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MtG: Modern General
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Discussion about Modern goes here.

Could Mardu Midrange ever be a real deck like Jund and Abzan?
Old thread here: >>44038433
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>>44078050
Maybe. It shares two colors with each of the decks you mentioned, so it might not be immeasurably different. I think you could just slam good BW removal/ efficient creatures into a deck and then use Oros or Gisela as your win con. I'd probably be almost more of a control deck without the counterspells, which would be kind of a problem.
I think it could be done, but there are probably JUST better options.
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>>44078050
Guy I know plays mardu.
Crackling Doom is really good. He uses that big vizkopa dude, I think he's shit but whatever
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WIP burn cards table
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>>44078223
>Oros
He's ok, but I wouldn't touch him in modern when I can run Thundermaw, Baneslayer, Grave Titan or even Stormbreath.
Lack of Decay and Pulse hurts too much. Maybe if we got Vindicate. MAYBE.
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Gonna post up some of my lists lookin for feedback or advice
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>>44078460
btw how is P&K not $20 yet?
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>>44078363
If it can't damage a player in some way, I don't consider it burn.
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>>44078282
Blood Baron? Can't be bolted, pathed, decayed, pulsed, dismembered, detention sphered, blocked by lingering soul and so on. I have never used him but he seems fine if maybe little bit slow.
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What do people think about podless pod? Just replaces pods with coco and run the combo but can also win with just value creatures that beatdown?
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>>44078460
Sexy
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>>44078499
>little
I think you are underselling that major fact. Also his body is tiny, goyf bait.
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>>44078472
Personally I would cut the second Clique and Asiok. I would play electrolyze and another Thought scour instead, or maybe a second Dispel.
Damn, Dispel is just THE CARD.
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>>44078472
here's some more will post sideboards for all in a second
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>>44078626
>>44078472
>>44078460
Here's the sideboards
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>>44078585
I like your idea and fuck yeah dude, dispel is the shit
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>>44078659
Fun fact with dispel, the more people who run it, the better it becomes
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>>44078472
I like how people spec'd Kolaghan's Command to not be that good. K Command is fucking nuts.
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>>44078683
Reminds me of another certain counterspell that is now banned.
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>>44078565
Yeah, you are probably right. Sideboard card at most versus heavy spot removal control which is still too small % of meta to dedicate slots.
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So, modern general, sell me on Pia and Kiran Nalaar.

I don't see the big deal.
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>>44078565
If you're in BRW and a Goyf is still alive, you're doing something wrong

Seriously Mardu has the best removal ever outside of Abrupt Decay and the best tech to fuck somebody up

also, they have the best fuse card fucking ever
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>>44078760
Second.
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>>44078761
>fuse
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>>44078790
sorry, still to used to calling this card frame that because of RtR hahah
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>>44078499
But he can be Skred'd :^]
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>>44078760
P&K produces 2 blockers that are bonkers against Affinity and can block and kill an Etched Champion.

P&K has some hardcore recursive value with K-Command and Rise//Fall.

It acts as a worse Grim Lavamancer without needing a graveyard and can effectively deal about 7 - 6 damage a turn if left unchecked.

Also, it's a pain in the ass to get it off the board.


It's Red's own Lingering Souls.
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>>44078760
This specifically for Jund, but it gives you two power in the air, which is better than two on the floor. The tokens help against Lingering Souls and can block Etched Champion. Also PnK's ability gives you reach and more removal if you need it. Jund and Grixis control getting that amount of flexibility and value makes it pretty good. Also you can Kolaghan's Command it out of your yard and get more tokens
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>>44078626
I have a deck similar to this, it's fun as shit to play and highly interactive, 10/10 budget deck would play again
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>>44078761
I don't see ho that card is good, Seek only allows you to get one card from their deck, making it essentially an okay life gain card. I guess it's a versatile SB card for artifacts, enchantments, and burn.
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grill me pls
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>>44078976
Looks like the deck I made when trying out magic duels
Isn't there a standard or casual thread you could go to?
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>>44078976
You are either shitposting/baiting or in the wrong thread.
>>44053648
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>>44078976
Modern general dude, head over to casual or Standard
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>>44078472
I've seen Pia and Kiran Nalaar popping up in several decks, mainboard in Jund over Huntmaster and sometimes in Grixis Control. It's even found room in Splinter Twin sideboards.

What do you guys think of the card? Any of you have luck so far using it?
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>>44078472
P&K are Intro deck promo alt arts... they will never be valuable.
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>>44079004
>>44079026
>>44079036
He already posted in the casual thread. Even they thought this was bait.
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>>44079063
>>44078872
>>44078875
it's hot shit, buy a playset honestly
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>>44079063
Seconding the huntmaster 2.0
If your huntmaster flips he's better imo, if he doesn't than mr/ms nalaar are better, but otherwise they are both value bombs
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>>44079063
You could run much better cards at 4 cmc
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>>44078363
Don't forget electrolyze.
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>>44078522
Melira combo is a very fun deck. Expect to be stonewalled most games and forced to dig for the combo.
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>>44079499
>Expect to be stonewalled most games and forced to dig for the combo.
What did he mean by this?
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>>44078050
I played Dega for a while. If you want to aggro, you just end up being a worse burn, and if you want to go midrange, you either take too much damage off bob or you run out of gas.

