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How the fuck does a d4 even WORK?!?
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How the fuck does a d4 even WORK?!?
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>>44191925
Quite well, thank you very much.
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it's on 4 right now
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>>44191925
You throw it at a flat surface and watch it tumble and bounce until it arrives at a stable equilibrium, at which point you read the vertically-oriented number on any of the visible sides?

I'm not entirely sure what you're asking here, anon.
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>>44191925
those d4s are kinda shit, I prefer the number on the top
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>>44191949
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>>44191996
Still on a 4 senpai.
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>>44191925
>How the fuck does a d4 even WORK?!?
>WORK
>?!?
>>
>>44191925
the number that is the right side up is the number you got, ignore all the things that are tilted in any way
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>>44191960
>You throw it at a flat surface

What, like a wall or ceiling? Are we supposed to throw it hard enough the point physically sticks into the surface? if so, how does it then "tumble and bounce"?
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>>44191943
>>44191949
>>44191960
>>44191973
>>44191996
>>44192011

I regularly use the d100 system and have never seen one of these before. All the pictures here, including the one I posted, look photoshopped to me.
>>
For a while in my first days of gaming I had resolved the the right wai to read a d4 was to pick it up and look at what number was missing on the downward face.
Then someone pointed me to the only straight number.
I try to keep that in mind when teaching things to people. Not everybody follows the same cognitive patterns.
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>>44192039
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>>44192039
a surface with a normal's direction opposite to the force of gravity
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>getting so worked up over a d4
>not getting triggered by a d3

You're small-time, kid.
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>>44192084
Looks like something I made in my digital arts class. what the hell
>>
By throwing about 30 of them on to the floor of someone room when the lights are off
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>>44192109
Thanks. I'll give it a go sometime.
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>>44192084

pfft cylindrical dices and their variation are too easy.

Behold the d5
>>
power from pain.
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>>44192155

And his friends!
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>>44192155
You're triggering me. Stop
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>>44192155
>>44192193
There's no way those are symmetrically weighted across all axis.
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>>44192042
They're a regular tetrahedron, a platonic 4 sided object.

The numerals are sometimes placed at the corners of the faces, in which case you check which number appears at the top, such as here: >>44191996
At other times the numerals are placed at the centre of each edge, in which case you check the numeral which is located at the bottom, such as here: >>44191925
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>>44192042
Are you bait or GURPS?

Also, how could you possibly look at a d4 and not understand how it works? It's very intuitive - not blatantly immediate as any other dice, but come on
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>>44192375
Hey, I'm just curious as to how a four sided die works. Also, what's GURPS?
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>>44192046
Or you're just a moron.
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>>44192423
http://www.sjgames.com/gurps/

The secret is not putting everything on the plate that is your campaign.

That is disgusting, and inedible. Pick only things from the buffet that is the supplements and rules that compliment each other and do not bog you down.

This is especially true of players. They can get paralyzed because of all the options. There are a LOT of options.
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>>44192423
Alright then.
As >>44192211 said, there are two types usually: one that puts the numbers at the corners, like >>44191996, and the other puts them at the centre of the edge, >>44191949 . In the first case, you have to look for the one on the top corner, in the second you look at the one on the bottom edge.
In both cases, the number you're looking for:
>Is the only one vertical / straight to read;
>Is the same and in the same position on all the three visible faces
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>>44192039
It's on 4, but one side has apparently been miscast, as it is blank.
Luckily, the adjacent side also indicates it's numeric value.
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>>44192375
>Also, how could you possibly look at a d4 and not understand how it works?
Not any of these other anons, but I wondered this too.
I also wondered if Chicken of the Sea was chicken or tunafish.
But anon should really finish at least middle school before posting on 4chan.
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>>44192208

I own the d5 (the red one that is.) It is surprisingly balanced. At the least, even if it wasn't, the two larger looking sides are the 1 and the 5, so it still has variance.
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>>44192084
Guise
If this...if this is a d3
What would a d2 look like guise?
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>>44194715
Roll is 1000 times and record the results.

For science.
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>>44194832

You know, fuck it. I'm currently living the NEET life. I'll do it. BRB.
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>>44194819
>>
This thread confuses me. It's like someone is asking how spheres work.
It's a sphere. It's sphere-ing right now. What's there to get?

