[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y ] [Home]
4chanarchives logo
Infinity General: What you want for Christmas Edition
Images are sometimes not shown due to bandwidth/network limitations. Refreshing the page usually helps.

You are currently reading a thread in /tg/ - Traditional Games

Thread replies: 255
Thread images: 48
File: Infinity General Image.jpg (210 KB, 374x399) Image search: [Google]
Infinity General Image.jpg
210 KB, 374x399
>Infinity is a 28mm skirmish game by Corvus Belli where you've got to have your ass covered by ARO.

>Official site:
http://www.infinitythegame.com/

>All the rules are for free. Buying the books is only relevant for fluff:
http://www.infinitythegame.com/archive.php

>Provisional Catalog where you can look at pretty pictures of the miniatures you're thinking of getting:
http://www.infinitythegame.com/catalogue/

>Rules wiki:
http://wiki.infinitythegame.com/en/Main_Page

>Official Army Builder:
http://www.infinitythegame.com/army

>Token Generator:
http://inf-dice.ghostlords.com/markers/

>N3 Hacker Helper:
http://www.captainspud.com/n3hacking/

>Batreps:
http://www.youtube.com/#/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc

>Terrain:
http://pastebin.com/Hy9SRkmJ

>Faction Rundown:
http://www.mediafire.com/view/mqaaf5fosmti5b4/Infinity_Faction_Rundown_v.1.3.rtf

>All Consolidated Rules:
https://mega.co.nz/#!DhhlRLqJ!6T_kh36C9oLG8kCAJq1e5e_Eu9GO0pU8_hexY2zCcp0

>Latest news is the Economically Questionable RPG Kickstarter
https://www.kickstarter.com/projects/modiphius/corvus-bellis-infinity-roleplaying-game

>The Actual Faction Poll
http://strawpoll.me/5146634

>Scans (More Needed):
http://www.mediafire.com/download/a6nel34mw0la3bb/Infinity+1st+edition+Rulebook.pdf
http://www.mediafire.com/download/wd3pbtpjp5w9dig/Infinity+-+Corvus+Belli+S.L.L.+-+Human+Sphere.pdf

>Last Thread
>>44064186

New polls:
>Which was the best release of 2015 for PanOceania, Yu Jing, Haqqislam, and Nomads?
http://strawpoll.me/6216905/
>Which was the best release of 2015 for Ariadna, Combined Army, ALEPH, Tohaa, and the couple of Mercenaries?
http://strawpoll.me/6216931/
>>
Wouldn't it be Hilo Nuevo?
>>
>>44098160
¿A quien le importa?
>>
File: image.png (3 MB, 2560x1440) Image search: [Google]
image.png
3 MB, 2560x1440
Still hoping the Father-Knights will get the Fireteam Duo rule.
Yeah, unlikely, I know, but just let me dream. Having those guys slug it out with a Gecko team would be amazing...
>>
>>44098217

Aren't they AVA 1 in vanilla? And won't MO have be having their usual mag knight team?
>>
>>44098185


I mean it's trivial but since it's a Spanish game we might as well try to get it right
>>
File: bakunin new trend suicide.jpg (74 KB, 630x251) Image search: [Google]
bakunin new trend suicide.jpg
74 KB, 630x251
>>44098217
What did Bostria mention what the Fireteam Duo was intended for? Only geckos?

>>44098279
I think with the few new profiles to come, it might be likely AVA would change.
>>
>>44098309
IF I remember correctly Geckos were used as an example, but clearly not as the only users, especially since even the vanilla lists get access to it.
Though it was unclear if FT:D would count against your 1 link limit. I certainly hope not, nothing would be cooler than running a full magister link and a duo father link...
>>
File: Jotum_Pin_Up-1.jpg (110 KB, 752x799) Image search: [Google]
Jotum_Pin_Up-1.jpg
110 KB, 752x799
I have never played against this but why is it considered so good?
>>
>>44098646
It's the toughest TAG in game right now I think.
Also Icestorm recommends it.
>>
>>44098160
Both ways are gramatically correct
>>
>>44098646
Arm 10
Arm fucking 10
In cover he has arm13
That's immune to combirifles
>>
>>44098646
>so good.
It's considered pretty average really, good behind cover as it can become a strongpoint on it's own, but that's about the end of his tricks.
>>
>>44098646
Armour 10,BTS 9, P,H 18, BS 15 a MULTI HMG and a Heavy Flame Thrower, as part of the TAG faction most likely to support it.

Gee, I don't know, you tell me.
>>
>>44094354
>Invent a unit for a faction of your choice.

Seemed popular, let's keep it going?
>>
>>44098646
The enemy will need to bring specialized anti-TAG gear to deal with this fucker, and even then trying to kill a Jotum in cover is like pulling teeth, especially if it locks down an entire street with its Multi-HMG.
>>
>>44098948
>Another Yu Jing unit with Mechanical Tramutation.
>This time it is Japanese
>Mobility form has wheels on it and it moves like a motorbike
>Has an explosive CCW
>Possibly camouflage
It'd be ballin'.
>>
>>44098948

I'm not sure which faction this would fit best with, but I'm leaning toward Ariadna. A unit whose focus is on demolition. Minelayer skill, D-Charges, probably some kind of shotgun and/or grenade launcher as standard loadout.
>>
>>44098948
I post this every time this come up but Joosey Chaksa
M CC BS PH WIP ARM BTS W S
6-4 20 0 18 10 0 6 5 7
Berserk, Regeration, Natural Born Warrior, CC with two weapons
EXP CCW, AP CCW 60 points 0 SWC

>this Chaksa got too deep into the growth hormones and is road raging out. With a full protein shaker it can quickly rebuild muscle and recover from the most grievous wounds
>>
god damn realising i forgot to sand off the mould lines past the half way point of painting a model is incredibly frustrating

Anyway, question for y'all; what size brushes do you use for infinity models? I'm mostly using a size 0 and a 0.5, with some other older rougher ones for larger areas & drybrushing.
>>
>>44099622
A 0 brush, and an 18/0 brush mostly, sometimes using a 10/0 brush, and a brush I use for armour plates that I've long lost the number to from excessive use.
>>
File: 2015-12-11-11-07-52[1].jpg (164 KB, 700x525) Image search: [Google]
2015-12-11-11-07-52[1].jpg
164 KB, 700x525
>>44098309
I heard credible rumours that Domaru Butai would get it.
>>
>>44100037
Thanks for reminding me to check if Eternal Rival updated.
>>
>>44100037
Define credible in this sense?
>>
>>44100161
Thanks for reading. I'll be touching up this Guijia for years but I wanted to get a post out as quickly as possible, since I've been sidetracked with JSA for while.

>>44100283
As far as I remember, the post which said they would "probably" get duo was also the first post to announce they were getting a Spitfire option. It was in the immediate aftermath of the seminar and the guy claimed to have asked Bostria directly.
>>
So when will the first rpg PDF be released?
>>
>>44098744
It's not immune, there's still a 1 in 20 chance a combi will deal a wound to it. So an active turn combi vs jotum in cover has a 13.5% chance of causing at least 1 wound. It's not good, but that's not immune.
>>
>>44100535

>It's alright, there's always criticals...
>>
>>44100373
Huh. Maybe it'll be in HSN3.
>>
>>44100601
13.5% of the time, it works every time!
>>
Guys I have never had experience outside Warhammer when it comes to tabletop so forgive my newbness. But here's my first attempt at an army list.

I took the KAMAU as my lieutenant cuz his stats seemed to be better than the others in the LI section.

I took the Machinist and Trauma Doc cuz they are specialists.