It needs good cheap creatures in white or black, a card advantage engine, better haymakers, or some weird attrition or combo niche.
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>>44079584
For example last night when I played against Melira company with 8rack his only out after a needled Qasali and Bridge was going infinite life since he had more cards in hand but just couldn't find the combo in time and I raced him with Shrieking Affliction. The deck is not a pile of answers and outs a'la Jund/Twin or so.
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>>44079584
Expect the be unable to win through combat damage (because the opponents blockers are bigger than your beaters) and forced to combo out to finish.
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>>44079640
>in hand
in deck*
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>>44079640
This is why everyone should just play Kiki-Chord
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>>44079665
>needle
>kiki-jiki
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What do you think of bigger bogles
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>>44079731
>budget
>not playing the commons the deck is named after
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>>44079795
Budget with fetches, horizon canopies, paths, and hierarchs?

I mean is budget just slang for any deck under 1k now?
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>>44079665
It's not very good. It loses to junk and zoo because their creatures are just bigger and better.
Other combo decks are just faster
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>>44079795
>>44079897
I'm just retarded and can't read.
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>>44079731
I hope this becomes a thing, I need an excuse to run all four of my promo Geists in a deck.
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>>4407907
...so does that mean green/white warriors is not viable?
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Why is it whenever there's a disagreement on something in modern the common response is "well you clearly don't play the format if you think that way".

Like, as many times as I've seen that thrown around, that would mean no one actually plays modern.
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>>44080309
Where do you see this?.
Why make things up?
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What do you think of kazuul, tyrant of the cliffs? Moreso against aggro but perhaps junk as well?
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>>44080657
Dies to removal/10
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>>44080657
5 CMC is not a card that you want to be depending on against aggro
And its awful against junk because they just don't attack into it until they can path/maelstrom pulse/liliana it
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>>44080766
Literally everything does.
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What do you guys think of Ral Zarek in a UR Twin sideboard?
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>>44081854
What exactly do you want him to do
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>>44081876
Ultimate and win the game.
But he also allows you to bolt things and disrupt your opponents creatures and lands by tapping them and untapping your own allowing you to leave mana open for counters.
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>>44080918
put on your naturalize face
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=373566
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>>44082086
I once ultimated Ral Zarek in a sealed game and lost all five coin flips.
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>>44078050
Yeah, it seems to have a lot of great cards but it has some trouble with cohesion. Would love to see a list, maybe I'll make one later.

What does a Doomsday deck do? I heard it mentioned in a previous thread but I've never seen a list for it. I haven't seen it on any top lists, how viable is it? I heard it's a hard deck and I love those decks.
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>>44082244
But there is still a time frame where the enchanted creature comes back without the gift
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>>44079063
ITS FUCKING SHIT
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>>44081854
I was thinking him for my UR delver

Idk one card in 60 should be allowed to be janky for flavas sake
>>
>2015
>not playing krarks thumb + ral zarek + warp world + scrambleverse + twincast + goblin banchuckers + goblin kaboomist
it's almost like you WANT to have fun
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>>44083533
The goal of Magic isn't to have fun, it's to make sure your opponents can't have fun
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>>44083657
That's why people play DnT
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>>44083533
>no mana clash
S H I T T E R
H
I
T
T
E
R
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>>44083657
This is what I tell myself when I sit down with Lantern Control.

Honestly, I find it very fun to play, but after one game I realized my opponent literally hadn't cast a spell for 20 minutes and decided to stop bringing it.
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>>44083765
stony silence
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>>44083819
Abrupt Decay
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>>44083854
noxious revival end of your turn, silence again
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>>44083887
During your upkeep, I activate my Ghoulcaller's Bell, milling your Stony Silence. Why you thought putting a card on the top of your deck was a good idea is beyond me.
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>>44083911
because i was running ancient grudge and this was all a distraction
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>>44083911
>>44083887
You'd be surprised at the amount of times people fix the top of their library only to get BTFO'd

>they cast serum visions
>see their face light up as they put one card on the bottom and leave one on top
>I just mill it
>their face when they realize how they just wrecked themselves
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>>44083911
Or surgical extraction, or thoughtseize it off the bat.
Lantern control can answer answers well enough.
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How good is Jund for someone that has never played Modern before? I want to play this deck because it's supposed to be an interactive midrange deck but it also seems like you need to have a good knowledge of the various decks in the format in order to play the deck well.
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>>44083961
kek i love peoples faces when i play restore balance and somebody attacks for lethal, only to lose every permanent they have, and then that lets my 2 nihiliths and gargadon come into play. i swear i had someone on the verge of tears once
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>>44083959
Ancient Grudge is honestly very annoying, but Lantern Control is stable enough to survive losing one or two artifacts.

Usually I mill the Grudge so they only get one activation, and either negate the second one with a Welding Jar or Spellskite, then get it back later with Academy Ruins.
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>>44084001
So that begs the question, what IS the best way to deal with lantern control? It seems like there's always answers
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>>44084019
Keep bridge off the field.
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>>44084019
There's always a potential answer, but they don't always have it.

Stony Silence is a great answer, but Lantern DOES run lots of removal for it, Nature's Claim in SB and Abrupt Decay MB.

Shatterstorm, Fracturing Gust and Creeping Corrosion are the best counters though, since you don't get to go online again as soon as the silence is gone. They also dodge Inquisition, which is the typical hand disruption.

