Me and some friends are looking to get together tonight and play some RPGs. However we don't exactly have enough time or patience to play a full fledged system.
So, any ideas for a fun, fast, one shot/rules lite system?
>>44409154
Lady Blackbird is pretty light and pretty nice.
I like Strike! but after my group spent 6 fucking hours making characters I'm vary of recommending it.
>>44409154
>play as summoners/rift-openers
>roll a dice for simple stuff
>whenever you summon something, click the 'random page' button on wikipedia
Enjoy your lolrandom, don't forget the beer.
>>44409205
That sounds fucking great.
>>44409199
>I like Strike! but after my group spent 6 fucking hours making characters I'm vary of recommending it.
I just read Strike!, and am incapable of understanding how this happened unless your group has crazy decision paralysis.
Did they all insist on homebrewing their own EVERYTHING or something?
>>44409926
Never heard of Strike!, care to explain at all what it is?
>>44409154
Everyone is John
Time Wizards
>>44409154
Red Box Hack
http://www.oldschoolhack.net/redboxhack/
Why not Fate, seems simple and popular enough.
>>44412034
FAE maybe, but Fate takes a lot more reading.
>>44410571
Rules liter D&D 4e, basically.
Someone took 4e's combat, and strapped it onto a rules lite (not ultralite, but still lite) system
You want a rules lite RPG?
Take a seat of attributes. Have everyone roll for their scores in them.
Freeform everything aside from occasionally asking people to roll for one of those attributes to see what happens.
Works best with a d6.
There is your rules lite rpg
>>44412126
>>44412034
Starting with Fate Accelerated is good call.
Your players might learn the significance of roleplay instead of rollplay via its perspective on gaming. The SRD is more functional to read, I think, than the PDF.
>>44413993
This sounds like a very useful engine. Is it setting agnostic or...?
>>44417693
Ayupp.
Fantasy and sci-fi setting examples/rules variants are included, but you can pretty much play anything in it.
>>44409926
I wanted to use it for a sci-fi game, and they spent 6 hours on making up their backgrounds and origins, trying to make them as broad as possible. I didn't even veto that shit, just so we could go fast.
Destroyed my mood and motivation to run the game pretty badly, since I realized my players are about as creative as a bucket of sand.
>>44418164
>they spent 6 hours on making up their backgrounds and origins, trying to make them as broad as possible
Make all the NPCs they encounter have very specific skills to get the advantage for having the narrower skill in opposed rolls.
Those assholes deserve it for spending 6 fucking hours coming up with 9 skills each
>1-5, fail. 6-10, fail...but, 11-15, pass...but, 16-20, pass
>DM gives out bonuses/negatives as he sees fit
Done. It's my go-to system for running games at my PCYC for youngins
>>44418379
I know, right?
Sadly, I'd rather not play than be a passive aggressive asshole about it (which, frankly, would be justified but I just don't roll that way).
>>44409154
>fun, fast, one shot/rules lite system?
Risus is king of exactly this as far as I am concerned.
Taken from theSUPERULTRALITEsystem that was posted in a homebrew thread many months ago