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Kobold thread
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Post all your kobolds
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Bum
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K.
First for lewds
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What roll do lizard people fulfill in your world /tg/?
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>>44348938
Off to a beautiful start, /tg/.

Obligatory polls.
http://strawpoll.me/6351486
http://strawpoll.me/6351499
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How about Skavens?
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>>44348105
Reminder: Kobolds are the size of toddlers.

You can kill them by walking over them. Even dwarves are taller than kobolds.
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>>44349175
Depends on the setting, seeing as how they've evolved beyond DnD and have become generic fantasy.

I like to fluff mine out at around 3'6" to, at max, 5", with the average being somewhere around 4'3".

Short, but not to a comical degree.
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>>44348105
Mike is that you?
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>>44348975
Kobolds are the cowering, mining, little nobodies you know and love. Their cowering has made them sort of accepted, as the empire cares about two things: Allegiance, and timely tax payments.

The Lizardmen are tribal pieces of shit, like all other animal folk. People like seeing them in the arena. In a so far unknown land, they have actually established an empire, and relentlessly hunt "lesser races" down.
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>>44349225
Nearly all settings they are the size of 3'.
Wether lizard or shoe obsessed mine spirit they are tiny as fuck.

Besides, if you wanted larger there's always lizardmen. Kobolds are there to be kicked by the boot of everything not a gnome.
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>>44348975
Well they aren't LIZARD people, they are sub-dragon people. Difference.

Other than that, lowest ranking and most commonly found slave of the dragons. Usually religiously devoted to their dragon. Not a big part of the whole wide world politics.
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>>44349329
>Besides, if you wanted larger there's always lizardmen
Eh, for me Lizardmen and Kobolds are different enough for them to not be just upscaled Kobolds.

Lizardmen are pretty much just scaled humans with a tail and tribal societies, while Kobolds are digitigrade semi-crocidilian miners.
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>>44348975
Vietcong, black market sellers of rare materials and poisons, the waves of fanatical fodder before you encounter the dragon.
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Kobooollldd
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No lewds pls
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>>44348975
bags of xp waiting to be opened
roleplay is for the races that matter, the rest the players can slaughter when they feel the need
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>>44349512
too late
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>>44349519
in b4
>235 replies and 86 images omitted
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>>44349519
But anon, that mindset is only applicable to dire vermin and sub-sapient animals and monsters. Even if Kobolds serve no purpose other than entry level mooks, surely they have some degree of culture or civilization.

>>44349575
>implying the mods won't delete the thread before we break 150
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>>44348975
Egyptian-ish desert dwellers. Lots of tombs with highly elaborate traps, a fondness for riddles and prefer to take to the battlefield on chariots (to make up for their stature).
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>>44348975
Clever, industrious little shits who live underground and work very hard to not fight fair. Their cities never rival the dwarves underground homes in terms of grandeur but are equally as functional.

Generally not terribly unpleasant to deal with but often have a persecution complex and a deep and abiding frustration with other races who see them as lesser despite all their legitimate accomplishments.

Mostly fight with primitive firearms, explosives and magic with lots of emphasis on asymmetric warfare and ambush tactics.
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>>44349621
if the mods didnt delete the thread where a literal horsefucker spent 300 posts trying to justify his fetish, they won't delete this
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>>44349621
not just kobolds, all the rest of the lizard races, too
just can't manage to give a shit about them

was going to have a faction of kobolds allied with a faction of dwarves against a common foe, but the players ignored that area / didn't care
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>>44349651
>mfw that thread
That's probably more to do with the lack of lewds than the sheer amount of cancer.
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>>44349519
>bags of xp waiting to be opened
I don't even like goblins and orcs simplified to that degree
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>>44349735
coincidentally, goblins have been escaping that threat with groveling and making themselves useful
orcs still get fucked, though
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>>44349735
Gobbo's make perfect punching bags. Irredeemable little shits who throw themselves into unequal fights with glee, and who are generally ignorant and useless, except maybe to more advanced goblinoid races.
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>>44349735
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>>44350083
we were better off with the thread dying than having you post
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>>44350116
Not him, but what?
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>>44348938
Furries aren't welcome. Kindly fuck off.
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>>44350116
No need to be so salty famila
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>>44350152
Im guessing ''its lewd and a meme therefore its ultracancer''.

Personally, I find it uninteresting at best, being a played out joke, but eh.

>>44350165
Furries and scalies are a different thing bro. And its not like you can avoid them really. The dude that served you in McDonalds? He might jack it to yiffing. That dude you played MtG against last week? He could be whacking it to Lizardmen as we speak.
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>>44350190
>eating McDomalds
You're not helping yourself.
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>>44350083
>scene hair
>peircings
Your shit taste is showing
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>>44350165
>implying /tg/ isn't the fourth most furry board next to /b/, /vp/, and /trash/
That meme is old bruh, and anyone who uses it in anything other than an unironic manner is obviously a newfag.

I'm guessing you hate monstergirls and girlmonsters too.
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Anyone going to post some interesting cultures for lizardmen or kobolds
Or is this just going to the 9 millionth furry/scalie argument thread
For fuck's sake
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>>44350190
>Furries and scalies are a different thing bro
They aren't, now fuck off.
>implying I eat shitty McDonalds "food"
>implying I play MtG
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>>44350239
>meme
Let me guess, MLP hate is a meme too?
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>>44350225
Helping myself what?

