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Superguy
A bizarre magic system that may/may not be good
2015-12-17 21:19:04 Post No. 44230289
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A bizarre magic system that may/may not be good
Superguy
2015-12-17 21:19:04
Post No. 44230289
[Report]
Sup /tg/, I was reading about Warhammer's lores of magic, and after reading the schools of magic from DnD, I was inspired to generate their bastard lovechild. Here it is:
The chromatic lores of magic, as defined by the Bohemian College of Sorcery, are characterized by their different effects and manner of working. They are as follows:
Red: Evocation. Summoning familiars and firebolts, etc.
Orange: Creation. Using nature to attack, creating familiars, and healing via stimulation of body's natural processes.
Yellow: Transmutation. Buffs and debuffs, crafting, and healing through wholly magical forces.
Green: Manipulation. Focuses on manipulation of natural forces, such as light or gravity.
Blue: Abjuration. Shielding spells, dispel magic, and defensive buffs. Boring but extremely useful.
Purple: Divination. Illusions and mind-altering effects, plus limited future sight and precognition.
Also, there are two other "schools" that are related to the others: White and Black Magic.
White focuses on making things as they should be, while Black focuses on making things as they shouldn't. For example, if someone gets his leg chopped off, a White mage could reattach it, because his leg SHOULDN'T be separated from his body like that. A Black Mage, though, could cause a massive bacterial die-off in the ill, because bacteria don't just stop living on their own.
A spell of a certain colored lore is most easily countered by a spell of the same colored lore, or the Blue lore. Wizards are not limited to a single lore when casting spells, though most choose to specialize in one or two colors.
The eight-colour magic system is not used by all, though. Some places teach magic via a tarot-like system of classification, or even forgo it entirely for geomancy or spirit channeling.
(Please, tell me what you think!)