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MTG Modern General
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Reminder this is for competitive modern talk.
What cards in the format are:
Overrated?
Underrated?
And is Siege Rhino a meme card?
>>
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First for Stoneforge Mystic.

https://www.strawpoll.me/6314497/
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>>44289160
Jace vp
Tomb stalker
Yes
>>
>>44289290
>Jace
Probably, at least his price is

>Tombstalker
Don't think its as good as any of the other delve cards desu. I'd like it to get play though
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Cheer up BBE. You'll be unbanned one day!
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>>44289322
I think the flying is relevant. The BB is probably the only thing holding it back but like the other delve fatties can't block it so idk. The pros have probably tested it but it seems so good to me.
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>>44289377

>>44289387
Flying is, but that BB is bbad. 8 mana is way harder than 6
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>>44289220
The correct answer is "they can, but they won't".
>>
>>44289428
I think the question is whether flying is worth one more B, since other than that it's identical to gurmag, and to that I say maybe. Flying over pesky elves and immunity to roast are cool.
>>
best thing i have ever heard about modern:

new player
>whats modern?

"it's that one format where everyone uses cards from aliexpress"

-regular at my LGS
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>>44290744
I think I'm just gonna bite the bullet and do this. Anyone have experience with it? How long do they usually take to arrive?
>>
>>44290744
Except that's legacy
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>>44289220
>"If you unban it, it will just go into every white deck!"
>The closest things to top tier white decks running around are Naya Zoo and Junk/Abzan

Wow, fucking horrifying.
>>
>>44290774
Just ordered snapcasters last week, they came in a bundle with a bunch of whackass cards, just waiting on em to arrive.
I'll post a review when I get em but the service was nice and the price was excellent (got it on sale).
If you're looking for staples like snapcasters, goyfs, or even a bunch of fetch I'd say it's worth it, just don't sell em like a dingus and don't bring them to a protour, just fnm.

I did it because I want to eat food while still having a non-shitty delver deck
>>
>>44289160
>Overrated?
CoCo
>Underrated?
R E S T O R E B A L A N C E
>And is Siege Rhino a meme card?
not really, only junk uses it and junk isn't tier 1
>>
>>44291248
>and don't bring them to a protour, just fnm.
what
>>
>>44291349
he's saying dont bring fakes to a protour, just an FNM where nobody will give a shit
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>>44291349
nevermind, read the chain
>>
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I had forgotten what a beating lingering souls was against delver, Jesus Christ. I'm glad it isn't that common right now.
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How do I make enduring ideal work? I figured using cards like everflowing chalice and pentad prism for some ramp. Then grab dovescape and curse of death's hold or form of the dragon. Is it doable?
>>
>>44291539
http://www.mtgtop8.com/event?e=9316&d=253449&f=MO

http://www.mtgtop8.com/event?e=9085&d=251782&f=MO
>>
>>44291539
>>44291602
Basically, lock down the table with tax enchantments and ensnaring bridge, then hit them with birds until they die.
>>
someone post more eggs lists pls
>>
>>44291641
Or rather, hit them with 2/1 soldiers
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>>44291641
>>44291602
Thanks guys.
>>
>>44291507
fug me does that mean no more mainboard forked bolt?
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>>44291256
>R E S T O R E B A L A N C E
Pls stop
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>>44291779
I'm running a greedy bug splash red variant. I might try forked bolt after I test the jund matchup. I'm scrapping it if it doesn't hold up.
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>>44291150
Stoneblade lists would start popping up. I'd play one or maybe a powered down d@t. The swords are some of my favorite cards in the game.
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>>44290774
I tried it once. Ordered a shit load of legacy staples for like $10. Never even got a confirmation email
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>>44292180
well that's disheartening :/
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>>44289160
Spell Snare is so overrated.
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>>44289220
>tfw no modern stoneblade
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Does anybody play infect? I just built the deck and I'm excited to play it. Any beginners tips?
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>>44292757
Yeah, I play it, I'm taking it to the SCG open in January, what do you want to know?
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>>44292757
dont forget the ol "keep a fetch up when they go into combat and fetch a dryad arbor to chump block" trick.
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>>44292757
shitty crop cause mobile
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>>44292800
Just like match ups and general tips like >>44292816

>>44292816
I never thought of that before, sounds helpful.
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>>44291941
It can kill two bobs at once!
If you splash black (I'm assuming for a kill spell and bananas) you can probably pull it off, I find it works well when enemy creatures go wide but not when they go tall. I can't kill da goyfs, but with black/white that shouldn't be a problem (I'm assuming you have goyfs too with green!)
Mishras bauble is a cool piece for rainbow delver to power your goyfs/monks
>>
Currently mashing up brews. Thoughts?

//Creature (20)
2 Body Double
3 Griselbrand
4 Jace, Vryn's Prodigy
1 Mogg Fanatic
3 Protean Hulk
2 Reveillark
3 Simian Spirit Guide
2 Viscera Seer

//Instant (15)
4 Goryo's Vengeance
3 Izzet Charm
1 Murderous Cut
3 Pact of Negation
4 Thought Scour

//Sorcery (7)
4 Faithless Looting
3 Footsteps of the Goryo

//Land (18)
2 Blackcleave Cliffs
1 Blood Crypt
1 Bloodstained Mire
2 Darkslick Shores
1 Gemstone Caverns
3 Gemstone Mine
1 Island
4 Polluted Delta
1 Steam Vents
1 Swamp
1 Watery Grave
>>
>>44292909
best tip? play with a good poker face. also remember that you can kill in a single turn and that if you lose a creature and don't have any backup you're pretty much fucked so make sure you're careful with your creatures, especially against decks that run blue or spellskite

boarding well can seriously win you games

your life total really doesn't matter and neither does theirs

chump with creatures if you have an inkmoth instead of using the inkmoth unless that creatures is blighted agent or a hierarch that can give you the bonus damage needed to win a game

let spellskite soak up as much as possible, that's what he's there to do

the dryad arbor trick is good too

basically look to make swing plays that keep you from losing the game and then make a play that lets you win the game. a lot of infect games may seem hopeless and then are won in a single swing
>>
>>44292936
So footsteps + griselbrand? Why? I guess a turn 2 griselbrand will probably get you a turn 3 hulk, but a turn 2 griselbrand can win, so i dont really see the point.
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>>44293154
Its just for run really. As I said I am just mashing things up and see what works.
Most of the time it would be something like turn 1 Thought Scour/Faithless Looting (or both if I have a SSG). Turn 2 Goryo's to bring either brand or Jace back. If brand is brought back then I just draw 14/21 cards and set up for turn 3 kill with hulk.

