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/Blood Bowl/ General - Signups are OPEN
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Last thread: >>44807809

http://www.thenaf.net/
https://fumbbl.com/
http://bbtactics.com/
http://www.plasmoids.dk/bbowl/Bloodbowl.htm

The latest rules, the CRP (aka LRB6):
http://marmeladov.com/BB/LRB6.pdf

/tg/ FUMBBL group, signups are OPEN (rules below):
https://fumbbl.com/p/group&group=9828&op=view

Cknoor's tutorials:
https://www.youtube.com/playlist?list=PLSJ6kwwJv4Nr-Ky1PaFZys50S7zewio1O
http://1d4chan.org/wiki/Blood_Bowl

NAF News About GW's Reprint of Blood Bowl:
http://www.thenaf.net/2016/01/new-blood-bowl-miniatures-first-look/
>>
There will be two leagues next season. /tg/ League II, and /tg/ League II Rookies

The criteria for entry to /tg/ League II Rookies are:

>ANY coach, NEW or RETURNING, may start a NEW team

The criteria for entry to /tg/ League II are:

>ANY coach with can enter, with either a RETURNING team from /tg/ League I or a NEW team if they wish for a real challenge

After a 6-game Swiss tournament in both leagues, the top 6 teams from the main league, and top 2 from the rookies will play-off for the overall Championship.

https://fumbbl.com/p/group&group=9828&op=view

Apply to the Group on FUMBBL with your [L] Team, and PM me (MauledByTheTigers) stating your team name and which league you wish to join. I've wiped a couple of applications from teams with games played or multiple applications. I will reply with whether you got everything right or not.

This means you can only apply with ONE team to join either /tg/ League II or the Rookies. Choose wisely whether you want to be a Rookie or not.

If you're "abandoning" a /tg/ League I team to start a new team, don't worry, they may play again one day, just don't have any non-/tg/ League games in the meantime with them.

Applications will be open for ~6 more days.
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Reminder that Lizards are only OP if they can pick up the ball.

Ten"sixes for days" dril
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>>44885776
reposting
>>
hey familia
i got an order from gaspez and it has a 20% off coupon in it, but it needs to be used by the 31st, and theres no chance in hell of me doing so
if anyone wants it i'd be happy to give it to one of you guys
put your email in your reply and i'll send the code your way
>>
>>44886505

Out of curiosity, what sort of numbers for each league are we looking at so far?

How many coaches are bringing their old teams back?
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Threadly reminder to join the tg BB2 group as well as the tg BB2 league. We are one short of getting a round robbin tourney going.
http://steamcommunity.com/groups/tgbloodbowl2
/tg/ Fumbbl Rejects
>>
>>44887001
because its fun. Also I generally like the minis and the progression of teams via leagues is great.
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>>44887001
After playing my first game so many years ago - I can't not play - I've played on fumbbl for ages, played chaos edition for a while too and have recently returned to fumbbl. I don't play as much TT as I'd like, but I've just started building a stadium which should change that.
>>
So I just did the TV numbers, an "ideal" orc team

(3 rerolls or 2 rerolls+ leader) 4 black orcs all with block/guard/MB, 4 rookie line orcs, and 4 blitzers (2 pomb tackle, one guard, tackle, and one guard, surehand, dodge or stat up) would cost in the mid 1500s to low 1700s range. If you are playing murder chaos as orcs outside of league you are doing it wrong and are bloated
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>>44889422
Sometimes Nuffle has other plans though. Are you saying you wouldn't take +AG on an Orc Blitzer's first level?
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>>44889422
3 rerolls, troll, 4 black orcs, 3 blitzers, 4 goblins, apo
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>>44884156
First off, if there other guy is a full 1kTV beyond you, there's probably very little you can do to stop him - you can only buy 1 wiz after all and that's only useful in one drive tops. Even a chainsaw is just one guy - he can't get all the blodgers.

When it comes to dealing with elves of roughly equal TV, though...

-optimize your screens and positioning so the elf player will not have enough movement to score/get away even if he does make a dodge. Learning to overlap tackle zones to funnel the dodge movement in ways that you want is important.
-stay flexible while forcing the other player to roll dice. Remember there's always a 1/6 chance to fail and turn over. If at all possible make the elf player take the risks.
-Try to retain the ball as long as you can on your possession - leave as little time as possible for a score. Yes, elves can manage fast passing plays but they're still risky.
-Go after key players with fouls, and try to hit lightly armoured (AV7) as much as possible - or at least mark them. Remember a player who fails a dodge or GFI rolls to break armour too, so dodging with an AV7 player creates more risk for an Elf player than an AV8 one. Even if all you end up removing are rookie linemen, a man advantage helps immensely.
-Buy the right inducements - chainsaws are a must if the other team has a lot of Blodge players. A well timed wizard can also allow you to pop free a ball then cage up and hold onto it for the rest of the half.

This isn't a case of "elves", but rather "these guys are double my TV".
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>>44889719
Thanks. I won that game 2-1 though. Mostly because the guy was shit and had his players surfed. Frenzy blitzer kicked ass.

I went full bribes instead of a wizard though. Is wizard worth it against elves? I thought I wouldn't capitalize on it since they are much faster.

Fouling nearly every turn was great. Frigging houorless peasants gave two elves nigglings through stomping them.
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>>44890564

Wizards are almost always worth it. A smart Elf will keep his players spaced to avoid a fireball, but if you can catch at least 3 players at once I'd still do it.

And even if they won't give you the chance for a fireball, sometimes they have no choice but to have their carrier run alone - which is when they eat a lightning bolt and give your guys a chance to catch up if it doesn't take him out entirely.
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>>44890564
wizards are great against elves because low av
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>Fuck elves, how dare they try to play the ball, they are so bullshit
>Fouling every turn and everyone with clawpomb is totally fair, if I don't permanently murder all your expensive players so your team goes into a death spiral of expenses how can I win?
>Only chaos should go to higher tv anyways
>Ha try hard baby, but if my warriors are scratched I'll concede
>Sure am glad nurgle is coming, I'll stick it to those pansy elves and their passing meme
>no the bb2 match making is fine, now fight my 2.5ktv chaos team with your fresh DEs
>No, you shouldn't be able to chose opponents, or even decline a game without giving them 2 mvps, you fucking pixel huger. Fumbbl is a meme

Waiting for the glorious day gobbos are added to bb2. I don't care about winning or my losses, but I want to go on a cleanse. I will get that upgrade that gives free bribes and go to town.
Give me my chainsaw, my pogostick, my bombs and my dear fanatic. There will be enough dead goat pucci to satisfy all of Pakistan.