And yet more and more questions appear. Is it bait? Is someone giggling at this? Is someone just that stupid? Or am I the stupid one and there's something I'm not getting?
This thread confuses me.
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>>44194819
>>
>>44191960
>watch it tumble and bounce
This is a tetrahedron. It's more likely to do neither of those things.
>>
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what the fuck is the point
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>>44191925
Like any other die.
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>>44194995
>"roll for initiative!"
>shooka shooka shooka-WHUMP
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>>44194883
All confusion comes from you believing something is true, that isn't.
I suspect OP is a both stupid and baiting and that you are confused because you believe this thread has a point.
Which, unlike a d4, it does not.
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>>44194995
You leave a couple scattered around a statue garden with a large square grid. Make it look like giants play board games there.
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>>44194995
You could send it down a long chute and have someone at the bottom declare the roll, or alternatively you could round it out and bowl with it.
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>>44195083
>giants
i think you mean slightly large humans
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Single superior die out of retarded crystal line.
Default d4 a shit.
I like this design >>44194889 for d4 the best though, if only they weren't like 8$ each
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>>44195154
Or just midget giants.
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>>44195118
>d100 game
>Have two bowling alleys set up.
>One is the 10s, the other is the singles.
>Roll those balls to get your roll.

It's boardgaming for people who leave the house.
>>
>>44194995
Well, we got a fist sized one for a guy who kept on cheating on attack rolls.

I assume this is just taking that to it's logically extreme.
>>
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>>44195202
Do you want to know how I can tell you're one of those people?
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>>44192055
I want one.
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>>44191925
You scatter a bag of them on the ground as you run. If your pursuers step on them while moving over half their base speed, they take d4 damage. Simple.
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>>44195154
Some giants are only Large sized.
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>>44195202
Hey answer my reply >>44195262 i've got a real zinger for you
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>>44194849

The data has been collected, now I just need to figure out how excel works.
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>>44195935
I'm surprised at how hype I am
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>>44195998

Fuck, excel crashed when I tried to put it into a chart. Attempting to recover data now.
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>>44196027

Recovered data is only half of it (up to 500 rolls)

I can't really be assed to spend another hour rolling dice, So I'm gonna roll with this,.
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>>44196054
500 is a decent enough sample size, though if we wanted to get REALLY accurate data we would program an algorithm to roll 100,000+ times.
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>>44192046
I mean. There's no reason that shouldn't work, right? All numbers still have the same chance of being the 'selected' one. Don't they?
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>>44191925
Is OP that same mong who couldn't work out how D10s and percentile dice work?
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>>44196054

Fuck, who even made excel. Anybody who knows how to work this shit want to tell me how to put this data into a manageable form?
Whenever I try to make it into a chart, it gives me a chart that displays 500 bars that go from 1-5. I need to make it so that it displays frequency I suppose? So 5 bars with the number of times that value appears.
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>>44196287
Yeah, it works and is identical probability.
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Type =countif( highlight your range, a comma, and then 1). Excel should start to help you.

BTW lrn 2 xl.
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>>44191925
I've found D4s to make good wound/hull point counters. They're stable, so little chance of them tipping and most models have 3 or 4 wounds/hull points.
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>>44196468

Hey man, what do I look like, some kind of office worker? If I knew this, I wouldn't be a NEET.

Regardless, here's a shitty chart. The data seems reasonably balanced, though the "5" side is a clear outlier, amusingly having lower results than the sides that, at a glance, would seem to have the lower results.
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>>44196675
>28% lower than expected value

Admittedly that's not a huge sample size, but that's a big deviation.
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>>44196675
My bad. You got me right in the feels... As I type this, I am in my office with like six spreadsheets open wishing i could do a little NEETing.

To analyze whether or not that die is actually balanced (it's not), you need to do a chi-square test. Excel has kind of a crappy implementation of it but it will work. you want the chitest function... Actual occurrences are your totals shown, and expected occurrences would be the total #of rolls/5.
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>>44196718
even given a perfect die, you can only guarantee equality with a sample size of infinity
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>>44196896
>>44196675
Fellow fa/tg/uys lets unite to provide a truly accurate evaluation of the d5!
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>>44196896
don't the d5s have to be thrown some specific way to make it anywhere near fair?
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>>44192042
>I regularly use the d100 system and have never seen one of these before.
Have you never played D&D? That shows you dice from d4, d6, d8, d10, d12, and d20.

