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Weekend Quest Discussion Thread
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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for advice on tabletop games should look elsewhere.

Useful links: http://pastebin.com/x6BqaJ7r
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory
This is a directory containing the tweets of most current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. If you are a QM, simply post your Twitter here to have it added to the directory. Spamming your quest twitter with non-quest related tweets may result in its removal from the directory.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)

> QM topic
What are you doing to improve quests?

> player topic
See above.
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>>44120365
not getting pissed off over minor details and losing votes.

its only a game
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>>44120365
> QM topic
> player topic
You first.

All I see you doing is reducing the quality of WQD by not making the questions something that starts interesting conversations.
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>>44120365
Not samefagging my votes
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What quest idea would you want to play in or write?
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>>44120621
Smuggler or Bounty Hunter Quest
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>>44120621
Ostovite Quest.
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>>44120621
I vote Mandalorian Quest.
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>>44120621
Kinda want to do Bloodline Guardian Quest.

The idea of making the MC an utterly inhuman being forced to live in a human society is interesting.
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>>44120621
>What quest idea would you want to play in or write?
Spacemaids. Assuming people can avoid the age gap
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>>44121041
The what?
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>>44120983

I have no idea what you mean by Bloodline Guardian, but I do love the idea.
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>>44120621
Clone Trooper Quest

Stemming off of whiskeys idea, for all his flaws, but taking it to the next level.

You play as a clone trooper, oh not one of those commandos who can wreck face as a squad, or those arrogant ass arc trooper shits. Hell you don't even get to be on a jedi escort. You get to be one of those bog standard guys in the front lines getting mowed down. You can be a standard rifleman doing your job and trying to not get overrun. You can be an explosive tech and experience The Space Hurt Locker with a bit of anti tank rocket action. Or a sharpshooter playing god with his comrades lives, picking who lives and who gets overrun by droidekas, and those commando droids behind you seem displeased with your activities.

Alternatively you can operate an AT-TE (Shiny metal coffin), and die horribly to focused anti tank fire, or a LA-AT pilot who is at constant risk of being set on fire, shanked by buzz droids, exploded into pieces, or generally killed first. In addition you can be a paratrooper, most likely to encounter a jedi, given AT-RTs and Speeder bikes for increased effectiveness, oh yeah and you are kilometers away from your clone comrades and up to the eyes in droids. A scout, watching your captured comrades die alongside civilians as you and your partner report to a base that can't send reinforcement for weeks. Last, but not least you could also be a medic or a seargent, both of which get targetted first. The options are endless really.

I'm probably going to have to narrow it down a bit. Honestly though, imagine the tailor made suffering you could have, hell your character woudln't even have a real name until you did something notable enough to earn a nickname (I've got several creative ones lined up). On the bright side, if you live long enough, you get to experience the wonders that are Order 66, killing those douchebag jedi that threw you all into harms way to save a few idiot civilians, and then experience pensionless retirement.
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>>44121174
Oh yeah, that retirement isn't optional, however if you're lucky you might not be tortured and assassinated for information related to things you saw or did in the aftermath or during the war.

The consistent trend will be you choosing whether to die a hero or live as a coward/soldier, although I'll make sure to actually have legitimate scenerios created so that if you do outsmart me I can reward you with no DM bullshit.
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>>44120613
>relevant questions
>not interesting

It seems that you are the problem.
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>>44121315
That's the problem, there aren't any relevant questions. Just a vague and completely unhelpful attempt at trolling guilt out of people.
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>>44121442
He's going to reply with "But that's wrong" without further elaboration, nor giving his own example of what would be a good discussion coming from the prompt.
>>
Any good new quest this week, tg?
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>>44121490
Dungeon Life Quest has been pretty good. The QM is currently running drunk, high, and sleep deprived however. I strongly suspect he is insane.
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>>44121111
Basically, you're a Powerful Extraplanar Being summoned to serve as the Guardian to the Heir to the Throne according to a covenant made by your superior and the progenitor of the Royal Bloodline. You are bound to the kid when he's a baby and have to protect him as he grows.

It'd be more Episode Based as you skip to various points in the Prince's life.

MC's could be:

>An Amorphous Being of Smoke
>A Two-Dimensional Humanoid Silhouette
>A Giant Spider
>A Flash of Light

And other utterly inhuman things.
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>>44121537
but that's okay, we're all mad here.

anons and their obsession for cutesy things...
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>>44121174
You should watch The Clone Wars. It gives you a better idea of what the Clones were like.
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>>44121557
>second one
Those are called shadows.
But still, looks really cool. Do you plan on running it?
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>>44121606
Shadows have Three Dimensions Anon.

And I can't. Finals and whatnot.

And I have another quest to finish.
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>>44121595
I have, thats part of the inspiration. I'm also looking up the only war book to actually write out mechanics, and the only problem is picking out which backwater hellholes to focus the quest around as well as figuring out how far I can go with making up jedi and what kind of fatality rate they'd have. I mean you probably will never see one but the chance is there.
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>>44121660
Have you seen Rebels?

Dropping them on Felucia is pretty much required at one point.

And Domino Squad should really tell you what the Clones were like. They're really fucking competent, easily some of the finest soldiers in the Galaxy.
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>>44121694

Wasn't domino squad special forces or something? Also yes, you and your comrades will be competent fighters, which still doesn't mean jack shit when faced with 10x hostile numbers bearing down on your ass. I really want to play the fact that you wont be able to save everybody. On that note, anyone got a clone name generator or some similar way of making names on the fly?
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>>44121766
The only real Special Forces were the Commandos and ARC Troopers, who had "RC" and "Alpha" designations respectively. You technically had Special Ops Troopers, but they were jut normal troopers with special helmets, which Domino Squad wasn't.

Domino Squad had "CT" designations which means they were either normal Clone Troopers or one of the Variants like Marines or something.

