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Chapter/Warband/etc fluff thread
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What's your OC donut steel Chapter/Warband/etc? What's their story?

Post em here
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The Lords of Shadow are a chapter that focuses on stealth as well as guerilla warfare, using their swift yet devastating strikes to end engagements as soon as possible. Descending from the Raven Guard, they inherited a lot of their parent chapters quirks, yet developed a few of their own. A mutation in their gene seed has caused their skin to become a sickly, pale grey and their eyes to become completely black. Though simply cosmetic changes, the Lords still tend to wear helmets most of the time, in order not to create any unneeded disruptions between them and the more puritan chapters. Cont.
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>>44248531
The Lords of Shadow are led by Chapter Master Atlas Elgris who, in contrary with the chapters tactics, goes into battle wearing an ancient suit of golden terminator armor. Though the sheen of the gold has long since dulled, he wears it as a resolution, and to mock the opposing forces. "Here I stand, alone, resolute, content to grind you into the dust beneath my feet. Come at me Xenos, Heretics and Devils, the Emperor protects and I show no fear." When the provocation is met, that's when the full force of the Lords of Shadow strike.

The chapter is used primarily to raid xenos and chaos worlds, preferring to only battle on their own terms. They set the stage with numerous strikes against the planet's infrastructure, bombing and assassinating whom they need in order to sow enough chaos (metaphorical, not literal) so they can strike while the enemy is still trying to collect itself.
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The Solar Blades were founded in the 22nd founding, allegedly an Ultramarine successor, they have little ties to the original chapter, bearing none of the iconography nor being close to the chapter in culture. The chapter takes pride in their geneseed purity, but they're quite secretive about it and its composition.

Tactically, the Solar Blades are well versed in most forms of warfare, but specialize in infantry and personal combat prowess. In further divergence form the standard chapter, they're also masters of cooperation, working well with the Imperial Guard, Sisters of Battle, and even the Inquisition to a degree other marines cannot replicate. They refuse to let civilians come to harm if they can prevent it, and this results in them being idolized by your standard imperial citizen.

The chapter puts a great deal of importance on appearance and culture, which furthers their ability to work alongside other imperial forces.

The chapter colors are white and sky blue, and their symbol is crossed swords over a star.
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Brothers I need help.

Originally my Chapter was christened the Brotherhood of Normant, but I felt from the start was bad, and now wish to change it after finally having enough. They're Normans in space, and thus I might be wanting a French name relating to Normandy, but all I can think of is Chevaliers_____
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>>44249506
This department in Normandy has a vaguely 40k sounding name. Might not be French enough.

https://en.m.wikipedia.org/wiki/Calvados_(department)
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>>44247065
Do Orders (Sisters of Battle) count?
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>>44250399
To keep the thread alive, i don't see why not
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I have an idea for a chapter that i think i pretty original, but im probably missing something glaringly obvious.

The general gist is that they dont function as a chapter but instead try and help the imperium win smaller, but more numerous victories across the imperium, they do this by sending individual squads of marines to help train and advice the forces they are working with, they may send more if the situation requires it.
They are also highly specialised in certain forms of warfare, so every neophyte does basic training and then chooses what they want to specialise in eg. Killing xenos, then specialise further ( tau, orks etc.) Usually under the guidance of a more experienced marine.
They are a fleet based chapter, as they and the fleet are constantly on the move and the fleet is also helping win wars wherever it can, even it means shuttling troops to different war zones, becuase of this they have a very high standing with the imperial guard and navy.
Thats about it so far, am open to more suggestions.
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>>44247065
Tis pic is an edit right? I could of sword it was a Company of Imperial Fists last I saw this.
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>>44250829
Mentors, kinda
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>>44250399
>>44250625
Then awhile back I did a Lesser Order for the Sisters of Battle, the Order of the Hidden Lily. Dedicated to the service of the Emperor's people, they specialize in low-collateral urban combat and especially Hive fighting, favoring shotguns and power axes.

Did some fic, which is here: https://docs.google.com/document/d/1Cgt5U1pNF7wrNT5h-8NmORpBX46gk1iPu5TMEviiKfM/edit?usp=sharing

Comments, critique, are both welcome and greatly appreciated.
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>>44250861
I'm not sure which is the original but I have definitely seen the imperial fists one
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I do things a bit differently.
I actually run Word Bearers dedicated to khorne, sort of.
During the aramgeddon wars Angron learned that to extend the grip of the warp he would still have to build shrines to plunge planets into darkness.

Wordbearers who know the greatness of worship and all things sacred are willing to build great monuments to the testament of the power of the Wargod on freshly harvested battlefields. where better to build a Gehemehnet?

to be honest that's just a army theme. I tell most of my stories through a lead cultist Amir Al Tabib, who has been working with himself through a mutated foremen until ascension to a Daemon Prince.
Amir doesn't know it, but he fights the same circular battles in his campaign, gaining mutations and favors through battles, victories, and subjegated worlds sacrificed to the warp.

It is his duty to help his younger(?)self to rise to daemonhood. Until he can replace himself on campaign and venture to his own daemon world.

Its a loop, and I love it.
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Knights of the Black Sun.

Their world is a tide locked and radiation blasted airless lump of rock in the orbit of a neutron star.

What started as little more than a fortress and support structures on the dark side of the world has, over ~4,500 years, grown into a sprawling hive.

At some point in those years they started to deviate in their transformation process. It started when one senior apothecary realized it was quicker, safer and more reliable to alter the eyeballs outside the skull in a jar of their own. Then installing them once they were complete

Then they started it with other or organs.

Now they disassemble aspirants and augment the pieces individually. Then they stitch them together and shock them awake.

By this method they have eliminated many growth defects and abnormalities and ensured that everything develops properly and reliably.

Pic related is their Apothecary. The man, not the dog. Obviously.

They are bull headed to the point of stupidity as befits sons of Dorn. For the last ~500 years they have been trying to out attrition an ork empire and they have just started to win.

They don't understand regular humans as is typical of their kind. They do try to protect the people of the Imperium but more because they are sworn to do so in His name rather than because they like people.

At some point in their history they started to take short cuts with the creation of new marines. The vast majority of "new" marines contain secondhand flesh. Hand me down hands and such. Back in the old days some effort was made to make them look normal. Now they hold their surgery scars and mismatched limbs as marks of office, even going so far as to trace their seams onto their armour.

So long as the Inquisition never looks in their gene-labs all will be well.

Some say they sometimes inherit dreams and old memories from their borrowed flesh.

They tend to be solemn and dour. Their leaders are warrior-scholars and their chaplains are priestly and grim.
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>>44251463
That sounds pretty fuckin cool.
Is inhereting the skin or body parts of a hero some sort of honour, also does the same apply to dreadnaughts?
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>>44251525
They have no dreadnaughts. By clinging to half-life they do their order no service. Better to die and let the good doctors take what they need for the good of the order. Always for the good of the order.

Their is some prestige form having the parts of a fallen hero but even more expectation to live up to their worth.

"The late captain Vyacheslav cut through the Hordes of WAAAAAAAAAGH!!! to butcher the beast of the Spinward Reaches with these very hands".

There are brothers who are more former corpse than they are themselves. Patchwork people with second hand oaths and chips handed down with some other mans shoulder. They have blood made of grudges and scars from battles fought before their time.

Their unsanctioned methods allow them to replenish their ranks fast but also means that they can't get too close to any other institution.

Their stuff is standard astartes equipment. No special shit like converter beams or terminator armour. What they have got is very well cared for.
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>>44251463

Making a unique homebrew that fits in with the tone and style of the setting isn't easy. I like hobbyists like you, thanks for sharing.

>>44250829
The Ravenguard do some slightly similar things, to the things that you mentioned. They operate in cells that are less constrained by traditional command structures. This means they also operate in smaller groups than other chapters, but they can be seen all over the imperium lending their aid to different conflicts that other bodies of the imperium choose not to devote resources to, or are unable to.

As far as specialization goes, the Ravenguard have a successor chapters who have been fighting so far away from the main chapter for so long, that they have become highly specialized in their combat. You could fluff your chapter as a successor chapter to the Ravenguard, and it would fit right in.
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>>44251719
Do they incorperate any xeno or cybernetic stuff?
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>>44251890
Sounds good.
What name should i pick?
Genuinely stumped on this one, i was thinking maybe something regarding old myths, like spirits of war but i dont know any
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>>44251901
They don't have any truck with xeno-filth. It isn't ours.

They use cybernetics when they have to. They prefer to use flesh.

They used to recruit from off world but given that their home society has grown into a Hive with the billions that this implies they no longer have to. They have become very insular and so have their people.

They speak their own language now and they have their own state sponsored version of the Imperial Creed.

It's not that their world is secret. Its on all of the maps, there is just no reason to go there so no one does. Visitors are treated a suspicious.
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>>44252093
What is their relation with the planets populace like?
Do they know any of this?
Are some of them chapter serfs?
Also i was wondering if you had anything on the planet or the city itself, it sounds cool.
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I have these guys, who I still don't have a name for. The long and short of it is, they're Iron Hands successors who have adopted a deviant belief through the tribes they recruit from - the idea that the spirits of the marines who served before them inhabit their armor, weapons, and vehicles instead of machine spirits. This belief causes them to fanatically fight to protect the dead and dying of their chapter as much for their armor and weapons as their gene-seed, and has lead to a belief by some others in the Imperium that they are supernaturally hardy for fighting so furiously to carry off a marine who is in all other respects obviously dead. Unfortunately, the deviancy of this belief has put them at odds with their parent chapter and the Adeptus Mechanicus - instead of thinking the machine is pure and holy on its own, they believe the machine spirits come from things of the flesh, which is an abomination. The Ordo Xenos keeps an eye on them too, because their beliefs share similarities with those of the Eldar and their soulstones.