A turn 2 brand can kill but I like my long janky combos to be stupid.
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>>44291602
These should have Assemble the Legion
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>>44293466
>A turn 2 brand can kill but I like my long janky combos to be stupid.

I can respect that
>>
>>44290774
might as well, i mean whats the worst that can happen

"oh i didn't know they were fake"

fuck it dude nobody is trying to scam anyone
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>>44294266
yeah that's what I figured I'd say like "ah shit no wonder I got such a good deal on them."
>>
>>44294266
Yeah like as long as you aren't trying to trade them off as if they were real you're fine.
>>
>>44292342
Honestly, I'm trying to sell mine, because it's shit. It just sits in the hand like fucking piece of cancer for far too long.

>>44294320
What you guys think is reasonable price for playable cards? Personally I feel like 10$ is just on the border and everything above is just fuck no. Don't mind at all to pay occasional 10$ bill for some cards, would buy event decks and other products, if they weren't complete garbage 99% of time.
>>
>>44294656
Its the only hobby I spend money on actively so I'm more flexible on prices, anything over 100 for singles is insane to me.
Its definitely not a cheap hobby, part of the price to pay for CCGs
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>>44292908
Do you ever think that infect should be banned? well, the key pieces obviously.

I almost think it's should be, not because it's too good, but there's almost no interactions with poison counters outside of like Melira
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>>44295605
only thing that should be banned in modern currently is cranial plating

played modern at my lgs a couple weeks ago and my opponent was on affinity, he plays a cranial plating and for a split second i was about to call him out for it when i realized that card is actually legal. fuck that card, it's broken as shit
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>>44295730
All the affinity players I know are retarded so I guess I don't have an appreciation for how powerful that card actually is.
>>
Has anyone here played Mono black midrange?

If so how does this list look (it's not my list just something I found online)

Modern Mono-Black
by Jeremy Frye

Land:
24 Swamp

Creatures:
4 Bloodghast
4 Geralf's Messenger
4 Phyrexian Obliterator
4 Demigod of Revenge
1 Gray Merchant of Asphodel

Other:
4 Thoughtseize
1 Bitterblossom
4 Dismember
4 Liliana of the Veil
4 Lashwrithe
2 Whip of Erebos

Sideboard:
3 Duress
2 Surgical Extraction
1 Nihil Spelbomb
3 Bile Blight
2 Fulminator Mage
4 Phyrexian Crusader
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>>44294728
I'm still living the dream, that players might one day go into FNM, buy an event deck for modern to just go for it and have fun. Last modern deck was ok, but it would be cool to have actually something you can play with.
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>>44295995
Yeah Wizards needs to step up their event deck game. Put some staples in there, like 4 serum visions and a snapcaster(never happen)

>>44295730
Plating is fucking disgusting. I on jund have a near 0 percent chance of beating affinity. There's just too much that fucks me up too quickly.

>>44295827
Any deck with Oblitorator in it is rad in my book
>>
>>44295827
Gatekeeper of malakir, victim of night.
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>>44295605
a lot of 19 year old kids get salty over it so i think infect will cease to become a deck soon

right now it's labeled as a deck only "assholes" play and there is "no reason to play infect and if you do i won't talk to you" types

so I played infect for years.......because of that childish attitude manchildren have.

also keep in mind infect is slowly getting out classed

twin picked up another color, and JUND/JUNK lists keep getting better and better tool box cards

and Jace is a powerhouse.

infect just kind of got....a situational free-ish uncommon pump spell that SHOULD have had trample....
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>>44296550
>infect just kind of got....a situational free-ish uncommon pump spell that SHOULD have had trample....

uh...
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I have a question for you modern general. My opponent casts blasphemous act while there are 8 creatures on the battlefield I cast disdainful stroke to counter it. Would disdainful stroke still resolve despite my opponent only paying 1 red or would my spell fizzle?
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>>44296616
Blasphemous Act may cost R to cast, but its CMC on the stack in still 7R. Disdainful Stroke will counter it.
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>>44296616
cmc of act is 8, so i would assume it would still be countered.
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>>44296689
>>44296691
Thanks for the response. I ended up winning the game due to this
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>>44296616
The CMC is still 9, the cost is just reduced. CMC never changes, except with X spells.
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>>44296752
you should really ask the #MTGJUDGE IRC in the future.
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>>44296280
>I on jund have a near 0 percent chance of beating affinity. There's just too much that fucks me up too quickly.
Holy hell you're bad
>>
>tfw Jund never has to worry about bans ever again
Deathrite and BBE were birthing pains that have fortunately left the deck with nothing else to ban
>tfw sub out Lilianas for different cards because I hate her and her art
I'm autistic I know
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>>44296853
He's a tripfag what'd you expect?
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>>44296832
I hardly come to /tg/ and I didn't know about the judge irc
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>>44296889
It's great and they have multiple high level judges and rules experts answering questions very quickly. Really a great tool for kitchen table magic rules debates.
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Am I alone in feeling like modern players are all in the "ban the format into oblivion" mindset? Half of the ban calls seem to be "my decks bad matchups are overpowered and should be illegal"
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>>44297535
I would love to unban shit, but we won't be able to have nice things until we have a good police deck in the format. And no. Jund is not it.
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>>44297628
Print better land denial so death and taxes works properly.
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untap.in everyone
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>>44297535

Some of it's that the recent sets have been a bit underpowered in comparison, so haven't influenced the meta hugely.

So bans or unbans would make Modern a bit more dynamic
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>>44298037
Oh fuck wotc.
You want to shake things up or jew money? If you want the latter, do all the bans/unbans you want.
The former? Get fucking creative.
How about some new cycle/evoke creatures for living end? They don't even have to be good in standard, they can literally be shitty commons.
But we all know they're unbanning sfm instead :/
>>
>>44295827
bitterblossom doesn't work, which sucks
>>
>>44295827
I feel bad for every retard who plays this on cockatrice in lobbies labeled competitive.
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>>44298077
Where did this whole SFM is going to get unbanned thing come from?
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>>44298488
I think because the promo was SFM. The problem is, these promos get decided long before and the DCI meeting for the bans is only shortly before the actual announcements, so that argument makes no sense.

