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If you had a gun to your head and were forced to come up with
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If you had a gun to your head and were forced to come up with a set of 10 to 15 "elements" for classification of standard fantasy monsters, what would they be?
Each element must have room for variety, and can't be inherently good or evil.
The effects of elements on game mechanics are not important to this question. It doesn't necessarily work like Pokémon.
Please no periodic table.
Please no surprise or heart or other joke option.
>>
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>>44081508
>10 to 15 "elements" for classification of standard fantasy monsters
>>
>>44081508
I would have to go with the standard MegaTen/Persona combat affinity chart (Current list is from Persona 3)
>Physical-blade
>Physical-blunt
>Physical-pierce
>Almighty-Physical
>True Almighty (Non-Elemental)
>Fire
>Ice
>Electric
>Force
>Expel
>Death
>>
>>44081508
Earth
Fire
Ice/Water
Electricity
Psychic
Poison
Now we start grasping at straws
Acid
Light
Dark
Death
Life
Dragon
Now we go with shit that doesn't make a lot of sense but fills the spaces
Void
Time
Space
>>
Slashing
Piercing
Bludgeoning
Electric
Fire
Cold
Acid
Thunder
Poison
Psychic
Necrotic
Radiant
Magic
Force
Untyped
>>
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>>44081835
>acid
>poison

And after listing the same thing twice, you still forgot the shit that you breathe. It's like you've never enslaved a sexy androgynous wind spirit to do your building in a convoluted revenge plot spanning years.
>>
>>44081508
Mover, Shaker,
Brute and Breaker.
Master, Tinker,
Blaster and Thinker,
Striker, Changer,
Trump and Stranger.
>>
>>44081508
Just use the emotion they represent.
Orc is Rage, Zombie is Apathy and so on.
>>
>>44081508
Normal/Physical/Typeless
Earth
Fire
Wind
Water
Lightning
Radiant/Light/Life
Necrotic/Death/Dark
Ghost/Spirit/Incorporeal
Poison
Cold/Ice

>If I need more
Bug
Dragon
Plant
Humanoid
>>
>>44081917
>Orange juice is poison
>>
>>44081508
Fire
Water
Air
Earth
Stone
Ice
Time
Plasma
Darkness
Light
>>
>>44081508
Yin Earth, Yang Earth,
Yin Metal, Yang Metal,
Yin Water, Yang Water,
Yin Wood, Yang Wood,
Yin Fire and Yang Fire.
>>
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>>44081508
>>
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>>44082264
>>
>>44081508
>Up
Typical winged dragons, harpies, things that fly
>Down
Sand wurms, earth elementals, things that live in the ground
>Left
Goblins, insects, things that live in large groups
>Right
Vampires, cyclopes, things that are very solitary
>Forward
Oozes, demons, things that constantly change forms
>Backward
Zombies, ghosts, things that refuse to leave this world
>In
Parasites, possessing spirits, things that live in other creatures
>Out
Constructs, illusions, things that were made by other creatures
>Over
Orcs, merfolk, anything with a mind that can form a culture or think
>Under
Bears, birds, basically most animals

Most if not all monsters would fall into multiple categories. Skeletons, for instance, would usually be Backward Out and Under, assuming they were raised from the dead by a necromancer and don't have free will. Your typical dragon would be Up, Right, and Over, while a demon would be Right and Over but maybe not Up.
>>
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>>44082322
>>
>>44081508
I'd tell them to pull the trigger.
>>
>>44081508

Here's thirteen that don't have much overlap, and don't define damage type. The first six are your classical elements (including the chinese set). Next three are pretty common damage types in modern fantasy, then you've got four 'unnatural origins'.

Fire
Earth
Water
Metal
Wood
Air

Poison
Electric
Cold

Astral
Necro
Demon
Fae
>>
>>44082448
>don't define damage type

I meant don't include boring shit like bludgeoning/slashing/piercing.
>>
Physical-Slashing (swords, axes)
Physical-Smashing (maces, clubs)
Physical-Piercing (dagger, spear)
Physical-Crushing (heavy objects hitting at terminal velocity)

Magic types:
Fire
Ice
Lightning
Sound (aka Sonic, aka Thunder)
Light
Dark
Acid
Aether (raw magic)
>>
>>44082545
Addendum (for those who classify physical as one type)

Time
Space
Healing (aka Positive Energy)
Necrotic (aka Negative Energy)
>>
>>44081508
>10 to 15 elements for monsters.

Animal, Vermin, Magical Beast, Ooze, Humanoid, Monstrous Humanoid, Dragon, Aberration, Construct, Dragon, Fey, Outsider, Plant, Undead.

There, that's 14.
>>
>>44081508
Gravitational
Electromagnetic
Nuclear
Ethereal
Temporal
Kinetic
Nonexistence
Spatial
Emotional
Conceptual
>>
If all we're talking is monsters, how about:
Mundane
Fire
Water
Earth
Air
Lightning
Metal
Poison
Death
Starlight
Darkness
Eldritch
>>
>>
>>44082694
To go a bit deeper on it:

>Gravitational
a living and sentient black hole/gravity well
>Electromagnetic
a beast that lives within electronic devices, propagating, feeding, learning
>Nuclear
a sentient group of particles that can emit radiation and manifest as a huge and strange cloud
>Ethereal
Literal ghosts
>Temporal
Time abominations that exist outside of it and interact with other creatures in a freakish way (you could talk to it now and then find out you had already met it 10 days in the future, while it talked to your dad at the same time)
>Kinetic
Literally sentient telekinesis, or a psionic human
>Nonexistence
Something so incomprehensible that it's very nature negates existence, cannot be acknowledged
>Spatial
space itself is aware in certain areas, think a fisher king that can teleport you or warp shit up
>Emotional
Manifestation of specific humans' emotions
>Conceptual
Manifestation of concepts themselves, such as war, or love, or peace, or hate

Mind you it's kinda late and I'm a retard
>>
>>44082662
You said Dragon twice. 13
>>
>>44081508
How is heart less legit than than like lizard?
>>
The core six:
-Water
-Air
-Stone
-Earth
-Fire
-Ice

The extras:
-Light
-Shadow
-Magnetism
-Plant life
-Plasma
-Gravity
-Lightning
-Sonics
-Iron
-Psionics

The legendary elements:
-Time
-Life
-Creation
>>
I'd make Cold beat Fire as it was always meant to be.
>>
>>44082333

That's actually really cool I'm stealing it
>>
>>44082789
>>44082694
Oh fuck, and
>Matter
Which would take on properties of the matter that composes it
>>
>>44081508
Air
Earth
Fire
Water
Flesh
Spirit
Light
Darkness
Order
Chaos
>>
Chaos = Raw creation, light and energy.
Order = Solidity and control.
Destruction = Destruction, loss of motion or the end of all things.

