[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
/5eg/ D&D 5e General: Shit Kids Edition
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 21
File: neva be game ova.jpg (57 KB, 640x640) Image search: [Google]
neva be game ova.jpg
57 KB, 640x640
>All official WotC content
https://mega.nz#F!UVkTnT5b!FJ34UZ98BMY2mEtexenS7g

>Tools for 5e, other stuff, miscellaneous homebrews
http://pastebin.com/X1TFNxck

What's the shittest child NPC you've seen in a campaign, /5eg/?
>>
>>44261404
Do god childs count? As in a literal god, with all the divine powers and might that a god normally would have, only with the body, mind, and experience of a 7 year old raised with a relatively normal life.

Cause I had that happen one game. It didn't end well.
>>
File: sabretooth-eay.jpg (615 KB, 1050x1606) Image search: [Google]
sabretooth-eay.jpg
615 KB, 1050x1606
How do I pic related without being worse at melee than a wizard with two daggers?
>>
>>44261404
>What's the shittest child NPC you've seen in a campaign, /5eg/?
A hoofed tiefling that was persecuted for some inexplicable reason. And for some reason tortured and ate small animals.
>>
File: Arrest him.jpg (36 KB, 340x460) Image search: [Google]
Arrest him.jpg
36 KB, 340x460
>>44261526
>Tiefling.
>Obvious devilish anatomy.
>Tortured and ate small animals.
>Persecuted for some inexplicable reason.
Right, off to the loony bin with you.
>>
File: Way of the Desert Wind.pdf (1 B, 486x500) Image search: [Google]
Way of the Desert Wind.pdf
1 B, 486x500
Felt a sudden call to whip up a Desert Monk path. Thoughts?
>>
>>44261604
>Can fly for free at 6th level
>Levitate and wind walk spending overcosted amounts of ki at 11th level
This is way more stupid than wot4e getting stoneskin at 17th level
>>
>>44261648
I put the fly speed at 6th and scaled it with unarmored movement so it's fairly slow to start with. This is the same level that shadow monks gets an at-will 60ft teleport, so I figured an extra movement option was a fitting feature at that level. You do have a point, it could probably use some limit, but this is also one level after casters get Fly, which gives them a 60ft fly speed vs. this monk's initial 15.

As for levitate, it's a 2nd-level spell, and I lined its cost as a utility spell with the abilities shadow monks get at 3rd. Wind walk is a 6th-level utility spell that from WotC's point of view is undercosted, and its actual cost barely matters since it's meant for faster long-range travel. Any suggestions for fixes?
>>
>>44261675
I don't have anything against fly = your extra speed at 6th level, my problem is if you already have fly at 6th level, why give them 2 subpar flight ki options at 11th?

The rest features seem good, 3rd level one might be even too good, though fire is the easiest damage to resist.

17th level one also seems very similar to the 17th level feature of sun soul, but with more damage and to compensate limite of 15 HPs pool
>>
>>44261522
Paladin, refluff full plate into furry hide and greatsword into claws and bites
>>
>>44261522
You need superpowers.

Maybe there's a stealth route you could go? Like ninja armed with shuko. I don't know much about D&D.
>>
>>44261718
>>44261604
Why not replace Levitate with Warding Wind or earthbind from EE since they can already fly?
>>
>>44261741
I meant like a shifter barbarian, but seems natural strikes suck if you aren't a druid

>>44261730
I hope this meme dies
>>
>>44261718
I more or less modeled Blistering Flurry off of Green Flame Blade. Maybe I should make it so the fire "jump" effect only hits one other creature, since you can possibly hit twice with it, and keep the scaling to keep them competitive?

I'll get rid of levitate and add fly for 3 ki instead. Gust of wind and wind wall stay to give some area control, and wind walk stays for long-distance travel help.

As for the 6th-level flight, I'm considering some basic limits on travel height: the need for a solid surface or pool of liquid beneath you, and a height limit of 5 feet per monk level.

>>44261771
A great idea, I can't believe I missed warding wind (wasn't showing up in my ctrl-Fs).
>>
>>44261522
Maybe if you blow your GM good enough he'll homerule shifters to be playable
>>
File: Way of the Desert Wind.pdf (1 B, 486x500) Image search: [Google]
Way of the Desert Wind.pdf
1 B, 486x500
>>44261604
>>44261795
Revision time.
>>
>>44261404
Can you refluff a monk into a jedi?
>>
>>44262189
No but you can refluff an arcane trickster into a jedi pretty easily.

>Get a sunblade
>Your mage hand is invisible and is basically moving shit with the force
>The ability to use suggestion to "influence the minds of the weak willed"
>Grab Witch bolt for sith lightning

It works pretty well actually
>
>>
>>44262189
>No profiency on longsword
>No Force push, Force pull, Force lightning, etc unless you're a subpar as fuck subclass
Arcane Trickster, Eldritch Knight, Valor Bard, Baldesinger and even Blade pact Warlock work better (though this last one is also very subpar)
>>
File: gambeson_type_6_0.jpg (70 KB, 540x720) Image search: [Google]
gambeson_type_6_0.jpg
70 KB, 540x720
Why in the hell does padded armour give disadvantage to stealth?
>>
>>44262462
They wanted to present an option so shit that no one would take it.
>>
>>44262462
I think it's supposed to be thick and stiff, hard to move smoothly in.
>>
Has Lizardfolk been officially released yet?
>>
>>44262493
wouldn't that limit dex bonus instead of stealth disadvantage?
>>
>>44262500
If it were thicker and heavier probably. You can still move fast even if you're a bit uncomfortable.

Alternatively, maybe it squeaks or something.
>>
Also that fucking studded leather meme
>>
>>44261522

Razorclaw Shifter Monk?

