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You are currently reading a thread in /tg/ - Traditional Games

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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Lazy fucks never make generals on their own edition.
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Propa orky!
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>>44430788
So.. half of them reward incompetence as a general?

And it's of course the strong armies that have to do bad to gain benefit, while the weakest armies need to over-preform...
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>>44430788

Where does that come from?
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Abheadon Edition.
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>>44430976
Apoc
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>>44430788
Imperial Units

All armies from the Imperium can call upon the God-Emperor of Mankind in their moment of greatest need. As a result, all Imperial units gain Furious Charge and Fearless.

Forces of Chaos - CSM and Daemons

Calling upon the Ruinous Powers of the Chaos Gods, all Chaos units can choose to treat To Hit and/or To Wound rolls of 1 as a 6 instead.

Orks

The orks call out to Gork and Mork, who rewards them with a giant green foot descending from the sky to squash their foes! You make a special Stomp attack, which is 3 massive 7" templates that don't scatter - inflicting anything from Str 6 hits to Instant Death, or Penetrating Hits on Vehicles to Instant Wrecks!

Eldar and Dark Eldar

When activated, this Divine Intervention gives all Eldar and Dark Eldar units Hatred and Rage.

Tau Empire

While the Tau do not worship any deities, their sense of purpose and devotion to the Greater Good borders on the fanatical. When activated, all Tau units gain Feel No Pain (4+), Stubborn, and also the Counter-attack special rules.

Tyranids

The Hive Mind takes over and all creatures come under the direct control of the this collective consciousness. Tyranid units gain Preferred Enemy, may Run & Shoot, and then can also Assault in the same turn.

Necrons

Necrons are repulsed by the essence of an unchained C'tan and steel themselves from its influence, and the influence of all others. They gain Adamantium Will, Fearless, and their Reanimation Protocols work on a 4+.
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>>44430761
I wish they had the old mob rule back, the new one is basically suicide.
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>>44431148
Better form smaller/elite units, worse for hordes.
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>>44431137

>Preferred enemy, run shoot and assault army wide

Jesus fucking Christ.
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>>44431170
Which makes no sense for the orks.
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>>44431196
So 5 nobs should be easier to scare than 12 boys?
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>>44431224
What I mean is that orks have always been the army which morality and numbers are closely related
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>>44430924
Well that is fluffy. Orks, Chaos aren't going to reward shit play.

The Hive Mind should be the opposite though. It's not an entity that rewards or punishes, it responds to stress (losing)
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>>44431224
5 nobs are as easy to scare as always but now boys kill themselves in fright when pretty much anything rears it's ugly head.
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>>44431224
Well they're both leadership 7, so yeah
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Which is the best novel with Tyranids?
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>>44431026
Oh God that's scary
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>>44431433
No, now the 5 nobs can fail their ld, but succeed on the mob rule test.

Before it was a flat bonus
Are we enough to be fearless?
No: because mobs can't have 12 models in a unit.

Are we more than 7?
If yes: test with that as your LD.
If no: get fucked.
>>
Is Citadel Finecast still horrible? I was kind of hoping they'd make new versions of Shadowsun and Farsight this year (even though I knew it was a stretch). I've been thinking of getting a Farsight since he actually kind of works in the Dawn Blade detachment, but as a fairly new hobbyist that's never used Finecast before (but heard all about it) I'm not sure I want to deal with any potential bubbles or miscasts or whatever.
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>>44431732
Forgot pic whoops
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>>44431732
It's better but there's still a chance you get a cheeseman.

Also resin a shit, convert it from plastic.
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Why do they say in the Dawn of War games that the nemesis of Elder are Necrons and not Dark Elder? Are Dark Elder to Elder just what black people are to white people?
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>>44431732
Returns policy can be pretty tight, so even if you get fucked over they will likely send you a second one and let you keep the miscast, if any of it is salvageable it could make for good bits.
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>>44431871
Eldar are like puritanical Christians while Dark Eldar are rebellious teenagers. They don't like each other, but they're still the same race, and work together against all the other inferior ones.
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Hey I'm putting together a 750p nid army

Flyrant with twin devourers

Tervigon with cluster spines
30xTermagaunts

Exocrine


I've got 30points to spare and I'm not sure what to spend it on.

As for the flyrant, a lot of the people I play with use air units at the same point size, and it's my best AA option.
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>>44431732

I wouldn't buy Finecast unless it's in a clear blister and you inspect it in the shop.

Finecast can be flawless or easily fixed, but it can also have so many holes it's not worth the time.
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>>44431871
Different approach to handling the whole Chaos god thing.
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>>44431732
They don't use finecast anymore. Read just about any models description that was in finecast and you'll see it just says resin now. Rumour is that they've switched to what forgeworld uses which has led to less bubbling.
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>>44431915
You're pretty much done, there aren't many options with taking for tyranids and there isn't that many options for single models.

Just beware of the tau even on that low points.
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>>44431915
Regen on the Tervigon.
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>>44432071
why the tervigon and not the others? I'd imagine it would be the last target on peoples priority list.
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>>44431137
Sorta nifty
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>>44431871
The Fall of the Eldar was caused when the Eldar partied too hard and fucked Slaanesh into existence. The Dark Eldar just keep on partying hard (except now torture dudes on the side to stay alive/young because that prevents their souls from getting sucked out) while the Craftworlders adhere to rigid social paths and repress those parts of themselves that caused the fall.

Essentially, the Craftworlders think the Dark Eldar are self-destructive idiots, and the Dark Eldar think the Craftworlders are some autistic faggots playing at being ascetic warrior-monks.

The divide's ultimately just cultural though, they both still work together and consider each other's lives more valuable than those of any other species, plus the fact that Commorragh is the single largest port in the Webway makes its existence pretty important to all Eldar. There's some GW fiction where individual Eldar move back and forth between going Craftworld or Commorrite throughout their lives.