Heat = chaos + destruction
Cold = order + destruction

Many layers beyond the physical world, with rarer and rarer magical powers required to see deeper:
Life -> Consciousness/Magical Energy -> Spirits

That's all I got.
>>
>>44082827
Is it bad that all I could think of when seeing this is Bionicle
>>
>>44083104
What's chaos + order? Matter? Life?
>>
>>44082336
This one is my favorite in the thread if I had to use one. I would probably change Salt and Rime for different names though.
>>
>>44081508
Elements of Evil:
>Murder
>Theft
>Sexual Misconduct
>Lying
>Flattery
>Irresponsible Speech
>Defamation
>Duplicity
>Greed
>Anger
>Foolishness
>>
>>44083173
sure
>>
>>44082333
It sounds really fucking stupid but in a good way, if that makes any sense.
>>
>>44083187
Thanks.

But I feel we need good examples of "incomplete" elements. Systems that are deliberately asymmetrical either due to limited knowledge or the universe just being that sort of disordered.
>>
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Elements --- Frequent Combinations
Earth/Rock -- Fire,Metal,Water,Arcane,Strength,Life
Metal/Construction -- Earth,Fire,Thunder,Arcane,Intellect,Eldritch
Fire/Lava -- Earth,Metal,Energy,Arcane,Strength,Death
Energy/Force -- ALL
Wind/Storms -- Earth,Thunder,Water,Intellect,Life
Thunder/Sonic -- Metal,Wind,Water,Intellect,Eldritch
Water/Purity -- Earth,Wind,Thunder,Ice,Intellect,Life
Ice/EnergyDrain -- Earth,Wind,Water,Strength,Death,Eldtritch
Psychic/Nightmares -- Arcane,Intellect,Death,Eldritch
Arcane/Magic -- All. Specific Affinities noted.
Strength/Vitality -- Earth,Metal,Fire,Ice,Life,Intellect
Intellect/Technique - Metal,Water,Psychic,Arcane,Strength,Eldritch
Life/Necromancy -- Earth,Water,Arcane,Strength,Death
Death/Ghosts -- Metal,Fire,Ice,Psychic,Life,Eldritch
Eldritch/Alien -- Metal,Psychic,Arcane,Intellect,Death

In my mind there are very few 'purists' in this system
>>
>>44081508

I am using these for my own homebrew system but what the hell. I got a set for urban fantasy and this one is for magical fantasy)

> Normal
> Martial (Anything that require rigorous body training and discipline)
> Arcane/Psychic (Raw Magic without any elemental source)
> Fire
> Water
> Ice
> Electric
> Steel
> Poison
> Plant
> Bug
> Flying
> Ooze
> Ghost
> Necrotic
> Divine

16 elements.

For my urban fantasy, which is satire in nature, since most the enemies are humanoids, they are classified by these elements:

> Normal
> Martial
> Street (For unorthodox fighting style)
> Poison
> Academic
> Electric
> Aqua
> Fire
> Armored
> Finance
> Entertainment
> Dark Web

12 elements.
>>
>>44081646
P4 shortens it to one type of physical damage, which I'm not necessarily a fan of, and uses Fire, Ice, Wind, Spark/Electric.
I'm guessing Expel and Death are Light and Dark?
Funnily enough, Castlevania uses the same elements. Though Wind tends to get dropped occasionally.
>>
One of the most interesting elemental systems that wasn't deliberately bizarre a la Kingdom of Loathing is from the surprisingly good flash game series Epic Battle Fantasy.

Fire - Self-explanatory. Leafy and woody critters are weak to this, as are the undead.
Thunder - Strong against robutts and flying enemies.
Ice - Strong against firey monsters and also earthy ones for some reason.
Earth - Strong against immobile constructs and icy monsters (again, for some strange reason).
Water - Strong against firey enemies and crumbly, dry desert creatures. Weak against leafy enemies.
Wind - Strong against firey enemies
Poison - Both the damage type dealt by the status effect and the damage type of most attacks that inflict that status effect. A monster can resist poison damage but not the poison status or vice-versa. Some enemies are vulnerable to the poison status but actually absorb poison damage, turning poison into a regen that doesn't wear off and can't be dispelled.
Bomb - A weird one. Many things are weak to it and few things resist it. Best against earthy monsters as well as robots, golems, and other constructs.
Holy - Strong against creatures of darkenss.
Dark - Strong against creatures of light.
None - Strong against nothing, weak against nothing.

All elements can be either physical or magical -- or in the case of poison-status-inflicted poison damage, neither.
>>
>>44081508
Fuck normal elements

Sprite
Celestial
Core
Tresspassor
Roost
Guardian
Abomination
Brood
Giant
Domestic
>>
>>44083701

you can't just write those shit down and not explain them, nigga.
>>
>>44081508
Black Bile
Yellow Bile
Blood
Phlegm
Ichor
>>
>>44082333
This one is fucking great
>>
Fluid
Solid
Gaseous
Mental
Physical
Psychological
Aura
Inspirate
Enervate
Origin

>Fluid:
Water, napalm, mercury
>Solid:
Rock, lava, ice, metals
>Gaseous:
Mist, steam, fire, gases
>Mental
Telekinesis, pyrokinesis, barriers
>physical
Muscle enhancement, body morphing. Invisibility
>Psychological
illusions, nightmares, mind control
>Aura
Area of effect buffing abilities, healing, deflect projectiles aoe invisibiliy etc.
>inspire
Raise morale, stacking buffs. Damage buffing, healing
>enervate
Curse, decrease enemy abilities, impede, etc.
>Origin
Allmighty, Necromancy, mutation, mixture of powers. Arcane arts, undefined powers, such as light or lightning

Basically a mixture of everything split into one of 10 areas.
>>
>>>>44083720

Alright I'll explain them, nigga.

Note: I picture these from sort of a card game sense.

Sprite
>Wimpy yet good support forest creatures
Celestial
>Powerful light creatures that are best used in a difficult situation
Core
>Aggressive molten beasts that are difficult to control
Trespassor
>Strange unworldly that adapt to the strength of others
Roost
>Communities of humanoid monsters with stone-age intelligence
Guardian
>Hard to control ancients that guard certain objects
Abomination
>Hideous swamp monsters that are hunted for their awful appearances, which can often paralyze people
Brood
>Swarmlike raiding monsters that follow after their leaders
Giant
>Humongous wanderers that are slow to anger
Domestic
>Monsters that some time in the past began following after humans.
>>
>>44081508
Earth
Fire
Air
Water
Metal
Wood
Holy
Unholy
Lightning
Raw Spirit
>>
>Imperial
>Embalmed
>Trained
>BabyPig
>Mermaid
>Fabulous
>Stray
>ThisType
>MadTrembler
>Innumerable
>FineDrawn
>Etcetera
>VaseBreaker
>FlyResembling
>>
>>44083151
No, because that's exactly where it's from.
>>
>>44082333
That's... actually really good. I was fully prepared to call this retarded, but nah, I dig it.
>>
>>44081508
I'm assuming elements as in 'components' for classification. Here's mine from my brew.