It'd still be shit, but better at least.
>>
A while ago someone was thinking about making a Master of the Unseen Hand homebrew, did that go anywhere?
>>
>>44262680
If it did, I guess it went unseen.
>>
>>44262692
kek
>>
I was searching for a Wu Jen and found this.
http://tribality.com/2015/04/30/oriental-adventures-wu-jen/

What do you guys think?
>>
>>44262462
It rustles when the cloth brushes against itself. Like a stuffed windbreaker.
>>
>>44261404
I've been waiting for this thread all night. Thank you anon.

On a side note, anyone have any bizzare stories their willing to share?
>be a warlock of Baphomet, playing in an OotA campaign.
>be in a cultist dungeon for another demon Prince.
>Befriend a flumph during my watch as we sleep in the cultist dungeon.
>flumph can turn invisible and gives me map of dungeon in exchange for killing the cultist leaders.
>As we go deeper magic starts becoming wild for all caster because OotA campaign reasons.
>I get a wild magic surge as I help the rogue pick a locked door.
>I get the full minute of magic surging.
>My warlock grows a third eye, grows a feather beard, begins to glow, duplicates, gets true vision, and is surrounded by fog as we progress down a hall to the last room.
>My warlock is running because the crazy bastard thinks he is being blessed by his patron for an epic battle.
>walk into room where cultist warlock and cleric await.
>wild surge a magic missle at the cleric as soon as I walk in and blow him to bits before he even realises what I am.
>warlock tried to hide by turning invisible, but my magic eyes see through that shit.
>party joins in after I knock him out of invisibility, finish the fight relatively quickly.
>last surge
>become blue
>Baphomet blue
>feels good bra.

Basically I was the luckiest bastard at the table that day. That will never happen again. The flumph is still following me though, invisibly.
>>
>>44262872
Why not fucking make it yourself then.
>>
>>44262991
Because I am on mobile and have none of the links that the threads usually head with.
>>
How do you guys handle recognizing a +1 weapon? Do the PC's have to spend a short rest man-handling it to identify it as such or do you allow them to know it's a +1 weapon just by touch but the short rest identify is for any other effects (like it also does 1d4 fire damage)?
>>
>>44261887
>holocaust
oy vey
>>
>>44263118
A small bit of swinging could show its better than a mundane weapon, but a proper identification would confirm the actual bonus.
>>
>>44262229
>>no longsword profiency

Read the book dumbo.
>>
>>44263221
You read it, monks can't use longswords.
>>
>>44263236
But they can use shortswords, which are aesthetically similar.
>>
>>44263236
But they can use sunblades, which is probably the only weapon that matters in this context. Not as a monk weapon though, sadly.
>>
>>44261404
i'm new to Dming can someone explain to me how the CR rating works?

I have a party of 5, and am trying to build some 1st level encounters, would a brown bear be too little on it's own?
>>
>>44263275

Sunblades are longswords - they can use it, just not very well.
>>
>>44263328
They can use it proficiently as a short sword because of its properties but not as a monk weapon, because it's not actually a short sword.
>>
>>44263118
Touch to realise it's magical, Identify spell or a short rest to discover its properties.
>>
>>44263118
I'd rule that a weapon with just an Enhancement bonus can be identified with any character proficient with that type of weapon simply holding it, giving it a look over and giving it a few swings to find it being of a greater quality.

Some situational magic effects like "it emits a dim light" or on-hit 1d4 fire damage can be discovered with use, but you'd still need a proper Identification to get the exact properties.

Esoteric effects that you basically wouldn't just stumble upon, you'd need to properly Identify.
>>
>>44263289
What CR is the bear?

The general rule of thumb I've used is that a creatures CR should match or only be one above the party. So In Turn a lvl 1 party should not fight anything above CR 2 period. Even then a CR 2 can be deadly at lvl 1 so you also gotta make sure not to drain their resources before they fight the creature.
>>
>>44263503
Brown bear is a CR of 1.

it's just numbers i'm trying to figure out,

so general rule of thumb, don't exceed the CR rating by more than 1 when creating early encounters?
>>
>>44263289
http://kobold.club/fight/#/encounter-builder
>>
>trying to come up with an elf name that doesn't sound retarded and doesn't in in -il
>>
Why do land druids feel so underwhelming. All the spells seem to suck ass. For example, why is barkskin concentration? I chose the desert circle as well and they get blurr.. which is self only AND concentration. What?!
>>
>>44263524
Indeed. Now if you think just a brown bear would be too easy, you can always pepper in some CR 0 creatures or have some CR 1/8 creature be it's hunting companion (like a goblin or something)
>>
What is wisdom and what is intelligence in the dnd sense? I find it nearly impossible to conceptualize intelligence without wisdom and wisdom without intelligence. Like what would a character with 20 wisdom score and 9 intelligence score be like/
>>
>>44263593
Varis ,Damiel, Aldir. Just the first few to come to my mind.
>>
>>44263729
A wiseguy
>>
>>44263729
Someone with a lot of worldly experience and willpower but with little sense of reason and no book smarts at all.
>>
>>44263760
> little sense of reason and no book smarts at all.
A little harsh for barely below average, ya think?
>>
>>44263760

I just think its funny how druids who are supposed to know things about nature.. actually don't know jack shit about nature because nature is a int based skill..
>>
/5eg/, I need a name for my dragonborn fighter.
>>
>>44263912
Dag Nabitt
>>
>>44263912 here


Have to leave for a Christmas party. Best name when I get back in a few ours names it.
>>
>>44263912
We need more context, dude. If we only know the crunch and not the fluff, all you're going to get are names like Melt Beamsteel and Roar Crashfist and Turkeyslope Porkhandle.
>>
>>44264057
OK.

