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Modern General
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What are you:
Playing?
Building?
Hoping gets a ban?
>>
https://www.youtube.com/watch?v=YgHNtzxO0y8
>>
>>44184468
>Playing
U/Rg Twin
>Building
G/W HateZoo
>Ban
Nactl
>>
>>44184525
Why Nacatl? Seems like an odd choice
>>
>>44184468
>Play
Naya Collected and Restore Balance for funzies
>Build
Might start R/G tron
>Ban
Bloom Titan, I hate losing on turn 2
>>
>>44184553
Trons a lot of fun, I played it for like a year before I flipped it. My only problem with it is that every game I played started feeling the same, and that started to bug me. But casting Emrakul fairly is always amusing
>>
>>44184549
I run the two, yeah. He's that good. Half the time I never even get around to emmy, a single ulamog blows the game out of the water
>>
>>44184544
Forces most aggro colors to be naya for sake of Nacatl. By that I mean most decks that have 2/3 colors for it say G/R or G/W instead of playing their version Loam Lion / Kird Ape will instead splash the third land for Nacatl.
>>
>>44184468
>Playing
Anything but linear aggro strategies
>Building
Nothing really until I get 4 Misty Rainforests and/or Jace, Vyrn Prodigy
>Ban
Nothing, unban BBE and SFM. If something had to get ban, critical tron piece because I fucking hate tron. Least skilled deck in the format at the moment. Burn mirrors are more interesting than tron v anything.
>>
>>44184468
>playing
U-Tron
>building
Bogles and gr Tron
>ban
Krak clan iron works or whatever it's called, I have an eggs player at my lgs and it's just a boring matchup.
>>
>>44184618
how does he play eggs if second sunrise is banned
>>
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>>44184624
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>>44184595
I've ditched emrakul entirely and haven't looked back. Stuck him in the sideboard and I'm starting to feel like I'm burning a slot.
>>
>>44184649
4 can't be enough though, eggs used to run FR and SS
>>
>>44184721
I think they have to use Open the Vaults too now, which makes the deck a lot slower. Still gets the job done eventually.
>>
>>44184721
Its not a very good deck
There's also Open the Vaults though, which I feel is better anyway. You have to build it a little differently It costs more but with KCI out you don't really have mana problems anyway and it lets you burn eggs to dig without worrying about not having enough to go off. T4 or 5 combo but no worry of fizzling and more consistency > T3 combo attempt that fizzles
These are just my thoughts after seeing other people play the deck though
>>
>>44184665
My local meta has a reasonable amount of control decks, so I keep him in. But even considering getting rid of him is pretty telling. I figure it's a single card, so the opportunity cost is as low as it gets.
>>
>>44184821
How did it win anyway? I knew it took a long time and I saw a game with it but it was only on for a second because Kibler just wrote F6 on a piece of paper and left the table. How does it get Vaults/FW back?
>>
>>44184851
Archaeomancer sometimes, currently it wins by looping that artifact from lorwyn moonglove extract? A whole lot. the extended deck used exsanguinate if I recall but you can use any large mana wincon
>>
>>44184851
It mostly doesn't anymore, at least the KCI version. Going off means drawing 2/3s of your deck, making 30 mana and casting banefire or emrakul or something
I think you probably still run a Codex Shredder to recur them if you need it though, because OtV or Faith's Reward at that point can easily pay for it
Looking into it, that's also apparently a shortcuttable combo so you can just say "I draw all my cards and make hundreds of mana GG" instead of manually looping for 10 minutes
>>
>>44184468
>Playing?
Jund
>Building?
Nothing, but working on getting a playset of Jaces
>Hoping gets a ban?
Just lost top 2 in a local to Zoo, so I'm with this guy >>44184525 right now
>>
waste not + burning inquiry + dream salvage + gravecrawler + lilliana's caress. fun times. gotta go first tho.
>>
>>44185623
I've seen that list work before, it's pretty hilarious. Too bad it's just a fun experiment
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>Playing
Burn
>Building
Either UR Twin or Junk, leaning towards Twin
>Ban
Nothing format is good right now. If anything unban Seething Song and Bloodbraid Elf
>>
>>44184468
>Playing
Affinity
>Building
Abzan (without Goyfs but with req. knights)
>Ban
nothing really.
>>
>>44185989
>without goyfs
Why? With Goyfs it's so much better. Yes goyf is just that good a card. With Rhino they make an unbeatable pair. Also run Doran as a two of because he buffs your Rhinos, Goyfs, and Noble Hierarchs.
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>Playing
8 rack
>Building
Goblins
>Ban
Nah
>>
>>44186014
Yea, I wonder why he doesn't run goyfs. I can' think of a single reason. At all.
>>
>>44186014
Because i am not willing to pay that much money for them. If i had them or i would get them for a reasonable price i might play them.
Also i like it when my creatures do more then just being there.
Req. Knight (most of the time) is as much a threat, and also has another ability, which is nice. From what i experienced, it is not that important to have a goyf attacking turn three. It is more to have the threat on the board. And for that i can pay that one more mana.
> Doran as two of
Doing that actually, still not set if one or two tho.
I'm still building a bit back and forth.
But i guess it needs atleast one GP to say if it really plays how i like it or not.
>>
>>44185882
>format is good
>>
>>44184468
>Hoping gets a ban?
Ancient Stirrings
>>
>Playing?
Affinity
>Building?
nothing
>Hoping gets a ban?
Karn, or Ugin, or Liliana. Basically any good planeswalker.
>>
>Playing?
Nothing.
>Building?
Wanna try Gifts. It's the only deck I kinda like.
>Hoping gets a ban?
Gifts, so I can give up on the format. But seriously nothing. I'd rather see cards unbanned if anything.
>>
>>44186366
>Ban Lili
Then I drop the format
>>
Reprint goyf again. $80 off is not enough, I want to see those prices plummet!
>>
Playing - Mono G ramp, most fun I have ever had playing magic

Building - UR Twin, need something more competitive

Ban - amulet
>>
>>44184468
>Playing
in order
4 color teachings, bogles, lantern control
>Building
4 color teachings is still a wip
>Ban
>normal bans
Splinter twin, atarka's command, blood moon(but after they print a fair version), eidolon of the great revel, AEtherviel, Archbound ravager, prim tital, and something from tron's usuals
>unban
top, seething song, 2nd sunrise.
>ban
>>
>Playing
Merfolk
>Building
G/W Hatebears
>Hoping gets a ban?
Tron. Because fuck Tron. Most boring matchup.
>>
>>44184468
>Playing?
pretending UWr control is still a deck
>Building?
GW collected company brew, fun as fuck
>Hoping gets a ban?
Amulet or Summer Bloom will get banned. I'm mostly hoping for an interesting unban though, like Sword of the Meek or SFM
>>
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>>44184468
>Hoping gets a ban?
banning bolt would be pretty cool.
>>
>>44186962
but why.
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>>44186487

Why is it that every person that wants Moon banned plays some completely absurd 4-5 colour greed deck?

