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Degenesis Thread - Primal Punk!
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Continuation of >>44180471

Trailers:
https://www.youtube.com/watch?v=WTCARC91yyw

https://www.youtube.com/watch?v=0Tw3KaMr8wk

Books:
https://mega.nz/#F!h0My2JwQ!LrbkHVYYhiuvsO2yKN-aKQ

Website:
degenesis.com
>>
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Anybody got news on the english version of In Thy Blood?
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Can anybody fill me in on Wilhelm Getrell and the Recombination Group? It seems like they had a pretty vast influence on the current state of the world.
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>>44209706
I'd like some explanation here as well. I've been trying to get through the rulebooks but it's pretty dense and so far my understanding of the RG is as some kind of nebulous conspiracy.
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>>44209627
Umm... You included the art link. Here are the books.
https://mega.nz/#F!4llFxaSJ!-s8AP4HjornW2PDjuMfl1w

>>44209661
What news do you want? It's here.
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>>44209627
And here I thought I was going to get away with making a new thread

Can we start including the chargen in the OP? It's pretty useful and has some nice features.

http://www.degenesis.com/character-en/

>>44209661

It's in the current Mega link, the file named "SOMETHING IN THOSE ERYTHROCYTES OF YOURS"
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>>44209706
>youth is conviction

What does this even mean?
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>>44209706
>>44209722
There was a shitton of info about it in one of the last threads.

http://archive.4plebs.org/tg/thread/44112986

Look for spoilered posts. If you dare.
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>>44209706
As far as I can tell, they were responsible for a lot of things, but probably more importantly, the vaults that Sleepers/Palers come from. Especially considering they planned out a society for the post-apocalypse and stored a ton of information and equipment behind whatever encryption the Solar Disks have.
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>>44209755
I think that even the malfunctions in the vaults, the amnesia and the mixing cascades were part of his plan. He doesn't want to share his power with anyone, not even his subordinates. That's probalby the reason why the marauders jumped off.
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>>44209706
>>44209722
Alright. Gerone Getrell was one of the Founders of a large Pharma Corporation that eventually became a MegeCorp. They had developed things like functioning cryopods, nanotech and other Goodies.
Getrell and RG by extension seem to have developed a plan to remake the world into a place where RG and Getrell were worshipped and obeyed as Gods. To this end Project:Tanhauser was started.

Project Tanhausers goal was to carefully guide a post apocalyptic civilization over a period of 1000 years and mold it into a suitable Civilization for RG to rule over.

It's implied that HIV-E, a super bug was there initial attempt at bringing about a suitable Apocalypse. The creation of Proto-Apocalyptics was another. (Getrell was a huge media personality and had jumpstarted a YOLO philosophy that caught on like wildfire amongst a surprisingly large number of people.) The goal of both of these were to destabilize civilization. The Asteroids however resulted in them altering the plan.

The plan was to be executed by two groups. Sleepers and Guardians.
Sleepers were expert social scientists, soldiers, and specialists. There were 9 'Cascades' with each Cascade waking up every 100 years to go out into the world and perform there part of the plan. Infiltrating and guiding Post-Apocalyptic societies and instilling values, ideas and customs that would make the Wastelanders servile towards there RG overlords.

Guardians were RG employees who had to take the slow path. They lived and maintained the bunkers and sleepers. When the Sleepers awoke they were to go out and assist them. Though the Guardians were subject to a fair degree of social and memetic tinkering. In fact it seems that each bunker was designed to make the Guardians eventually worship and form a religion that revolved around the Sleepers and RG as Gods and the Guardians were there loyal priests and warriors that would enslave the 'Above Worlders'
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>>44210124

I thought HIVE was a virus and the bug was 2^16
>>
If you meet the requirements, can you start at a rank above 1 at the beginning of the game?
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>>44210260
Absolutely, that's actually very much intended. You can rise as many ranks as you fulfill the prerequisites for. Many cults will be able to start at around rank 3 or 4 without too much min-maxing.
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>>44210260
yes, however you still get all the gear and perks from previous ranks.
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>>44210278
Kinda makes sense considering that a raw recruit is unlikely to be sent out any any important missions that would be adventure worthy. I recall that the Spitalian and Neolybian first couple ranks are described as initiates who spend all their time learning the basics within the base and aren't yet trusted enough to be sent out anywhere.
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>>44210278

I've ended up with a Paler engineer-y character that's pretty crazy good off the bat, I was just taken aback by it. If I ever get a Scrapper's tool bag, my craft and engineering are going to be silly.
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>>44210124
The problem with the plan though lies with thatbage old maxim, 'No plan survives contact with the enemy.'
RG wasn't expecting the asteroid swarm to kick start the apocalypse.
It was far more destructive and no one could have predicted Primer.

The 2^16 phenomena also fucked shit up as well as some Guardians abandoning there posts.

This results in some cascades waking up to late or too early, or waking up with other cascades. Some Sleepers wake up with amnesia thanks to the 2^16 and have no memory of the plan or there role in it. Some don't wake up at all.
In fact I think the only Cascade that went according to plan was the first Cascade.

There are still plenty of Sleepers who know what there doing and are trying to salvage the plan. Time will tell if they manage too.

There's also always the possibility that the plan as we know it isn't the real one. The prsense of Free Spirit weapons are freaking them out.
>>
Question.

How hard is it to get firearms here? All the guns directly described in the rulebook seem to be associated directly with one cult or another and it's stated that cultists get pissed if they see someone else using their trademark gear.

I mean I understand that the Palers love their SMGs but reasonably they shouldn't have a complete monopoly on every single machine pistol or SMG left in the world, right?
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>>44210252
HIVE is basically super HIV. Which is a biological virus.
2^16 is either a computer virus or an A.I. or both. (Or neither.)
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>>44210377
black powder weapons aren't all that uncommon. Really it comes down to where in the world you are and what sort of settlements are nearby. In Africa it'll be easier to get ahold of a pistol or assault rifle than say Franka
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>>44210408
Actually wouldn't be that hard for Franka.
The Free Frank's are getting supplied by the Protectorate, the Anabaptists and are actively trading with the Africans. A lot of the art we've been seeing lately of the Franks has shown them being very well armed.