I've honestly made up a few more chapters, so if anyone likes the gist of what I've done with this one, I could share more.
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>>44252054
If you wanted to keep in line with the Raven Guard successor chapter naming scheme, you could mix a bird of prey in with your spirits of war idea. In mythology there plenty of birds that have significance. A quick check on wiki lead me to this:

https://en.wikipedia.org/wiki/Badb

A war goddess who takes the form of a crow. Worthy of note is the mention of the Badb being known to
"cause fear and confusion among soldiers to move the tide of battle to her favoured side"
It could fit the theme of the chapter helping win many different conflicts.

It also gives you a neat opportunity to model some awesome Irish and Celtic symbols onto your armor or on the shoulder pads. And the bird looks really cool, being black and grey means that you could have a very simple, but awesome paint scheme for your space marines that looks a lot like the Raven Guard.
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>>44252236
Dude your a fuckin genius.
The Crows or somethin like that would be great and it also gives me room to make a tribal planet based around old celtic myths and society.
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>>44252132
Some of the Serfs that work in the apothecarium know what is going on but its all normal to them. The rest have no business knowing and they wouldn't know it was odd in any case. It's not like they have anything to compare it to.

The planets populace are mostly farmers, miners, engineers and factory workers. They have to be self sufficient that far from the trade lanes. Also they don't want too many people looking closely at their stuff.

The people look up to them with awe and reverence. The astartes look down on them as a resource and a responsibility. It sounds cold and it is. They are not nice people. Its debatable if they are strictly even people. They rule but they don't really govern. It would be a waste of theri time when you can just appoint a human to do it for you. Usually a failed aspirant but not always.

The planet is utterly uninhabitable. On the day side its radioactive death. The "sun" is just a dark red dot in a night sky. The night side is also pretty radioactive. The hive is underground on the dark side. There are some structures on the surface like the sensor net and the space ports but thats about it. Ships have to approach the world with shields up or everyone gets double cancer.
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>>44252294
Thank you for the compliment, I hope all goes well with your Space Marine chapter. I'm surprised that there hasn't been more Irish Folklore and myth tied into the chapter already.
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The Pa'Laa Sept was founded during the second sphere expansion. The planet is a large ore rich world but with very little life, many big mountains and shallow oceans. The Tau managed to colonize the planet without a problem.

The sept prospered untill the start of the Damocleas Crusaide when an moderate Imperial fleet warped into the system in order to stop the Sept from suppling troops to Agrellan. The Imperials managed to dominate the orbit around the planet, but before they had a chance to carpet bomb the Tau cities with warheads the Tau managed to cripple the flagship by shooting it with hidden railcannons in the many mountains that dotted the planet.
This forced the imperial commander to attack the Tau key areas on the planet before they Tau could shoot down thier ships one by one.

Many days later the Imperials have managed to take and destroy many minor earth and fire caste outposts. But the mighty Tau cities in the mountains where well defended.
The most notable battle took place outside of Pa'Laa's capital, Io'Demlok. This battle lasted for 10 days. The first week concisted of the Imperials shelling the capital, but found out that it was useless due to a wast shield protecting the city, along with radar interference. The artillery was also soon destroyed by the Air caste bombers.
In a desperate attempt to kill the xenos filth the Imperial commander launched a full frontal assult against the city. But the Tau could easily fend them off. As drones and fire warriors defended the walls and buildings many Tau crisis suits went from troop transports and tanks, meanwhile hidden sniper drone teams and Kroots picked off important characters.

This was the final battle on the planet as over 75% of all attacking humans died, 10% joined the Tau empire, the rest of the 15% where killed for not adhearing to the greater good.
The Tau commander that lead the Tau hunter contigent was praised by the Ethereals and was placed in stasis.
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>>44252428
cont:

The commander was called Shan'Ta (my dude basicly that I use in my games) and he has guided the Pa'Laa sept from time to time when the need arises.
The colour scheme for the fire warriors is dark blue to match the blue hue of the planets surface, and dark red to match with the local flora.
The sept marking Made for me by an awesome drawfriend represents the planet, it's two moon and the line in the middle stands for the septs role to support the third sphere colonies in any way possible
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I don't really have a story written out for them, yet, mostly just bullet points.
>Necromancers
>Renegade Space Marines, the majority of whom don't believe in the Emperor as a god figure, coming into conflict with the Inquisition and Ecclesiarchy
>deface and personalize their own armor
>originally a chapter that would support and assist the IG, but would take willing soldiers as serfs and recruits
>generally attracts unruliness and generates it within the chapter, including unorthodox and renegade techpriests
>unlawfully requisitions IG equipment for their own forces
>plunders xeno and heretic equipment for their own use
>essentially a gang of delinquents, lead by Chapter Master Lucifer who's trying to keep everything together
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>>44252819
I like that they have regular humans fighting in their chapter
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colour scheme for The Crows (?)
is subject to change when they are out fighting.
bad relations with ecclesiarchy due to differences in worship of the emperor.
gonna work on the recruiting planet and fleet next
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>>44253022
First draft btw
Didnt realise how shit it was
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The Bloodied Warband are a Khorne Daemon cult raised on a desert death world where the very dunes will sink over night into the cavernous underworld underneath and then rise again the next night, choking the above with harsh burning sands as they spew forth. As such they took on a nomadic way of fighting, mainly focusing on bikes, troop transports and daemonic cavalry.

Skirmishes with other warbands are high-speed affairs coursing across the desert plains and trading fire and boarding actions. Cultists are each given an autogun and a sacrificial blade. If they miss the jump they are expected to disembowel themselves on the desert sands to offer up more blood for Khorne and summon more daemonic cavalry. If they do make the jump they are expected to fight the death with all their power, offering up their foes to Khorne. Note-worthy fighters are blessed by the Chaos Lord (often following on his bike or juggernaut) to become champions who if they survive further are granted the greatest gift of all, the ascension into astartes form.

They engage in a strange practice, drinking the blood from a foes severed limb or organ to earn the eye of Khorne (they believe it to be a great insult to drink blood spilled for Khorne and thus he will personally judge any who partake in the act) before a death or glory act. If they fail, they die with the ire of Khorne upon them and shamed, the warriors afterlife they seek traded for eternal suffering. If they succeed, they are blessed by Khorne for devotion and skill and will often go on to greater acts, only ending at princedom or spawnhood.

Astartes typically only ever partake in the fighting mounted on bikes or ontop of Rhinos and larger land-crawler actions, deemed to valuable to be thrown away wastefully. What few berserkers the warband are not included in this practice and will ride on the back on in the side car of a bike till they can engage in boarding actions for the glory of their foul god.

First draft.
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The Sisters of the Vengeful Heart are a splinter convent from the Order of the Argent Shroud. They came about in the run up to the Second War For Armageddon, when then-Canoness Elysius was given a company of one hundred sisters and tasked with recruitment in Armageddon's underhive.

It was a difficult mission, and on more than one occasion Elysius found her faith in the Emperor tested by the realities below Armageddon's surface, but it was one that succeeded nonetheless. By the time the Second War For Armageddon began, the company numbered just over a thousand sisters - most of them veterans of Armageddon's underhive gang wars. They fought with a fast and mobile doctrine wherever they found themselves, and created and maintained a close relationship with certain elements of the Armageddon Steel Legion with whom they were always alongside.

It wasn't all bloody roses however. The unsavory backgrounds of many of the company's membership lead to rampant discipline problems, and a general unwillingness to adhere to some of the more noble combat doctrines the veteran sisters espoused. Many sisters stopped carrying their chainswords altogether, preferring extra bolter ammo to what they often joked was the "martyr's option." These divergences did not go unnoticed by Elysius' superiors, and brought the company under close scrutiny for the duration of it's existence.

Even so, the fact that they continually made a good accounting for themselves on the battlefield made it difficult to simply disband the problem away or start a mass recruitment of repentia from their ranks, so the Shroud did the next best thing. They promoted Elysius to Prioress, declared the company to be it's own order, and rewrote the record to show that the discipline problems only began once they were on their own.

Members of the vengeful heart can often be identified by their extensive tattooing, common themes of which include squad markings battle scenes and vulgar interpretations of holy texts.
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>>44250861
>>44250986
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>>44247065
Power Scythes and motor cycles
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>>44252819

I'm glad that you're creating fluff of your own, and enhancing the enjoyment of your hobby in your own way. Please don't let me rain on your parade. However, if I can point out some minor lore inconsistencies, and suggest a few things, I think that it would make for a really cool chapter that also fits in with the setting.

>Necromancers

The dead rising in 40K is often the work of plagues or the Chaos gods, I don't think it's impossible but it might warrant some further research.

>Renegade Space Marines, the majority of whom don't believe in the Emperor as a god figure, coming into conflict with the Inquisition and Ecclesiarchy

Only the Black Templar and perhaps a handful of other chapters worship the Emperor. Every other chapter reveres the Emperor, so they wouldn't be out of place, and it wouldn't cause too much friction with either organization unless they went out of their way to butt heads with those organizations.

>originally a chapter that would support and assist the IG, but would take willing soldiers as serfs and recruits

The replenishment rate of marines would be very low, given that many sources within the setting show that many space marine chapters are feared by the IG as much as they are revered. I suspect that it would be unusual for a group of delinquent marines to attract many willing participants, and of those participants, few would be able to succeed in the initiation and survive the augmentation unless they were exceptional candidates.
Also recruiting from disciplined solders does not a delinquent make, unless they recruited from penal legions.

>The Other Points

There is a lot of heresy going on in this chapter, is there any reason that they operate with that amount of heresy? And why are they able to get away with it? 40K is a varied setting with many different inspirations, but if one thing is true, those inspirations are all filtered through a Grim Dark, Gothic Fantasy feel.
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>>44253232
This is actually really clever, I love it.
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>>44253232
I like it, especially when most Sisters fluff is honestly rather generic.