>Plays retardedly greedy land base
>Fills deck with every colour's toolkit
>Entire deck is hinged around some broken engine like Loam
>Spends half the game sitting there with 5 cards in hand, staring at a rainbow land base not doing anything
>Scoops to Moon
>MY STUPID GREED PILE LOSES TO A CARD DESIGNED TO TEACH ME WHY PLAYING 4-5 COLOURS IS STUPID. WIZARDS PLEASE BAN SO I CAN WASTE MORE TIME FIGURING OUT WHAT LANDS TO TAP ITS FUN

Seriously, without Moon practically every deck would be a stack of dual lands backing a 3-5 colour good stuff pile, with absolutely no way to punish it at all. Look at Standard, theres just no way the format can support "good land" without a way to punish the swiss army knife piles.
>>
>>44184468
Shit, didn't realized there was already a thread
>Playing?
Any deck I can borrow on modern nights
>Building?
Naya Burn
>Hoping gets a ban?
I haven't been playing the format long enough to make that kind of judgment.
>>
>>44187109
in actuallity its blue lightly splashing 3 colors because thats what any non-midrange control deck needs to combat everything in the format.
A card like bloodmoon should be there to stop 5 color diddle, but in its current form it's a wincon that says "look i know you really want to make a new deck to stop twin/scapeshift/afinity/jund/burn/Rxx company, but you just lose to them so stop trying"
>>
>>44184468
>playan
Soulflayer. Need to test 4c delver (no white).
>buildan
Just about finished infect, so nothing for now.
>banan
Nothing. They could unban sword and it wouldn't kill aggro off, I think.
>>
>>44184599
Ape and Lion are just bad, and no deck other than maybe gruul zoo will run either if nactl eats a ban. IMO they should make nactl equivalents in other colors.
>>
>>44187109
>control is dead in the format
>combo is rampaging around
>"OMG PILE OF GREED!!!1!111127"
>wotc stroking its tiny penis in the corner as it's playerbase gets cucked and defends it's right to get cucked while wotc chants "Oh my god the metagame is so bad" as they climax
>>
>>44187150
So run a way to deal with bloodmoon and fetch conservatively against it?
It only takes 1 green source to Beast Within or Destructive Revelry, or a single plains to Tear. It doesn't even actually need to be a basic plains, if you have an untapped white source when they cast Blood Moon you can float and destroy it at instant speed. You can discard it, counter it, play around it or destroy it any number of ways.
No one whines that Pyroclasm is a two mana onesided boardwipe against weenie decks, because that's one of the weaknesses of playing a bunch of two toughness creatures. Its unfun to lose 5 creatures to a two mana spell, but does that mean it should be banned? No, it means you need to learn not to overextend, or adjust your deck to minimize that weakness. This is what Magic is.
>>
>>44187279
i run wear//tear, but they just serum visions and probe into another one and back it up with remand before i can get my hands on another answer.
And a ton of times iv been forced to play wear // tear only to get GG comboed by deciever twin.
>>
>>44187333

So what you're saying is that they built their land base conservatively so they can still win the game under a Moon? What a novel concept, try it.
>>
>>44186487
They have already printed a fair Blood Moon, called Magus of the Moon.

>losing to blood moon
the definition of git gud scrub
>>
>>44187085
Think of how many creatures could be viable to use that right now simply fail the 'Bolt test'. It has the possibility to create a few new interesting decks at least.
>>
>>44187534

The entire point of Bolt being legal is putting a curb on goodstuff value decks. "Think of what could be viable" is just code for "make jund/k/zoo more versatile and resilient." Plus it jacks with Burn's clock.
>>
>>44187637
but imagine all the vampire nighthawks flying around, wouldn't that be neat? ;)
>>
Banning Bolt makes Twin even harder to stop. That is, unless you REALLY want to start running Shock.
>>
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>>44184468
Why are there 2 modern generals? I'll repost from other general then:

On and off standard player here. Got back into magic a few months ago after a good 4-5 year hiatus. Sadly standard is shit and I see they made a new format called modern. Is u/b faeries a thing in modern or does it have too many bad matchups? I miss them so much but really want to play them. If it's not total shit, anyone have any building tips?
>>
>>44188027
What?
Being good against bolt is like half the reason Twin is such a good combo in modern. There are a bunch of creature based two card combos that you could build a deck around that would be almost as good as Twin + Exarch, but none of them ignore bolt so they're shit in modern.
The other half is that it means you get to be UR, which is only so good because of Bolt, particularly its combination with Snapcaster. Twin wins just as many games off clique and snapcaster beats followed by bolt bolt snap bolt for 9 damage as it does of the combo. You even board out the Twins in removal heavy matchups, but you never board out Bolts. Except sometimes in the mirror, because its awful against exarch.
>>
>>44184595
New or old ulamog?
>>
>>44188380
Newlamog is dope yo. If you can get passed the inferior art, the double exile on cast and the library exile more than makes up for the loss of annihilator.
>>
Sold my MTGO collection for about 1500 Dollars and am now considering either getting into paper Magic properly and playing tournaments or getting into Force of Will which also looks fun.

Any input?
>>
>>44188692
FoW is for pathetic weeaboos. YOU AIN'T A WEEB ARE YA BOY?
>>
>>44188692
to be honest, I would be embarrassed to be seen playing FoW, it's just too over the top, where as MTG has a history and a sort of credibility, and it helps that most MTG cards don't look like softcore porn.
>>
>>44188712
>>44188767

Yeah, the artstyle is one of my main issues with FoW desu. My problem with Magic is though that I'm really not interested in any format currently. I kept my GW Hatebears deck online and play that once in a while but Standard just looks boring to me and Modern feels stale and hella expensive as well.

I really want to have that feeling of experiencing something new and fresh again.

Let's say I stayed with Magic, what would you say I should do to make the game more interestng for me again?
>>
>>44188268
u/b faeries showed up recently somewhere. It placed 13th I think.