He specializes in Warhammers, is using scale mail, has no stats below 12 and 1 stat below 14.
Is Lawful Good, fairly young, 6'4, 300lbs
Worships Bahamut.
>>
Good weapon for a wood elf barbarian?
>>
File: 1438380861349.jpg (400 KB, 1000x1542) Image search: [Google]
1438380861349.jpg
400 KB, 1000x1542
>>44263912
Dirgus Badragon
>>
Which one of the new books was the one with Variant Tiefling rules in it?
>>
>>44264147
The Unearthed Arcana for this month. Something about "Old Black Magic" I think
>>
>>44264057
>>44264111
Almost forgot. He's gold colored.
>>
>>44264147
Both the SCAG and this month's UA have variant tieflings.
>>
>>44263912
>>44264111
>>44264166

Ghidorah Shodai
>>
>>44264166
>>44264111
>>44263912
Lideniv Kromh the Arbiter
>>
Of all the polearm weapons, which is the coolest?
>>
>>44264446
The Shower Curtain Rod
>>
>>44264446
The stripper pole.
>>
>>44264511
>>44264549

Actual polearms, not improvised weapons anons.
>>
>>44264561
A pole for an arm.
>>
>>44264575
Anon plz.
>>
>>44264561

Keeping with the Holiday Season;

The North Pole
>>
>>44264590
OK.
An arm for a pole
>>
>>44264446
RamiÄ™
>>
>>44264594
>>44264606
>>44264607

I'd hate you all if I wasn't giggling like an idiot.
>>
>>44264446
I dunno if it's the coolest, but it's always the first, the pole position.
>>
>>44264641
A slightly pointed stick for a finger.

Mr. Twigfingers.
>>
File: 1438886323203.png (348 KB, 586x586) Image search: [Google]
1438886323203.png
348 KB, 586x586
>>44264594
>North Pole
>The coolest
I think I need to give my players a halberd that can transform into a bear like that one staff that turns into a snake. It'll be a pole-or-bear.
>>
File: IMG-20151211-WA0002.jpg (10 KB, 454x356) Image search: [Google]
IMG-20151211-WA0002.jpg
10 KB, 454x356
>>44264446
For real thought... Berdysh is always cool. If you want a gnarly variant of it, type "pertuska" in Google image search, it's a finnish take on the weapon.
>>
So I'm whipping up some homebrew items for a low level (level 1 - 5) campaign.
What I've got is a consumable version of the spell Magic Weapon. Ripping straight from Dark Souls, it's a resin-like substance you apply to your non-magical melee weapon to make it temporarily a magical weapon [+1 to attack / damage].
The lesser version would last 10 minutes, the greater version would last 1 hour -- still only +1.
How many pieces of ammunition should I allow to be affected by the resin?
>>
>>44265482

Also to make use of silvered weapons -- applying the resin to a non-silvered / adamantine weapon would result in rolling a d6 after the effect wears off. Rolling a 1 = weapon too damaged to use anymore
>>
>>44264111
Aurixtiichi "Widescales" Orndarr
Clan Name Clutch Name Personal Name
>>
>>44262462

They're basically puffy jackets and make that SWSHSWSH noice as you move.
>>
>>44265482
I've always enjoyed when resin-like consumables are available, and when consumables in general are still useful and relevant in higher level campaigns.

I would suggest adding them in elemental flavors as well, or adding specialized vs certain monsters too, like oils from the Witcher series. Have the greater resins add 1d6 elemental damage or something similar.
>>
>>44264244
Back from party and going with this one.
>>
>>44265830

Yeah, I intended to make a resin for Elemental Weapon. Regular would add a +1 to atack rolls and a 1d4 of fire / cold / electric or whatever.

Any idea how I should handle ranged weapons and ammunition?
>>
>>44266208
Well the PHB says that a vial of poison can be used to coat 3 pieces of ammunition, but that seems kind of absurd. I feel like anywhere from 10-20 pieces of ammunition is fair; the logistical problem comes from applying resin to 10-20 pieces of ammunition in one action though.

Whatever floats your boat, anon. If you want that dork souls feel then the resin should last through an entire encounter, regardless of being ranged or not.
>>
>>44261522
What do you want exactly?

You want to be able to use claw attacks and heal HP. Well, you could try a Moon Druid or Barbarian / Moon Druid.

I guess it depends on your group, are you trying to be Sabertooth with a group that isn't playing superheroes and isn't expecting this? Or are you in a group that would be fine with using the rules abstractly to build what you want (paladin refluffed with great sword as claws)

Doesn't Marvel have a pen and paper?
>>
>>44266386

You're right -- it also cuts down on unnecessary number crunching. Maybe it's implied the bow user dips his fingers in the resin between shots, coating the arrow as he nocks it.
>>
Working on a campaign setting with a lot of water in it. Would modifying class features be considered a no-no?

For example, would giving all rangers a swim speed (or adding 10 feet to their swim speed if they get one from their background/race) be above board? Anybody exploring this world's frontiers would probably know how to swim, and I don't want to pigeonhole rangers into taking the sailor background.
>>
>>44267478
Rather i'd like their spell-casting features be fixed.
They are on the same level as Wot4E monks right now.

The old magic-archer subclass should be remade.
Movement options as you said and maybe something that will let them use spears better.
>>
>>44267478
If I find out you made simple, universal changes to the official material to better suit your unique campaign I will report you to Mike Mearls, and the police will head to your house and revoke your right to play D&D, along with all of your books, paraphernalia, and anime.

You sick fuck.
>>
>>44267563
Nowhere did he say he's trying to fix the ranger. He's working on a homebrew setting and wanted to know if tinkering with core class features would be bad.

Maybe try reading the whole post next time.