Of course, I can still Welding Jar my bridge, then start building up again with my Academy Ruins, but hopefully the momentum gained is enough.


Or you can just run Jund and win every game.
Lantern Control vs Jund is hopeless. Oh sure, let me just mill that value card, oh wait heres another value card. Let's mill th- oh right, another value card. There's like 4 fucking cards I want Jund to draw and that's their playset of Goyf, and they too are a nightmare if I don't get my Bridge down ASAP. Even worse is that they run Kolaghans Command mainboard.

>sac fulminator mage, destroy your academy ruins
>kolaghans command, destroy your lantern, put fulminator back in my hand, oh also, fuck you
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>>44078050
How should a Modern Mardu deck be built then? Tokens? Burn? Land destruction? Some combination of all three? I love the Mardu colors and I want to make this work.
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Why does Verdant Catacombs have to be 50$. Like really I know, I get it, but man I'm poor as fuck.
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>>44084109
Midrange, like a mix between Jund and Abzan Midrange. The problem I see is no goyf, and no rhino which is what makes those decks so strong.

I'd see a list being something like 4 Lingering, 3 Butchers, 4 Bolt, 4 Path, 3 Fulminator, 4 Dark Confidant, 2 Kolaghan's Command, 2 Thalia, 3 Terminate, 4 Thoughtseize, 2 Inquisition, 2 Elspeth Tirel, 1 Gideon of some kind, 1 Boros Charm, 1 Dragonlord Kolaghan, 1 Dragonmaster Outcast, 2 Ankle Shanker

Something kinda like that, that controls the board until it can get big stuff out. Maybe do something cute like Avatar of Discord and discard lingering souls or something like that. Please expand on this
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>>44084109
Build jund but without green?

>4x bolt
>4x thoughtseize
>3x path
>3x Terminate
>4x fulminator mage
>4x Lingering Souls
>4x bob
>2x kolaghan's command
>4x liliana of the veil
>3x crackling doom
>1x Olivia Voldaren

Really needs some 2 drops.

Also I fail to see why I'd build it with white when I'm giving up Goyf, Abrupt Decay, Scavenging Ooze and Maelstrom Pulse.

There's just not enough important white cards. The best one is Path, but red/black already has ALL the removal, they really don't need to splash white for more.
Which leaves Lingering Souls as the only other relevant card.

If you go the W/B token route, red has no place.

Find some good 2 drops and you could make it work though.
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>>44084306
Thalia is a no-go

You're playing extremely few creatures.
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>>44084306
>>44084349
So the biggest gap is a two drop? Couldn't Young Pyromancer do well here? I imagine removing your opponent's creatures while shitting out tokens would be a nice way to generate an advantage.
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>>44084019
extract lantern or bridge asap
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>>44084109
Mardu burn, like naya minus the attarkas (honestly they're nice but it's mostly the anti-lifegain that makes it meta, hello black sideboard) and with the addition of bump in the night.
Or copy the boros burn from 2015 worlds but add bumps. Mardu is viable.
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>>44084372
Didn't think about that

>>44084373
The thing with YP is that you basically are solitaring with it when you play it because you just play a bunch of cantrips and free spells, while Mardu really doesn't have that and it would be forced to use key instants and sorceries without the optimal targets to do so, just to try to keep up with other decks.

I think Mardu Midrange fails because green has infinitely more relevant cards than white for midrange. Like what are the mono-white white cards you can splash for? Path, lingering kind of, thalia maybe. But green has goyf and ooze and that's already incredible, not to mention the myriad of dual green/other color cards that are fantastic. Boros charm is the best white/another color card i can think of and it just doesn't work.

I think running Sultai midrange is a more interesting proposition IMO. Delver, gofy, snapcaster, thoughtseize, all work with that deck
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>>44084373
You won't be generating enough 1/1's to go wide unless you make a more aggro focused list.

That could work though.

>4x bolt
>4x thoughtseize
>4x path
>3x terminate
>2x blightning
>3x crackling doom
>2x kolaghan's command
>4x Monastery Swiftspear
>4x Bob
>4x Young Pyromancer
>2x Abbot of Keral Keep
>4x Boros Charm
>4x Helix Pinnacle
>4x Goblin Guide

Lingering Souls?
There's also the potential to go far more burn oriented and adding Lava Spike, Rift Bolt, Bump in the Night etc.

Obviously too many cards at the moment, but this would be adjusted down.

Mardu Burn/Aggro?
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>>44084485
Eh, Lightning Helix instead of Pinnacle, obviously.
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>>44084442
>>44084485
You could run lightning helix and Eidiolon of the great revel

burn seems a better route but then you have to ask, what does it do that other burn decks don't already do faster and more constantly?
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>>44078760
It single handedly wins jund and grixis match ups because it can't be neatly dealt with by one card. Even the might Kolaghan's Command leaves them with value by turning their two for one into a 2/3 for one
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>>44084442
This list, minus a few shard volley/searing blaze (maybe a skullcrack or a lavamancer if you want to put those in the sideboard, or a helix but I think if you go 3 color helix gets much better)
Then add 4 bumps.
Personally I'd put blazes in the sideboard since some matchups they're a dead draw
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>>44084527
The list I posted above is as fast as burn gets, really the only downside is the pain an extra color deals you.
Mardu burn works, IMO boros is the best because it wins the matchup (white for the cheese, only 2 colors for land pain)

Mardu has an edge in control matchups because bump can be recurring.
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>>44084643
Also forgot to mention you can get away with 19 lands if you need an extra bump slot.
You get cool sideboard options (radkos charm is neat) and it's the same ol' burn with 4 extra psuedo-lavaspikes instead of, well, whatever you want to trim off.
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>>44084250
>Tfw bought a playset of Catacombs earlier this week

Seriously though, I love Magic and I still feel pretty gross whenever I spend that kind of money on cardboard.
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>>44084019
play burn
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>>44084306
demon butcher could be interesting with lingering souls and bloodghast, both of which seem to go with liliana. Add faithless looting and gurmag angler maybe becomes a decent option.