Even my own idea is loosely 'Peace Keepers in 40k.'
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I've got fluff for a Tau force if that's cool.

The Tau world of Run'Dak was set up rather early in Farsight's campaigns, before the enclaves fully splintered from the empire. It was constructed primarily as a military outpost and mining facility, located on a former hive world. Notably, the hives were all mysteriously devoid of bodies or life.

Those stationed there primarily searched the ruins of the hive city for any valuable metals or technology that could be salvaged, though the isolated location of their planet meant that news from outside was infrequent, usually only given by the latest shipment.

As the years passed, contact grew less and less frequent. One fateful day though, a large force of Ork pirates showed up to try and claim the salvage grounds for themselves.

In the resulting fray, the force lost most of their larger battle suits, even the commander himself being overwhelmed. As the tide was turning, a Tau sniper whose drones had failed had a moment of triumph, taking out a few Orks boys who had overrun his position, using only his bonding knife and pistol.

(Cont)
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>>44253832

Reveling in his triumph, he used the opportunity to seek out some civilians who were sheltered nearby. He rallied he members of all four castes, organizing them into a small force with gear taken from the fallen. While they helped bolster the Tau lines, he lead a small strike team with marker lights, seeking out the warboss. While he distracted the brute, his team took careful aim, moments later a volley of seeker missiles crashing into the warboss, slaying him. With their leader dead, the Ork lines devolved into chaos and infighting, allowing the Tau to drive them into the wastes.

That lone sniper is now the cmander of Run'Dak, leading a small squad of handpicked soldiers from all castes ib honour of the victory that day. With their larger battle suits gone, they've had to fall back onto older models of Stealth suits as their primary battlesuit, though some attempts at making diesel versions of antiquated battle suits using Imperial technology have been met with some success.
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The Crows are a non-codex compliant descendent chapter of the raven guard created in the 25th founding to help secure victories all across the imperium.
Although they are a young chapter they have wasted little time and are already spread out across the imperium fighting abbadons black crusade, the severan doninate as well as countless ork and dark eldar raids.
Due this the chapter well exceeds the 1000 astartes limit, however it is very difficult to keep track of them as they are constantly moving from warzone to warzone.
When an aspirant becomes a neophyte he chooses what area of warfare he wants to specialise in, and is then sent to join a specialised squad currently in the field to learn from more experienced astartes, when he has been deemed worthy he is sent back to fortress monastery, along with any other worthy neophytes, where they become full astartes, they are then joined into one squad and sent out to fight.
The chapters fortress monastery is on a planet named gael, a feral world of rolling hills and vast moors, where clans live in small villages and farm, trade and raid other clans to survive.
The fortress is not particularly impressive, seated on a large hill overlooking a running lake it looks just like one of the many hill forts the natives build, as the fort rarely has many marines inside the day to day management is left to chapter serfs and servitors but is woefully unprepared for a concentrated attack.
For the natives It is seen as an honour to get drafted into the Woad warriors, the human fighting force that serve the crows, they are usually called in when the astartes need the numbers, it is from this regiment that many aspirants are picked from.
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>>44253367
>name
I had originally envisioned them as Chaos Space Marines who would pretend to be normal Space Marines and would fight Xenos alongside the IG while tempting and tainting Guardsmen. This was before I found out that the Lost and the Damned stuff had gone to the wayside and was relegated to a Forgeworld book. And upon further study of the CSM units and options, I didn't feel like they would come across as masquerading as normal SMs very well. So the name kind of became repurposed as the Necromancers who would go in to assist IG who were in dire straits and helping them out of it, effectively turning them from dead men into the living.

>worship of the emperor
I'm still getting things confused or incomplete with the setting, so that's a legitimate mistake. I think the kind of attitudes that are present within the Ecclesiarchy and Inquisition would be something for them to have conflict with, at least.

>relations with the IG
The replenishment rate wouldn't be very high, but the greater idea is more that they have former IG working alongside them during combat. Actual IG members that get converted to Space Marines would be rare(the models would be Tactical Space Marines with Catachan arms and pants, overall more like Scouts but functioning as Tactical units). As for the fear, intimidation, and loyalty factors, I guess I hadn't really considered that. Maybe something like the soldiers getting shanghaied, or offered the opportunity when they're thought to be dead and wouldn't be missed, in the first place.

>other points
Yeah, there's a lot of heresy in it, but they've really got the 'xenos a shit, humans are the best' attitude, as opposed to a 'fuck the Emperor and the Empire' that I thought was more prevalent in the Chaos Legions. They ultimately see the Emperor as a figure of authority, but in a really distant way that reflects on other authority figures, where they see themselves on a lower rung in the grander scheme of things.
>post too long
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>>44253377
>>44253461
Thanks! It's mostly a backstory for how my Sisters always find themselves going full mech, with a bunch of Guard vehicles filling out the long range fire support role, but I love the image of a bunch of high speed low drag operator sisters going through the streets using their immolator for cover and preferring to burn buildings down in safety than go inside and check for heretics the hard way.

Also, I have an awesome idea to run the Prioress as an Inquisitor in Terminator Armor, since that's a thing that can happen in the fluff now (and since they took away most of my other cannoness options :/), but I haven't made the figure yet.
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>>44254260
Ultimately a lot of them have self-esteem issues that they channel into anger. They identify with the IG in a way that isn't even, but ends up with them empathizing with the more common soldiers nonetheless. Something that wouldn't show unless asked about would be that they're in a bad situation, themselves, where they're trying to operate by themselves out of the greater system, but that it isn't acceptable to do so.
They've got a lot of respect for the older chapters, but it's also a great fear, because they know that they'd be annihilated in a conflict, so they've got to limit themselves to outer operations and assisting the IG in a way that won't be seen as a threat or negative unless further investigated.
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My army is the daemonic host of Gurgle the washed out, a greater daemon of nurgle who with the help of sidekick and herald boot-lick joined a war host of daemons from each god in turn to invade real space.

The first recruit was Snibberdy, a brutal Slaanesh greater daemon and Zibberdy a crafty, beautiful and guileful herald. Attracted to the group by promises of power the two would not be satisfied playing second fiddle and from the very beginning worked to circumvent their pact with gurgle through many loopholes.

Part of this effort was recruiting Tzeentch herald Moon-face and his might band of pink sorcerers to help tear open holes in real space. Moon-face an unwelcome addition that was bound to zibberdy and in turn bound to Gurgle and so reluctantly accepted.

Finally Gurgle recruied two mighty war-machines, a soul grinder and a cannon of Khorne. The cannon would need a command and with it came a herald of khorne called Death Leaper and his personnel band of blood letters, a roaming warrior band that specialized in sudden deep strikes in to the flank of the enemy.
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I don't remember most of the details because it was over a decade ago, but it was a Samurai themed chapter. The world the chapter was founded on was colonized near the beginning of the Dark Age of technology specifically to re-create Feudal Japan, and after a bloody civil war isolated itself from the rest of the Galaxy. It was blocked off by Warp storms until after long after the Horus Heresy where it was eventually rediscovered and because of the Warrior Culture made a perfect planet for founding a Space Marine Chapter.

Most, if not all Space Marine recruits came from warrior families stretching back to the original colonizing of the planet, and having a Space Marine in your family tree is seen has a great honor. I do remember that Space Marines did have some sort of administrative duties on the planet, and some duties to their families, but again, can't remember the details.

I know I wanted the main Melee weapon for the chapter to actually be the Yari, with some sort of rule to let more people in on melee. Fluff-wise Marines would be trained in a variety of traditional weapons, including Yumi (Japanese bow) and I think I wanted a squad of actual bow men which I thought would be pretty cool.

There was a Swordsman who had a relic Katana blade from actual Japan outfitted into a power sword, and I know I wanted to work in a Seven Samurai squad somehow, but unfortunately me and my friends all stopped playing around the time I was working on it.
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I've had an idea in my head, for a while for a Renegade Army of Night Lord descendants that want to return themselves to Kurze's original idea for them, being the harsh deliverers of justice. They follow Kurzes philosophy of Gods being far more trouble than they are worth. The whole "No Gods or Kings, Only Men" type deal.

Basic idea is that, after the Night Lords got themselves a fancy Daemon Prince as a leader, one of the Captains decided that they had lost sight of what they were supposed to do, so, he took everyone that shared his vision of living free of the influence of Gods and they became sort of a Pirate Fleet. They go around murdering everyone and everything that they deem to be "unjust" naturally, their first stop was an old, shitty OC Black Templar descendant chapter i made in my "Grimdark R Bestest, Everest." years, the Paladins of light, who would round up Geneseed compatible children and make them fight to the death for their right to get implanted. They also, generally, just were assholes to their Civies. So, the Paladins got utterly slaughtered, much to the relief of their planets population. The Not Lords then said to the civillian leaders "Here's the deal, you live by our laws, you live in the lap of peace without a care in the world. However, those who break our laws, we break."

My thinking is that they come up with tough, but fitting, punishments. Like, people caught stealling have to give all of their worldly belongings to their victims and are never allowed to work for money again, instead, having to work all day, every day for just enough food to survive on. Or, someone that commits Murder has their life force drained by a Biomancer, who puts it into the body of a dying person to heal them.

Any idea's for names? I was thinking Eclipse Justicars, but i can't decide if that is too edgy, or not too edgy enough for Night Lords.
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>>44254907
Just cut the crap and call them The Lawgivers or Judges or Sons of Dredd.
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>>44254907
I would like it if they killed off the Chapter and just took their place.

