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Sans in 3.5
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Might make a character inspired by Sans from Undertale. How would you guys do it?
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>>44065614
high dex wizard of some sort? dump stat Con.
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>>44065614
>Lets put a character whose entire character is his ability to break the normal rules and conventions of the game, into one of the most restrictive and rule filled systems there is.
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>>44065681
This

I think what you actually just want to do is play a skeleton and make puns and use bone attacks.
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>>44065614
Pun-Pun
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>>44065614
You don't.

You can't make Sans as a character rooted in mechanics because he is specifically not rooted in fucking mechanics, that's his entire shtick.

The correct way to play Sans in 3.5 is to pick up your figure, and then use it to break all your DM's figures. Or maybe just dump a backpack full of bones on the table.
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>>44065739
/thread
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>>44065614
Bring an Exalted sheet to your D&D game.
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>>44065724
>I think what you actually just want to do is play a skeleton and make puns and use bone attacks.
Yeah, this. Even if you want to avoid breaking metagames the says sans does, actually replicating the way he fights is gonna take some high-level sorcwiz (or maybe psion) stuff, time stop and telekinesis for throwing enemies around and the like.
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Is undertale the new homestuck?
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>>44065890
The guy who made it did music for Homestuck.
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>>44065681
>as the players argue about what to do on their turn, throw some paper balls at them and tell them their character took 1 damage
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>>44065912
No, Undertale actually ended.
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>>44065986
Touché
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>>44065890
More or less.

I looked at the reddit out of morbid curiosity, it's like a dozen people telling people to cool their jets and stop being cancerous, and being shouted down by an infinite horde of retards jerking off about how cute, cool and mature their game is, writing terrible fanfiction and comics. Don't even get me started on the porn, though you can probably imagine what that's like given Undertale's status as bona fide furbait.

Game was fun and pretty well made, the music was great, and some of the art is... alright, I guess? But everything beyond that is cancer, and it can't be contained. It's not a tidal wave like MLP was, but you're going to be seeing this shit semi-regularly for months. Best thing to do is to not give it attention and sage blatant 'I want to discuss my favourite tumblr vidya' threads.
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>>44065986
true dat
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Is Sans hard?
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>le invincible skeleton man

He doesn't break all the rules. He's not Pun-Pun tier. What powers does he display, other than latent telekinesis?

A psionic skeleton would work fine for all the 'feats' he performs. In the end, he gets beat by a fucking kid with a knife that manages to dodge all his attacks.

So, yeah. Psionic Skeleton.

NEXT.
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>>44066026
>implying you wouldn't fuck goatmom
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>>44065890

The fanbase is becoming quickly as bad, but at least playing the game is way more accessible than having to read through thousands of pages of homestuck to try and understand what the fuck people are going crazy over.
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>>44066104
>What powers does he display, other than latent telekinesis?

... you mean aside from the fuckhuge rapid laser blasters, gravity control, summon bones, some kind of poison, and the interface screw?
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>>44066090
One of the harder fights in the game, and pretty punishing for what it is, especially if you try to get a no-hit run. Omega Flowey would be much harder if the game didn't go out of it's way to give you get out of jail free cards, though even then he's still almost impossible to beat without being hit.

That said, Sans is much harder to beat if you fight with the power of dance: https://www.youtube.com/watch?v=0kGi9LE21dU
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>>44066090
https://www.youtube.com/watch?v=kFnUCNIStRw

easy peasy
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>>44065788
or what about as DM you keep introducing the character every campaign as the BBEG where he proceeds to slap the players shit over and over as he can ignore the rules as he pleases, this would continue until the players realize the only way to beat him is to grab the figure representing him and smash it against the wall
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>>44065614
Be the GM and throw overpowered skeletons at the players that circumvent the normal combat rules to kill them with "karma" or some shit.

Also take this shit to /trash/ or /mlp/ or literally any board besides this one, please.
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I love how butthurt people get from just the mentioning of Undertale. Actual /v/ tier rage.
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>>44066228
Undertale is basically Homestuck Lite with a dash of MLP and a spoonful of furbait.

If you didn't know better, you might think that it was specifically composed to make /v/ rage up a storm.
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>>44066278
It's really nothing to do with any of those things, though.