I took the Swiss Guard cuz they looked cool and their stats seem to be nice, too. Made him a Hacker so I could take advantage of the Croc Men plus I think it's a good idea to have at least one hacker not sure?

The JOTUM is my big bad boy seemingly being one of the more fightier/shootier TAGs stat wise.

The list finishes off with s Fusilier and an Acontecimiento Regular who are both Forward Observer and apparently FOs are good to have around.


So yeah, will this be a good army for someone totally new to Infinity and wants to play PanO?
>>
Lets say I don't want to run Saladin, ever. Would it be possible to do well or would it intentionally removing a limb?

Its for fluff reasons, before anyone has to ask.
>>
>>44101435
Remember your LT is a big weakness as much as anything else. If I saw that list, I'd realise that the Kamau is the only thing that could be your LT (AFAIK). Everything else is either weird units that can't be LTs, or have an option (like FO) that forbids them from being an LT. So that's a big goddamn target on a fairly squishy creature.
Machinist and Doc's a good buy. Cheap and handy, and you always want to try to have an engineer with a TAG. Even at PanO WP.
Swiss Guards are great, they turn up all the time. Although they tend to be more attackers than hackers, so a ML or a HMG is more likely.
Jotums are great. Really hard to kill, and they've got the usual excellence that TAGs tend to. Having a hacker gives you another specialist, and they tend to have a few neat tricks up their sleeve. However, in a list with an SG and a Jotum, brute force isn't a bad option against other big stuff, so hackers are somewhat situational from that PoV.

The list has a fairly serious weakness as I see it. Orders. You're starting with 3 figures in hidden deployment. That means first turn, you start with 6 orders. That's hindering. Plus people KNOW that you've got something nasty waiting to pop out. Your specialists are a bit unweildy. You've got an alright number, but all of them effectively start at the backline and have to walk up. Rather than infiltrate, drop in, use high speed, superjump, etc. They can get the job done, but they're more from cleaning up after you wreck the enemy than any sort of quick nasty dextrous raid on objectives. You're also a hair anemic when it comes to firepower. Jotum's a great ass kicker, but you don't have any other long range guns. This is mitigated a bit by the croc men, that tend to start pretty close, and the SG is a pretty great close up guy, particularly when he can hack down the tricky stuff, particularly MSV figures that might see through his camo. But at a distance, the enemy will probably have more options than you do.
>>
>>44101555
unless youre running fiday you probably wont feel his absence as much
>>
The list is pretty good in terms of reactivity. You've got 2 invisible infiltrators, a TAG, and an invisible heavy. So the enemy can't exactly refused flank you easy with that many variables about. So that's good. Pity the Crocs don't have FO, or snipers, but they'll do alright without.

Basically, I'd say drop a croc man, get to 10 orders, try to make the other croc man a specialist or heavy weapons guy at least, and try to camo your LT a bit. Maybe one of your fusileers NOT having FO. Maybe it's your LT? Your opponent'll have to guess. Try to pick up another good gun somewhere. Probably on the Swiss Guard, that's a pretty natural fit.

>>44101555
I've known many Nomad and Ariadna lists that did fine without Saladin. But assuming you're talking about Haqq, yes, not having him is fine. He's handy, but so are other units.
>>
>>44101820

Yeah, that's a good point. Strategos and Impersonate is a really nasty sort of groinal booting that isn't often possible.
>>
>>44101435
I have to agree largely with Molly. Less than 10 orders and the Kamau is not a good choice for an LT.

You do have the SWC, so consider the Jotum as your LT.

It would also be worthwhile to give the engineer a palbot so he doesn't have to stick like glue to the Jotum.
>>
>>44098102

New to Infinity here. Just reading the threads and all to get an understanding.

The batreps youtube link doesn't work. I assume those are game play videos?
>>
>>44102050
This has been some next level shitposting you've been doing recently. I'm proud of you, anon.
>>
>>44101957
Somehow a "#/" got in the middle of that. Probably between a lot of people blindly copy+pasting

use this link instead
https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc


If I'm the OP next time, I'll have the link fixed.

I like these Batreps more than miniwargaming simply because they've got a greater grasp on not getting rules wrong as often and it's just about as entertaining without the unfunny banter they're prone to do.
>>
>>44102153
>https://www.youtube.com/playlist?list=PLzrPO7KIAtwXlOUh545nq21WQaW7YxuGc
Oh shit it's Ash.
>>
>>44102153
well looks like mwg no longer supports infinity
good job guys...
>>
>>44102186
Watcha talkin' bout? They still support it? They were the ones who showed the new model for Avicenna, and they had their last Infinity Batrep video barely two weeks ago
https://www.youtube.com/watch?v=-8m3CEdv3I0
>>
>>44102186
They kinda suck anyway, so not a big loss.
>>
>>44102231
see the vid after that stuff where matt talks about leland leaving and them dropping infinity
>>44102240
they got a lot of games to juggle plus finding different infinity opponents wasnt easy
>>
>>44101779
>>44101917
Thank you very much for the tips guys! Okay here's attempt #2. Made JOTUM my lieutenant. Got Machinist a Pal Bot. Have 10 Orders total now. Got a more capable doctor. And some more firepower like HMGs, Light Shotguns, and Heavy Flamethrowers.
>>
>>44098948
The rumored "Hollow Men" unit for Tunguska.
Give it Holoprojector L1 and Ghost: Jumper.

Have proxies your opponent doesn't even know are proxies. Actually, would be neat if they could activate normally until forced to reveal. Would this even work?
>>
>>44100897
Well, it can't be before.
>>
>Helots

I forgot those guys existed. They're supposed to be amphibious. Do we have any clue what they look like?
>>
>>44098646

It fucks shit up being essentially immune to AROs and then it goes into suppressive fire for reactive turn and essentially gains mimetism while shooting back at B3
>>
>>44102465
Spec Ops are only allowed if enabled in campaigns, leagues, and tournaments, they aren't an option by default. When they are allowed, usually they are only given 12 exp to customize with. Otherwise he tends to do proxy duty.

Not seeing the point in the Order Sergeant. The addition of religious + 1 WIP really doesn't justify the cost over a regular Fusilier outside of the Military Orders Sectoral. The exception is when you are using it for a Spec Ops base.

Looks better, but I'm not really feeling Bipandra over the trauma doc. Overall your current specialists are squishy and don't have much to deliver them beyond the firepower in your list. One of the aspects I liked about the previous version was the Swiss hacker and potentially FO Crocman.
>>
File: Hatail-1[1].jpg (175 KB, 1211x555) Image search: [Google]
Hatail-1[1].jpg
175 KB, 1211x555
Would anyone object to me using a Hatail as a Clipsos?
>>
>>44103855
If you don't play spec ops -game, no.
>>
>>44103610
Alright. Brought back the Swiss Hacker, Trauma Specialist, and FO Crocman. Grabbed a Fusilier with HMG and another with Missile Launcher since Swiss Guard won't have either once he's a hacker. Took regular Fusiliers because they are the best option in terms of cheap ways to boost orders but can still fight back.

Also what do you mean as to deliver the specialists? Anything(s) that you would recommend?
>>
>>44103855
Yes, unless you are already using the clipsos models, which are sexy as fuck. Spec Ops models are officially sanctioned as proxy models though
>>
Given that they have official rules and see use in official events, there really isn't much reason why you shouldn't be able to use a SpecOps guy in any game.
>>
>>44104023
Yeah sorry, should have said third clipsos. Assembling the one in the starter box just now gave me HIV so I'm not planning to double up anymore.
>>
>>44103881
Basically it's getting the specialists to the objective so they can control,press the button, extract package, etc. Specialists are your game winners because they are what score you the objectives.