The Eldar as a species were literally created as a weapon against the Necrons though, so that's where the whole ancestral enemy thing comes from.
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>>44432109
>Better not handle the thing that spawns unlimited units until late game.
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>>44432151
Max of 6 units, usually small without any upgrades.
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>>44432151
>I better shoot the toughest of the 3 MC's with the least firepower

Exocrine would probably be the first target, just because the flyrant needs to be shot at by other air units/AA.
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>>44432134
>Essentially, the Craftworlders think the Dark Eldar are self-destructive idiots, and the Dark Eldar think the Craftworlders are some autistic faggots playing at being ascetic warrior-monks

Are they 4chan and tumblr?
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>>44432204
I resent the implication.
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>>44431871
Same reason that they're Battle Brothers on the tabletop (along with Harlies). They're the same species, there's not many of them left, and they'd rather work with weird their creepy soul sucking cousins than soulless metal abominations intent on destroying everything even remotely connected to the Warp (or filthy Mon-keighs for that matter). They had different approaches to how to survive The Fall but at the end of the day the Necrons on one end and Slaanesh on the other are the greatest enemies of all Eldar, regardless of whether they're Craftworld, Exodites, Kabalites or Harlequins.
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>>44432220
I like the implication. Welcome to Commorragh faggot.
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>>44432222
Does that mean that that one Eldar slut who slept with a Vindicare Assassin basically committed gross bestiality from the Eldar point of view?
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>>44432071
Actually, I was thinking about shoving Adrenal gland on the exocrine + either the Hive tyrant or Tervigon, I read somewhere that Fleet was good on the Exocrine.
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>>44432514
I can't think of any reason why you'd want to do that to be honest. An exocrine wants to move into position and stay there until there is nothing left to shoot. Fleet would be largely useless considering that
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>>44432514
Fleet is only useful if you're running or charging. Doing either of those things means you're not firing the S7 AP2 gun. Fleet is utterly pointless on an exocrine.
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>>44432578
>>44432574
>>44432514
haha
but if you roll onslaught on your tyrant or a tervigon
then you're in business
but seriously, dont bother with fleet
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>>44432417
Eeh kindof, though it's more like sleeping with a underaged neanderthal with down.
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>>44432622
ah, I knew there had to be a snag.

Regen it is then.
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>>44431928

Honestly though, Forge World resin is also shit. Fragile, full of errors and flaws, fragile, harder to work with and convert, fragile, doesn't take glue and paint as well even after soaking and scrubbing, fragile, breaks easily and fragile.

And for what, a negligable increase in sculptable detail? Only buy if you can't convert something suitable as a good looking standin, and even then be prepped for transporting nightmares.
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There is a shooty way to use KDK?
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>>44432899
using your daemon engine slots to spam mawcannon grinders probably
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>>44432911
What about shooty infantry?
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>>44432689
the only thing I have finecast is my Necron Overlord. His staff was so fragile it snapped off and I just used another weapon from my Lychguard box. He also came with a SHITLoAD of bubbles, half his chest cavity is one big bubble (up to about half his chest insignia) and the little tassel things on his chest were so flimsy most broke off within minutes. I was fucking livid. I had to alter/paint the guy as if he had a bit of battle damage as I got him off a third-party online retailer so no way was I getting it replaced for more cost+shipping.

I remember complaining about it in a 40k conversation in one of my old guilds in WoW during WotLK. Someone else took offense because he worked at the factory and spent all day pouring shit into moulds, fucking Sensitive Sally he was.

Never again. Fuck resin et all. Plastic or metal.
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>>44432965
fucking
look at your choices
you have chaos spessh mehreens with bolters, berserkers with pistols, or havocs with various meh heavy weapons
why would you even want to do them shooty, it goes against the whole design of the army
if you want shooty khorne play renegades and take khorne covenants on everyone
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>>44432689

This is why you don't buy things with thin pieces in resin. I'll take resin space marines over plastic any day. Mostly just for the legs.
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>>44432965

Doesn't really exist, but you can build up shooty cultists, bikes and similar units with specialist weapons... Don't take Daemons except maybe Skull Cannons, but have the models to summon layers of chaff.
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>>44432134
Can people please stop thinking the craftworlders and dark kin are cool with each other?

The dark kin will joyously slay each other, let alone their kin who they hold in even greater contempt.

They'll work with the craftworlders sometimes but only if it suits their ends and they'll betray them the instant they get what they want and think they can get away with it.

Likewise, the craftworlders will gladly fight and kill their dark kin if the farseers see that it's the best course of action to protect their craftworld.
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>>44433014
oh, you dont even have havocs
fuck you
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>Finally get Path to Glory
>Everything looks super cool and fluffy, CSM getting at least some love
>Really wanna play it
>No one in play group plays CSM beside me
>Don't know any chaos players in area
>FLGS mostly caters to magic

:c
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While I would love a Khornate CSM samurai-themed army with flags, swords and helmets/armour, my force is already painmted and done up. Maybe someday do a samurai special character kitbash. But I AM going to be stripping and repainting my small Tau force soon. Seeing as they got the whole segmented armour thing going and asian vibes, should I?

But for Tau I can't do the armour or katanas, but flags sure. any more ideas I could do to make them suitably samurai-themed?
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Anyone know when the "getting started" sets are available for order/pre-order?

I'm thinking about snagging the Skit-Mech one since 10 Rangers, an Onager, and a Dominus seem like a decent deal especially if I can order them through a site that takes 10-20% off for going through them.

Alternatively I was considering a BaC box if the actual boardgame is any good which I'd love to hear some feedback about if anyone's played it?
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>>44433028
Noone said they are "cool with one another", just that they'd rather see other races than accelerate the decline of their own, dark and twisted they may be, but they are eldar and every death is a paving stone to extinction.

Of course the dark ones are a bit more frivolous about it, after all if we are doomed, why not go down having fun instead of denying yourself everything.
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What is a good Warp related environmental hazard, the nuttier the better. Make one up even :D
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>>44433189
Same thing, only I had the added disappointment to see that there's no undivided advancement scheme.

It was KoTOR all over again, start however you like you're going to end up a damn jedi no matter what.
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>>44433189
My FLGS also mostly caters to magic and no other chaos players except for this one WAACer who brings multiple knights and a few Gorepacks.

That said Path to Glory looks a bit meh. The tables are too small and lackluster and you get points win or lose. There's fuckall detriment to losing, shit you can get your Champion spawn'D even if you do nothing but win. It just seems so basic, like someone took an afternoon off to slap it together to try and shut CSM players up.