The only vague connection it has to Homestuck is that the dude who did a lot of the music for Homestuck made Undertale. They have nothing in common.
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>>44066228
Have you ever been to /v/? Nothing can match their rage about literally everything that isn't a waifu simulator. I think they're worse than /pol/ in some respects.
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>>44066295
If it has nothing to do with any of them, please explain to me the massive fanbase crossover.
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>>44066295

I'd argue it has a stylistic and thematic connection. Which means, among other things, that people who like(d) Homestuck would probably like it; people who didn't/don't, probably won't.
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>>44066334
>fans of a thing like another thing
>that means that the another thing MUST be like the first thing

I am pretty sure there is an actual name for the logical fallacy you are shitting out here.
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>>44066336
I loved undertale but absolutely detested homestuck. What now?
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>>44066278
>If you didn't know better, you might think that it was specifically composed to make /v/ rage up a storm.
What, by being a good game? Kek.
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>>44066369

You are improbable but not statistically impossible.
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>>44065614
Wouldn't he be some sort of skeleton with telekinesis, time powers, teleportation, some sort of spells that do low damage but hit tons of times high awareness and fuck all health?
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>>44066381
How about one of my friends who absolutely adored homestuck, but detested undertale.

Lets start the generalization party already.
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>>44066381
I think undertale is neat and never even looked at homestruck.
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>>44066369
Same here.
I kind of get what people who say there's a connection mean, but for me there's enough to like in Undertale without being a fan of the slight internet culture themes
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>>44066334
>If it has nothing to do with any of them, please explain to me the massive fanbase crossover.

I'm sorry but this argument is retarded. Regardless of how good or bad Undertale is, you can't objectively judge a game by the people that like it. Yea it's got a cancerous fanbase already, but that really doesn't say anything about the merits of the game itself.

>>44066336

I liked Undertale but could not stomach sitting through all the horseshit of Homestuck. Love Problem Sleuth though.
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>>44066403

Nah. Those are plausible incidents that do not contradict the general assertion.

>>44066411

Well maybe look at it and tell us what you think.
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>>44066378
bretty gud
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>>44066334
People who like something tend to also like things that are not the same something?
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>>44066411
Homestuck is neat if you ignore:

-Fanfiction
-Headcanon
-Shipping
-AU
-Whatever any who isn't Hussie says
-Most of what Hussie says
-The fans
-The haters
-The Aristocrats
-The Poh-leece
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>>44066403
But the anecdote shindig is just beginning!

>>44066411
>>44066421
>>44066425

Nobody is right! Everyone is wrong!
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>>44066425
>I'm sorry but this argument is retarded. Regardless of how good or bad Undertale is, you can't objectively judge a game by the people that like it. Yea it's got a cancerous fanbase already, but that really doesn't say anything about the merits of the game itself.

I would argue that while it is no argument against the game itself it does explain the reaction. People often erupt in hatred against a thing they themselves are probably more indifferent towards when the aspect they are most exposed to is the obnoxious fanbase. That is not good but it is how it is.
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>>44066442

Well sure, but I don't think the similarities between them are irrelevant to this. They are all that sort of... deconstruction-based worldbuilding and character study-heavy Internet culture thing.
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>>44066425
>Yea it's got a cancerous fanbase already, but that really doesn't say anything about the merits of the game itself.

Never said it did. I loved the game, but even I can see that it's basically custom-made to develop a cancerous fanbase.
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>>44066462
I certainly don't believe that you should list the fanbase as the most important aspect of a game, but there's certainly a social aspect to most games, especially games like Undertale that were clearly designed to be debated and discussed.

The game is meant to be talked about, and it turns out that most of the people aren't worth talking too, so that sort of brings the overall experience of the game down.
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>>44066443

I like the things Hussie says. That guy is always good for a laff. Might say more about my bad sense of the amusing though.
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>>44066430
Doesnt seem comparable to me. A story about being friendly or a huge bastard compared to some random bullshit. Whats in common?
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>>44066487
>most of the people aren't worth talking to

I guess the reason I myself never have any problems of that sort is that this is my default assumption...
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>>44066358
Its the Fallacy of Association, which goes:
>All A is B
>All A is C
>Therefore, All B is C

In this case, it goes "Overlap fans like Undertale. Overlap fans also like Homestuck. Therefore, Undertale must basically be Homestuck."
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>>44066497

The theme of "being friendly or a huge bastard" factors heavily in Homestuck's narrative, especially when it comes to, say, trolls.
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>>44066487
Most people are too busy making their own special snowflake AUs and fanfictions to discuss the actual game.