Any trick or ability that lets them get to where they need to be. This could be alternative deployment like Mechanized Deployment/Infiltration/Airborne Deployment where they start further up the field. It can be a marker state or penalties to hit them (Camo/TO/ODD/Impersonation). It can be high movement speed like on bikes and remotes. Or it can be multiple wounds to survive stray shots. Smoke blocking fire lanes is another trick.

For example, the Crocman has TO, allowing him to sneak around, and infiltration, which lets him start closer. The Swiss Hacker has TO, but is a durable platform that also can fight their way to where they need to be.

That iteration seems like it should work nice, though a legal variant of the second one would be fine. Don't sweat getting locked into a list. Army building is generally flexible enough that you can try out different toys. Forces in Infinity are also small enough that a couple different models can drastically change your capabilities.
>>
>>44104279
Okay. Thank you very much, and goodnight/morning I gotta go to sleep after I order these models.
>>
>>44104179
I just find it odd when some people have problem with that model. Mine went together fine.
>>
>>44098948
Tohaa MI with camo, infiltration, ambushed camo and minelayer. 3 camos with one unit! SUP?
>>
File: nomadas2.jpg (340 KB, 600x500) Image search: [Google]
nomadas2.jpg
340 KB, 600x500
Question: did anyone else order stuff from Customeeple on Black Friday and is still waiting for it to arrive?
>>
So the new Guijia... Nice enough model, but impossible to prime in one go. Third time lucky I guess...
>>
>>44106377
I did it with Iguana with no problem. What is so hard with Guija?
>>
>>44106413
The number of hard-to-reach areas beneath the arms (both sets), the back, under the weapon... Airbrush just ain't cutting it. Doesn't help that it's pretty much dark here most of the time now, and my lamp is at the wrong angle and creates too much glare to tell the difference between slightly wet paint and silver metal.


le sigh.
>>
>>44106436
Do you prime it glued to the base?
>>
>>44106473
Yeah. I know, it's often better not to, but I've done it that was for upwards of 10 years now, so it's force of habit. I use Vallejo's basing pastes as well, so it makes it far easier this way.

Oddly, the parts I keep missing shouldn't be obscured by the base.
>>
>>44106625
I try to prime everything without bases. I spray from one side, from other side, from top and under, next I look if I have missed any part and hit it again from a good angle.
>>
>dude who is new to the game says he would never play Haqqislam because MUH MORALS
>He plays Nomads
>Doesn't see the irony in complaining about morality when he's playing a faction where bestiality, forced lobotomy, and excessive drug use are widespread and socially acceptable
>>
>>44100451
I believe that the Core Book has been pushed back to January, but the backers are supposedly going to start getting chapters for proofreading any day now.
>>
>>44106740
Morals are stupid anyway
Also

>forced lobotomies

Dafuq you get that from?
>>
File: list_Ariadna.pdf (1 B, 486x500) Image search: [Google]
list_Ariadna.pdf
1 B, 486x500
sup /tg/, noob here, last time you said i didn't have enough troops in my list, so i took out one veteran and added some line kazaks. what do you think?
>>
>>44106740
Complaining about morality in Infinity is pretty pointless. The only faction that isn't morally bankrupt seems to be Ariadna, and even then that's only because the Ariadnans don't have any power to abuse.

>>44106898
7 orders is fine for a 150pt game. I wouldn't put too much thought into list building for such a low point game, since they're not very common.

That said, I personally don't find the light grenade launcher to be useful on line troops. I'd recommend replacing it with a kazak doktor so you can keep your troops alive more reliably. Having a kazak lieutenant is a smart move though, since your opponent is likely to assume it's the veteran. Just make sure to keep your squishy LT away from enemies.
>>
>>44106982
>The only faction that isn't morally bankrupt seems to be Ariadna
Well, there is the whole thing about them justifying the enslavement of antipodes with "well, they're only sapient when in a pack, so it's not like they're actually people or anything". Or the dogface blood sports. Or, you know, Caledonian clans being full of robbing assholes.
>>
>>44107009
The Caledonians can't help it. They're Scots, being robbing assholes basically part of their genetic code at this point.
>>
New GMG Batrep up.

https://www.youtube.com/watch?v=uowji58_HFU
>>
>>44107009
Ariadna is a rough place, with rough people

From our point of view enslaving a semi-sentient species and encouraging bloody sports might look somewhat morally bankrupt, but again, it is our point of view. We don't live the reality of that planet so judging their moral choices can't really be done from any position of credibility

I'd say they just don't have the time to stop and consider the ethics of their actions with respect to antipodes, because a moment spent deliberating is a moment the vastly physically and numerically superior foe can use to overwhelm you
>>
File: Avatar List.png (178 KB, 564x318) Image search: [Google]
Avatar List.png
178 KB, 564x318
Tried my hand at making an Avatar list. Wasn't sure whether to go for the Imetron + Ikadron or a second Datzurai, but I figured the extra order would be more useful to get more mileage out of the Avatar. How'd I do?
>>
>>44106740
What a weird complaint, and I say that as someone who really digs Nomads.

Haqqislam isn't your modern day Islam, after all. It's closer to the kind practiced in western nations, and it's certainly nothing like the more extreme variants practiced by nations in the middle east.

But I guess these days anything that even sounds like it is evil.

>>44107142
>>44107009
The Dogface bloodsports also aren't (at least IIRC) compulsory. People volunteer for that shit, and it's a good outlet for their violent impulses.

Better in a ring again each other than flipping shit at their 9-to-5 and ripping some poor asshole apart because he was rude.
>>
>>44107353
>The Dogface bloodsports also aren't (at least IIRC) compulsory
They're not. They're still legally sanctioned blood sports. That's ethically questionable even before you get into the issue of race.

Infinity is basically The Future is Shit: The Game. Enjoy your imperialistic Chinamen that turn dissenters into cyber-zombies, hedonistic assholes who will do anything they want regardless of safety or ethics, backwards-ass hillbillies who enslave sentient beings to serve as shock troops and actively practice racial segregation, corrupt super-capitalist state where poor people are living garbage, religious monarchy that encourages suicide missions to give access to a resource they have more of than anywhere else in the universe and maintains a sizeable cult of state-employed assassins, fascistic AI with practically no supervision, evil alien menace, or friendlier alien menace that also has a military doctrine of "let others die in our wars because fuck everyone but us".
>>
>>44107353
>Haqqislam isn't your modern day Islam, after all
There is also literally nothing wrong with modern day Islam. I mean, people don't blame all Christians for the Westborough Baptist Church, southern hillbillies lynching people or Anders Breivik. People equating entire nations with a religion is why we get retarded shit like the entire Israel/Palestine situation where a lot of people take sides based on who is Jewish or Muslim rather than on actual events.
>>
>>44106740
Maybe by MUH MORALS he means he has none and doesn't want anyone imposing any on him.
>>
>>44107867
>>/pol/
>>
File: list_Yu_Jing.pdf (1 B, 486x500) Image search: [Google]
list_Yu_Jing.pdf
1 B, 486x500
Very new player. Played half a turn in a demo game, but I'm already a fan. Bought my yu-jing which I'm currently painting, and the nomads starter more recently. Trying to plan out my forces and could use some expert advice/opinions.

Yu-Jing, I've actually tried to put a list together. I really want to go for a HI theme as it seems that's kinda what they do, and their models are gorgeous.

Nomads, I've got no clue where to go after the starter box. I'd like to have something like HACKERS meets Brink's Resistance. I do a geckos box on the way though because I love those models.