Sick of seeing this shit t.b.h. Other factions get straight codex updates and some lucky few get campaign books chock-full of new formations, rules and wargear while chaos got a codex last year about 1 god to push sales for a model kit and then this shit with no update coming in 2016.
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>>44433324
Nurgle warped flesh swamp. Everything is coated in infested flesh and inside the flesh grow children in rotten wombs. The children are doomed to be still born, their corpses animated by Nurgles magics to waylay travelers and drag them in to the swamp.
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>>44433394
And don't get me wrong, I'd like to try it too. Seems like a nice little thing to play amongst other Chaos players but O#m just miffed CSM and other codexes are literally given scraps off the table while other factions get double updates per edition.
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>>44433422
The darwin swamps, because what sort of retard would walk into a meatswamp in the first place, much less investigate weird baby-lumps
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>>44433422
Although that was wonderful fluff wise, I should have specified I need am actual rule lol

>>44433324
I was think someone's character gets replaced with a Greater Daemon and it trys to kill the closest models to it
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>>44433422
>rotten wombs

dont do this to me
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>>44433501
errr, 5+ cover save and any unit even partially in the swamp gains the shrouded special rule but any unit that ends it's turn inside the swamp takes d6 s1 ap- 4+ poisoned hits, vehicles are glanced on the roll of a 6.
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So I was gifted this for my Birthday today. So I want to use it to ally with my Ad Mech. Whats a nice fluffy chapter that would work with Ad Mech? I know Iron Hands exists, but all the fluff I've ever read about them is boring.
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>>44433497
The kind of retard that doesn't flee the star system when the warp starts overtaking a planet.
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>>44433324
EVERYONE MUST ROLL ON THE CHAOS BOON TABLE AND HAS CHAMPIONS OF CHAOS!

BWAHAHAAHAHAHAHA!

Seriously, this is a mad fun rule. Try it out in your group sometime.

I had a Striking Scorpion exarch murder so fucking many characters that he basically became better than the enemies HQ.

Funniest time ever though was when Farsight beat up a marine sergeant and ascended. My friend literally did not know what to do because he had never experienced a badass melee MC before, so it ended up getting shot to death.
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>Chaos Space Marines need to become super-elite
>cultists used to provide numbers, can merge infantry CSM squads with cultist units before the game begins
>anytime the combined unit has to take a morale check, they take them separately
>as long as the CSM unit passes (or is fearless), the cultists take d3 automatic wounds whenever they fail a morale check but suffer no other effects of failure
>all CSM models may Lookout Sir! onto cultists in their unit as if they were characters
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>>44430924

I like how you think losing troops is a sign of incompetence. We got a real general macarthur on our hands here.
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>>44433607
I actually like that a lot, ty
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Has anything new or useful come out for the Blood Angels?
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Looking for the Haemonculus Covens supplement (it's not in the OP links). I found a copy but it's only 34 pdf pages and ends after the Altar of War missions. Basically it's just detachments. Is that the full supplement or did I find a shitty copy?

tfw no fluff
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>>44431915
Haywire vomit flamer for tyrant and some nifty things for exocrine.
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>>44433637
Could look at successor's, or make something up.
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>>44433637
If you look hard enough in the fluff there will be instances of specific forgeworlds getting help from certain chapters or at least being situated close enough that it's likely that they receive supplies from them.

I personally have been considering adding Ad-Mech Allies to my Ultramarines and painting the Ad-Mech to be from Forgeworld Graia since the Ultramarines came to the aid of Forgeworld Graia to stave off an Ork Invasion in the Space Marine game.

If you're looking for more "directly stated" friends of Ad-mech then look up these chapters:
Reclaimers
Praetors of Orpheus
Mentors
Steel Confessors
Blood Ravens


Really though, you can fluff them however you want as long as you can make up some reason why they might work together.
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>>44433820
:^)
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>>44433861
cant MC only fire 2 guns?
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>>44433820

Genestealer food.
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>>44433820
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>>44433637

Any loyal space marine chapter will be willing to help a Mechanicus forge world that needs aid, so long as they don't have a feud or something between them. Forge worlds are too valuable to not at least attempt to save.
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>>44433791
I imagine it would be a cool feature for a nurgle daemon world, true to form it would be a world of hellish cover saves.

>bloat fly mounds
5+ cover
Every time a unit enters this terrain roll a dice, on the roll of a 2-6 nothing happens but on the roll of a 1 they agitate hive, the unit takes a pinning test and night fighting is in effect until your next turn.
>>
How should I build a tank/vet IG list at 1,500? Currently at 1060/1500.

Pask, Leman Russ Punisher +2 Heavy Bolters
Leman Russ Executioner +Lascannon, 2 Plasma Cannons
Leman Russ Executioner +Lascannon, 2 Plasma Cannons
Veterans +Heavy Flamer, 2 Meltaguns, Chimera +Hull Heavy Flamer
Veterans +Heavy Flamer, 2 Meltaguns, Chimera +Hull Heavy Flamer
2 Wyverns

I could take a Deathstrike, a Hydra and another squad of Vets to be at 1,455 but no idea on the rest. Instead, I could swap one Executioner for an Exterminator (moved to Heavy) and take a Stormsword for more S10 AP1 shots and be at 1,500.
>>
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2000 point list of mostly Inquisition, mainly meant for casual play, but I'd like it to be at least semi-competitive so that it doesn't get crushed too easily.