Hell, Toby Fox even out and out said that he hopes that after the game has been thoroughly analysed and the debate extinguished, he wants it to die a quiet and dignified death. Probably to avoid the exact thing that is happening to it right now.
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>>44066334
Fanbase crossover is because of Toby. But that has nothing to do with the merits of the actual game.

Hating something because of its fanbase is spectacularly retarded.
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>>44066487
>>44066498
Sometimes I think living way out in the country with no one who shares interests has made me a bit odd. I never expect to talk to anyone about the things I like so I think its pure retarded to hate something based on its fans.
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>>44066336
What is that connection? I really don't see it.
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>>44066526
I think you can safely say it factors heavily in lots of things man. But most story's aren't affected quite so heavily by it.
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>>44066551
>I think its pure retarded to hate something based on its fans
Never expected to hear those words in a thread that mentions D&D in the OP.
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>>44066547
I never said I hated it

It's bad to make assumptions, anon
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>>44066497
There are a lot of little similarities - both are very metafictional, both approach videogame trends and cliches in a literal manner, they have a somewhat similar artstyle (dark backdrops, stark white characters, small elements of color, pixels), they both feature openly gay characters, they both have a setup involving small children gaining extraordinary power over the residents of a mysterious world, they both start off goofy and lighthearted but can get heavy really quickly. They're hardly identical, but it's easy to see where one would attract the other.
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>>44066565
I thought people hated D&D because of D&D, not because of D&D fans.
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>>44065614
>How would you guys do it?

>be a Skeleton
>Be creative and good on the fly with puns.
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>>44066160
>some kind of poison
Leading theory is that KR, the symbol when the poison happens, stands for Karmic Retribution

So Sans is literally judging you so hard you die a little inside
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>>44066573
Fine. Judging things based on their fanbase is spectacularly retarded. Better?
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>>44066589
People usually hate D&D because it's the only game anybody bothers to learn to play and they can't find someone who'll play Mutants and Masterminds or Dark Heresy or Spirit of the Century or whatever.
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>>44066529
Once again going to show that we just can't have nice things.
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>>44066547
The most hilarious thing about all of this is if you go to the Megalovania song for Homestuck on youtube you have loads of undertale fans asking where they can play the Homestuck Game
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>>44066587
One is a videogame and the other is not and they have totally different art styles
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If you niggas start talking about bullshit crossovers and AUs you might as well start inventing Underdarktale.
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>>44066646
>they have totally different art styles
you mean lazy and half-assed under the excuse of being "retro"
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>>44066674
fuck thats actually a good pun
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>>44066729
Undertale accomplished what it was trying to do pretty well, I think. They were clearly going for a specific, classic console RPG type style, which ties in closely with the themes of the game.

And considering the low budget and small team, it'd be impractical to try to make the game more showy.
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>>44066646
Homestuck is non-interactive, but itt pretty openly trafficks in using videogame mechanics. The entire concept behind much of the series is that it's a CYOA game only someone else already played it.

If anything, that just makes Undertale even more appealing to Homestuck fans, because they would view it as a "playable" version of Homestuck - and it helps that, as a game, Undertale is very easy and approachable.
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>>44066729
I wouldnt really call undertale retro. I would call it a game made in RPG maker.
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>>44066770
So they are two totally different things. Thats like saying reading the order of the stick is like playing DnD.
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>>44066781
But it's not?
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>>44066104
He has some sort of time travel power too. He can detect resets and has some memory of past playthroughs.
If you play a pacifist run and then do a kill everyone run, he'll say that he thought you were friends.
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>>44066674
Undertale already takes place in an Underdark analogue, except instead of terrible painful death it's filled with lovable idiots.
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>>44066798
I thought it was. Well it looks like a game made in RPG maker.
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>>44066770
>If anything, that just makes Undertale even more appealing to Homestuck fans, because they would view it as a "playable" version of Homestuck

This is retarded. Have you played Undertale or read Homestuck? They're not remotely alike.
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>>44066818
It was made in Game Maker, but is certainly similar to an RPG maker game.
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>>44066202
This would piss off everyone.