Finally, Is there a good source for finding local tournaments?
>>
File: interventors.jpg (117 KB, 900x506) Image search: [Google]
interventors.jpg
117 KB, 900x506
>>44108590
>Nomads, I've got no clue where to go after the starter box.
Its hard to go wrong with Interventors.
>>
File: pittsburgh filth.jpg (73 KB, 500x335) Image search: [Google]
pittsburgh filth.jpg
73 KB, 500x335
>>44108590
>>44108652
> nomads
>>
>>44108590
Personally I'd stick to 150 or 200 points lists while you're just starting out. The list you've posted has a fair few issues, stuff that's easy to miss on your first time in. Let me preface my criticisms by saying I play Haqqislam, not Yu Jing, so there might be things to this I'm missing.

First off, orders. At 300pts you're generally looking to have a full 10 order group, or two groups of 7+ orders. You've only got 9, and you're starting on 8 since the Hac Tao would be in hidden deployment. Not too bad but still a bit of an issue, given you've got two heavy power units with the Hac Tao and Yan Huo.

Second, specialists. In ITS scenarios you need specialists to complete objectives; Doctors, Paramedics, Engineers, Hackers, Forward Observers, and models with Chain of Command. Generally you'll want at least 3 at 300 points, preferably 4; you've only got two here.

Third, hacking. You only have a single, regular hacking device in the form of the Shang Ji. The main reason this is an issue is that hacking has a mere 8" range; you've got no Repeaters to extend the range, and the Shang Ji has no way to deliver himself easier, such as Aerial Deployment or Infiltration. As such he'll rarely if ever get to use that device except for the Fairy Dust anti-hacking program - still useful but could be better done using a Zhanshi.

Fourth, camo. You've got no way of dealing with it, and while that's not mandatory it will still hurt a lot.That single MSV1 only makes it slightly easier to hit things which come out of camo, it won't help you discover them. Personally my favourite method of dealing with camo is template weapons, but I'm a Haqq player so that's pretty easy to do.

That about covers everything I see at a glance. Don't feel discouraged, my first lists were pretty terrible too. As I said, just start with 150 points or so and work your way up as you get more experienced - it saves a lot of hassle.
>>
>>44108688
Sorry, like I said, I'm new. I don't get the joke.

>>44108652
Any reason behind the recommendation? I'm assuming because their hacking is ridiculous.
>>
>>44108745
Thanks for the pointers. I'll keep them in mind going forward.

I won't be playing anything above 150 any time soon. I just prefer to have an "end goal" in mind. Everything is of course subject to change.
>>
>>44108756
They're very good hackers for their points value.
>>
File: shotgun spektr.jpg (131 KB, 900x473) Image search: [Google]
shotgun spektr.jpg
131 KB, 900x473
>>44108652
Nomads have some of the best hackers for their point cost and great repeater coverage. You can easily play up those strengths with a cheap good hacker like Interventors or a slightly more expensive one like a Custodier, who comes with her own marker.

In general Nomads have very good medium infantry with multiple uses. Morans are good objective grabbers and area deniers, but they also carry repeaters. Spektrs are good for midfield control or just grabbing objectives. Tomcats are very good specialists. Intruder doubles as a camo unit and camo hunter, and so on.

I'd get maybe another spektr, a moran, interventors or custodier and maybe a vertigo zond. Plus an Uberfallkommando squad for causing chaos and killing people in CC. Or forgo the spektr and go for an HMG Intruder and some smoke throwers, like Jaguars. Maybe a tomcat or two for grabbing objectives and bringing support from an unexpected angle. Personally I like Geckos, but I've heard they're not that good; a bit squishy for TAGs for sure.
>>
>>44108756
He's calling them garbage, I think. Personally, I prefer anarchist dog-fucker scum, but that's more of an in-universe jab than a genuine dislike of the faction itself. Nomads are cool as fuck. Who doesn't love a fucked up laissez-faire anarchist society with no laws? I mean, we're posting on 4chan right now.

Hacking is a strong point for Nomads, but they also have a ton of other stuff going for them. Like their fucked up genetic experiments, their abundance of cloaking tech, and some of the best medium infantry in the game. Basically, if it's weird esoteric (and possibly morally objectionable) technology, odds are the Nomads are digging it. Their main weakness is the lack of heavier infantry. So instead they get sneaky troops, troops with super dodging skills, drop troops, invisible troops, and some really cool TAGs.
>>
File: 1439889959226.png (178 KB, 600x800) Image search: [Google]
1439889959226.png
178 KB, 600x800
>>44109155
>Like their fucked up genetic experiments

Genetically engineered catgirls for domestic ownership~
>>
File: Local Cyborg Vixen Goes Awoo.png (322 KB, 867x1000) Image search: [Google]
Local Cyborg Vixen Goes Awoo.png
322 KB, 867x1000
>>44109247
And cybernetic vixen undercover cops/sex-gladiators!
>>
>>44106197
I got my black Friday stuff from customeeple pretty quickly, less than a week, which is damn good for Spain to UK. Incidentally, other black Friday deals I got from UK manufacturers at the same time took over a fortnight...
>>
>>44109504
Weird then. I already emailed them. Granted I live in Poland rather than the UK and maybe postage is spottier here, but that's still EU.
I really hope that if the package was lost I can at least get another shipment or my money back. Even for Black Friday that was a bit much.

My flatmate said he saw a package outside a neighbour's door, but if it was for me they would surely say something, right?
>>
>>44098646
I faced one once. Ap ammo is key.he went first, I think after 7 orders, a minuteman with a missile launcer put it down with a lucky hit at close range. A 5 man link team with ap ammo can take it out fastest probably.
>>
File: custodier.png (2 MB, 1440x1810) Image search: [Google]
custodier.png
2 MB, 1440x1810
>>44109602
Or you know, you could plonk a repeater behind it and Overlord it.
>>
File: 1436550149178.gif (936 KB, 500x281) Image search: [Google]
1436550149178.gif
936 KB, 500x281
>>44109247
>>44109289
>>
>>44109598
Well, you *do* live in Poland... I'm kidding, I'm kidding, neighbor.
Situations like that suck, I hope that shit resolves itself. Best of luck.
>>
Guys a quick question: which models am I supposed to use for Machinist and Trauma Doc in a PanO army?
>>
File: pan0 support pack.jpg (62 KB, 800x335) Image search: [Google]
pan0 support pack.jpg
62 KB, 800x335
>>44110100
These ones, though they're a bit uggo, especially the Machinist.
>>
File: bBBBd71[1].gif (5 MB, 600x338) Image search: [Google]
bBBBd71[1].gif
5 MB, 600x338
How I choose to believe what the Tac Bow option is like for ninjas.
>>
>>44110133
Thanks. Was looking for a palbot and the two specialists for >>44103881 army that yall helped me make I ordered everything else. Yeah they aren't as good looking as everything else, but that's fine because that's nothing I can't fix and even then they are still better looking than most miniatures from other companies.
>>
File: 1402793846040.png (50 KB, 331x388) Image search: [Google]
1402793846040.png
50 KB, 331x388
>>44107624
>There is also literally nothing wrong with modern day Islam.
>>
>>44110205
There have been drawings of resculpts floating around, but who knows when they're made.

They have low WIP, but high BS, so they're known for their ability to create corpses for both sides. Even if you can reroll with command tokens in N3.
>>
>>44109247
>>44109289
Well, pupniks are explicitly made for both sex and fighting, so you have to wonder what kind of fucked up pervert would be so insane as to want to fuck a feral monster that has to be chained up in order to not go on a rampage during its downtime. I mean, getting naked with a thing designed to chew through military grade armour is the kind of commitment to your fetish hardcore furries wish they had.