Where are the best guides to playing gobbos?
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>>44891037
Try starting here
http://bbtactics.com/goblin-teams/
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>>44891037
Then try here for something more in-depth
https://fumbbl.com/help:LRB6GoblinStrategy
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>>44891037
>that image
Some ugly tranny or two dykes kissing in a "safe space isn't Bravery
A gobbo making an uphill block against a lvl 5 Chaos warrior for the ball is bravery
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>>44891037
my starting roster is

Troll
Troll
Fanatic
Looney
Bombardier
Three re-rolls
Apo
and then 10 goblins

Gives you 15 players, all your positionals except your pogoer, which helps you mitigate when your secret weapons take the field.

Bombardier is only taken because he costs as much as a goblin even though he's shit
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>>44891037
>make a new orcs team
>one troll and fifteen goblins
>sign up for mr.hadwick

bb2 is fine anon, just play for fun
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>>44891121
most depth: http://www.plasmoids.dk/bbowl/playbooks/Goblin%20Play%20Book2.pdf
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>>44891145
Yeah I have never in my life seen a bombider actually throw a bomb successfully, but I imagine it must be better than banging your favorite pornstar if it ever does

>>44891157
>implying I didn't try to do that
>implying I didn't scream like a faggot when I saw that you can only have 4 gobbos on an orc team
How is 16 gobbos op?
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>>44891157
herp, shows you just how much orcs I play, you're only allowed 4 goblins, that's shit
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>>44891185
I threw a bomb at a welf and it dropped it once.

It was glorious, all those Armour rolls.

Another time he fumbled a bomb at his feet, he tanked the blast and it stunned the chaos warrior beside him.

I miss gobbos
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>>44891185
>>44891206
>>44891145
Would you rather have your 2d waifu be real and love you or have a agi 4, bombider with pass, safe throw, accurate and could never be killed
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>>44891037
My orc team recipe is as follows:

4 Goblins
One Troll
Three Blitzers
Three Linemen
Two Black Orcs

13 players, two rerolls, and an apo

If you prefer, three RR and no apo is a more "cash efficient" start, but you'll roll in cash soon and fire your whore cheerleaders
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>>44891264

I don't have a 2D waifu, I'm in a relationship irl

I also rather have the bombardier die because it'd be funny, unkillable would be lame
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>>44891272
yeah but then I'm tossing one 1 gobbo per turn, also fanatics have a special place in my heart from whfb

>>44891264
Is there an option where I can _be_ a pogoer gobbo? It be a short life but a wonderful one
Prolly 2d if not
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>>44891272
I don't have a waifu, nor a husbando, so I'd take the Bombardier
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>>44891272
In BB2 you have to take one less lineman because the french fuckers at cyanide hate orcs for some reason
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>>44891157
I have gotten only 1 match in hardwick so far and it was late at night where I live.
It was a good fun game though.
Quite a difference from cabal vision where generally people only type to talk shit.
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>>44891037
Goblins are win win
If you are losing you can just sit back and enjoy the failed rolls and injuries with a laugh

If you are winning, you can feel the hand of god on your back
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>>44890564
How you use a Wizard depends more on the abilities of your team rather than your opponent. A slow team like Dwarves will use a Wizard as a last ditch backup block to spoil the plans of a faster opponent. A quick team might use a Wizard to steal the ball instead. Furthermore, the threat of a Wizard can make your opponent play very differently.

The issue with the Wizard of course is that it's essentially a reactive option. It can convert specific situations into a score, or it can prevent a score, but it doesn't do a whole lot to set up those situations in the first place.

This is where inducing a chainsaw Star Player really helps - and this is why I think the Cyanide games have collossally messed up by not including them. Chainsaws are very reliable at downing players and they do so without Block dice; a skilled Blodger or a rookie falls equally easily to one. They can last for a long time even without bribes, so long as you set them up during your possession. They make a grinding drive against Blodge-heavy teams much easier, because you now have a (hopefully extra) player who can bring down the more dangerous, and usually more experienced, Blodgers on the other team.
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>>44887001
So that I can put as many elves into the morgue or injury pen as I can. I also had a lot of fun with my blaxploitation themed Underworld team.
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>>44886505
I'm very interested in joining the Rookie League, but I've only really played Bloodbowl in tabletop a few times or the Cyanide video game. Is FUMBBL as byzantine to use as it looks? I definitely lean towards the heavier side of rookie (I don't know talents off the top of my head), but I really would like to learn more by playing not-computers basically. Should I just wait until League III and figure this all out before then? Leaning towards Dark or Wood Elves or Orcs for learning and simplicity.
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>>44894302
I don't think anyone will mind if you just go for it. I wouldn't recommend elves though.
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>>44894302
definitely go for it my man, there's plenty of time for you to read a bunch of guides, watch some games and possibly practice until the league starts

Hell, all that is if you really want to take it seriously and aim for the top spot, if that's not your main objective then a refresher read and game will get you back on track for the league
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Thanks to Pizzapocalypse the group page is looking pretty swell now.

https://fumbbl.com/p/group&group=9828&op=view

He did have one request: whoever made the sprite Trophies originally, or indeed anyone: can they edit the League Leader and Rookie Leader trophies to be sapphire and emerald respectively?
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>>44894995
pretty nice, we even look like an actual thing now! All we're missing is kike sponsors
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>>44894995
In the Champions tab, the link under One Night Rack redirects to the wrong team. Don't ask how I noticed.
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>>44894995
in the all-time records, what's triple supposed to be?
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>>44886505
I am absotely biased here, but why does the rookie league have access to only two spots for the play-offs? It is not much of an issue,but i don't see why treating the veterans in a better way. Maybe 3-5 at least?like this it just seems unfair.
I have joined already and am looking forward tp the league either way, this choice just bothered me
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>>44894995
Shouldn't it be "4chan's traditional games' board"? I mean in the overview page around line 3
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>>44895226

It was originally just going to be the Rookie winner going to the big boy playoffs, but I thought I'd be nice and give them two slots.