First Inquisitional Detachment

Ordo Xenos Inquisitor (118)
>Liber Heresius
>Plasma Pistol
>Power Armor
>Psyker
>Force Sword
>Rade Grenades
>Psychotropic Grenades

Melee Henchman Squad (465)
>3 Crusaders
>3 Death Cult Assassins
>3 Arco-Flagellants
>2 Priests
Land Raider Crusader
>Multi Melta
>Psybolt Ammunition
>Extra Armour

Ranged Acolyte Squad (155)
>10 Acolytes
>With Bolters
>Psyker
>Jokaero
Chimera
>Duel Heavy Bolters
>Psybolt Ammunition

Ranged Acolyte Squad (155)
>See above


Second Inquisitional Detachment

Ordo Hereticus Inquisitor (50)
>Psyocculum

Servitor Squad (170)
>3 Servitors
>Multimeltas
>Psyker
>2 Jokaero
Chimera
>Psybolt Ammunition

Ranged Acolyte Squad (155)
>See above

Vindicare Assassin (150)


Emperor's Spear Aerial Company (Mont'ka)

Vendetta Squadron (190)
>1 Vendetta
>Heavy Bolter Sponsons

Vendetta Squadron (190)
>1 Vendetta
>Heavy Bolter Sponsons

Vendetta Squadron (190)
>1 Vendetta
>Heavy Bolter Sponsons


The Ordo Xenos Inquisitor will serve as the warlord and be placed with the Melee Henchman Squad. The Ordo Hereticus Inquisitor will mind the Servitors. Any feedback or other information would be useful, but I'm particularly interested in: Have I set things up correctly in terms of army structure? Would the list handle well in game? Is there anything that's overcosted? Is there anything I might run into that would destroy this list (Primary opponents would be Imperial Fists, IG, Tau, and Eldar)? What can I do to change/address the above?
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>>44433637
Imperial fists
Salamanders
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>>44433961

>these people asking for tips on cookie cutter tough guy internet lists
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>>44433883
1 shot of Haywire is better than all the S6 dakka in the world against AV13-14 unless that dakka also has Haywire...
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>>44433961
Be interesting and take a squad of 10 ratlings or a full scion platoon.
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>>44433883
That is correct, but it'll come handy against av13+ and odd situations where there are clusters of vehicles. It is also almost guaranteed hp damage to finish off things and with s5 ap5 it is good anti-horde tool.
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>>44434022

What about three S8 shots that cause a haywire roll in addition to the regular pen roll rather than instead of it?
>>
So I'm hosting a tourney soon and I'm trying to figure out my list. I've got Dark Angels. I'm probably going against two tau, chaos, blood Angels and maybe tyranids or orks. Trying make a list that can deal with tau and still form a strong enough gunline for the rest of the assault armies. 1000 pt

Hq - Librarian on bike; conversion shield, force stave

Elite - deathwing terminators x5; rocket launcher

Ravenwing command squad x4; standard bearer, apothecary, grenade launcher

Troop - tactical x5; plasma cannon, power maul

Tactical x5; plasma cannon, plasma pistol

Tactical x5; heavy bolter

Fast attack - ravenwing bike squad x3; 2xmeltagun, attack bike with melta, meltabomb

Am I going die horribly?
>>
>>44433028

They're "cool with each other" by Eldar standards. Yes, they hate each other, but they will work together and can actual stand to be genuine allies (so long as there's a nice dividing line of Harlequins intervening; Codex Harlequins makes it fairly clear that they are the real line of communication between the other four Eldar factions). The only recorded instances of the DE genuinely helping any of the races of realspace all relate to the Craftworlds - even if their motivations were not exactly altruistic. I think the newer fluff regarding Iyanden's near-fall shows this pretty well. When the 'nids were going to wipe out the most important Craftworld, Yriel convinced his corsairs to come help their craftworld bros. Not necessarily a big surprise, but the presence of Commorrites was. Apparently the DE showed up in force to defend Iyanden, without even backstabbing them or raping anyone... but their real reason was that they thought it was hilarious how the Eldar of Iyanden were upset over having to practice necromancy via wraiths, and they didn't want stupid faggot 'nids ruining this by wiping them all out.

Which sounds pretty terrible but DE are literally more evil than chaos so by their standards that is basically equivalent to being best friends forever. The Craftworlders don't like the DE either but still consider them above humans or other non-Eldar plebs. I think it was the 3rd ed CE codex that really stressed the "even the nicest CE will murder 10 billion humans to save a single random dude on an exodite world" so even a deranged, drug-addled kabalite is probably worth more than whole systems as well.

tl;dr CE are so racist they're "cool with" DE by comparison, DE are evil but less aggressive at least when dealing with CE.
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>>44434071
Worse than 40p D-weapons
>>
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How is this for a 500pt chaos marine army? I know I'm not ever going to be super competetive with chaos this is for 'fun' games

>hq
>chaos lord
>bike, Mark of nurgle, black mace
>145pts

>troops
>two chaos space marine squads (10 man) stock equipment
>280pts

>elites
>Chaos spawn (mark of nurgle)
>36pts

This is where I get stuck
Should I take another MoN spawn to accompany the lord, or a rhino to transport one of the squads?
The point total would come to 497 or 496 respectively.

The rhino would help the squad get to objectives faster/draw some fire from the Lord, but on the other hand having another spawn will really help protect the Lord who will be drawing most of the fire anyway.

I'm new to the game, so other recommendations are welcome.
For instance is there an advantage to swapping bolters for close combat weapons in one of the squads? Do they get an extra attack or something? Would it be effective to do that in a squad in a rhino?

Sorry for all the questions, thanks in advance for any answers.
Pic is my first painted minis (yes I know there is a really obvious mould-line, I missed it)
>>
>>44434022
>>44434068
so, I fit haywire vomit on the tyrant+tervigon, that leaves me with 10 points.
>>
>>44434256
Both are good choices but a melta gun on one of the squads may be better to stop vehicles.
>>
>>44433978
>cookie cutter
Is it Pask and the tanks? I wanted to try Pask+Exterminator with Emperor's Wrath formation but apparently that wasn't a good idea.

>>44434039
I keep forgetting about Scions. How fast should I expect them to die if I decide to deep strike 3-4 squads of them? Would an array on Pask's buddy tank or a Chimera be worthwhile?
>>
>>44434071
What has that?
>>
>>44434281
Buy Tervigon Toxin Sacs for 10 pts. You'll get to re-roll wounds against T4
>>
>>44433853
Shitty copy.

The actual supplement has great fluff.
>>
>>44434368

Alright I'll keep looking then. Thanks m80
>>
>>44433878
>>44433878
>>44433935

Welp

>>44433902
>>44433902

It's fortunate then that I also own Tyranids
>>
>>44434408
It should be in the OP links under supplements. It's where I got mine when they weren't selling physical copies there for a while.
>>
>>44434300
Scions are an alpha strike unit, they normally drop down and melta a vehicle or blast a squad with plasma in the sweet spot, they don't last long if they don't do damage but deep striking means they will always be the first ones to open fire.