I ain't that dude. Im a random lurker. Just making an observation. By and large, aside from the ultra-autists, you can't spot em by sight so you might as well chill out about it.

>>44350259
Bruh, I know a few of each. Or used to anyway. They consider themselves seperate.

And have you ever heard of ''an example''? My point is as above. You wont spot em all by sight so get used to the idea theyre out there.

Avoid em if ya want, I do by and large, but you can't just erect an anti-furry barrier.

>>44350252
I actually posted a simplification of my take on them earlier (Im the vietcong guy) but shit related to the thread gets no attention and you know that. Its the arguments draw attention. People love to rubber-neck.
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>>44350252
You realize these threads are just copy-pasted so these guys can post >>44348938 and >>44349556 for the millionth time, right? These threads have the exact same images and exact same lack of discussion, every time.
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>>44350323
>Bruh, I know a few of each. Or used to anyway. They consider themselves separate.
The fuck does that matter? Scalies, furries, featheries, skinnies, chitinies, it's all the same shit: furries.
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>>44350252
Beyond the standard generic tribal, draconic servants, and scaled gooks, what else is there that outright screams "lizardpeople / kobolds"

I like to have my Kobolds as a natural, neutral complement to Dwarves; they live underground in highly functional and clean villages, with each village belonging to a single clan (a few dozen families that regularly cross with each other), almost acting like sovereign city-states. The only notion of extra-city hierarchy is based on clan lineage, with younger clans swearing fealty to their ancestral clans for the most part.

Sibling clans will feud with each other based on their relative distance; Brother clans are often very amicable, cousin clans will mostly trade and sometimes engage in conflict, second cousin clans might sometimes fight, etc.

Ancestral clans allow these feuds to happen, hoping that this will make their descendants stronger, but entire trees of clans can be moved to open war by a feud between two ancestral brother clans.
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>>44350252
I love the Kobold origin lore I read back in 3.5, where they believe their race was born when Bahamut or Tiamat (I can't remember which) created the varying dragon types with their own blood, and how they praise sorcerers since their innate magic is considered akin to their draconic origin and consider wizardry taboo because it shows a lack or draconic magic. The lore talking about their thoughts on gnomes is also neat and I always keep that racial tension in mind in my campaigns.
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>>44350394
Eh, Id generally say when they hate each other you should judge them as seperate groups, like how the Duergar and Dwarves are considered seperate.

Same at the core, sure, but they gather in different places, they have evolved in different ways and they often hate each other despite occasional overlap.

Treat em however ya want though, its your call ultimately.
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>>44348975

Antagonists to dwarves, goblins, and any other underground race. They don't burrow on their own, but they love to co-op the tunnels of other underground races. On the surface, they stick to forests, hills, and anywhere else that has natural forms of cover. They tend to avoid wet/humid locations, though. They also have a general habit of raiding and theft, since it's generally easier and more profitable than producing things themselves, and gets them a higher quality of food/clothes/tools/weapons/whatever. When confronted, they tend to flee or go to ground, then surface later to continue what they were doing. Which makes them annoying as hell to get rid of.

Culturally, they're very primitive. The least intelligent race that can be considered to have a culture at all, with the possible exception of goblins. They're highly tribal, and have a natural sense of superiority that tends to manifest in their religion, which is highly fluid but generally monotheistic. They also tend towards cargo cults, and feel that the fact that other races are inferior to them (or 'not chosen') yet have more/better stuff means that they must have stolen the gifts that their god meant for the Kobolds. This, to them, justifies whatever means are necessary to get those things 'back'. It also means they have zero shame, since any methods are justifiable to use on 'lesser' races, for whatever ends the 'superior' Kobolds want.

They'll lie, cheat, grovel, sneak, steal, murder, and whatever else, simply because they don't consider any other race to have any worth. They'll happily make any sort of deal, then just do whatever they please rather than fulfill it, if they think they can get away with it.

Their tribal unity means they tend to displace goblins, and are usually more successful than them. Dwarves, however, consider them vermin and exterminate them without prejudice whenever possible.
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>>44349254
I highly doubt it
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>>44350517

In more modern times (my campaign is set in a high-fantasy world with a technology level similar to the late nineteenth century) that has meant the use of poison gas, which some people think is needlessly cruel.

Previously, dwarven purges of Kobolds would tend to just kill a small percentage of them, and drive the rest off for a time. Especially since the females and young would survive, so the tribe would generally stay about the same size.

Use of gas, though, is threatening a Kobold genocide, and it isn't something the Kobolds can accept, spiritually or mentally. They know what's happening, but they just can't wrap their heads around why or how.
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wrong warren motherfucker
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To all those who are posting non-lewd kobolds, thank you.
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>>44350725
>two lewd kobolds in the entire thread
>posted as a joke
>somehow feel the need to post this
Do they really trigger you that much?
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>>44350835
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>>44350772
Tbh I think its less about them being an issue for him and more about how half of /tg/ spergs out about them, leading to shitted up threads.