Here's a video:
http://www.channelfireball.com/videos/channel-pardee-time-modern-ub-faeries/
>>
>>44188268
>>44188994
Here's the deck that placed 13th at Grand Prix Pittsburgh 2015:
http://www.mtggoldfish.com/deck/344933
>>
>>44188893
Ask it if it does waterworks.
>>
>>44188893
I'd suggest trying Netrunner, it looks really neat. Someone tried to teach it to me once at my shop and it felt like there was a ton of potential for really interesting stuff to happen even though I had absolutely no idea what was going on. It has a 0 mana Ancestral Recall that isn't broken.

As far as Magic goes, I think legacy is really the only format worth buying into. Standard is shit, Modern isn't the worst but isn't worth the cost if you don't already have a deck and personally I get really bored of drafts and edh. The nice thing about Legacy is that you're basically guaranteed to be able to find a deck that you like, and it's probably reasonably competitive if not T1. Legacy is expensive but not ridiculous as far as hobbies go, I know people that could have bought vintage decks with what they've spent on model trains.
>>
>>44189071
I REALLY would love to get into Legacy, as the format seems awesome but I hate the constraints that the reserved list puts on the popularity of Legacy. I always hoped Modern would be Legacy light but now it's basically "Paint Drying: The Game".

It makes me genuinly unhappy that something that I used to enjoy so much is now just feels boring and lifeless... ;_;
>>44189063
u wot?
>>
>>44184468
So how does modern work with rotation? will the oldest set be out with oath? I don't want mirrodin to leave
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>>44189292
It's everything 8th edition until now. When the new set comes out, it'll be part of Modern as well. Nothing rotates out.

There are only bans and unbans.
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>>44184468
Is the current Instant Reanimator with Shoals and Borborygmos really the best version of the deck? I feel like Vengeance + Griselbrand should enable other crazy strats as well.

I kinda want to make a modern Deck that feels as much like a Legacy deck as possible...
>>
>>44189387
I haven't had expirience with the deck but if I were to build it, I'd build the shoal version.
>>
>>44189413
I have only played against the Shoal version and I have been winning a lot because it is so terribly easy to disrupt by discard and well placed counters. I am interested in building a more resilient version.
>>
>>44186498
>Most boring match up
You misspelled Bloom titan wrong
>>
>>44189611
you mis-spelled eggs
>>
>>44187637
You haven't seen standard? Wizards wants more creatures in more fair decks
I like fair decks, but if they ban bolt, they should reprint Lili soon, because she will skyrocket
>>
I just wish wizards reprinted Brainstorm in modern, or at least unban Ponder-preordain. i will love to have miracles in modern :'(
>>
>>44189640
they won't though.
'the bolt test' is what it is for a reason. they can't go errata every single card to adhere to 'the shock test' in modern and legacy.
>>
>>44188692
Play magic it's more fun than FoW and has a bigger community. Although FoW has basically killed off YGO around where I live, so there's something to be said about that. It's also not a bad game if you can get past the weeb art
>>
>>44189779
Hm, thank you for your input. Let's say I decided to get into Paper Modern, what would be the most Legacy-esque deck I could build in Modern? Reanimator? Amulett?
>>
>>44189814
Bloom Titan, it's either win or lose
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>>44189814
Ad Nauseam I guess.
>>
>>44189387
The problem with Vengeance + Griselbrand is that if you can put that together, you're going to win the majority of the time as long as your deck is built half decently, the rest of the cards are to make it as easy as possible to get a Grizzle into the yard and a Vengeance or Breach in hand while still being able to kill once you combo off.
The Shoal version is the best at this. You don't have legacy reanimator/tin fins options like Entomb or redundant cheap reanimate effects so you can't depend on the single win condition, which means you need to diversify threats. Griselbrand isn't a win without a way to repeat draws, and Shoal and Worldspine fit into the deck really well. Breaching in a Wurm usually wins the game on its own, and Shoal being an arcane spell means you can do cheeky shit with Breach like casting a Shoal on their end step, splicing a Breach on and forcing them to have two counters to stop you, or using it to generate an extra mana with Desperate Ritual. Boborgymos is a win condition you can reanimate with Vengeance, Breach into play or pitch to Shoal if you need to and lets you go off without needing the attack step at instant speed. Its easily the most consistent version of the deck because of how many paths to the combo it has, at least that anyone has built yet.
>>
Also question: what would have to be printed / reprinted / unbanned in order to make draw-go viable in modern?
Personally I think Swords would have to be reprinted for the format and then Top would have to be unbanned.

>>44189814
Amulet is legacy esque, unstorm is as well. Infect plays near identical to its legacy counterpart. And when Stoneforge Mystic gets unbanned you can play that.
>>
>>44189814
Legacy Merfolk is literally Modern merfolk + 8 spells.
>>
Modern newbie here. Do cards that get exiled with Cascade come back with Living End? I want to say no because they weren't exiled as part of Living End's effect
>>
>>44189814
also DnT
>>
>>44189814
burn.

modern burn splashes white and green.
legacy burn is monored because legacy has 2 or 3 extra bolts to pack

the difference is about $100, and they play fairly identically.
>>
>>44189959
no
>>
>>44189959
you're right. it basically says the same thing on living end's gatherer page.
>>
>>44184721
Back when the deck was called Omelette aux Lotus, Faith's Reward didn't even exist.
>>
>>44189581
That's just how the deck is, there is no more resilient version. Tin Fins is the same way in legacy.
>>
>>44189882
Innocent blood
>>
>people actually wanting to ban amulet, the only interesting deck along with lantern to shake up the meta and stop or at least slow modern down from stagnating into a parade of burn spells, twin and horizontal goyfs and robots
>boo hoo muh t1 kill that happens pretty much never even though bubble hulk and probably griselbrand can do too
Grow up.
>>44189959
No, only your pre-cascade dudes in gy which get exiled mid-resolution enter the battlefield as the card says (creatures that were exiled this way or whatnot)
>>
>>44189962
Death and Taxes doesn't play at all similarly between its Legacy and Modern versions. Mother of Runes, Wasteland, and Stoneforge Mystic would each be a big deal on their own.
>>
>>44190095
Titan Bloom is pretty boring tho, it may look cool but the lines are always the same ones which you would know if you ever played with the deck. I am so glad I playtested with proxies before I commited to building the damn thing.