East Borca and Pollen are the places where firearms would be rare as hens teeth.
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>>44209627
So what, this is Mutant Chronicles meets Dark Age, or something?
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>>44210468
I had one friend describe it as Fallout meets Dragon Age.
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>>44210468
Fallout vs Eclipse Phase.
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>>44210476
shaping up like that from what I've read so far (which isn't much)

I kinda wish the historical and technical aspects of book one weren't written in such flowery words...I'm pretty sure I misunderstood a big chunk of the earlier pages...
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>>44210514
This is the sort of setting where tripping over an assault rifle and a box of ammo can make you into the 'Chosen One' over your village.
It's pretty refreshing when a lot of other PostApoc settings go crazy with the guns and ammo.
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>>44210611
indeed.

but I wasn't worried about guns as much, my questions last thread covered all of that for me.

I'm saying it's difficult to read. the interaction between psychovore and sepsis that I've read made zero sense except that they neutralize or oppose eachother(???)...
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>>44210669
Think of Discordance like an evolutionary arms race is taking place with Sepsis and Pyschovore try and kill the other and come out on top.
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>>44210699
yeah, but it mentions some things about a psychovore consuming an individual, changing it and releasing it to die becuase of some reason or other....

(page 34 book 1)

it made very little sense to me...

next question.
I am only about 40 pages in, BUT in the section where it talks about the different kinds of degenisis(pregnostics, bikinetics etc.) it implies that they are exclusive to specific regions, is that true/how true is this?
how big are these regions?
second it talks about people fighting these (highly infectious/mind controlling) creatures with stone axes of all things is something being missed/overstated/understated?
>>
System is meh. Background is clunky. Artwork is great.

A few years ago I read through a lot of this stuff. Somehow it didn't work. Sorry..
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>>44210669
its an area where the two are duking it out basically. Discordance is what occurs apparently when the pyschovore and the Sepsis interact. The result is something like chaos on a genetic level. Forests of poisonous flora blossom overnight only to be consumed by fungi and insects and vice versa. Both sides generate strange creatures desperately trying to expand and out compete the other.


>>44210785
That's the pyschovore making 'fauna' it eats something and then spits out an organism that is adapted to the enviroment that will usually quickly and horribly die. Some might last days if they're lucky. As for the sepsis each variant arose from a separate impact site and is tied to an 'earth chakra'.
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>>44210785
I don't have the books on me right now so I can't explain it overly well.

And yes. Pyschonauts only pop up in there respective regions. (Franka, Purgare, Pollen, Balkhan and Hyberspania.)
Sepsis is....Alive so to speak. It's a Hive minded intelligence that reaches out and communes with infected humans and Pyschonauts. Each region has its own 'Earth Chakra' that governs the Sepsis in that area. When someone's infected with Sepsis the spores call out towards the Earth Chakra' and begin there work.
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>>44210823
>its an area where the two are duking it out basically.
you ever see stop-motion footage of a living coral bed fighting with itself to digest its neighboring organisms?
I'm imagining that right about now...that pretty close?

>That's the pyschovore making 'fauna'
so a baseline creature walks in, a psychovore abberant walks out, and it usually dies because it's liver doesn't work or it's got gills instead of lungs etc.?

>As for the sepsis each variant arose from a separate impact site and is tied to an 'earth chakra'.
so sepsis are mostly found near these craters, with a fair fraction wandering loosely in the regions around these craters?
the high density sepsis locations being listed on page 33 and being the "several kilometers across" I remember from earlier in the text...

>>44210885
okay...this makes some more sense in a vague sort of way...
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>>44210945
its all pretty vague but mostly yeah. And thats a good way to explain discordance really. There's also organisms both sides are spitting out or are made as a by-product especially from discordant spore fields. As the sepsis sorta severed them from its greater whole and it needs some way to spread the infection.
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>>44209706

Just to add to all of this, it is heavily implied that most if not all active marauders were acquainted with Getrell although it seems they have their own plans or grudges against him now.
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>>44210785
As for people fighting them? Pyschonauts don't actively spread around Sepsis in amounts needed to infect people.
Also it's important to remember that Pyschonautsbare mortal. They can be slain. It's just difficult. You either need a serious weapons advantage, a huge skill advantage, a lot of prep or overwhelming numbers. Preferably all of the above.

Also some Pyschonauts are easier to kill then others. Pheromancers for example are pretty squishy and rely mostly on being able to summon massive swarms of insects and brainwashed humans.

Biokinetics from Pollen on the other hand are combat monsters that require you to get past there armor and boneplates and hope there regeneration doesn't kick in before you have a chance to kill it.

And then you have that one breed of Pyschonaut that can create forcefields. (Meaning if you want to shoot it you gotta get near point blank before it had time to throw up a field.)
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>>44210497

>Eclipse Phase

There isn't nearly enough social justice bullshit to warrant being called Eclipse Phase.
>>
It's heavily implied that the spitalians hold great importance in understanding the Primer, the africans even accepting and giving surge tanks for them to study their own variant and the anubians thinking they hold an important part of the key.

But why is that? They're basically doctors/extreme gardeners
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>>44211067
They're scientists, among those things, with the equipment and the training to be research in a professional sense. That is something no other cult offers to the same level that they do.
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>>44210808
Note that this is a new version, only released a few weeks ago. The systems has been significantly overhauled and there's been quite some development in the metaplot.
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>>44211067
>basically doctors/extreme gardeners
I know little about the setting, but I will say that those are the professions out there that are kind of useful when everything in the world is angry, infectious, plant-based, possessed of strange powers, or all of the above.

knowledge is power, that is the creed I feel from them.
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>>44210945
It's admittedly sort of vague. It's all pretty unknown in the setting as well. Which kind of the point. What we do know is that Sepsis is on some level intelligent and that the Earth Chakras open up humans towards a greater intelligence.

One thing to keep in mind is that each Pyschonaut represents a certain Chakra.

Sepsis supercharges a respective Chakra point in a Homo Degenesis and causes the other Chakras to wither away and go dark.

There's two Chakras still missing. The chakras representing the crown and the genitals.
Pretty sure the one the Spitalians fucked up in Borca was the genitals.
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>>44211164
What they fucked in Borca was "just" a regular mother spore field, not an earth chakra. That's not to say it might not develop into one, though.