I think it would be dumb to unban it. Yes you have a deck which can cast turn 2 titan or griselbrand but these are decks that are entirely build around it to do so. SFM is just 5 cards you can stick in every deck for a T3 batterskull
>>
>>44292936
I just don't see the point in mashing them up when it reduces the consistency of both. And wasting resources to set up a set up for your kill seems like a real waste of resources. I assume you're on mtgsalvaton since I saw this list posted in the bubble hulk thread there. I didn't comment there so I wouldn't clog the thread with more arguing.
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>>44298752
But the biggest threat SFM can get in many matchups is actually jitte, which is (rightfully so) permabanned. SFM+ skull and swords is just powerful, but not as crazy as in legacy. Also, thanks to affinity, artifact removal is already ia every single sideboard.
I for one, dream of playing swords+geist though!
>>
>mom digging through old stuff
>finds my christmas list from when i was 12
>only thing written on it was "a bunch of magic the gathering cards"
and here i am
>>
>Play SFM fetching Batterskull
>My SFM gets Bolted
>Turn 5 I play Batterskull
>Opponent Vapor Snags the germ and swings for lethal

H-heh...
>>
>>44298488
People were actually thinking SFM would get unbanned when the Cruise ban announcement happened. The price spiked and no sellers were willing to part with their copies.
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>>44299668
>look at this contrived situation in which I make SFM look bad
>this totally adds something to the discussion
>>
>>44299691
Hardly contrived; that's what'll happen every game against Delver. Modern is so fast and removal heavy that you're going to be dropping that Batterskull on turn 5 assuming you hit land drops. Bear in mind that Modern is a turn 4 format.
>>
>>44299691
Modern is probably the format with the highest amount of removal (maybe second only to pauper). Getting rid of a turn 2 1/2 is hardly unheard of.
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>>44299786
In fact if sfm gets unbanned people will probably start playing even more removal.
>>
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>>44299668
>Play SFM, fetch batterskull
>Turn 3, put it into play
>Opponent flashes in Deceiver Exarch to tap it down EoT
>Splinter Twins his next turn
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>>44299974
>tapping out on Turn 3 against Twin especially when you can flash in Batterskull

k
>>
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>>44299974
>tapping out with sfm
>against twin
>against anything
>>
what do you all think of this

http://www.mtggoldfish.com/archetype/modern-rakdos-shadowdelve#paper
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>>44300808
Looks fun. I always loved the mechanic of burning your life for some advantages.
>>
>>44300808
Looks like bad suicide zoo.
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>>44296853
So you've never played the decks huh? Of course I was talking about good affinity pilots, not "hey this is my first time at fnm here's robots!"
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>>44300808
I think this is awful and nothing feels better than Remanding a Fling.
>>
>>44300808
Look's like a good way to go 0-3 drop at a local.
If you insist on playing it, replace the duresses. You already have 4 IoK's and 4 thoughtsiezes. Ten is too much, you usually don't want to draw these on later turns.
Also, change Pyroclasm for Anger.
>>
>>44299181
That's how I'd use them if SFM were actually unbanned.

>>44298488
See >>44298752
White needs a powerful card to make it more than just a splash for Path, sideboarding, or jank, and SFM was banned largely because Wizards didn't think the format could handle it back when it was new (the "design space" issue is bullshit, it's fine with Swords and Skull and we're absolutely NOT getting better equips than those). And I can't be the only one who looked at Relic Seeker and was immediately filled with doubt that Wizards will ever PRINT something nice in white any time soon.

With T1 looking so static, it makes some sense that SFM could come off without things getting retarded. After all Bitterblossom was supposedly the worst thing, and we all know how quickly that unban rocketed Faeries to T0. THEN you get the promo, which further convinced some people of the possibility.
>>
Has anyone here checked out the no banned list modern games from card kingdom? I think my favorite deck out of those has to be 12 post.
>>
You guys buy up the gouged SFM's, I'm speculating on birthing pod coming back.
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>>44301995
That card is never coming back.
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>>44301995
Why would Birthing Pod ever come back
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>>44301995
Birthing Pod is gone for good. Unlike SFM's "WE CAN NEVER PRINT GOOD EQUIPMENT AGAIN" argument, Pod really was the final destination of any new creature that got printed, and creatures are something Wizards is actively pushing.
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>>44302029
>>44302019
because it was only banned to keep the format fresh, not because it was too good.
>"In the interest of supporting a diverse format, Birthing Pod is banned."
>>
>>44302059
How could that line of reasoning possibly be sound? If the deck isn't that good, it won't hold a big percent of the metagame, so the metagame is already diverse. It makes absolutely no sense.
>>
I play infect how do i win at FNM?
>>
>>44302059
To be fair they also said that
>Each year, new powerful options are printed, most recentlySiege Rhino. Over time, this creates a growing gap between the strength of the Pod deck and other creature decks

So they were obviously worried that every new set would make it more powerful.
>>
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Teebee eich, I'm not sure I like the direction Wizards is taking with these new cards.
>>
>>44302180
>>44302151
Yeah, I'm probably wrong, but it's like 12 bucks a set and I might be able to make some money. If not I sell them back and get the majority of my money back. Not stressing too much.

It's going to be bad for people investing in SFM to find her still banned come new list, her price is going to sink like a rock, I'll scoop a set or two then.
>>
>>44302276
Yeah if SFM doesn't get unbanned I'm picking four up anyways. She'll probably go back to 20ish then.
Sucks for my friend who bought a fool though.
And 12 dollars is pretty safe so yeah nbd
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>>44301240
>"hey this is my first time at fnm here's robots!"