I think most people don't actually care if one of the pieces get banned but assume that it will happen based on what WotC wants for the format, so someone saying something like "Amulet of Vigor will get banned in January" doesn't mean that he believes said ban is good but that it will happen because wizards.
>>
>>44190212
>boring
Cool opinion.
>but the lines are always the same ones which you would know if you ever played with the deck.
This has got to be bait.
>>
>>44189686
They can't have consistent combo decks. Which unfortunately means they can't give people the ability to see half their deck every game.
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>>44189183
You can slowly trade into legacy, and it's worth it. It's the only format where someone can play a card that you've never seen before. All the card filtration makes your decks able to run very consistent game plans, and allows you to run an effective 15 1-ofs sideboard
>>
>>44190291
Not that person, but the lines are usually: just counting mana, if you have amulet of vigor you can do stuff with it, if not summer bloom gives you +3 for next turn or your titan gives you +2 next turn, then +4 the turn after usually. As far as combo decks go there isn't much play to it.
>>
>>44190165
Don't forget that sweet, sweet rishadan port
>>
How would you consider building an Esper superfriends deck for Modern? I'm noticing that most of the removal in modern fails to hit planeswalkers so I was thinking maybe a control shell?

x4 Jace, Vryn's Prodigy
x3 Ashiok
x3 Liliana of the Veil
x2-3 Narset
x1-2 Liliana Vess

as a core and then stuff like Path, Inquisition, Thoughtseize, Lingering Souls, Supreme Verdict and counterspells to taste. Sideboard options would include Sorin, Lord of Innistrad and Timely Reinforcments for help against burn decks, Night of Souls Betrayal for Twin, and maybe a couple of more aggro walkers (Gideon/Elspeth) for midrange decks?
>>
>>44190291

>T1 amulet
>T2 Literally anything
>T3 ?????
>There is no T4

People bitch and moan about Twin's "Oops I win" factor but then unironically defend a pact being cast as a win con on the back end of Titan being tangoed into.
>>
>>44190450
>T1 amulet
This is where your post fails, given that you can only run 4 amulets out of 60 you don't have it in your opener now draw it on your t1/2 in nearly every game which automatically changes your gameplan from "explode" to "ramp efficiently" after which the question becomes towards what, what to dig for with stirrings and tolaria west etc.
>there is no t4
But there is, in majority of games since every other tier deck has an answer to the first and usually second titan as well and any player with islands that's not worth retarded counters Hive Mind to oblivion.
>>
>almost impossible to get TCGPlayer cart to optimize into one package

Fuck you too
>>
>>44190291
>The lines aren't always the same.
Maybe you are the one baiting or have actually never played with the deck.

With an amulet in play 90% you go Garrison+Stronghold with your titan and on the attack trigger you go either with Garrison(or Vesuva)+Sunhome if you want to end it or Growth Chamber+Tolaria-bounce Tolaria if you want a backup Titan.
If you are playing against Lily you get a Garden+Karoo on the attack trigger to protect yourself from sac.
When you are low (against burn) you fetch 2xGlimmervoid or Fountain and something else on the ETB trigger if you don't have an amulet or on the attack trigger if you do.
It's a mistake to hold onto a Bloom and waiting for an amulet, the best course of action most of the time is to cast it for value to set up your next turns.

The turn 1 kill or "kill" is Simian into amulet into triple bounce in Hive Mind into pact or Simian into triple bounce into Titan into Garrison+Stronghold into value or backup pact which is pretty much a "kill" against most decks.

All this coming from someone that played the deck a total or 15 something times 5 months ago and hasn't played with or against the deck since. The lines are always the same.
>>
>>44190507
I think amuletbloom is a lot like Doomsday. The people who play it claim that it's insanely difficult because of all the things you COULD choose, when 95% of the time you get the same things
>>
>>44191009
That's spot on. Doomsday players are so full of themselves it's not even funny.
>>
>>44190433
NEEDS Gideon Jura, guys a fucking house is most match-ups, and does double duty in superfriends by allowing at least one extra turn for your PW's to do their thing.

Also consider savor the moment to allow your PW's to trigger twice, I've played a G/U pw combo deck with doubling season that actually performed pretty well, and savor was key to it's success.
>>
Predatory focus good for a joraga buff elf deck, right?
>>
>modo shuffler being a cunt again
i 1-2'd against fucking rakdos eldrazi
literally 'thoughtseize lightning bolt for 7 turns and cast ulamog'
>>
>>44191346
Not really.
>>
>>44191346
>joraga buff elf deck
Is this even a thing?
>>
Anyone in the Minneapolis area have 2 copies of violent outburst? My order is late and I need them before going to locals tonight. I'd give you like 6 bucks for the pair
>>
>>44190018
>modern burn splashes green
Real burn decks don't run Nacatl
Real burn decks are Boros
>>
>>44191605
Kek
>>
>>44190433
in a super control shell i run big elspeth and gideon jura. it's almost draw go. haven¡t tried origins jace cause it's more tap out control. i would run esper charm, think twice and remands. it's weak again'st aggro but fucks every combo deck at leas 70% /dat counter wars with twin doesn't always get as expected)
>>
>>44191891
All of my other stuff came a week ago and I'm getting fucking pissed mate
>>
>>44190507

>First and usually second titan

So you're saying that because decks can still lose after handling 1-2 uncounterable fatty resource-fountains the deck is fair?

And what the fuck kind of deck can actually consistently counter a hive mind -> pact resolution? All you have to do is use your utility pact-fetching land to pick the pact they don't have the colour for. And thats after they've dealt with multiple titans.
>>
>>44188027
Twin wouldn't be a competitive deck without bolt, you moron.
>>
Oooo new LSV video:

http://www.channelfireball.com/videos/channel-lsv-modern-rg-scapeshift/
>>
PODLESS POD YEAAAAAAH
>>
>>44191923
Too bad he does not so hot. Just finished watching these. But I don love me some LSV
>>
>>44191957
Yeah, I don't even care if he does well. He's great to watch
>>
funny how all the "hoping X gets banned" is about scrubs requesting that wotc solve their own inadequacies by straight up banning a deck they are having trouble with.