However, the genitalia chakra is already said to be explored in the Atlantic splatbook, so if anything the Festering would be the crown.
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>>44211031
>eclipse phase
>social justice
>whole faction dedicated to eliminating 'genetrash'
>another faction dedicated to keeping baseline humanity existent
except for the fact that you can play literally the opposite of what people consider 'sjw'.

how about you do some research about what you're talking shit about instead of shitting onto your keyboard and calling it a post
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>>44211227
Ah. Thanks.
Wonder where the Crown could be then.
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>>44211156
>knowledge is power, that is the creed I feel from them.
That'd be the Chroniclers, friend. It's more like the Spitals are the only guys able to patch you up correctly.
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crash course question so I can make a comparison.

if I can get some opinions and known things I'd like to know more about the >marauders
other voices and descriptions than just the narrative of book 1 seem to be helping me figure this out...
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>>44209627
Books with bookmarks.
https://mega.nz/#F!aI0XgD4b!yiLu68SfGjdm6RPaI2HHbg
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>>44210785
>second it talks about people fighting these (highly infectious/mind controlling) creatures with stone axes of all things is something being missed/overstated/understated?
That's just the Poles. They fight everything with stone axes, cause they've only got stone axes.
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>>44211489
Maruaders are Humans who survived Eshaton, they survive by drinking the blood of Sleepers that keeps them immortal and provides some other passive benefits. Their often armed with highly advanced weapons and posesses a lot of old world knowledge. A lot of them are worshipped as Gods. (Chernobog and Aeries being two big examples.) One of them known as Vulture rules Britain and has an army of Sleepers.
There are others. One of them hangs out in Pollen before marching towards the Spital in Borca to trade knowledge with the Spitalians. Another is responsible for new strains of wheat and fruit trees that can exist in the icy desert of West Borcam.
They all seem to have links with RG or Getrell.
>>
>Gendo
what is this?
I'm getting implications of domesticated meat animal?

>page 50-51 (stardust)
oh, so homo-degenesis is sapient/sentient?
as in apart from the sepsis hive-mind thing I've so far been told about?

>>44211860
>RG or Getrell.
who so far have gone with only one or two mentions between them for the first 60 pages...(I read slowly)
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>>44211892
>Gendos

I think they're the evolution of wild dogs/wolves?
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>>44209627
I'd love to learn more, but most of the images on their site for cults and such are broken and unreadable...
>>
And here we go, more fucking viraling on /tg/. jeez
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>>44212077
Fuck off back to the numerous WH40k and D&D threads and leave us alone.
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>>44212077
what? my GM just bought the books and I'm genuinely interested in the game, so I'm glad the thread is here.

how is this thread worse than the numerous quest threads or the constant dnd generals?
>>
pls ignore
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>>44211892
Gendos are something like wild dogs or wolves.

Yes. Pyschonauts are sapient. They have there own personalities, beliefs and so on. But there also subservient to the Earth Chakras. There still individuals despite there close connection.

And yeah, the RG and Getrell stuff won't pop up more till you get to the section talking about Palers and the Timeline stuff and the info on Sleepers.
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>>44211892
Read everything, it generally tells you what you need to know, the RG and Getrell stuff is more subdued and figured out via various sources. But yes, Degenesis people are the Psychonauts, they're people, children exposed to the Sepsis. When they grow up the Primer (what's in the Sepsis disease) gets to mutate them as they grow instead of just mutating what exists. This manifests in the five Psychonauts we know of. They are aware of the Hivemind, they can contact it, use it for help and generally sense the desires of the Chakras. If you take Burn, the drug of basically inhaling Sepsis in concentrated doses, you can also percieve this ether. When you do that though, so can Psychonauts.
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Which clan has the best waifus?
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>>44212286
Apocalyptics fo' sho'.
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>>44212309
no, those have the hottest bitches, which is not what I'd call waifu so much as convenient turboslut...

a scrapper sounds good to me though, I keep imagining Kaylee from Firefly.
>I will never have a adorable, slightly greasy mechanic to cuddle and discuss mechanisms with.
>>
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>>44212286
>>44212309
Cockroach clan's a strong contender, too.
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>>44212370
I want a waifu who will beat me I've been bad and screw me like a tiger in heat. Keep your Scrapper shitfu.
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>>44212309
>>44212286
>not posting the paler waifu with the baritone voice
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>>44212441
Molepeople? It's practically beastiality. Don't get me wrong, I like the Palers as a faction, but I'm not sticking my dick into any of them.
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>>44212286
>>44212407
Hellevetic waifu.
>>
is there a non-mega downloads location for the rulebooks? I can't find a damn thing and mega is fucking up constantly for me.
>>
>>44212477
I'd let her blaze my trail across the reaper's blow if you know what I mean.
>>
>>44212550
Hey, girls with short hair is total qt3.14s. I know you're being sarcastic, but I want that said.
>>
>>44212407
>I want a waifu who will beat me like I've been bad
speaking from the opposite side of the sadomasochism coin from you, I'd prefer someone whose got an alpha dom personality exclusively in public, behind closed doors had better be a different thing entirely. also brains worth a damn...

>>44212476
the crazy-ness clause?
sound logic

>>44212477
[sarcasm]
>looks like a butchdyke
your waifu a butterface
[/sarcasm]
>>
>>44212486
I'm ULing to mediafire atm, but it'll be a little while - my UL is shit, and that is if it is behaving.
>>
>>44212550
The Hell you say!
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>>44212570
fair, nothing against short hair. it was other things.
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>>44212581
> I'd prefer someone whose got an alpha dom personality exclusively in public, behind closed doors had better be a different thing entirely. also brains worth a damn...

I don't roll tsundere because I think it's obnoxious, but when I say beat me when I've been bad, I am gonna do the same in return. Give me a real woman, not a little girl.
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>>44212593
thanks man. This looks good enough to buy with my christmas money but I want to be sure.
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>>44212395
>cannibalistic savages
she'll eat you when you die anon
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>>44212637
Shit, I'd take solace to know that even after my death I'd be inside her one last time.
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>primal punk
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>>44212077
>all discussion of table top games that aren't warhammer or dnd on the table top game board are now shilling
>>
this discussion of waifus is amusing and all, can we get it turned into a discussion of inter-cultural hate? like who hates who and why? cults and cultures both if possible...

>>44212599
in what regard?

>>44212618
>I don't roll tsundere...
not quite what I was meaning, but I suppose that is within the broad scope I'd outlined; as with anything involving human relations it's complicated and difficult to generalize without devolving beyond my usual self-imposed limit on "magical realm" for this board...

>Give me a real woman, not a little girl.
varying shades of agreement. children are pretty un-sexy...

>>44212637
or before he dies...OR BOTH!

>>44212662
thats the post apocalyptic spirit!

>>44212687
yeah, it bugs me too, but the setting is rather good so far.
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>>44212662

What if she dies before you.
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>>44212781
>varying shades of agreement. children are pretty un-sexy...

It meant it not with age (although yes, I don't want to date a kid unlike most of 4chan apparently) but maturity.
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>>44212814
>It meant it not with age [...] but maturity.
and maturity can mean many things.