Thats why I dislike it anyway. Second I see a lewd, I know the thread is gonna end up derailing a while at least
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>>44350835
>they're venom sacs
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>>44348105
I'm diggity down with ratdogbolds.
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>>44350892
flatbold best bold
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>>44350725
No problem. I love kobold as a race. I wish they were a viable race in 5e without having to homebrew.
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>>44350993
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>>44350725

I really like kobolds. They have a scrappy underdog thing going for them. Plus they're kind of adorable.
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>>44351049
That's how I play them. Underdogs fighting tooth and nail to be respected and accomplish great things, while also being pretty adorable.
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>>44350945
>>44351007
heh, these are cool
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>>44351102

10/10 would operate with. I need more kobold roleplay in my life
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>>44351139
Speaking of operating, I had quite a lot of fun playing a /k/obold /k/ommando, being a sneaky badass sniper 'bold running circles around big clumsy humans, jumping across rooftops, smoke screens and flash bangs, it was pretty good.
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No more ratbolds?
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>>44351139
>smug'bold
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>>44351200

That sounds like a lot of fun. /k/obold /k/ommando game when??
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>>44351240
I've had the idea in mind for kobold mercenary company that operates like a competent, disciplined modern PMC in a fantasy setting, made up of rangers, bushwacker gunslingers, alchemists, wizards, rogues, and other classes that play to the kobold's racial strengths, or at least avoid their weaknesses, with lots of focus on ambush tactics and asymetric warfare.
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>>44348105

Dog-faced kobolds, and pig-orcs, and all's right with the world.
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>>44351486
How do you play the dog-influence? Or is it just an aesthetic coincidence?
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bumpan lew- i mean kobolds!
>>44350945
>>44351007
diterlizzi knows his shit. never thought how ratdoglizardbolds can look real nice that way
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>>44351200
I got a character just like that too.

5e Battlemaster, called shots with a heavy crossbow all day erry day.
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how would kobolds work in Shadowrun /tg/?
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>>44348975
Kobolds are like video related.
https://www.youtube.com/watch?v=H-gOwg9sO9c
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When did people suddenly want to fuck kobolds or see them as anything besides low level player fodder? I blame Deekin from the first Neverwinter Nights game.
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>>44356044
Anything that dies in droves like that, especially from an adventurer party invading their home, is going to be seen as the underdog even if they're technically evil. You start to sympathize with them, and then you find yourself rooting for them. Pretty soon you're defending them.
Personally I blame the proliferation of the HFY meme, and the fact that humans dominate fantasy settings in general. It's difficult to see the "average" race as the underdog when statistically they're doing well and most of the important characters are that race. We needed a pathetic race to fill that void.
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>>44350725
I never post lewds. The only reason to read these samey threads one after another is that the occasional non-ubiquitious image with good character design pops up.
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>>44354943
>how would kobolds work in Shadowrun /tg/?'
In dungeons. (tech support call centers that is)
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>>44348975
Common Lizardmen are basically 4.5-5.5 foot tall bipedal bearded dragons that fulfill a relatively unknown niche. They all hate each other and usually keep to themselves if they aren't peddling some sort of wares. Usually they just wander the desert as scavengers for no particular reason. Occasionally they follow the ratmen caravans and sell scavenged goods.

There are others but I'm working on fleshing them out.
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>>44353726
Anon, that is very clearly an Argonian.
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>>44358205
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>>44358213
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>>44358222
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>>44358243
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>>44358254
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>>44358232
One thing I like about this image is the use of the tail for storage.
It's so obvious but raraly done. Instead the tail is just there. No weaponisation or utility.

>>44358243
Uncensored image is shit. No idea why people bother posting that every thread.
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>>44358272
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>>44350945
>>44351007
Reminds me of redwall
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So you can give Kobolds organization, even bssic technology, but how do you make a people 3 feet tall an effective fighting force? Lots of spears?
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>>44358334
Ranged weapons. A crossbow or musket doesn't care what height the person pulling the trigger is.
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Kobolds short height is probably a symptom of their living conditions. If you stuck them in civilization and they could properly feed themselves, they'd be larger.

Further, smallness is a good survival trait for living in the feral warrens, but in civilization they would need strength and leverage. Through unconscious selective breeding you'd end up with a naturally taller Kobold, possibly reaching 4.5ft tall or more.
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>>44358334
Kobolds are notorious cowards. They don't fight fair. They lay traps, they lay ambushes, they run away when they are spotted. just imagine how a Muslim shitskin would defend a dungeon.
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>>44354943
SURGE dwarves?
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>>44358390
>Kobolds short height is probably a symptom of their living conditions. If you stuck them in civilization and they could properly feed themselves, they'd be larger.

Like Chinese people, first generation immigrants are hobbit tier due to poor nutrition, after a couple of generations they're average height.
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>>44348975
There's three evolutionary-distinct versions running around my realm.

The largest lizard people are essentially feral. They're the savage types, who have their own language and work at what might be called banditry if they were approaching it in a bit of a sophisticated manner. They rarely use weapons, since they rarely NEED to use weapons, but the most talented amongst them tend to adopt a sword and shield in a rather ceremonial fashion. Hell, sometimes they get wings.

The medium size lizardpeople are waterbreathing township dwellers, culturally not too distinct from humans. They live around swamps and coastlands, and they practice various forms of witchcraft, most of which are beneficial or benign. They've got quite a rich culture.