Beast (animal)
Arcane (magical)
Undead (should be dead)
Strange (should be living on a different plane, formerly Fey, Divine and Outsiders)
Elemental (is composed at least in part of raw elemental energy)
Humanoid (is like a people)
Great (is a BIG FUCKING VERSION of whatever other tags are used)
Construct (made, likely non-biological)
Vegetation (flowers and shit)

That's only 9, but I challenge anyone, fucking /anyone/ to find something that can't be easily categorized by this. Please, seriously, I need to find the gaps.
>>
>>44082333

This one is the winner in my book.
>>
>>44081508
>Brute
>Magician
>Trickster
>Rabble
>Swarm
>Captain
>Mindless
>Seducer
>Assassin
>>
I likes this thread
>>
>>44084420
where do aliens from your plane fall? Like insect people from two star systems over. Where do they fall in? They aren't magical beasts, they are products of evolution. They aren't extraplanar, they are from your plane. They definitely aren't vegitable, mineral, or humanoid.
>>
>>44081917
> poison and acid are the same
You just went full silly-billy
>>
>>44081930
Excellent
>>
>>44081508
Look at DnD 5 damage types... It is not really complicated.
>>
>>44083919
Wow i totally misread OP like an idiot..
>>
>>44081508

from nonmagical to godly magical.
(Name [examples])

>Basic Physical [non-magical weapon art]
Slashing [dervish, sunder, cross-cut]
Bashing [shieldbreak, bonegrinder, shooting star]
Piercing [porcupine, skewer, wyvern tail]

>Basic Arcana [simple, common magic. used by most beginner wizards; the "mage" wizard magic]
Flame [fireball, ignite, flame wind]
Frost [freeze, snowstorm, frost armor]
Shock [lightning, magnetize, thunderclap]
Acid [acid rain, poison mist, corrode]
Force

>Necromancy [more advanced arcana, used by very powerful wizards. manipulates body and spirit. uses the direct target creature as the source of energy to draw from]
Necro White [cure, revive, spirit shell]
Necro Black [wither, enthrall, death]

>Divine [highest arcana, typically not used by ordinary men. those that have surpassed death can reach this level of power. draws power from caster to affect target at this level]
Divine White [Spirit Bombardment, Resurrect, Sword of Energy]
Divine Black [Banish Life, Shadowcast, Lifedrinker]
>>
>>44081508
What is WUBRG?
With all possible combinations including all and none, there are 32.
>>
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>>44081508
Fire
Water
Air
Electric
Stone
Plant
Cold
Humanoid
Beast
Reptile
Machine
Spirit
>>
>>44084634
>Insect People

Insect (Beast) People (Humanoid)
>>
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I've been trying to make a 3x3 grid that works as an extension of the Empedoclean elements- but instead of just Wet/Dry and Hot/Cold there would also be ____/Ambient- for neither Wet nor Dry and neither Hot nor Cold.
>>
>>44081508
>If you had a gun to your head and were forced to come up with a set of 10 to 15 "elements" for classification of standard fantasy monsters, what would they be?

Pull the trigger motherfucker I'm nobody's bitch.
>>
comes in sets, you can

You can only have one of these at a time, usually
>Solid
Maintain shape, resistant
>Liquid
Changeable, applies the second set very well
>Gas
Moveable, effects of second set are reduced
>Energy
Element of changing others

>Dissolve
Like Acid, or strong bases. This turns something into a predefined something else. Renders something into parts/elemets
>Grow
Builds, duh. Changes things into a predefined something else, glues parts together
>Neutralize
Stops the prior two
>Transform
Sounds like Dissolve and Growth. However the result is not predefined, or not as strictly so.


Where is the second set directed
>Inward
Inward transformation is scary shit. Inward Acid is Aliens
>Outward
Chest Bursters. A-type personalities

>Chaos
Closely related to transformation. Basically makes the prior rules not apply as strongly. Chaos+Dissolve resembles deadly transformation
>Ending
Grounds energy and types. Makes them stop being.
>Source
The opposite of Ending. Almighty.
>>
BEAST
REPTILE
FIRE
ICE
WIND
EARTH
WATER
THUNDER
FLORA
METAL
LIGHT
DARK
POISON
ENTROPY
GROWTH
>>
>>44081508
The types of magic giving form to supernatural monsters.
Blood
Nature
Elemental
Vox
Psionic
Infernal
Pact
Death
Spirit
Incarnate
Arcane
Wild
Shadow
Celestial
Cosmic
>>
>>44081508
Most answers in the thread until now went the usual generic fantasy way, by trying to represent all kinds of colours and themes in an overall shitty incoherent patchwork. I think it teachs us a very important thing: creating an elemental system is the perfect opportunity to give your universe a personnality. To do so, you must restrict yourself to a single theme and then wonder what are the elements of THIS specific world. For example, what would be the elements of an exclusively aquatic world? You would probably not include fire in them. You could also divide earth in sand, salt, and other things. There could be several types of water, meaning that water itself is not an element. Etc. What about a fairy universe? It would be stupid and unoriginal to imagine fire-fairies, earth-fairies, water-fairies and air-fairies. Instead, you would try to divide the world in diverse types of illusion, emotion and chaos. Obviously, these are just quickly made examples, but people like >>44083190 and >>44083399 (for his second set) got the right idea.
>>
>>44081930
You forgot the most powerful one.

Skitter
>>
>>44081508
can undead be an element
>>
Really Fucking Hot

Too Damn Cold

Need To Wear Sunglasses

Can't See Shit

All Sticky For Some Reason

Terrible-Smelling

Really Windy

All Peaceful And Tranquil

Literally The Size Of Planet Fucking Jupiter

and Spiders.
>>
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>all those anons who just copy pokemon and smt
come on guys, let's get weird
this guy>>44082333 has the right idea

here's mine:

Natural

Chimeral

Fleshfull

Deathless

Ghostly

Artificial

Magicky

Somnic

Othery

Godly
>>
>>44082336
I don't understand what the axes are supposed to represent. Can you label them better?
>>
>>44082333
5 dimensional affinity representation?
I like it.
>>
>>44089285
Can't understand the bad paint writing, or needs rewording?
>>
>>44086759
>reptile is an element
reptiloids pls leave
>>
>>44089716
I can read it, I just don't understand what Focus and Fluid on two sides of the same end of an axis mean.
>>
>>44090212
the other word I had thought of was Disperse.