Replace robots with jund and it's an accurate description of you.
>>
>>44302185
Do I have to call a judge over each time to confirm my purchase?
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>>44301240
I play Robots. Any deck that runs as much hands disruption and removal as jund shouldn't have 0 per cent chance of winning.
I figure you don't break net feel but maybe splash some more hate in the sideboard if you're that bad
>>
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Reminder that you could be playing the original BALANCED meme right now for only five (5) mana.
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>>44302595
Okay so I was exaggerating due to frustration. I had just finished up practicing against affinity and I won maybe 1/4th of the games. It's honestly more along the lines of a 40-60 or 30-70. However, in hand disruption does nothing after turn 2. You have to have a great hand vs their okay hand to win. And your removal just isn't good enough to take care of the 2-3 creatures that come out on turn 1-2, and trying to play it safe with taking less damage off your landbase will get you killed at nearly the same rate.
Although I'll probably have to throw in a creeping corrosion or a shatterstorm because the sideboard I do have isn't cutting it right now.
>>
>>44302954
I'm not too familiar with Jund in modern, but don't you have K. Commands that rape affinity?
>>
>>44303212
It's good when you see it but it's turn 3 use is incredibly annoying, especially when spell pierce comes in from the sideboard.
>>
>>44302954
I don't understand how GBX can lose to affinity. I play junk and have never lost a game. You run lightning bolt, terninate, k-command, and abrupt decay. What's your excuse? Dicked by etched champion?
>>
>>44303287
Junk is incredibly different than Jund. Your manabase doesn't hurt you like crazy and you have life gain. Also tokens for blocking
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>>44302954
It's okay, you have more fun.
I've been looking at selling off affinity but I'd probably just buy more meme decks.

Affinity is really boring to me
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>>44303417
I would hesitate to call affinity a meme deck considering how well it does. And yeah that's why I don't play it, I feel like I would get bored too quickly. I have tons of fun playing Jund
>>
/tg/, name me an interactive deck which is not twin and not extremly bad
>>
>>44304589
what do you mean by extremely bad

I play esper control and your fair matchups are positive, but your combo matchups game 1 are unfavorable (you can sideboard for them to make them more even though)

if you mean tier 1/2, then just play some flavor of BGx
>>
https://twitter.com/mtg_law_etc/status/676240726179483648

why is matt sperling so based
>>
>>44304589
Skred

I play my own list I've worked on for awhile and the only deck that gives me issues is storm. Ratchet bomb is my only meaningful interaction with it.

Knowing your meta and making smart decisions really pays off and the deck has an even matchup with most of the field. Except aggro, skred shits all over aggro
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>>44305007
this?
>>
>>44305007
>I play my own list I've worked on for awhile and the only deck that gives me issues is storm

Chalice of the Void on 1 doesn't auto-win vs. storm but its a hell of a beating. Turns off all of the decks cantrips.
>>
>>44305030
Yea that was my build for awhile. I've since changed it.

>>44305033
I was thinking Eidolon would be better since it doesn't turn off my removal
>>
>>44305358
Thinking of sharing it?
>>
>>44305471

gay
>>
>>44305358
Eidolon is probably better for you.

The thing with Storm is the best way to beat it is either graveyard hate or enchantment hate (for Ascension), red doesn't get either.
>>
>>44304589
Scapeshift might be what you want.
>>
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>>44291654
>>
>>44305371
Yea, if you're around later. I'm working now
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>>44306530
yup, will probably stay on like 3 or 4 hours now
>>
>>44304589
Lantern Control, some builds don't even have a wincon beyond not letting your opponent win or even draw anything relevant, about as interactive as you can get.
>>
>>44306648
lantern control is pure cancer
>>
>>44306667
>the only deck in modern that rewards piloting skills and not just memorization of staple plays besides amulet bloom is cancer
Get fucked.
>>
>>44306711
thats why im building bloom.
i dunno, i just dislike lantern control. the wincon is ltierally milling ur opponent one or two at a time
>>
>>44306711
Shut up dude. Lantern takes no skill.
See something thar will hurt you? Mill it. So hard, right?
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>>44306764
And yet during a single match you need to make more right decisions than all the other tier decks combined.
>hurr play exarch t3 eot, untap win
>dump hand, equip cranial to skirge, swing for 15
>>44306738
It's boring to play against but is undoubtedly the most interactive deck in the format and wins games, GPs even.
>>
>>44306764
It requires a lot of card knowledge and understanding of what your opponent is playing into.

Deck is cancer but it's nowhere near easy to play.
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>>44307174
Does anyone else think playing a deck that's "hard to play" is stupid? Like if you're going to a 12 round tournament, why not play the least taxing deck with the best matchups? Isn't anything else subjecting yourself willfully to a disadvantage?
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>>44306831
>the most interactive deck
I don't think you know what "interactive" means. The only interaction in the whole deck is 2-3 Decays.
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>>44307361
He thinks "oh I don't want you to draw that, better make you kill it" is interaction
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>>44307396
I meant mill not kill. On iPhone.
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>>44307361
How is not having your whole game plan revolve around your opponent's cards interaction? Just because he doesn't get to resolve shit first? The difference between decaying and milling a threat is purely formal when the outcome is the same.
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>>44307347
There's some truth to this. Long grindy thoughtful decks generally leave people more tired than linear decks. However people should just play what they want to play
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>>44307496
Interaction is attacking, blocking, casting spells on creatures, that sort of thing. Lantern Control is uninteractive because it says "I don't care what your doing, here's how the game is going to go."
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>>44307496
>Milling is interaction
This place is getting dumber by the post.
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>>44307496
So you are confirming that you do not know what interaction means? Got it.
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>>44289160
Ban fetchlands. That way, we could get rid of large portions of the banlist + modern wouldn't be legacy 0.5
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>>44307651
People would throw a fit. It would also kill tons of decks
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>>44307361
>>44307396
it's interactive, but only in one direction
anon should have been more specific
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>>44307347
Even the spikiest players don't like playing burn even when its statistically better than their BGx midrange deck.

When you get bored a deck, you probably make suboptimal plays.
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>>44289160

>Reminder this is for competitive modern talk.
>And is Siege Rhino a meme card?
I kek'd
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Skred red player here- is my best sideboard option against naya burn really fucking dragon's claw?
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>>44307907
Chalice of the Void
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>>44307651
I understand you're mad that you can't afford a good deck but please don't take it out on the rest of us.
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>>44304641
>your combo matchups game 1 are unfavorable
Only the combos that are really hard to interact with, or go off at instant speed.

I play Esper and I've never had a problem with Storm, Bloom Titan, Living End, or Eggs. You can destroy the occasional jank deck too. Some guy tried to play all-in Knightfall at my lgs and I crushed him. Duskmantle Mindcrank is a massacre too.