....and a bad part of me likes that.
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>>44066817
I dont know man, some of the shit down there sounds like it was pretty painful.
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Let's look at this another way: the main point of Undertale is "games where you just kill everything are kind of fucked up, so in this game the right way to play is the power of friendship". Different enemies require different (usually non-aggressive) tactics to defeat - one enemy might need you to laugh at their shitty jokes, another wants you to flex with it. That's a huge part of the game's charm, building a group of friends out of monsters that in most RPG's you'd massacre.

Most tabletop games don't have social mechanics more complicated than "roll a dice" and maybe the GM will give situational/RP bonuses if you're feel fancy; others reskin combat mechanics with social terms (so grappling becomes debating and HP becomes Composure or whatever).

How would you run a "pacifist" tabletop where every conflict CAN be resolved violently but SHOULD be resolved socially? Is there a particular system you'd use? How would you incentivise social play and/or punish murderhoboing?
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Funfact: Undertale is more than three times more popular than homestuck ever was
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>>44066801
That seems like an issue of fluff though. Just call players out for shit they did in previous campaigns as though they're the same character or something.
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>>44065614
Let's see, he doesn't actually play by the rules. Or rather, has a separate set of rules for himslef. So a full caster.
Looks like a bone daddy, so full caster skeleton...
If only there were some type of skeletal creature that had absurd magical power...
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>>44066118
>fucking the goatmom
>not instead having her read you a bedtime story
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>>44066794
No, I'm saying that fans of D&D would probably like Order of the Stick as well. People like things in other mediums that share thematic links with something they like in their own - ask a 40k fan about Event Horizon sometime.
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>>44066869
Makes sense. Undertale is a cheap indie game on Steam. Homestuck is a comic... except not really. And it's only available on a website that is not actually called Homestuck. And its story is told through novel-esque chat logs.

Beating Undertale takes like 6 hours, reading Homestuck can take fucking days depending on how fast you can read, and it's still not done (and might never be at this point, there's been some shit with the author and the Kickstarted game recently and he's basically nowhere to be found).
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>HP: 1
>ATTACK: 1 (No invincibility after being hit, most damage converts into health that depletes over time)
>DEFENSE: 1 (Dodges)
>EXP On Kill: Auto lvl to 20
>Gold On Win: 0
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>>44066801

It seems like he might actually just be using his brother's (not Papryus, the other brother) time travel gear though; while he's definitely aware of the resets - and even his status as a character in a videogame (since he calls the player a hacker) -- that might not be "all him".
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>>44066935
>there's been some shit with the author and the Kickstarted game recently and he's basically nowhere to be found
Hussie is dealing with the fact that the company he went with to develop the game literally ran off with the money he gave them and used it on another game.
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>>44066278
It seems that way on the surface. I would have passed the game up had my friend not been so obsessed with it and forced me to buy it.

He did for good reason though. Its a great game. Doesnt deserve the audience it has. But that's what Toby Fox gets for being an active tumblr member.

So note to self for those trying to make their own games: dont be an active tumblr member.
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>>44066928
Just by >>44066869 alone even if every single homestruck fan liked undertale it would have 2/3 times as many people who never looked at it so clearly most of its fans have bothing to do with homestruck.
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>>44066967
No, now he's dissolved his WhatPumpkin company, given the merchandising writes to WeLoveFine, and the dev team he brought together is more or less no more. This is super-recent.
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>>44066951
I like the Dadster Gaster theory personally, but I'm almost certain he doesn't physically travel through time like a tardis or something. My theory is it's Determination that let's him remember shit, same way Flowey does.

Determination is a cool theory too if you run with it. That way you can say Sans is melting in his final battle with you since he's using it too much
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>>44066856
I can't think of any offhand, but one where they have a sort of "social HP" and "combat HP." Of course, lowering their social HP would be harder, and require a bit of acting on the players' part but then it's up to the DM that you would either stop finding monsters, or start finding harder monsters.

That was kind of the point of most bosses in the Genocide run. They were a lot harder than the bosses in the Pacifist run, specifically because they knew they wouldn't get any mercy from you, and so tried harder to kill you. That's the GM essentially saying, "Well, okay, since you guys murdered everything, the bigger nastier versions show up to get revenge. And the bosses/intelligent enemies heard of your murderhoboing, and thus are either going to run or go all out from the start and show you no mercy."