I used Fluid because I wanted to emphasize the concept of flowing and movement versus staying in one place rather than the direct opposite of concentrate
>>
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>>44090316
Ah, I get it now, you meant pic related.
>>
>>44090343
yes, yes I did.

...and because I'm a lazy ass, I think I'll save that now.
>>
>>44081508
The Lords of Magic wheel (Life, Death, Order, Chaos, Fire, Water, Air, Earth), with 2 op extras (let's go with Wood and Metal).
>>
>>44081930
Who Worm here?

Seriously though, would love to make a game from this.
>>
>>44081508
I can only come up a few.

Enhancer
Emitter
Transmuter
Manipulator
Conjurer
Specialist
>>
Rolled 4 (1d20)

>>44081508
>If you had a gun to your head and were forced to come up with a set of 10 to 15 "elements" for classification of standard fantasy monsters, what would they be?
Closeness to god:

1. QUARTERGOD
2. DEMIGOD
3. HEMIGOD
4. SEMIGOD
5. THREE-QUARTERS-FULLGOD
6. GOD OF THE EDGE
7. FULLGOD
8. LOGOS
9. LOGOS KATADESMOS
10. NUMENGOD
11. TUTELARY NUMENGOD
12. OVERSOUL
13. UNDERSOUL
14. INNERSOUL
15. WORLD PRINCIPLE
16. GODKING
17. GODKING OF GODKINGS
18. INFINITE SPIRIT
19. UNIVERSAL LIFE FORCE
20. ABSOLUTE BEING
>>
>>44081508
Energy/Void
Life/Death
Hope/Despair
Heat/Cold
Physical/Spectral
Sound
Catalytic
>>
>>44091193
Oh, shit,I forgot suffocation.
>>
>>44081508
Big Dicked, Little Dicked, Big Titties, DFC, Handle Horns, Dextrous Feet, Vore, Tentacles, Furry.
>>
>>44091297
>Big Dicked
Orcs
>Little Dicked
Goblins
> Big Titties
Humans
>DFC
Elves
>Handle Horns
Tieflings
>Dextrous Feet
Halflings
>Vore, Tentacles, Furry.
? ? ?
>>
>>44091423
>Vore
Mimics
>Tentacles
Illithids
>Furry.
Centaurs/Satyrs/Minotaurs
>>
>>44091297
change lil dicks to straight up fuckbois and you got me
>>
>>44081537
Far
East
Monsters
In
Nigh
Incessant
Super
Melee

FEMINISM. It lurks everywhere.
>>
Fire
Metal
Earth/Stone
Wood/Plants
Water
Ice
Air
Smoke/Mist
Acid/Poision
Lightning
Crystals
Ice

Boom, done.
>>
>>44081508
>Please no periodic table.


>gun to the head
>please
>>
>>44091423
>>Vore, Tentacles, Furry.
if you're aiming for all three at once, imagine bastard child of Displacer Beast and Sergal
>>
>>44091570

Fire
Earth
Metal
Ice
Night
Intrigue
Sun
Meat
>>
Computer
Philosophy
Religion
Social sciences
Language
Science
Technology
Arts
Literature
History
>>
-Mind-
Arcane
Divine
Psychic
Soul
Ki
-Body-
Solid
Liquid
Gas
Plasma
Wave
-soul-
Desire
Delusion
Determination
Conviction
Attachment
>>
>>44081508
Earth
Fire
Water
Air
Ice
Lava
Smoke
Sand
Light
Dark
Ghost
Psychic
Arcane
Floral
Forge

There.
>>
>>44092500
I feel like there's a theme here but I just can't figure it out
>>
>>44081508
Brains-Brawn
Active-Sedate
Solitary-Communal
Large-Small
Up-Down
Hot-Cold
Solid-Insubstantial

I guess these are more like axis than element, but it's what I'd go with.
>>
>>44081508
>Slashing
>Crushing
>Piercing
>Arcane
>Fire
>Water
>Wind
>Earth
>Heart because fuck you
>Lightning
>Ice
>Acid
>Nature
>Holy
>Dark
Surprise because fuck you
>>
ISTJ - The Duty Fulfiller
ISTP - The Mechanic
ISFJ - The Nurturer
ISFP - The Artist
INFJ - The Protector
INFP - The Idealist
INTJ - The Scientist
INTP - The Thinker
ESTP - The Doer
ESTJ - The Guardian
ESFP - The Performer
ESFJ - The Caregiver
ENFP - The Inspirer
ENFJ - The Giver
ENTP - The Visionary
ENTJ - The Executive
>>
>>44083642
My man, that shit is the best flash RPG series except for MARDEK which will never continue and also has an interesting elemental system
>>
>>44092956

Probably for a RPG based on college students?
>>
>>44093216
Do not mention this evil.
>>
>>44093216
I - the reformer
II - the servant
III - the victor
IV - the romantic
V - the scholar
VI - the follower
VII - the epicure
VIII - the challenger
IV - the peacemaker
>>
>>44084054
???
>>
1. Freedom.
2. Knowledge.
3. Wealth.
4. Pleasure.
5. Spirituality.
6. Domination.
7. Devotion.
8. nigger
9. niggerer
10. niggest
>>
>>44081930
>>44084705
>>44088697
>>44090838

Fuck off and choke on a thousand dicks all of you
>>
Jock
Hunk
Otter
Twink
Femboy
Daddy
Bear
Boar
Party slut
Crossdresser
T Girl
>>
>melee
Slash
Bludgeon
Astral
>ranged
Pierce
Bullet
Wave
>elements
Fire (Burn - HP drain)
Water (Drench - lower stats)
Earth (Entombed - paralyzed)
Wind (Exposed - nigh crit chance)
>derivatives
Thunder (Shocked - paralyzed and HP drain)
Ice (Frozen - nigh crit chance and paralyzed)
Wood (Leeched - HP drain and lower stats)
Force (Shocked - lower stat and nigh crit chance)
>almighty
Blessing (heal and stat boosts)
Curse (status damages)
Light (instakill)
Dark (instakill)
Almighty
>>
>>44091114
I love it. However, did you make this list randomly or is there a real logic defining in which category any deity falls?
>>
This list is based on a system I've been sitting on for a while, separated into categories of "Aspects."
Aspects of Elemental Forces:
>Light
>Fire
>Stone (ground, sand, rocks)
>Electric
>Air
>Water (liquid, mist)
>Ice (solid, cold mist)
>Dark (dark energy and gravity)
Aspects of Zoan Forces (Instincts)
>Beast
>Reptile
>Bird
>Insect (includes spiders)
>Plant (includes fungus)
Aspects of Supernatural Forces
>Dragon (high magic power, top of the food chain)
>Chimera (traits of multiple animals or organic body alteration)
>Golem (mechanical traits, mechanical alterations)
>Paranormal (psychic shit, illusions, phantoms)
>Cosmic (interplanar, or bending the rules of reality, space magic)