The decks that hurt are Ad Naseum and the "not really combo but still really unfair" decks of Modern, which are actually a lot more common than real combos. Tron, Burn, Bogles, Infect - even the occasional Mill - deck are all a huge pain in the ass for Esper Control, and are difficult to SB for without just ending up with a SB of bullets and no game against fair decks.
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>>44305030
Omg it's this guy again... Put that thing away bruh
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>>44307974
thats not my list, I responded to the guy who has it tho
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>>44307936
I do board chalice, the coin-flip between one and two drops is a real piece of shit though. Actual games, after taking game one:
>chalice for one
>triple boros charm into commands
>chalice for two
>guides and bolts
At least dragon's claw triggers from my own spells? I'm just not very happy with anything I see.
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>>44307939
ban fetchlands unban deathrite shaman, top, jace, all the blue cantrips.
Would be a better format

If you want a deck with 3 or 4 colors, maybe you won't have perfect mana every time
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>>44307974
That's the post of a person who has seen T1'd blood moon before, and the smug grin from across the table.
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>>44308020
>all the blue cantrips.
Fuck off
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>>44307960
You have some decent cards there, ever thought about building a tier 1? Not too shabby though but I'd definitely get rid of Think Twice in favor of more Remand
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>>44308020
>I want blue to be the most powerful colour, the post
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>>44308021
Implying?
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>>44304589
I'll repost this from the last thread.

You could play Ritual Gifts. It's a storm variant that plays closer to Scapeshift than a Pyromancer's Ascension deck.

Here's a list:
URg Ritual Gifts (Modern):
Creatures: 3
3 Snapcaster Mage

Combo: 10
1 Channel the Suns
1 Pyretic Ritual
1 Desperate Ritual
2 Manamorphose
2 Past in Flames
1 Increasing Vengeance
1 Noxious Revival
1 Grapeshot

Dig/Gifts: 10
4 Serum Visions
2 Merchant Scroll
4 Gifts Ungiven

Other Spells: 13
4 Lightning Bolt
1 Spell Snare
4 Remand
1 Izzet Charm
1 Logic Knot
1 Electrolyze
1 Cryptic Command

Lands: 22
4 Scalding Tarn
4 Misty Rainforest
1 Wooded Foothills
2 Steam Vents
1 Breeding Pool
1 Stomping Ground
7 Island
1 Mountain
1 Forest

Sideboard: 15
4 Huntmaster of the Fells
3 Blood Moon
1 Batterskull
1 Keranos, God of Storms
1 Anger of the Gods
1 Slagstorm
1 Firespout
1 Dispel
1 Negate
1 Counterflux

The plan is to resolve an EoT Gifts with piles so that you have enough mana next turn to flashback PiF, then flashback Increasing Vengeace on Channel the Suns. Once you have 3x WUBRG you can flashback Gifts for a Grapeshot pile and Grapeshot->Remand->Grapeshot your way to lethal. Then deck can kill as early as turn 5 depending on which combo pieces are in you hand, and as the game goes longer, it effectively becomes a one card combo with Gifts.

The deck is very weak to GY hate, so the SB plan basically turns you into RUG Blue Moon/Control. This works best against decks like burn which are hard to race, but easy to shutdown with counters snd lifegain.

It's not an easy deck to play, but it will go toe to toe with pretty much anything in the format and nobody will know what you're playing, or even how your combo works. It's a blast.
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>>44308020
Dear fucking god, no.
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>>44307907
Spellskite too.
It's not even a tough matchup. You should be able to kill all there critters
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>>44308020
Just go play Legacy, retard.
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>>44308020
I agree fetchlands were piece of shit pieces that make this game Magic the Shuffling, but having 3 colors available makse deckpool so much bigger. Also, who the fuck in their right mind wants this to turn the Magic the Top deck right mana? Or Magic the Monocolor.

What would be the banlist of modern v2.0 or Legacy lite? Maybe something like this?
>Blazing shoal (Don't know the repulsiveness of shoal infect.)
>Dark depths (or is it possible to battle against?)
>Dig through times
>Hypergenesis
>Mental misstep
>Second sunrise
>Skullclamp
>Treasure cruise
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>>44308020
Uh
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>>44308258
Top would be on the list for the same reason as Second Sunrise, probably.
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>>44307960
That's what I meant by combo.

this is the list I'm running.

4 Celestial Colonnade
2 Hallowed Fountain
2 Watery Grave
3 Island
2 Plains
2 Drowned Catacomb
4 Path to Exile
4 Esper Charm
3 Supreme Verdict
2 Sphinx's Revelation
2 Snapcaster Mage
4 Flooded Strand
3 Polluted Delta
2 Ghost Quarter
4 Think Twice
1 White Sun's Zenith
4 Spell Snare
3 Logic Knot
3 Cryptic Command
1 Mystical Teachings
2 Remand
1 Shambling Vent
1 Godless Shrine
1 Dismember
SB: 2 Stony Silence
SB: 2 Celestial Purge
SB: 3 Thoughtseize
SB: 1 Baneslayer Angel
SB: 1 Elspeth, Sun's Champion
SB: 1 Consume the Meek
SB: 1 Teferi, Mage of Zhalfir
SB: 2 Runed Halo
SB: 2 Rest in Peace
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>>44307974
Why you hating? It's a cool deck
>>
>>44307960
How's your tron match up? I would have thought counter magic would give them a hernia. Or is it the inability to close out games quickly and the inevitability of Emrakul (He's been suplanted by newlamog in my list. Meta doesn't really call for Big Em)? Counter magic throws a wrench into my shit but then I'm usually getting hammered by delver at the same time.
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>>44308062
>get rid of think twice for remand

I get why you think that's a good idea, but in this deck its not. Remand is a good card, but its literally just a cantrip that can net you a mana advantage over your opponent. You don't have a fast clock like twin does, so you can't abuse that kind of mana advantage.

Think Twice isn't just a cantrip, its an extra fucking card. It lets you grind through discard and Lilliana of the Veil (I've had games where I grinded through a turn 3 lilly on the back of a pair of think twices).

Also, your main goal in this deck is to hit enough land drops so you can rev for 10, or zenith for enough to reliably kill your opponent. Every land drop you make, makes Revelation/Zenith that much more deadly. Think Twice enables you to hit a huge density of land drops, and it makes Esper Charm better since you have more flexibility with it (if you have a full hand, you can mind rot someone with charm instead of drawing while you already have a full hand).

