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I am currently working on a Scifi game that works like D&D
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I am currently working on a Scifi game that works like D&D 2nd ED. (I am too causal to learn and DM traveler forgive me)
And I finished my list of alien races.
How it works is the player rolls a D10 to choose the category (# in the corner), then a D20 for the specific race (# over the head of the alien).
This is as far as I have gotten, but I plan to make perks and negatives for each alien.

Have you guys ever made a game universe? If so any information that would be useful to include?
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>>44197498
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>>44197515
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>>44197534
this one contains all the OC humans of different skin color races.
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>>44197498
OP i think you should only include the few races the players roll on, and maybe a few more

soyou dont have to stat 100 races

very cool art btw
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>>44197560
and this is the last page of races.
I plan to finish it, but for ow if the number rolled is not in existence roll again.

>>44197588
I was thinking that a lot of the races would have close stats, like the different colored humans, only difference would be blood types and category intake.
I guess too many races are a little overwhelming.
(thanks)
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>>44197588
Not OP, but AD&D races can be as simple as "+1 to one stat, -1 to another stat".
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>>44197702
That is what I was thinking most humanoid creatures would have.
On this sheet I have the standard dress for the citizens of the universe. the fashion is inspired by the cheesy scifi movies between 1950-90.
AC is going to be a bitch to figure out due to some races using spears some using bullets and also the aliens that have laser guns that can shoot through brick.
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>>44197974
Examples of how they would be tailored to some races.
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>>44197498
Look for the "buck rogers xxvc no humans allowed" also check some of the DragonStar books, those are for 3e but have some useful fluff.
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>>44199500
Cool I will!
Thanks for the info.
Thread replies: 11
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