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How do you make plant based races interesting and not just green
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How do you make plant based races interesting and not just green humanoids /tg/?
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I would suggest not just making them green humanoids. Possibly adding some traits that are more interesting.
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>>44402007
Perhaps other colors?
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>>44402007
Maybe some of those traits could even be plant based in nature
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>>44401939
Give them logical traits/weaknesses based on what ecomorph they are. A cactus-person might not need to drink much, for example. And they're absolutely not for sexual. Plants have a need to reproduce, but other humanoids don't have the necessary bits to exchange the information. Maybe they just don't feel emotions?
Shit I don't know. I'm tired and a little high
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>>44401939
https://www.youtube.com/watch?v=N3OB7Kjfm0A

>Fungal

Okay, but it might be neat.

I also like the idea that a plant based race has recently acquired sapience.
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>>44402087
>And they're absolutely not for sexual
THat just sounds like a challenge.
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do James Cameron's Avatar planet but instead on blue fursonas focus on internet connected plant superorganism. Also if you played Mass Effect then just take Thorian.
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>>44402150
In Guild Wars 2 Lore, the Sylvari (Plant elves) have only been around for 25 or so years, leads to some interest interactions.
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>>44401939
I once did something like that... was pretty magical realm-y, but I actually thought it out beyond 'green people with leaves here and there'.

Anyone want to hear about it?
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>>44402210
please give some more detail, because google shows they are just uninteresting green people
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>>44402221
Sure, hit it.
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Trees reproductive cycles actually require three living organisms. The tree itself is a single long lived organisms. The male and female blossoms or cones are actually asexually produced offspring that mate, produce seeds that will grow into more trees and die.

You can build a pretty crazy culture just around that.
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>>44402362
Yes, especially if you use the idea of Nariphons/ OrcWort: trees that produce ambulatory, humanoid 'fruit' (which may or may not be sapient/possess their own personalities or may be part of a hivemind).
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>>44402210
Essentially they're "born" from the pale tree, a sapient tree planted by the human rowan, and raised by the centaur ventari, the tree is the host to a racial memory known as "The Dream" Sylvari live in the dream and emerge from the tree as adults, fully trained. Any Sylvari experience goes back to The Dream which further aids the Sylvari.

Most Sylvari follow a tenet of laws from Ventari's Tablet which are like their 10 commandments "where the wind goes so should you" "hard ground makes stronger roots". Probably one of my favorite version of elves.
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plant means autotroph that means converting inorganic mass to organic mass. Most common means to that is photosyntesis. How about plants that dont rely on sun? It'd actually make them more realistic as sentient because photosyntesis forces them to conserve energy and remain stupid and mostly immobile.
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>>44402362
I'd probably make the fruit more animal-like and not sentient but capable of cleverness, make a fruit with wings to fly as far as it can from its "mother"
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>>44402536
>How about plants that dont rely on sun?
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>>44402611
I'll take Black Smokers for 500, Alex.
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>>44402641
or just fungus
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>>44401939
I made up a plant thing when I was a kid. I gave a big drawing of it I made to my sister. It was sort of like the things from mononoke except instead of like slugs coming off it was vines. Basically the thing was an amorphous mess of vines with a giant eyeball and when it walked, it would use a clump of vines like a limb.
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>>44402712
Fungi are not plants. Also it would be interesting to see a race (or races, really) or plantpeople created by one or several mad botanist-wizards, with various cultivars based on personal preferences/ made for different competitions .
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>>44402712
Fungus aren't plants.
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Make it so the plant itself isn't necessary sentient but rather it's part of sentience.

The plant grows on the backs of other creatures and it nurtures intelligence, curiosity and survival traits in the animal so it can stay alive and go as widespread as possible.

