Would people on /tg/ be interested in a Kult-quest or is it to plot heavy/slow? And is there even room for another Quest?
>is there room for another quest
Since when has that ever stopped anyone
>>44190340
Well, I for one would be interested.
I've been trying to get a hold of physical copies of the Kult books, but they are damn near impossible to find.
>>44191873
So I have at least one ''player''!
I got lucky with the kult stuff. Just need a copy of Fallen Angels to complete my collection.
>>44191809
at least he has the decency to ask
though it'd have been nice for it to go in the thread title so i could auto filter this shit too
>>44192224
I'd be ok with it too if you explain how you want to handle Kult through an imageboard.
Rolled 1, 3, 1, 5, 7 = 17 (5d8)
>>44192270
The same way you handle any system via an imageboard.
Or did you forget we have dice on /tg/, stranger?
>>44192270
I will focus on a single character that get involved with the ''wrong crowd''. Slowly amping up the horror and weird while encouraging investigation to ensure ''survival''.
>>44192288
Will simply start without any system and go by vote. If there's an interest I will use nWod since Kult's system is a horrifying mess that was stapled on at the last minute. The guy who wrote it was brought in late and basically never read the setting.
>>44190340
More Kult threads, less quest threads.
So, play some Kult with your IRL friends, then make story threads on /tg/.
>>44193202
Running a Kult campaign atm just wanna spread the love some more on tg.
>>44193264
The people interested in artsy games like Kult are 20 years older than the Millennials interested in Quest threads.