>>44212787
then he'd better enjoy her penetrating him for once?...
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>>44212883

>Not going for an "eating her out" joke
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>>44212781
Anabaptists and Jehammedans hate each other, because they both occupy the outwardly religious space.

Hybrispanians hate the everloving fuck out of the Scourgers, and by extension most Africans. The feeling is entirely mutual.

Chroniclers have a certain distrust for Neolybians, mostly because the Neolybian wealth threatens their economic supremacy. This has lead to mutual tensions, since the Chroniclers intentionally distribute misinformation about Neolybians.

Spitalians are pretty distrustful of Anubians, since to them the Anubians are pretty much embracing their version of the Primer. They also don't like Apocalyptics much, because those guys tend to smuggle and distribute Burn.
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>>44212960
Also, not that guy, but most Balkhans hate most others on the other side of the Reaper's Blow.
>>
>(as I am reading)
>Ferrites
this species of bug...I like it as an apocalypse resource...

Spitalians ride horses
a small tidbit I didn't expect. expecting apocalypse settings to not have fast transport animals is a bad habit of mine. are there other cults/cultures that also ride?

>>44212930
DAMMIT...thats actually better yeah...

>>44212960
succinctly put, I wonder what cultural slurs they have for each other...
>intentionally distribute misinformation
???
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>>44212960
But the Spitalians also like the Anubians because they have given them limited access to Africa, to figure out what's going on there.
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>>44213043
Chroniclers say they eat babies. Not even joking.
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>>44213043
The most common rumor I've noted is that chronicalers tell Europeans that Africans eat their slaves/use them a fish bait/rape murder set on fire ect
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>>44212960
A bit of a correction, its not just the fact that they might toss a monkey wrench in the Chroniclers run economy. It's also the fact that the Neolibyans have a habit of looting everything not nailed down.
Which makes it hard for the Chroniclers to continue there work when there regions been raided.
>>
For rumors about other cults, just use the How Does Cult X See Other Cults-page from the old book.
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>>44212486
>>44212593
>>44212623
UL'd
https://www.mediafire.com/folder/58yv26e5ubg92/Degenesis
Bookmarked versions.
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>>44213358
Bookmarked!
Yeah, no. I mean I Ctrl-D'd it.
If it included the art archive and the old version it would be the ultimate link.
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>>44213414
The hell is CTRL-D? Are you not seeing the bookmarks?
Which is the "old version"? I have the art archive DL'd so I can just re-zip it and UL it.
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>>44213473
>The hell is CTRL-D
Try it.
>Which is the "old version"?
It's the one before the "Rebirth". It was "unplayable" mostly but had "beautiful" "coal drawings".
>>
>>44213556
Ctrl-D in my PDF editor is just document properties. It's unrelated to bookmarks.
You want 1e added to that mediafire? I can add that, as well, I guess.
>>
>>44213600
Cool!

And try it in your browser.
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>>44213627
Oh. I feel retarded now, christ.
Ok, ULing the original and the art, both in their own .7zs.

And if anybody doesn't know, .7z is 7-zip stuff, it's free and opens most file compression/archive formats (rar, zip, etc)
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>>44212286
Hellvectic forever
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>>44213676
Awesome!
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>>44213195
Or just use the Stereotypes from the current book, they're how every cult sees other cults quickly
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>>44212441
>paler
but they hate surface dwellers

tfw a paler will never lure you into her bunker and 'introduce you to her friends'
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>>44213774
Yes, but it has been defused to make parties more likely. In the old book it was confrontational.
>>
>>44213809
Yeah, many of the conflicts seem a little dialed down in intensity. Anabaptists and Jehammeds have slightly mellowed down to "Well they're still dirty disgusting heretics, but at least you can trust them to be dirty disgusting heretics."
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>>44212687
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>>44212169
>Yes. Pyschonauts are sapient.
as I sat atop my forklift I wondered...

suppose one chakra decided to wipe out another. would it have its psychonauts hire human spies? would the telekinetics, say, hire parties of people to 'guard'(read-throw off suspicion of other humans) them on their way to Pheromancer territory to wreak some havoc?

and before you ask "with what money?" remember that they can simply offer safe salvage of locations that're normally hazardously close to a chakra

or am I dumb for thinking this when I should have been shifting pallet loades of dump-valves
>>
>>44214264
you're a bit dumb mate, but it is shown pyschonauts especially the ones in the balkhans will turn on each other if they're messing with the prosperity of the sepsis. that said all the chakras are working as one its all sepsis and all part of the same overmind.
>>
>>44214307
>you're a bit dumb mate,
I like the term ignorant.

I'm still only ~70 pages in...still this has answered my question, what of the Psychovores Vs the Psychonaughts?
>>
>>44214367
That might be more believable. And my bad, didn't realize you'd just started but yeah that might be possible. Though not likely, pyschonauts for the most part stick to their region. Though the Biokinetics and Dushani(sound guys) might get ancy about it. There's also the discordance in the way for the time being from where the pyschovore reached north and the sporewall when south.
>>
>>44214406
>And my bad, didn't realize you'd just started
only bad is mine.

still the thought amuses me. the Sepsis has decided to hire a collection of disparate people to lead an experimental team of psychonauts through human territories to examine the Psychovore plants and practice destroying or resisting them...

perhaps good for an "evil" party. or a chance for some spitalers learning through binoculars bout stuff.
>>
>>44214484
The primer isn't political. Cults are political. The primer is primal.
>>
>>44214935
very good point but could a pyschonaut be political?
>>
>>44215980
Highly doubt it, but there seems to be one pheromancer in particular who has regular contact with a group of Apocolyptics and gives them shit for stuff in return.

Also there's a Psychokinetic called "Korona" who controls light and shit and apparently slaughtered a random village but left one girl alive for whatever reason. That girl is now being trained by the Anabaptists.

I wouldn't say 'politcal', but some Homo Degensis' do indeed have some personal agendas.
>>
>>44216151
I'd say pheromancers in general are more willing to negotiate as their burn also leads towards a passive worldview in its users. That same one has also been shown to work with Neo-lybians though they're smart enough to wear protection around it unlike the apocalyptics.
>>
Glad to see the Red Hot Chili Peppers survived the apocalypse.
>>
What are the religious leanings of the not Anabaptist/Paler/Jemmadan/Clanner religions?
I assume Scrappers tend to fall under one of those, Judges, Autismbots, and Spitalians seems to be more or less secular, but what about Apocalyptics or the Swiss?
>>
So me and my friends are in love with the setting from our initial looks at the books, we're just unsure how exactly a party would form. Is this something that they go over in the GM section or becomes more clear as we go more indepth in the setting, or do people here have suggestions?
>>
>>44216661
>hey yo, Spitalian here, any yall Anabaptists wanna go fuck up some fucking Phenomaaaanceeeers
>ah hell yea man!
>WOO
>WOO
>WOO

>Literally any Africans

>Hey scrapper and paler, wanna lead me through these ruins to collect some ancient vibrators?

