.

Someone suggested a Lysander + Gravstar combo and then a third detachment of Librarium on bikes.
>>
>Age of Strife just before Great Crusade, Age of Apostasy or Nova Terra Interregnum will never be explored in close detail

Just kill me now
>>
>>44487480
Just take a different chapter altogether
>>
>>44487232
Well that AA gun that Knights can take
a) looks stupid as hell
b) unless you run 4 or 5 isnt likely to do anything

Thats why flyer heavy armies counter pure Knight armies.
>>
>>44487520

Try posting something useful instead. =^)
>>
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>>44487396
>daemons update
>no more eternal warrior
>skulltaker loses instant death 4+ rending
>bloodcrushers lose t5 and 3+
>greater daemons lose 4++
>OP epidemius nerfed thankfully
>changeling into a useless herald
>flamers and screamers thankfully nerfed
>no more buying wargear
>regular deployment instead of half the army deep striking turn 1

weird update but i think it was a side grade, they lost as much as they gained
>>
>>44487480
Iron Hands

Take a Sanguinary Priests with a power Sword and bolt pistol. Put the priest on a bike with Smash Fucker and a command squad with bikes and enjoy an entire squad of 4+ FNP.

If you're in a larger game take another Priest with the same load out and thrown it in a Iron Hands Storm shield Terminators for a 2+/3++ 4+FNP
>>
>>44487317
>Nids are also a bit better at faking a drop pod list than CSM

Probably because drop pods arent even in the CSM codex.
IA 13 gives CSM the option to take a Dreadclaw for 100 points. Or a Kharybdis for 250 (iirc).
A fucking 100 point, and 250 point drop pod. Ha.
>>
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>>44487517

>wanting these things to be explored by the current crop of GW artists and writers
>>
>>44487621
The Dreadclaw has bigger problems than being 100 points.
>>
>>44487480
Space Marines. But use BA as the allied detachment, and SM as the primary.
>>
>>44487585
Oh wait, Command Squads have apothecaries anyways.

But you get the point. 4+ FNP is great on Terminators.

>>44487480
>>
>>44487633

I'm a huge lorefag
>>
>>44487661

Are TH/SS termies better in vanilla or BA?
>>
>>44487684
Vanilla because they are technically cheaper.
>>
>>44487658

Yeah I was thinking that, even though most of my models are BA kits. Drop Pods nigga
>>
>>44487705

Don't forget Chapter Tactics, although BAs in the Baal Strike Force formation would have +1S/+1I termies, so they're technically better at assaultng
>>
>>44487517
You could explore it anon. Maybe start a thread about one of them and post your OC. Those are cool subjects that Im sure other anons would both appreciate and contribute to. Sometimes stuff like that takes on a life of its own once started.
>>
>>44487728
If you're using Storm Shields and Thunder Hammers the +1S and +1I doesn't matter.

If you're using lighting claw Terminators god help you.
>>
>>44487753

Wouldn't that put them at S9?

I could see a few Lightning Claw terminators mixed in with TH/SS ones, but yeah, better off using Death Company and Assault Marines.
>>
>>44487638
Like being an assault vehicle that deep strikes?
Flying it onto the table with a killy unit on board means they arent disembarking until turn 3 at the earliest. Pretty useful!
>>
>>44487784
it would be (base strength+1)x2 so 10.
>>
>>44487784
Yes but unless your assaulting a monolith or a land raider who cares.

Exactly. If you're taking LC termies why aren't you taking Death Company with power swords who will be better.
>>
>>44487808
Nope. You're wrong.

The multiplier is ALWAYS done first. The BRB says so.
>>
best loyalist chapters for klose khambhat?
>>
>>44487728
+1 str, and +1 initiative *on the charge*
and 25 points more. and no chapter tactics. Its unreal.
>>
>>44487865
Army wide furious charge is the chapter tactics.

It's not a bad one either.
>>
>>44487800
Like lacking the transport rule, meaning you can only put things in it that can take it as a dedicated transport (Base CSM squads, Helbrutes, Dreadnought Varients)

Like lacking the inertial guidance rule, meaning that it has a very good chance of misshaping, unlike normal drop pods.

Like having Daemonic Possession, meaning it has a 1/6 chance of eating that 150 point dreadnought you put in it.

Dreadclaws are really, really shit.
>>
>>44487858
Black Templar chapter tactics, and Space Wolves.
>>
>>44487901
space wolves? i heard they were more of less midrange
>>
>>44487858
Baal Strike Force Blood Angels.
>>
>>44487683
But why would you want those hints explored with the current quality GW has? John French and Ben Counter could probably do it though.
>>
>>44486009
Phil Kelly doesn't do codexes anymore.
>>
>>44487880
Furious Charge is the chapter tactic.