Basically I see the "vets" as the main league, whilst the Rookies are exactly that, rookies. More places in the final is the reward for playing higher calbire teams and carrying on.

>>44895116
>>44895256

Noted, Pizza spent a lot of time focusing on the bbcode, I said I'll have a glance over the text when I get a chance.
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>>44895277
also I appreciate the effort Pizza put, it's pretty good, except for the colors, mostly that very strong dark blue over the also strong orange rapes my eyes and it's even hard reading normal text in blue areas like in the records section

I'd personally suggest more pastel colors or something that's easier on the eyes, FUMBBL's default color scheme is already good enough in my opinion, fumbbl's background ochreish substituting the orange, fumbbl's green for menus, and for the records page possibly a darker tone of fumbbl's background ochreish
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>>44895405
a quick mockup in paint of what I mean, the letters are fucked up but I personally think this would be a step forward, although something's odd in my mockup but I can't pinpoint what, maybe it's using the same background color for one of the alternating colors inside the 'list'
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>>44895405

I can see what you mean. Those colours are the Cup team's, that's why they were used I imagine. Could tone down the saturation to a more pastel-y tone like you say.
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So I'm planning on trying out nurgle, undead, and necro to decide which I should use as my second team. Should I try Khemri too? There lack of speed, ag2, and decay mummies make this seem like more of a challenge team for good players to play against others like vampires than a legitimate team.
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>>44895705
Khemri is the bashingest team besides ogres, and sure hands throwers make picking the ball up plenty possible

Mummies do explode if looked at wrong though
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>>44894347
Any particular reason to avoid Elves? I know that they are somewhat contentious in these threads, but I don't follow them religiously or anything. Is it just not as newbie friendly? I am bad at breaking cages and the like, so I figure a dodgy passing game would be more forgiving for someone who is bad at tight positioning. I'm all for any and all recommendations! (Also Chaos Dwarfs because pic related)
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>>44895705
Try them, why not? But they are definitely a challenge team, remember not to play with rain
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>>44895835
You will get punished for making mistakes and will end up with less players than your opponent most of the time if you fuck up. With expensive players this can spiral out of control if you don't get lucky. You need to have your positioning game polished. Elves play completely different from your usual noob friendly team.
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>>44895835
Elves can get into a doom spiral because it's expensive to replace shit whereas, say, orcs, will just go a game with a sub then buy another line or even positional
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>>44895277
Release the current numbers of participants nigga. I want to know if there's a point in joining the vet league just for the slot advantage.
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>>44894995

I also altered the quartered colors of the shield itself to reflect our league colors.
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>>44894995
>>44897115
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>>44895835
>that feel when no cow-centaur GF
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>>44891037
You don't mind if I join you do you?
Fuck chaos tryhards
>>
I sometimes want to start a Chaos team just to build the weirdest, mostly Mutated team I can.

Probably only have one traditional killer piece, the rest are shit like Very Long Legs Extra Arm Big Hand Beastmen.
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>>44897557
Hashut damn your eyes! Our women are for more fiery things than waifuing.
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>>44891037
https://fumbbl.com/FUMBBL.php?page=match&id=3766912
I just played a game with goblins where I had 0 Injuries on my team, yet got 4 skaven injuried.
Came in expecting a lose a bunch of dead goblins. It was a tie and I never played them before. The opponent and I were having a ball

Am I destined to be the greatest gobbo player of all time or is nuffle just giving me anti-salt for all the elf 1s I got?
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>>44898566
>those enemy player names
Nobody gives a fuck anymore about how you should name your players it seems
>>
So I'm a huge faggot who's only played the BB vidya. How long would it take me to learn to use FUMBBL? I'd like to join the new league but don't want to be the guy with the 30 minute turns.
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>>44898610
I believe it was this theme of flat out bs.
Still the guy was a total m8 to play with
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>>44898625
Yeah but you're supposedly not allowed to name all your linemen the same.
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>>44898566
>0 Injuries on my team
How. How in gods name does that happen.
Thats like scoring with a kronx 5 times
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>>44898566
Oh wow. Reported. I really hope the admins dont inspect my team though.
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>>44898644
where do they have the same name?
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>>44898552
Like what? Hobgobos do most of the lifting anyways.
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>>44898726
Welp, looks like they all got reset now then. That was fast.
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>>44898622

It's very easy. If you want to learn how to use the client, there's a test mode you can experiment with (you need to have created two teams to do it though) detailed on the bottom here: https://fumbbl.com/help:FFBHelp

From someone who was in the same situation, there's just a few things to be aware of going from vidya BB to Fumbbl that may trip you up:

1. You can't plot your movement out in advance - once a piece has moved a space, it is committed.
2. Passing, Fouling, and Handovers are all "declared" before a player acts. This is just done by picking the player and choosing which action it's going to take from Move, Block, Blitz, Pass, Handover, Foul (or if they're on the ground, simply Stand and End Turn). If a ball carrier hasn't chosen Pass, they can't make a pass after choosing one of the other options.
3. Useful information like Tackle Zones, Assists or Scatter distances aren't actively displayed. They do give you the number of dice to be rolled on a block attempt before hand, and they do display the pass marker and the die roll needed to accurately pass. And when attempting to make a dodge with a player, they do display the needed die roll to dodge to a particular space, but only one space away. So if you're planning crazy dodge chain movements you need to know the odds of it yourself.

Most of all, there is no "undo" button, so be careful of misclicks. Nothing's worse than wasting your Blitz for the turn because you hit the wrong option when you meant to Block.
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>>44898895

>2. Passing, Fouling, and Handovers are all "declared" before a player acts. This is just done by picking the player and choosing which action it's going to take from Move, Block, Blitz, Pass, Handover, Foul (or if they're on the ground, simply Stand and End Turn). If a ball carrier hasn't chosen Pass, they can't make a pass after choosing one of the other options.