If you do make a Clone Trooper Quest, please give the MC a Variant choice at the beginning. Paratrooper, Marine, Scout, Pilot, Medic, Assassin, Engineer etc.
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>>44122161
That was the plan, of course, rifleman gives you the most straightforward quest, with everything else having various levels of suffering. AT-TE and LA-AT operator in particular because droids have basic prioritization skills. In addition officers get fucked too.
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>>44121766

Being a Clone means a hell of a lot in Star Wars. They're phenomenal soldiers with good gear and a great weapon. Seriously, the DC-15, and variants, is a hell of a gun. Accurate, powerful, with variable fire modes and a big fucking magazine (500 Shots).

Clones can take on forces that greatly outnumber them pretty well. Doubly so when they're fighting Droids quite often. The only real threats at that level are SBDs, Commando Droids and Droidekas.
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>>44122193
As I recall, Any Clone above Captain had a "CC" designation, which meant they were actually created for the Clone Commander position. Captains, LTs, Sergeants and whatnot were ranks that were actually earned in training or on the field.
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>>44122291
Weren't the clone helmets based off of mandalorian design, because they were supposed to be the clones of one of the few mandalorians left?
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>>44122332
Yeah, it was red stripe, green stripe, blue stripe, yellow stripe as far as I remember for positions. I sincerely doubt droids wouldn't exploit that at first until they all started fucking around with uniform colors.
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>>44122401
It's really confusing. That was the initial statement, then Lucas said there weren't any Mando left and Boba/Jango were pretty much posers, then TCW which is as canon as the films came around and had not only Mandalore alive and thriving, but outright stating they were the descendants of the war vikings that were prevalent in KOTOR.
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>>44121174
>Legit only 3 million clones in the GAR
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>>44122401
Jango Fett was raised by Mandalorian Warriors and trained in their ways, but the Mandalorian people still exist. Mandalorians are actually supposed to just be people who adopt their Way of Life and not actually a race. Well, they technically were a race, but they died out, kinda like the Sith.

In the current canon, Jango and Boba are Mandalorians in that they have all the fighting skill and lived by their tenets. That's all.
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>>44122492
>Implying they need more than that
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>>44122518
Actually, they didn't really have any of the fighting skill of the Mandos. They just really liked to wear the armor and the jetpack.
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>>44120621
>Inhuman Quest
Takes place in an alternate Marvel universe. An Inhuman terrorist group has been blanketing city blocks with terrigen mist. Your apartment is attacked, and you're one of the (un)lucky survivors. Society hates Inhumans and there have been major government crackdowns on them worldwide.

I like to think it's a cool concept albeit heavily inspired by HMQ though at this stage it's nothing more than an idea.
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>>44122561
>>44122518

In the current canon, we actually have no idea because it was never outlined. But one of the good things about Disney acquiring the franchise is that everything Lucas said isn't canon anymore. In the "Legends", Jango was raised by Mandalorians. Either way, he fights similarly to the Mandalorians portrayed in The Clone Wars.

Boba learned from a bunch of different sources.
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>>44122540
Against infinite legions of battle droids, battling across hundreds of worlds?
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>>44121174
As I recall, the Clones usually were on good terms with the Jedi and some genuinely regretted having to follow Order 66 if they didn't outright disobey it like the majority of the ARC Troopers or Rex.
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>>44122671
Battle droids were a shit invention that relied almost solely on brute force tactics led by a federation of merchants whose only prior combat experience was financing small scale battles in the galaxy. They were doomed to fail the moment Obi-Wan discovered Kamino. You could flood a city with the things but it ultimately wouldn't matter if you're smart enough to build drains beforehand.
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>>44122695
I was exaggerating, they were bred to follow jedi orders to the letter, even if they were downright suicidal. The point was is that these aren't your grand statistician or warrior jedi, these are those jedi knights and masters that were given authority they really shouldn't've had in a war.
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>>44122695
>tfw playing Battlefront
>tfw all the epilogues where a Jedi is in the mission has them talking about how it was an honor to serve with them and that order 66 was bullshit

What happened to the Clones post-Attack, anyway?
>>
>>44122754
As I said, you get to experience the wonders that is designed obsolescence, old age, and forced retirement without pension. At least theres plenty of planets decimated enough that you can spend the rest of your days doing petty unskilled labor and dying of alcoholism.
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>>44122732
Keep buying into that Republic propaganda.
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>>44122671
The Clone Wars lasted Three Years and didn't actually encompass a massive number of worlds. However, it was noted that Republic Forces were pretty heavily strained.

>>44122754
Most continued to serve for a several years before being forced to retire. Only the 501st was maintained as Clone Troopers while the Imperial Army and the rest of the Stormtroopers were replaced with normal humans.

Note: This is all "Legends."

>>44122823
B1 Battle droids ARE Shit and that's what comprised 90% of the Separatist forces. The rest were the SBDs, which are actually really fucking good, Commando Droids, also really fucking good, and Droidekas.
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>>44122843
>SBDs
https://www.youtube.com/watch?v=FhXvRv2Q7nQ
Yes.
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>>44122518
You don't actually need the fighting skill to be a mando.

You just need to follow the tenants. Most do have a shitton of fighting skill, but that's ancillary.

In fact, if you only learned the mandalorian language and knew the tenants, you could call yourself mandalorian without actually meeting any other mandoes at all.
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>>44122878
God, SBDs in Republic Commando were retardedly strong.
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>>44122745
Weren't most of those Jedi removed from command after they fucked up? There were only a few real Jedi Generals who remained in command.
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>>44122193
What would Marine or Assassin be?
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>>44122998
I don't even fucking know, neither of them were specialist classes I made up. I was sticking to the standard Explosives Tech, Engineering Tech, Scout, Sniper, Rifleman, Machine Gunner, Paratrooper (AT-RT operation and Speeder bikes fold into this), AT-TE Operator/Gunner (you will get punished for this option you dumb fucks have you not seen the horrific fatality rate with these?), LA-AT Pilot, and medic/Sergeant both of which are dumb for the fact that droids will want to kill you. (Note: Medics aren't really fleshed out in the clone wars as far as I know, however enough clones have called for medics in the TV series and movies that it can be assumed they're a thing).

>>44122998
I'm assuming ground forces defend the carriers too, although it'd be a dick move for me to put you in a situation where your acclimator is getting boarded as you're probably fucked either way then. Seriously, those things were death traps.
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>>44123085
Aw, Marine is badass. They're like Normal Troopers and Heavy Weapons rolled into one.