>Jehmmadans....uh....other Jehammadans I guess
>>
>>44216661
>be scrapper of decent means
>post notices to cult buildings in town
"scrapper looking for guards for a long term salvage expedition, excellent psychonaut combat practice, provision costs paid, salvage rights to be considered based on assistance"
>>
>>44213358
Thanks man.
>>
>>44216823
>>44217195
Good starting points, thanks.
I'm sure i'll figure out more when i read more
>>
>>44216461
Apocalyptics barely have anything common with each other besides living on the edge. They believe in precognition with Taro, but that's all.
>>
>>44216461
The Hellvetics honestly believe in nothing but their guns. Hell... if you lose your Trailblazer that's a good enough reason for you to be kicked out of the Cult, and God help you if they find you with an unauthorized Trailblazer or Harness and you're not part of the faction...
>>
How do we determine experience gained in combat or in general? What is a good general base to start off for each type of enemy, human/gendo?

I couldn't find anything in the book that states it.
>>
>>44218525
Personally I'm thinking that a weak guy is considered as 1xp, a strong guy is 3xp, a 'special' is given 5xp, and completing missions or side objectives is at around 10xp+
>>
For non combat, Pg 324 has exp rewards.
It's pretty damned low experience wise, considering how expensive shit is.

Also Palers vaguely worship RG or sleeper shit, don't they?
>>
>>44218731
>Also Palers vaguely worship RG or sleeper shit, don't they?

It's basically without a doubt due to how many times it's mentioned in their ranks, equipment, and Cult lore. Hell... you can even go rogue and join in helping a rogue Sleeper make everything a better place.
>>
>>44218731
Explicitly.

They dislike scrappers because in their bumbling through ruins they sometimes kill 'gods'. The mock Jemmadans because they say there is no way their single god no one has ever seen can stand up to their army of gods.
>>
I remember the old book had a clan started by a 1000 Sleeper. Does it get another mention?
>>
>>44209627
How is there still no 1d4chan page for Degenesis?
>>
>>44220168
We expected that you will make it desu.
>>
>>44220168
Honestly I have no idea despite so much hype around it. I am shit at that sort of thing.
>>
>>44218787
>make everything a better place
Like killing other Sleepers and making weapons out of their bones. Yeah... There are at least two Sleeper prophets that are not mad though.
>>
>page 79
>under Discordance
>the last paragraph of that section.
does that thing have stats, a description, or theories?

>page 81
>final paragraph
changed how?
>>
>>44221242
>does that thing have stats, a description, or theories?
Katharsys, pg 247 has the Spore Beast info and stats.

>changed how?
They can survive in the new wilderness, eating the plants and touching them without exploding into spores and sepsis rot.
Whether the locals can eat them on the other hand...

The books do go on to answer a lot of the questions they ask as you go through them. Or at least leave enough clues to hint at the answers.
That's one of the things I like about it, though I can see it being quite frustrating to people who don't enjoy that sort of thing.

Keep on going, you will find the answers eventually. Took me a good few days to go over it all with a fine-tooth comb.
>>
>>44221400
>eating the plants and touching them without exploding into spores and sepsis rot.
as in they can eat the deadly deadly fractal forest plants? the ones that usually burrow through your stomach/flesh unless you boil the ever-living shit out of them?
...do these individuals get a reaction from mollusks?

why on earth do they NOT just have that as a coming of age ceremony to jump into the magic holes?

>Keep on going, you will find the answers eventually. Took me a good few days to go over it all with a fine-tooth comb.
I use a series of combs, asking /tg/ as I read through represents the next layer after reading it directly by section. then my lice-comb of cross referencing and re-reading.
>>
>>44211031

What on earth warrants the claim that Eclipse Phase has "social justice bullshit" in it?
>>
>>44221805
Because being able to swap and modify bodies at will leads to some issues of transgender or even otherkin type stuff, and one of the big factions are post-capitalists living in a money free economy with little to no government.

Considering that other groups in the setting include 'stable and orderly democracy' and 'North Korea meets the Imperium of Man' people really only claim Eclipse Phase is sjw bait because they stopped looking at the setting after they read that sexuality and gender identity aren't as important a thing for a lot of people anymore and figured that was the point of the entire game.
>>
>>44214935
>Primer is primal
>Primer is apolitical

Would you say the Primer is primal... punk?
>>
>>44223032
No, more cosmic horror. The -punk definitely describes the society of cults and how an individual character has to deal with it.
>>
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Damn, the setting really made a step forward. I remember a time when everything was grimderp, most of the cults hated each other to the point that the only reliable groups consisted of judge/spitalian/chronicler and africans, with hellvetics and scrappers on both sides.

Really like the new art too, tho old one was, while being very atmospheric, filled with grit and selfmutilation to the point of borderline rediculousness
>>
>>44223346
Poor precog can't ever nod without stabbing herself in the stomach.
>>
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>>44223346
Most of the art was still cool tho
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>>44223346
Pic of Triglaw
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>Hibrispaniards can be spitalians
I'm the only one wondering how that works exactly?
I mean, without getting stabbed by your fellow patriots since >Muh oracles.
>>
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>>44223613
Worked for this guy.
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>>44223613
It's simple: You get your shit together and volunteer at a post in close proximity to Franka, or you are born into a Spitalian family of Hybrispanian descent
>>
African Palers. Discuss.
>>
>>44223710
First thing that popped up in my head was the first sewer levels in Diablo 2, act 2.
>>
>>44223710
What colour are they?
>>
>>44223613
Not every Hybrispanian is completely sold on the idea of sacrificing little girls to insane time-traveling oracles. Hybrispanian Spitalians would be marginalized yes, but I'm sure that the resistance is more than willing to accept their medical expertise, then just shunt them into an enclosed district to keep a close eye on them and their flamethrowers.
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>>44223636
>Be Hybrispanian
>Get funge'd
It's pottery, it rimes.
>>
>>44223671
I meant IN hybrispania, since you're either rom AlĀ·Andalus or whenever you say something bad about the oracles you end up with various knifes inside of you
>>
>>44223710
Allready existing, see Anubians
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I think there was a spitalian cultbook in the old edition, can someone post the art from it?
>>
>>44224171
>Using an electric razor
That feels weird since ammo is apparently so rare.
>>
>>44224187
What does ammo have to do with electricity?
>>
>>44224187
E-Cubed is a really powerful battery.
>>
>>44224187
the facilities needed to make new ammo are rare and broken, but there are solar panels and windwheels galore.
>>
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>>44224171
> tfw your dick is so small that the doctor has to smile and use a magnifier to examine it
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Psychonauts have feelings too!