You're like...a person who has only seen SUVs, so when you see a corvette you're like what is this nonsense?
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>>44195259
But is it actually random?

When all dice used in a game are d1's, is it just a narrative game?
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>>44196983

As somebody who just spent about an hour throwing a d5, no, not really. I picked it up and dropped it from about 2-3 inches off the table and it pretty much always tumbled around a lot.

I would say it is better than a d4 in that respect.

>>44196896
We should trade lives, like some kind of really stupid version of that classic story trope where a king/prince whatever swaps place with a beggar/low class citizen .
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>>44197112
Well, every time you roll it, it hits one.

There's no randomness, nor is there the expectation of any.

It's not necessarily any more narrative than any diceless game, given that you're essentially handing out +1 tokens.
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>>44197138
I feel an eye problem coming on late this week because I just can't see going to work on Friday. I plan to spend it day drinking, browsing 4chan, and preparing for a BESM game.

So sorry, can't switch this week. Besides the gig pays a lot better that NEETing.

The chi square test on that d5 says there is only a 2% chance it is actually random and you rolled lucky. 500 rolls should be enough although there are statistical tools for that too.
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I developed and 3d printed my own d4 cause the triangle one is dumb and I am smart.
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>>44191925
Due to schenenagins involving a particle accelerator and a d4, I now have 2 d2 dice. What do /tg?
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>>44195259
Fine, now show me the d0.
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>>44197313
Is it one of those rolling pins?

If it is, fuck you, you aren't smart.
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>>44196351
i think theres a histogram option in graphs?
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>>44196675
This is the kind of thing that makes me love /tg/
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>>44195165
Still shit, and you have to buy a whole set most of the time.

I like my roman numeral I-IV D12s. Visually distinct and good at rolling.
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>>44197454
Flip coins.
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>>44197596
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>>44197596
Just roll d1, divide by 2, round down.
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>>44194995
Just so you can say 'time to die' before throwing it at your GM.
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>>44196896
I never thought my stats class would really have any real world use. I mean, it was more useful than calculus, but I never thought I'd use it.
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>>44194995

I dunno, but I like the lettering, and it has sharp edges like gamescience dice without the uglyness of dice that have been badly clipped off the sprue. I'd buy a scaled down version.
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>>44196675

The die is weighted to be biased minutely to the 1-5 sides, but aerodynamics (or whatever the equivalent is for a tumbling objects vs. surface friction, glacionics? avalanchionics?) make the 2/3/4 sides more favorable for actually rolling, which in turn means that when you put a certain amount of threshold of toss into it the dice will orientate along that axis and come to rest like on one of those numbers preferentially.

The bias towards 1 is in turn a common problem when you haven't used a die sufficiently to roll out enough of the factory included 1s - it's why good GMs or players never use freshly bought dice in games without rolling them at least 1000 times to remove the preset 1s.
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>>44198219
Yeah, here's a d20 fresh from the factory... I got it on a tour before they were able to break it in.
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>>44192084
That's a shitty d3.
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>>44197596
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>>44198342
I think you rolled a critical cute
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>>44196468
I stepped on a d4 in a work boot and I could still feel the pointed edge dig into my foot.
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>>44197798
Yes, it's a pretty crappy die, but it's still a vast improvement over the standard, pyramidal d4s. Ideally, however, you get something like in the picture, which is actually a nice, solid die rather than merely a lighter shade of crappy.
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>>44197742
It is not a rolling pin my good sir, kind sir. I am smarter than that.
>>
>>44194832
>>44194832

Or he could just do the old golf ball trick.
https://www.youtube.com/watch?v=bbyb0DL22NE
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>>44198765
>Ideally, however, you get something like in the picture
Which is, of course, what you were talking about as well, even if my phrasing suggested I thought otherwise.
>>
>>44192046
Fuck, this is good advice but I also can't stop laughing at you I'm sorry
>>
>>44194889
This is giving me a geometry boner
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>>44194715
>>44194832
Don't even have to do that, the moments of inertia are different about different axes. That shit is terrible.
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>>44199234