Every creature has one Aspect from each Force, which decides their weaknesses, resistances, and other neat qualities.
>>
>>44081508
Classical Elements, Wu Xing, and Aether

Classical, having to do with substance and qualities
Fire
>Hot and Dry; Sharp, Subtle, and Mobile
Air
>Hot and Wet; Blunt, Subtle, and Mobile
Water
>Cold and Wet; Blunt, Dense, and Mobile
Earth
>Cold and Dry; Blunt, Dense, and Immobile

Wu Xing, having to do with processes and change
Wood/Spring
>Growth, Abundance, Vitality
Fire/Summer
>Swelling, Flowering, Energy
Earth/Late Summer/Long Summer]
>Transition, Separation, Moderation, Fruition
Metal/Autumn
>Harvesting, Collecting
Water/Winter
>Retreat, Stillness, Storage

Aether
>Potential and Neutrality, it does little on it's own but can work alongside any other element
>>
>>44095723
There's real logic but it's setting specific. I also have a larger chart for determining what a deity is a deity of.
>>
Trooping
Solitary
Seelie
Unseelie
Spring
Summer
Autumn
Winter
Equinox
Day
Night
Animal
Humanoid
Aberrant
Individual
Distributed

(some of these can combo up)
>>
>>44095813
Elemental Forces work on a mutual weakness scale, and are resistant to themselves and one other Element
>Light is weak to Dark, resistant to Air
>Fire is weak to Ice, resistant to Electric
>Stone is weak to Air, resistant to Dark
>Electric is weak to Water, resistant to Fire
>Air is weak to Stone, resistant to Light
>Water is weak to Electric, resistant to Ice
>Ice is weak to Fire, resistant to Water
>Dark is weak to Light, resistant to Stone
A being can use any Elemental Force, as long as it isn't their weakness, but they get a bonus if they use the Element matching their innate Element (like STABs)

Zoan Aspects (kinda) imitate the natural order. This Aspects mechanics are passively applied, so all attacks a being gives and takes will always be modified based on this, regardless of the attack used.
>Beasts are strong against everything except Insects, have good physical offense, and good Elemental resistance.
>Reptiles are like Beasts, but don't have an edge over Beasts. Also, instead of Elemental resistance, they get the ability to cause poison effects with physical attacks.
>Birds are characteristically quick and accurate, even the flightless varieties, and have an advantage over Insects.
>Insects have great general defense while still being somewhat speedy. They are incredibly weak to crushing physical forces, though.
>Plants have a disadvantage against everything except Insects, but they have incredible magical power, and very good at healing, beneficial states, and ailments.
Humans can learn a Zoan Force to change their abilities, and learn certain spells.

Supernatural Forces don't have any real interactions with each other, as far as weaknesses are concerned. These are essentially a special thing that decides another list of abilities and qualities to choose from.
>Dragon passively increases the damage bonus if your Instinct is "higher on the food chain" and offers increased magical power and defense.
(Cont.)
>>
>>44096464
>Chimera can learn enhancement spells to imitate Instinct bonuses (or expound on existing ones) and have good physical offense and defense.
>Golems are slow as all hell, but have high damage resistance.
>Paranormals are magically resistant, and physical attacks/projectiles will sometimes be mysteriously diverted off course
>Cosmic users are good all around, not necessarily excelling at one thing. They can use the sky for stuff like tracking, mapping, scrying, or dropping a fuck-off rock on someone.
>>
>>44088524
>There could be several types of water, meaning that water itself is not an element
Perhaps Rain, Wave/Current, and Depth?
>>
>>44082333
>Ana
??
>Kata
???
>>
>>44097144
Anon, I'm gonna need you to do me a solid and remind me of the title of that book. You damn near gave me a nostalgia attack
>>
>>44096273
Could you explain how it works?
>>
>>44096921
Yea, that's nice! And there's Foam, too.
>>
>>44081537
rolling
>>
>>44081508
Earth
Fire
Air
Water
Arcane
Physical
Divine
Damned
Spirit
Radiance
Darkness
Plant
Beast
Humanoid
>>
>>44081508
I'd just say 'fuck' fifteen times with different inflections and variations.

Fuck him, he doesn't tell me what do to gun or not.
>>
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10 is 3 elements too many.
>>
>>44096217
>>44085831
>>
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>>
>>44081835
>implying time and space are different things
>>
>>44102818

Food?
>>
>>44103849
Never heard of heart-burn?
>>
>>44081508
Physical
Wind
Water
Earth
Fire
Mind
Body/Ki
Ice
Cosmic
Void
Nature
Light
Shadow
Explosive
Divine
>>
>>44084054
>Etcetera
rofl
>>
>>44084420
If you have great don't you also need the opposite?
>>
>>44091570
>genuinely spooked.

also how the fuck u see that. There be a wizard in our midst.
>>
>>44095520
>derivatives.
You just changed my life... Wood and Ice and all that never quite sat right as arguments with me and I didn't really know why. That's a brilliant way to explain it.

nigger just blew my mind.
>>
>>44105264
elements not arguments
>>
>>44081508
Man, I guess I have a number of different approaches to this question.

One of them is to look at the abstract properties of the classical 4 elements and extrapolate. Earth stands in for solidity, Water for fluidity and so on. What other properties can receive an element? How about rising and falling, high and low, within and without. That's a full 10 elements right there.

Another approach is to look at more literal physical components of reality. Gravity for instance, and Electro-Magnetism. These systems benefit from a limited set of primary elements and extensive trees of secondary and tertiary elements, with a total coming up to numbers between 15 and 30.

The last approach I find works is to start with a pre-existing spectrum such as the circle of colours - exactly which circle is your prerogative - and map elements onto them. This usually works well with character-based elements, such as directness vs indirectness, basedness vs aloofness, energetic vs relaxed, processive vs recessive and standards vs acceptance.

If I was using my home laptop, I'd post a few examples of the latter among others.