>>44084373
i think bitterblossom would be a better token-maker than pyromancer here
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>>44085287
Gurmag not really if youre running lingering or ghast I'd figure.
Also if you're doing bitterblossom and lingering you may as well just go full BW tokens and I'd figure you have better turn 3 plays anyway. Turn 3 lingering into turn 4 butcher with vigilance and haste could be neat but it needs something to get it to that point
>>
http://tappedout.net/mtg-decks/mardu-midrange-2-2/

Revised list boys, gibe da feedback b0ss. Yes, it does not run 4 bolt, you read that right.
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>>44085895
2 less nighthawk, 1 more bolt 1 more helix?
Terminate/killstuffs in the sb when things get big
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>>44086012
Also imo the coolest part is the tokens sacing to butcher, maybe make the 4 walkers all token guys? I like ajani as much as the next boros guy but maybe replace with lil elspeth?
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http://tappedout.net/mtg-decks/mentor-butcher/

Different list, this time using prowess

>>44086132
Ajani was just thrown in desu
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>>44085895
Anywho dank list brotha, only major feedback I can give is get rid of those 2 vampires, they're good creatures but they don't synergyze with butcher
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>>44086152
http://tappedout.net/mtg-decks/mardu-midrange-2-2/
should be a bit better
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http://tappedout.net/mtg-decks/modified-pongify/
budgetboyz deck, I'm bored so I felt like posting if anyone cares
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>>44085798
i was going to say that with faithless looting you could potentially pitch souls and bloodghast to get 3 guys to sac to demon by the time he lands. assuming you didn't want to play any removal or discard, you could do: t1 looting, t2 flashback souls t3 liliana pitching ghast, t4 flying hasty lifelink vigilant demon
or you could use turn three to remove blockers/discard opponent's removal to clear the way for a still formidable demon next turn

I would agree that bitterblossom possibly isn't worth including if its only synergy is butcher, even if a consistent token source is appealing for him

>>44086220
i've read that bloodghasts are much stronger with discard outlets but maybe it's fine if you have few other t2 plays
also perhaps consider testing Teysa, orzhov scion if you plan to stick with bitterblossom
also hero of bladehold or hero of oxid ridge might be stronger 4-drops than that sorin

the build looks cool though and i'm interested to see where it ends up
>>
I really don't see the appeal of butcher.

Why in the world would you spend turn 3 making tokens to get a turn 4 hasty creature?

It's better if you pretend the sac isn't there, unless it is to push for lethal damage with haste.

Rather play Olivia.

Now, you know what is a really good 2 drop? That new 2/3 deathtouch chick from oath.
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>>44086568
Yeah bitterblossom seems pretty weak, I just edited the deck and removed it and but in 2 Bladehold in over it as a better ramping play. As for Sorin, his second ability is the real reason I put him in. The emblem is really good and if you can get multiples of it your tokens become really scary. An army of 3/1 fliers is nuts and it's like having intangible virtue except it doesn't suck. I was kind of reluctant to include looting because it didn't seem that great. Maybe Confidant instead.

Butcher would be great if the abilities he could get were better, like double strike
>>
R8 my sultai ascendancy deck

3x Breeding Pool
2x City of Brass
1x Forest
3x Misty Rainforest
3x Overgrown Tomb
1x Polluted Delta
1x Swamp
4x Verdant Catacombs
2x Watery Grave
3 x Artful Dodge
2x Deadly Allure
3x Increasing Savagery
4x Mulch
4x Forbidden Alchemy
3x Mystical Teachings
4x Bloodghast
4x Narcomoeba
4x Snapcaster Mage
4x Tarmogoyf
4x Sultai Ascendancy
1x Garruk Wildspeaker
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>>44086930
>no bananas/10
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>>44086669
from what i can tell about butcher, he can be a bigger life swing than siege rhino the turn he lands, but only if you have the board set up right and he doesn't immediately eat a path. Butcher's payoff is potentially greater but also less reliable. If you can stick him, a 5 power lifelink flier sounds pretty good though.
If you end up cutting the demon, then blooghast loses a lot of appeal although it remains difficult to deal with for some decks

Since this deck is inspired by jund/junk style, it seems appropriate to try a manland?
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>>44087475
too slow imo, especially since you need to play on curve to set up into the butcher.
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>>44086930
>Not even bothered putting Thought Scour in there

See me after class.
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>>44087501
You don't need to set Butcher up for a big turn 4 swing with lifelink, you just drop him and that's it because he's a huge enough threat on his own.