I like a scion command squad with 4 plasma guns and a 10 man squad, use a relay to guide them in, have the 10 man squad FRFSRF to dakka down anything without a 2+ save and then give anything that does a face full of rapid fire plasma.
>>
>>44431433
Mob rule doesn't allow you to re-roll Fear though.

Unless by 'fright' you meant 'having their trukk blown up and being thrown 20ft into the air'
>>
>>44430788
I would honestly want the Joe and Jane imperial schmoes to have something different than the knights in Powered Armor
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>>44433522
give me more
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>>44434300

They're T3 W1 4+, so they'll go down pretty quick once someone starts paying attention to them, but when I ran them they'd usually be able to make their points back before that happened. Just make sure they get a good target and try to land 'em close enough to do mean things to it.

I'd say no on the array unless you put it on something Fast, but that's because I used my Scions to deepstrike into backfield stuff and mix up my opponent's lines, so my Chims and LRs were usually too far away from the fun to be of help with an array.
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>>44434449

I'm an idiot, I only downloaded the actual Codex section. you're right, it's in the other part. Thanks again.
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>>44434317

This thing I just got for Christmas.
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>>44434537

"HOI BIG YIN, DATS ME KAN YA GIT!
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>>44434534
Any time.
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>>44434537

That head looks retarded.
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>>44433325
Can't become a Daemon Prince without bending the knee to one of the Big Four, anon.

Not since 2005 onwards anyway.

praise Malal motherfucker
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>>44434537
That turned out great anon :D
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>>44430761
WAAAAGGGHHHHHH!!!!! DIS GIT 'ERE's AIN'T MUKKIN ABOUT!!!

>>44431148
>>44431170
LEAVE DA FINKIN' TO DA BRAINY BOYZ! YA GOTTA BE USIN WHAT YA GOT NOW!

>>44431412
Orks need a boon table. We need more charts, tables, and graphs.

>>44431531
Bosspole
>losing combat

>>44431715
get fucked

You make your leadership 50% of the time. Then maybe do a wound or two. You only worry about this in the shooting phase

>losing combat

>>44434103
>hosting a tournament
>playing in it

Everyone is going to need a neutral judge for rulings.

>not the host
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>>44434627

*Shrug* Huge improvement on the microscopic one which came with it.
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>>44434537
>>44434560
Every warboss needs a good laugh occasionally.
>>
Anyone played the new corsairs yet? Wondering how they are.
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>>44434537
The head looks odd but the base more than makes up for it. Is this the fast or the heavy riptide?
>>
>>44433871
>>44433873
>>44433947
>>44433974
How should I kit out my marines? For the most part I can bring most special equipment they can and it'll probably use said guns better. So should I just give them Flamers and Lascannons?
>>
>>44434720

Most of the Riptide/suit heads look retarded. There's like only one good head for each suit and then a bunch of shitty alternate ones.

Ghostkeel head looks best when it's sunken into the torso on a hunchback model, like the R'varna or the Ghostkeel. As a proper head, it's just a bulbous melon on a neck.
>>
>>44434560
Don't Grots drive Kans?
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>>44434769
Everything the Dark Eldar wish they were.
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>>44434794
FEAR ME
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>>44434791

If 5 man squad, melta or grav.

If 10 man squad, melta or grav and no heavy, or lascannon heavy split off and sitting somewhere.

If points are available, give sergeant matching combi with the special weapon guy.

Flamers are useless since nobody plays horde anymore and you don't need it against them since you have bolters, storm bolters, and often hurricane/heavy bolters everywhere.
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>>44434691
>>44430761
>BLAM
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>>44434799
Is that not a grot?
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>>44434801
Yeah I know :( I'm getting the new book soonish so hopefully I can get an army going soon.
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>>44434794

Hunchbacked model, you say?

I'll admit dead on isn't the most flattering angle, but I'd still consider it an improvement over the tiny pinhead the model comes with. So small I used it as the neck by flipping it over, in fact.
>>
>>44434526
>>44434468
Sounds like they're efficient with their short life expectations, sounds pretty fun. Thanks for the advice, I also forgot I could take one squad of Scions with their Commad unlike a normal Platoon.
>>
>>44434815
>buying a bunch of expensive Ghostkeel boxes for the heads
>one Ghostkeel box only makes one stealth suit conversion and then you're left with a useless headless ghostkeel
>having the swaggest stealth team this side of the enclaves: priceless
>>
>>44434890

Two Ghostkeel heads to a box.
>>
>>44434865
Whenever I see a model with another army's dead model on it I like to imagine that the unit just carries it around with them from battlefield to battlefield to make dramatic entrances.
>>
>>44434904
Not him but really? why would they give you two when it only ever uses one? It's not like they can be different.
>>
>>44434904
>two stealth suit conversions to a box
>>
>>44434890
ebay
>>
>>44434905

The Grot has followed that Y'vahra pilot across seven sectors to berate him about his Kan.
>>
>>44434905
Even the grot?
>>
>>44434937

They are in fact different. There's the one everyone uses, and the blocker one nobody uses.
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>>44434957
Well where else is the grot going to go in the middle of a war between tau vs necrons? He still wants his fucking kan back.
>>
>>44434956
>>44434957
of course!
>>
>>44434998
>the riptide finally responds to him
"Sorry little man, no KAN do!"
>>
>>44434905
>>44434956
>>44434957
>>44434998
It would be like Tau to carry around it shot down. He probably claims to have defeated it CC, but I dunnooooooooooo, even a KAN in CC can give a riptide a run. .................and thats just funny.
>>
>>44434973
Honestly I never saw the other head, I always assumed there was just one. What's the other look like?
>>
>>44435039
Kans are surprisingly killy in CC despite their shitty WS.
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>>44435047

It's open and reveals a pilot inside.
>>
>>44435039
I dunno man, it could have been one of those kans with legs that the mekboy put on backwards for a laugh.
>>
>>44435080
Oh, yeah but you can put it down right? Or can you only do the flip-helmet with the second head? What's it look like with the helmet down?
>>
>>44435080

No, that's it without a helmet.
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>>44435078
Thats why you just need more. Pick an Ork unit and go all out with it.