The smallest lizardmen are intelligent, secretive little buggers, who tend to live underground in mountains or forests. These are the tinkerers, the construct makers, masters of both group tactics and artifice; they live most of their lives in giant rabbithole-like systems with massive central chambers which resemble dwarven cities without the unnecessary statues and gilding.
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>>44356044
For seeing them as anything besides low level fodder, >>44356239 gives a pretty good explanation. Once people started seeing them as underdogs, and no longer as barely sapient mooks, they started to subconsciously stop thinking of them as nothing more than lawful evil dragon servants, and started to flesh out possible and interesting settings with them.

Once that happened, they became an uncommon player race in their own right, even if they aren't considered such by some systems.

As for why people want to fuck them, that too deals with their transformation from "almost-animal XP bags" into a "unique and possibly interesting underdog/alternative race"

Seeing them as now peers (to a degree) of Humans, Elves, Dwarves, and so forth, of course people started thinking about sexuality in regards to them (/tg/ is fucking degenerate that way), and them being a named species (Kobold) rather than just a mix (caiman-people, raptor-people, lizard-people, etc) saved them from being outright furry (although there are good arguments for each side), and shoved them into monstergirl/boy territory, or at the very least girl/boy monsters.

TL;DR: People want to fuck them because people wanted to fuck Elves, Dwarves, and every other sapient race they could get their hands on, and Kobolds have joined that group for better or worse in the minds of degenera/tg/rognards.
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>>44349512
i'm so sorry
i'm not sorry
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>>44348975
There are only Kobolds, and fulfill a sort of mutually beneficial symbiosis with the Dwarves (there are no Gnomes)

Like the Dwarves, the Kobolds carve out underground cities (although none on such a grand scale as the Dwarves), but relatively close to the surface. They prefer to farm and to smith surface metals, and so they act as the major source of food, and sometimes as legitimate farmsteads, to nearby Dwarven holds. The Dwarves, in return, provide a measure of feudal protection as well as trade with whatever precious metals and minerals they find.

Dwarves and Kobolds are, for the most part autonomous and sovereign however, and the former example is just the most common state of affairs.

Some Dwarves absolutely detest Kobolds and will root them out of their foothills, and instead trade with nearby Humans, some are more Cosmopolitan and will gladly welcome the Kobolds into their fold (along with other races such as Humans, and such metropoli usually end up as a massive central city/mountain keep with an amazing expanse of beautiful cities and aquaducts)

In the same vain, some Kobolds prefer to go on their own and will live recluse lives in far away outposts, some will Human cities and become Human in all but name and form, etc..

The one major thing about Kobolds is that they will never form large cities on their own, as they tend to only associate with other Kobolds if they are part of the same closely related families. What few "large" Kobold cities there are always turn out to be nothing more than several towns in extremely close proximity, with extreme factional divides amongst the population.
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>>44348975
Nothing is recorded or studied much about them since they are very secretive and tend to conceal themselves (and rightfully so) from the outside world to keep themselves out of harm's way.

However, there is one prominent and particularly influential cult of kobolds which resides near a volcano that contains a dragon. This kobold cult have constructed a huge fortress to both act as a sanctuary from outsiders and to keep the dragon inside before it unleashes itself to destroy and rejuvenate the forest around him. Such a reverence for this dragon cause the kobolds to both worship it as their master and to fear of its destrctive power. So the kobolds will keep it literally asleep, so their master may remain in the dream world and restore its power.

They're quite organized, these kobold monks are. They have a high priest acting as thieir de facto leader and the one to guide them through their tasks along with enacting rituals. The "Sleeper" among them is the only one who posesses the power to communicate with the dragon through its dream and be a speaker to the whims of the dragon while its asleep. These other kobolds keep their fortress monastery sustained and line them with traps while also defending it under cover.

while these kobolds remain reclusive and isolated, the tend to send out emissaries to find candidates suitable for conversion into their cult. That is why humans, lizardmen and dragonborns have been seen around these kobolds occasionally. This however draws ire to the other cults, especially the ones that are known to be violent and dead serious
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>>44349788

>orcs still get fucked, though

In one of my campaigns I had a midboss / subordinate to the BBEG that was this human noble who kept a secret harem of "exotic" women ( basically anything non-human he could put his dick in).
One of the PC's was a female half-orc Ranger.
Nothing gets the PC's in JUSTICE mode like a corrupt baron threatening to kill off the male PC's and telling the one female PC that he was basically going to drug her and fuck her for the rest of her life or until the novelty of an orcish fucktoy wore off.
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>>44361939
I don't think that's what anon meant by "orcs still get fucked, though", anon.
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Bumping with a question.

You are in charge of a small group of Kobolds (Lizard/Draconic, specifically) about 15 strong. They are at peak physical strength for a Kobold, and can be trained.

What do you outfit them with to allow them a fighting chance in both melee and ranged combat? Assume their enemy would be a small squad of human soldiers (5-7) with similar goals.
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>>44364105
are you aloud to train any in magic?
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>>44364157
At most, 3 of the Kobolds can be trained in magic. Nothing beyond utility spells like creating light, or basic combat spells like a fireball or something.
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>>44349651
wait there was a thread like that on this board? shouldn't that kind of thread be on /mlp/?
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>>44358334
>>44358349
>>44358394
This.
You walk past the warning signs on the edge of the territory and maybe see a few running away.
Then you get to the actual big warning things made of whatever's lying around. Walking past the grisly totem pole of bone and stuff, you step on a tripwire that makes it fall on you. Then comes the punji pits, tunnels made for things three feet high and oodles of snipers, the random sepia snake sigils EVERYWHERE, the sections of floor that drop out and the pressure makes it drive spikes through the hole, waking up to discover your tent is full of bees, etc.
A force of kobolds out in the open and trying to melee is super fucked and they know it, lacking obnoxiously superior numbers or completely retarded foes. So they just became the fantasy vietcong instead.
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>>44364197
It started out as a thread on how to make beast races not explicitly furry.