And for people saying Vindicate isn't in Modern, I point you to pic related.
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>>44088348
Sliver tribal is the dankest of dank
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Just picked these up for Tron, I am excited.
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>>44088583
So how's Stoneman these days anyway?
>>
>>44088618
Really good and getting better
>>
Im building U/R boring ass basic Twin. Should I sell body parts for Misty Rainforests so I can super totally 100% always pinch that Stomping Ground to flashback Ancient Grudge in my SB, or get Polluted Deltas for ~1/3rd the cost and be set for running Grixis Twin anyways?
>>
>>44088581
You don't play Necrotic Sliver in any kind of tribal deck, you play him when you want to play Vindicate because that's literally what the card is.
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>>44088864
>not mainboarding 30 vindicates
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>>44088880
>30 vindicates with flying and vigilance
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>>44078761
Where has this card been all my commander life
>>
>>44088895
I'd rather play Vindicate as a 2/2 that doesn't rely on the rest of my deck to be anything more than a 2/2.
>>
>>44088583
Holy shit that tabernacle

I'm speechless anon

Hope you didn't get it for modern tho
>>
>>44088917
Why would you want vindicate that badly though? Options?
Seems like a decay that targets lands, which is pretty cool I guess
>>
>>44089008
Decay with applications in Tron. Also swings for damage.
>>
>>44088348
Vindicate doesn't cost 6 mana idort.
>>
>>44089038
Oh fuck, I hadn't noticed the mana cost. Disregard me, I suck cocks.
>>
What do you guys think of Nacatl in Burn? I've seen many lists on MtG Top8 running it. Is it really that good? I don't much like it because although it's a one mana 3/3 it doesn't do anything the turn it comes down and topdecking one can be painful but I would like other people's opinion on it as well.
>>
>>44089131
It doesn't matter how bad of a topdeck a card is in Burn so long as the card fits the gameplan of big fast damage. To that end, Nacatl is a repeatable Lightning Bolt you drop on turn 1. I've been saying Burn should run it since it was unbanned. It's also great in the mirror because it blocks Goblin Guide.
>>
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Also out of these three burn lists (spells only, always 20 lands) which seems to be the most solid

List #1
4 Goblin Guide
4 Swiftspear
4 Eidolon of the Great Revel
2 Grim Lavamancer

4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
4 Skullcrack
4 Searing Blaze
4 Boros Charm
2 Lightning Helix

List #2
4 Goblin Guide
4 Swiftspear
4 Eidolon
2 Grim Lavamancer

4 Lightning Bolt
4 Rift Bolt
4 Lava Spike
4 Atarkas Command
2 Skullcrack
2 Searing Blaze
4 Boros Charm
2 Lightning Helix

List #3

4 Guide
4 Swiftspear
4 Eidolon
4 Wild Nacatl
2 Grim Lavamancer

4 Lightning Bolt
4 Lava Spike
4 Rift Bolt
4 Atarkas Command
4 Boros Charm
2 Lightning Helix
>>
>>44089182
I agree with you partially however it does matter that it's a painful topdeck
>later game opponent at 6 life
>have a bolt in hand
>need to draw another burn spell to win
>draw nacatl
>lose
In a late game situation topdecking a Nacatl can and probably will lose you the game where as if you drew one of the burn spells you cut to run nacatl (Searing Blaze, Skullcrack) you probably would have won
>>
>>44089207
I would've said the last one. Maybe swap the copies of Lightning Helix for Exquisite Firecraft.
>>
>>44089232
No, if you drew Searing Blaze there, you'd deal 4 damage. And no one builds Burn expecting to make it to the late game. In your situation, Goblin Guide would provide the exact same situation of only being able to kill your opponent next turn. Should you cut Goblin Guide too then?
>>
>>44088618
Any info where to find him nowadays? dont want to order of some random chinks on aliexpress
>>
>>44089207
The second one
>>
>>44089247
Goblin has haste.
As a burn player I'm not a fan of the nactyls, it's like a vexing devil but with 1 less power.
Also doesn't do shit the turn it comes out, requires a t1 stomping t2 foundry (6 damage), and has the same downside as vexing devil (they can bolt it and go tit for tat)
It's a fine aggro card but I prefer my burn creatures to be guides, monks, a lavamancer or 2 and eidelons.
>>
>>44089430
Boros burn or bust, boys.
Maybe keep a single stomping ground in there for destructive revelry if you want maximum value. Nactyl a shit.
>>
>>44089430
You didn't read my post fully. In your situation where your opponent is on 6 life and you have a Bolt in hand, Goblin Guide also does not get the job done instantly, yet you use this as a reason for Wild Nacatl not being suited to the deck. If you prefer to not use it, fine, but there's no questioning that it fits what a Burn deck wants to do.
>>
>>44082244
PtE son. Immortal is just a word.
>>
>>44089459
Nacatl is not a good card but you'd still be in Naya colors for mainboarded Atarkas Command and sideboard Revelry
>>
>>44089465
The thing is, theres not a single reason you would run nacatl over vexing devil
>>
>>44078363
needs atarka's command and electrolyse
>>
>>44089497
Permanents are a repeatable source of damage, Vexing Devil is just 4 damage for R.
>>
>>44083992
GBx decks are very simple to pilot and it doesn't take long to master if you play enough games. Targeted discard goes a long way in helping you know what and when to play it.
>>
>>44089504
You have: 4/3 on board for 1 mana, or 4 dmg for 1 mana.
Nacatl is 3/3 on board turn 2 for 6 life.
I dont know what kind of decks you are playing against, but usually decks can do something against beaters on turn 2 or 3, the strength of guides and swiftspears is they have haste and can scale
>>
>>44089531
If Burn cared about its own life total, it wouldn't be running Eidolon. I'm not going to bother getting into the Vexing Devil debate, because you're already basically arguing that people should be mainboarding it.
>>
>>44089558
You misunderstand what im saying. The problem is vexing devil is better than nacatl, and that already doesnt see play.
I know burn doesnt care about life, but with eidolon youre trading in 6 to 8 damage for 4 to 6 damage to them. With nacatl youre trading 6 damage for a 3/3 creature which just gets instantly bolted or chump blocked
>>
>>44089465
I wasn't the guy who posed the 6 life question. How about a 1 life situation?
I like to think of burn as a combo deck, where you try to count to 20 by turn 4 at the latest, give or take. Each card should do a minimum of 3, with guides and monks usually putting out an average of 4 damage assuming you drop them the first turn.
Trust me I literally play burn a shitton, and while nactyls can work (they're in every zoo deck) board presence doesn't mean shit all for burn, it's a race to the finish and no haste means one more turn for your opponent. It's just not worth the slots IMO, I'd rather extra shard volleys, but don't let me stop you from doing it since many players go naya nactyl burn with success.
>>44089473
Attarkas are cool and fun to use but I'm stuck on boros.
>>
>>44078050
why the fuck is the hand the butcher is holding attached to a femur???