>>44435081
>mfw I did this to a Morkanaut
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There, both Ghostkeel heads. Unassembled, but you get the picture.
>>
Ok so the Tau castes cannot interbreed, but what would happen if a dumb Human "culturally enriched" a "qt" (if such were to exist) Tau female?

Would they tolerate it? I mean they probably can't breed so it's ok, they are just poor uneducated human males, they didn't do nothing.
>>
Anyone play any Rogue Trader?

Been in a very interesting campaign the few months.
>>
>>44435190
I see. One seems designed to settle in and be glued closed. the other has more vents on the side and is designed to flip up and reveal the pilot.
>>
>>44435192

Look at what happened to any slave from anywhere who had sex with a female from the master race.

Flogging, lynching, execution, drawing and quartering, etc.
>>
>>44435222
No, that was a wrong anon. Both are fixed heads and if you take the head off you can do an open cockpit.
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>>44431026

Apply directly to forehead,
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>>44435255
What? But I thought one of cool features of the kit was that you can open the cockpit and close it at any time?
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>>44435341
You totally can. I have a Ghostkeel and while closing the cockpit can be a vit tricky, its still mobile while fully assembled.
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>>44435385
Alright, sweet. As long as I can do that cause i have a modelling idea for it. Just hope the join is strong enough to stick. Maybe put a magnet in the neck so when its closed it doesn't rock back and forth (if that's a problem, anyway)
>>
>>44434865
Needs more thrusters
>>
>for 330 points I can take 6 kans with custom mega blasta
Is this effective in any way shape or form or just a massive waste of points?
Is the grotzooka just flat out better even vs vehicles?
>>
Judge scrub list R&H plz
++ Renegades & Heretics: IA13 (2014) (Combined Arms Detachment) (995pts) ++
+ HQ (105pts) +
Renegade Command Squad (105pts) [3x Disciple w/ Autogun (30pts), Feel No Pain (6+) for Disciples (10pts), Flak Armour]
Arch Demagogue (45pts) [Autogun, Flak Armour, Heretek Magus (30pts), No Chaos Covenant, Refractor Field (15pts), Warlord]
Disciple w/ Command Net Vox (15pts) [Lasgun]
+ Elites (245pts) +
Renegade Marauder Squad (125pts) [Hereteks, 3x Marauder w/ Autogun (30pts), Marauder w/ Meltagun (20pts), Renegade Arvus Lighter (55pts)]
Marauder Chief (5pts) [Autogun, Melta Bombs (5pts)]
Renegade Marauder Squad (120pts) [Hereteks, 3x Marauder w/ Autogun (30pts), Marauder w/ Meltagun (20pts), Renegade Arvus Lighter (55pts)]
Marauder Chief [Laspistol]
+ Troops (340pts) +
Renegade Infantry Platoon (190pts)
Platoon Command Squad (80pts) [Feel No Pain (6+) (10pts), Militia Training (10pts), 8x Renegade w/ Autogun (24pts)]
2x Renegade w/ Plasma Gun (36pts) [2x Autogun]
Renegade Infantry Squad (50pts) [Feel No Pain (6+) (10pts), 8x Renegade w/ Autogun (24pts)]
Renegade w/ Grenade Launcher (8pts) [Laspistol]
Renegade w/ Vox-caster (8pts) [Laspistol]
Renegade Infantry Squad (60pts) [Feel No Pain (6+) (10pts), 8x Renegade w/ Autogun (24pts)]
2x Renegade w/ Meltagun (26pts) [2x Laspistol]
Renegade Infantry Platoon (150pts)
Platoon Command Squad (70pts) [Feel No Pain (6+) (10pts), 8x Renegade w/ Autogun (24pts)]
2x Renegade w/ Plasma Gun (36pts) [2x Laspistol]
Renegade Infantry Squad (40pts) [Militia Training (10pts), 10x Renegade w/ Autogun (30pts)]
Renegade Infantry Squad (40pts) [Feel No Pain (6+) (10pts), 10x Renegade w/ Autogun (30pts)]
+ Fast Attack (305pts) +
Renegade Valkyrie Squadron (180pts)
Valkyrie (180pts) [2x Multiple Rocket Pods (10pts), Fighter Ace (35pts), Lascannon (10pts), Militia Training (10pts)]

Renegade Valkyrie Squadron (125pts)
Valkyrie (125pts) [2x Hellstrike Missiles, Militia Training (10pts), Multi-laser]
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>>44435812
Oh boy, that will make a terminator squad of near equal points weep.
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>>44435812
Grotzooka is just flat out better. Maybe not against vehicles, but against ANY type of infantry. The grotzookas inflict so many hits, and usually a ton of wounds due to S6. Its just the best choice for KANS. It can hurt vehicles, but usually better targets will present themselves. Especially since your running forward right?
>>
IA 11 scans/corsairs list when?
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>>44435948
I'm thinking my main enemy will be space marines in rhinos, S6 blast heavy 2 maybe be better at popping them than assult 1 s8 ap 2 but I was thnking about making them explode and ID marine characters.
The Kans are the only Ork unit with not shit BS that can take them.
>>
>>44436016
You know if you kept a quid back for every time you asked you could have bought the book the book by now.
>>
>>44436059
You will also be killing yourself with those roles, and no independent Char is going to be caught standing in front of his unit, just drown them in wounds
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>>44436067
>15 quid is enough for that book
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>>44436059
You stand a better chance of killing them by putting more wounds on them, and grotzookas do that best.

If you really need that S8 AP3, and you do, play Tankbustas. They have melta bombs and they're cheap, and arguably the best ork unit right now.
Two squads of Tankbustas and a squad of Lootas isn't a bad core if you're just starting out.
>>
>>44434836
>That Ork and marine's face
Perfect reaction image material.
>>
>>44436059
You're better off getting Mek Gunz for Kustom Mega Kannons, BS3 S8AP2 Blast with better range, survivability and cost.
>>
>>44433268
Available on Jan 2 I believe
>>
Just checking if I am on the right path for a 750 Necron CAD so I can play my first game soon:

Overlord with Resurrection Orb, Voidblade (or any 0 cost weapon I guess)

5 Lychguard with Hyperphase Sword & Dispersion Shield

10 warriors in a Ghost Ark and 20 warriors outside it.