It went places from thereon.
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>>44364105
Five get spears, five get as big a shield as they can reasonably carry, five get crossbows or just shortbows. It's motherfuckin testudo time.
That's assuming a whiteroom shenanigan, otherwise it's a game of 'Find 15 kobolds with poison arrows somewhere in this forest'.
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>>44364184
Train two in magic and have them both learn Heroism and dazzling light.
Combat starts with three close range combatants two in as heavy armor as they can manage each with heroism and one in light armor doing rogue stuff.
Then dazzling lights go off all around the humans distracting them.
All the other kobolds then rush in from behind the humans and butt rape them.
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>>44354943
Underground, illeagal gypsies who perform gang warfare. Generally don't actually work with the rest of the modern world because it isn't "their thing".

I had a homebrew setting out of it a few years ago. Was a kobolds ate my baby-esque game I called "kobolds assasinated our president" and the general goal was the progress of koboldkind (the nobles) trough the destabilization of the "above world" (the city their tribe was in)

Never got around to fully flesh it out or play it.
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>>44357800
>literally the size of a babby toddler hanging upside down.
>"oh no, he's hanging me!"
God damn woman what are you, the human feather? Even if you were a starved bones and fat your weight alone should generally crush that kobold if you gently jumped up.
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>>44364294
>having only two ranks
2 ranks of 3 with spears, 2 ranks of 3 with swords and shields, 3 with crossbows.

>>44364297
This also works; if the humans can find a way to beat the Kobold testudo than they will likely be squashed in short order.

Is there anyway for a larger Kobold army, maintaining the same 3 or 2 to 1 numerical advantage, to do the same sneaky bait-and-flank trick, or would it become too unwieldy as the number of combatants goes up.
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>>44364105
I'm gonna guess that I have a limited time and that I am just using these.

Ambush tactics, teach them how to use sharp knives and where to find weak points in armors and arteries on humans. Then hopefully find a spot where they a can surround and gang up on them.

If I'm lucky, onle a 4th will survive and the humans will have bleed out before they even made it to the shitty yet cleverly laid out and hidden traps I made them build.
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>>44364204
So, just send in a large force of chickens and dogs to deal with kobold holes?

Or just make the wizard summon an earth elemental and have him go trough fucking with everything.

Really if kobolds were an actual threath their vietcong tactics would really be disposed of by way superior magic and skilled personel.
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>>44364534
This raises a good point; how would Kobolds deal with large magical creatures and constructs?

Ewok-tier traps? Their own constructs? Are they just fucked?
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>>44364762
Generally being small and unnoticeable I would think.

I mean they are 3 foot tall and sneaky, also most probably never leave their mines. They are probably not an noticeable threath for every other race to even care about and most probably treat their little village raids the same as a fox who attacked the chicken pen.The world is big and they are small, this is their greatest strenght.
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>>44364892
Fair point on the grand scale, but let's imagine a scenario where some dickass wizard decided, on a whim, to fuck up some Kobolds and threw an Earth Elemental at them and their warren.

How would they deal with it, including and not including traps?
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>>44365170
I guess the kobold nobles being the only ones who have basic magical capabilities would be the main problem solver here. Honestly it would be a terrible thing for them since its an enemy you can't dig or run into smaller holes to get away from and they can just walk around your traps. Honestly these guys are the what undead are to ilthids and in most cases a larger than 3 scale invasion would be a catastrophe.If they managed to get them into the open thenI gues pure mass charge at them to try and mine them to death would be the only option.
I don't think the sorceror nobles would be much help either.

Honestly any elemental would be a pain in the ass for kobolds, water fire and wind elementals can also easily skip over traps and have clear advantage in small spaces.
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>>44348105
Kobold based on theropod dinosaur. I was planning on making my kobolds a split species describing a group of diapsid reptilemen and a group of synapsid mammal like reptilemen
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>>44348938
>>44349556
>tfw no kobold waifu to cuddle with and use you as a hot rock on cold winter nights
Why is the real world so cruel, /tg/?
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>kobold thread
>no Deekin

fixed
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>>44366354
deekin sucks
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>>44366592
Deekin is too pure.
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>>44366634
deekin sucks mechanically
his story is okay if you like kobolds i guess
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>>44358390
One idea I had was that Kobolds serving a dragon might have a separate warrior caste composed of half dragon kobolds. They would be stronger, larger, and of course, fiercely loyal to their mother/father
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>>44366728
wouldn't he basically be tank in fights at one point? His level spreads poorly there like most of the PCs there but you can build him up as a pretty effective bard for support or a RDD even if his RDD levels are only up to 10
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>>44348105
Do WoW kobolds have anything going for them other than "always Evil miner with a candle fetish"?
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>>44350557
Go home Polt, you're drunk.
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>>44366354
l love to kill him on Blackguard.
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>>44348975
None.