As for me - now playing storm. Used to play pod till it got banned, but c' est la vie, a midrange zoo with tutors for days and a t3 combo kill that doesn't run out of steam was a bit much. Not necessarily "the best", or "unbeatable", but having no reasonable alternative on the creature side of things was kind of stifling.

building:
nothing. I don't have much time to play anything but kitchen table anymore, and bringing a full power deck out against guys playing casual is neither fair, nor fun, so I'm building a bunch of pauper decks.
>>
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>>44184606
Faggot.
>>
>>44190212
>>44190396
>>44190450
>>44190576
Clueless morons (that are terrible with the deck and can't recognize what you can do with it) detected.
>>
>>44184721
Non-KCI Eggs player here.
The alternative is to run Noxious Revival as extra copies of Faith's Reward while you're going off. Means that you have to mulligan and dig more aggressively but the deck basically plays the same as pre-banning once you actually start going off. Still make people mad by taking 12 minute turns when you're allowed to go full autopilot. You also have a worse matchup against burn / aggro decks because you end up paying the 2 life for it about half the time. By about the third iteration you should have surplus mana of any color but you still have to lose an extra 4 life at the start, which is tough against aggro.

Deck is still fun, but I have more fun playing the deck by myself than against an opponent. I never sleeve up Eggs for FNM because I appreciate my local game store. Also decks that lose to remand in an "every deck runs blue" meta sucks.
>>
ITT: garbage-level scrubs that also play Standard and bought their first Modern midrange-deck a month ago want to ban everything that confuses them.

Great to have you in the format, faggots.
>>
>>44192231
i cant play modern because it doesn't allow me to use good magic cards :(
>>
>Playing?
civilized scholar combo
>Building?
lantern con(troll)
>Hoping gets a ban?
bolt
>>
>>44192231
thanks for being so welcoming
>>
>>44192299
whats the combo?
>>
>>44191579
joraga warcaller, strickly casual. Nothing competative.

>>44191432
Mkay
>>
>>44192231
>don't want to spend literally hundreds of dollars to step up to vintage and legacy

Nah bro, its coo.
>>
>>44192070
What exactly is the difficulty in playing the deck?
>>
>>44192333
you play self mill cards like grisly salvage and forbidden alchemy in hopes of getting a civilized scholar and a creature with dredge into the graveyard

you play necrotic ooze and use the scholars ability to draw a card, replacing that effect with dredge, and discarding the dredged creature, continuing to mill your entire library. then you got 2 wincons

1) flashback dread return and sacing the narcomebas that appeared on the board and bringing out laboratory maniac, then tapping necrotic ooze to draw and win the game

2) you got palladium myr, pili-pala to get an infinite mana combo going on with necrotic ooze and using the bloodrite invoker activated ability
>>
>>44192446
oh shit i just checked and dread return is banned in modern, good thing i play this deck only with my friends that play modern
>>
>>44190576
>you go either with Garrison(or Vesuva)+Sunhome
One Garrison cant produce 4 for Sunhome without 2 amulets, retard.
>>
>>44192490
He meant stronghold retard
>>
>>44192550
10 power once doesn't "end it".
>>
>>44192586
You end the turn with 2 titans in play on turn 3-4. Next turn you attack for 18 and get 2 more titans.
>>
>>44192070
>(that are terrible with the deck and can't recognize what you can do with it)
Yes but you have to be more kind with your comrads.
>>
Ahh yes I always love seeing non-bloom players talking about how they always get turn 2 titan'd.
Fucking retards, if your opponents gets turn 2 titans that frequently they have to be stacking their deck
>>
>>44184468
>playing
Ad Nauseam, Living End, B/W tokens
>Building
Wanna try ninja bear delver even though I know it's not top tier, looks fun but blue cards are so expensive.
>Ban
Meh, nothing. Format seems pretty balanced right now.
>>
>Playing?
Gruul Goblins and Merfolk
>Building?
I haven't decided on Junk or Jund yet.
>Hoping gets a ban?
Nothing really, Ensnaring Bridge makes me a little salty whenever I play against it, though.
>>
>>44191009
>>44191069
As a doomsday player, I ptetty much agree with both of these statements. Although it's definitely mostly the new DDay players who just picked up the deck and learned a few basic piles who think they're hot shit.

With both decks, it's relatively easy to pick up the deck and learn the basic lines. However, a highly experienced (note I said "experienced" not necesarily "skilled") WILL see lines other players may not.
>>
>>44192850
As a corollary, since every deck has lines a novice won't see, I should say that these lines in a deck like doomsday are nearly always the difference between winning and folding like wet cardboard.
>>
>best art is foil only

Fuck I hate mtg foils, they bend even when eternally sleeved.
>>
>>44193042
false
I've had my EDH deck with foils as old as Urza block doubled sleeved for 2 years and ever card is as flat as a board.
>>
>>44191778
Burn splashes Green for Atarka's Command and for destructive revelry in their SB you fuck nugget.
>>
>>44187192

3/3 is that much better than 2/3 you think?
>>
>>44193040
>I should say that these lines in a deck like doomsday are nearly always the difference between winning and folding like wet cardboard.
Doesn't this apply to any or at least most all-in combo deck? If you whiff (via a punt or not), ya dead.
>>
>>44193149
Yes otherwise everyone would be running shit like savanna lions. The 3rd point of toughness is nearly irrelevant.
>>
>>44193189
Not so much. Many can rebuild. Doomsday doesnt. That's a big part of why it's not a popular deck, even though it'it's not noticeably less good than the other storm variants.
>>
>>44192231
>garbage-level scrubs that also play Standard and bought their first Modern midrange-deck a month ago
J-jokes on you, I play burn!

>captcha: 420
Blaze it
>>
>>44191895
Esper charm and Narset is dirty. With that said I made a random pile and couldn't fit everything I wanted. I really wanted savor the moment and Gifts Ungiven (for a totally fair value gifts rather than unburial rites but I wouldn't mind rites in the SB). I'll keep working on it but it seems like a real deck.
>>
>>44193274
I disagree, it sacrifices the speed that you find in other storm decks for more resilience. ANT has less resilience, but the explosiveness is such an upside.

What I like doomsday for is learning the ANT corner cases, like using gitaxian probe to crack a ponder pile then cracking LED in response.
>>
>>44191923
I really, really, like the look of this version. Still not sold on the four MD Relics though.
>>
>>44192446
>>44192470
That's actually pretty cool. Its a little like 4 Horseman
If you're interested in making it modern legal, you can change out the Dread Returns for Unburial Rites
I'm curious, do you have a decklist?
>>
>>44193486
Doomsday is more resilient in that it can beat a wider variety of hate. But if you go off and bungle your pile or your opponent brainstorms in response to you ideas unbound and finds a force, then you are dead, likely as not. This is not the case with a deck like ANT.
>>
>>44193701
>>44193486
Also ant is still less explosive than TES. The benefit of TES is its speed. ANT is all about smoothness and consistency mixed with the right amount of speed to race if needed. Doomsday's biggest selling point is its ability to play through hate that would make other deck's players phone their mother.
>>
>>44193701
The resilience comes from the ability to maindeck answers to permanent based hate, but with ANT your answer is usually going to be win before it comes down
>>
>>44186113
Those counterfit lillys look pretty good
>>
>>44188268
Reposted from other one:

Right, I'm a Faeries player and I have been since around the Bitterblossom unbanning.