This puts me exactly at 750 points.
>>
>>44436478
Mix and match scythes and Shields. Two Shields and 3 scythes
>>
>>44433325
To be fair, barring Word Bearers, aren't all warbands devoted to one of the four anyways? Black Legion's "undivided" but in the sense that they have different mark'd lords, not that they're all undivided. Ditto the Night Lords and Iron Warriors who serve Chaos, iirc.
>>44433394
>detriment to losing
You get less Favor points (So get a daemon prince slower, unless v lucky) which means you have a harder time winning the game. You also can't get the boons from the various tables, or more followers. That's fairly sizable- If you win, you're likely to keep winning, and so get a daemon prince faster.
>>
>>44436644
They don't have to be. From a gameplay perspective, you aren't forced to take Marks on anything bar the Prince, and from a fluff perspective, there are supposed to be other minor warp entities outside of the big 4 that a warband can deal with.
>>
>>44436620
Should I keep my overlord in the group of 20 warriors or the small group of guard?
>>
>>44434769
let me tell you something about the new corsairs.

You have not lived until you played this game, and with 1 psychic power and 8 dice thrown at it-perils be damned- you manage to put a green tide in reserves turn 4. Thats an auto concede power there. Sure you psyker is now slanesh salad dressing, but man the look on the other guys face when he has to pick up 70 odd dudes.
>>
Would a random chance to summon neutral Daemons from the old Daemonhunters codex as a weather effect be too ridiculous? The idea is that they would run at the closest models. Is there a better way to make them truely neutral?
>>
>>44436722
omg thunderwolf superfriends deathstar.
into reserves for you.
FUCK my friend is going to be assblasted so hard when i do this. In fact I am going to do this every fucking game forevermore untill he stops bringing that faggot bullshit.
>>
>>44436722
>>44436792
>eldar players continue to showcase why they're subhuman scum
>>
>>44436722
If the void dreamer could take a jetbike it would be awesome. The range of that power is short lol.
>>
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>>44434956
>The Riptide tries to Jetpack away and he just holds on
>"YEW BIG METAL GIT, ILL KRUMP YA ONCE YEW GET OUTTA YER FANCY KAN!"
>Earth Caste engineers face when
>>
HQ
Librarian: Level 2, Conversion Field, Auspex - 115 pts

Troops
10 Tacticals: Plasma Gun, Plasma Cannon, Combi-Plasma - 180 pts <-Librarian
10 Tacticals: Flamer, Combi-flamer, Rhino - 190 pts

Elites
5 Deathwing Terminators: Assault Cannon - 220 pts

Fast Attack
3 Black Knights: Power Sword, Melta Bombs - 137 pts

Heavy Support
7 Devastators: 4 Missile Launchers - 158 pts

Total - 1000 pts

idontknow
>>
>>44437171

Wtf do you expect with just posting a list with no context at all you faggot.
>>
>>44437224
Meta is space marines and tau. I'm mostly not sure on the tactical squad load outs.
>>
>>44437286

plasma fine, flamer is dickshit if you aren't facing hordes.

Can they take melta or grav?

Do they just footslog?

How do you like the list? I only ever see a ravenwing only DA
>>
>>44433189
A bunch of 40k players and I are going to try the age of sigmar version. I rolled for my lords name and its mor on, the thrice cursed.
>>
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How would you fine folks go about "making" an Umbra boss for a 250pt Killteam to fight
>>
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>>44438081

>An Umbra appears to be a black sphere to the naked eye
>>
>>44437171
Why is the Liberian with the Tactibabies?
>>
>>44438081
>A minor Xenos race detailed inXenology, the Umbra are basically black 8-ball creatures with the ability to manipulate darkness & shadow as a weapon, even forming teeth and blades out of the dark spots in your eyes to chew your brain out from the inside.

> even forming teeth and blades out of the dark spots in your eyes to chew your brain out from the inside

>forming teeth and blades out of the dark spots in your eyes
>>
Has anyone ever had pieces missing from their kits?
>>
>>44438822
I had a 2 pairs of left limbs and no right ones, just went to the shop, showed them and got a new one
>>
>>44438822
I once had the vents on the back of my Trygon kit gone. I eventually cared them off and made the back carapace more smooth
>>
>>44436620
You can't mix weapons with lychguard
>>
>>44436620
You can't do this. Thread the dex.
>>
>>44439001
I already cut off a lot of the pieces, if I take the rest of my kit up there do you think they'll get me something?
>>
when will 40k get an AOS style shakeup??
>>
>>44439213
My Necron friend who usually never wrong about the rules, especially in his own Codexes, states completely the opposite.
>>
I'm somewhat new to this game, I have a modest amount of models and I understand most of the rules. However, in most of the games I've watched, the more experienced guys tend to have nice paper references and build lists either printed out or on a tablet.

What's the best program that does this?
>>
>>44439355

When it starts hemorrhaging money like WHFB did.
>>
>>44439355
Hopefully?
Never.
Realistically?
As soon as GW feels like it isn't making them enough money.
>>
>>44439372
The entire unit may exchange their warscythes for hyperphase swords and dispersion
shields…5 pts/model
>>
>>44439373
i like battlescribe because it's free
>>
>>44439373

Learn to write your army list on paper before relying on a crutch to automatically generate your army.

Best advice I can give you before you turn into some retarded faggot who can't write armies without a program and posts PDFs and screenshots and poorly formatted copy paste reports on army list general threads, and fails to notice when his program gives him illegal combos or incorrect points values.
>>
>>44439384
Oh boy I get to slap him in the face because of rules. What a rare occurrence.
>>
Do gods other than Slaanesh gift their daemons to mortals as servants?
>>
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>>44439404
>not cracking open your Codex and writing every list from scratch with a spreadsheet
>>
>>44439494
Yes.