~

On another note, I've been making an analysis of the Pokemon types for the sake of classifying them as personality markers or base elements. Things like how many of each type are pure vs split types, the stat balances, physical and special moves, contest stats and exclusive abilities. Fire is aggressive and elegant, to cite an example from memory.
>>
>>44081508
Lets see...
>Mind
>Body
>Technology
>Nature
>Sweet
>Sour
>Great
>Small
>Mortal
>Otherworldly
>Divine
>Horror
>Abstract
>>
I sponsor the powers in this string of posts >>44082264 and this >>44082333 by the by. The former resembles one I did about five years back, although I didn't use Metal as the core power. Instead I used it, Salt, Ice and Lightning as treble powers, or more interior versions for Earth, Fire, Water and Air respectively. Soil, Magma, Dust and Weather were the second-tier elements, Light was the central element and Dark the void/outer element.
>>
>>44105472
Also, to add to this, monsters would be a combination of two. So something like
>Great Divine
Would be a god-like monster
>Sweet Otherworldly
A nice little ghost girl
>Technology Abstract
A crazy fucking robot that doesn't even look like it's functional

And as always, some of the elements clash or work best against each other. Great can beat Small, and Mortal loses to Divine, but certain combos can alter it, like a Great Mortal can overpower a Divine, a Small Mortal can overpower Technology, a Great Mind can overpower Nature, and a Horror Abstract can overpower Mind, just a few examples.
>>
>>44083190
Lemme just see if we have the 9 circles of Dante's Inferno:

Inaction - N
Sexual Lust - Y
Gluttony and Indulgence - N
Avarice - Y
Inagreeability - Y
Heresy and Broad Disloyalty - N
Violence - ?
Fraud - YY, possibly on there twice
Betrayal and Treachery - Sort of there in several parts

Overall not bad, could have more
>>
>>44084420
If Great is an element there ought to be Swarm as it's opposite, lots of tiny versions of a thing working in tandem. It would bring the total to a neat 10 and grant everything an inverse:

Beast - Humanoid
Arcane - Strange
Undead - Elemental
Great - Swarm
Construct - Vegetation
>>
>>44088524
It's a good line of thinking, this here, not that I reckon universal systems are wrong (they are the norm among proposals for a reason). My model for a water world elemental setup is as follows:

Weather
River
Coast (covers river mouths and estuaries)
Marsh
Salt
Tethys (any large body of water, including oceans but also the Amazon and such, combination elements based on this have similar names like Salt + Tethys = Pelagus)
Hot (ie Steam, high-flying clouds and underwater eruptions)
Cold (ie ice, the polar seas, snow and hail)
>>
>>44081508
1 Happy
2 Sad
3 Anger
4 Fear
5 Hope
6 Dream
7 Hate
8 Lonely
9 Despair
10 Kind
11 Cruel
12 Mercy
13 Bored
14 Numb
15 Water
>>
>>44090357
Nebulous or Diffuse might work as alternatives, and Concentrate or Drive for the other side.
>>
>red
>nobleborn
>duellist
>golem
>distilled
>astral
>ghost
>domestic
>furry
>phasing
>worker
>time corruptor

some monsters can have two and up to three types, but all monsters can fit in at least one.
>>
>>44105709
Diffuse is better than disperse, but again it detracts from the idea of flowing in a particular direction. Even though objects indeed diffuse from higher concentrations to lower ones, flowing from a higher point to a lower point is more intuitive.

Concentrate is a bit of a mouthful, and I don't think the meaning of Drive is immediately apparent compared to the other 2.
>>
>>44091114
I like this, but I'd like to work it into a three axis system:

1st Axis - Mortal vs. Divine. Full mortals exist in the material world in one form although they may have powers. More Mortal than Divine are Demigods ala Hercules. Half-and-Half can exist on a spiritual/Olympian plane and can shapeshift. Full Divine has no material form.

2nd Axis - Naiadic vs. Titanic. Nymphs, sylphs and other highly specific benefactors of a single place, geological or meteorological phenomena, plant or beast etc. fall on one side, while vast broad-encompassing spirits fall on the other. Social gods tend towards the middle.

3. Terran vs. Cosmic. Pure Terran gods cover literally an animal or a physical material, or a place or area. Pure cosmic gods cover concepts like time, entropy, confluence and so on. Majority-Terran gods cover interactions like violence, bestowage and inheritance, trade and such. Majority-Cosmic gods cover luck and fate, coincidence, poetry, harmony, knowledge and such. Neutral gods (or beings rather, given that this effects mortals) cover concepts like development and evolution.

You can take gods, spirits, monsters and heroes from various myths and map them onto this template. For instance, Hercules is a mostly-Mortal, firmly Terran demigod with a neutral on Naiadic to Titanic. Yaldabaoth/Saklas the Demiurge of Gnosticism is a majority-Cosmic, majority Terran hard Naiad.
>>
>>44091423
>dextrous feet
>Halfings
They'd have the hardest, flattest, most callous feet imaginable. Only a live in the trees or as a relatively pampered dancer will get them toes you want anon.

Or pretending to be an eagle and picking up mice with your feet. It's an hour.
>>
>>44093216
Myers-Brigg is the slow twitching 2nd cousin of personality tests. Shitt I'd take flawed axis like the Big 5 over that any day. The redundancy is killer.
>>
>>44095813
You feel like a fellow One Piece nigga. I like you.
>>
>>44102818
Right after reading
>Religion
>Science
>Magic
>Art
I thought there was going to be a
>Bullshit
That so needs to be an axis. I mean I guess Animal + Filth covers it, but an element of lies and excuses rocks.
>>
>>44105756
I'm with you on the Focus one, but I'm not following on the point about flowing in a particular direction. Is that not the point of Focus, that things are drawn to something on this axis versus an aimlessness or general motion on the other? Or rather is Focus meant to be the thing that DRAWS while the other side is that which is drawn?

On a note that is relevant for other models here, I forgot to include in my preliminary post >>44105468 the different types of fundamental motion as elements.

- Translation
- Rotation
- Vibration
- Centration (ie moving further or nearer in regard to a core)

This is based on the interaction of molecules with the four lower frequencies of electromagnetic radiation. Radio waves push molecules around, Microwaves rotate those they affect, Infrared stimulates (and is generated by) molecular shaking and Light makes electrons hop about in their orbitals. None of these elements are opposite, and would instead sit as points on a tetrahedron with lesser elements as the edges and faces.

I suppose this also opens up Placement (removal from or addition to a system or pattern) for the higher wavelengths, although it doesn't map neatly onto one frequency group.
>>
>>44105865
>I'm with you on the Focus one, but I'm not following on the point about flowing in a particular direction. Is that not the point of Focus, that things are drawn to something on this axis versus an aimlessness or general motion on the other? Or rather is Focus meant to be the thing that DRAWS while the other side is that which is drawn?
what I have so far is Focus as the product of concentration into a single point, Fluid as a formless channel that moves and allows movement, and inbetween is the object traveling along the channel
>>
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>>44095011
?
>>
>>44081963
Are there enough distinct emotions for this?
That's two.
>>
It's half an element system and half a battling system I recently devised, where each element or character class is oriented around a status effect that they can cause, cure, alter or transfer in different manners.

The Elements I can recall are:

Growth grants more resources like health, mana and items. (this includes negatives inflicted on enemies, and the same for all other Elements.)
Expulsion allows techniques that use up these resources to be pushed to further extremes, like using a combination of two items.