>#degenesislivematter!

Aside from that, I find it amazing how this picture captures both repelling horror and loving beauty in one piece. Makes you think what the other side of the coin is like
>>
>>44224281
>showing your dick to someone with no intention to fuck
Listen, guys, I can understand your fetish for latex costumes but that's just weird.
>>
So how do languages work in Degenesis? Call me biased from an English-speaking point of view, but wouldn't the survivors of the apocalypse rely on English in order to communicate with people who don't speak their native language? Would it have evolved into a weird amalgamation of English and other European languages as a sort of trade tounge?

I'm normally not a fan of having a generic boring "common tounge" that everyone in the universe understands, but I'm curious what tounge people use to speak to folks from other cultures. Borcan maybe? What about when Euros are dealing with Afros?
>>
>>44224392
From the forum:
- You use Intellect+Science to determine things like speaking, writing and understanding different languages
- Charisma+Expression for Dialects, Inside Jokes, Metaphors and figures of speech

As for what languages roughly exist and how they came to be, the old edition stated at some point (Which would still be relevant, since such things didn't really change):
- Borcan (German with French and English Influences, with simplified Grammar)
- Frankan (Well-preserved French)
- African (High Arabian, sprinkled with French words)
- Pollnish (Mixture between Polish and Russian)
- Balkhan (Amalgam of Russian and Balkhanic dialects)
- Purgish (Italian, heavily watered down with Borcan)
- Hybrispanian (Spanish with some little Balkhan influence)
- Old languages hailing from before the Eshaton

Also:
There are two currencies in Degenesis provided by the Chroniclers and the Africans. Therefore it is relatively safe to assume that the language of the Chroniclers (Borcish) and the language of the Africans (African^^) function as Linguae Francae in the respective fields of influence of those currencies.

Note that the rules are optional and shouldn't hinder you in your way of playing. Many people just use accents of varying degrees, capice?
>>
>>44224281
>today I had to use a magnifying glass to examine the patient genitals.
>this was a novel experience and we all laughed heartily about it during decontamination.

that said, spitalian decontamination is horrifying thorough.
>>
>>44224281
See that big light behind ze Doktor? Poor people outside can see the silhouette of his teeny-tiny dick. Traumatized for life
>>
>>44224383
Someone never got tested for compulsory military service.
>>
>>44209734
propaganda appealing to less mutated youth to take up arms?
>>
>>44224629
Implying I am talking about real life
When we choose warriors we look at their skill, not penis. Seriously, you just fucking pervert if you want to look at dicks daylong instead of fuck some hot girl.
>>
>>44224701
Somebody tranq the farm scum and pull his pants down. That dick aint gonna check itself.
>>
>>44224701
Turn your head and cough!
>Implying he's never taken a physical.
>>
Speaking of Spitalians and medicine, the following just caught my attention:
>According to the Spitalian teachings, the most important types of drugs are antidotes, stimulants, painkillers, narcotics, and antibiotics ā€” and the antimycotics that keep the Sepsis from spreading.
>The Spitalians discern between three potencies of drugs within those types
>the Indifferenda are usually healing earths, barks, and herbs;
>the Separanda are produced chemically or cultivated from bacteria or fungus cultures
>the Venena, which go through a complex multilevel process requiring everything the Spital has
Yesterday (or was it the night before? fuck my sleep schedule right now) we talked a bit about how readily cults would fuck you up for having their gear, whether you just found it or went and killed the owner for it. Unfortunately, this means something as simple as a goddamn first aid kit ("Field Kit") is a liability when you might run into Spitalians, and it's not like anyone else is really expected to be rocking the Medicine skill. That said... why the fuck not? I get why Separanda and Venena would be a problem, but Indifferenda is just shit you could reasonably track down and make use of with a combined INT+Medicine>INS+Survival roll. You guys have any opinion on this sort of thing? Maybe a sort of layman's field kit that won't get you killed but has less awesome supplies? I dunno, I just like the idea of people being able to do Solid Snake style field medicine if they're resourceful enough.
>>
>>44224989
Explain to a medieval priest why your soul could just as easily be saved by a Zurvan initiate.
>>
>>44224989

Or a periscope, if you run into a scrapper.
>>
>>44224989
At this point I say fuck it, if you don't want me coveting your shit you shouldn't have made it so cool,essential.
That being said, if I can reasonably rely on my party to back me up I'm sure we can at least make sure no one gets killed by some overzealous borcans
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>>44225045
>some overzealous borcans
>wake up to see a line of judges and spitalians in full extermination gear surrounding your camp...
>>
>>44224370
I do hope there'll be some homo degenesis expansions.
>>
>>44225028
>Explain to a medieval priest why your soul could just as easily be saved by a Zurvan initiate.
A more accurate and relevant exercise would be to explain to that same priest how using God's own bounty to tend to my ills is not the same as performing withchcraft to make a deal with the devil in exchange for bodily health.
>>
>>44224989
I'm pretty sure it's not an exclusive Spitalian equipment (I mean, it's probably listed as a cult equipment for the purpose of Resources perk). It's just the fact that they are the biggest producers of medical stuff. It's not like you can't use first aid kits without getting shot at. Moreover, I think it's in Spitalians' best interest to sell their first aid kits to the general populace, and especially to ruling elite. The same thing with periscopes - it's not like scrappers will shot you for using it. I'm pretty sure it's just their gimmick of sorts.

The armor and weapons is another story. If you're seen in Spitalian chemical protection suit, be ready for interrogations. Generally, just use common sense. It's not like there are no non-Chronicler produced shock grenades or non-Scourger flak jackets. But Scourgers will probably rape you and your mother for using their masks.
>>
>>44225057

You know what, just take it.