Animal people are for furries and shitty uncreative worldbuilders.
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>>44368748
Why are you here responding to posts then?
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>>44368748
>various flavors of human with different skintones is "creative"

animal people are only uncreative if the only unique thing about them is their animal qualities.

Also there is literally nothing wrong with furfaggotry so long as you keep the autism to an absolute minimum
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>>44368784
So I can have a false sense of superiority over people who use animal people in their setting.

>>44368796
The trick is to make the non-human races different from humans.
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>>44368916
>The trick is to make the non-human races different from humans.
Exactly! If the only difference between your non-humans and your humans is that the non-humans have tails and whatnot, it's very obviously fapbait.
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think this but with more dogbold, and you have my kobold healer
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>>44371722
like so
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>>44371722
more bolds
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I like the idea of south asian not-viet cong jungle kobolds.
What if rubber tree cultivation was an important part of their culture and economy? Other races could find raw latex to be a valuable enough resource to invade kobold territories (thus a reason for conflict) and the kobolds themselves could specialize in using slingshots with poison-dipped pebbles as projectiles. Or "crossbows" with rigid limbs and elastic rubber strings for their most well equipped soldiers.
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>>44372644
Having rubber would be a HUGE technological advantage over the other races, probably enough to make Kobold siege weapons and ranged weapons some of the best in their class.

They obviously wnot be quite as devastating as Dwarven cannons, nor as powerful as Elven bows, but they are comparable and are much, much cheaper.
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>>44374118
Could be balanced by a lack of the knowledge and raw materials for advanced metallurgy. Perhaps they're trading with the dwarves for metal blades, nails, bolts and carving tools?

Rubberized cloth should also make fucking bank for how good it is as a water repellant material, useful in tents, for protecting cargo at sea and whatever.
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>>44349512
>meepo
>asshole who will trap you in a net, make four identical twin brothers appear out of nowhere to join in on beating you to death with digging implements
A perfect kobold if I ever saw one.
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>>44374349
If the Kobolds are half as smart as humans, they'll figure it our eventually, especially if they're working close by to Dwarves and Humans.

The rubberized cloth is also a good idea, and could explain why Kobolds are able to thrive so well in swampy areas, they simply make very extensive use of effective waterproofing.
>>
Are there any kobold games yet? Do I need to go make one?
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>>44349641
I really like this style of them. Would you allow any players to be a kobald in this setting? Also would it be things like muskets or modern rifles when you say "primitive firearms"?
Would they still have close ties to dragons? Would the dragon be a kind of general for each faction/city?
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>>44374384
Keep in mind that high quality steel was pretty rare and expensive for a fairly long time even in real life. You need knowledge of mining, advanced furnaces, smelting, refining of ore, skillfull smithing and such. A setting where the various races/kingdoms/societies make use of goods they can't produce themselves gives a lot of opportunity for plot hooks which can be inspired real world history like ethiopians driving of the italians with russian firearms, japanese trade with the portuguese, chinas silk and porcelain export to europe etc.
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>>44374501
Excellent point; so in this hypothetical scenario we could have the Kobolds exporting utilitarian clothing, waterproofing, elastic bands for machinery and weapons, as well as possibly adhesives (if they can figure that out).

Maybe have the only area in the (known) world capable of growing rubber trees effectively be Kobold territory (and nearby), giving them a near-monopoly on it.
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Kobolds are gluttonous demons born from the rats eating humans to become like ratmen, and they burned alive becoming creatures of a flaming appetite.
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>>44374526
That's certainly an unusual take on Kobolds. What setting spawned that?
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>Kobolds
I accidentally created an unstoppable force with them. It started simple enough, they were standard exp farm with a bit of culture behind them. I gave them the traits of being creative along with their mechanical ingenuity and from that, added the dogma of "There must be an easier way to do this". A race engineers with little care for safety that bred fast enough for it to not matter.

They could mine but weren't particularly good at it. So they devised a mechanical means with a few touches of magic to make it keep on moving. A few centuries later and they were stripping mountains bare while the dwarves were still lovingly carving their diaries into their mineshaft walls.

Through trial and error, they worked out the Bessemer process. They produced early firearms while mankind was still showing off their brand new crossbows.

Eventually they came up with mass assembly line production, interchangeable parts and built a massive underground empire that the surface were only vaguely aware of.

Nothing lasts forever, however, and it all came crashing down. Literally. Their massive cave collapsed in on itself crushing everything and the massive sinkhole it created flooded, creating a new inland sea.

The few that survived made it to the surface and the shore did their best to survive off the leftovers of the nearby other races who treated them little better than animals.

Those who befriended the little lizards, however, found them to be highly educated and ones that gain their closest trust may catch whisper of how to build rifled revolvers or an autoloom.
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>>44374524
That's what I'm thinking. There should be several kingdoms, tribes, empires etc. with differing cultures, trade relations and military alliances among all the races though.

I'm neither a fan of monocultures nor extremely cosmopolitan settings where 15+ races seem to be dispersed on a single small continent.
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>>44374663
I was thinking something along the lines of >>44350425

Small, few-hundred sized clan villages based on super-familial lineage to determine hierarchy and allegiance, with disagreements acting more like family feuds than outright war between sovereign entities.

Of course, there's still room for massive divides amongst the kobolds from generations-old blood feuds between ancestral sibling clans or the like.
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>>44374699
I imagine them to have lived like that through most of history, but if the setting is meant to be playable at different time periods that way of life might change with conquest, trade, colonialism etc. See: Shaka Zulu's empire.