>>44267478
It's maybe a bit ribbony, but makes sense. You could also possibly make Aquatic terrain an option for Natural Explorer.
>>
>>44267563

My current house rule for Rangers is that their spell casting is just like the Paladin's, the only other half-caster. That being they prepare a # of spells equal to half their Ranger level plus Wis modifier.
>>
Sup /tg/

I'm having a hard time finding free Roll20 tokens for PCs and enemies. Where do you usually get yours?
>>
>>44267920

DeviantART/Google Search, cut into circles
>>
File: some guy.png (20 KB, 400x400) Image search: [Google]
some guy.png
20 KB, 400x400
>>44267920
Draw my own.
>>
>>44268853

I think he wanted GOOD art, anon.
>>
>>44269469
That character is Chaotic Good, so it works out.
>>
>>44269515
That made me giggle.
>>
So I'm working on a Swashbuckler build. He'll be level 5. Considering going variant human for Magic Initiate to snag both Green-Flame Blade and Booming Blade because they work with sneak attack. I figure Sorc or Lock would be best list, for Cha spell casting, but what would be a good 1st level spell to take from one of those lists?
>>
>>44269880

If you pull from Sorcerer, you can get Shield for "OH SHIT" moments or Mage Armor to cast at the beginning of the day, and run around in swag-as-fuck clothes.

If you go Warlock, you have Hex.
>>
>>44269880
Warlock:
- Hex (another d6 for your sneak attack, basically)
- Armor of Agathys (a little temporary HP with damage if you get hit)

Sorcerer:
- Disguise self (good for roguey stuff)
- Fog cloud (get-out-of-jail-free card)
- Mage armor? (1 more AC than studded leather)

>>44269952
Shield is good but rogues have Uncanny Dodge at 5th level anyway.
>>
Which would be a good monster to be with a 4 will-o-wisp group like a boss?
>>
>>44269952
>>44269976
Thank you. Looking throu the lists, Mage Armor or Hex really seem to be the best option. Though Hex actually adds less damage per round than the cantrips would, and it would only be once per day. Probably go Mage Armor for that 1 higher AC 8 hours of the day (though I'll need to put armor on if it runs out while I still need it).
>>
>>44270298

When the four will-o-wisps take enough damage, they combine to make a single, giant will-o-wisp.

When THAT takes enough damage, it explodes in a small AoE.
>>
>>44270331

There's also another angle here -- UTILITY.

Do you really neeeed both cantrips? Why not pull from the Wizard list and take Booming Blade -- which doesn't require Int at all -- and a utility based cantrip like Prestidigitation, Minor Illusioin or Message? And for your spell, take Find Familiar.

A swashbuckler with a parrot familiar sounds rad as fuck to me.
>>
>>44270298
shambling mound
>>
>>44270376
I was just going to grab both for the sake of damage resistances, but I do like the sound of find familiar. Who doesn't like pets?
>>
>>44270437

Lots of shit have resistance to fire damage and barely anything has resistance to thunder. Plus, with your free disengage as a swashbuckler, Booming Blade has a lot of synergy.
>>
>>44266386
Maybe if he keeps the resin in a pouch at his belt, open, he could dip the arrowhead before the attack. The resin could dry after the battle for being exposed to air or expended after 10+1d10 uses to allow a "you dip the arrow and shoot. You hit but notices that your pouch is empty".
>>
>>44270473
I feel like the extra damage from Green-Flame Blade will come in handy more often. We usually fight multiple enemies, so hitting a second target is good, and we have 3 melee, so they probably wouldn't follow me that often. Green-Flame Blade would be for general use, getting more damage out most of the time, Booming Blade would be to get around fire resistance.
>>
This is a test
cuck
senpai
thb
baka
>>
Is there a spellslinger homebrew archetype?
I can't find one.

>>44270876
you're a cuck desu
>>
>>44270880
What do you mean by "spellslinger"? Like, 3.5 spellwarp sniper?
>>
Why aren't flails versatile? Or warpicks? I'd think using both arms to put your strength into your attack would result in slightly higher damage.
>>
>>44270989
More like gun mage. I should have said that.
It was the name of the PF archetype, using gun to cast spells, enchanting bullet and things
>>
>>44271021
Refluff spells into being spells fired from guns.
>>
>>44271063
I could, but I want more. I was looking for an archetype but if I can't find one I will make one myself.
>>
>>44270997
I suppose because warpicks and flails are super cheap. War picks in particular are very cheap because they are piercing (5gp) while flails are more expensive (10gp) as they are bludgeoning.

Longswords are versatile so they are 15gp. The real question is why are warhammers the same price as longswords BUT they do bludgeoning damage.

Bludgeoning damage is, of course, the best type of physical damage.
>>
>>44272254
>best type of physical damage
Is it resisted by the smallest number of monsters or something?
>>
>>44272356
Skeletons are vulnerable to it.

Honestly outside that I don't think there are any specific physical resistances or vulnerabilities, save for Rhakshasasasa having the absurdly specific vulnerability to piercing damage from a weapon wielded by a good-aligned creature.
>>
>>44272254
Why is bludgeoning the best?
Why can't a longsword be piercing?
>>
>>44272396
you're too stupid to halfsword or even attack with the pointy bit anon
what can I say, you're a fighter
>>
>>44272356
>>44272396
Skeletons are vulnerable to it. Can't think of anything which is vulnerable to slashing or piercing..
>>
>>44261522
Shifter will never be good again, deal with it.
>>
>>44272396
>>44272356

>Why is bludgeoning the best?

In a game where most people usually opt for swords and other slashy slasheries, there's just something beautiful about killing something by shattering its innards with a well-aimed strike of your mace.