Like really, Think Twice is the entire skeleton behind the deck. Against opponents who board in surgical, TT is the one card I pray to god they don't ever hit with it (They never do of course, because they think something like Remand is better).

remand is definitely playable in esper control, but its a cantrip and nothing more.
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>>44308377
Not the esperfag you were talking to, but Tron is a really bad matchup. Mostly its just Emrakul though.

I can deal with t3 Karn, I can path wurmcoil engine, I can cryptic Ugin, and I can eat the double stone rain from Newlamog and path it, but its Emrakul that kills you. The only way to beat tron is to kill them with White Sun Zenith and hope they don't have an o-stone.
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>>44308062
None of the T1 decks really call to me. I also play Death and Taxes, and have built UR Delver, BW Tokens, and Ritual Gifts in the past. I'd still play Ritual Gifts, but I don't own the Tarns and Mistys to play the version posted in this thread.

>>44308337
>That's what I meant by combo.
Figures.

I run Stony Silence in the board for Tron mainly, but I'm thinking of taking it out for Surgical Extraction. Surgical also comes in against most combos and GY decks, so it might be a better choice overall. I've found you don't really need Stony Silence against Affinity when you run 4 board wipes in the 75 and cards like Baneslayer Angel.
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>>44308377
Yup, Emrakul is the single card that makes Tron a huge pain for control. Even if I have all the answers, I can and have lost games where my opponent does nothing but play lands, tutor Emrakul off of Eye of Ugin, and cast it. Or even worse, I GQ his Eye, discard Emmy with Thoughtsieze... And he topdecks it again before I can kill him.

If I could wishlist a ban, it would definitely be the Big E, because it wouldn't kill Tron, or even keep it out of T1. It would just make it so Tron doesn't hold absolute inevitability against every other fair deck in the format.
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>>44308766
>so Tron doesn't hold absolute inevitability against every other fair deck in the format
But it doesn't. Oblivion Ring, any creature with a tap target creature ETB etc backed by lethal or a second one is an answer to E. If you can't close the game vs Tron in 6-8 turns (any earlier Emracool happens in maybe one game out of a hundred, requires natural tron followed by fast Ugin and 2 extra towers and no disruption) with any midrange deck you're just bad or drew nothing but lands.
>>
Is esper gifts good?
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>>44308904
I played Tron for a year, and O-ring never came up.
While the Exarch/Mite may keep you alive for another turn, it's just going to get hit with Karn or Ugin. The game is over when you land Emrakul.
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>>44308904
You don't understand what inevitability means. Show me a deck that can reliably assemble the 2-3 card combo required to actually answer Emrakul.
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>>44308904
There are decks that want to go 17+ turns, they don'nt win fast and obviusly don't have answers to Emrakul.

Btw how can oblivion ring exile emrakul if it has protection from spells?
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>>44309223
He was talking about absolute, which this case isn't. GR Tron can do jack shit about Exarch tapping Emmy and the Twin player going off afterwards. You don't ever get to casting Emrakul if you have unanswered Ugin and/or Karn on the board.
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>>44309255
O-Ring's exile is a triggered ability, the spell itself just puts it on the field.
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>>44309255
Oblivion Ring exiles with its ability, which happens once it's on the battlefield and no longer a spell.
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>>44309255
Because it's a permanent, not a spell. It doesn't say something like "protection from white" which would prevent O-ring from working, just spells or the "when you cast..." effects of permanents.
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>>44309255

Because it's not a spell when it's effect goes off.

It's an enchantment. Cards are only spells when on the stack.

At least, that's how I understand it. I could be wrong.
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>tfw new to modern but played standard on and off for years
>tfw constant purging of cards over the years
>tfw see something called modern masters
>tfw buy a single pack of modern masters at some local LGS shop
>tfw tarmogoyf
Too bad I couldn't give a rat's ass about goyf in modern. At least I have some trade fodder for the deck I'm building.

Anyone else get some awesome pulls on small purchases? I feel like every time I buy a box of something I get shit.
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>>44308129
you are playing 58 cards mainboard?
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>>44309475
One day before Khans prerrelease, my lgs manager sold me 2 boosters, he said "wizards don't allow me to sell em before prerelease, but here you got* and the two had fetch lands
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>>44309285
Inevitability has nothing to do with whether or not you can prevent the other deck from winning. It's about whether or not THEY can prevent YOU from winning once the game has reached a certain point.

The fact that Twin can just win out of nowhere on turn 4 (with a relatively small deckbuilding cost) is a huge part of what makes it so good. Twin gets to play like a fair deck when it needs to and an unfair deck when it needs to.
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>>44309511
I hadn't decided what I wanted those to be. Probably 2 Mana Leak, or a Izzet Charm and a Mana Seism.

I also hadn't decided on Pyretic and Desperate Ritual, or just one and then Mana Seism.

The non-combo portion of the deck is pretty fluid. A while back it seemed like everybody in my shop was playing some kind of aggro, so I ran the sweeper package main. Casting Increasing Vengeance on Anger of the Gods to get a pair of Goyfs was fun.
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>>44309777
why not just 2 desperate rituals instead of the pyretic one? also, maybe something like Peer Trough Depths as a 1 or 2 of?
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>>44309844

Why not suck my dick faggot?
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>>44309475
Guy I was in a cardpool with (do not do, anons) traded a prerelease wurmcoil engine for like 10 dollars and six packs or something. Wurmcoil engine, foil wurmcoil engine in the packs.
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>>44309475
bought two packs of japanese theros and got a japanese thoughtseize? not the most amazing but pretty cool

>>44309892
cardpool?
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>>44309844
>2 desperate rituals
Gotta make those Gifts piles bro.

Peer is definitely an option, but it can't get lands. Like with Twin, you do need to hit your land drops in this deck up to a certain point.

I'd love to play Impulse
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>>44309966
Maybe Telling Time or Sleight of Hand? But yeah, at this point another Izzet Charm is probably better.
And good to know lol, didnt even read the card correctly.
When you sideboard into control against grave hate decks and aggro decks, you just side the entire combo out right? And your win combo then is huntmaster beatdown and keranos + batterskull or what?
looks certainly like a really interesting deck
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>>44308580
I'd rather play Rest in Peace than Surgical.

Surgical slightly annoys a graveyard deck. RiP completely fucks them over.