I think smaller tribal or city states are generally more interesting than kingdoms for game purposes however so that's what I'd lean towards more often than not.
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>>44374652
Kobolds being the post apocalyptic survivors of a fallen advanced nation nobody even noticed is a pretty neat idea, nice work.

I never did anything like that, but I almost always have the same mentality for my kobolds. Knowing they have physical shortcomings compared to other races, and taking technological, magical and alchemical routes that amplify their strengths and negate their weaknesses.

They don't have anything approaching a Dwarf's skill in gemcutting, stoneworking or making masterwork weapons or crafts, but if you need solid, powerful engineering with ingenious designs behind it, they're the ones you want.

Most don't really care about them because they live underground and speech impediments with the common languages make them seem childish and odd, but some rumor that if you annoy them enough you'll get bushwacked by alarmingly competent strike teams using a combined arms attack of flintlock rifles, bows and magic.

Nobody knows about the steampunk power armor assault teams, because there are no survivors left to spread rumors.
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>>44374556
Several different inspirations, but I also wanted to get back to mythological origns as well, and fit them into my fantasy world.
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I prefer Xvarts way more

>HUMANOID SCUZZ SUCKERS
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>>44358266
but you're wrong faggot
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>>44360714
sssssource
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>>44380215
How is it someone visits kobold threads, but doesn't know koboldanon's art by sight?
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>>44380673
Perhaps he was asking for a non-cropped version of it.

Anyway this thread was pretty good with some real discussion for once.
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I think we all like kobolds because they're underdogs. I think with their small size and stature, large populations, and frequent reproduction they could build a respectable, simple civilization if they were under the protection and guidance of a dragon. I would give them an ancient Chinese aesthetic, probably Han dynasty.
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>>44382703

This guy knows what's up.

Chinese Kobolds work really well in my opinion.
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Dumping a few more pics of Chinese Kobolds while we're at it.
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>>44383216
I still prefer sneaky stealthy technically minded kobolds living in tech filled but kinda dingy warrens and underground ruins.

But you know what's better? Both of them. The surface dwellers have the Chinese aesthetic and are an ancient kobold empire that has adapted fully to sunlight and surface living, proud and noble and shining bright.

The underground dwellers are remnants of another fallen civilization that moved back underground to rebuild, they're doing well, and their society is a little dirtier and grimy but they have higher tech also, they just don't care so much about appearances or shining trim.

The two branches get along decently well but their philosophies really aren't compatible anymore and they've been apart for so long they're practically different subspecies now.
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>>44384383
We had a female kobold in our party once. She wore gnome clothes since they were the right size and fit with a few modifications. These kobolds had no tits but she'd stuff her bra anyways, one side was a coin pouch, the other her canteen.
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>>44384383
>female doesn't have digitigrade legs
0/10
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>>44384428
Kek.

The only other good idea I can think of would be some kind of gas grenade that would go off if a baddie tries to frisk her.
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>>44384759
>Tits vs no tits
>Short thin tail vs longer broad tail
>Short broad head crest vs long thing head crest

Could be a different subspecies, the one on the right could also be female.
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>>44383276
i'd figured that the surface dwellers have a eastern dragon as an emperor or deity to be worshipped or both as well. gits with how they have an affinity for dragons unless you're taking different route for them.

Are they similar in tech or have a large gap between them?
>>44380215
http://loodovono.tumblr.com/post/135456163540/an-old-favourite-revisited merry christmas anon
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>>44384793
>the one with tits doesn't have digitigrade legs
If I wanted scaled humans, I'd just choose a lizardfolk.
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>>44384836
Maybe one of her grandparents was human? Lego genetics and all.

>>44384821
Well, when I go this route for kobolds they usually have basic flintlock technology down, as well as steampunk tech in the more advanced warren cities, though it's often a bit clunky and the good stuff is far too expensive for mass deployment.
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>>44384878
>Maybe one of her grandparents was human? Lego genetics and all.
Depends on how magical the magical realm is.
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>>44348975
They're the artificially-created servants of dragons, and serve as their basic minion. They perform the grunt work of digging out lairs, mining for wealth, setting traps, patrolling for nosy adventurers, extorting treasure out of neighboring villages, all that stuff. Larger forms of lizard-people are variant forms of kobold, and form the shock troops and officer corps of the various draconic realms. 'Feral' populations- that is, populations without any draconic lord- exist, generally as small bands in the No-Man's-Land between all the different flavors of crazy wizard dictatorship. Generally, in the territories of other species they'll be seen only as slaves- being created specifically for servitude, they are regarded as debased and incapable of any civilization that is not imposed from above.
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>>44384900
Well, taking that literally, magic could be used to solve those problems. If magic can do all the other crazy shit we see then it should be able to make cross-breeding possible.
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>>44385007
Unfortunately, I'm sure such an occurrence would be less like a loving couple going to their friendly magus for such a spell, and would rather be a half-insane wizard going "what the fuck could go wrong?"
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>>44385030
In all honesty I don't think a wizard with a mind to experiment would have to wait long for willing test subjects if he just put an ad up in town square.
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>>44382703

People powergame with Kobolds, and love them/fetishize them too much to make me see a meme race like them as underdogs

I'd put a race like Goblins as underdogs instead.
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>>44385434
>Goblins
>not powergamed with and fetishized
Have you been in a shortstack thread recently?
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>>44385686

Kobolds get entire supplements of cheese of DnD and pathfinder to facilitate that.