>>44109602
>>44109714
>tfw you play CA and have ready access to K1 and monofilament
>>
>>44110306
Yeah that's kinda the plan also why I picked PanO cuz they seem shooty as fuck outside their religious troops.
>>
File: kaganiec_metal_dog_10_3326.jpg (93 KB, 480x352) Image search: [Google]
kaganiec_metal_dog_10_3326.jpg
93 KB, 480x352
>>44110327
>Well, pupniks are explicitly made for both sex and fighting, so you have to wonder what kind of fucked up pervert would be so insane as to want to fuck a feral monster that has to be chained up in order to not go on a rampage during its downtime. I mean, getting naked with a thing designed to chew through military grade armour is the kind of commitment to your fetish hardcore furries wish they had.
IIRC the fighting also makes them horny.
And these exist.
>>
>>44110425
It's still a wild animal designed for combat with the strength of a power armoured human. I wouldn't have the guts to stick my dick in it even if I found furries sexy.
>>
File: Extreme Impetuous.png (126 KB, 640x480) Image search: [Google]
Extreme Impetuous.png
126 KB, 640x480
>>44110489
>I wouldn't have the guts to stick my dick in it
>stick my dick in it
>implying
>>
>>44110489
I take it it's not so much you sticking your penis in them but rather them inserting their penis in you (as a woman or a homosexual).
>>
>>44110528
>>44110535
I'm not sure how getting the barbed furry D is any better. If anything, it seems there'd just be a larger chance of Mr. Hands-ing yourself.
>>
File: DaktariPixiv02.png (22 KB, 310x245) Image search: [Google]
DaktariPixiv02.png
22 KB, 310x245
>>44110671
Hakuna matata rafiki. If anything would happen to your haja kubwa, just ring up your local Daktari. She's bound to keep stuff off the record. You take as much uume wanyama as you want.
>>
File: 1437013517272.png (246 KB, 665x770) Image search: [Google]
1437013517272.png
246 KB, 665x770
I'm pretty sure there must be female pupniks
And if the prospect of getting thoroughly worked over by a thirsty, violent and thoroughly fit female then I certainly don't wanna go to your parties

I'd sooner be caught dead than even touch a furry, so I can relate to that part, but you can't seriously tell me it wouldn't be awesome to get a violent hatefuck from Rhonda Rousey on speed
>>
Man, Achilles sure got nerfed in N3! I mean, he probably should've been, but it's still a bit surprising to see him knocked down to ARM 4.
>>
>>44111280
It's so he's new form is even more impressive. Should be coming out this month.
>>
So I at long last have decided to get a TAG, but as a Pan-O player I am spoilt for choise. Out of the Jotum, Seraph, Cutter and Squalo what should i get?
>>
>>44112958
Squalo for dat Neoterrorism
>>
>>44112958
I would go for either jotum armor or cutter sneaky. Using a squalo for the spec fire hgl seems like a waste to me.
>>
>>44112958
Generally speaking, PanO players seem to go for either the Cutter or the Jotum.
>>
>>44112958
I went with the Squalo because its cheapest.
>>
>>44112958
Move cutter into cover, put it on suppressive fire, enjoy -12 to enemy shots.
>>
>>44112958
Really depends on what you want out of your TAG.
- The Squallo is pretty much *the* generic TAG. One of the rare Heavy Grenade Launchers.
- Jotum is a bitch to get rid of and can generally be relied on to hold down a whole side of the board on its own
- Cutter is a Squallo that trades in the HGL for TO Camo, which is nasty. Pricey, though.
- Seraph is mobile as shit, but his offense is pretty meh at longer ranges. Phenomenal at clearing snipers from rooftops and the like.
- Dragoes have the same nice statline as the Squallo, but bring a Hypermagnetic Railcannon. 'Nuff said.
- Tikbalangs and Uhlans are kinda meh by TAG standards, but they are at least cheap. Mimetism and Camo, respectively, are neat, too. Resculpt incoming, though, so they're bound to get new rules as well.
>>
>>44113898
>tikbalang and uhlan
>resculpt

AHAHAHAHAHAHAHAAHAHAHAHAAHAA!
>>
>>44113645
>laughingTeucer.holo
>>
>>44114028
Well, sculpt. Forget that re...
>>
>>44114145
Oh my God, it has a counter, who would have thought msv negates camo modifiers. So what, it isn't retard proof. Apply robot accordingly.
>>
>>44114742
Well, it's more than that since Teucer actually can negate more than just TO modifiers. Just saying. Besides, sticking a Cutter in cover should generally be quite limiting with their S7. You're essentially looking at either peeking around building corners, limiting your field of fire, or standing behind what would be total cover for infantry. Don't get me wrong, it's nice when it does happen, but it's one of those things that are rarely practical in an actual game.
>>
>>44112958
Cutters and szalamandras got me into infinity, so the cutter is special to me. It's probably just as resilient as the jotum because of the -6 from TO. The jotum isn't really interesting to me because 2 extra armor is kinda boring and the model isn't my favorite.
Squalos have the sickest direct gun in the game (hmc) and the grenade launcher which only boring faggots use.
Don't get the seraph. Real tags don't use spitfires and super jump is a moot point when you're s6 and can just walk over everything.
>>
File: say that to my face sphinx.jpg (24 KB, 227x273) Image search: [Google]
say that to my face sphinx.jpg
24 KB, 227x273
>>44115002
>Real tags don't use spitfires
>>
File: kodali-previewweb3.jpg (33 KB, 640x418) Image search: [Google]
kodali-previewweb3.jpg
33 KB, 640x418
So will Combined Army get more human units with Acheron Falls, do you think? From what we know sepsitorisation is permanent afterall, and the stories in the core book indicate whole regiments were getting cubewashed.
>>
File: ss (2015-12-12 at 10.32.11).png (168 KB, 895x794) Image search: [Google]
ss (2015-12-12 at 10.32.11).png
168 KB, 895x794
How's this look for a friendly 100 point game? Having the Celestial squad in a link leaves the Kuang Shi free to run around exploding like idiots.
>>
File: Nomad Daktari Lulz.jpg (182 KB, 502x784) Image search: [Google]
Nomad Daktari Lulz.jpg
182 KB, 502x784
>>44110327
>kind of commitment to your fetish hardcore furries wish they had.

I think you're vastly underestimating the level of crazy to be found there.

I know I'd do it. There are worse ways to die in Infinity's universe.
>>
Anyone started making plans for the RPG? I've got a couple of people interested in playing (some form of Nomad catman and a super-sentai Knight of the Sepulchre) and came up with a starting seed (since I don't really like the idea of people just being a team assigned together).

PCs all wake up in a resurrection facility which is already under attack, alarms blaring. Whether they were resurrected on schedule or just because ALEPH needed skilled bodies on the line might vary from PC to PC. Events in the facility result in the group forming up, before they leave (either sent out after a success or in a daring escape as the attackers overwhelm the facility).

The plot twist is that one or more of the PCs weren't resurrected with actual cubes, but with backups after their previous life was registered missing and assumed dead. They aren't, and they want their life back.