Also bludgeoning weapons were traditionally the cleric's forte and clerics in 5e are the best caster and class.
>>
>>44272535
>best class
>not _bard_
>>
>>44272553

The bard is probably tied with the cleric for best class.
When the bard runs out of spell slots and bardic inspiration, they're pretty much done.
When the cleric runs out of spell slots, they have their absurdly high AC and decent melee / range weaponry skills to fall back on.

Real talk though, I love the 5e bard. My favorite campaign this edition was one where I was a cleric and my friend played bard. We came up with so many fun magical combos between us that resulted in the fighter and rogue player going Eldritch Knight and Arcane Trickster to get in on our magical shenanigans.
>>
>>44272644
When the bard runs out of slot, they're still skill monkey.
And with the college of valor, you can fight. You can even be a great archer with Swift Quiver.
>>
>>44272693

The valor bard needs more love. Everybody discounts that archetype just because the other gets two whatever spells a few levels earlier.
>>
>>44261522
Play a barbarian that's contracted lycanthropy- I'd go with a weretiger. Work with your DM so that you can only shift out of your human form while raging, for the duration of the rage? Your claws in hybrid form do d8 damage, so while not as good as a battleaxe, they've got more bite than normal.
>>
>>44271085
>>44271063

Reminds me of my Reconnaissance Wizard.
Had a wand with a grip designed for convenient, easy on the wrist aiming, and fought with a knife when he needed to.

He had the highest Strength in the party, and routinely ended fights with strategic use of lighting things on fire.
>>
>>44272644
>they have their absurdly high AC and decent melee / range weaponry skills to fall back on
Same as Valor bard, while Valor bard is an incredible grappler/tripper.
>>
>>44272776

Anon, most Bard players don't go the way of Valor.
>>
>>44272812
but some do.
>>
>>44272812
>Cleric da best becasue reasons
>Bard is the best because actual reasons
>Nuh nuh, cleric da best because if no spells still hacky and tanky
>Like valor bard
>Nuh nuh, nobody plays da valor so cleric da best
Nice conversation.
>>
>>44272812
11/10 counter argument about why valor bard isn't better than cleric, you totally have convinced me.
>>
>that one player who believes optimization is the only way to victory
Dude gave me relentless shit for picking the Dueling fighting style instead of GWF.
Due gave me relentless shit for only starting with 15 STR because I intended to grab HAM as a feat at level 4 and I wanted to redistribute my stats in other places.
Dude gave the wizard player relentless shit for picking Magic Initiate at level 4 to grab more utility cantrips (player regretted picking only damage cantrips) and Mage Armor to not always have to waste a slot doing it every adventuring day -- optimize guy couldn't comprehend the wizard player's logic and how he didn't want to just boost his INT.
>>
>>44273083
Depends the game style, if you were playing preconstructed campains and not optimize I understand his position.

In a kid gloves have, yeah, do whatever you like and have fun.
>>
>>44272886

>Bard da best becasue reasons
>Cleric is the best because actual reasons
>Nuh nuh, bard da best because if no spells still skill monkey and fighty

Hey hey, I can do it too bro.
>>
>>44273083
>optimization is the only way to victory
This is 100% true, if by victory you mean beat encounters and not suffer casualties
>>
>>44273181
Skill monkey and fighty is better than just fighty, so bard da best.
>>
bards fuck dragons. I rest my case.
>>
>>44272553
>>44272644
>>44272693
>>44272776
>>44272812
>>44272886
>>44272911
>>44273214
>>44273181

>bardfags/clericfags arguing about who's second place
>laughingwizards.webm
>>
>>44273278
>>bardfags/clericfags arguing about who's second place
No, we have already a consensus on why the wizard is in the second place, so don't worry, we didn't forget about you.
>>
>>44272438
I'm a Paladin.
>>
>>44273320

>fighter that attended Sunday school
>>
>>44273278
>bard and cleric fight for superiority
>wizard laughs as he flies above them with magic sparks trailing behind him
>sorcerer chills in the corner content with having just as much blasting power as the wizard and just as much charisma as the bard.
>warlock sits in opposite corner chanting to himself in abyssal, wishing he could cast more spells per day without having to rest after every fight
>>
>>44273311

Must have missed it. I'll entertain the idea and allow you to present 20 words or less on how a bitch boy with a flute or a bitch boy with a bible are better than a wizard.

Go on, explain. Come on then, don't be shy.
>>
>>44273195
It's more like 80% true. People do need to make their character effective to beat the varying monsters of DnD but full stream optimization is not a necessity. Of course the more optimized a party is the less risk of death there is but a mostly optimized party can do just fine too. The important thing is focusing on one build path and not splitting up your stats too much.
>>
>>44273397


I want to imagine that they're all a bunch of sexually aggressive vixens in very impractical and revealing robes (the cleric is in impractical and revealing vestments).
>>
>>44273489
>>44273195

We all fill our "roles" fairly well and haven't had anyone get close to dying.
We're a Barbarian (the jackass who gives us shit for not optimizing like him)
Wizard (guy is a bit new to ttrpg and originally thought the wizard is all about blast but came to the conclusion he prefers buffing us / debuffing enemies / crowd control over pure blast)
Paladin (me, the only source of magical healing in the party and residential sword n' boarder)

Barb player keeps alternating between telling me to pump my STR so I can boost my DPS or to get the Warcaster feat so I can keep Bless going for longer stretches of time.
>>
>>44273577
>party of 3
>not optimized
You're so gonna die if you play a precon

Game is intended for 4, unless your GM really knows how to GM you're weaker than the average group so encounters for your level are going to be way harder. But I guess your GM is treating you with care (using lower CR) because "haven't had anyone get close to dying".
>>
>>44273577
Well in that case he should lay off a bit, but He right to worry since you have such a small party.