That's actually in the rules, surprised the Cyanide game omits it

>>44897115
>>44897132

Thanks a lot mate.
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>>44899147

Blitzes have to be declared at the start, but otherwise (at least in BB2) you can move freely and tack a Pass, Handover, or Foul at the end.
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>>44899278
You can also do a third GFI when a foul is out of reach somehow.
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>>44899309
fouling like hand off doesn't use a movement like blocking during a blitz does. So that is correct.
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>>44895539
Oh shit I forgot tod did so many vanity passes.
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>>44898566
You would have won if you tossed more goblins
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Holy shit. I played awhile back and there used to be hardly any dudes on the /tg/ team. Now that shit's looking professional as fuck.

You fumbbl guys are awesome. Although I wish I could see the reactions of the guys who go "oh, boy, what's 4chan's /tg/ board?" and look it up and see a bunch of lewd elves being fucked by orcs on page 1.
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>>44899147

>That's actually in the rules, surprised the Cyanide game omits it

Because Cyanide has to dumb shit down in order to get a wider audience. Not surprising that people use Fumbbl instead. The Cyanide versions just feel dumbed down and this piecemeal DLC shit for teams is ridiculous.
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>>44895835
cutest dorf I've ever seen
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I'm sure glad that the colours on the group page look like they were chosen by a blind chimp.

We look like inbred retards, holy fuck why is it orange?
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>>44900350
Wow fucking rude, Simyin are allowed now.
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>>44900350

Yeah, that's true. Why didn't we go with green or something? Seems more fitting for /tg/ than orange.
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>>44900350

>he doesn't know why it's blue and orange

Newfag detected
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>>44900553
except it's not the yotsuba colours, it's some over saturated ugly shit colours that make it look like it was designed by a fucking engineer instead of a graphics designer
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>>44900438
>green or something?
going with green and purple instead of glorious orange and blue.
Check out this peasant without fend.
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>>44900332
I saved that image from /tg/ almost ten years ago. Where did the time go..?
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>>44900622

You saying you don't want green and purple? How long has it been since you had your daily dose?
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>>44895835
I wish I knew the source
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How many goblin teams are going to be in the rookie league?
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>>44901105
I don't go to /v/ anymore.
Maybe join the kids with their boop bib badaboom fancy schmancy games
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>>44901183
looks like there are 2
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>>44901197
It's a sitewide classic meem though.
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>>44901197

Are you a newfag? Daily dose has nothing to do with /v/. It's Piccolo dick.
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>>44901243
yes and it is not posted on /tg/
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>>44897557
>>44900332
>>44901157
Only on /tg/ could a thread about sports get sidelined by the attractiveness of a half-dwarf half-bovine girlie drawing. C-Can... Can I have some newbie friendly team suggestions other than "Not Elves"?
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>>44901280

Yeah, and I was just making a joke with you, you autistic fag. I just said green since it seems like a /tg/ color. You went and said purple too so I made a daily dose joke. Christ, man.
>>
>>44901303
Humans and Orcs are a safe bet. They are both versatile and are solid. Humans are able to pass better and Orcs can punch better, but both are simple and can still do a ag3 passing game with blitzers if shit goes south.
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>>44901303

Humans. They do a little of everything and are versatile. They're don't excel at any one thing and you'll learn the basics for every other strategy as well.

If that's too hard, then just go with orcs. They basically just bash the shit out of the enemy team and the goal is to make sure the other guy doesn't have any players standing to bug you. It's good if you want to play bashier teams and not focus on any throwing or other strategies and want to rely on brute force.

There's also guides on various sites on how you should play each team. The OP has some good sites with guides on how to play all these different teams. Fumbbl has one for every team as well if you're playing there. You can get a good idea of what your goals are and what your strategy should be given your strengths and weaknesses depending on who you pick.
>>
>>44901303
chaos dwarfs aren't half cow, especially not qt3.1415926535897932384626433832795028841971693993751 chorfs like her


Newbie Friendly Teams are, as usual, just like in every wargame ever, "Pick the ones you think look coolest so you have the drive and desire to keep playing and learn the game despite setbacks"

That said

Orcs and Humans are the best FIRST teams because they'll teach you HOW the game works, you'll learn the ins and outs of block, dodge, sure hands, pass. You'll learn how strength and armour works in blocking and knock downs.

Other good teams have disadvantages

Dorfs, good for hitting and winning games, but you'll never learn how to pass the ball

Delfs, good for hitting, dodging, passing, but your players are made of paper and you don't have many skills at the start

Amazons, crutch team, good for winning and destroying other teams early on, bad at high team values, bad at learning how risky actions are

Skaven, easy to do well with, players susceptible to injury, it's easy to fall into the trap where your gutter runners get all the spp and your linerats and storm vermin and then you lose a lot
>>
So is the rookie league meant for new players, or new teams? The rules seems to imply you can enter a new team into the standard league, so I'm guessing the rookie league is primarily meant for new players?

I played last season but want to make a new team, which league should I sign up for?
>>
>>44901946
If you liked it continue playing with your old team. If you didn't but still want to tryhard go into the continued league with a new team. If you just want to play with no big ambitions go to to the rookie league. Pretty simple.
>>
>>44901999

I played the Goblin Team last season, and while it was kinda fun, I'd like to try my hand at a more serious team, so I guess I will make a new team and sign it up for the regular league.
>>
>>44902037
Looking forward to pounding you then.
>>
>>44901946
Rookie League is for new teams, but optionally you can enter a rookie team into the veteran league.

More veteran league teams make it into the playoffs 6 while only 2 rookie league teams make it into the playoffs.
>>
http://onesandskulls.com/ shoud be in the op if it isnt
>>
>>44902849
imo that site is kind of trash, the graphical layout of the data is pretty muddled and useless

overall the site is barely functional and it doesn't present the die rolls in a very good way.

Like the 2db chart is just a fucking monstrosity
>>
>>44903019

This.

And why would you even need to know how unlucky or lucky you were? You know the dice rolls. You can't "improve" based on that. We all know Blood Bowl can fuck you over hard with those dice.