Jesus you would have thought, we were smuggling a Spore field into the Protectorate.
>>
>Katharsys
>Page 177
>Field kit - INT+Medicine +2D, 5 doses

Does this mean it gives +2D on INT+Medicine tests to heal, I assume, and you can use it 5 times? I can't find more info on it in the Bazaar chapter.
>>
>>44224989
The bit of text about Insignia actually mentions that the degree of exclusivity varies from one item to the next. So while for example carrying around a Draft Printer as a non-Chronicler will immediately cause extreme hostility among real Chroniclers, less significant items like carrying rigs from Scrappers or machine pistols from Palers are mentioned as usually not provoking a reaction outside of maybe a certain antipathy. From that it kind of follows that even more generic stuff like Judge's flintlock pistols or Hellvetic's binoculars would not even draw notice when worn by outsiders.

So in the case of medicines, the 'Spitalian' in the Cult column probably really only means that the Spitalians have somewhat of a monopoly on them and their hospitals are the only place where you can reliably purchase them from.
>>
>>44225087
That's entirely correct. There's a short explanation of the abbreviations used in the Bazaar on page 123 Katharsys.
>>
>>44225087
Yes, this is correct. The GM can also add those 2D to other checks that could involve INT+Medicine, like autopsy or something, at his discretion.
>>
>>44225110
>>44225113
Oh, now I found the info. Thanks mates.
>>
This might have been posted before, but where the hell are the stats for the grenades?
>>
>>44225079

Rule #2: Don't fuck with the Scourgers.
>>
>>44225196
Currently missing. The stats for the specialised grenades can be found in the errata: http://paste2.org/fV8Amp2Y

But for the standard explosive one it's a different question. Probably easiest to just treat it as TNT from the explosives section
>>
Am I the only one who can't find any cost for modifications to weapons? Cause if there isn't one, why WOULDN'T you take Balancing for a Splayer which already has -1D Handling?
>>
>>44225257
It's earlier in the scrap section. 5kg of scrap for weapon mods, 10kg for armor mods.
>>
>>44225257
>why WOULDN'T you take Balancing for a Splayer which already has -1D Handling?

Because you could instead take lightweight and get a -1 weight on top of that. Stupid thing only gets in the way of medic'ing.

But anyways, so far the common interpretation is that if you want a modification for your equipment, either you yourself or somebody from your party is gonna have to do it by hand through the crafting rules. If you want to hire outside help to do it, your GM should come up with a fitting monetary cost. For a simple modification to a Splayer, that would be ~1000 CD in materials only, plus whatever the Scrapper demands for their labour.
>>
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>>44225294
>>44225315
I read the Scrap section, now I get it. Thanks.
>>
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>>44225079
>be hybrispaniard
>spend shit load of dinar paying bounty on scourgers, demand masks as proof.
>slowly collect them
>find out where a group of scourgers are going.
>leave minefield of feces filled masks
>>
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>>44225431
>be shutter
>hunt down scourgers
>build red leds into the eyes of the masks
>hunt them even more as an evil ancestor spirit that demands revenge for weak comrades
>become the many faced god
>>
>>44225057
>>44225080
No! if i fought for it, i'm keeping it.
I really wish the game let you build settlements so at last you could have some fall back support when dealing with this shit
>>
>>44225223
Whats Rule No.1 ?
>>
>>44225681
>spitalians pump mustard gas into the settlement
>die


Great support
>>
>>44226314
dont let them fuck you because aids
>>
>>44226314
conserve ammo?

is there a canonical rules list for the setting?

like a murphy's law list or the shadowrun 3 rules?

might be cool to make one...
>>
I just read In Thy Blood and oh gawd, the end is deadly. It's even worse than your average day als imperial guardsman. Like "If your teammate misses two hard dexterity tests you have to pass a very hard stealth test or die". Very atmospheric tho, and if you survive you get some serious metaplot treasure.
>>
>>44226369
Rule 1. if it can go wrong, it will go wrong, in the worst way possible.
Rule 2. do not fuck with scourgers.
Rule 3. always check your mask seals
Rule 4. when in doubt withdraw
Rule 5. if you think you're fighting well, there's a psychonnaut behind you.
>>
>>44226794

Rule 6. Always carry a bear trap. (In a bag of course)
>>
>>44226369
Some cults have some codex-like shit. Judges and Helvetics, maybe someone else.
Shadowrunners is really small group of people and even among them there are people for whom "shoot straight" and "conserve your ammo" can be used only metaphorically (dedicated faces, deckers, etc).
>>
>>44226835
>Judges
thats a book of laws...the intent is for universally useful points

>Helvetics
what's in their codex?

>>44226816
I've not gotten to the rules book, are bear traps that powerful?
>>
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>>44226957
They have the Doctrine.
>>
>>44227004
Wow, they are really crazy about this font. I should read more about them.
>>
>>44227199
I really like them, personally, but then again, I like almost every cult so far. Which hasn't happened since L5R with the Clans.
>>
>>44226957
They're fairly dangerous, especially compared to how cheap they are. They're difficult to spot, difficult to get out of, and can circumvent quite a few types of armour since they hit the leg. They won't kill a guy on their own (unless they're so weak that they have no chance of passing the test to free themselves), but they're a great way to start and ambush. Whoever steps into them will likely have lost a majority of their fleshwounds, and they'll be unable to move for a while, which is a pretty bad spot to be in a firefight.
>>
>>44226957

Well you never want to straight up fight someone, A bear trap requires four successes to detect it and does 8 dmg, same as most bullets do.
>>
>>44227236
The best way to start an ambush is to drop a car on them.
>>
>>44227213
Yeah, the only Cult I'm a bit lukewarm on are the Apocalyptics, since they seem a bit one-dimensional with "gonna fuck everything and snort everyone lol". But even then I could see how you could built something interesting with them, mostly by emphasizing the "criminal syndicate" and downplaying the "monkeycheese hedonist".
>>
>>44226344
way to be a negative nancy
>>
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>>44227542
Yea apoctolyptics are probobly the least intresting, mostly because, like the scrappers, it's more of a generic occupation rather than a proper organization like the Spitalians, a structured religion like the Anabaptists or a significant tribe like the jehammadans or palers.

Unlike the scrapers however "gypsy hedonist" isn't as closely entwined with the post apocalypse setting as "salvaging and exploring the ruins of long past humanity", even if they smoke eldritch horror instead of opium.
>>
>>44227542
>get kicked out of a clan you were a Raven for
>become a Phoenix
>a Cave Bear builds your base
>you recruit former Judges, Spitalians, Anabaptists, Jehemmed's, etc
>ayyyyyyyy

They definitely have some cool stuff that's not on their surface.