Double twist; they've been sepsitorised, turning on humanity and framing their ressurection for their treacherous actions.
>>
File: sadness.png (456 KB, 610x394) Image search: [Google]
sadness.png
456 KB, 610x394
>>44115604
I have no group interested in it.
>>
Is there a list somewhere of all the units that have been resculpted so far?
>>
>>44115002
Squallos don't have a HMC, they have a plain Multi-HMG and the HGL is literally the only reason to bring one over a Dragao.
And while the choice of the Spitfire is debatable, the Seraph overall is dead useful, since it can easily reach even high roofs and start clearing out the various campers found there with comfortable ease. Shame it lacks a LT option, really.
>>
>>44116631
Know what else can reach roofs? Any other tag. S6 and s7 are super tall, actually. Just climb something or use that 6-4 to run around on the ground level and avoid aros.
>>
>>44116631
Just to point out the dragao does cost 0.5 SWC more.
>>
>>44115604
Nobody has anything planned out until we see more of what's on offer, but I've definitely got a dedicated group ready to play. We all enjoyed the sample mission they put out
>>
>>44115604
Can I join? Please?

I haven't even started playing yet, but love the setting and am going to start playing Haqq as soon as my next tattoo is complete.
>>
>>44117883
>tattoo
>haqq

Kum skum.
>>
>>44117883
If the RPG ends up online friendly I might end up recruiting people from this thread so it's a possibility. I'm certain if I don't at least someone will.
>>
>>44118152
I sacrifice myself for the greater good of Humanity. The world I am going to build has no place for me.
>>
>>44115439
100 points isn't really anything of consequence, but having a link team is good for when your Kuang Shi inevitably all blow up.
>>
File: neoterra 300pt its list.png (290 KB, 382x703) Image search: [Google]
neoterra 300pt its list.png
290 KB, 382x703
what do you guys think of my potential ITS list for nca?
>>
>>44120553
your lt is both obvious and squishy. that's bad.

the bolt hacker is very limited in what he can do because his hacking long actions will take his out of the link. the fusilier hacker is probably good enough on his own.

the dual sierras are scary but utterly helpless against anyone with smoke + msv2, and you are utterly lacking in a durable door-kicker. not sure you can address these issues while keeping the bolt link and sierras, so that's something youll just have to play around.

what I would change would be to swap the bolt hacker for a sniper or ML. it will give your link a long-ranged weapon (which they sorely need and can put to great use) and will give you a ranged anti material option which is important in some scenarios.

I would also cut the paramedic fusilier to a basic fusilier so he can pretend to be your lt.

this will free up a few points, which youll have to figure out how to spend
>>
>>44109714
Did you notice I was playing usa. The only hacking we do is with ap axes
>>
>>44121030
thank you for the input, I was wondering about the lt selection and how it would play without an msv2 or msv3 model to help with smoke. I will toy with the list a bit more and see what I can come up with.

should I try to get an aquila lt with multi rifle instead of the fusilier lt?
>>
File: neoterra 300pt its list v2.png (241 KB, 381x535) Image search: [Google]
neoterra 300pt its list v2.png
241 KB, 381x535
>>44121030
I don't know how I fell about this because I'm not used to playing a list like this but how does this look?

- sierra, fusilier lt and medic
+ Aquila, decoy fusilier
>>
File: neoterra 300pt its list v2.png (270 KB, 387x647) Image search: [Google]
neoterra 300pt its list v2.png
270 KB, 387x647
>>44121374
sorry, now with full roster including order pools
>>
>>44121153
Aquila HMGs are usually the way to go. For your LT, maybe a deva? That devabot is good times and devas are surprisingly resilient.
>>
>>44121388
The only reason to bring a multi rifle aquila is if he's the LT. Swap him to an HMG and use a fusilier LT.
>>
>>44121429
with those suggestion, That leaves me way over pointed and with a 4 man bolt team

>>44121501
This leaves me with the 4 man bolt team but I keep everything else. would i just hide the LT in the corner with the hacker?
>>
File: neoterra 300pt its list v3.png (266 KB, 382x645) Image search: [Google]
neoterra 300pt its list v3.png
266 KB, 382x645
>>44121538
forgot screenshot
>>
>>44121563
I just realized that this has way to many swc... hmm, this is getting harder to complete
>>
>>44114028
well, yeah technically

redesigned, but rescult works in case there was ever a mockup of their old looks
faggot
>>
File: tiger soldier render.jpg (132 KB, 1691x2048) Image search: [Google]
tiger soldier render.jpg
132 KB, 1691x2048
Javier best sculptor
>>
Remember the days where you had to know what a failure category was?
>>
File: yu jing infinity sketch.jpg (333 KB, 1529x2048) Image search: [Google]
yu jing infinity sketch.jpg
333 KB, 1529x2048
>>
>>44124581
>pssh
>*unseathes katana*
>>
>>44122808
damn, I though it was another rasyat sculpt at first.

also Ko Dali 2.0 sculpt when?
>>
>>44124629
What? Why? CA Ko Dali is version 2 and she looks awesome. Why in gods name would she need another sculpt?
>>
>>44124850
Not that anon, but YJ now has a grand total of one character who isn't a jap. They could do with another.
>>
>>44125114
With all the focus on Japan, it kind of makes you wonder why CB went with China to begin with.
>>
>>44126596
>Focus on Japan
>Implying JSA gets a focus
JSA has had a single release since August. that's hardly a focus. There were 6 Vanilla releases in that time.
>>
>>44126849

muh named characters
>>
>>44126857
Yeah, I can agree with that. JSA has 7, compared to non-JSA having 1, as >>44125114 said.
New Tiger Soldier Character pls?
>>
>>44126923
Bo Dali, Ko Dali's long lost brother, when.
>>
>>44126849

And something completely unneccessary as a full box release no less!

>>44125114
>>44126923

And technically Sun Tze isn't a 'real' personage either.
>>
File: bo dali.jpg (115 KB, 809x555) Image search: [Google]
bo dali.jpg
115 KB, 809x555
>>44126939
>>
File: neoterra 300pt its list v4.png (269 KB, 383x646) Image search: [Google]
neoterra 300pt its list v4.png
269 KB, 383x646
I think i found a list I will be comfortable with.

I might miss the bolt spitfire but with the aquila HMG + MSV3 I will be able to do a lot more work.

I have a question, are the benefits to a 4 man link team just the +1 burst?
>>
>>44127320
There are other bonuses, but for the life of me I can't find the page on the wiki.
>>
>>44127485
either could I. it's as if an entire page is missing from the wiki
>>
>>44127320
The link leader gets sixth sense L2 and a +3 bonus to discover rolls on the active turn, with everyone else getting the same shit on the reactive turn.

It's not as fancy as that BS bonus having a full link gets you, but it can be nice.
>>
>>44127586
http://wiki.infinitythegame.com/en/Support_Bonuses

Behold.
>>
>>44127622
>http://wiki.infinitythegame.com/en/Support_Bonuses
Motherf-
You'd think they'd name it something like 'fireteam bonuses', wouldn't you. But noooo, it has to be support bonuses...
>>
>>44127675
>support bonus
that would explain a lot
>>
With the link team bonus, do you have use the +1 burst for a drop bear? Does the 2 burst count against the three total for the model inventory?
>>
>>44129067
No, you do not have to use the bonus to burst.
>>
>>44129067
That's a yes for both. You get to make two rolls and each roll will consume one of your drop bears. Placing them on the ground like regular mines does not get the +1 burst, however.
>>
>>44130102
>>44130208
So i can opt to throw just one drop bear instead of throwing two? Or am i forced? It seems like i am forced to throw two
>>
>>44130254
You don't have to use the burst bonus for disposable weapons
>>
>>44127310
>those b̶r̶e̶a̶s̶t̶s̶ pecs
Bo Dali needs to ease up on the steroids.

'mirin the glutes tho
>>
File: 1393838033017.gif (511 KB, 150x149) Image search: [Google]
1393838033017.gif
511 KB, 150x149
>>44127310
Well played, sir. Well played.
>>
All the RPG books are now unlocked.
>>
>>44133365
Anyone worried that Modiphius it's going to mutilate the food for their faction? CB seems not to care about developing the fluff, so I doubt they'll take any steps to prevent that from happening.
>>
>>44135440
>the food
Eh?