Hence why the advice "roll as few times as possible" is great advice. The less you roll, the less you can get screwed over.
>>
>>44895169
IIRC, triple means that you scored a touchdown, completed a pass, and inflicted a casualty, all in the same game. All-rounder is that, but you need to intercept a pass as well.
>>
>>44901854
>chaos dwarfs aren't half cow, especially not qt3.1415926535897932384626433832795028841971693993751 chorfs like her
I wouldn't mind if she was a bull centaur...
>You couldn't have her blush when she realizes she still has hobgobo blood on her mouth
2fuckingqt4me

Also who DO the CD deal with in the badlands? Goblins? Ogres? Chaos?
>>
>>44903959

If that's the definition, only 2 players in the "Triple" category of the records actually accomplished that.
>>
>>44903963
in warhammer everyone fights everyone else forever
>>
>>44904610
Yeah but what would the High Elves of Uthuan be doing in the heart of the badlands? Tipping cows?
>>
>>44904645
probably writing shitty poetry about dark elves
>>
>>44904738
But those guys are litterarly on the other side of the world
Maybe they want chorf cow pussi?
>>
I lost all three of my games today 2-1. I have been playing for a few weeks now.
Seems like I only win when the opponent is shit.
How do I git gud tg?
>>
>>44904889
roll 6s
>>
damn, playing against a human, first block he throws, with his ogre, injures my guy

he proceeds to throw one die blocks all half, always getting 5s and 6s, dodges all over the place

Meanwhile I can't get anything going.

11 armour breaks, all stuns, he throws two armour breaks, ko and injury.

Thanks nuffle
>>
>>44904906
truer words have never been spoken.
>>
300 tv difference in my next game I rolled

So do I just bolt his +agi dwarf runner and then concede?
>>
https://fumbbl.com/FUMBBL.php?page=match&id=3767084

Fouled that chaos team, fouled it good
>>
>>44901303
The Undead teams (Undead and Necromantic) are pretty noob friendly.

Overall the teams have blanket regen (except on ghouls). This makes them FAR more durable then one would expect. Also upon killing an enemy piece you get a free zombie. Free pieces are pretty great allowing a deep bench.

Zombies are very cost effective, a little on the slow side but durable enough to not die on the line, strong enough to hi with, cheap enough to be expendable.

Wights are solid Blitzers start with Block, S and G access makes them good utility, not much to say.

Undead is bashier with 2 S5 Mummies and better our of the box. Also gets skeletons which are faster then zombies but more fragile, dubious uses in my opinion except as fouler.

Necro is more agile, but get Werewolves which are AMAZING especially when skilled up a bit. Instead of mummies gets Flesh Golems. Frankensteins that are only S4 but get Stand Firm which is pretty good. Gives some decent muscle. Necro gets better with some skill ups.

Both have access to ghouls which are fast and have dodge. They make good ball handlers. But are fragile having AV7 and lack regen. Undead needs them, Necro can sub with werewolves in the beginning.

There are two others Khemri and Vamps. Khemri is God Tier at hitting with 4 S5 Tomb Guardians. However have Decay so some bad dice rolls kill them. Also 0 ball handling skill and very slow.

Vampires are super agile, strong, and tough. Perfect players except they sometimes need to murder their team mates. The thralls they have are pretty bad and serve to just get murdered

The last two are NOT recommended. Though some might argue for Khemri since they are lords of bashing. Vamps are a fun team and supposedly great at high TV.
>>
>>44906236
>fouling a TV1000 chaos team vs a guy who has only 24 wins and over 200 losses and bragging about it.
>>
>playing against WE
>Get lucky and force their wd into a corner
>lel leap w/o needing a rr
>"ok its a quick score, now I have a hope"
>high kick
>thrower can go deep
>get a good hole in their defence and get through
>thrower is "safe" in back very deep in the back
>their turn
>they make NINE gfis and surround me, basing with one
>safey in back only get push
>ok, I just need to dodge and make a long pass and I'm good
>1

Are HE throwers cursed?
>>
>>44906422
>Also 0 ball handling skill
It's that they have 2 ag. They technically have a ball handling skill. Both Thro-ra have sure hands pass
>>
>>44906551
While yes you are right, the AG 2 everywhere is pretty rough especially for a noobie. The sure hands helps but they still are argued to be the worst ball handlers and by some team in the entire game.
>>
>>44906673
They are the worst ball handlers, I am just saying you said they have 0 ball handling skills and to be an asshole I pointed out technically they do have a skill for ball handling where as say chaos has no ball handling skill on a rookie team
>>
>>44895835
That image is unbearably cute
>>
>>44901854
Orcs are just a direct upgrade to humans, very noob friendly
>>
>>44907766
humans have a catcher, checkmate athiests
>>
>>44907766
Orcs are slow and die more often
>>
>>44907876
>orcs die more often

Orcs have as much armour as dorfs, orcs just won't die
>>
>>44907956
>play 30+ games as a human
>1 lineman death one kick lineman niggled no other injuries
>play one game as orcs
>BoB dead, Thrower dead, Blitzer dead, lino mng, second blitzer st busted
>>
>>44891037
Do you think they will add slaan? I want froges
>>
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>>44901303 here
I know the teams well enough and their roles, ie which are hitty teams or not. I am literally looking for a suggestion for a forgiving team, but I like Elves. That seems to be why there is a conflict unless /tg/ is just telling me this because of the general "Fuck Elves" environment on here. Not that kind of "Fuck Elves".

I have played Vampires to terrible success in tabletop, and I have played mostly Elves and some Orcs in vidja, but I'm open to whatever. Other than Elves being fragile and expensive, I don't know how to judge late-game developments so other teams just seem... flaccid? I'm not playing Gobbos, 'Flings, or Skinks, so of the teams I'm open to it's something that has a bit of mobility without being made of expensive paper that might be nice.
>>
>>44908271
Delves are the most sturdy elves so you should go with them
>>
>>44908271

What about being made of cheap, dirty paper?

I just really want to see more Skaven teams in our league.
>>
>>44908396
>>44908271
Honestly Skaven are the best team*
Gutter runners are ma 9 ag 4 with mutation access on doubles making them the best ball handlers in the whole game. Storm vermin can get clawpomb on doubles. Their thrower is the best nonelf thrower in the game. And unlike elves their players are cheap so they can carry a big bench and not worry about death spiral and can also foul.


*assuming they don't all die
>>
Whoever is working on the Fumbbl group Overview page, you broke the buttons.