Also, you could probably roll Explosives into Engineer, combine Scout and Sniper and just make Machine Gunner "Heavy Weapons" and let the players choose between a Chaingun and Rocket Launcher.

Why would you fold Vehicle Operators into Paratroopers?
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Would you play Post-Kyubey/Distant Post-Apocalytpic Elven Civilization Quest?

The premise:
* 6000 years ago, Elven civilization was engaged in a gigantic LoGH-style war between two powers.
* The war caused so much civilization, the it caused a an Elven girl to make a contract with Kyubey to have the Incubators disappear from history.
* This had the effect of making Elven civilization collapse back into the Stone Ages as influence by the Incubators was reactively removed.
* The Elves survived this. However, their technology level rolled back quite a bit.
* Of the tens of the thousands of Elven planets in the Perseus and Orion Arms, only tens survived it and you live on one of them.
* This history exists in the form of legends, some that you, believe in.

Background for the idea: http://wiki.puella-magi.net/Itzli
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>>44123194
I would play an Itzli Quest, but nothing about civilizations or the other weird stuff.
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>>44123145
Paratroopers are the clones who get dropped at the head of the spear, they specialize in clearing ground rapidly as well as presumably in hit and run harrassment on the droid army. Speeder bikes and AT-RTs are both portable enough to be fitted into standard LA-ATs and deployed for harassment of the army, presumably they'd get deployed together, even though AT-RTs have also been used alongside standard line infantry to questionable effect and alongside mechanized units to great effect.

I could probably fold explosive into engineer and make hurt locker on steroids, however scouts and snipers do two fundementally diferent things, ones a precision weapon against droids and the other is for stealth and target identification, as well as presumably a bit of light explosive sabotage. The scouts are the guys who would call in targets for the commandos or arc troopers, so you could potentially have an opportunity to fight and get hillariously outclassed alongside them. Although I don't know if I'd give rockets to heavy weapons and mines to engineers or not, that would require extra thought which I should do anyway.
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>>44123085
When can we expect this to surface?
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>>44123194

so much civilization = * so much destruction

some that you, believe in = * of whom some, including you
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>>44123194
It sounds stupid, honestly.
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>>44123243
After finals, I've got a 6 week break and plenty of time to fuck around with it. Just a heads up, I've never really QMed before and am terrified of fucking this up badly.

Hell, I was hoping whiskey would run it originally before it became clear he was fucking insane
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>>44123194
You heavily remind me of SBfuck, so I'm not entirely sure you aren't him.
Also >>44123220
Gov quests aren't my thing, and Itzli is top-tier.
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>>44123236
True, but all that means is that the Paratroopers know how to operate them, not that they're the dedicated ones to do so. Cause there are still troopers whose job is to patrol and stuff with their AT-RTs or bikes.

You could actually give Scouts the Bike and AT-RT thing now that I think about it. Both of those are meant to be Scout things.

I'd give Detpacks and Mines to the Engineer and give the Heavy access to a Grenade Launcher, a Missile Launcher, or a Chaingun.

Engineer can still get the Shotgun/Blast Cannon, right?
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>>44123276
Don't be terrified! I know players can be dicks sometimes but speaking as a new QM who was also scared af about this, the majority are usually excited as hell for a new quest and are generally really helpful if you indicate you're new at it.

I've been wanting to run a Star Wars quest, too, but there's so little lore available for the Jensaarai that I'm constantly scared to even start mapping it out.
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>>44123327
Scouts would definitely also get speeders, AT-RTs aren't nearly quiet enough though. The big thing is I'd need to work out the naming scheme and what CT-Designation we'd have as well as how many squad mates to put and what personalities they'd have, plus I suck at nicknames.
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>>44120365
Reminding new QMs of the common pitfalls, but only of the problems they may face and not telling them it'll never work.

Suggesting Combat Chain where it's appropriate.

Taking the time to make write-ins, but accepting the possibility that they could be worded poorly or just bad.

Praising the QM's strong points, pointing out the weak/questionable points.

How about you?
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>>44123363
Well, Scouts aren't always in a Stealth capacity. Sometimes they just go out on patrol in those things.

As for the naming scheme, the actual numbers are honestly really random, so I don't think they matter but for the Nicknames just go here https://www.randomlists.com/random-words and use one that fits. You can also keep in mind that they get names based on their numbers, actions, and personalities at times.

I got "Nail', "Sever", "Chain", "Quartz", "Joker", "Dare", "Stick", "Rusty", "Worm", "Sixstring", "Takedown", "Rail" and "Burnscar".
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>>44123369
What's a Combat Chain?
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>>44123527
Huh, fair enough. I had some really fucking brutal things planned if you do go scout by the way. EOD would be easiest, and probably end up getting you some sweet mass produced barely functional piece of shit augments when you inevidably fuck up and blow your own arm off.
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>>44120815

> FORM BONE VOLTRON
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>>44123220
>>44123288
would anyone actually be willing to run an itzli quest
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>>44120621

A quest about motorsport with the MC as a driver, set in a world that's a pastiche of all of the great arcade racing videogames of the 1990's (Daytona USA, Ridge Racer) using a dice system derived from FATE. I would run it myself, but I just don't have the time to QM anymore...
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>>44123552
Fall Guy's approach to combat in quests.

Each "round" of combat, you vote for a set of things to do.
"Run to cover", "Provide covering fire", "leap over cover and sprint", "Engage in melee"
After splitting it up into separate tasks, the QM figures out how many rolls of 3d10 is needed, usually 2-4. Each roll corresponds to each action.

If the DC is passed, the extra is added to the next roll, and etc. Not very realistic, but it allows for cinematic combat with player input.
>>
I could use some feedback on my quest and writings. I feel the latest thread was not up to scratch, possibly getting rusty over a long hiatus, but I'm interested in general critical feedback all around.
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>>44123568
I want to point out that while you're planning for the Clones to really suffer, you should remember that incompetent commanders were often removed from their positions and that the Republic did actually have a fair number of genuinely experienced military officers. Most were Admirals, but they had plenty of Colonels and whatnot in there as well.
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>>44123628
Huh, I've been kinda doing a bastardized version of that. I think I'll make it official the next time I run.
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Oh boy, my questing dick has gone and done it.