CB have to approve all the fluff in the Modiphius books, don't they? I know they have to approve the art.
>>
>>44135440
That should be:
Is going to mutilate the fluff for their faction
>>
>>44135467
I'm a bit concerned they might make everything a bit black and white. I really enjoy that no faction can be considered explicitly good or evil
>>
>>44135526
Well, the Combined Army are pretty much as evil as you can get. You can't even really feel bad for the assimilated races, because all the ones we have seen so far were unrepentant assholes long before they were rolled up into the whole ascension plan.

It's also really hard to say anything positive about Yu Jing other than that they're really good at making weapons.
>>
>>44135526
Well, there's a bit of general overview fluff in the from of the Quickstart you can look at.
>>
>>44135600
>all races in the Combined Army so far were unrepentant assholes long before the EI steamrolled them
Well, sounds like Infinity's humanity will fit right in, then.
>>
>>44135600
>Yu Jing other than that they're really good at making weapons.
The emperor makes sure that all his citizens are at least partially taken care of, so not dying or starvation or crashing off bridges like PanOceania is known for having its poor people do.
>>
>>44135600
Sygmaa seem like pretty okay guys.

>>44137383
Honestly, so long as you had the fortune to be born ethnic Chinese and aren't dumb enough to publically speak out against the party or the emperor, you're no worse off than a PanO wageslave. The only thing most of the other factions have to brag about is that their secret police are more subtle.
>>
>>44135901
Dunno if CA is THAT assholish.
>>
how do I get that csu model with the briefcase gun?
>>
>>44137800
Shoddily recast is how

http://painted-minis.com/infinity-painted-miniatures/infinity-limited-edition/csu-corporate-security.html
>>
File: 1447273178562.jpg (103 KB, 1280x720) Image search: [Google]
1447273178562.jpg
103 KB, 1280x720
>>44137852
That is somewhat less than ideal.
>>
>>44137852
that looks like shit, are there any good csu model available?
>>
>>44110163
What the fuck is that abomination from?
>>
>>44137800

It comes with Operation: Icestorm.
>>
>>44139322
Wasn't it pre-order exclusive
>>
>>44138423
The Flee or Die Civvie model can be a good CSU.
>>
>>44139764
I saw the model but I want something more security then business
>>
>>44139348

Oh, huh, I didn't realize that. I got it at release, didn't pre-order, didn't realize it was a limited time deal. That's rough, sorry buddy.
>>
>>44139825
No worries I am not a limit edition hunter, I just want a nice looking could model
>>
So why should I play Infinity over WH 40k?
>>
>>44140059
It's not retarded.
>>
>>44140074
How is 40k retarded and how is Infinity better in that respect?
>>
Warhammer noob here, when I found Infinity I fell in love with it.
This is my attempt at a first list, I wanted to try something that I feel you cant really do in 40k and play an actually sneaky force.

I'm slightly concerned with my low number of specialists, anyone who knows the game better than me give me advice on making the sneakiest of Scots?
>>
>>44140074
Also, what is the standard size of a squad? Is it 300 points like I'm seeing form these sheets?
>>
>>44140059
Quicker games so you could play more games. Models that actually matter to you. Feeling more tension in your reactive turn.
>>
>>44140264
Are hackers good and should I have one?
>>
>>44140059

Lower model count, so you don't need to paint as many models.

Tables can be very terrain heavy.

Reactive actions mean you're not pulling out your phone and checking twitter while you wait half an hour for them to finish their turn.
>>
>>44140059
Play whatever you like. All I can give are my own reasons: Infinity is far more balanced, cheaper, and looks better. While it's not a perfect game, I never feel I'm unable to win because I didnt field a specific unit; the game is far more strategic compared to 40k (which to me is like Rock, paper, scissors). List building DOES matter, but to a lesser degree. The rules, unit profiles, AND army builder are all FREE online for you to try out. It's definitely interactive as well; you not standing around waiting for your opponent to finish their turn.

On a model to model comparison, Infinity IS more expensive averaging $10-15 per 28mm minuature, but you also need significantly less to play (about 10-15 miniatures). I also doesnt feel like I'm getting fucked by CB either, because I feel like I'm getting a quality product. They've got some great artists over there. The downside to this cheaper game is that, you're going to need a lot of terrain. The miniatures themselves are probably the best I've worked with. I love the realistic scale as opposed to the goofy cartoonish look of GW minis. This is especially noticable when you compare light infantry to the newer heavy infantry.

Finally I really love the clean scifi look over the grimdark gothic style 40k has to offer. The fluff definitely does not compare to 40k, but Infinity is in it's infancy compared to 40k's lore. Infinity's fluff is also ongoing, so it's not stagnant.
>>
>>44140059
Apples and Oranges in a lot of respects, but it's exponentially cheaper to play, and far, far better balanced internally and externally. It's got some very pretty figures, and in general the company seems somewhat less like bloodsucking corporate assholes.
>>
>>44140310
You can deal without them, but they often help in missions due to their specialist status which is required of objectives. Really about as analagous to wizards as it gets. Not required, but nice to have.
>>
Been away for awhile. Has the Seraph shaken up MO listbuilding at all?
>>
>>44140085
You don't have to buy 6 $40 boxes of guys to put them into some sort of formation, then buy them all $35 transports so that you are competitive. For 40k you never seem to be playing with someone apart from the assault phase, so it can get really tedious as you just move all your men around. Even by adding all of these extra guys to units you don't feel like it adds much to the game apart from more dice and more guys to remove at the end of the day.

And the list building... I don't know how many times I've told opponents that I was going to bring a lot of armor, or ask if a flier is OK, and when it comes to game time they don't have the stuff to handle it. Some armies can't even bring enough reliable counters to the shit that comes up in 40k, and this is just playing casually, let alone competitively.

I find it much more satisfying moving one or two guys around the field tactically rather than blobbing around big units, and really only relying on a squad for their special weapons. Guess what, I can just buy a grunt with hmg, or two, or three rather than having to buy a whole tactical squad and getting to use one melta gun! And when they miss, as there are no "realistic" bonuses to standing next to something bigger than the broad side of a barn and firing, you get to sit there for 30mintues until you get to try again.

I can go on all night about this... If you want to listen to a guy who has 6 40k armies packed away, and am now working on my 3rd infinity army, just ask.
>>
>>44115604
I'm tentatively thinking about replacing my Star Wars campaign with it, but it's going to depend on two factors: whether or not the final product is any good and whether or not Force Awakens jump-starts my waning interest in that setting.
>>
>>44142367
Checked out the Quickstart?
>>
>>44142418
Yes I have, and I also followed the beta testing. Both definitely looked promising, but the Quickstart is simply too streamlined for me to make a complete decision. For example, I have no idea what character generation is like (or, more importantly, what character progression is like).

I'm also concerned as to where hacking is going to land. During the beta, it was all over the place; and the Quickstart doesn't cover anything but using it to mess up the effectiveness of enemy equipment. I'm hopeful, however, that they just pared it down for the Quickstart and that you'll still be able to use it for fun things like hacking traffic lights during a high-speed chase.
>>
>>44142683
Mutant Chronicles 3E uses the same system, so you can get an idea of how chargen/progression works from that. MC3 doesn't have hacking, though.

http://www.uploadmb.com/dw.php?id=1449982514
>>
>>44140086
Probably swap the Wulver for a 112, an extra volunteer, and a dozer. Swap your SAS boarding shotgun for another forward observer.