So basically, separately, the animal and plant are just dumb organisms. Together, they are sentient
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>>44401939
Spore infection possesses hosts in a symbiotic relationship, said hosts consider themselves a race separate from their previous life.
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>>44402831
but plants that reproduce via spores are so plain looking that the new race would be literally green humanoids
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>>44402712
Fungi are more closely related to animals than they are plants.
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>>44402888
So is your mother.
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My setting has sapient algae colonies that make little masks in an attept to get humans to accept them

Does that count as plant people? They are technically aren't plants, but neither is seaweed.
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>>44402888
>Separate Kingdoms
>Related
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>>44402966
All life on Earth is related, even separate kingdoms.
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>>44402966
there's a lot of unranked taxons between domain and kingdoms, one of which includes both animals and fungus
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>>44402924
Algae is weird.
It's like a class of its own that mimics others.
You got plant-like, animal-like, and protist-like.
Or maybe I'm wrong, basic biology was years ago.
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>>44401939
Just ideas for now:

1) Plants are symiotic organisms. They ˝infect˝ a host to get around, granting them the photosynthetic capabilities of plants, as well as additional (crazy good) toughness and regeneration (think 40k orcs). Usually unwanted, because the infection gives strange thoughts and a different diet (subjects suddenly want to eat specific rotting matter like oak leaves today, old prunes and birch leaves the next) due to the different nutrition needs. Plant-ish, but still qualify?

2) Plants get sentient because of hard ground, scorched conditions, or some other contrivance, so they have to hunt. Essentially trees adapted to hunt animals going underneath them, and then starting to be able to move when they are out of sunlight. Then learned good hunting spots. This race isn't technological (yet), but does have an idenitity. They are semi-intelligent, sentient, and a menace to most life when they're hungry. Thankfully their need for mobility keeps'em small.

3) Intelligent shambling mounds.


The biggest problem OP, is the need for intelligence. Without intelligence, you don't have a race, you simply have plant creatures. Why and how would a plant get intelligence?
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>>44401939
Like this, obviously.
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>>44403056
Algae is a protist. Protists are the weird ones. It's sort of like the trash bin of biology, where all the shit that doesn't fit in the other sections get placed.
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A parasitic fungus that infect pregnant women causing them to give birth to a fungus/human hybrid.
Poor women that live in conditions conducive to the fungus are the most vulnerable to infection, but it could potentially infect anyone unlucky enough to inhale or ingest a spore.
Men and non-pregnant women infected with the spore will often get sick and spread the spores as the fungus grows inside them. Luckily medicine exists to prevent the infection from becoming lethal (in which the fugus grows into the brain and out of the skull.)
Although the infected children look normal at first, they quickly run away to transform into fungal goblins.
These goblin constantly produce fungal spores and mushrooms sprout quickly in its wake. The short lived creature is incredibly fast and runs about to spread spores as quickly as it can before it dies.
Although physically weak, the spores the goblin produces are incredibly lethal. The spores produced in this stage are shorter lived than int he first stage.
Although the goblin is animalistic and mindless, people killed by the spores rise under the control of the fungus but they still retain their mind and most faculties.
Sometimes whole towns or districts fall to the fungus, but rise again as Shroomfolk.
They mostly have free will, but they are compelled to redesign their homes and towns to grow more mushrooms. Shroomfolk may not actively try to infect other people, but the fungus compels them to create conditions that could infect people with the final/first stage of the fungus.
>Air born spore infects a Human
>If they are not pregnant, their body will produces airborn spores until removal or death.
>If they are pregnant, the child will become a goblin. The fugus will not sicken the host if it infects the unborn fetus/child
>Goblin infects as many people as possible with a highly lethal but short lived air born spores
>People die and rise as Shroomfolk
>Shroomfolk slowly produce spores that grow all over the place
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>>44403437
So literally degenesis.
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>>44403437
see
>>44402740
>>44402800
>>44402888
also, what you describe is more akin to a disease than a race
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>>44402398
>>44402362
Best in thread
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>>44401939
OM NOM NOM
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>>44402641
fatality
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>F3
>Zhaan
>0 results
Children are oblivious.
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It may take mankind a long time to discover that the sapient giant ants with mushrooms growing on them are actually sapient mushrooms growing inside giant ants.
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>>44401939
real plants can't move, so they create delicious juicy fruits so that animals will eat it and spread their seeds around.