All of them do it. Khorne for example gifts his chosen with juggernaut to ride on or a flesh hound to protect them.
>>
>>44439494
Definitely. The Chaos codex has daemonic steeds available to lords and small daemonic familiars that can be taken as well.
>>
>>44439494
If I worship Slaneesh, will I lose my virginity?
>>
>>44439870
Yeah, looks like Johnny Bravo.
>>
>>44439845
No, for xir amusement Slaanesh will inflict you with excess virginity. Your virginal purity will be a thing of legend.
>>
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Think I'm finally done with my first draft of a re-done and re-balanced Space Marines.

Does anything look glaringly off?

https://docs.google.com/document/d/1D3McsA8eGVenhHWgUph8_ftWpJChVubTa24BTyZWWh4
>>
>>44438601
...fuuuck, I should put him on a bike with the knights, right?
>>
>>44439919
Tell me you're planning to do a CSM rework to match.

Also
>grav costs 10 points for all biker models
ex-fucking-scuse me
>>
>>44439690
Man, Khorne sounds like the dad I never had. My dad always used to get drunk and beat me up and whenever I succeeded in life he just beat me more and told me "it's nothing, your accomplishments ain't shit, you ain't shit, [puke]".

I wish Khorne was my dad.
>>
>>44440032
oh, nevermind this, i'm a dumb
>>
>>44439845

Slaanesh will bless you with a corpulent excess of virginity.
>>
>>44440032
Planning to do every major faction for games between buddies. Buff the weak, nerf the strong, bring it all together and have no units that make you think "Why would I take this?"

Speaking of, nice catch on the bike cost. Was supposed to be 20. I suppose the dick you typed was justified.
>>
>>44440209
Does that mean I get a regenerating hymen?
>>
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Will an choas, alpha legion be playable in a tournament?
>>
Hello friends.
So I just booted up my very first 40k army and decided to play space marines.
I bought a space marine captain and a tactical squad. What should be my next purchase?
>>
>>44440260
>picking "spesh merines"
So boring taste. Bet you like vanilla sex in missionary position with hand holding too.
>>
>>44440236
Your CSM rework looks very wonky. A lot of it is just not terribly useful or so situation it doesn't do anything to help the army.

I'm adding what constructive criticism I can as I go through. Will do the same to the rest as I read it, but that'll take longer.
>>
>>44439919
>A Kroot rework that lets Hounds form their own squads

Finally someone else gets it.
>>
>>44440283
Was going to be orks or tyrannids but the other two pals joining me on this WACKY 40K ADVENTURE already took those.
And help with my question tho?
>>
>>44440260
A squad of scouts would give you a valid army, while also letting you use them to maneuver more and re-position for taking objective and camping cover.
Speaking of, your third purchase should be a piece of terrain, preferably line of sight blocking. Too many players have tables with no terrain, making every game a shooting gallery.

Or you could do what I did and use an empty beer case, carve some windows in it,, carve out one wall, and spraypaint it grey.
>>
>>44440297
Most armies aren't done. Really powered through Space marines with a Calculator and Battle reports for the last week.

Most complete are Orkz, Tau (though an edition old), and now marines.
>>
>>44439919
Just going to make some suggestions based on Tau stuff, since that's what I'm most familiar with.

First, it seems a bit odd to shift pathfinders into troops. I can understand why you did it, but that allows for a lot of markerlights on units you have to take anyway.

The next thing would be the changes in point costs. I think most of the changes are solid overall. Stealth suits might be a bit too cheap, and Missile drones should probably be more than just 2 extra points, but other than that it seems fine.

Something else I would recommend for Tau is a change in the general rules, making it so Rapid Fire weapons require you to be stationary again. This makes the trade-off between rifles and carbines more meaningful.

Added on to that would be the suggestion to make the Heavy Rail Rifle Rapid-fire instead of Heavy 1, in order to make it a more versatile option.
>>
>>44440260

Another troop. For now, you can play

1 Captain

5 Tactical
5 Tactical

But you need at least 2 squads of troops so you'll need some more guys if you want to have, say, two full squads of tacticals.

You should buy what models you think look cool, or what formations you like the sound of. If all else fails, the generic base to start with is

1 Captain (for Battle Company access or Chapter Master face smashing capability)
1 Chaplain (if you know you will go Battle Company or Demi-Company) or Librarian

10 Tactical Marines, Rhino
10 Tactical Marines, Rhino

From there you can add what you like, or get 10 more Tactical Marines, and either Bikes/Assault Marines and Devastators/Centurions for Battle Company.
>>
>>44432249
>>44432220
>>44432204
>>
>>44439953
No. Put him with the Devastarors rolling for perfect timing and presience (which is a primaris?)
>>
>>44434890
>what are bits stores
>>
>>44431547

Fall of Malvolion
>>
>>44440238
You will have an aura of cockblocking around you. No one gets laid.
>>
Which units are a must have to win in your army?
>>
>>44433751
Loosing half you troops , being behind on objective , allowing the temporal prison for a enslaved stargod to be damaged enough to set it free.

Not even Abbadon would consider that tolerable performance.
>>
>>44436722

You can make the fucking green tide-100+ models, all fuck off back to reserves?

THAT IS SOME GRADE A BULLSHIT!

Seriously cant think of a more dick move to pull in a game.
>>
>>44441114

Care to be more specific? Every army has easily identifiable top units. Not all of us choose to use these units.
>>
>>44441180

Yeah then you have to put them all back on the table every time they come back on.

If you play against Corsairs, either bring Culexus Assassins or break your Green Tide into CADs.
>>
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>>44441114
personally? daemonettes and what ever i finished painting that week. this week is seeker chariot, fiends, and pink horrors. next week is bloodthrister, burning chariot and lesser brass scorpion

>>44441180
you forgot your face sir
>>
>>44441194

so just bring 10 units of 10 that lose 3 guys and fuck off the board because ld 7? Green tide was a thing for a reason. I thought 3 wyverns was bad.
>>
>>44441256

Would you rather have 10 squads that he has to manually target and shoot at or one squad that just gets automatically warped off the table?
>>
>>44441114
None because I don't play gorillion flyrants, so I don't tend to win.
Malanthropes are pretty much the thing that holds my army together
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