They can be different but still produce nearly balanced results anon
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>>44195165
That is the design I came up with too. Boo.
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>>44192375
Are you retarded or just bait? Everyone knows GURPS is based on 3d6.
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>>44199752
Nigga, that's a d6.
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>>44199786
Look closer my nigga
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>>44199811
>pointed top looks like a cube's corner
That is not a good angle. It just looks like a funky cube from there.
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>>44198781
show us
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>>44200102
>>44199752
>>
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>>44200102
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>>44198179
>more useful than calculus
Engineer master race
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>>44199752
>>44200152
Its still like the column dice but I'll give you points for trying. Nice.
>>
Posting in the most ebin thread on /tg/
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>>44200314
it is like one in the same way it has 4 sides. but this one only takes about 0.1 mm more space than a D6.
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>>44199752
Friend of mine 3d printed some Fate dice. First roll, one of them stopped on an edge and sat there. We have a new rule about 3d printed dice - NO.
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>>44200931
Like a geometric d3 or just a relabeled d6?
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>>44192155
>need d5 for whatever unearthly reason
>roll six-sided die, reroll on a 6
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>>44194889
Wow, that's as close as you can get to reinventing the wheel, isn't it?
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>>44201748
relabeled d6. The edges were beveled about 2 mm across, not round, and apparently that was enough. I think the problem was that the dice were so light (hollow) they couldn't tip themselves over.
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>>44201896
If you could achieve the same mass per volume as a more conventional die, it would be a great option (also some rounded edges, if you're into having that feature)
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You could always use one of these as a d4
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>>44203978
Holy shit. Teetotums would make for awesome novelty nice.


I would totally buy a 20-sided one as a present for my GM.
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>>44204164
>novelty nice.

Novelty dice, I mean.
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>>44204164
Now that you bring this up I'm suprised teetotums aren't more common on tabletop games.
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>>44204368
Probably a bit harder to just carry around? Most games call for multiple dice, and you can't just shove those in a dice bag.
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>>44202034
On the 3D printer I've used, it was an option to make the object solid. Just don't go with the defaults when converting the STL.
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>>44204368
>not more common
I imagine they take longer to spin, and are rather obscure. I did not even know about them until today.

>>44204541
They were used for gambling and children's games, and there seem to be smaller ones too.
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>>44191925
the bottom number is what you read.
>>
THE D6'S ARE THE ONLY TRUE DICES
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>>44201849
you would think that, but I imagine it's because it allows you to use the same hand mechanics as other dice instead of flipping a coin separately
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>>44202034
>>44204595

You could leave it hollow but make the 1 side a hole into the center - that way you could fill the insides with cement or something.
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>>44195165
>Crystal
Oh fuck, I remember those faggots. I liked the look of them, so I got two of the d20s. Worst purchase I've ever made. Crystal a shit. Should've gone with the d4, it actually looks usable.
>>
why not just flip a coin twice
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>>44208006
No 1, and not flat.
Genius.
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>>44198765
d12s = god tier dice. My friend just got a batch of d12s that just have 1-6 printed twice so you can roll them instead of regular d6s for a proper feeling roll.
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>>44208032
Just use binary coinflips.

tail, head = 01 = 1
head, tail = 10 = 2
head, head = 11 = 3
tail, tail = 00 = 4

You can add another coin to make it a d8, and another to make it into the elusive d16.
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>>44197596
a blank helium balloon. There are no numbers on the surface, and to roll it you just let go of the string. When it gets high enough it will pop and fall, but for practical purposes the die will never even land during the game.
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>>44208361
>>44208032

Yeah, nd2-n masterrace reporting in.

You'd have to be flipping insane not to prefer it over silly ol' regular dice.
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>>44192208
Neither are yours:
http://www.awesomedice.com/blog/353/d20-dice-randomness-test-chessex-vs-gamescience/
>>
>>44208361
>>44208552
Real neat stuff.
How do you find properly balanced coins though?
I can't imagine standard currency is especially great at this.
>>
>>44197596
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>>44209106
Throw the money spinning upward, catch it midflight and slam it on your other arm- not strong enough to harm you!- or another plain surface, then lift the hand and see what face came up. It is the standard method of rolling d2 in italy and takes away every balance issue.
>>
>>44194931
You have to give it enough angular momentum to flip itself over a few times. It doesn't roll very well, and if you don't put enough spin on it it'll just slide, but it *can* be rolled.
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