This fills out your link team, gives you 2 more orders, and a net increase in three specialists. You can go for an 8-7 model split or keep it 10-5.
>>
>>44140192
Most games are 200-300 points. 300 is probably the most common, but most non Combine players can put down 200.
>>
File: list_Tohaa.pdf (1 B, 486x500) Image search: [Google]
list_Tohaa.pdf
1 B, 486x500
How's this look? I feel it's a good generalist spread, with emphasis on the bio-tech.
>>
>>44144199
Ok cool. Can you combine units from other armies like in 40k?
>>
>>44144417

No, but most armies tend to be able to do most things. The differences tend to be a but more nuanced.
>>
>>44144417
Yes, but like in 40k anybody who cares about the fluff will refuse to have anything to do with you.
>>
>>44144417

Only in very specific circumstances in a legal sense, otherwise its generally a nope.
>>
File: Reverend.pdf (1 B, 486x500) Image search: [Google]
Reverend.pdf
1 B, 486x500
Pls r8
>>
>>44144325
What are the planned links, and why arent you taking the superior panzerfaust kosuil. Theres also a lack of long range, and you seem to be relying on high burst weapon on three units to deal with anything tough
>>
>>44145476

Links are flexible, but the go-to is Sakael/Makaul/Kamael. Didn't realize the panzerfaust was superior to the K1, do you mind explaining?
>>
>>44145561
K1 is only good at short range, and is more expensive, boarding shotgun can deal with armour up close a little bit worse then k1, but the panzerfaust will be amazing in aro and at long range
>>
>>44145269
Bad. You have too few orders. You have decent gunfighters, but everything but your Iguana and Moderator are 4-2. There is also the fact most of your strength is tied up in so many expensive single wound models. All it takes is some cheap 5-6 point dude to suicide run with a chain rifle to go around that ODD/mimetism. Drop a few reverends and get extra orders/board control in there. Otherwise you'll be easily outmaneuvered, boxed in, and easy pickings for a sucker punch.

If you are set on running that many reverends, consider Bakunin and use them as a fireteam (have to choose between a Custodier or Moira).

This is especially bad for ITS as since you do not have enough orders or speed to get to the game winning objectives.
>>
>>44098646
No TAG is considered "so good" in N3. They made their darnest to make the entire class sub-par choice.
>>
>>44146909
>he doesn't stomp his enemies with TAG

scrub
>>
I picked up some minis for the look, and have been meaning to try the game. I have the JSA starter, Haramaki box + ml and eva tag, would this be enough/decent to build a list with?
>>
>>44148179
Yes. But for start I would use just the starter. Start slowly and add something with another game. After some time play lists for 200 pts, 250 pts and up to 300 pts.
>>
>>44148179
assuming by eva tag you mean the O-Yoroi, you could run a list with that. Ideally in the future you'll want to pick up the JSA support pack for a Doctor, Engineer, and two remotes for them. That'll help you be more competitive in mission scenarios.
>>
>>44148280
Well, yes, but I was asking for a full list

>>44148281
Yes, that one.

Any recommendations for units or am I basically set for a while? The new Domaru looked great.
>>
>>44148311
You are set but could use some additional models for diversity - Rui Shi and Raiden HRL are great
>>
>>44140310
If you're taking remotes they're mandatory. Also a hacker can take over an enemy TAG.
They're good for support of your AD and Remotes as well as disabling enemy Rems, HI and TAGs.
>>
>>44146208
I'm still trying to get into this game. What's an order?
>>
>>44148756
...Maybe you should read the basic rules first.
>>
>>44148756

In short, an activation. For each 'regular' figure in each combat group (most figures are regular, max figures in each group is 10), you get an order. Each order can be spent on any given figure in a group. Each order is either a long skill, or a movement short skill and a regular short skill.

No limit on activating a given figure. Every time an enemy figure sees you (or is very close to you) do something, they gain an ARO, an Automatic Reaction Order. So you might move + shoot, or Speculative Fire, or move + hack. Your opponent might shoot back, dodge, drop a smoke grenade, etc.

You also have impetuous orders, which are basically a free order for a figure each turn, but they have to be used, more or less, to charge the enemy. There's also irregular figures, which generate an order, but it has to be spent on the figure that generated it.
>>
Would this little change below add something cool to the game or make it worse?

Every model that has more than 1 wound / str (symbiotes etc included, but no dogged or NWI) generates additional irregular order aside from the basic regular / irregular.

I don't write home rules, just wondering.
>>
>>44148949

It'd make them noticeably better. Simple as that, really. Plus some factions and obviously many lists would benefit more than others. Ariadna wouldn't get half the benefit the average Tohaa list would.
>>
>>44148756
Watch these in order

https://www.youtube.com/watch?v=Ogtjm7UspSQ
https://www.youtube.com/watch?v=24DJrs3b9p4
https://www.youtube.com/watch?v=KCfmOAGWAUY
>>
>>44148979
>Ariadna wouldn't get half the benefit the average Tohaa list would
Depends on whether you'd need a W stat of at least 2. If that's the case, most Tohaa wouldn't be eligible since they just have two separate single wound profiles. The real issue would be something like Yu Jing or Military Orders suddenly being able to field battle groups with a bazillion orders because they have access to useful and reliable cheap HI. Domaru could potentially generate three orders a piece.
>>
>>44149507
But all those orders would be only granted outside the link team. A lot of Tohaa units wouldn't use it that much and those not linkable would get something worth going solo.
>>44148979
As for Ariadna - I don't know half of their units but that 'irregular' could also be generated by veteran units (or NWI if this would be more friendly to all other factions).

The idea in general came to my head when I was thinking about how to change order spam lists with lots of cheerleaders to something good involving more HI etc

Well it isn't important as it's only my thought experiment, but thank you for your thoughts.
>>
>>44149691
NWI would probably result in weird ALEPH shenanigans. To be honest, I generally play 300 points with ITS scenarios, so cheerleaders don't really bother me that much. If they're Specialists, they're going to have to move up the table at some point. If they're not, it means the opponent really put all his eggs in one basket, and since Specialists generally don't carry the Big Guns, that means their expensive elite troops aren't as dangerous as they could be. In plain kill games, it's not really what I'd call a problem, but at that point the good old cheerleaders-feeding-orders-to-an-Avatar strategy is more viable.

Then again, I don't really play in a hyper-competitive meta, so I don't know if 20 order lists that blitz objectives dominate the tournament scene.
>>
>>44149864
That's the point - 20 order lists that blitz objectives dominate the tournament scene.
I play a lot of tournaments and place rather high so it's not a matter of jelly. I would just love to see a lot less units on the table and the game to play faster.
>>
>>44142742
Thank you! Have downloaded and will take a look soon.
Thread replies: 255
Thread images: 48

banner
banner
[Boards: 3 / a / aco / adv / an / asp / b / biz / c / cgl / ck / cm / co / d / diy / e / fa / fit / g / gd / gif / h / hc / his / hm / hr / i / ic / int / jp / k / lgbt / lit / m / mlp / mu / n / news / o / out / p / po / pol / qa / r / r9k / s / s4s / sci / soc / sp / t / tg / toy / trash / trv / tv / u / v / vg / vp / vr / w / wg / wsg / wsr / x / y] [Home]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.
If a post contains personal/copyrighted/illegal content you can contact me at [email protected] with that post and thread number and it will be removed as soon as possible.
DMCA Content Takedown via dmca.com
All images are hosted on imgur.com, send takedown notices to them.
This is a 4chan archive - all of the content originated from them. If you need IP information for a Poster - you need to contact them. This website shows only archived content.