You incentivise the pacifist by giving them fun characters to interact with and for towns and other populations to actually treat them like decent people. You know, like what Undertale did. On the other side, you punish murderhoboing by making people stay away from them or outright flee, and to making monsters or NPCs that can stand up to them, and have the thing do so. It's the difference between playing a good aligned party and an evil aligned party, because that's basically the big difference between the two routes in Undertale.
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>>44065614
Don't start giving this game cancer... it's already borderline already.
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>>44066996

There's a time machine (or something that is strongly implied to be one) in their basement, so he might well be physically travelling through different timelines.
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>>44066869
>literally flavor of the month
okay
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>>44067002
That first sentence went stupid part way through.

What I meant to say was "... but if they instead reduce their combat HP, then it's up to the DM to decide that you... "
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>>44067032
>Sans is using a broken time machine to time travel guys!
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>>44066856
In D&D make sure to actually give xp for resolving the conflict, not just killing.
If the resolved conflict left one with ally, then that ally helps where they can.
So this it is more advantageous to make friends than kill everything. Xp is the same, but the nice person gets allies as well.
Also, don't be a total jerk about their allies.

For social combat system, look at Exalted for the concept of intimacies.
Use a profile of intimacies to create vulnerabilities and resistances to certain methods of persuasion. Make it possible for characters to learn these intimacies so their style of social influence can be rewarded for trying to understand the foe. Make sure the HP and Enmity tracks are completely separate. Perhaps even noting that as one goes down the other goes up.
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>>44067032
He may have done that before, but that shit's busted man. He's stuck. Remember his lines in both final battles?

>Just give up kid. I did.
>I gave up trying to go back a long time ago.
>>
I actually have a good friend who I use as a cancer detector.

He will unfailingly attach himself to fads, dive into the worst fanbases, and serve as a beacon for what to avoid until a more fair and balanced opinion can be made.

Right now, Undertale is the thing he has convinced me to avoid.
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>Sans is so lazy and depressd that he manages to overpower the God of Hyperdeath's brainwashing
>Just refuses to attack and has his brother do all the work

Being Sans is suffering
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>>44066168
DDR stuff doesn't usually float my boat, but fuck me if that wasn't a cool video.
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>>44066856
I'd play this game.
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>>44067063

>xp is the same but the nice person gets allies as well

No.

The nice person gets zero XP because they don't kill. What they get is friends INSTEAD of the XP.

Someone at the end of the "pacifist run" campaign should be the head of a small army each of whom could physically dominate them but doesn't want to. Someone at the end of a "genocide run" campaign should be a godlike being walking alone through the elemental plane of corpses.
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>>44066882
https://www.youtube.com/watch?v=EoxUZmuZr8M
>>44066951
>>44066996
I like the dad theory too, but based on Gaster's appearance, I suggest that they're an amalgamate of the bone bros' skeletal parentals. I think that they also experimented with DETERMINATION and both the father and mother were fused. Then they cast themselves into the core.
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>>44065614
You do it by being the DM and making a character that trashes the asses of PCs that are acting like murder hobos. Make them a high level paladin, cleric, or maybe some kind of bounter hunter/law enforcement who's a caster.

If the players aren't being murder hobos, it won't work, and the character can only be a supporting character or comic relief.
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>>44067288
I don't think they're an amalgamate. That stuff happened under Alphys, and she was in the picture after Gaster left.
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>>44067288
My favorite theory about Sans is that he remembers absolutely everything between resets and he's just fucking with you the entire time
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>>44067237
Granting EXPERIENCE points for dealing with problems in a nonviolent way is a completely valid option. Blindly transplanting every detail from an inspirational videogame to a tabletop game inevitably ends in silliness.
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>>44066466
>everyone who disagrees with me is a meme

epcot
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>>44065614
>Not wanting to be a skeleton gunslinger brought back to life by a goodhearted necromancer to bring law back to a wicked world.
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>>44067288
Something to note about Sans Lab. In the True Pacifist ending, if you choose not to stay with Torial, you take a group photo, shown here. If you do a true reset and go to Sans' lab, he has that photo.

Like, it's not even ambiguous. It straight up says it's a group photo of you and all your friends
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>>44067423
i would become a sack of depression too if i was forced to groundhog day forever
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>>44067454
And there's no telling how long he's been at it. Flowey's been resetting all over the place before Frisk was even born
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>>44065614
I think this is a very challenging prospect from a combat perspective. 3.5 is unsuited for fast paced action.