Freedom grants increased range and mobility.
Structure allows characters to make more use of environmental features within their reach.

Clarity grants accuracy and critical strike bonuses and facillitates chain techniques.
Cover grants evasion and abilities to reroute or misdirect incoming attacks.

Trust allows characters to perform combination techniques with each other and share statuses.
Suspicion grants counterabilities when enemies strike or damage a character and can deny enemies statuses from which you benefit, or cure oneself of a negative status if the enemy has the same.
Each elementalist functions as a Granter, Ward, Breaker, Shifter or Nexus. The first three have a Singular form which grants, seals or removes a status condition one at a time, and a Plural form that grants them to everyone friend or foe in an area. Shifters have an Exchange form that always performs swaps, and a Dispatch form that always performs one-sided changes. Nexuses come in Bestow or or Inherit form, the former sacrificing one status to spread a weaker version to other targets while the latter condensing all instances of a status to one target in a more powerful form.
>>
>>44105893
Yeah that works. Metal fits given its electronic structure and conductivity, which conveniently fits with all the motion stuff I was on about.
>>
>>44081508
Energy
Chaos
Order
Life
Death
Fire
Earth
Air
Water
Aether
>>
>>44081508
Earth
Fire
Wind
Water
Heart
>>
Personality elements

Counter - Likes mechanics
Chatterer - Like socialising

Trust - Looks for new interactions
Distrust - Guards current interactions firmly

Unbonded - Loose family structure, habitat and lifestyle
Tied - Firm family structure, life oriented around the seasons and other forces

Aggressive - Expands and enforces
Placid - Evades and adapts
>>
>Tyric- The element of terror and beasts, dominated by the lizard
>Divus- The element of exploration and sea creatures, dominated by the whale
>Clorus- The element of freedom and flying creatures, dominated by the wind
>Mourus- The element of strength and all creatures un-beastly, dominated by the ant
>Soilic- The element of balance and the dead, dominated by the vulture
>Caric- The element of perseverance and the living, dominated by the dove
>Handor- The element of growth, tools and weapons, dominated by the nail
>Swedor- The element of expansion, plants and fungus, dominated by mold
>Haluk- The element of hope and the divine, dominated by the sun
>Horuk- The element of knowledge and the underworldly, dominated by the moon
>Dahluk- The element of abstract and the strange, dominated by shadow
>Drit- The element of undisocovery and travel, dominated by the road

I was thinking of a card game rather than pokemon
>>
>>44081508
Fire
Water
Earth
Air
Lighting
Live
Death
Plant
Synthetic
Holy
Dark
Flying
Dragon
Astral
Stone
Metal
Eldritch
>>
Dungeon
City
Ruins
Ocean
Sky
Desert
Forest
River
Caverns
Mountains
Plains
>>
>>44106251
Valley, just to make it 12
>>
Blessed/Light
Corrupt/Dark
Aero
Pyro
Hydro
Electric
Frost/Ice
Earth
Power/Physichal
Shield/Defensive combat

Then for kicks I'd have:
Combustion = Aero + Pyro
Tesserect = Ice + Electric
Sanctified = Earth + Shield
Cleansing = Hydro + Blessed
Destruction = Physichal + Corrupt
>>
>>44106350
Spelling note, those words are spelt Physical and Tesseract.
>>
>>44105692
The neutral to this system is just a lake or pond, by the by.
>>
>>44081508
This is a rough first idea. Things in brackets are other traits of the element

>Water
>Heat
>Rock
>Air (Weather)
>Plant (Earth, Poison)

>Animal (Perception, Quietness, emotion)
>Cold
>Light (Darkness, Invisibility)
>Illusion (Shapeshifting, amnesia)
>Conjuring
>>
I usually go with a modified Planescape Inner Planes type of arrangement. you have the four elementals of fire, water, air and earth, and the two energies of positive (life) and negative (death).

Opposites eliminate each other rather violently, and any other two mix to form a quasi-elemental or a para-elemental depending on if it's an element/element or an element/energy mixture. It's usually typical stuff, like Fire+Earth=Magma, but sometimes does brilliant stuff, like Earth+Positive=Mineral, and stuff I feel the need to change, like Air+Negative=Vacuum.
>>
>>44081508
Gravity, matter, and energy. They interact to create sub-"Elements," like liquid, which is a combination of matter and energy, without too much gravity. Solid would be the most basic of powers, while plasma would be the most difficult to create.
>>
Rock paper scissors systems are retarded.
>>
>>44100130
Uh yeah but it's probably easier if I type it up in pastebin or something. I'll try and do that tonight if I get the time and post it if the thread's still up.

Is there like one specific part of it you're interested in? That would be easier to explain. I'll say it's not a "level up" thing, you can't rank all the way from 1 to 20 but some of the positions can move to others. Some of the positions are absent in my actual campaign world too - like there is no living Innersoul, and the Three-Quarters-Fullgod is a bit of an academic joke.

>>44105775
So functioning something like a three-axis alignment grid? It's a neat idea. Some of what you are saying is quite close to how this actually functions, like this setting is heavily involved with spirits and divinity/mortality are inimical to each other. Feel free to steal anything you can get out of it.
>>
>>44109657
It says that right at the top, so yeah kinda :P

It's basically completely unrelated to your tier, beyond a shared type-of-god classification and bouncing ideas off each other. You're welcome to my ideas likewise.
>>
Walking
Swimming
Aerial
Antidote
Light
Being
Vapor
>>
>>44109657
What I would like to understand is what precisely differentiate each level of divinity from the others, essentially, in such a way that I could categorize in your system any deity of any setting or mythology. Otherly said, I'd like to read "rational" definitions of each term (especially since I see that you're inspired by neoplatonism). But if you want to say more about other parts of your setting or system, it will always be welcome.
>>
>Psychic
>Magical
>Biological
>Thermodynamic
>Vibration
>Radioactive
>Magnetic
>Light (and lack thereof)
>Elemental
>love
>>
>>44081508
5 main categories with 3 sub categories that describe how the power is used
5 main
life power
death power
energy power
physical power
mental power

3 sub categories
is it the power
internally directed
externally directed
or
both

example:
skeleton- death power, externally directed.
this monsters power comes from death, but is all directed onto itself, otherwise it is just a normal skeleton that can move as if it was alive.

this allows for 15 options bare minimum in power description not accounting for multiple typing
>>
>>44112181
my bad meant to say internally directed for skeleton
>>
>>44110674
>in such a way that I could categorize in your system any deity of any setting or mythology
I don't know that it will be possible to do that. It's really only superficially neoplatonic; in some ways it's an inversion of that because there's one central once-perfect physical world (admittedly defined by its gods) that is fed on by innumerable spiritual worlds. The gods (or god, singular - it's indistinct) of the physical world have been ruined or lost by the invasion and cannot easily interact with mortality without becoming corrupted - unless they already have a mortal origin. But sure, I'll give it a shot:

>1 - 4
All of these are creatures or sometimes objects of mortal origin which possess some measure of true divinity. 1 - some lineage, 2 - direct lineage, 3 - only physically divine, 4 - only spiritually divine.
>5
A theoretical point at which one of the above becomes more divine than mortal.
>6 & 7
Your traditional pagan-style god. In most cases they can only maintain integrity in their own protected realms. 6 is a god whose realm is slowly being leeched away by other spiritual realities, 7 is one whose divinity is still entirely intact. 7 can become 6.
>8 & 9
A god who embodies some essential facet of reality (by this I don't necessarily mean physical or spiritual constants or anything, what is essential is specific to a given reality). This god's state directly correlates to the state of reality. 8 is pure, 9 is intact but corrupted and is considered more powerful and influential in the world as-is. 8 can become 9, 9 may be able to become 8.
>>
>>44112220
>10 & 11
A god who is capable of manipulating the central reality with conscious thought. If 8 and 9 represent premises of reality, 10 and 11 set these premises. 11 is additionally charged with guardianship of the premise, which is purely a matter of rank and agreement. 10 can become 11, 11 can become 10.
>12, 13, 14
The guardian and definer of the skein separating a less entropic (12, a "heaven"), more entropic (13, a "hell") or the central reality (14) from others. 14 is a vacant position. These might be able to shift around.
>15
A being which acts as a mirror or map to all of reality - bound up with it, but not the origin of it.
>16 & 17
Beings who manipulate all realities without conscious thought. What they will is reality. 17 is just whichever of the 16s has the strongest and most dominant will - they all inherently know who this is, but it can change.
>18 & 19
The font and origin of, respectively, all spiritual and physical energy in every reality.
>20
The unification of both of the above and the being which allows all realities to exist in interaction with each other.
>>
>>44112220
>>44112250
Thank you very much, that's really interesting! I would like to play in your setting.
>>
>>44105264
Heh.. I dont know if you are still here, but youre welcome. Ice/Snow are just the continuation of water basically. Same with Wood, being something that grown out of Earth. Initially I wanted to use metal or crystal, but I couldnt come up with the status effect.
>>
>>44112841
Thanks, even if you're just being polite. None of the higher stuff really plays into the games I run though.
>>
>>44113047
Maybe you could use it in a campain in the same style as Kill 6 billion demons? Metaphysical warrior stories are cool.
And no, I was being sincere!
>>
>>44081508
>>44081508
>Honest
This is that of those which are very direct and up-front. A trait often possessed by those who favor the martial professions or logical fields, such as mathematics. Orcs and dwarves are good example of mortals who are driven mostly by this element.
>Deceitful
This is indirectness; approaching situations from different angles and attempting to solve them through more abstract means. Those skilled with coin, the humanities, scouting, speech craft and the ilk are commonly aligned closer to this element.
>Fist
This element is that of control, order and strictness. Typically lording or servile beings - such as dragons, archdemons or hobgoblins - as well as those with very concrete and immobile bodies - such as golems - are aligned closely to this element.
>Palm
This element is of laxness and leniency. While those closely aligned with the Palm are not as united as those with the Fist, they are possessed of a more harmonious existence. Creatures which have very liquid or changing forms, such as slimes and their kind, or those who favor cogovernance are often of this element.
>Collective
This is the element of unity, kinsmanship, coordination and cooperation. On a baser level, it also means that they live in large concentration. Creatures that are predisposed to such things - such as hobgoblins, illithids, or thri-keen - are aligned with the Collective.
>Individual
The element of disharmony, personality, freedom and solitude. Note that one can have one facet of this, yet not the others; for example, a Vampire may live far from its kin, but still consider working together with another should they meet. Needless to say, creatures such as ogres, giants, dragons and cyclopes are individual.
>>
>>44113424
>Higher
This and Lower are perhaps the most multifaceted. On the most physical and basic of applications it means being able to fly or live higher. However, the more abstract application is a cosmic hierarchy. To be a being of the Higher means to be a being great in "power" - such as Demons, Angels, Gods and the sort - or one of the heavens - such as harpies.
>Lower
On the opposite end we have those of the Lower. Much like Higher, its physical application relates to their natural "elevations" - Merfolk, dwarves and Illithids are good examples of this. It also applies to those on the lower rungs of cosmic power - stuff such as Absolutes that manage things behind the scenes. Note that Lower doesn't connote a lower power level than the Higher, but rather a lower status.
>Determined
This is, obviously, a realm of absolute determination, courageousness, and bravery. It is both the realm of the naturally ambitious, as well as those who cannot let go; a good example of Determined beings would be the Undead, as they are determined to stay on this plane of existence.
>Fatalistic
This would be the polar opposite of Determined. It is characterized by sureness, unwavering faith, trust and - in some cases - subservience. Creatures such as Treants and elves are good examples of the Fatalistic.
>Endless
This pair is the most corporeal. It simply means that it shall never perish - and thus is usually disposed of infinite wisdom and experience. Creatures such as Colossi are of this element.
>Ending
Those of the Ending - a great majority of mortal races - are, of course, mortal. They are usually disposed of a certain curiosity, and are eager to advance themselves.
NOTE THAT THE ELEMENTS ARE NOT CONCRETE THINGS. Creatures are blends of many different levels of each Element, and often possess strong characteristics of opposites. One's race is influenced by their elemental makeup, as is personality. To alter one's elemental makeup completely is to alter their race completely.
>>
>>44113301
Maybe. I'm kinda sorta gearing up to run an actual K6BD which may or may not happen in the actual Throne (maybe just a very similar place).

I kind of enjoy having a metaphysical foundation to a setting and I guess I'm still trying to figure out this one in particular to a place I'm happy with. I like thinking about different divinities and belief systems and their interactions (could I call this pneumasmatics?) but in practice, in games, I like going totally wild with hundreds if not thousands of weird gods whose actual divinity is ambiguous. I don't want to get hung up on theories of religious, I want to throw tons of strange fantasy shit at my players.

So I'm not sure I'd like to run an actual kill the demiurge carve the heavens game, although I like K6BD and I like for instance how Dragon's Dogma did that plot so IDK maybe. I'd probably prefer to play a campaign like that rather than run one but playing is a lol option for me these days.
>>
>>44081537
Rolling for time beast
>>
>>44081508
STAT:
Skeleto
Musculo
Petro
Thanato
Hydro
Aero
Geo

DYNA:
Neuro
Hemo
Hypno
Bio
Thermo
Photo
Audio
>>
>>44081508
Conquering
Preserving
Healing
Attoning
Avenging
Cautioning
Transforming
Discovering
Mocking
Mourning
Thread replies: 199
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