That is to say, the buttons work but the text for each is incorrect.
>>
>>44905949
Are you actually so much of a whiny bitch that you refuse to play a 300tv difference game? And on top of that you try killing his player instead of just conceding? Is this bait
>>
>>44906482
How the fuck do you get a record that horrible?
>>
>>44911971
Idk, Mine is pretty awful, though I haven't played that many games
>>
Daily thanksgiving to pizzaboy(don't remember the name sorry) for updating the fumbbl group page and to mauly for administrating the fumbbl group
>>
>>44911986
Mine is pretty horrible too,but we are talking about like twice as much losses as wins,this poor guy has a 1 to 10 ratio, that's absurd
>>
>>44912032
Thanks to all the anons that keep this Blood Bowl train rolling.
>>
>>44912085
4/7/38 Almost as bad
>>
>>44912110
Oh, i am sorry i guess, how did it happen?
>>
>>44912403
flash flash lucker noob
>>
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>>44887498

I'm re-entering the Knife-Ears. Didn't do amazingly last year, but the team is in very good shape, with a decent war chest, few casualties, and a skilled Blitzer core (which likely will be a very temporary state of affairs).
>>
How viable it is to get frenzy as a second or third on human or high elf blitzers?
>>
>>44912702
viable
>>
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>>44912659
You'll be joined by your less successful bretheren
The Caledor Leatherheads
>>
>>44908271
The bigger issue with recommending "easy" teams is that they don't necessarily teach the game in a well-rounded way. Amazons are extremely powerful but if you get used to the luxury of Dodge you won't learn a good understanding of how to play without it. This is generally why lots of people recommend more average teams like humans to start out if you're brand new.

Still, I think it's important to play a team you like - just be aware than Blood Bowl is far more about your ability to play into and around difficult situations than the "list" you bring to the table.

With that being said if you really want to start with an Elf team, I'll point out that while Dark Elves and High Elves are the "sturdiest" elves, they're also easier to get into death spirals with because players are very expensive.

If you do choose to go with these, expect the road to be rocky. A good example is the Caledor Leatherheads in the last /tg/ tournament, who took crippling casualties in the first match that definitely set back team development.

I think the strategic side of player management can be more opaque to a new player, and in this regard Wood Elf or Pro Elf teams have an easier time, especially if they get reduced to just journeymen.

The 2nd place finisher in the last /tg/ tournament was Skudrinka's Wood Elves, and they were pretty much a vanilla TV1000 team for the entire tournament since every experience elf kept getting killed or injured. Even though WE take horrific casualties every game they're capable of pulling a ton of BS out with just a starter team.
>>
>>44912935
the picture's so shitty, but I'll never forget who your favourite elf is (the angled one)
>>
>>44912659

Glad to hear it.

There's a lot of teams that didn't have great win records but nonetheless ended up with solidly developed teams and I was worried a lot would ditch that team for a fresh start.
>>
>>44912702
with elf blitzers, either high or dark I like
Dodge (for blodge)
then tackle because if you can't get mighty blow you may as well make sure you get them down when you need them down

Frenzy is good but its a bit risky but can come in handy

>>44912992
wow bro, say what you will about me, but don't insult my team
Sempai and Oni-san are on the wall of fame
>>
>>44912702
Frenzy is pretty useful assuming you are using it carefully; the only issue is whether you have more essential skills to take first like Dodge, Tackle, etc. I think it's best to think of it foremost as a space-maker first and a surfing threat second (and it can sort of function like having a mini-Block dice reroll.).
>>
>>44913016
Hey, I figure if I can't beat 'em on the pitch, attrition and spiraling expenses will eventually do that for me!
>>
>>44912702
Since you can only have 2 blitzers on HE you could get it on a blitzing catcher instead, more mobility is good for frenzy.
>>
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Hey familia
so, heres my dark elf team after 5 games, i'm gonna be buying a witch elf, but i'm having trouble coming up with a name that fits with the rest for her, it just needs to be something vaguely historical with an awful bloodbowl pun in it somewhere, if yall nigs could help i would appreciate
>>
>>44914451
>Niccolo Sackiavelli
>no wrestle
>>
>>44914479
should i have taken that instead? i've been led to believe that block is pretty much what you should take on most-if not all your linemen unless you can get guard
>>
>>44914451
Assuming the theme is "prominent politicians", here's:
Margaret Catcher
Princess Diveana
Queen E-lose-abeth
Sarah Painlen
>>
>>44914540
A wrestle lineman is handy early, since it gives you a method to counter a block carrier, and as a result it's considered a mandatory skill on any player you intend to use as a ball sacker. On the DE team the only other candidates are Witch Elves.

Witch Elves are great with Wrestle due to coming with Jump Up out of the box, but this is counterbalanced by the fact that when they're on the ground they're very tempting foul targets, so it's useful to have a wrestle lineman - it gives you a way to bring down a block ball carrier using someone who isn't worth the trouble fouling.

In contrast a Witch who gets into a scrum and brings down a carrier will often get fouled the next turn if other players are near.
>>
>>44914451

Angela Morekill
>>
>>44912403
Not him but i have like a 0/0/12 ratio because ive so far only played ogre goblin etc, had fun but sure as hell didnt win
>>
My 4th gutter runner just leveled up. Should i give him wrestle instead block and follow with diving tackle etc.?
I have one blodge site step already.
Is getting leap and strip ball a viable thing for agi 5 gutter runner?
>>
>>44912992
hey fuck you man i spent tens of seconds shopping those heads onto that image and hitting the 'black and white' button.
>>
>>44914931
>>44914902
glorious
thanks friends
>>
>>44915067
>leap and strip ball
yes?
>>
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i drew a shitty image, is this how you sub 13 ma 1ttd?
>>
>>44915556
too many tiles but really only the los matters
>>
>>44915556
only if the 1ttd guy has sidestep
>>
>>44915670
i cant picture it in my head how to do it the other way im bad
>>
>>44915067
Keep in mind if you give him leap+wrestle he will definitely have a very short future, as a both down will make him a very, very juicy foul target in the middle of a cage.