0/10 shit artist
>>
>>44078976
Looks like a deck I could made after a draft night.
>>
>>44089531
vexing devil is pretty much trash because it gives the opponent a choice in dealing with it. (i.e. it will only ever do 4 damage against a player who knows what he's doing)
>>
>>44089207
Second one is what I've found myself running often. The extra lifegain prevention is great and Nacatls are too bad for my taste.

Although personally I run 2 Blaze 2 Shard Volley.

Mind if you post your mana base for this deck?
>>
>>44088583
>own everything in Modern bar the enemy fetchlands, Liliana and the Future Sight lands
>ordered 4 Mixed Sets last week

Can't wait. I might also grab a few Legacy sets if I am satisfied with the Mixed Sets.

To be honest I really prefer having the real cards: they go up in value unlike fakes and they have zero risk at banning me anywhere (although who will suspect fake fetchlands when the guy has real MM2 Goyfs with the stamp). Once Wizards reprints the fetchlands in Standard and the other cards in MM3, I will buy them from them.
>>
>>44089459
Actually ran Boros a short while ago with stomping grounds for Revelries and Atarkas Command in the SB, but I found myself winning games slower.

Also I always lose the Tron matchup almost regardless. Do you guys keep your Guides in game 2 against them?
>>
>>44090310
how does it feel to be poor, i wonder?
>>
>>44090401
I actually have the money to buy what I need full price and much more (engineerfags are pretty comfy), I'm just interested in Chinaman's work.
>>
>>44090401
How does it feel to spend 100$ on cardboard instead of 2$?
>>
>>44082355
It's a legacy storm variant.. If you're still interested, make a legacy general and I'll answer questions there.
>>
>>44090301
The mana base is
4 Arid Mesa
4 Wooded Foothills
4 Bloodstained Mire
2 Sacred Foundry
1 Stomping Ground
5 Mountain
>>
>>44092111
I think that's too many fetches. I played only 2 mesas and 1 more of each shock.
>>
I just bought four foil Spellstutter Sprites on a whim now wtf am I supposed to do with them
>>
>>44092619
Build a Faeries deck and tell every opponent "I already had the foil Spellsluts so I decided to buy the rest of the deck"
>>
>>44092619
Put them in a binder. Admire them on occasion. Put the binders in a box and the box in the attic. Uncover them 40 years later. Have a feel when you introduce your grandchildren to a game you once loved. Spit coffee when you discover how much they're worth 40 years in the future.
>>
>>44092991
I'm already fast on track with the first two.

I have way too many foil playsets that I don't use.
>>
>>44093008
Take pictures. Post on internet. Make sure you catch the light.
>>
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>>44093008
Do it faggot
>>
>>44093042
I would have to take them out of their folders for that, as the light catches terribly on my ultimate guard quad rows.

I have 4 full quad row binders with modern staples.

I'd have a fifth but my LGS doesn't have the quadrow binders in stock at the moment.
>>
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>>44093100
You dishonor me.
>>
>>44093122
I don't have anything as impressive as foil Blood Moons and Ponders.

The only expensive foils I have I use in EDH
>>
>>44084474
Running Delver without Bolt seems like a really bad idea. Bolt is the reach you need to finish your opponent off when they're starting to stabilize.
>>
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>>44093155
Aight, how's this for jank? Fuckin love rotting rats. Built a p sweet noob-ass dredge deck back when I first started. Rats pulled triple duty as a discard outlet, Sac fodder and light disruption.
>>
>>44090255
So how is a 4 damage bolt bad in any way for burn?
>>
>>44093690
Because it's a bolt that dies to Path and Abrupt Decay.
>>
>>44093702
>>44093690
And that can be blocked.
>>
>>44084783
Fuck you man I need them so bad.
>>
>>44093725
Also, it dies to Bolt itself. How ironic.
>>
Mardu guy back again, I had an idea where the deck became more controlly and was a bit more like DnT
>>
So Im coming back to magic and started looking through shit to use in a casual modern legal elf deck.