Anon, have you ever lived the dream and cast a t2 RiP against Grixis and made their entire deck nothing but a 6 mana Goyf, an ambush viper, a strictly worse blightening and a bunch of cards that literally do nothing while its in play (like Rise/Fall) and then literally cast a Rev for 10 while they can do nothing about it?

Surgical would have slightly annoyed Grixis. RiP fucking killed them.

I get why a lot of decks in modern don't play Rest in Peace, but the decks that can absolutely should do so (ie, esper control only uses the yard for snappy/logic knot, so its a no-brainer vs. graveyard decks). More decks are crippled by it than you think. Surgical is just bad in comparison.

As far as SS goes, its not just for affinity. There are some random rogue decks that are trying to do some kind of uninteractive strategy, and some of them involve artifacts. I just like having a diverse array of hate available to me for whatever situation I find myself in for post-board games. This is also why I run Runed Halo, since its so versatile for anything you run into with Esper Control not named Emrakul. But I also don't like O-ring/Detention Sphere type cards in my sb, so we're at a difference of opinion.

>>44309172
I don't like the idea of playing a deck that can't beat graveyard hate, but if no one is hating on the yard its a decent deck.
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>>44295730
>plating should be banned
>in a modern with K-command
Sure
>>
>>44310175

If a card makes me feel bad it should be banned okay. Balance is not as important as me enjoying myself in a game that is supposed to be fun why is this so hard to get!?
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>>44310175
affinity isn't even that hard unless you're also playing some kind of uninteractive deck, except that its slower than affinity, which in that case you should expect to lose

there's a ton of answers printed to deal with plating, use them
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>>44309957
>cardpool?
A cardpool is basically a communal collection. I wouldn't do it with anyone but my significant other.

We kept personal stuff separate- anything we personally bought in singles, prerelease pulls, etc, and had to agree to trades / trade stuff away. It was a fucking awful experience.
>take a month to get a playset of lotus cobras
>go take a piss
>my partner has traded them away for a jace
I knew this guy for years and still do, he just went full retard a little too often. I had to constantly convince him to not make shitty trades
>bro let's trade our sword of feast and famine for a glissa
>bro let's turn our primeval titans into frost titans
>bro let's turn everything into contested warzones
He wouldn't put up as much/as often as I would so I just bought him out for some cash.
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>>44310041
I've run the deck with Anticipate, but T1 Visions is better than holding up 2 mana next turn.

Depends on the deck. If I feel that I can win the control game (like against Burn, Zoo, or Twin), then I will take the whole combo out. Otherwise (Against a real control deck or Tron or even Jund) I just trim whatever disruption is bad and throw in Moon and the applicable gifts pile (sweepers or counters).

>>44310082
I haven't gotten to cast RIP against Grixis before, but I have considered running it for those reasons.

Those 2 spots in my SB are kinda the flex spots. I've run Runed Halo there, but my playgroup has 2 Tron players so I switched to Stony Silence. I like the way my SB is, but I think at large tournament a SB with a bit more specific hate would be better because over 12 matches you will almost certainly come up against at least one deck that gets BTFO by each enchantment (Halo, Stony, and RIP).
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>>44309532
I bought 2 boxes of khans and pulled 4 fetches. all of them bloodstained mires. I was disappointed as my friend pulled 7 fetches out of 1 box. Also, every time I go to my favorite shop, I buy a few packs here and there (and 1 box at one point) of origins hoping to pull jace. Never pulled shit save for a liliana and chandra whereas 3 different people pulled jace in the last month buying 3 packs at a time. I resigned myself to thinking I had perpetual terrible luck into I pulled that goyf.

>>44309892
Not bad at all. My friend drafted worldwake and pulled jace, foil jace. He dropped out immediately.

>>44309957
I really want to weeb out my faerie deck, but the LGS's I go to all charge absurdly high prices for foreign cards.

>>44309874
jesus christ her makeup is terrible.
>>
>>44310445
That's why I also have the thoughtseizes in the board

Against any fair deck, you play the draw-go game.

if you're playing some unfair deck you can't interact with easily, post-board you take out the clunky stuff and act as a tap-out control deck instead of draw-go with thoughtseize, baneslayer, and your hate you brought for the matchup (RiP for graveyard decks, Halo for something weird like Boggles, SS for artifact decks).

I too like the way my sb is configured. I see you chose WoG over something like Consume the Meek which is basically my pet card. I just like having an instant speed wrath in my 75, and the card has never not been a complete blowout whenever I've casted it. I mostly bring it in for decks that rely heavily on manlands, but I always love casting it. I'm guessing the double black is too hard with your manabase? Its not an issue for me, but I think I play more black sources than you do (which is a concession to wanting t1 thoughtseize against combo decks post-board).

I've considered trying to force the full 4 copies of logic knot because that card is the fucking nuts, but that means you have to play more fetches which means your life total gets dangerously low, but man I just love getting people with delve counterspell.

How do you like Condemn? I have Dismember as my 5th spot removal spell over Condemn as a concession to something like Bob where Condemn is just awful against him.

I used to have Shadow of Doubt in the deck as a cantrip, but I found it too low-impact and cut it for a 2nd remand.
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>>44289160
Daily topic: Will Mill ever be viable?

http://tappedout.net/mtg-decks/21-12-15-esper-mill/
>>
>>44312124
no
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>>44309475
The first pack I ever opened had JTMS in it. Haven't opened anything that good since
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>>44309475
The best card I've ever pulled was a Snapcaster Mage.
I remember thinking it was a really fun card and I wanted to put him in everything. So I bought 7 more for deck building. If I had been less of a scrub at the time I would have bought more.
>>
>>44308020
I support this.

Either that or reprint the Legacy duals and develop a real competitive scene.

I would like to play with Ponder and JtMS against the current pillars of the format, would be splendid
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>>44312469
>tfw u will never be a snapping asian man maging up spells.
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>>44313001
Twinfag detected. Ponder would be twin mainboard, JtMS would be great side against grindy matchups.