Compare that to the multiple buffs every single chapter tactic offers. Furious Charge isnt bad, but its by no means as good as getting actual chapter tactics.
>>
>>44487932
So it's only that one American dude that we can trust.

Kill me.
>>
>>44487912
Thunderwolf
>>
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>>44487912
Well they get that thing if you charge them they get an extra attack as well
This helps too I suppose
>>44487952
also this but I don't have any sadly so I've never used them
>>
>>44487891

and i thought our tyrannocytes were bad lol
>>
>>44487808
Multipliers before addition
>>
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How's this, anyone read it?
>>
>>44487949
Who?
>>
>>44487891
>Daemonic possession
>>
>>44487891
>150 point dreadnought
250 if you go for a CC Chaos Contemptor.
>>
>>44488028
Jermey Vetock

Dark Angels 6th (it was good at the time.)
Tau 6th
Bunch of WHFB codexes
Crimson Slaughter.
>>
>>44487831

Except if you're Space Wolf TWC, in which case lol nah S10.
>>
>>44488109
>>44488028
Also doing the IG and CSM codexes in the future.
>>
>>44484308
Do people really not like the Stormsurge and Kastellan? I fucking love those models. My vote went to Skarbrand
>>
>>44488174
Oh goddammit,

Do you know what you've started.
>>
>>44484757
A Daemon update where everything stays the same, but with a Decurion.
>>
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>>44488209
I really don't
>>
>>44488174
I'm suprised so many people hate the Stormsurge. Sure, the standard ose is pretty doofy but it's easily reposed. The only other roblem I have with it is the open cockpit, but that's a pretty minor thing as it isn't even visible from most angles.
>>
>>44487997
>>44488061
The Kharybdis at least has the inertial guidance rule, and can have other things put in it, but it still has daemonic possession, is 260 points, and is the size of a land raider.

I want Daemonic Possession to either stop being shoved on everything, or to actually be useful for something other than Vindicators.
>>
>>44488241
More likely than you'd think. That, of course, does not bode well for CSM, though
>>
I never got how some one can miss the target when standing point blank right next to him.
>>
>>44488258
You've kicked a hornets nest of autism.
>>
>>44488168
Confirmed how. By whom. When.
>>
>>44488174
The main problem with the Kastellan is the face.

The Stormsurgr has a dumb pose, no arms, no roof, and just makes no sense overall.
>>
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>>44484369
>>44484308
>>44484447
>>
>>44488285
Good. I've been playing Daemons since their inception. No group of players I've ever met have whined harder than CSM.
>>
>>44488289
Go play paintball.
>>
>>44488304
Passing mentions on White Dwarf articles.

We have no idea when.
>>
>>44488388
Were the words "CSM codex" actually used, or is this a 'tau update' of a campaign book we've been rumored to be getting?
>>
>>44488405
Supplement.
>>
>>44487937
IMO Furious charge is fine if you're just comparing to the other Chapter tactics. Let's be honest here, outside of WS, maybe IH and Ultras, the other vanilla Chapters have meh Chapter Tactics. What makes the other vanilla Chapters better though is access to shit like the Gladius (Free set of doctrines + vehicles), Talon (Turn 1 deepstrike) and Scarblade (Better HoW, better Hit and Run and better turbo boost/flatout). These unique detachments do a lot of bolster the existing vanilla chapter tactics and while the Flesh Tearer detachment and Baal strike force detachment closes the power gap some, they aren't nearly as good I am afraid.
>>
>>44487997
How are tyrannocytes bad? I thought they were everything Nid players wanted?
>>
can units ride in an allies dedicated transport?
>>
>>44488459
>>44487997

They aren't bad. Expecting more from them is unrealistic.