Its gimmick is pretty much mana ramp and swing with tokens+joraga warcaller buffering but then I noticed lys alana bowmaster and greatbow doyen.

Should I splash lys alana and doyen in there for added ending potential or just keep the deck light (around 60 cards)?
>>
>>44094605
There's already Modern legal Elf decks.
>>
How could you make a Korlash deck? I was thinking like a B/G ramp with Lashwrithe
>>
>>44094629
I should have re-worded it better.

I had one prior to quiting and am just coming back. So I still have it, im just more so commenting about the bowmaster and doyen combo?
>>
>>44094675
Edh?
>>
>>44089522
Thanks, my main worry was that I'll lead with a discard spell on turn one and have no idea about what to take. I suppose that's all part of the learning curve and I'll just have to soak it up.
>>
>>44095170
Modern
>>
>>44095233
You will run into that. Sometimes, the opponents hand is just too redundant or the correct choice is subtle. Reid Duke wrote an article on the topic of discard that you might find interesting:

http://www.starcitygames.com/article/26855_Thoughtseize-You.html
>>
>>44095322
Thanks, I'll give that article a Reid. My reasoning was that if I'm going to drop the serious amounts of money that most modern decks demand, I might as well play a deck that suits my style.
>>
>>44078050
POD UNBAN WHEN?
>>
>>44095244
Oh lol, no. Just no
>>
How can we make Soulflayer work as a combo deck? I was thinking something like dredge and Chromanitcore, like a gifts type deal
>>
>>44095514
If you do shit like that make sure to run Hoard in there in addition to Chor, that way he'll have Haste and such,
>>
>>44095464
Just as soon as they unban sword of the meek.
>>
>>44095537
What if it was a bunch of smaller creatures with evergreen keywords, like swiftspear and nighthaw
>>
>>44095594
That could work too, I was just suggestion Hoard because you can dump them both into your graveyard with Gift's Ungiven
>>
>>44095664
What if you make it more midrange with a bunch of creatures and use mulch and sultai ascendancy along with cards like narcomoeba and bloodghast to turn it into a pseudo dredge deck
>>
>>44095514
>>44095537
>>44095594
>>44095664
>>44095768
My god stop. In Modern, Soulflayer will eat a Remand then sit in your hand until you lose. This isn't a format where you can take 6 turns setting up to drop a 5/5 with a few keywords.
>>
>>44096827
I know that, I'm just bored
>>
>>44096867
Make the Aristocrats then. You can combo kill on turn 4.
>>
>>44094684
There is no bow master combo in modern elves
>>
>there is now 20 sideboard slots

Would this be a good thing for Modern?
>>
>>44097197
No, even less room for non-goodstuff decks.
>>
>>44097197
Because modern isn't already heavily sideboard defined, right?

Also white becomes better.
>>
>>44097212
But I need extra sb slots for facing junk :(
They could make anti-rhino next set and I'd be happy too. I fucking hate junk.
>>
>>44097387
Pretty much every set since KTK has contained a card that feels like dedicated Rhino hate and it still hasn't stopped Rhino from being the best card in standard. It seems like the same is true for modern (although Rhino probably isn't even in the top 20 modern cards).
>>
>>44097197
bonus scenario
>goyf is banned

Which decks rise to the top?
>>
>>44097482
Him and goyf combine to make my bolts redundant :(
I'm sideboarding fuggin Roast man
Can red/blue get a terminate-like removal? Or is that only black/white that gets to deal with rhinos?
I'm seriously considering encase in ice at this point. Wish it was instant/sorc tho since I'm running a UR delver.
Thats right, I'm LITERALLY considering encase. Save me.
>>
>>44097524
Splinter Twin.
Jund is the natural predator of Twin, and without the most efficient creature of all time to keep it together, it would fall apart.
>>
>>44097524
Green stops being played.
Decks that splashed green for goyf now splash black for Angler and bananas, which also bring thoughtseize and friends. Seriously, all the Grixis rage is just that: people trading goyf for delve dudes.

The only way green would ever become relevant as a splash color in goodstuff decks would be if it got a powerful removal or card draw.
>>
>>44097524
Hatebears probably gets a lot better. Not top tier or anything but getting stonewalled by a 3/4 or 4/5 on the second or third turn when you've got a bunch of 2/1s and 2/2s sucks pretty hard
>>
>>44097710
Abrupt Decay is still one of the best removal spells out there, but without Goyf, it's just not worth it.
>>
>>44084250
I got them waaaay back for Living end 20 for a playset.
>>
>>44098303
I got a playset when I was completely new and built a casual black green infect deck.

Lucky me.
>>
>>44098439
When i bought them I was complaining since I didn't have a great income while I was in school.
>>
>>44097524
>Which decks rise to the top?
Affinity, Burn, and Twin.