There are two ways to play Faeries; the grindy Lorwyn control way or the 4 Scion, 4 Image zerg rush way. They both suck. They suck because you lack card draw and truly efficient beaters, it may have been a thing if DTT hadn't got b& but there we go. Turns out Blossom stinks in Modern, who knew right? It's too slow and loses you valuable life as well as netting Goyf two card types and he considers this a rare treat because it's not every day he sees Tribal in a yard. Mistbind is too slow, splats a creature and gives you a worse Serra Angel, go team. Your deck folds to Lingering Souls, about the only deck whose arse you can kick is Control and that's because it has the dubious honour of being the one deck in a meta worse than you.

So classic Faeries is out, I've found the best way to play Faeries is to strip your stupid-ass i-hate-paying-life lands out and go shocks, fetches and drop a third colour in.

You can go Green for Goyf and some draw spells, it works OK but I'm not convinced, it'd be a better deck wihtout the Faeries.

You can go white and go Esper Control, drop your kill spells for Paths, drop the Tarpits for Colonnades and slap in one or two boardwipes for funsies. It's cute and I think it's probably a draw spell away from being viable.

You can slap in Red and go Grixis. This is my current jam, it has 4 Scions, 4 Image, 3 Clique, 4 Spellstutter, 4 Delver, 4 Mutavault, 2 Thoughtseize, 2 Inquisition, 2 Dismember, 11 burn spells (4 Bolt, 4 Rift Bolt, 3 KoKo) and runs 20 lands, no tapped manlands and the Vaults just in there for the 3 or 4 to the face when I have Scions. I like this deck a little more than I like Delver but I think the Spellstutters might be better as Pyromancers, though I like having a chump block and a Bolt counter on a 2 mana card. We'll see. This deck REALLY wants to be Delver though, which is probably a better deck.
>>
>>44194369
>They suck because you lack card draw and truly efficient beaters.
I've only ever played Fearies on cockatrice but I find that Morsel Theft and Thieves' Fortune are both excellent
>>
>>44194640
The problem is that both of those only net you a single card, though Thieve's Fortune is more useful, plus they take a lot of mana unless you hit with a Blossom token, which you probably didn't because it's either been Abrupt Decayed the turn before or the tokens are busy being lobbed in front of the colossal roided up Goyf trying to make you his woman.

What the deck really needs is a Sphinx's Revelation it can drop in their end step and refresh your hand. In my experience Faeries starts to run out of gas far beyond what a single card draw will fix around turn 5. Before that you're ripping shit out of their hand and countering like no one's business but they eventually stabilise because you run out of gas. Cruise or Dig are exactly what was needed but alas, banned. It might be interesting to look at Bring to Light in a Sultai deck for making sure you can always grab what you need, but in all honesty when so much of your deck is built around landing a threat and protecting it you really want to be drawing multiple cards to restock.
>>
>there are people in this thread right now that don't read the lore.
>>
>>44194818
The other thing is that you'll find with Faeries you can net a few wins simply because your opponent has no idea what you're doing. After a while those wins start to dry up, like how people start to learn how to deal with Infect.

Oh, actually Infect isn't a bad Faeries match up. You can be as spendy with your life as you want and you have kill spells from turn 1 and a magical endless stream of blockers.
>>
>>44194823
What? Do you take me as a nerd or something?
>>
>>44188676
I'm kind of new, what's the best way to get mana quickly to cast him?
>>
>>44195198
Urza's Tower
Urza's Mine
Urza's Power Plant
>>
>>44191605
>Anyone in the Minneapolis area have 2 copies of Violent Outburst?

I do.
>>
>>44194823
This is the modern general, not Vorthos general.
>>
My friend is letting me borrow his Restore Balance deck for this weekend but I have no idea how to play it past the combos. I just need some stuff on specific matchups. I played against a friend that was playing Tron but I didn't win a single game, but then I went on to beat a zoo deck so I'm not sure if it was the deck or how I played
>>
>>44195798
I had the same experience playing as tron against restore balance. I think the deck just folds to tron. Dude balanced me twice in the second game and I still won.
>>
>>44195798
This deck is really hard to play and you will make stupid plays without experience. It doesn't help that the deck is mediocre as well
>>
>>44195871
> deck is really hard to play
Seemed pretty straight forward when I saw it in action. Drop border posts, suspend greater gargadon, cascade into restore balance.
>>
>>44193455
In sideboard i higly recommend you dedicate almost to all aggro/burn, cause the deck will be slow and you want to survive til you have all friends on board. circle of protection red works with leyline of sanctity if you can have a lot of mana on board
>>
>>44195871
>This deck is really hard to play
No tho, like really no.
>>
>>44193115
>he still plays Atarka's Noob Trap
>>
>playing
Abzan Aggro/liege/hatebears(?) Esper Control
>Building
Nothing atm
>Ban
Hive mind, or Amulet, also bolt at least by a moment to see what happens, but i don't think that happens
>>
> Playing
Ad Nauseam
> Building
Waiting for a playset of Bring to Light in the mail so I can change up my old RUG Scapeshift.
> Ban
I don't want any bans. Would like a Sword of the Meek unban.
>>
>>44196148
>Abzan Aggro/liege/hatebears(?)
Little Kid?
>>
>>44196199
Ye
>>
>>44196133
>not playing 8 skullcracks
sorry I like being able to beat Memezan
>>
>>44196133

atarka's command seems good like skullcrack
>>
>>44196133
Nah son. A command is the real deal. Having 8 copies of skull Crack makes it much harder for anyone seeking to gain life and the creature pump is offten just enough to give you lethal this turn instead of next turn.
>>
>>44196216
Mardu is best burn combination, rain of gore for that memerhinos
>>
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>>44194867
Wotc buff faeries please
They tease us with shitty commons when I know for a fact if it were a rare it would be viable.
In a world where
>if you control another creature named
got changed to
>if you control another faerie
i would be thrilled
>>
>>44196280
they are waiting for return to lorwyn?
>>
>>44196304
Please no. They would destroy the setting.
>>
>>44196331
Phyrexia is gonna invade Lorwyn and you are gonna like it
>>
>>44196383

nuuuuuuuuuuuuuu

my precious lorwyn art style ruined by phyrexian grimdark filth!!!
>>
>>44196383
The eldrazi also show up with this epic new mechanic
>megadevoid
>>
>>44196383
I'm okay with that. I'm not okay with them retconing the setting based on what they "learned" from the first release.
>>
>>44196407
>eldrazi and phyrexians show up
>phyrexian eldrazi
>>
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>>44196304
Wait is that set confirmed?
Holy man it was the last set they truly gave a fuck about faeries pls be true