In my opinion leap is somewhat redundant on this GR. Sure, it will let you bypass scrums and leap into multiple TZs, but AG5 already allows you to dodge into a moderate number of TZs with some success (and if you need to dodge into more than 2 TZs you need to seriously reconsider your course of action). MA9 means your Gutter is rarely going to have a completely obstructed path either.

Personally I don't think you should make this gutter a ball sacker - he's a ball recovery guy, for use when your other, more expendable GRs have knocked the ball loose. Give him Sure Hands and he'll scoop up balls even if they're covered by several opposing TZs.
>>
this just in: FUMBBL doesn't support emojis

I mean, it's 2016 but whatever...
>>
>>44916319
Good.
>>
thread getting fouled
>>
Rolled 5, 3 = 8 (2d6)

>>44917885
Hopefully sneaky git and dirty player will help us out.
>>
what the fuck? i know they suck at high tv, but how is having 4 blodge at 1000 tv ok?
>>
>>44918733
Amazons? Because they start peaked, and because AV7.

The rosters are built so each team has a curve. Some it's a gradual build to awesomeness (Nurgle), others are an almost symmetrical bell like Dwarves. One team had to start peaked and fall away, and that's Amazons. If it wasn't them, then there'd be another that'd be best at zero development and then got comparatively worse.
>>
>>44915556
I got you senpai

https://fumbbl.com/help:OTT
>>
>>44918888
i know they are not busted and i know about tv curve, but i just donì't understand how to play gainst all that blodge, they won't go down,maybe i am just being unlucky.
>>
>>44918888
Aren't norse basically the same and only stay in usefulness because it's harder to counter block usefully than dodge
>>
>>44919039
block is worse than dodge, norse have better stats, the only thing they have in common is both are humans based with an ability spammed all over the place
>>
>>44919039
norse have frenzy

also two str4 pieces and a big guy
>>
>>44919128
ops, i wrote a phrase worng, block is worse than dodge at the beginning and better later on
>>
>>44918943
nope, that's a fairly standard experience. They can be a tough first game. But dorfs and chorfs have tackle. So even Amazons in game one can get obliterated by some teams....
>>
>>44919039
norse are much less peaked from game one. They will improve pretty well up to tv 1200-1300. Then other catch up, and chorf and chaos are killing them every turn, etc.

Norse can be good killers at high tv anyway though. Zons not so much.
>>
What's the optimal number of ghouls on an undead or necro team?
>>
>>44919340
two on a necro team
>>
>>44919340
All of the ghouls
>>
>>44919365
>>44919384
Kek reddit said either A don't take all the ghouls and B if you do take all the ghouls don't play them all on defense/build 2 block sure hands and 2 wrestle tackle or for necro just 2 block sure hands cause they die.

Also are werewolves just block dodge sidestep and pray for doubles/stat up?
>>
>>44919428
Why would you need to pray for a double with 8338 claw frenzy regen
>>
>>44919479
I think he meant ghouls
>>
>>44919479
Mighty blow
>>
>>44919585
yeah but MB isn't strictly a requirement

>>44919582
he very clearly asked about werewolves
>>
>>44919428

Shadowing and Tackle is also pretty hilarious on a Werewolf. Sidestep is pretty vital as well with this build.
That said, Block + Dodge first is also pretty solid, the main problem with wolves is that their skill access is really good so it's hard to choose what's best from all the possibilities.
>>
>>44919719
but at the same time, if you have two lvl 4 wolves and neither has MBlow or stat ups, you would probably be seriously looking at recycling at least one of them.
>>
Out of curiosity; is there someone still waiting to submit their team or still making it?
>>
>>44920152
I'm guessing if somebody hasn't applied yet, they also haven't read the threads.
>>
>>44920152

Dunno, but out of curiosity I counted up the ~100k teams in the group that have had coaches online in the last few days, and came up with 13. And I'm assuming all of those teams are intending to participate in the rookie league rather than dive into League II.

So, I'll guess a few more teams will sign up by Sunday and we will have a 16 team league for rookies, which isn't bad.
>>
>>44920152
I submitted mine, just hoping I can get in.
>>
Since I only need two achievements (technically 4 but since the player market is impossible I'm going to sam those) I'm finishing up the campaign

Pretty comfy so to say, I'm about to score a TD with my ogre, OGRE HYPE!
>>
If jim's a vampire then we can assume he's 6448

Since he's a "star player" he probably has some bullshit which vamps normally don't get

Since he's all about "tactics" he probably has pass, dodge, catch, accurate

But why is he all about tactics? He's got 4str for crying out loud! He hits as hard as some of the best of 'em
>>
>>44920152
I am
>>44920380
What do you mean?why wouldn't you be able to get in of you applied?
>>
Since we're discussing it a lot I'm going to make a pastebin about every team and discussing the strengths and weaknesses as a "starting team" for new players
>>
>>44920695
I'm not sure if there were too many people or something.
>>
>>44920772
Just make the paste bin
>who gives a shit you are going on start with chaos anyway for that sweet clawpomb
>>
>>44921190
lol tempting, tempting

I've actually got a lot more written than I originally thought
>>
>>44920556
1-He was never a player

2-In bb1 he hated the passing game, and just wanted blood too (he never cared for pro and high elf teams), loved Dark Elves and hated Khemri (probably from the Lahmian line)
>>
>>44921245
You mean wine.
>>
>>44919968
Claws make it so literally ANYONE gets injured half the time when hit, mb is just icing or overkill

>>44921273
My bad, Jim is just a really pale dude, and I have no idea why all those maids seem to stare deep into his eyes and then go missing
>>
>>44920152
>>44920322
There are definitely a few people who have probably flaked out for certain - there are some coaches who haven't signed in once to FUMBBL for a month or more.
>>
>>44921300
Claw only turns armor to 7. It does nothing to av 7 players
>>
>>44921300
dude if I roll a dubs with a werewolf I'm always taking MB
>>
>>44921381
av7 is easy to hurt in the first place

>>44921418
I'm not saying don't do it, I'm saying its icing. As in, its nice, but not something you throw out a werewolf for if they don't have it
>>
>>44920152
Yes still looking for names and what team I'll play this season
>>
I'm thinking of getting BB2, what does everyone think of it?

you guys are probably the best to go to for this, is it any good? It's got mixed reviews and I don't want to waste money if it's shitty

thanks, emperor bless
>>
>>44921591
its pretty and fun, easy to pick up, impossible to master without cknoor and guides
Lacking in teams but they are coming soon

The fanbase on it is far less hardcore than fumbbl but less refined

Get it if its on sale and don't get too salty, everyone starts by getting there ass kicked
>>
>>44921591
There's only two places to play bloodbowl online.