Oh wait.
>>
>>44096827
i can't even make soulflayer work in commander

i mean yay it's a 5/5 flample for 6
my other demons all do the same thing, without needing the setup
>>
On a scale of 1-10 how meme is my deck /tg/

4 Celestial Colonnade
2 Hallowed Fountain
2 Watery Grave
3 Island
3 Plains
2 Drowned Catacomb
4 Path to Exile
4 Esper Charm
3 Supreme Verdict
2 Sphinx's Revelation
3 Snapcaster Mage
4 Flooded Strand
3 Polluted Delta
2 Ghost Quarter
1 Swamp
4 Think Twice
1 White Sun's Zenith
3 Spell Snare
3 Logic Knot
3 Cryptic Command
1 Mystical Teachings
1 Dismember
2 Remand
SB: 2 Stony Silence
SB: 2 Celestial Purge
SB: 3 Thoughtseize
SB: 1 Baneslayer Angel
SB: 1 Elspeth, Sun's Champion
SB: 1 Consume the Meek
SB: 1 Teferi, Mage of Zhalfir
SB: 2 Runed Halo
SB: 2 Rest in Peace
>>
>>44089459
>Turn 1, Nacatyl=0 Dmg, Goblin=2 Dmg
>Turn 2, Nacatyl=3 Dmg, Goblin=4 Dmg
>Turn 3, Nacatyl=6 Dmg, Goblin=6 Dmg
>Turn 4, Nacatyl=9 Dmg, Goblin=8 Dmg

After that it shouldn't really matter you should have it in the bag by then. The difference is 1 Dmg for a card that may not have immediate vale and REQUIRES all 3 of your colors to be useful. It's really hit or miss. Goblin Guide is definitely better, but in certain metas I can see running Nacatyls in addition.
>>
>>44099448
speaking as a control fag, I'm always happy to see t1 nacatyl over guide. Gives me the extra turn to find a path/bolt
>>
>>44099448
If your guide is still alive after turn 3 they're doing it wrong. Nactyl just isn't my cup o' tea in burn.
Also the topdraw issue really salts my balls brother
He doesn't necessarily always become a 3/3 early either
Staple in zoo but I race hard with burn and in my opnion, Nactyl a shit.
Many rdw players use him tho so don't let me stop your valid opinion with my valid opinion.
>>
>>44099629
*validates your ticket*
>>
>>44089459
In my Naya CoCo nacatl often hits for 4 on turn 2
Try bolting that boys
>>
>>44099700
>Path
:^)
>>
>>44099727
>pathing a 1 drop
>>
>>44099806
Was just gonna say, he's brewing up some hot Coco with that
Idk how he got his nactyl to 4/4 tho, noble heirarch? if so bolt still kills it in response
>>
>>44099806
>taking 4 damage on turn 2
>opening yourself out for a flurry of boros charms to get killed by turn 4
>implying decks using nacatyl have the mana sinks necessary for path's drawback to matter
>>
>>44099858
Still can be significant, especially since it runs only a few basic lands it means that the other lands are fetches that help KotR
>>44099848
Sure, but then think, you've just wasted a bolt or path on what's essentially a vanilla 3/3 on turn 2
>>
>>44099945
If you take 4, you'll go to 16 (probably 14 if you shocked on t1 for something), and its not that unthinkable for you to be in burn range past that point. At the very least, you want to path on t2, and then play your own 3 drop which can muck up the board, like lingering souls or something else.
>>
>>44097579
Encase in ice is awful, Abrupt Decay will shit on your day. It gives those decks the opportunity to 2-1 you really hard. Also opens up 3-1 opportunities, to just get really outplayed.
>>
>>44099440
nice/meme
>>
>>44099987
wait now you've got me confused about who's playing what
>>
why would anybody want a 3/3 for 1 when you can get a 3/2 flier for 1
>>
>>44100013
if you're the one playing path, you're either on junk or some kind of UWx (jeskai/esper), so you either want to be outside of burn range while your own threats present a clock of some kind.

Even in UWx, taking licks until you can wrath means the other guy can just kill you with double boros charm, so you have to be very careful, so pathing the nacatyl can still be correct
>>
>>44100026
because modern doesn't have good cantrips
>>
>>44100072
excuses excuses

seriously though portent or opt should be in modern
>>
>>44100052
alright now I get it, i was talking about nacatl in a coco or zoo deck where bolting one or pathing it just means another similar creature will follow and giving that deck free lands isn't really ideal. As junk against burn though yeah I totally agree, you totally need to path that because that's a fuck ton of damage

>>44100026
both die to bolt but nacatl is more consistent turn 1. you need more luck to transform delver than to get a land or fetchland that can get a third type of land, also nobody plays delver zoo
>>
>>44100154
why bother with zoo

just play UR delver, just like old times except without any cards that make it consistant or playable at a high level
>>
>>44099629
I'm the that guy and I agree with you completely, I was actually posting that as an argument against Nacatyl, it only really shines in the mirror. It's really bad against removal heavy decks like Jund or Junk.
>>
>>44100179
because I can add company and make it fun at high level
>>
>>44100109
Thats not how you spell ponder.
>>
>>44100211
anon you aren't allowed to have fun while you win

you can only grind value
>>
>>44100226
well they aren't unbanning ponder or preordain any time soon, opt and portent are obviously worse than those and they wouldn't be as completely fine in modern as ponder or preordain
>>
What card on the banned list deserves to come back post? Podfags not welcome
>>
>>44084250
When I bought my copies one was mistakenly labelled for $12 so I didn't have to pay full price
>>
>>44100227
>grinding out value isn't fun

I bet you play tron
Thread replies: 255
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