>Weren't the Paladins of Light stationed here?
>Nope, it's always been us, the Justicars, the Emperor's Hand, the Lawgivers.
>I'll write that down...that's a lot of names.
>We haven't really decided on one yet.
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>>44254981
Sons of dredd is pretty cool.
Though maybe use dread
The sons of dread
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>>44255034
To be fair, how likely is that that some long forgotten Night Lords showed up, butchered an entire chapter and just took their place? Un-fucking-likely, it's the perfect cover.
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>>44255040
Dread Sons?

>>44255090
I imagine that's how some renegades come back to the Emperor's light if they can't quietly settle down somewhere and pretend they're a legit chapter until someone finds them.
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One of those "you're a Primarch, wat do" threads caused my brain to fart this out one day. Unlike other times I came back to the concept and found I still genuinely liked it. Changed stuff to make them not a lost legion.

Fortuna's Host
The chapter symbol is an unarmored hand holding a set of scales on a checked background.
Founded in order to bring peace to a now firmly Imperial system, the Host now travels the borders of the Imperium in an endless pilgrimage from holy site to warzone. A small monastery on the Hive world they first liberated acts as a place of healing for those too damaged to fight, or too young to join with the pilgrimage. The actual headquarters for the Host is the ship "Gambler's Folly".
Their first chapter master was a captain from the White Scars, but it has been hinted that a lack of WS geneseeds may have lead to the Administratum allocated a small reserve of preserved progenoid glands to the newly founded Chapter. Whether this has any foundation in truth the Chapter oddly declines to comment. In any event, the geneseed seems near entirely stable, barring the extremely rare mishap.
The Chapter as a whole is dedicated to the spirit behind their founding. Pacify and protect the world's of the Emperor. Whether acting as a strike force or holding the line, defence is the key. Other Chapters and Guard may seek to claim more worlds, the Host pacifies.
Among the masses they're fairly well respected for their efforts, prioritising civilian rescue over other non-priority targets. They do however clash now and then with other chapters and the Guard for their passive or defensive stance when aggression is required.

Chapter philosophy has deviated somewhat from their sire's, likely due to prolonged isolation in both void and border planets where news reaches rarely and sporadically.
The vicious side of the Scars has given way to a philosophy of balance in combat. Fury is only good if tempered with Peace. Speed only if Patient.
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>>44255034
That was my original idea, but then I thought that the Inquisition might realize that suddenly, their geneseed became a lot more stable, plus, the last thing they want is to get wrapped up in this Immortal God Emperor business. Their ultimate goal is to help Humanity as a whole, not the hypocritical Imperium that wants its people to take 2 contradicting gods as both being their one true lord and savior. They may not worship Chaos, but that doesn't make them loyal to the Imperium. They are loyal only to Humanity and Justice.

But, i suppose it would make shit easier on them if they pretended to be a loyalist Chapter. i mean, getting new guns, bullets, tanks and all other manner of killy goods given to them for free would go a long way to helping them with their goal.
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I believe there was a topic where /tg/ came up with an order of Sisters that were all CQC masters. I wonder if that ever got saved.
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>>44255254
The main Chapter philosophy is an odd one, and one not entirely explicable purely with their heritage and history. At it's core it is simple however. Mastery of the Self. Which in turn is split into three Masteries.
Mastery of the Body is near entirely straightforward and most practises shared with other Chapters. Physical training, meditation and practice upon practice, with sparring being the main focus. In addition however, a marine should endeavour to be a msster of-all- his body. Self regulating temperature, controlling the heartbeat and other feats. To the Host, the Body of the Astartes is a gift from the Emperor himself, and it should be used with the care that it deserves. The end result not unlike shaolin monks training to perfect their control of the body. This leads to exemplary unarmed and melee skill among even marines, coupled with an acclimatisation to low or zero gravity aboard ships makes them formidable at ship-boarding, which remains a Chapter speciality.

Mastery of the Mind equates to meditation, chants, mantras and litanies both in the Creed and of the Chapter itself. To be able to know yourself, your failings and your strengths. This training is more akin to Buddhist monks than shaolin or standard astartes. Librarians recieve additional training in this Mastery to learn control in all things. This is partially where the Chapter's preference for passiveness and defensiveness comes from, but they do boast a slight resistance to the Warp's pull as a result.

Mastery of the Spirit is known In the Chapter only, and only upon becoming a full battle brother does the education really begin.
The basic idea is simple. Luck is real, sort of. Souls, or minds, produce it in the form of karma. Karma builds up over time until it is randomly "spent" to induce something a lucky event. But if one can master their body, and master their mind, could they not also master this?
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>>44255297
I think one of them would have gotten saved, since there were a couple threads

It almost made me want to homebrew my own SoB force, but I just can't get over the metal models.
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>>44255438
There is no real evidence that this has any basis in fact. Psykers have never found luck or karma floating around the warp. But still the tradition continues.
Mental exercises, not dissimilar to librarian ones induce one of three States. Hoarding, Flowing and Burning. Hoarding halts or lessens the karma from being "spent", reducing luck overall but saving up a pool of potential luck.
Flowing allows the karma to build and release smoothly, not unlike normal. This ensures a steady stream of minor luck.
Burning forces saved karma to be spent as quickly as possible.
Not that any of this is direct able, predictable or even measurable. A marine might try entering the State of Burning karma to win a duel, only to barely survive after a severe wound. But then, if he hadn't burnt his karma, would it have been lethal? Or was his karma spent in another way that isn't immediately obvious that shielded him from worse? Nondirectable and unpredictable after all.

Either there being truth in it or simply the benefit of the mental exercise, things do seem to work out for the Chapter as a whole. They're occasionally referred to as the Lucky Marines, either as an insult or in good fun.

>tl:;dr space marines doing high speed zero-g kung fu in spaceships with lucky charms
>yes it's another close quartets chapter so sue me I wanted shaolin monk astartes
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>Pages of fluff written.
>Symbol designed in both simple and complex forms as well as dozens of variations.
>Color schemes for ranks and companies.
>Already spent hundreds on bits to properly convert them.
>Still can't decide on a name.

Fuck
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>>44255668
Keep mashing words together?
Emperor's Skull Angel Space Knights... Guard.
None purer.
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>>44255734

They're named after big shiny birds on their home world, but I literally cannot decide what sounds best. Bronze Hawks? Shining Hawks? Gleaming Condors? Bronze Raptors?
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>>44255811
Bronze Condor?
Iron Eagle?
Stardust Falcons?
Dawn Raptors?
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A couple years ago I was working on a homebrew Space Marine chapter.
I was going for a knightly design, but drawing inspiration from the medieval tourney scene rather than the militaristic side.
Think a mix of WHFB Bretonnia and Empire with a heavy focus on individualized armour and heraldry.
My plan was to use the Space Wolves codex, which gives some pretty cool options.

some examples:
-Chapter serfs replacing Fenrisian Wolf packs.
-Buhurt/Turnei Knights using the Bloodclaw rules, to show their focus on messy group-fights rather than dueling skill.
-Lone Wolfs replaced by Knight-Errants roaming the battlefield in search of a worthy opponent.
-Posh Knights riding huge gene-modified war-steeds using Thunderwolf cavalry rules.

I never got much further than kit-bashing a couple test models.
Additionally, I couldn't find horse models that were impressive enough to use for the cavalry. Had my eyes on Archons horsie until I saw the pricetag. Since the cavalry was going to be the centerpiece of the army I put the project on hold.
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>>44255811
Iron Warhawk
Chrome Raptors
Kites of Silver
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>>44255984
>>44256095

The color scheme already uses bronze so it can't be a different metal unfortunately. I'm leaning more towards Condors since my dudes scavenge a lot of old shit buried in the deserts of their homeworld.
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>>44256213
Bronze Condors has a nice ring to it
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>>44256213
You could possibly stretch to brass if you wanted, they can look similar.
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>>44256213
If they're scavengers, maybe crow/raven/rook?
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Has /tg/ ever fluffed up a necron dynasty? Necrons kind of seem to be the least talked-about faction on the board, now that I think about it.
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>>44256307

Brazen Ravens.
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>>44257060
I guess they're talked about so little that bringing them up will kill a thread, heh...
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>>44253232
>>44250933

Sweet, we got some other sister fluffers here.

Anyways here is my order.

"The Order of the Silver Arrow is a Lesser Order sprung from the Order of the Argent Shroud. It's origin stems from the feudal world of Yaltor in the Ultima Segmentum. A token force of Argent Shroud sisters were directed there to help guard a small group of Torchbearer Missionaries whose last reports indicated xenos activity. Upon arrival on the planet, the sisters found the region in a state of terror, the locals insisting the woods were haunted by "monsters." After a few skirmishers with an unseen enemy, the Sisters eventually managed to kill a xeno life form, but at the cost of their Canoness Commander. More veteran sisters and the more experienced missionaries recognized this as a vanguard creature of a Tyranid attack fleet - a splinter arm of the rampaging and broken Kraken, and entirely unexpected in this location. A distress signal was sounded, but the sisters had been dropped off via Rogue Trader and there was no escape - and their leader was dead. The elder sisters argued that they should simply wait in the missionary compound and prioritize protecting the missionaries. However, the young Sister Kamilla spoke out against abandoning the civilians in the surrounding area, who had no means of protecting themselves against the small but viscous Tyranid scouting groups. Her words moved her sisters, and Kamilla, having spent some of her youth before being orphaned in a low technology environment, was elected leader, at which she proved remarkably proficient. She organized the sisters into sweeping squads and made good use of what few vehicles the missionary compound had. She helped the farmsteads in the area properly defend themselves, and instructed the locals how to make superior arms.
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>>44258896

Through good communication and encircling tactics, the sisters were able to surround and burn out most of the tyranid groups, but the beasts were only increasing in number and in the frequency of their attacks. Eventually the Sisters ordered any locals they could find to take as much food as they could and head for the missionary compound - and it was there that they weathered the increasing waves of xenos. Despite their excellent defense, the situation looked grim - ammunition and fuel were running low. Many sisters, in desperation, were forced to resort to using locally forged melee weapons and simple crossbows and throwing spears, which hampered their combat capability. Despite receiving word of reinforcements, it looked like a major wave would overwhelm them before this.