Also, monoblue turns is real guys. They keep buffing it with every set, T5 win with some miracle reach.
Debating adding fetches for jace/delve fodder but I usually stabalize at minimal life so idk. Plus I kinda prefer 'jace the merfolk looter' over 'jace the snapcaster mage', until the combo goes off.
3 remand, 1 cryptic, 4 exhaustion to stall. Probably 100% loses to burn but I got dispels/spellpierces in the sb, what else should I sb for burn? Spreading seas? Or are the counters enough?

I can post my sicknasty turns list if anyone wants, so far I'm 3-0. Discovered this deck when I got beat by it so technically 4-0 if that counts :^]
>>
>>44196407
>When this card become colorless put a +1/+1 counter on it
>>
>>44193980
Yep, sadly the counterfit ensnaring bridge is shit. Mutavault has a weird purplish color too.
>>
>>44196427
>phyrexian asshole-mana
>literally the goatse symbol
>>
>>44196480
>Wait is that set confirmed?
Nope, and Mark fucking rosewater thinks it's less li
>>
>>44196516
les likely*
>>
>>44196516
Thats what you get for posting in tg while simultaneously browsing a candlejack thre
>>
>>44196559
wait when did this thread become a candlejack o
>>
Who /control/ here?

This is my most recent build. I'm liking Shambling Vent as a fifth manland much better than Creeping Tar Pit.

Bonus points to anybody who can guess the art I got on my custom playmat.
>>
>>44196659
Its counterbalance, or at least thats what it looks like to me. Cool shit how do you like the 1 of shadow of doubt?
>>
>>44196659
Damn it man, I'm driving. You are going to get me
>>
>>44196659
Sublime?
>>
I have a modern question. Why do people think merfag tribal is better than slivers? Slivers are absolutely superior to merfolk. You can't gain control of every creature on the board with Sigg or a Kioras follower. However, you can with Overlord. Am I the only one who thinks this?
>>
>>44196659
Put Narset trascendant, also i would change shadow of doubt for more remands and change one MB supreme veredict for the wrath of god. i use more permission so syncopate/condescend goes on my mainboard.
Have never won with white sun's zenit, i mean. if i won i do it with manlands cause i never see it on my hand at right time. i use just 1 snapcaster, but it's on preferences
>>
>>44196875
So what you are saying is that you lost your way to the kitchetable thread, little buddy?
>>
>>44196875
They think Merfolk is better because it is.
>>
>>44196943
No, it isn't, with the right mana fixing
> Cavern of souls
> Ancient Ziggurat
> Chromatic Lantern
You can achieve an amazing sliver deck.
Merfolk don't usually don't have tribal abilities with slivers. Can you name me a merfolk that gives all other merfolk shroud?
>>
>>44196659
>Esper
>not running Creeping Tar Pits

Fucking Colonnade cultists
>>
>>44197006
It literally isn't you gigantic fucking faggot.

Go look at any top8 results and desperately search through the seas of Mefolk for a single Sliver.
>>
>>44196659
>Only 4 Snapcaster Mages
>WHITE SUN'S ZENITH
>No copy of Oona's Grace

Like, nigger no. You're running white and have no Leylines in your board? This is the most easily burned out deck I've ever seen.
>>
>>44197035
There was a sliver deck that made top 8 at a Star city games IQ
>>
>>44196902
I tried Narset in a more midrangey deck and I didn't like her. Her +1 is mediocre, her -2 encourages you to tap out, and her ult, while powerful, does nothing to solve the weaknesses of the deck.

I could switch Shadow for another Remand, but I think 1 of Shadow is correct. I don't really want to see either card more than once in the game, and Shadow has a much greater ability to cause blowouts. I prefer Logic Knot to other X mana counters because you can hold it up for 2 mana laye game. I like having 3 Snappy because he's the best plan against other blue decks and combo decks, and it lets me board into 3 Tiago 2 Clique and 1 Teferi for matchups where I need to ne the beatdown. Finally, WSZ is there for inevitability. I have actually decked myself in long game 1s before.

>>44196688
Nope.

>>44196817
Nope, but if you meant the band Sublime then you're getting closer.
>>
>>44197115
Lol yeah I meant Sublime the band
>>
>>44197091
>running more than three snaps in esper
>fucking oona's grace what the fuck

Just stick to burn you mongoloid.
>>
>>44197174
4 copies of Think Twice and you can't substitute one for a copy of a card that lets you cycle your late game land draws instead of being forced to draw the dead card? Nigger you're fucking insane, Oona's Grace should be a staple 1 of in every blue control deck.
>>
>>44197115
In a full draw-go, Narset goes nuts, gets you your counters. i also run Logic knot, but i run just 3 paths and not condemn, i go for the full hate me counter plan. i understand WSZ in theory. but when the game goes that long they usually don't have Anything. i just would love i coul do Esper miracles.
>>
>>44197203
I don't think you understand how much draw power this deck actually has.
>>
>>44197255
Draw power for what? To help you solidify your deck's place as a tier 3 option? I wasn't even talking about adding more, I was talking about swapping a Think Twice for Oona's Grace.

If your deck is garbage in the first place, you HAVE to try different things. Otherwise you're just going to get pasted around regardless. And not running 4 copies of Snapcaster Mage in control is the dumbest thing I've ever heard of. His interaction with singletons is the most value part of the card since having 3 different cards in your yard is MUCH better than having 3 copies of the same card, and you're running a decent amount of singleton/2 ofs.