Itzli Quest is up.

>>44123675
>>
>>44123288
You called it. >>44123675
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>>44123645

I'm not going to make them comedic incompotent, I'm going to make some of them overly sympathetic to the point of putting themselves and clones in harms way for insignificant things like to keep the droids from burning villages or bombing out civilian centers by diverting your entire air support to stopping bombers. Those things are all tactically sound, but will mean you'll get completely shafted for their sympathy. All of this has been done by even good commanders like Anakin or Obi Wan. Its just a flaw with Jedi as leaders.
>>
Also, sadly, theres a 90% chance I'll pussy out and never run this so someone here can always hijack it first.
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>>44123713
That's good.

Are you going to let the PCs earn ranks from the beginning or kepp them at grunt level?
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>>44123640
I only noticed something about the pace that I can't put my finger on. It's like the stream feels a bit run on sometimes and the focus lingers out of the moment for a bit.

The line breaks feel in the right place to follow the scene, so maybe it's just that I can't tell if something is an opinion, description or possibility.

Then again, I am reading it far into the night.
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>>44124073
Eh, just give it time. When you have some free time and want to write you'll probably end up sinking some time into this.
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>>44120365

1. Being very fluid with concepts. For instance, these guys were going to be deadly minibosses that would hunt down the player for the right to become the next Phantom Shadow.

But sense things happened differently than I hoped they would I turned them into a pathetic group of wanna-be badguys whose role would be both to provide comedic relief during on one of the game's grimmest moments and to provide the player character the chance to be become their crime boss.

I'm hoping that having a group of bumbling but dedicated minions to care for will help the player character feel a little less sad over being recently dead, like a person getting a pet after a traumatic incident.

Has anyone ever had to change characters in order to adapt to a swerve in the game's direction?
>>
Hey WQDT, I've been working on an idea for a setting for a while now, and I'd like to run it by you guys to gauge interest.

So basically it's a bunch of humans living on some planet largely similar to Earth. While there are no other sapient species there are a great many animals and plants that definitely don't come from Earth. Technology level is roughly medieval, but agriculture is incredibly robust, crop yields are extremely high even accounting for the primitive farming techniques. As a result, many more people can specialize in fields outside of agriculture and relatively large settlements can be supported with relatively little farming activity. However, due to the extreme hostility of the local fauna it is difficult for people to organize in units larger than city-states as regular travel between large settlements is extremely difficult. All of these factors create something I like to call "the Adventurer Economy" where small groups of extremely skilled individuals serve to facilitate travel.

Despite these complications, all settlements are held together by the Neo Terran Ecumene. Terran Ecumenism is the official state religion of every human settlement, which revolves around the worship of a deity known as the Oversoul. Two important members of the Ecumene outside of the Priesthood are the Hierophants and Exalts. Hierophants are able to commune with the Oversoul directly, and through him other settlements. They are vitally important for relaying news and information. Exalts are a select few who are able to call miracles from the Oversoul using special hymns. The most common miracles are favorable weather for farmers and medical aid. Some few may also call upon the Oversoul's wrath among other things.

Cont.
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Reading Merc's Kancolle quest reminds me why I stopped reading his quests after VMQ1.
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>>44124306
My players made an interesting series of choices and ended up replacing themselves with a doppleganger early on.

It was kinda of a curve away from how I expected things to go, and so they've been experiencing most of the quest since through the eyes and thoughts of the doppleganger, while the actual QMC has been growing steadily more detached and objective as they've been forced to essentially watch a movie of what's going on around them.

I've recently started to make it more obvious that this hasn't been without consequences, and that what the players may have initially believed to be "just a stand in with neat perks" is actually becoming it's own 'person', so to speak... And that their QMC is changing as well. The divergence of values has been interesting to write, but it's very different from what i had expected before all this happened.

>>44120621
I've started thinking about a quest where anon plays a newly born god. You have no domain, you have no real power, and you're literally starving. The only thing which can 'fill' you is tribute from followers, and their faith in you grants you the power to perform Miracles. Miracles can be as small as opening the clouds, to reviving the dead, to calling down disaster.

It's a polytheistic world, where gods are born from the desires of the people. You wouldn't control your followers, but you'd have to deal with the things they get up to. The only one you could probably interact with regularly would be your priest(ess). You'd eventually have to meet and work with, or against, other gods.

It isn't something I've got a lot of passion to write currently, but the thought was interesting to me and kinda stuck around. Since I've only got the most barebones idea of what's going into it, and I'm already a bit busy with my first quest, I doubt I'd do anything with this for quite a while.

Still, thoughts?
>>
The Ecumene also possesses a huge cache of artifacts, ancient objects of incredible power. The Ecumene has been known to reward adventureres who bring them an artifact incredibly handsomely, and the dream of making such a find out in the wilds have driven many hopefuls to seek their future in the wilderness.

However, not everyone willingly leaves the safety of settlements There are also people known variously as the Dissolute, Fallen, or Sinborn, among other terms. Although most appear to be normal humans, they possess unnatural abilities like superhuman strength, night vision, accelerated healing, or rending fangs, among other yet more bizarre things. Common knowledge holds that all Sinborn have a certain degree of inborn bloodlust, which can range from a nasty temper to cannibalistic urges. As such, the Ecumene preaches against the Sinborn, driving people into frenzied mobs to seek out and purge the demons from their midst.

The rest of this may or may not be huge spoilers depending on how I roll with this, so if what I have written already sounds interesting, especially with the promise that there's more going on here you might not want to read on.

So basically, Oversoul isn't a god, it's a massive colony spaceship in orbit around the planet Felicity IV. The original colonists sought to create a utopian society, which is why they left so much power in the hands of an intelligent space ship. Oversoul runs an extensive network of satellites that provide many services, from climate manipulation to orbit strikes, to the Exalt. It also maintains the internet between settlements.

Although technology has regressed severely, the population benefits from genetically modified crops and animals which lead to exceptionally rich harvests.