I'd say stick to your plan to get HAM and try to save your spells for heals and smites. Let the wizard handle buffing since he like that kinda style. You all should do just fine as long as DM does not fuck you all over with some super difficult encounter.
>>
>>44273646

We're not playing a precon, it's the DM's homebrew. A fourth player is in the works according to the DM. Mr. Barb asked if he can have the fourth player's contact info (this is all over roll20 / skype) so he can help the new guy with his character but the DM shot him down and said no.
>>
>>44273750

Same Paladin guy, we've had plenty of "Holy shit" moment where the entire party almost got knocked out, as well as fights where one of us did get KO'd (it was the Barb funny enough). The DM knows how to keep it tense but winnable.
AND the biggest saving grace about Mr. Barb is that the player is actually a pretty great roleplayer.
>>
Any fun uses for Shape Water/Earth?
Give me a list.
>>
>>44273931
1.Shape some water
2.Shape some earth
>>
>>44273750
If you're a S&B paladin I recommend you shield master, HAM is not that good, I used to think it was (played a lot of PCs with it at 1st level), but depends a lot on the setting and usually stops being relevant fairly soon (around 5th-7th level), if you want to keep your concentration spell warcaster or resilient (Con) are better choices, because even if you get 1 damage you still roll Con against at least DC 10.
>>
>>44263289
Never put a party against a solo creature. That bear will be dead after a single round.
>>
>>44273856
>It was the barb funny enough
Not funny, logical, he's the only one who seems to deal enough damage, so makes the most sense people focus on him.

I also play a barb, in a group with also a wiz and a paladin (4th member is a land druid), and the paladin is a S&B ultra defensive one who only casts more defense on himself, enemies just ignore him because he deals laughable damage (almost ever uses smites because "muh precious spell slots") so they tend to attack me or the wiz, and the wiz stays behind me and the pal, so I'm the one who gets hit mostly
>>
>>44273943
Hilarious.
>Fun uses
>>
>>44262498
They're in the monster manual?
>>
>>44274426
Presumably he means as a playable race
>>
>>44269976
Warlock can get mage armor via invocation anyway, boss.
>>
>>44274486
My post was entirely about what 1st-level spell to pick for a rogue taking the Magic Initiate feat.
>>
>>44274533
My mistake; thought he had been considering a caster dip.
>>
>>44274486
Yep, you sure did add relevant information to what the conversation was about.
>>
>>44274711
>>44274712
Well, you admitting your mistake came in as I hit post, so I feel silly and dickish. (Well, it was supposed to be dickish.)
>>
>>44273425
You mean the bitch boy in the dress?
>>
>>44274754
We're all dicks here, anon. No harm done.
>>
>>44273425
>Cleric walks up to wizard
>slaps him with hammer
>wizard tries to retaliate but cant get away.
>repeat until dead
>>
So can a Wood Elf Barbarian with Path of Eagle shit fly 70ft with the dash so long as they start and end their turn on solid ground?
>>
>>44275285
Don't be stupid. They could fly 90ft, and they don't technically "need" to end on solid ground. The can just fall at the end.
>>
>>44275371
Where do you get 90 from? Wood elves have 35ft movement.
>>
I want to play a Blade Pact 'lock of the Undying Light in a group that already contains a Bard, a Sorc, and a Cleric.

How fucked am I?
>>
>>44275411
Derp nvm, forgot the extra 10ft movement at level 5.
>>
>>44275426
Your DM should be able to work with the party to make everything ok, unless your playing a premade campaign. If you are playing one, you may want invest in a lot of defensive spells to help you front line with the cleric
>>
>>44275426
>>44275488
I should probably also mention that there's a Barb and a Fighter, and the Cleric is going full healbot. It is a premade but my DM has been known to take liberties where he feels it's necessary/fitting.

I'm mostly concerned that I'm not going to bring anything to the table that someone else doesn't already do but better.
>>
>>44275619
Nah you will be fine. Tbh your best bet is to go tome and get the ritual book if your really worried about providing something unique to the party but as is you can still do good. Just sorta play it like a melee focused rogue and but instead of sneak attack you get hex and an extra attack.
>>
>>44273083
If he got magic initiate from the wizard class list the mage armor spell is added to his spells known and can be cast normally as well.
>>
Best spells for Pact of the Blade using Arcane Gunslinger invocation for firearms?

I'm using Hex already. Not sure what else to do. Pact of the Undying Light if that matters
>>
>>44273254
Dragons are pretty slutty, anon.
>>
>>44275032
>wizard tries to retaliate but cant get away.

Misty Step? Forcecage? Not to mention wizards can still cast spells while in melee range.
>>
>>44277135
all species are sluts for bard dicks
>>
>>44276326
From the sounds of it, he had it normally, and was literally using a slot on it every day, and basically used magic initiate so he could use his slots on something else.
>>
Is there a list with all the paths available and the resources they appear in? I'm pretty sure I've seen some barbarian paths other than Berserker and Totem Warrior but I can't find them.
>>
>>44277383
UA and SCAG are the only sources I know of.
>>
>>44277169
>mage slayer

Tbh wizards are the best casters but in a 1v1 people always forget how damned fragile they are.

Also, force cage only allows a wizard to get a short rest in before continuing the fight, or they can flee, which would be a forfeit. I guess they could also cast offensively into the barrier but the cleric could basically counter the wizards damage with their healing and still be good for combat. In the end it's a mixture of what ifs and speculation.
>>
>>44277383
Official content, or including Unearthed Arcana?

SCAG adds an archetype for every class but bard and druid (and 2 for monk and rogue). Barb also gets more options for Totem Warrior.