I'm not going to deny that people think Goblins are sexy, but it's nowhere near as much love as Kobolds get.
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>>44385721
>I'm not going to deny that people think Goblins are sexy, but it's nowhere near as much love as Kobolds get.
What? Nigga, Kobolds are still considered furry (in regards to both types), while Goblins are a major fantasy fetish that normies are want to share in.

As far as I know, Kobolds only get the love they do on /tg/.
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>>44385434
>meme race

I am getting so fucking tired of this term. Apparently doing anything someone else did before is a meme now.

Heaven forbid we're allowed to actually enjoy things.
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>>44386153
It's ok to enjoy meme things, just admit that they are meme.
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>>44386309
I've been playing the occasional PC for a good while before I even started coming to /tg/. I like it. If other people like it then so be it, we'll talk about our shared interest. That's sure as hell not a meme, we just share a common interest.

Unless we've reclassified 'meme' to mean anything popular or with any kind of following, in which case the term has ceased to hold any meaning at all.
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>>44386487
>occasional kobold PC

Damn I'm tired.
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>>44386487
>That's sure as hell not a meme

That's actually, literally a meme
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>>44386535
A meme is something that catches on and spreads like a virus. It's memetic, one person shares it with people they know, who share it with people they know.

I developed my like of kobolds pretty much on my own, as did a lot of people. Just because a lot of people like one thing doesn't make it a meme, and calling everything popular a meme makes the term pointless.

Is a popular movie a meme? Is an old saying or turn of phrase a meme? Is it a meme to say I prefer Root Beer to Dr. Pepper?
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>>44386585
Careful bro, you're memeing pretty hard. Don't want to overwhelm any meme newbies. You have to contain your meme powerlevel, unless you're intentionally memeing, or it's a meme-off.
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>>44386851
>>
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>>44386912
>>
Someone get me an image of a monk kobold.

Want to play a shadow-monk bold raised by a noble human sorcerer to be his servant.
The character will be estranged from his race (being rased by a human) and having absolute loyalty to his master who recently passed away.
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>>44387091
this suits what you're looking for i hope?
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>>44387156
>Asura kobold
GENIUS!

I'm definitely using this.
>>
>>44387156
It looks more like a sun soul monk but whatever.
This is good as well.
I'll have to multi-class anyway.
>>
While the cutebolds are adorable, I think they miss the point of kobolds.
>>
>>44387171
>Asura kobold
I'm glad you brought this up. I've been toying around with making a version of Kobold much like the Asura from GW2.

Small, smart, witty and a little concieted but they're good enough to back it up and build golems, some of which they can ride in.
>>
>>44388079
That's pretty much the point honestly.
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>>44388187
aesthetically or everything overall? they can fit into goblins as much as kobolds except goblins are pretty hyperactive douchenozzles than kobolds.
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>>44389156
Somewhere in between. I'm not saying replace what Asura look like with Kobolds, and just dumping them in Rata Sum in the GW2 setting like nothing ever happened.

Just that they're smart and a little full of themselves. And can build big magic AI robots.
>>
Does /tg/ like Kobold Cucks and Kender Studies?
>>
>>44389377
Oh. I was thinking asura's wrath when you anons were talking about asura. Would still like to see a asura's wrath kobold though.
>>
>>44389431
I hate cucks because that's a beta faggot fetish and I'm impartial about the latter.
>>
koboldanon please go and stay go, your shortstack fetish art bleeds into everything else you make and the proportions scream toddlerfuck. It's unsettling.
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>>44389431
Obligatory
>>
>>44389431
>>44389647
Please

>>44389520
>Implying Koboldanon's work isn't adorable
I know we're on /tg/, but not EVERYTHING needs to be lewd, you know.
>>
>>44390646
That's exactly my point.
>>
>>44388187
There isn't enough appreciation for them.
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How hoodlum ate your kobolds?
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>>44392580
They're more street urchin than hoodlum.
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>>44394599
>>44392580
Now I want delinquent kobolds
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>>44391042
Is there anything you want to add?

>>44392580
>ate
That asshole!
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Never finished this because drawing with a mouse is such a pain. Also its the only thing I've drawn in years so there's that..
>>
>>44394736
I recognize that industrial area, the Super Sentai teams fight someone there every other episode of the latter halves of their seasons.
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>>44395214
>only thing I've drawn in years
>it's fucking great
Stop making me feel like a pleb, anon.
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>>44396387
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>>44396402
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>>44396426
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>>44392580
>>44394599
>>44394962
now i imagine they'll be around alleyways setting up traps and ganging up on people out of nowhere when they get caught. there's something special about little guys who managed to be really deadly even when they're up against tough characters
>>44389520
so uhh, how was your christmas anon?
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>>44396936
>Kobold urchins/muggers living in the alleys/favelas of a cosmopolitan fantasy metropolis
I can dig it.

>so uhh, how was your christmas anon?
Not him, but mine was wonderful. I just got the starter set for Dropzone Commander, and will finally have something to paint in over 5 years.
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contributan
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also because scribbles
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>>44398590
>>44398601
Did you draw these? They're noce.
Thread replies: 244
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