I also have a question, what's to stop me as a Player from picking the "you start with resources 6" rank as a Jehemmed? If you're being a min/max cunt I don't see why you'd pick anything else.
>>
>>44227999
I think they're interesting as results of Getrells memetic experiments. The fact that their most important objects are the tarots, which feature the concepts, intrigues me the most.

Think about it: Every person follows one of the 22 concepts. The chroniclers were, for a brief moment, able to see the concept of every person in Justitian on their cameras, which means that those concepts were most likely established by Getrell after he observed the reactions of his followers in the stream.

Now those concepts are a means of the Apocalyptics to see the future, just like how Getrell used his knowlege on the way humans behave to form project Tannhauser and the rest of the Recombination Groups plans.
>>
>>44229013
Because all you do is getting sent into death by your cultmembers. Really, you aren't allowed to do anything else until you're 30 years old
>>
>>44229013
You'll have to live with the knowledge that you're likely an incest baby.
>>
>>44229121
Meh, I get to use all the equipment though

>>44229075
This definitely is kinda shit
>>
>>44229161
Also, if you are to wasteful you'll end up with a poor family who'll sell their last sheep to fund your shiny new sword, and then you'll all starve, not to mention that you DISHONOR YOUR FAMIRY
>>
In the Bazaar for equipment, what does the Enc column mean?
>>
>>44229320
Encumbrance, meaning weight.
>>
>>44226816
>>44226794
Rule 7. always save a bullet for yourself
Rule 8. Cult specific items belong to the cults, if found, return them.
Rule 9. the easy way is always a trap
Rule 10. if it smells good put the gas mask on
Rule 11. if it smells bad put the gas mask on
Rule 12. 10 minutes checking your equipment in the morning is worth an hour of time on the road.
>>
>>44229342
>>44229320
more specifically
>Katharsys, page 170
5kg of scrap = +1 encumbrance
>>
>>44209627
One meteor hit DespeƱaperros 1 hour from my city. Fuck im dead in this alternate universe.
>>
>>44230991
You think you have it bad, my whole country's buried under ice.
>>
>>44230991
not for 50 or so years yet...you have time

>>44231039
neat, nobody knows what happened to mine exactly.
>>
>>44230991
Well shit, my home seems to be more or less exactly on top of the Reaper's Blow. Instantly fucked.
>>
>>44231153
Look on the bright side, at least you won't suffer through the post-apocalypse as a dirty mutant.
>>
>>44231153
if it helps mine given past ice ages is either under ice or possibly buried under ash.
>>
>>44231153
>>44231085
>>44231039
Would Hamburg be on the reapers blow, under the ice or somewhere in between? I have a feeling that hamburg could be the ruined city on page 20 PP...

fuck my life
>>
question.

I was told that a scrapper could take their default muzzle loading musket and mod it to fire faster.

in the katharsys book, I found the section about weapon and armor mods, but I don't see anything that talks about fire-rate or any of that...or is that a side-effect of re-barreling the gun?
>>
>>44231193
It's a bit difficult to judge because the northern coastline has gotten all fucked up and retarded. But judging from the position of Danzig/Gdansk, Hamburg should actually be relatively save. Just north of the Reaper's Blow (on its eastern side), yet still safely south of the polar ice.
>>
>>44231237
It's a side effect of re-barreling the gun. I can't remember where it says that, but I'm...fairly sure it does?
You could also technically just get the "remove quality" mod (I think?), and remove "Muzzle-loader" if you want to, although that's 2 slots versus 1.
>>
>>44231237
The first step would be re-chambering the gun to another calibre, which removes the muzzle-loaded attribute. That alone gives you a significant boost in rate of fire. Next up, add the "Smooth Running" attribute and maybe even improve it, which allows you to fire several single shots in an Action if you get enough triggers. Remember to also increase the magazine size, too. The only thing you can't do is turn it into a full-auto weapon and get the Salvo attribute.
>>
>>44231379
>>44231345
next question...if I wanted to make a scrapper Marvel that launched nets(for the entangled penalty) would that be a 3 or 4 slot mod?
>>
Trying to play a Hellvectic medic but despite it being a rank, it definitely does not hold up on the table in terms of power. Is there something I'm missing?
>>
>>44231689
well are you finding it lacking?
>>
>>44231719
where are*
>>
>>44231719
Medicine skill is sorely below where it could be if I just went with Spitalian, among other things.
>>
>>44231763
Well if it's any consolation, a field medic is a soldier and a medic, Spitalians are doctors and surgeons.
>>
>>44231763
well that's expected spitalians are sorta all about medicine. Think of it this way, you're there to quickly patch somebody up if they get a little beat up and/or fucked up. With that in mind you're still toting a harness and a trailblazer which leaves you as a pretty solid all rounder in the party, and you're also able to deal (and likely avoid paying) hellvectics.
>>
>>44231796
>>44231763
Also, Spitalians are bald
>>
>>44231802
>>44231796

Yeah - I assumed I could lean more heavily into support with it but a well-planned Hellvectic character still looks pretty great.
>>
>>44231763
What does 'sorely below' mean
Like, 7 vs 9 or 10?
The Patching Up/flesh-woundhealing use of Medicine is actually quite minimal - INT+Med(2) test which heals 1+Trigger flesh wounds, and can only be done once. Otherwise it's 1 flesh wound/day.
The extra dice quickly mean quite little. I mean 9-10 is obviously better, but it's not going to have a big effect.
>>
>>44231863
yeah that base gear alone makes them a very nice character to work with. the fact you can squeak in a little healing and some extra brains on the side is nice as it makes for a fun more dynamic build.
>>
>>44231237
You change the chambering, so you make it a normal ammo type, thus it makes it load normal magazines etc, it's in the customization area.

>>44231863
Plus being a field medic means while you heal "okay" you also carry around a fucking Trailblazer and wear a Harness
>>
File: 081.png (3 MB, 1240x1754) Image search: [Google]
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3 MB, 1240x1754
>>44212477
>>
>>44232186

Im not seeing any austerity in those curves
>>
>>44232305
Don't worry, that part of the doctrine is reserved for those of rank 4 and above (if my interpretaion is right)
>>
>>44223032
punks are very political
>>
Last bump before I go to bed. See you tomorrow /drg/, if I can call it that.
>>
>>44227542
The Apocalyptics are interesting if you play down the hedonism just a smidge and focus on their enterprises and the criminal aspects of there Flocks. They can be pretty interesting when you do that.
>>
>>44234751
I don't see the two things being mutual exclusive, in fact, far from it. They use the honey trap as their preferred method.
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