Sister Kamilla never lost heart, however, constantly reminding her sisters of their duty to defend the helpless to the last moment possible. Her boundless energy and optimism encouraged everyone - but even with their courage, the next attack was too much - the tyranids were no longer roaming scouts, but a full force, with a sinister massive xeno leading them. Without proper heavy weaponry, the sisters were unable to slay it, and it directed its troops into a ferocious onslaught, uncaring of casualties. Soon the locals were told to retreat to the chapel, the sisters making a last stand around and inside it - certain of their doom.

And that was when the miracle happened.

Sister Kamilla had been slowly retreating, using a bolt pistol after her bolter had run out of ammunition, until this too was emptied. She turned to step back - and found herself treading on the bodies of local citizenry, who had attacked the tyranids with the most simple of weapons and had been laid low.
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>>44259052

Sister Kamilla tore off her helmet and picked up a longbow from one of the fallen, holding it almost delicately in her armoured hands and drew it with a shaft from the quiver of the dead. The wood and string did not break despite the force she gave as she prayed to the Emperor. And as she prayed, she wept for those that would die, and her tears fell on the arrow as she raised the bow. And the arrow glowed with a silvery light, brighter and brighter until there were none who could gaze at it. Still in prayer, Sister Kamilla fired, and by the grace of the Emperor, the Silver Arrow flew with the force of an Astartes lascannon - piercing through ranks of xenos until it pierced their massive leader in what passed for it's black heart, slaying it instantly. The aliens turned on each other in the confusion, and the sisters rallied - and not long after, the first dropships of the Imperial Guard arrived, having followed a silvery burst they assumed had been a flare, giving more witness to the miracle.

Sister Kamilla would later ask and be granted permission to found a Lesser Order Militant - the Order of the Silver Arrow. Their cause was to protect the citizens of the Imperium, wherever they might need it, and they forged close ties with the Missionaria Galaxia, and became much requested as bodyguards. Sister Kamilla lead her order for a short while, before being martyred on the field of battle in combat with a Tyranid Mawloc which was slain - though no trace of her was found. She was sainted, and the Order of the Silver Arrow continues, sending forces into the dark corners of the galaxy along with the faithful - from following missionaries to death worlds, to accompanying Rogue traders, to sending full forces to protect shrines and pilgrims on worlds wracked by war. Their livery is green, with a silver trim reminiscent of their founding order, and make much use of the arrow and symbols of the hunt in their iconography.
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>>44258896
>>44259052
>>44259155
That's some pretty good stuff. I always enjoy that slight bit of supernatural power the Sisters can show off when they need it most.
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>>44247065
The Iconoclasts are formed out of the remnants of the Word Bearers.
When Lorgar began his cleansing of the Legion, the largest faction that would oppose him, made up of 10 Terran contingents and a smaller number of "new" Word Bearers, they were sent across the galaxy by Lorgar with the intention of them being devoured whole by the warp. Through sheer fate many of them survived the journey, finding it had taken them close to 10,000 years to finally transition from the Warp.
A small subfaction of Inquisitors, upon learning of their re-arrival, set about to find information on the Iconoclasts.

Now all that is known is there is a certain sub-ordos of the Inquisition that commands an entire Space Marine Chapter's loyalty.
It is said they are unleashed on worlds that have fallen too far to save, but are too valuable to simply destroy with Cyclonic weapons.
So the Iconoclasts are sent. They wipe all traces of worship away.
They wipe the God-Emperor's word away.
They wipe the False God's words away.
They are the last line of defense for the Inquisition, and a reminder of the purity of Humanity's original purpose, though it is theorized that only they know this.
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>>44259279

As do I. Emprah was dumb when he didn't realize how much faith could be used to reverse warp troll daemons.
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>>44260187
To be fair, you need a lot of faith to pull off what Sisters do. Still, its an aspect I wish they would play up more rather than leaving it vague.
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The Cryptic Vultures are a Dark Angels sucessor that are based on an oceanic iceworld. Their fortress is a massive fucking iceberg that floats around the planet.
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Uysemian 11th Infantry is a regiment specializing in amphibious warfare spent most of their career fighting the Tau.

These guys are essentially the USMC.
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>>44247065
I kind of want to paint up some sisters as Feral Worlders, in an Aztec theme with a coyote mask for the Hospitaller.
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>>44261542
I wouldn't actually play them, because the fluff in my head makes them pretty much an autolose button, but the idea is:
Feral Worlders know nothing of the corruption inherent in modern Imperial society, and so make perfect candidates for the pure Daughters of the Emperor. Except for the Canoness and sisters Superior, they don't speak any form of Gothic (so that they cannot be corrupted by the Impure), and are taught to hate and avoid anything that could bring about original (and therefor dangerous) thoughts. Thus they do not meditate on passages from the Lectio Divinicus to understand there meaning, instead worship is done through communal song and dance, with simple lyrics and simple messages. Suspicion and closed-mindedness are their highest priorities.

This has the benefit that the Sisters have never questioned the orders or tactics given to them by the Ecclesiarchy, but of course it also causes sever friction with the more tactically flexible or doctrinally open-minded among the Imperium, such as the IG or the Inquisition.
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>>44259155

Further information on the Order of the Silver Arrow.

Colours: Green with Silver Trim. Due to often working with limited support, the order does permit alternate livery including Hive Pattern and Night World.

Allies: The Order of the Silver Arrow is most closely tied to the Missionaries of the Ecclesiarchy. They are well respected in the Imperial Church in general, or at least by those cardinal who encourage pilgrimages - because of this, they can often rely on support from local Frater Militia forces, especially from among any pilgrims (current or past) in the area. Due to often working on the fringes of Imperial space without support, the Order was permitted to have a hand in two other Lesser Orders, so that it would not need to rely on others. These are an Order Dialogus, the Order of the Mendicant Word, and an Order Hospitaller, the Order of the Entwined Staff. The Mendicant Staff specializes in recording divergent languages from Gothic, and recording and translating the divergent tongues of isolated human populations. The Mendicant Staff performs most duties of an order of its sort, but has an extensive collection of records on a variety of dangerous toxins and poisons and how to cure them. There is a third Order associated with the Silver Arrow - an Order Sabine, the Order of the Blessed Heritage. This Order worked so closely with that of the Silver Arrow, and found their patronage so useful, that they swore an oath of fealty in exchange for an oath of protection.

The Order has also befriended a selection of Imperial Guard regiments on worlds they have fought on, as well as a number of Rogue Traders, who they often use for transportation to more remote areas.
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>>44261944

Tactics: Due to the variety of battlefields that they find themselves on, the Order of the Silver Arrow does not have a set of tactics per se - but their theatre of operations will define this. Generally, when deployed on the edges of Imperial space, they will not make much use of vehicle support. When terrain allows however, they enjoy use of swift transports to ease deployment. While the sisters train in all of the holy trinity of weapons, they are known for their skill with the Bolter and Heavy Bolter in particular and are known for precise, cool aiming under fire - bolters are often found mounted on their vehicles as well. The Order often finds it difficult to field some units, especially those advanced machines associated with the Ecclesiarchy, such as servitors and Penitent Engines - they are difficult to transport, and the mechanics required to upkeep them are not always on hand. One curious deviancy is in the Sisters Repentia - for some reason, the chain glaive is more popular than the eviscerator in use among them, and many devout repentia will only use spears. It is believed this may be linked to the early training of the sisters, which emphases endurance and survivalism in difficult circumstances - the sisters are taught to cope if unable to rely upon the technology of their wargear. Apart from all this, their doctrine is fairly standard - the Silver Arrow is noted for being particularly potent on the defense, especially in areas of thick cover such as forests or fortifications, where their steady aim and good understanding of fields of fire can be devastating. While they can assault with vigour, their temperament tends to be one of patience and tactical caution - though none the less zealous. Their fury is a cold and calculated one.
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>>44247065
Mine are the Steel Warlords

Fluff is here: https://docs.google.com/document/d/1k5K4p4SI_gaiuEOxivoFKB6dFsYxs4TbCeaANgbcBqE/edit
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>>44262153
i was thinking of making a Black Templar descendant chapter that circumvents their lost Librarius by giving the initiates with the Psyker gene Imperial Fists Geneseed.
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>>44251463

FrankenMarines, holy fuck that has to much potential
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>>44263555
Owwwww...

Something like that would require some extreme fleshing out and making it so that they have a reason to have Librarians.

On the other hand the new BT fluff made them so that they hate only non-Imperial psykers, so you now have it easier.
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My homebrewed fluff is the Steel Revenant warband of Iron Warriors.

Led by an opportunistic but characteristically paranoid Terminator Warsmith, the Steel Revenant all have helms the color of bone, to appear like armored skeletons to unnerve their opponents.

The Lord recognizes the value of the gifts of the Chaos gods, but refuses to wholly enter their service. While he makes obeisance as necessary to Khorne, he does so because he values Khorne's blessings of martial might... At least for now. With every skull he claims, his blood rages just a little more powerfully.

His First Captain commands a small retinue of Chosen (also marked by Khorne) as shock troops, and are usually accompanied by a squad of similarly bloodthirsty troops. These butchers are the first into the breach.

He also recognizes the value of Nurgle's gifts. Many of his troops have been encouraged- or even forced- to embrace Nurgle's love. While so far none have been given the gift of becoming true Plague Marines, these hardy and implacable Marines make for excellent garrison troops and trench fighters because of their increased toughness.

The Lord still spurns Sorcery and Tzeentch, though a wandering Nurglite sorcerer has been known to offer his mercenary services to the Revenant- the Lord accepts only under the most dire of circumstances.