Sinborn are from an ancient mercenary group that accompanied the original settlers. The odd abilities and personality quirks of the Sinborn are remnants of genemodding reappearing.
>>
I haven't been able to write for a week due to finals. Holy fuck, I didn't realize how much I really enjoyed running my quest. Like, god damn I want to write. Write something just for fun, that is. Since I've been writing like a mad man all week but just for shit I'm not terribly interested in.
>>
>>44124983
>Kancolle
>small c
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>>44125100
How bout them omakes
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>>44125078
>>44125078
This kind of reminds me of a fusion of Ar Tonelico and Xenoblade. I actually think it'd be pretty cool, depending on how you handled it.
>>
>>44123640
Personally I feel

a)everything has been slower in general due to Hiatus

b)point a has not helped at all since we've mainly been dealing with slow paced, low interaction stuff in the lead up to Ascalon

TLDR: ITS SLOW JIM!
>>
>>44120365
Quests are shitty because they don't have enough smug little girls.
>>
>>44121537
What is it about?
>>
>>44123194
Kyon-kun, pls
>>
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Tell me guys; what are you most interested in playing?
>Fantasy Quest
>Sci fi Quest
>Modern Quest (Dealing with real life shit, romance etc.)

and
>Original
>Fanfiction
>>
Which shit quests just won't die and keep rolling on and on to 100+ threads?
>>
>>44125823
Anime/smut quests
>>
>>44124983
What's the reason?
>>
>>44125823
I don't know, which specifically are you talking about?
>>
>>44124983
What's the cause of you no longer reading his quests?
>>
>>44125100
So CNQ tomorrow, right?
>>
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Who's excited for upcoming, and never mentioned before this moment, Zelda Quest?!
Woho~!

I shouldn't be posting here.
>>
>>44120621
A Rance quest that's written decently.
>>
>>44126091
So written better than the actual source material?
>>
>>44126091
I'm not sure Rance would really work in quest format, especially with /tg/'s autistic write-ins.
>>
Is this guy who's been gathering quest MCs' names still around?
>>
>>44126091
Set in the actual setting but before Rance's time. Like Nighcisa or Gele era.

Don't reveal it's based on Rance

Either that or have Patton or Rick quest
>>
>>44126287
Yes, but I'm about to go to bed.
>>
>>44126409
But playing as Rance is the main appeal of the setting.
>>
>>44126409
>the actual setting
but literally the only thing that is remotely interesting is Rance himself, the setting is fairly generic JRPG fare done better in a dozen places.
>>
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>>44126409
Nagi quest without revealing that she's crazy and has no real reason to want to kill her sister
>>
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Are recurring villains fun in a quest format?
What are some recurring villains that have worked in the past?
How do I construct a recurring villain that will be able to re-appear over and over without being killed off?
>>
>>44126443
Why are you doing that anyway?
>>
>>44126491
In Joker Quest, there's a recurring villain by the name of Rust Kaiser.

He terrifies the entire playerbase.

The character usage is very well executed so recurring Villains can work.
>>
>>44126491
>Are recurring villains fun in a quest format?
Depends on the QM's ability to make them fun.
>What are some recurring villains that have worked in the past?
Look at Joker quest for a somewhat poorly made example that could be improved on.
>How do I construct a recurring villain that will be able to re-appear over and over without being killed off?
Have that villain be stronger than the MC and let the MC be saved each time from the villain by either getting help from a stronger NPC or by cleverly utilizing their surroundings to be able to flee from the villain. This can go on until the MC is strong enough to face the villain head on.
>>
>>44126516
It's meditative.

Also, it's a record for future discussions.
>>
>>44126531
>inb4 salt from JQ fanboys
>>
>>44126520
>>44126531
>>44126491

I'm going to play a middle road.

Rust Kaiser is an event more than a character. He shows up to kill things and that's it.

This works for Joker Quest but Rust Kaiser has no real personality, so he's not really a villain. He's just an "Oh Shit!" Moment in the story.
>>
>>44126563
>He shows up to kill things and that's it.
That, and to protect his waifu.
>>
>>44126531
Mind explaining why Rust Kaiser is poorly made?

Is it the whole thing about him not dying?
>>
>>44126573
Yeah, about that...
>>
>>44126575
>>44126563
This anon already explained it. He's not a character, and thus, not really a villain.
>>
>>44126586
Eh, his background and why he became Rust Kaiser does make him into a character, but we found that out very late in the game and we technically never interacted with Kou.
>>
>>44126573
>>44126583
For all of Rust Kaiser's faults, he did what he did to protect Megumi.

Joker, on the other hand, is a pretty terrible person.
>>
>>44126612
>>44126547
Lore doesn't make characters, mate.
>>
>>44126627
Dark Souls begs to differ.
>>
>>44126625
And yet he's no where near as bad as the people he fights.
>>
>>44126653
Bishamon was alright. As was Iron Brogre.

And I'd argue that Joker is a worse person than Rust Kaiser.
>>
>>44126625
RK basically had close to zero agency in his life. His current state is because either of horrible luck or the choices everyone else made for him. Protecting Megumi was probably the only thing he could do of his own will.
>>
>>44126639
>Comparing the rich lore of Dark Souls with Joker Quest
You're triggering me, shithead.
>>
>>44123194
>Kyubey
>anything Madoka related
D R O P P E D
R
O
P
P
E
D
>>
>>44126697
They're about the same really.
>>
>>44126697
>completely ignoring the point

No Shitposting Anon.
>>
>>44126697
Joker Quest pretty much is Mech Souls Quest. Actually, it's probably closer to Bloodborne.
>>
>>44126757
my brain hurts. You sound painfully weeb while not knowing about anything you type. Taking boring european fantasy, filing the names off and replacing them with vaguely eastern concepts and tossing in a token monstergirl is creatively bankrupt, and i doubt you could do any single one of those concepts justice, much less all of them put together
>>
>>44126713
>>44126726
>>44126744
I'd love to see a proper dungeon quest done right with dark souls elements, where you discover the lore behind enemies and the land/city that you're in through items and hints from characters.