Fumbbl and BB2

Fumbbl ui is shit, BB2 ui is less shit.

BB2 has some fucked up french BULLSHIT ruining it, but it's pretty and I get to roll dice and foul elves.
>>
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>>44921700
>forgets to mention seeing sweet witch ass and camel toe in breathtaking hd

I miss when Wardancers were female...
>>
>>44921727
>camel toe

there's no camel toe in bb sadly
>>
>>44921591
If you're on the fence, play FUMBBL first. The graphics aren't as nice, but it's hard to beat 20+ teams for free.

BB2 only has 8 teams for 40$, some buggy implementation of particular rules, and a much shorter list of star player inducements (which IMO are essential to help balance uneven TV matchups).
>>
Lets put something to rest here

Orcs are NOT better humans, they are far more bash oriented, much slower and a worse big guy and no truely reliable passing game.

Dark Elves are NOT better humans, while they are versatile, the death-spiral is real, their blitzers have no easy access to bash skills, they have no big guy, and surprisingly are overall slower than humies. What they do have is uber expensive though fun positional and sweet witch ass

Skaven are NOT better humans, I have no fucking clue why anyone would say this besides to meme. They are totally different play-styles

Lizards are easily countered by bretts and breaking skink pussy

Chaos is fine in the traditional leagues but is cancer in endless where you have no pick over you opponents and can't decline a game (bb2)

Anything else?
>>
>>44921792
It's also hard to beat any team on FUMBBL if you're new.
>>
>>44921812
I think he means that its really nice to have access to all the teams

but yeah, if you are a n00b fumbble will rape you.
I was not a britbong who played table top with my dad, most of fumbbl is (as is cknoor and pals)
>>
>>44921802
High elves are still worst elves
>>
>>44921834
>linemen who don't always die
>a thrower who is bretty good
>white lions
>sweet hats

I like them, through and through. Fuck poor as Pro Elves, I want my team to live
>>
>>44921300
1. av 7 means you get an armour break half of the times,not an injury
2. Av7 opponents are those who are affected the most by MB,which adds 16 % chance to armour break and (i think,not sure) 7 % to injury,getting MB on wolves is not necessary to have a good player,but makes them too much better
>>
>>44921876
Armor breaking is an injury, but not a causality (which is what you want
MB doesn't add to caus chances only PO or DP
>>
>>44921834
Not him,but that's objectively right
>>
>>44921834
not either of the anons who chimed in but high elves are definitely worst elves.

However elves are still better than many teams, regardless of their marijuana intake
>>
>>44920556
Jim Johnson
MA: 7
Str: 3
Ag: 5
AV: 8
Skills: Loner, Accurate, Strong Arm, Safe Throw, Dodge, Diving Catch, Hypnotic Gaze
>>
>>44921876
MB can add +1 to injury but only if you don't use it on the armour
>>
>>44921834
Not either of the three posters but that poster is totally cool
I am an attractive woman
>>
>>44921364

Yep, like I said I didn't count any of the teams whose coaches haven't signed on for a while.
>>
>>44921893
Mb adds to actual casualty chamces both by adding one to the injury roll and making breaks easier which of course will make casualties easier too,you are right in the fact that the rulebook calls 10-12 casualty and not injury ,but still i have always seen injured used as casualty,rather than stunned. BB2 calls cas injuries,the bench spot is called injured and dead, i would actually say that it's called armour break and injury means casualty not resulting in death
>>
>>44921957
What makes you think i don't know how MB works?
>>
Got my game in the second round of the Warpston Open on FUMBBL about to kick off, the other guy is a Legend and he's won one of the majors as he has an actual Chaos Dwarf in his Undead team.
>>
>>44922027
Where you said MB doesn't add to caus chances.

It clearly does
>>
>>44922034
>he has an actual Chaos Dwarf in his Undead team
Who the hell comes up with this?
>>
>>44922034
just foul his chaos dwarf until it's dead then concede
>>
>>44921812
Personally I consider that a plus - you get better much faster. Spectating in FUMBBL is also a lot easier and you can chat with other spectators, who are sometimes willing to help explain the action. It also has a replay feature like BB2 so you can review a past game and figure out what you did right or wrong.

Plus, most people on FUMBBL actually commit to finishing a game, rather than conceding as soon as a run of bad luck happens, which also helps the learning curve a lot. You might get a lot of salt but they tend to finish at the least.

The other thing is that because it's free it's far easier to get friends together to try out the game and maybe even set up a league yourself, which I think is the "real" Blood Bowl experience. There's definitely more players in the /tg/ FUMBBL League right now vs. the BB2 one.
>>
>>44921300
Mblow has never been overkill, ever.
>>
>>44922046
you quoted the wrong person
>>
>>44921514
AV7 is average to hurt in the first place.
>>
>>44922034
why don't i see you online nor your match scheduled in the warpstone open?
>>
>>44922133
oops, so I did, sorry about that anon

I was trying to call out
>>44921893
>MB doesn't add to caus chances only PO or DP
>>
>>44922034
ah that'it, found you,>>44922207
>>
>>44922140
MB means you break av7 58% of the time

Without MB av7 breaks 42% of the time
>>
>>44922244
exactly. With equal-to meaning an armour save in Blood Bowl, AV7 is really the apex of the curve. Which side a roll of 7 lands on (armour break/armour save) is the difference between a flimsy team and a moderately soft team. Which is why I've been telling this guy that MBlow is never overkill, and is definitely a reason to consider rebooting one werewolf if neither has it. The amount of block dice a blodge frenzy piece is going to roll in an average match means that more than 50% armour breaks is going to win you some games by itself.
>>
Man just thinking about the math behind MB is fucking astounding.

Like when you break armour with a nut roll it gets to help the injury roll, that's amazing. It would be playable even if it only influenced armour rolls but you get to have your cake and eat it.

That's awesome.
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