Recently, a group of Warp Talons calling themselves the Harrowers have taken to joining the Revenants in battle and reveling in the furious havoc of broken sieges. Led by a twisted stalker now as much Daemonic as Astartes, the Slaaneshi warband has willingly muted their riotous colors under the Revenant's heraldry, the better to see shock and fear on the faces of foes surprised by fluid, lightning-swift assaults from what they thought would be half-mechanical monsters.

They of course field a growing compliment of war machines, and their corrupt Warpsmith takes the field personally on crucial occasions to see them maintained.
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I helped make this fuckers.
>>https://1d4chan.org/wiki/Talons_of_Corvus
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>>44249506
Something something William
Or perhaps the Chapter Master is named William
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Void Dragons

I got some shit from someone in the thread about them being SW successors
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>>44264352
They could be from the thought aborted gene-line of Terran marines that founded the Space Wolves.

Only problem I can see is the name.

That's a C'tan name.
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>>44264228
They need more fleshing out, but they are awesome.
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I've posted the fluff for my warband a few times. here is a very short version.

The Scarlet Hounds build back up after nearly being wiped out by Eldar giving them the D, so when the foul xenos returned they did a dumb thing in anger. Now their planet and orbital monastery is in the warp and they have been declared traitors, or at least incompetent at managing their psykers. The planet fell to daemons right away, but the monastery remains and has most of what the chapter needs to sustain itself and a human population too.

After a millenium of exposure to the warp, the entire chapter has been touched in some way. They may not be aware of it even, but the whispers and temptation is very much there. Their armor and monastery has been twisted so resemble something more sinister, and they use combat tactics not supported by the codex astartes such as infiltration, flanking maneuvers, and a huge reliance on hand to hand combat.

Given that they are based out of a space station, they have very few large vehicles
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I’ve had a rather niche idea of a chapter, but only now have I put some serious thought in its origin. So far I have this:
>White Scars successor, possibly originating from a second founding chapter but no concrete evidence

>Strike force of a few brotherhoods sent to hunt down a kabal of Dark Eldar
>Eventually corner them on a bleak, rocky Imperial world, not a good place for loyal White Scars successors
>Everyone commits to an all-out assault, intent on finishing the hunt so they can all get back to riding in bright and open fields in the next sector
>Turns out the kabal didn’t choose to run to this planet for no reason
>Archon messes with something deep within the mountains he thought was a weapon that could destroy the space marines once and for all
>SURPRISE WARPSTORM, with side order of Tzeenth
>Marine forces caught in a three-way fight
>Gain breathing room in the largest hive spire, situated on the tallest mountain under a perpetual storm

>Spend the next millennia trapped on the worst place for any self-respecting follower of Jaghatai
>Make the most of it
>Center of the spire slowly becomes a fortress monastery
>Bikes and landspeeders are parked in garages next to the few streets wide enough to fit them
>Jump packs and chainswords for everyone
>Residue from the brittle, pitch-black rock keep covering the armor whenever they go on a hunt
>Eventually paint the armor black to better blend in
>Keep white accents for the sergeants
>Khans keep the white armor

>DE and Tzeenthian demons keep infiltrating the spire and surrounding towns for those tasty human souls
>Marines go out solo or in hunting bands to hunt them down
>Use bikes whenever they can, but most of the time forced to traverse the hive or terrain on foot
>Focus more on melee and hunting down xenos and daemons than anything else
>This goes on for a few millennia
>Forced to start recruiting from local populace
>It’s a race for the Marines to find good candidates before DE and daemons

The Soul Hunters
>>
>>44261944
>>44262002
Man, the more I hear the more I like them. Almost makes me want to make an army of them myself
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>>44262153
BROTHER.
>>
I'm building a metro army pretty soon so I figured I'd fluff up a dynasty for it.

The Immolet dynasty was bound to the Nightbringer during the war in heaven, and grew to resent the darkness that he brought in all of its forms. When the time came to overthrow the c'tan, the Immolet had suffered grievous losses to the krork, and knew they could not survive hibernation without assistance. They were forced to make a pact with shards of Nyadra'zatha, the burning one, to keep them safe during the long night. In return, they promised to provide the shard with fuel every ten planetary cycles after the great awakening. The phaeron was loathe to strike a deal with a c'tan, but he knew that he must preserve his dynasty at all costs.
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>>44255811

Big Shiny Bird Marines?
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>>44250291

Calvados is also the name of the apple brandy that the departement produces. Anyone who knows anything about drink will be a bit puzzled.

How about Aurillac? https://en.wikipedia.org/wiki/Aurillac
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>>44266341
Necron* not metro.

After the end of the necrons' great slumber, the immolet found that their territories had been settled by a new upstart race: humanity. The purge of the newcomers was swift and deadly, but the necrons found that their gauss blasters were not as effective in killing their victims as they once were; the human newcomers had created some bizarre alloy that resisted the atomizing properties of those ancient weapons.
>>
>>44264770


Hah, thanks, but even I don't have an army of them.

I don't even collect any 40k, I just like the RPGs.

Now if GW had cheap plastic sisters I might be tempted. Sadly they seem to think they are too good for my money.
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The Pelucian 17th Undertakers are a Grenadier regiment from Pelucia 9, a mining world with a very average climate otherwise.

The majority of the population lives underground in vast expansive tunnels that go on for Kilometers all carved out by there ancestors mining operations, when a Child is old enough to begin work in the mine its traditional for him to go as far and as deep into the Unmapped tunnels as possible and map as much as he can, the more he maps the bigger the bigger the feast that's thrown when they return or If they return.

After spending Years Underground they are especially potent with explosives and blasting holes in walls.

They revere quotas as Holy orders from the Emperor himself and anybody who fails to meet a quota is usually cast out from polite civilized underground society and forced to live in the lower tunnels with the rest of the exiled.

Light is considered sacred below, akin to being in the Emperors presence, for this reason many miners enlist in the guard as soon as possible in order to experience as much sunlight as possible and to fulfill the emperor Quota on bodys.

Most officers in the Army are taken from surface dweller's and results in a very incompetent officer base with no knowledge of the solders that fight below them.

There homeworld was lost when all troops on the planet were called off for an immediate re-enforcement on the Front. A ship containing many Chaos cultists attacked the planet, with no Ships in the area able to save it, the planet was scoured of life.

Several years later when travelling through the warp the sole survivors of a Pelucian Strike Cruiser that's Gellar Field failed arrived in Pelucia's orbit several moments before the original chaos Ship that destroyed there home world arrived.

The only working bits left were acceleration and as the Chaos ship entered from the warp the sole survivors of the Pelucian 17th undertakers regiment rammed the ship destroying both but saving pelucia.
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>>44266493
The Illuminor of the Immolet dynasty was set to work creating a more effective purging tool. The great heat rays mounted on triarch stalkers were seen to fill the hearts of the human vermin with fear. They were miniaturized and given to every soldier in the legion, from the lowest warrior to the most esteemed immortal. The last hive city on the planet fell within the week. Now the highest council of the dynasty, the flickering court, sets its sights on the surrounding worlds in the system, planets that belonged to them millenia ago, and will belong to them once more soon.

(Anybody have advice on names or things I could refine a bit? I've never really done anything like this before so I'd appreciate the feedback.)
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>>44266580
What happens to the miners that are exiled to the underground?
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>>44266509
I feel ya. I've been looking around for good conversions and 3rd party models myself.
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>>44266766

No one really knows, rumors say they have there own society down there far from the emperors light, some say their cannibalistic Nomads who eat children who go down during their rite of passage and others still, say that they have deformed into horrible chaos cults far from the Emperor's light that summon daemons who in turn now stalk the lower tunnels for eternity.
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>>44266493
Necron* not metro.
Hang on a mo.

Once upon a time there was a Hive world. It was a nice place. Oh, except it was ravaged by orks. Many orks. And the cultists. Really fucked up chaos cultists.
Actually it wasn't s nice place at all. The Imperium was all for just exterminatusing the planet and writing it off but there were signs of ancient tech the Mechanics wanted a shot at reclaiming before resorting to such drastic measures.
And so it came to pass a mechanicus task force with a half-strength chapter descended on the planet. The fighting was thick and bloody, but soon the force came to where the signs of technology were most clear, harried by the warboss and cultist leader all the time, and they determined that the source came from deep below the surface. And so they descended, unknowingly into a tomb world. And in doing so, cut themselves off from orbital communications.
Upon the surface the cultists and orks clashed heavily, and the Navy seeing that any sign of Imperial forces had apparently been destroyed at the site where the fighting was most heavy gave the regretful order to cleanse the surface of the planet and declare the already injured chapter destroyed.
Unbeknownst to them however, the great seal the Chapter had entered through into the tomb layers protected them from the terrible weapons that scoured the surface. Now cut off and deemed dead, the Chapter, aided by their Techpriest allies and the scarce few hivers that had managed to find shelter in the tomb layers must survive.
And anything could exist in the great sprawling network that covers the planet. But mostly... Mostly all that dwells down there is the darkness, memories, and your own thoughts. A pity then, that none of those are harmless, even to the Emperor's Chosen. And His Light is so very weak in the never ending black.
But they struggle on for a future that may never come. Praying they do not awaken anything that homemade bolt pistol rounds cannot put down.
>>
>>44266493

Metrosexual necrons?
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>>44266933
Specialist games pls

>>44266967
Autocorrect giveth and autocorrect taketh away.
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>>44254907
I would read books about these guys
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>>44266933
I never played metro, but weren't there some kind of extradimensional alien things there, too? Could they be some kind of c'tan?
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>>44267127
>played
They're books as well you know.
On fuck it this board is all about games, can't blame you. Game are how I found out about the books too.