That being said, here is what I would try.

Give him a permanent mirror image, blink, and evasion. In addition give him abrupt jaunt and extremely high dex. He should be immune from slowing effects.

He should have exceptional bluff, sleight of hand, and sense motive.

Give him very punishing aoe attacks that affect different shaped areas. Model them after lightning bolt and iron spikes. They must be dangerous enough to force the party to move every turn to simulate the dodging mechanics.

In addition give him a wall spell so he can restrict the players field of movement.

Even if you do that it will still probably fail to recreate his in game fight.
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>>44067506
i wonder if there is a range on his power.
cause what will stop flowey from reseting things again after he returns
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>>44067547
Give players a 3 second timer to do their turn or else Sans interrupts them
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>>44067423
Objects stored in Dimensional Box B persist across resets. Same technology.
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>>44067353

>Granting experience points for dealing with problems in a nonviolent way is a completely valid option

True, but strongly dependent on the system you're using; in a game with a strong combat focus, the main thing you XP does is make you better at combat, so it doesn't actually really fit with the idea of a "pacifist-leaning TTRPG" to give the same rewards to the player who chooses the violent route as the one who does the pacifist route.

What would make more sense is that you use a point-buy system and essentially give out two kinds of XP - one that can only be used to purchase non-combat skills (except perhaps a dodge/defense equivalent) and one type that can only be used for purchasing combat skills. You earn Pacifist XP by solving problems in ways that mean no-one gets hurt, but you earn Genocide XP for solving problems through violent means (including causing others to inflict violence). Pacifist might also be used to purchase allies while Genocide can be used to purchase weapons.

To say nothing of - who says XP is the only reward system that RPGs have at their disposal? It's a common one, sure, but what about the feeling of cracking jokes with your friends around a table? Of getting into whacky hijinks with quirky NPCs? Contrast that with the "genocide" player's approach - that is to say, the tactical combat gamer, who derives their fun (perfectly valid fun mind) from built optimisation, moving minis on a battle map and rolling critical hits. Those feeling-rewards are hard to explicitly systematize, but you can design your game in such a way as to encourage them to occur.
>>
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>>44067578
>Objects stored in Dimensional Box B persist across resets.
You're shitting me
>>
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>>44067228
>Violence
>In GSS
>>
>>44067600
I'm surprised this isn't common knowledge.
>>
>>44066907

>Not doing both
>>
>>44067600
He's fucking with you, I've had that box completely full of shit before and I didn't notice anything in there on my next playthrough.
>>
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>>44067600
its a bold faced lie. also checked
>>
>>44066168

I would legitimately die trying to dance that.

I'm not even in that bad of shape, Jesus Christ.
>>
>>44065614
DM Fiat.

failing that, just play a wizard, it's 3.5 after all, you can fuck the game 6 ways from sunday perfectly fine like that
>>
>>44067570
"the underground" probably, and only because of the barrier.
the player's determination was enough to override his artificial stuff and end his reset capability until he got his souls, but there's billions of people on the surface at least in the present day so it's unlikley he'd be able to act against that many wills.
It's also probably the "reason" surface humans aren't all living perfect deathless lives; the ambient determination of every human combined makes null the attempts of even the strongest wills to reset things.
>>
>>44065614
>thinly veiled stat me thread
>>
>>44068331
every thread on /tg/ is a stat me thread
>>
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>>44068331
and yet, not an owlbear to be seen. Yet.
>>
>>44067324
Didn't Alphys build all the machines and tools she used to make the amalgamates on accident, by studying the blueprints and notes left by the previous royal scientist? Also, I think that Determination has bound Gaster too, which is why he will sometimes appear, as will his "followers". They're trapped.
>>
>>44065912
The game basically plays the same as all the homestuck mini games. Dude just took the idea and made it into something that makes money/reputation.
>>
>>44067002
>social HP
This makes me think of that one shin megami game, the one where you go to antartica

Would totally play that shit
>>
I wouldn't, because I'm not autistic.
>>
>>44066160

>rapid laser blaster
scorching ray
>summon bones
animate dead
>some kind of poison
poison
>interface screw
blindness/deafness

Literally a level 5 wizard.
>>
>>44069131
>interface screw
blindness/deafness

That's.. nowhere near appropriate and doesn't even factor in the time manipulation stuff.
>>
>>44068666
The game is heavily inspired by Earthbound. So is Homestuck.
>>
>>44065876
Psion. Refluff manifestations with BONES as a cosmetic effect.
Should work?
>>
>>44066968
I dunno. Seems like being an active tumblr member and making a good, if simple game, kinda made Toby really fucking rich. Sure, the game's 10 bucks but it's all over the fucking internet now.