There are 11 UAs, so I don't remember everything, but I don't think they added more barb options.
>>
>>44277490
Oh, wait, Ranger doesn't get any love in SCAG, either. 3 classes with only 2 options each don't get any love.
>>
>>44267478
Since when did backgrounds grant swim speed?
>>
>>44277538
There are no backgrounds that give swimspeed. The only nonmagical way to have a swimspeed is to be a half elf with the aquatic variant. Unless you used UA content. Idk what all goes on in those things but I rarely hear anything good and balanced come from them.
>>
>>44273931
I permashaped some water into a hat. try to sell water hats now and then. good times.
>>
File: Radiant Worlds book.pdf (1 B, 486x500) Image search: [Google]
Radiant Worlds book.pdf
1 B, 486x500
I posted this here ages ago, but haven't updated since. What do you think?
>>
>>44277597
How did you permashape it? Its effect only lasts for 1 hour.
>>
>>44277587
There's a fighting style in one UA that gives a swim speed if you're not in heavy armor.

It's also the same UA that originally had Swashbuckler and Storm Sorceror.
>>
File: Way of the Desert Wind.pdf (1 B, 486x500) Image search: [Google]
Way of the Desert Wind.pdf
1 B, 486x500
>>44261604
>>44261887
Some more revisions after some input from reddit. I'm satisfied with it now.
>>
>>44266496
Pour the resin in the quiver. Like an oil. It evaporates though, once out of the bottle.
>>
>>44278615

Here's a tip: Don't call it a "Holocaust Cloak".
>>
>>44272383
>absurdly specific vulnerability to piercing damage from a [magic] weapon wielded by a good-aligned creature.
>>
What do you guys think of Sword Coast Legends?
>>
>>44279053
What instead? Cloak of Six Million Fires?
>>
>>44279192

Literally anything that doesn't immediately make someone think about the Holocaust.

Khamsin Cloak.
Bora Breath.
Haboob is probably too funny for non-arabic speakers.
There's other words for strong desert winds, like Sirocco, or Calima.

A Dune reference would be much better.
>>
>>44279192
Personal Oven?
>>
>>44279192
Desert`s Favor would be my suggestion
>>
So me and my friends tried playing D&D last night for the first time

We are absolutely lost, how do we get a decent start? or do we just keep trying and trying until we get good?

We only gone through character building and a very brief encounter with goblins which massacred us
>>
>>44279447
It could be smart to start with a module (prewritten adventure).

Lost Mines of Phandelver is a pretty decent start, I've heard.
>>
>>44279447
It helps for the DM to read the rulebook, the quick start version, at least.

Also, c'mon.
Just use the Point buy in the book.
You pick:
One Race, Subrace where applicable.
Stats (15,14,13,12,10,8)[ I think].
Class.
Background.

All you need is for someone to have an idea of what they want to do.
"I want to be a big, tough dude who uses magic to fight!"
"I want to be a small, nimble dude who's all sneaky but also great at fighting!"
"I want to be the very best, like no one ever was!"
"I want to be the little girl!"

And it's pretty easy to figure out where to put everyone if you're aware of the meaning of the attributes and classes.
>>
>>44279464
I am doing the pre written adventure that came with the book

>>44279501
Main problem isn't really character creation but the real problem with trying to bother with feats, abilities and traits and what not and how and when to implement them
>>
>>44279514

You start at level one.
You have one ability.
Maybe two. Every character has their ability described right there.
Just print out the first few pages, if your players can't remember it but are also unable to write anything down due to flipper hands.

You don't get feats, unless you're a Variant Human, until level 4. Feats are also completely optional. The book says you should ask the GM if he allows them.

You *are* playing D&D 5th edition, right?
>>
>>44261404
Some dumb as girl who wanted to follow me and my mate on dangerous adventures. We killed her parrents though so i always tried to lock her away while we were in a town doing dangerous tasks. She escaped and after a few more atempts to make her stay the fuck away she ran away :(
>>
File: Dnd5e-phb.jpg (522 KB, 1400x1832) Image search: [Google]
Dnd5e-phb.jpg
522 KB, 1400x1832
>>44279525
I assume so because this is what it looks like

Thanks for the help mate
>>
Does anyone have a full copy of the Grappler's Manual before WoC deleted their forums, here's an incomplete one http://www.enworld.org/forum/showthread.php?468737-The-Grappler-s-Manual-(2-0)-Grappling-in-5th-Edition
>>
What's the best way to Mage Knight in 5e? Just be a Knight, then be a Wizard?

Is it viable? How many skills do wizards need? Would it be crippling extravagance to get the Knight skills instead of something more "useful"?
>>
>>44279537
Mission accomplished?
>>
>>44280176
Eldrich knight fighter. That will cover your needs perfectly.
>>
>>44280278
Unless he wants to cast something else than Abjuration and Evocation, and not even Evocation because that's the school that ages porliest as you level
>>
>>44280316
>>44280278
Abjuration is probably my favorite school of magic, thematically.
>>
>>44280176
On a scale of 1 to 10, with 1 being full caster and 10 being full fighter, where would you want to be?

Bladesinger Wizard or Bladelock are probably about 2-3, whereas Eldritch Knight is around a 7. For an even split, you'll probably want to multiclass.
>>
>>44280341
Probably closer to 3 or 4. Wizard shit is important, but I also want to be a fearless protector of justice, which simply doesn't comport with full-caster classes.
>>
>>44280361
Paladin are half caster with 5th lvl spellslot?
Could be good.
>>
>>44280375
That's a good point, but we already have a paladin...

Is double paladin viable, or is that silly?
>>
>>44280361
Bladesingers with 20 Dex, and Mage Armor and Bladesong up will have 21 AC, which is obviously pretty damn high. Their offensive capabilities are limited to default Extra Attack, though. Perhaps multiclassing with a more melee-oriented full- or half-caster might help you there. Or else, you could just dip a level in Fighter and take the Tunnel Fighter Fighting Style to fearlessly hold passageways and shit.