Joker quest doesn't do that concept justice at all imho.
>>
>>44126757
For a pitch you've got too much of a story already, players would probably got somewhere you aren't expecting. And I'm not sure which point in that you would plan on beginning the quest.

And Fox-girl seems like waifubait.
>>
i wanna run but i'm shit and uninteresting and my writing sucks and my shit falls to the botom page but i don't want to spam bump.
what do
>>
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>>44126827
Keep trying! Keep improving! Never give up!

You can do it! I believe in you!
>>
>>44126827
The questing community is cancer in and of itself. Being a QM is a thankless job. It's as if you worked as a kindergarten teacher that outright hate kids, but without the pay at the end of each month.

The only successful QM's that stick around are
A. Masochists.
B. The ones that enjoy writing so much that they are willing to forsake real life for it.
There are of course mixes of it, but eh.

In short, don't do it. It's never, and never will be, worth it to QM for these thankless faggots that inhabit these threads. And before you shitters fly off your handles, no, I've never run a quest and never will, but I've seen enough people treating QM's like shit to know it's a stupid thing to do.
>>
>>44126855
Thanks anon, i'll try.
>>
>>44126863
But, I say thanks at the end of every thread.
Maybe you're the one treating QM's like shit and pretend everyone else does as well so you don;t feel as bad about it.
>>
>>44126863
As true as that is, I enjoyed doing the funny shit with the players at the helm guiding us into shite.
Next time I run and it flops then i'll just give it up because obviously people don't care, but if people do post and care, i'm gonna keep going.
>>
>>44126882
>Maybe you're the one treating QM's like shit and pretend everyone else does as well so you don;t feel as bad about it.
>n-no u
Sigh.
>>
>>44126896
It's ok anon, one day someone will love you.
>>
>>44126863
This.
Also don't EVER assume the general consensus of opinions regarding your quest pitch lies in this thread. At least less than a fifth of all questers read this thread and post in it. Just run your quest idea if you really want to QM for whatever reasons. If it works, great. If it doesn't, then improve.
>>
>>44126882
>But, I say thanks at the end of every thread.
>Implying a simple "thank you" is worth spending 6+ hours on writing for anons that cry, kick, and scream the second something goes wrong.
HA!
>>
>>44126928
It's worth it to me!
>>
>>44126882
Thanks doesn't really amount to much by way of appreciation. We sink a lot of free time and creative energy into this stuff.

Every QM feels unappreciated at times, because a few people saying thanks isn't much of a returned investment.
>>
>>44126936
Then you belong to the A. option in the previous anon's post.
>>
>>44126928
Oh, sorry, I'll fly all the way to wherever the QM is and give them a blowjob at the end of every quest.
What else are we supposed to do?
>>
>>44126936
To me aswell.

Thanks, the advice was helpful guys.
>>
>>44126409
>Gele era
Being a starving prisoner of demons occasionally pulled out of an overcrowded pen and forced to breed with similarly malnourished and mistreated people to keep human numbers up doesn't sound like a fun quest.
>>
>>44126928
>running a creative thread with the closest thing i have to friends
>running quests to stave off alcoholism and depression
>getting a job eats up all my time so i never have time to run
>thanks kept me going when i did run
screw you buddy, thanks are worth it
calling it masochism is blatantly ignoring evidence
>>
So, I hear Cosgrove's working on a kingdom hearts quest. How shit will it be? Since its him doing another fanfic quest, probably pretty shit.
>>
>>44126945
Invest more time into their quests. Ask them questions about the quest on a more regular basis, spark up discussions in the quest thread more often.

Nothing makes a QM more inclined to stop running than an empty ask.fm/twitter/tumblr or whatever they use and a silent quest thread aside from the occasional votes.

>>44126958
>calling it masochism is blatantly ignoring evidence
No. It's calling it what it is. Calm yourself.
>>
Would anyone be interested in a Kingdom Hearts Quest? I'd probably set it a little later in the timeline with Goofy's son and one of Donald's nephews serving as your companions throughout the quest
>>
>>44126978
>qm says they do it because its fun and keeps them occupied
>nah m8 its masochism because i say so
>No. It's calling it what it is.
>implications
>>
>>44126943
There's always drawfags

and me
>>
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My urge to run a gritty science fiction quest is always lost whenever I read how shitty QM's have it when they run.
>>
>>44127005
Give it a shot. You might enjoy yourself.
>>
>>44127005
If you want to run something, don't rely on /wqtg/ advice, since we're all bitter and twisted here
>>
>>44127005
I'll be a non cancerous player for you anon.
>>44126994
If i'm up for it i'll lurk and post yeah, not like I want you to make it specifically for me or shit though.
>>
>>44127013
>>44127015
>>44127023
Thanks. Might sit down some day and hammer out details or something.
>>
BOOM, Avatar Quest! Like an Avatar before Aang but a bit after the First Avatar.

Any takers?
>>
>>44127061
Yup
>>
>>44127049
Wing it, Boiiiiiii
>>
>>44127061
Been done, i think. Its too difficult to keep everything consistent, since korra and ATLA were so very different
>>
>>44127061
I'm already there.
>>
>>44127023
If you saw a KHQ what would you want/not want from it?
>>
>>44127069
But this is set before ATLA. That's easy to keep consistent.
>>
>>44122754
>>44122793
Or you go merc and fight in some small scale wars on shithole planets until a Trandoshan shanks you
>>
>>44127069
Insom did one, but his was mostly just about sparring and dying at the hands of our Father.
>>
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>>44127061
>>44127069
>Korra
Oh, you mean this semen demon?
>>
>>44127005
As someone who is running a soft sci-fi Quest, I say do it. You'll learn some valuable skills.
>>
>>44127111
What the fuck is that?
>>
>>44127005
There's plenty of QMs who don't have it shitty, just that the ones dealing with shit tend to make for more interesting conversation in wqdt.