They're not extradimensional as far as I am aware but psychic. Theoretically peaceful but their very presence drives humans insane.
The best equivalent has got to be Necron Pariahs, but they would most certainly not desire to all get along with the vermin that entered their home...
Well, normally anyway. This is a fan chapter and situation. Could bullshit it.
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The long story short for these guys is that they were a chapter founded sometime in the 35th millenium, based on a hive world. After most of the chapter went on crusade, their world was attacked by the forces of Chaos and destroyed in a vast explosion. The black markings on their armor symbolize how their 2nd Company Captain (and acting Chapter Master) waded through the ash of their ruined world, reached into the ash with one hand, and picked up the helmet of their former Chapter Master - the only thing of their chapter to survive the destruction.

Since then they have been a fleet based chapter on a vengeful crusade against whoever destroyed their planet.
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>>44264449
But They don't know that
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>>44264690
>souls
>reaping
>black and white

Is your chapter master named Strawberry?
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>>44269062
I dunno man, that's kind of like having an ork clan named the striking scorpions.
>>
33rd Plain Walkers
They are an Imperial Guard Regiment from Lucrum, an agri-world, and moon of the gas giant Admodum in the Sectorum Ultima.
Lucrum is the third moon of Admodum. The first one (Obsidio) is a forgeworld of the Manufractorum under supervision of the Depmento Munitorum, the extreme proximity to this forgeworld, which mainly focuses on producing infantry equipment is probably the main reason why an Imperial Guard regiment from an agri-world is equipped as well as it is. Obsidio was conquered by chaos late during the horus heresy, and thus developed quite slowly. After the Imperium retook the forgeworld the population spiked and it was clear that a much closer source of food was required than the moons of a Vec, another nearby gas giant.
The second moon of Admodum is called Frigus. It has ean extremely thin atmosphere and is covered in ice. Despite the fact that the atmosphere is non toxic and very close to the standards of terra during the early 21st century, it is so thin that UV-protection is required at all times to avoid horrible sunburns from even shortest periods of exposure, as well as oxygen masks to avoid going unconscious from the thin air within seconds.
Except for a few communication outposts and one major logistics base, Frigus is unpopulated, not even Xenos live there.
The third moon, as already mention is Lucrum, the home of the Plain Walkers.
It is very similar to earth nowadays, not only in atmospheric pressure and gravity, but also in flora, with the only major difference being the fact that there are no natural mountains or oceans left on the planet.
Over the thousands of years of use as Obsidio's foodstuffs producer all mountains were eroded and oceans pumped dry. All fertilizing is done during the month of death, where all biological waste from Obsidio is dumped on the surface of Lucrum, while the populus is waiting it out in their underground homes.
Every square inch of Lucrum is used to produce food stuffs (cont).
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>>44270138
Well, Striking Scorpions are pretty Orky
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>>44247065
OP did you found this pic, or you know some way to chage a single color on a picture, and leave the others intact?
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>>44270197
The highest mountain on Lucrum is roughly 2 kilometers high. But due to the lack of an ocean to measure the altitude from, this number is very imprecise.Other than the usual Grox, which are also kept underground their entire miserable lives, there are no animals on Lucrum.
Most of the food that is produced on Lucrum is being send to Obsidio unprocessed, only on the way there does processing begin on the large specialized processing-ships.

After the colonization of Lucrum the majority of the work is done by servitors from Obsidio, which has left the vast majority of Lucrum unemployed. Thus they only have two option to find work and feed their families. However, they may not decide about their fate, their fate is chosen for them by the Departmento Munitorum.

Training to become a plain walker begins at the age of six, before that all children are taught low gothic, and the Imperial faith together in classes of up to 500.
On their sixth birthday the ones chosen for service in the Imperial Guard are assigned a SIN (Soldier Identification Number), which is then tattooed onto their lower arms and neck. After that procedure they begin training cleaning/assembling/disassembling/firing the lascarabine, the standard weapon of the Lucrum Plain Walkers, while also marching every second they are not sleeping or working with their weapons.
Comradry is one of the most important parts of their training, for example the recruits, who are known as scouts locally, have to know the names and sins of all the fellow scouts in their class by heart, harming or mistreating a comrade is punished with the uttermost severity.
As soon as the recruits reach the age of ten, they are split into groups of 10, so called packs, known as squads on other planets. The packs are lead by the scout who has scored the highest score in the L-GAS (Lasgun Ground Assembly Standard). (cont)
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Originally an Ultramarine successor chapter, founded in the 22nd founding, the “The Sons of Yasnion”, are an ex loyalist chapter, turned to the Chaos God Slaanesh. Nothing is known of the original name of the chapter, as their Commander -Lord Kalrak- changed the name of the chapter in honour of their home world of Yasnion and the massacre that took place there; with the Inquisition doing similar sanctioning the use of their original name and the taint that is now held with it. The destruction what took place on the planet was caused by the forces of Eldar raiding parties enslaveing the majority of the population and all but destroying the forces on the planet. The defeated Space Marine survivors were sent into a state of rage, after the massacre, taking to worshipping the Chaos god Slaanesh, not in order to gain pleasure and luxuries as many others before them had done, but instead to partake in the sole purpose of inflicting as much pain upon the Eldar race. Very little is known of the tactics and actions the chapter has taken after changing their deity to that of Slaanesh, with much of it sanctioned by the inquisition, but that what is known is horrifying, with The Sons of Yasnion often partaking in sacrifice’s and battle tactics of the most gruesome nature in order to quench their lust. A strange detail that separates this chapter from most Chaos Warbands, is the fact that unlike other Chaos Forces, The Sons of Yasnion hold know hatred for the imperium, with them only attacking the imperium in the direst of circumstances.
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>>44270500
The L-GAS is a test that consists mostly of locking up the scouts in a pitch dark room and counting how many times they can assemble/disassemble their lasguns for twelve hours, making them march for 50 kilometers, and then measuring how accurately they can fire their weapon at a range of two kilometers with no sleep whatsoever for the past day.
The pack leader, or squad leader, is responsible for his pack, if shit goes wrong they are punished, if something happens to the pack leader the pack is punished as a whole. This forces both sides to look out for each other. However, this motivational tactic is not really necessary. The scouts have been working together since the day they were "drafted" and have already formed a very strong bond. The loss of a comrade means the loss of a childhood friend to them.
A pack also consists of a pack-vox, also known as lead's right side, since the vox specialist is second in command over the pack and is the connecting piece between the pack lead and high command. Third in command is the pack-med, as the name suggest, the pack-med is the pack's medical specialist. After that come two weapon specialists and their ammo bearers, as well as three riflemen.
After passing the L-GAS each scout is given their personal second back, a backpack that contains a 5 liter water bladder, ammo and MRE bars, as well as a gelbag.
The gelbag is a blue-ish bag made of a synthetic fabric, is is ever so slightly moist after fist opening and feels very soft, which is where the name originates from. The gelbag insulates against most weather conditions and can be sealed from the inside to be airtight. It also contains a small re-breather and medical sensors, which allow the pack-med to monitor the packs status in their sleep.
After the L-GAS combat training begins and the recruits continue their training, now with the aforementioned special weapons added to the mix. (cont)
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>>44265544
BROTHER!

Didn't see you in a whole millennium!
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>>44270961
What site is used for these? Has way more customisability than the bolter and chainsword one I know of.
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>>44270931
Forgot to mention that the pack-vox and pack-med are carrying less ammo in exchange for their vox-caster equipment/medical supplies.
Due to the size and weight restrains the Obsidio Pattern Vox-caster uses a crank to generate electric power, this leads to a massive decrease in transmission quality, but it also means that the pack-vox can only communicate for short periods of time, and can not receive any messages while not cranking. Thus communication between high command and the packs is severely limited, and the packs are taught to operate independently from each other or high command.
And the lascarabine is only used because the stock saves weight, which is a major concern when you consider that all they do for years is march around on a flat ball.
Another side note: The Lucrum Plain Walkers are known for the songs they sing. It is not uncommon for a pack to spend their time marching also perfecting their singing skills, and communicating over long ranges without the pack-vox having to crank the vox-caster. What else are you supposed to do when you are walking for years with the same people who experience nothing but the very same you do? The songs are sung in a very strong local accent of low Gothic with a very strong emphasis on vocals.
The generals however don't like this tradition of song and attempt to cut it down to an absolute minimum while in the field. The attempts are mostly futile, and the fields of Lucrum are still very much one of the most beautiful sounding places of the galaxy, not often does a stranger come to the system, but if one does they do not get around mentioning the songs about the joys of praising the Emperor all day long in one of their records.
In fact, the very first record of the system in the Imperial archives is a book called "The Songs of Lucrum" by Halgeas Arn, a merchant whose ship got stuck on Lucrum due to a warp-storm. (cont)
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>>44271028
Going to second this question.
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>>44247065
The Undertakers.

Ultrasmurfs descendents who were offshot as guards for an ancient, Warp-twisted graveyard world known as Daemon's Gate. For millennia, they've controlled the sorcery and demonic insurgency coming up from a subterranean Warp-storm beneath the planet's surface, battling back endless hordes of Chaos monstrosities and countless undead corpses brought back to life through heresy. They have become extremely efficient at fighting the forces of Chaos, and are often consulted or requested to battle daemons and heretics on other worlds if available. Despite lacking the special training, equipment, and resources of the Grey Knights or Exorcists, they somehow possess the same daemon-slaying expertise, and no Undertaker has ever been found a heretic by the Inquisition that keeps a watchful eye over them and Daemon's gate. They draw recruits from many of the surrounding worlds and maintain close ties with guardsmen, mechanicus and ecclesiarchal forces in their sub-sector.
They're secretly Malal/Malice Cultists and are totally legion-building with their neighbors.
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>>44271418
Thought I was going to cringe while reading that bio. Pleasantly surprised by their dirty little secret.
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>>44271418
Are they going to battle with John Cena this Sunday night?