Hilariously enough, I believe Hand Crossbow Bladesingers may also be a viable build.
>>
>>44280395
Of course it's viable. Depends on your group and what you want to play, I don't like playing the same class too, but why not?
A different archetype would be nice too.

For me, I love warlock pact of the blade when I want to play a magic knight
>>
>>44280395
Two paladins of different oaths can make for interesting rp, at least.
>>
>>44280395
Paladins of different oaths can play off each other hilariously if you're both willing to.

Mechanically, you probably want to not go Devotion, since you likely don't have the Cha to make Sacred Weapon work.
>>
>>44280414
>>44280411
Alright. I'm not sure which oath the other person is going with yet. I'd definitely have to stick with Oath of Devotion; otherwise, what's the point?
>>
>GM kills your character's family and makes you the target of countless factions because reasons
>We have an edgy PC in the group nobody pays attention to because fuck Sasuke
>GM "Anon, why don't you care about this misterious, cool and loner PC does?"
>Edgy PC's player "Yeah, why don't you?"
Because I have things way more important going on my life
>>
>>44280427
I fucking love playing the same character type as somebody else, and luckily there are enough archetypes of Paladin that you don't have to be mechanically identical.

Of course, there's nothing at all wrong with being mechanically identical- that's how it was in the old days, when there were only 4 classes and people were playing in groups of 10. Perhaps ironically, it forces you to focus on how you're different than the people playing the same class, which means looking away from the rules and at your actual /character/. Which I support in this sort of thing.

You can't just be Righteous McHolyOrder- and if you are, the other dude won't be. Your two characters will develop some sort of interesting relationship almost by default.
>>
>>44280440
For Devotion, you'd want to run a Cha-based caster, meaning Warlock, Bard or Sorcerer.

Specifically, you'd be running either Bladelock, Valor Bard or Favored Soul (from the Modifying Classes UA).

There is an argument for Shillelagh Tomelock, but I feel that it has to eat too many bonus actions before hitting its full damage output.

If you're going Paladin, Favored Soul might be fun to roleplay, but of course your DM might not allow it. I also can't comment on whether its properly balanced, since I've not looked to closely at it.

Valor Bard is the other full caster option. It provides different roleplay opportunities, and a less blasty spell list. Of note, you will be able to cherry pick spells from classes when you hit mid-level.

Something else to bear in mind is that both these archetypes get Extra Attack at level 6, which overlaps and does not stack with the same feature that Paladins receive at level 5. It irks me to no end when I waste class features like this on my characters, but you might not mind so much.

Warlock is the oddball. You'll probably end up playing it more melee-oriented, since its short rest spell recovery synergizes with the Paladin's Smites, but your spells, when you actually cast them, will be less varied and potent than either the Bard or Sorcerer. Remember not to fall into the trap of thinking that all Warlocks are demon-contracting edgelords if you play this build. If you're running Str instead of Dex, remember to have your first level be in Paladin, for the Heavy Armor Proficiency.

If you go Bladesinger instead, you'll find it harder (and potentially impossible depending on your stats) to multiclass Paladin because you'll be running Dex and Int. You might instead choose to multiclass Ranger, Rogue or Fighter.
>>
>>44280526
>not having your characters be creepy identical twins who finish off each others sentences
>not pretending to be one another and confusing people to no end
>>
>>44280332
Good to know. Glad to hear it.

>>44280316
Eldrich knights can learn a fair handful of non Evocation or abjuration spells. About 4 spells total that they know can be outside that list.
>>
>>44279501
> durrrr use point buy
> posts the standard array
Anon.
>>
>>44280629
>About 4 spells total that they know can be outside that list.
At level 20. And of course, Fly and Haste are already going to be two of them.

Eldritch Knights don't exactly have the best spell list though at least it's arguably better than the Arcane Tricksters'.
>>
If I put barding on a Find Steed horse, does the barding stay behind if it dies?
>>
>>44280716
I would imagine so. The spell specifies that the physical form the the horse disappears, and the barding is not a part of it.

Similarly, the next time you cast Find Steed, the horse will appear sans barding, and you'll have to put it on again.
>>
File: download.jpg (9 KB, 298x169) Image search: [Google]
download.jpg
9 KB, 298x169
>>44280473
Pls anon kun care for my edgy adventure
>>
>>44280688
All very true. I really do wish they did not limit the spell school options for arcane trickster and eldrich knight so much. Like instead of if being a set two they could of let the players pick two schools.
>>
>>44280824
In that case it might as well be any wizard spell. Which I support, kinda. The best thing would have been giving them their own lists with maybe a few unique spells.
>>
>>44280836
That would have been neat.
>>
How does the Purple Dragon Knight compare to the other Fighter paths? Anyone here played one?
>>
>>44281072
It has more utility than champion but ultimately is weaker than both eldrich knight and battle master by a large margin. If you want to feel like a general leading the party it's a solid option, but otherwise it's sub par.
>>
>>44280894
I can see why it's a sub par design decision though, any time you add a new spell you need to specify that many more spell lists it does or doesn't belong in. A category of the wizard list is far easier to handle this if they made numerous 1/3 casters.
>>
>>44280836
>The best thing would have been giving them their own lists with maybe a few unique spells.
Had they done this, they would likely have restricted you even further.
>>
Is the Undying pact a viable option for the Bladelock?
>>
>>44281355
viable? yes, good? fuck no. For bladelock best are Fiend and Undying light
>>
>>44281355
I find Undying suboptimal in general, but since all you need to do is spam Eldritch Blast anyway, sure, it's totally viable.
Thread replies: 255
Thread images: 21

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.