Seems like a good gig, if all that comes from it is an obnoxiously obsessed fanbase.
>>
>>44069131
>scorching ray
Poisonous scorching ray?
>>
>>44066140
I didn't even play it, just gone on a wiki walk a couple evenings and was pretty in the loop.
>>
>>44071023
You could finish the game in less than 8 hours, and get at least 2/3 main routes done. You'd even have fun.
Genocide takes a while just because it's grindy.

Compare to Homestuck, in which fucking nothing happens for the first 500 pages or so.

>>44069131
>scorching ray
closer to "poison lightning bolt", really
>animate dead
he's not throwing whole skeletons at you, just a lot of bones. Telekinesis fits better.
>blindness/deafness
not even close; Time Stop is the closest thing in DnD terms to what he does.
>>
>>44066459
I'm a potato!
>>
>>44066443
>-The Aristocrats
What does this have to do with anything?
>>
>>44067610
Ok, Chuubo then?
>>
>>44066856
Video game is more tolerant on repetitive gimmick encounters.
I.e. you can flex at a dozen Aarons without batting an eye.

It'd get annoying in tabletop.

Honeslty it'd be easier to homebrew the genocide route into a peaceful game (like GSS) than to homebrew a pacifist route into a violent game (like D&D)
>>
>>44065614
I wouldn't because it wouldn't make sense in any context outside of undertale
>>
>>44066511

/tg/! We're the smart board.

Yeah. Let that one sink in.
>>
>>44067036
>Flavor of the month
>Came out 3 months ago

It ended up being more popular because it doesn't have an incredibly boring start, unlike Homestuck.
>>
Why would you be sans when you could try for Undyne of Papyrus?
>>
>>44065681
>>44065788
This is subtly off. Sans isn't distinguished by his ability to break game mechanics, it's his ability to understand the mechanics of his own world. Most obviously, he can't mess with your save files but he can notice when you reload and he knows that you only get invulnerability frames if you take more than one damage so he used loads of tiny hits with damage over time.

He's basically a wizard that uses stuff like the Locate City Nuke. It's still following the rules, but it's stretching them to the point that they're clearly broken.
>>
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Sans doesn't work well in a system like DnD. It would probably work better in something like M&M.

Honestly, anything regarding Sans or DT would be kind of hard to make it work. Though, ironically, I had a character in a mecha game that was basically shitting out DT just because she was a living battery of the universe's power source, which get more potent due to emotions, complete with the body starting to give out in the end. And it was before Undertale.
>>
>>44072231
Attacking you in the menus is pretty clearly breaking mechanics.
>>
>>44072287
Actually, it seems that the menus are another in-universe thing. Asgore break your MERCY button, and you can find FIGHT and ACT in the Omega Flowey fight.

Your SOUL is used to select buttons, which is why any attack could technically damage you in the menu if they could REACH the menus.
>>
>>44072284
So, how WOULD you stat him in M&M?
>>
>>44065614
The problem with statting Sans in D&D isn't /just/ that he does weird meta stuff, it's that D&D is precisely the sort of game that he'd rather not be in in the first place. All throughout the game, all Sans wants is for things to be nice for everyone, for you not to go mad and kill everything like a common murderhobo. He literally can't do shit to stop you if you persist enough, because determination is OP as hell.

What he's really doing in his fight is trying to get to you psychologically. He wants to appeal to the last shreds of your conscience, or frustrate you, or make you feel guilty, /anything/, as long as you won't go past him, because killing him means permanently tainting the game - the True Pacifist endings become corrupted.

The REAL Sans probably just wants to laze about everyday without having to worry about the possibility that the world as he knows it might be reset. So the Sans that you end up fighting in the Genocide route can't be the real him. That's just acting. He doesn't want to be the ultimate badass even if it's really cool and he's good at it, because it probably tires him.