Seriously though, not bad.
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>>44271276
When the scounts hit the age of 16 they are deemed almost combat ready, they are shipped out to Frigus to train HWS (Harsh Weather Survival), as well as the use of rebreathers and light vehicles, such as Senitels and Chimeras.
After just one year of training on Frigus (any longer and the risk of cancer developing, or rather Nurgle tainting the scouts, would be too high due to the thin atmosphere) the scouts receive another digit to their SIN, which symbolizes their position in their pack, the leader receiving the number 0 at the very end, pack-vox 1, pack-med 2, weapons specialist one 3, first ammo bearer 4, weapon specialist two 5, ammo bearer two 6, and the three riflemen 7,8, and 9.
After this ceremonial procedure the scouts are officially deemed battle-ready and are shipped off.

Now, in my very first post >>44270197 I mentioned the 33rd Plain Walkers. Why the 33rd?

The way they are shipped off is unique. Obsidio requires a constant stream of minerals, ores and other materials to continue producing war materials for the Emperor. Thus colonizing new planets is highly important, and the planetary governors of Obsidio and Lucrum, who traditionally must be brothers or sisters, send out expeditional numbered units. The non-numbered regiments are part of the normal tithe, but the numbered units are the colonizing/expedition units.
In strong cooperation with the Mechanicum a massive force of roughly 100.000 soldiers is assembled and prepared for colonizing the target planet. Once the ship has landed at it's destination planet, the captain and commander, who also will be the future planetary governor, has to detonate the engines of the craft, leaving it stranded on the planet forever. Their only task is to colonize the planet with the help of the Mechanicum, and the men and women under their command.
The Lucrum Plain Walkers are roughly 50m/50f, the only reason there are slight variations are disqualifications from service due to misbehavior or heresy.
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>>44272023
I'm worried they might accidentally invade SUPLEX CITY
(srsly thnx)
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>>44271327
Thirdoning this question.
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>>44272179
But why the 33rd?
The 33rd have quite some history behind them, the Mechanicum decided to fuck with Lucrum's manpower reserves, so that they could invade Obsidio and seize control over all the precious machinery.
They send the 33rd colonizing unit, the largest one ever assembled with roughly 250.000 men and women, straight to a death world, a planet with acidic atmosphere and extreme temperatures ranging from +300°C to -400°C.
The captain at first refused to detonate the destination charge, but upon being being notified that refusing to detonate the destination charge would result in the entire ship and it's landing site being glassed from orbit the captain agreed.
After the crew found out about this they started a mutiny unbeknownst to the Mechanicum, and the captain was forced to step down to avoid bloodshed.
Now without a leader and a the looming threat of the Mechanicum above them they had to come up with a plan to get out of there alive.
Starting the ship and taking off would be impossible, since the Mechanicum would bomb them from orbit before they had even taken off. Detonating the charges would leave them stranded and the Mechanicum could invade their homes.
The second in command, Admiral Timothy Baker, soon assumed control of the situation and prepared a battle plan.
They send an emergency message to the Mechanicum claiming that they had landed upon ancient ruins of some sort.
Almost instantly the Mechanicum send down a rather large investigative force, based on the reports of the Captain, who agreed to play his part and authorize the reports and thus made them seem more official, the ruins could have very well been a STC.
Upon their arrival, the landing ships were attacked and captured by the 33rd, the scribes on board were captured or killed. Using the landing ships, part of the 33rd arrived back in orbit and breached the main Mechanicum ship.
Ofcourse this did not go unnoticed by the Mechanicum, who engaged the colony ship. (cont)
>>
The Golems, and Iron Hands successor who suffered a violent civil war and now focus on protecting the Hive world called Zion from the forces of Chaos, Orks and the Tau Empire
https://docs.google.com/document/d/175coVinYNi2ZekdnXmP8F_ogq7sVtrZoysgpzszdT0I/edit
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>>44273155
The soldiers of the 33rd that did not fit the landing ships were killed in the attack, and only 50.000 of the original 250.000 made it off the planet alive.
But since the small landing crafts were not Warp ready, they had to board and capture the Mechanicum main vessel, which certainly wasn't an easy task. The Mechanicum vessel was already prepared to invade Lucrum using the 75.000 Skitarii on board, and starve out Obsidio.
When the remains of the 33rd arrived the fury in them raged hot as sun fire and the fighting aboard the ship went on for days.
With only 15.547 men and women left the 33rd emerged victorious from the gruel-some boarding action. Upon their arrival at Lucrum however they were shocked to see that another Mechanicum vessel had already landed upon Lucrum and begun killing the population systematically.
Using the very same weapon that the Mechanicum used to kill their brothers and sisters who were still on board of the colony ship when the rounds impacted the remains of the 33rd destroyed the Mechanicum forces on Lucrum from orbit.

After word of these events reached the Inquisition a large scale investigation was ordered, which ultimately lead to the execution of the remaining 15.547 heroes, as well as Magos Durkeniar, who was responsible for the entire operation.
The system was put under quarantine for a century and a half to ensure that it was not demonic or chaotic influence that lead to these events, but after only 75 years the quarantine was lifted again because of a general lack of any heresy.

Reading back over this I might want to get tested for autism.
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>>44273441
So what do you guys think?
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>>44271418
Saw the image before the text and thought malal.
Looks like I'm right.
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>>44273699
Yeah, tried to make it subtle, but still wanted to have that half'n'half Sons of Malice appearance.
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>>44273671
Will someone tell us where to make these things already?!
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>>44274083
I want to know too.
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>>44247065
First one I made? Descended from Dark Angels, wear white power armour with blue trim, favour power/chain swords and combat or storm shields in combat. They have a code of chivalry (Mostly just protect the citizens of the Imperium, no matter the cost.) They distance themselves from their primogenitor because they aren't big on the whole heretical secrets thing. They've also got crimson skin which goes quite well with their colour scheme.

In case you couldn't tell, I created them using the Rites of Battle splatbook for Deathwatch.
>>
A guitar made of a greater demon of slannesh.

A man to wield it.

A concert so amazing you'll follow him into battle for the rest of your life.

Coming this sunday to a hive near you!
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>>44255811
Lunar Falcons
Celestial Hawks
Radiant Raptors
Astral Condors
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>>44255811
self absorbed magpies
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>>44274342
>Crimson Vanguard
>no red anywhere on the color scheme
This pisses me off way more than it should.
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>>44274520

I know its about their skin, but it makes me inordinately mad too. I can just imagine other Imperial forces getting frustrated and baffled.

"The Crimson Vanguard are here!"

"Yes, I know, they've been slicing us to pieces!"

"No, I mean, our allies! The guys in red are World Eaters!"

"What? Who the hell are the Crimson Vanguard? Oh, is it those cogboy forces?"

"No its the Space Marines!"

"You said those were the enemy!"

"No, those other space marines. The Crimson Vanguard are the ones in white and blue."

"I thought they were an Ultramarine successor. Why the hell are they called Crimson."

"Well, you see, it has to do with their skin..."

"Which i can't fucking see under their helmets. I'm pretty sure you're just fucking with me."
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>>44274249
And still no answer! Damn it.
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>>44270961
IT HAS BEEN MANY YEAR BROTHER. ARE WELL? ARE PURGING HERETIC? ARE VENERATING EMPEROR WELL?
>>
>>44255811
Lazerhawks.

And everytime you walk into a tournament you blast the shit out of 90's drive music you beautiful bastard.
>>
It's so damn hard to make a blue-based color scheme that doesn't look like a smurf clone
>>
>>44271028
>>44271327
>>44272616
Download Chapter Generator...although for some reason the site is down.

>>44277571
Everything fine. Had a Tyranid problem, but got to purge it with minimal collateral damage.
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>>44279110
Try with deep dark blue as a base and some contrasts or lighter shades of blue.
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>>44279422
Well that rather precludes any attempt to download it. I can't see it in a quick Google too. So that scuppers it even further.
Any site name? Anything other than 40k chapter generator? This is ridiculous.
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>>44279487
http://www.bolterandchainsword.com/topic/282304-chapter-generator/
This the one?
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>>44279504
Thanks Anon
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>>44279517
> Posting Conservators

Had fun with them when the anon that came up with them and made the threads. Especially with the Eldar popping up and the marines trying to hide them away from a clueless Black Templar.
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>>44279535
It was a fun collection of threads.
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>>44280251
>you will never have a badass chapter master in a massive life support suit slaughtering xenos alongside you
It hurts, /tg/
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>>44280421
Actually he didn't slaughter them en-masses.

But when he did kill a xeno, then it'd be a massive one...WITH ONE SLASH.
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>>44280421
all debts shall be repaid.

Probably one of the best homebrew chapters /tg/ has ever come up with.
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>>44282054
In the top best homebrews.

I on the other hand wonder about two homebrew Chapters. The Black Locks and the War Brothers.

Heard that the first got a re-fluff that explains their origins, key history events and why and what.

The latter on the other hand...back then in one of those threads where people wanted to re-fluff the Knights Inductor (and everyone tried to forget about it because the toxicity would make even the Emperor and Chaos Gods give up), I actually met the guy that came up with the idea of the War Brothers. Originally they weren't supposed to be Dark Angels successors that wanted to be Black Templars, but Riders of Rohan: Dark Angels Edition. And I think the latter would fit them better.
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>>44282115
Rereading the threads, one dude was going to make a Conservator army. Did anything ever come of that?
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>>44282338
Dunno sadly.
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>>44279504
Is there any way to control which piece you have or is it always all random?
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>>44283506
The newest version has it.

But it's only weapons for now.
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>>44283529
Shame. Because if we could edit every single armor part then I'd have something to have pics for a Deathwatch team.

Is the creator still updating it?
>>
>>44283661
Tried to get on their site.

The site is shut down for some reason.
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