Apple tree race can't move, but does have intelligence and appendages. They create little hostels around themselves and give out free fruit. They use the money they earn to hire people for stuff. When they save up enough money, they hire someone to transplant one of their saplings to good location. Being long lived and a resting spot for travelers, they learn of good spots for the transplant. Wild apple-people that sprout from seeds, never become as successful, but can still attract intelligent animals to them.

They are essentially benevolent, but have no allegiances except to themselves.
Inn keepers hate them because they can lure away business.
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>>44403281
>Why and how would a plant get intelligence?
A cabal of really bored druids ran around spamming Awaken on any tree and plant they could find. After a long enough period of brooding weeping willows and rambunctious oaks, enough trees got enough druid levels to be able to do the process on their own on a massive scale.
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>>44403281
>Why and how would a plant get intelligence?
Why and how would a mammal get intelligence?
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>>44401939
The bulk of their race live like sentient trees. Individually they are unintelligent, but their roots let them communicate like a super intelligent hive mind.
Every year they generate offspring which are mobile. They are small durable creatures who's main goal is to get as far as possible before dieing and leaving a sprout in their corpse. They are somewhat smart, and can be taught some basic concepts by the collective in the few months they spend growing. Older forests produce smarter offspring since they have more cumulative knowledge. They live at most 3-4 years before dieing of "old age" but usually die within a year because they run out of stored sap energy.

The trees are hyper violent toward other humanoids that threaten them, and humanoid races fear them because every year they can generate an army of completely disposable soldiers. Otherwise they are peaceful. They main enemy are other forests, who's regular non-sentient trees are viewed as inferior, but grow faster than them, and ultimately compete for land to grow on. However the wars must be fought slowly, or the animals and smaller plants would be adversely affected and the Eco-system would be harmed, thus hurting the tree-people.
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>>44402966
But that is how it works ýou fuck.

Thanks to the common ancestor, plants, animals, fungi all share the same genetic code.
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>>44401939
Like every other possible race.
Give them big titties.
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>>44404838
What are the titties made of?
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>One would expect a race of sentient humanoid plants to be peaceful, nature-loving environmentalists – that presumption is what allows this hyper-aggressive tribal civilization to thrive.
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>>44402504

They're also minions from the Jungle dragon Mordremoth, one of the big bads of the setting. After attacking the Pale Tree to weaken her protection on the Sylvari, a large portion of the race goes berserk and corrupted. Mordremoth plantfleshscupts them into bigger badder combat forms, and also has parasitic trees that can take living beings and corpses and spawn corrupted copies of them.
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>>44402712
Stay in school kids
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>>44405125
Milkweed Sap, of course!
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>>44405125
Delicious fruit
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>>44401939
Make a crazy planet way different to earth. Then imagine a creature that could survive there. Then imagine a crazy culture that is not based around walking with two feet, money and nation state politics.

Perhaps their planet was unified early in their develoment and they are agreeable to a fault.

Maybe where they evolved had very regular forest fires but also abundant food so they have thick black skin resistant to flame and heat and can hold their breaths for extended periods of time to avoid smoke but don't like water. They sink.
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>>44401939
> Use the Hiver race from Traveller as a template.
Six-limbed quadrupeds with one otherwise identical limb being a "face" and another being a "tail". They have radial symmetry. Their mouth is in the center of their body on the underside. They "shake hands" with any other members of their species they meet (and approve of). Shaking "hands" is actually their method of reproduction, exchanging genetics in the prlcess.. After a few weeks, they give birth to a ludicrously large litter of tiny Hivers from whatever hand they shook with. Newborn Hivers immediately disperse, being about the size of small grasshoppers, they then flew into the wilderness or the woodwork to grow into adulthood. If a infant Hiver can survive long enough to reach the size of a small dog, then adults will notice it and invite it into their families. Infant Hivers are functionally vermin, and may even resort to cannibalism when under stress. This trait does not necessarily leave Hivers as they mature.
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>>44401939
Sit down, note the biological traits that make up the species and figure out how that affects their culture. Go look up some plants for inspiration.

It's the same as with animal poeple: Aproach it as a organism of it's own, and not just a human with some kinks popular culture assumes of the plant/animal in question.
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