[Spoiler]I play twin too[/spoiler]
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>>44313001
Legacy has a great competitive scene, what are you talking about
>>
>>44313289
This is very area dependent.
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>>44291779
I run it in UR Delver.
>>
Does anyone think an infinite damage combo with outrider en-kor + livewire lash is too cute?
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>>44314115
How is the combo infinite?
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>>44314223
Equip livewire to anything(other then the kor), (0) the fuck out of that creature maintaining priority, you make a million 2 damage triggers.
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>>44314275
Wait thinking other card not lash hold on. Would actually work with groundrift and a decent storm count though interestingly enough.
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>>44314311
I don't see the problem with the combo? It kinda gets blown out by removal but.
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>>44313606
If your area doesn't have good legacy and you want to work with your local store, you can usually get a league set up
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>>44314409
If you're talking about the ability granted by Livewire Lash, it triggers from spells, not abilities.
>>
>>44314538
Ah, gotcha. RTFC and all.
>>44314530
It's hard to find staples in countries outside the United States.
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>>44314555
You can either try the internet or run your tournament as "casual constructed" and allow proxies. We have weekly vintage like that.
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>>44310702
>I see you chose WoG over something like Consume the Meek which is basically my pet card.
Consume the Meek is basically a must if you play Mystical Teachings, but I don't so I went with a Wrath.

>I've considered trying to force the full 4 copies of logic knot because that card is the fucking nuts, but that means you have to play more fetches which means your life total gets dangerously low, but man I just love getting people with delve counterspell.
4 Knot is really risky. It's a card you want to see every game, but getting a stuck with a bunch of them early on could get you killed. Kinda like Sphinx's Revelation.

>How do you like Condemn? I have Dismember as my 5th spot removal spell over Condemn as a concession to something like Bob where Condemn is just awful against him.
I used to run Dismember in place of the third Snapcaster, but the life loss was just too painful. In my opinion the creatures that are the biggest threat to us are always ones that attack. A runaway Bob can take over the game, but it won't kill me on its own. An early twin can be stopped with counterspells, and most Twin players arn't going to jam the combo against another blue deck unless you tap out. What they WILL do is attack you with Pestermite and Snapcaster, running right into Condemn.

>I used to have Shadow of Doubt in the deck as a cantrip, but I found it too low-impact and cut it for a 2nd remand.
I think I'll try 2 Remand again and see how I like it. With one Shadow it seems like I always draw it when I don't need it and never draw it when I do.
>>
Infect vs Goyfless Naya Company in tournament?
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>>44315388
what?
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>>44302175
Make sure you either have an inkmoth or vines in your opening hand as well as a creature.
Its like how when playing legacy Canadian Threshold, you dont keep a hand with only 2 volcanic islands, because you need green by turn 2
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>>44315388
What's your meta like? I think Naya is better against Jund, Grixis, etc. While infect can beat Tron and other non-interactive decks.
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>>44315587
You can keep double volc delver daze ponder spell pierce. You just can't keep a hand without a threat or a cantrip
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>>44315587
Adding to this - vines = blessing, pierce, dispel, another infect creaure. Don't mull to 5 over it either, something like elf, noble, fetch, fetch, might, groundswell is probably better than a 5 card hand. Always make them think you have protection. They'll be hesitant to direct removal at your creature if you're just chipping in for 2/turn. Force them to make a move on your combat step, then blow them out with your protection spell.
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Is "non-interactive" the new buzzword? I keep hearing it in looser and looser contexts
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>>44315783
It basically means a deck that just sits there an masturbates.
All your opponents removal doesn't matter for shit since you're playing solitaire.
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>>44315655
I'm going to be at a large event so I suppose it's going to be a lot of tier-1 decks. If I had goyf even then I don't think that I would run Naya Company because I like infect more but I've played less infect. It's basically a weaker deck that I've played more of vs a better deck I'm less familiar with
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>>44315751
Im always nervous to keep double volc, getting a t4-5 Mongoose/goyf isnt exactly great, especially because you only run 18 land
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>>44315859
That's my definition of non-interactive, storm/dredge style decks.

I've started hearing it in the context of "wasteland and blood moon lead to non-interactive games" or "tron is non-interactive". It really pushes my buttons.
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>>44315922
If you can drop a threat and protect it I'll 100% keep the hand. Goose and goyf aren't necessary to win games, i would rather have a delver most games.

On a side note delver runs functionally 14 lands, wasteland only really casts one spell in the maindeck
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>>44315976
Wasteland and Blood Moon are strong prison cards that police eternal formats. They're interactive, scrubs just don't know how to play around them.

Tron isn't so much non-interactive as it is difficult to interact WITH. It will interact with YOU, just in a manner that is way, way more powerful than most decks can respond to. A resolved Ugin, Karn, or Wurmcoil is not something most decks can handle.
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>>44316206
That's kind of my point, "non-interactive" is the new word for "things that I lose to".
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>>44295730
Kek. Stop playing shitty brew decks then. There are a million answers to affinity in every color.
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>>44317130
The ol' "I should be able to play whatever I want" mindset is one of those things people have and don't even realize how dumb they are
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>>44316206
This
Its like how creatures have to pass a bolt test in modern before they are called good, with only a few exceptions (bob, tiago)
In modern, a deck has to be able to win turn 4 or seriously slow down a turn 4 deck while playing a threat to be viable at all

In legacy, Wasteland and blood moon decide what decks are good and which ones arent. If you cant play around a t3 blood moon, you shouldn't play that deck. If you cant play around Wasteland/Stifle, you shouldnt play that deck.

Most decks in modern are interactive to some degree, the only ones that really arent are shit like coco elves and bogles
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>>44289160
Rate decks in their tiers by power in an unknown meta, not by the meta as it is today
Tier 1:
Affinity
Burn
BG/x
Tron
Twin

T1-2:
Coco Elves
Merfolk
Infect
Naya Zoo
Amulet Bloom

T2:
Ad Nauseum
Zoo
Grixis Control
Coco Abzan
Bogles
Living End
Scapeshift

T2-3
BW Tokens
Knightfall
U-Tron
UW control
Grixis Delver
Hatebears

"competitive" tier:
Faeries
8-Rack
UR Storm
Eggs
Grishoalbrand
UB mill
Soul Sisters
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>>44318818
wtf. I actually 100% agree with this list.
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Should I build Jund or UR Twin?
Which deck is more enjoyable to pilot?
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>>44318909
I'm currently obsessed with playing Jund, so is that tripfag. Try it out, it's a ton of fun, twin is probably fun too.
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Can kola command kill off your own solemn simulacrum and then bring it back to your hand?
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