We aren't all going to sit here posting about how [Quest] had a good thread and everyone had a fun time taking part in it, after all.
>>
>>44127111
I vomited a little.
>>
>>44125851
>>44125840
It's everything that's wrong with Planefag, but with an extra layer of fanfiction, even more self-indulgently Burgertastic and featuring countless horrendous references back to his other shitty quests.
>>
>>44127111
Like I said before, she's the kind of girl you don't want to be associated with, but you'd fuck her at the drop of a heartbeat, no matter how much you may deny the urge.
>>
>>44127069
Pretty sure no one has done an actual Avatar Quest. I only recall two Quests with Firebenders, one who was the first Lightning Bender and the other an orphaned wanderer who became a professional wrestler.
>>
>>44127077
KH antics, roxas hoverboard maybe, maybe disney places not visited in main KH yet like princess and the frog or hunchback of notre dame, just a feel that i'm not replaying the original games, but to have the feeling from them there I guess. A lot of cheese but not too strong cheese.
>>
>>44127145
Actual Korra? Yes. THAT thing? Never.
>>
>>44127147
The former was quite classical as I remember. Took a lot of inspiration from Chinese and Japanese literature.

And you got bonuses for writing haiku's.
>>
There's nothing interesting to run. Everything has been done before in some fashion, and if it hasn't there's a very good reason for it.
>>
>>44127246
Execution matters more than originality. Stop being a bitch and just run something.
>>
>>44126958
>calling it masochism is blatantly ignoring evidence
Your life is suffering and quests are part of the behavior that keeps it that way.

Start jogging, join a karate club and a D&D group. Your life will be much better and your craving for alcohol will be lower.

Depression literally evaporates with exercise and friendship.
>>
>>44127246
Don't give up anon. People don't play quests for the originality, they play them cause they enjoy them.
>>
>>44126795

Joker Quest is basically Wraith: The Oblivion, or the Orpheus reboot. I'm pretty sure that the red city are the Shadowlands.
>>
>>44127274
>D&D group
Anon, pls.
>>
>>44127274
>Depression literally evaporates with exercise and friendship.

If you actually believe this then you're dumber than I thought.
>>
>>44126575

He doesn't have a personality. In fact, he's not really a character. To be fair, he's not treated as a character, more as a natural disaster that is pointed towards an enemy and set loose.

There's no rivalry, because it's like hating a specific tank instead of the tank commander. He's not bad for what he is, but he's not a true antagonist. Technically, he's not villainous in his motivations.
>>
>>44127300
Stop being a self indulgent shithead. Your perceived inadequacies are smaller than you think, just get on with your life and quit being a faggot.
>>
>>44127300
If you think you can run a quest while you're truly depressed, then you're dumber than I thought. Depression makes you unable to do jack shit. The bitch claiming to have depression is just a tad bit sad.

With social interactions and a release of endorphin's, the sadness will go away.
>>
>>44127300
I will say they certainly help.

>>44127311
Totally possible, just really fucking hard. Speaking from experience.
>>
>>44127351
>Totally possible, just really fucking hard. Speaking from experience.
Totally not possible. Speaking from experience.

See how bullshit like "Hurr durr from experience" doesn't prove anything?
>>
>>44127386
That makes no sense at all. He's saying that he's done it, therefore it is possible. The fact that you haven't doesn't invalidate his personal experiences.
>>
>>44127397
>He's saying that he's done it, therefore it is possible.
Anyone can say they've done it.
No proof = bullshit.
>>
>>44127408
It's a fucking quest not a nobel prize.
It really isn't that hard to believe.
>>
>>44127408
Is the idea that someone could run a quest while unhappy really such a shocking and unbelievable thing to you.

He's not claiming to have gone into space or something.
>>
>>44127408
On one hand, I kinda want to get on Twitter and make a Tweet just to prove you wrong.

On the other, you're a dick with low self-esteem and I probably shouldn't destroy your sense of self-worth any further.

Eh, I'm not going to.
>>
>>44127420
>Comparing a quest with winning a nobel prize
And there we have it. A new low for autism in this thread!

>>44127430
No, that idea doesn't strike me as odd at all. We're all unhappy to certain degrees. But depression literally makes you unable to do anything. You can barely get out of your own bed in the morning.

So of course I'm going to call bullshit when he claims he can run a quest while being depressed. He can be sad and do it for all I care.
>>
>>44127438
>On the other, you're a dick with low self-esteem and I probably shouldn't destroy your sense of self-worth any further.
>Self projecting this hard.
Man, I feel sorry for you now.
>>
>>44127446
He was saying that running a quest was nothing like winning a nobel prize. Feels like you grabbed the wrong end of that one.
>>
>>44127446
>>44127460
I'm honestly surprised at how unfun you make arguing. Mainly by completely misconstruing points and strawmanning like there's no tomorrow.

I usually enjoy a good argument but the way you're doing it is just terrible.
>>
>>44127487
Yeah, no one likes losing. Oh well, good luck next time, mate.
>>
Enough with the bloody shitposting. He's just trying to bait you guys into arguing so he'll feel good about himself. Don't indulge him.
>>
>>44127496
>winning an Internet argument
Oh sweet summer child.
>>
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>>44127516
Btfo kids like you in internet arguments is what drives me man.
>>
>>44127529
Have you tried exercise or having fun with friends instead?
>>
>>44127529
...Wow, that's pathetic.
>>
>>44127540
That would require people wanting to be friends with him in the first place.
>>
>>44127541
>>44127551
The salty epilogue of a loser means nothing to me.
>>
Caaaant we all just get aloooong?

I think you guys are all wonderful, even you shitposters, and I would gladly make any of you brownies if you came to my house.

Except they'd be shitty boxed brownies, because I don't actually know how to cook, but those are delicious too!
>>
>>44127529
Yeah, during the worst parts of my depression I never got to the point where I had to validate myself with Internet arguments. That's really sad and I hope you find help.
>>
>>44127568
I don't really like brownies, could we just have some biscuits and tea instead?
>>
>>44127529
You're not The Boo by any chance are you? Or whatever the guy who did that grimdark mario quest was. You're starting to remind me of him.
>>
>>44127557
What would happen if the guy came back with proof that he was running while depressed? Would you concede defeat? Or just shift the goalposts?
>>
We all have our favorite protagonists, but who's your favorite quest antagonist and what did they do to earn that distinction? Did they get under your skin in all the right ways? Were they clever and cunning or a brutal force of nature to be feared? Were they sympathetic but flawed in their ideology or were they unrepentantly evil and enjoying every second of it? Etc, etc
>>
>>44127582
Sure! I also have shitty boxed tea, a nice wobbly table that never straightens even if you shove shit under the base, and an aboveground pool that somehow never stops leaking that we can sit around and talk about character and setting development! Or futa waifus, if that's your game instead.
>>
Hey guys, which is your favourite, Sith Apprentice Quest or Jedi Apprentice Quest?