They are expensive though.
>>
>>44484821
God I wish I had that many Stormies. How do they do for you I've been meaning to start an all Storm Trooper army for awhile now.
>>
>>44488322
To me the problem with the Stormsurge is the contrast between the top and bottom half. You get a bulky as hell model in the top half and you have some relatively dainty looking legs. Shoulda swapped it for something else. Maybe something like the Zeong (just ass loads of thrusters under a massive skirt) or something
>>
>>44488473
If they are "Battle Brothers"
>>
>>44488337
>Codex has steadily gotten worse since 2007, been stripped of flavor/fluff support, things they want and things that support their niche steadily given to other codexes

>hurr csm fans are just whiny
>>
>>44488473
Yes. But they cannot deploy in them. So if you bought a rhino for a tac squad, you can't deploy a sternguard squad in said rhino. However, as the battle continues you can use said rhino to ferry the sternguard squad anywhere you'd like on the map.
>>
>>44488473
No unit except the one that took the dedicated transport can start the game on it. If they're battle brothers, you can start them next to it and embark on the first turn though, or just buy a non-dedicated version of the transport and start them in that.
>>
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>>44488322
People who complain about the face are just doing it wrong.
>>
>>44488598

They're cute.
>>
>>44488538
Justified whining is still whining. The only difference is that you have a fairly legitimate reason for whining about it. Doesn't change the fact that you're whining about it though.

I wasn't around in the hallowed days of 3.5 so I can only imagine what it must feel like to be flying through the clouds only to have your wings ripped out from your back and you come crashing down to the reality of sub par codexes. Shit sucks. That's just life. So you deal with it and who knows? Maybe GW will throw CSM players a bone. I mean, at the very worse it can't get any worse than the 6th ed codex, right?
>>
>>44488598

Well they are basically the offspring or babies of the HH version.
>>
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>>44488499

That isn't my pic. I only own 25 Scions myself but I'd love to own an army one day. I just want more poses, more weapon options, stuff like that.
>>
>>44488550
>>44488508

So if I want to put tempestus in an inquisitorial chimera I should just put my henchmen next to it and let my tempestus drive off turn 1?
>>
>>44488627

>DON'T SAY ANYTHING IF YOU DON'T HAVE ANYTHING NICE TO SAY =^)

How insightful and constructive toward the conversation at hand, you useless fucking faggot.
>>
>>44488587

Can I buy a non dedicated Inquisition chimera?

I'm legit asking, I am out of date by 3 editions
>>
What are people's thoughts on using Vendettas for the main anti-air/armor for a guard army? How about for transporting melta scion squads?
>>
>>44488433
So a KDK style update, probably for Tzeentch that we've been rumored to be getting for a while, that'll make tzeentch semi-viable but not solve any of the base problems with the Codex or units, and not include any of the special characters.
>>
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Hey /tg/ I had an argument with a friend and it goes like this.
>He's playing a mix of "dark eldar" and "craftworld eldar"
>My Slaanesh daemons has preferred enemy "eldar" so it has preferred enemy against both of them
>But wait, he argues that they don't because "eldar" was a 6th edition codex so they never got preferred enemy against "dark eldar"
>furthermore, in the same vein as "dark eldar" I don't get preferred enemy against "craftworld eldar" as they are not "eldar"

He can't be right, can he?
Do my daemons have preferred enemy against a codex that no longer exists?
>>
>>44488643
Pretty much
>>
>>44488667
Sadly, not all the armies are up-to-date on having their transports be fast attack options.

Your best bet probably will be to load them up after they start on the board.
>>
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>put hand in pocket
>feel something in there
>oh Jesus
notlikethis.jpeg
>>
>>44488706

No problem, I'm just thinking of how to emulate my old inquisitorial storm trooper list.

Upside is that it seems like storm troopers are just better these days.
>>
>>44488704
Go to Ace Hardware. Buy a Sledgehammer. Tell him that the Sledgehammer is preferred enemy faggot and beat him and his models with it.

Tip the store owner for the mess you made.
>>
>>44488699
You probably won't see Ahriman, but I would be surprised if we didn't see the Tzeentch special Daemons and the new rumored LoC. If it follows the KDK pattern then we might even get 3 variants to the LoC too, which would be neat.
>>
>>44488704
He's a gigantic faggot.
>>
>>44487891
The lacking transport rule is clearly a typo. The whole unit doesn't make any sense without the rule.
>>
>>44488719
>Take me wiv ya boss!
>Orks is made fer new year partyin'!
>>
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>>44488738
>Tell him that the Sledgehammer is preferred enemy faggot and beat him and his models with it
>>
>>44488704
Wow. Fuck that guy, what a little piece of shit.
Daemons get preferred enemy against Craftworld Eldar for sure. Dark Eldar I dont think was intended.
>>
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>Start 40k wity tau army because I loved them when I was a kid. 3rd ed.
>Get a bunch of models
>Have a blast painting and assembling
>Go on /tg/ read up that Tau is hated by everyone for being op
>Fear being hated and seen as a bandwagoner at my lgs

I just wanted to have fun.
>>
>>44488687
Vendettas arent transports.
>>
>>44488738
>>44488748
>>44488779
Is there some kind of FAQ on it?
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