I can't believe I'm having to convince a blue player to run more Snapcaster Mages.
>>
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What are your thoughts on this card?
>draw a card
>then scry 1
>50% chance to go back to your hand
>>
>>44197343
This has all been discussed. The snapcaster number. The inclusion of Oona's Grace. Its been tested. This is not your grixis list. This isn't your UR twin. Esper wants lands. Think twice is card advantage. Oona's grace is clunky garbage. 3 to cycle a land? No thanks. I'd rather flashback Think Twice and go up a card. Snapcaster doesn't actually benefit this deck in large numbers. It's just not aggressive enough.
>>
>>44197343
if you only have 8-10 1-2 mana hard answers (path, spell snare, logic knot) two snapcaster mage is sufficient, if you have more than that (say an extra pair of removal spells or an extra negate or something) then the third snapcaster is perfectly fine. Esper doesn’t have the bolts, thought scours, and gitaxian probes to take good advantage of snapcaster mage in hand, so the 4th snapcaster mage is almost always unnecessary. Slower lists that employ the full playset of snapcaster mage can utilize bouncing snapcaster mages with cryptics (and with flashbacked cryptics) to stretch their value further, while lists with fewer snapcasters may not be able to utilize the snapcaster-cryptic loops because of the need to rebuy key sideboard spells or slot removal against decks with large quantities of manlands.
>>
>>44197450
I'd prefer instant speed and a 100% chance to draw two cards.
>>
>>44196239
I generally go 4 A Commands and 2 Skullcracks. Skullcrack is just a Searing Spear if they aren't gaining life so I find it not good enough to run a full playset
>>
>>44197458
Find me a single top 8 Modern deck that runs Snapcaster Mage in a number less than 4.
>>
>>44197450
Lantern/10.
>>
>>44197450
its not scry, its fateseal
For it to be useful you need to be able to choose whether to bottom the card. That's the entire point.
>>
>>44197517
what card does that?
>>
>>44197540
False equivalency, my man. Esper is a different style of deck. If we were talking grixis control, you'd get no argument from me. I run four in my own list.
>>
>>44197517
>instant speed draw 2 for 2 mana
???
This puts 2 cards in hand (half the time just one) and gives you a scry.
I don't think blue gets draw 2 for 2.
>>
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>>44197594
>>
>>44197608
>Esper is a different style of deck
And it's tier 3 so isn't worth talking about unless you're trying a new approach. It's the same as if you were talking about Faeries.
>>
>>44197636
I'm sorry the deck doesn't interest you but you could try not being a fag about it.
>>
>>44196240
No it's not. Boros is the best combination. But Naya is better then Mardu. Mardu is fundamentally the worst burn color combination.
>>
>>44197689
I bet Bant burn is worse
>>
>>44197667
Not even him but if you want to play control just play Yuuya Watanabes UW control list. Its actually pretty good.
>>
>>44197589
>then puts that card on top or bottom
I mean it's less subtle sure, so a psuedoscry.
Idk about lantern control though as they could put their clash on the bottom and maybe break free from the clutches of endless shit draws, although the lantern player could just as easily re-fix it.
>>
>>44197689
Whys that? I feel green adds some killer utility. What does boros bring to the table that makes it superior?
>>
>>44197689
>Mardu is fundamentally the worst burn color combination
Red?
>Check
White for Boros Charm?
>Check
Black for sideboard options?
>Check

The deck was fine before Atarka's Command.
>>
>>44197704
Epic meme friendo but quit defending your shit burn list and just play Boros.
>>
>>44197754
>implying I play burn
Sorry, I prefer decks that can't be piloted at 95% capacity by 8yearolds
>>
>>44197725
I'll check it out. But dat Esper Charm tho...
>>
>>44197734
Boros just makes it so that the deck is a little bit more consistent as you only need one shock to play every card in your deck , also the manabase hurts less without the green splash. It rarely happens but when you get multiple commands and Boros Charms and only the fetch to grab one of the splashed colors it kinda sucks. With burn running so few lands there's bound to be matchups where you just don't draw the land needed to play all your cards and although it's rare it still does have an impact.
>>
>>44197790
>the burn is easy to pilot meme
I want this meme to go away
Burn is an engaging and satisfying deck to pilot
>>
>>44197540
Most builds of UR or RUG delver run less than 4 Snapcaster, for a similar reason to control decks, even though they have a different overall gameplan. Snapcaster is mana intensive. What you forget is that unlike the rest of the OP 2 drop cycle, Snapcaster isn't really a two drop. He's a three, or four, or five, or six drop. The more high mana spells you deck has (like supreme verdict, cryptic command, and esper charm) the more chance of snappy getting stuck in your hand early and being a sub-optimal play.

I run 3 in my deck because there is a lot of U and Gr Tron in my meta and the ability to apply just a tiny bit of pressure G1 is really helpful. The usual number for Esper Draw-Go is 2, but 1 and 3 are also viable.
>>
>>44197589
It's scry.
Fateseal is when you scry using your opponent's deck, but clash just lets everyone scry 1.
>>
Would you a Thassa or a Kiora?
>>
>>44197912
Speaking of fateseal and lantern, is there any cool cards you guys have found/tried?

Also heres a story i found about lantern:

Two wizards face off. The first, a calm, collected wizard that seems to show no interest in what is happening; across from him a cocky, grinning master of red and green magics.
The red wizard makes the first move, calling forth horrible, mindless beasts and cunning goblins to ruthlessly attack his foe. The calm mage endures a few close calls, a bad scrape, and a glancing blow that nearly rips his arm off, but before long he has set up his defensive spells and the monsters can't get through to him.

Cursing the cowardly magician, the red mage racks his brain for a spell to get through his opponent's barrier and... nothing. He tries to recall a spell he once learned but all that flashes through his head is a glimpse of a land he once visited.

Shaking his head as if to drive the distractions from his mind he focuses again and tries to recall another spell, one of vicious destruction that has pulled him out of many difficult situations. Again, nothing. He remembers learning the spell, but instead of incantations all his mind sees is an old forest he passed through years ago.

Now panicking, he tries to come up with anything, any spell or any memory, anything to show him that he existed once and still exists. At first he clings to a few precious memories; even if he doesn't have his spells, he still has his humanity. But soon, those are gone too. Memories of his friends and loved ones are gone, replaced only with images of towering mountains. Eventually not a single memory remains. This poor man doesn't know even his own name. All knowledge of what he was, is, and would be are gone, replaced only with images of majestic landscapes that play in his mind with vivid detail. From there, it does not take long before his mind shatters.
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>>44198144
then a million of faeries come and kill both, a ur wizard laughs behind both corpses
Thread replies: 255
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