I myself prefer the refined elegance of SAQ, but I can still enjoy the brashness of JAQ.
>>
>>44127557
This argument meant nothing to me. I'll have forgotten it in an hour.
>>
>>44127593
If he posted genuine proof (Medical ones signed by a legitimate doctor with the person in question's name on it and prooof that this is in fact him) then yes, I would concede defeat at once.
>>
>>44127604
Sounds like fun, I'm on my way.
>>
>>44127606
They're both shit, anon.
>>
Some times I think running a quest was a mistake. It eats up a lot of my time and my creative juices.

I feel like I should be focusing on writing a 'real' thing.
>>
>>44127635
Your chances to get something more than a simple "Thank you" out of your writing would be to either write a book or a play and get them published.
>>
>>44127603
... Huh, I can't really remember any antagonists that I found interesting.

For a bunch of the current Quests there's no Antagonist or they haven't been revealed yet. For Quests that have finished, I can't remember very many.

Sorceress Quest had an Antagonist in a guy who removed his face and name in order to avoid the rules of the universe. He was interesting.

Oh! Now I remember one. In Vale Quest, the Antagonist was a another part of the AI who was simulating the world. The part thought that we were the protagonist part but it turns out we were a bud of the original AI. Our own entity.
>>
>>44127635
Anon, if you take all your threads, get rid of the player posts, what do you get?
A strangely paced story where the main character changes their mind a whole bunch.

Maybe don't do that.

But it's still a real thing.
>>
>>44127635
That's what I thought initially but then I realized that all I needed to do was manage my time well and the creativity would flow on its own. Now I'm working on multiple projects simultaneously.
>>
>>44127659
Wasn't that whole event because the AI was trapped for eternity and was going mad due to boredom, so it split itself into two parts, sealed off its memory, and played a game of Hero and Villain an infinite amount of times to keep itself entertained?
>>
>>44127603
Enfer from Joker Quest. Used some hella dirty tactics but was fighting for children at an orphanage and had a real ends justify the means mindset. I think. It wasn't really explained.
>>
>>44127689
Yep!

The MC was a completely new entity.
>>
>>44127722
Some of those quests were a complete mindfuck.

Which one had a version of us from an alternate future who channeled all their powers into going back in time?
>>
>>44127736
Sorceress Quest.
>>
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I really feel like doing a Fable Quest.

>Enter Heroes' Guild
>Experience childhood in there, make choices that will shape the MC (a different kind of Chargen) and make rivals/friends among the hero initiates
>Reach adulthood (18-20) and go out into Albion and do quests to become a renowned Hero
>Major shit can happen or be built up to until it explodes and the Hero MC finds themselves involved in a plot.
>Be evil or good; your choices have consequences and changes how the world looks at you and treats you.
>Pick what to upgrade in Will, Strength or Skill to style the MC towards a certain class.
>>
>>44127761
Will you leave me as empty inside as Fable 2 did?
>>
>>44127761
Well, that just seems like Fable. What's special about this?
>>
>>44127709
I don't think that Enfer believed that the ends justified his means. He just decided that he would keep the children from living through what he did and was willing to damn the world to do so.
I also get the feeling that he believed he wouldn't need to go so far if he had the strength of the Joker armor. Would explain why he was so fucking mad at RJ in the end,
>>
What's the best way to run a tournament style quest? I'd like to do a swordsmanship tournament as a quest, with the mc fighting multiple colourful warriors from around the world, but mechanics are a bitch.
>>
>>44127833
Fable 2 was shit, so no, hopefully not.

>>44127850
Imagine playing Fable with a different plot alongside a couple of other people that also controls the character in some fashion.

It's Fable. If you need something 'holy shit, that's special' to participate in the quest, then I'd rather you didn't because I doubt I could live up to your high expectations, my friend.
>>
>>44127891
Will we be allowed to buy every single house?
>>
>>44127900
You can do ANYTHING
>>
>>44127891
No, I mean, what Plot/Idea would you have?

Is this after the development of the firearm?
>>
>>44127909
So we'll be able to sleep with every married woman in the game?
>>
>>44127709

Honestly, a lot of the bad guys are true innocents compared to White Joker. Enfer, Bell Zephyr and Kaiser just did the dirty work. It was Naoya who thought of the really bastard things to do.
>>
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>>44127635
I'm too much of nervous, neurotic loser to try publishing a story. Every time I try to get something down I end up looking at it and cringing at how horrible it is and quitting.

At least with quests I know 20+ people will read and appreciate my work, even if so far they've just been a fanfiction League of Extraordinary Gentlemen take on Hana Barbera characters.

That being said I've been kicking around original ideas to use as a quest. I was thinking about one where the player character is a computer-person in a computer-world like Tron or Reboot.

The first quest will open with a debate in a cyber-forum between two programs over whether the programmers can accurately be described as their creators, or whether it would be more accurate to say that reason and/or impulses in the abstract created them.
>>
>>44127761
Fucking down for that m8
ThoughI feel like too much planning would kill that, since an open world RPG put into a quest would just be another fantasy quest unless you let us completely roam free, or you'd have to railroad all the time.
>>
>>44127909
I vote to stab the leader of the Guild on his sleep, then we can be leader.
>>
>>44127936
Sandbox Quests work pretty well.
>>
>>44127933
>>44127946
A N Y T H I N G
>>
>>44127864
I'd say focus less on mechanics and more on making the fights cool.

Also, how is it going to go down? Single elimination? Round robin? You're going to want to know what to do if the PC loses a round.
>>
>>44127949
I run an essentially sandbox game, and though it's hard since nothing you can write will prepare you, good enough or creative enough players will essentially write it for you.
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