It's not fighting that has a chance of getting to you, it's words. Communication is violence.

TL;DR: D&D isn't the right system for Undertale by a long shot, try something more narrativist.
>>
>>44066801
He doesn't actually know how many times the player has reset, or what they did in the last reset. He's not aware that he's in a videogame, but he's pretty damn on the mark with his alternating timeline theory.

Basically, he came to a conclusion which is essentially analogous to what is really happening in all respects which matter, and the reason he's able to work out what happened in previous timelines/resets is because he is CRAZY fucking good at reading people. He can tell the difference between a person who has died once against him and a person who has died ten times against him based entirely on a two second glance at their expression.
>>
>>44066882
>One PC dies
>Player makes a new PC to replace it
>Next encounter with Not!Sans
>"Oh hey, nice to see you again PC"
>"Wait, my PC died."
>"Ah, thought something looked different about you...well, not "you" per se I guess."
>>
>>44075170
More subtle

>"you look kind of frustrated. did i already get you?'
>>
>>44075256
>Play with That Guy who always makes the same character
>Not!Sans shanks him dead and flees
>Later
>"Oh hey, I see that stab wound healed up nicely."
>"Fuck you, that was my brother!"
>"Meh, all your characters look the same to me."
>>
>>44075287
That... That's not subtle, anon.

It needs to be implied, not outright stated.
>>
>>44075418
Alright fine.

>"Meh, you always look the same to me."
>>
>>44066026
It's a great game, don't get me wrong, but nothing deserves the kinds of horrific Internet "fandoms" that keep springing up around stuff these days.
>>
>>44075170
Nah, don't do it between sessions.

Make him a recurring NPC between GAMES
>>
>>44066026
>i dont like it so it's tumblr
epic meme

game is GOTY 2015
>>
>>44077887
Sure. Undertale is a fantastic game.

Doesn't stop it being blatant tumblrbait
>>
>>44079828
tumblrbait is a strong word. Yes, it's a progressive game with lots of anthro characters, but saying it was produced for tumblr to tumblr all over seems unlikely.
>>
There are Undertale threads all over this damn site.
But /tg/ is the only place where they can have a civil conversation.
Why is /tg/ the best board?
>>
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>>44080072
Well, coincidence or not it's basically a perfect storm of factors that attract tumblrites.

Not all of those factors are bad, to be honest. tumblr doesn't always have terrible taste.
>>
>>44080611
literally no cons. Unless you hate bad jokes
>>
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>>44075002
I think that actually makes him more awesome than just being able to remember previous timelines.
>>
>>44080611
what a coincidence

or is it?
>>
>>44077596
Like Boxcar Joe, the Magic Hobo?
>>
>>44065614

For Pathfinder, have him be warder 20/psion 20 gestalt. He uses Extended Defenses with Break the Hourglass, and ignores the clause that says he can't use Break the Hourglass more than once a turn.

Once someone does call you out, then stop using it, but refuse to end your turn.

You win if everyone else leaves out of boredom. You lose if people rip up your character sheet or attack you.
>>
>>44066856

The Doctor Who RPG has a particular mechanic in which the type of action you want to do affects your initiative. The violent option ALWAYS goes last, so non-violent options are the best way to not get yourself killed, and perhaps even succeed.
>>
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>>44066443
Homestuck became much more entertaining for me once I realized that at this point pretty much the entire thing is one big jab at the fandom. At this point Hussie has about as much respect for his own audience as pic related.
>>
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>>44080072
Some things in the game seemed particularly anti-Tumblr. Take Mettaton for example. Yeah, he's got Tumblr-style identity dysphoria wazoo, but he isn't exactly a very positive portrayal of that sort of thing. If anything, he's portrayed as a delusional narcissist. Yet he still ultimately gets what he wants, which attracts people like that -- it's a wish fulfilment fantasy for them. But to everyone else, he's a hilarious buffoon.

I think Undertale is very much a product of Tumblr culture, but is still not made with an outside audience in mind. It's got lots of subtle Tumblr inside jokes, but it's also got a lot of Tumblr "outside jokes" -- things that you'll only understand if you are not immersed in Tumblr culture.

I think it's really clever.
>>
>>44072231
>>44072345
Sans also attacks out of turn, despite acknowledging that turns are a thing.

Sans can also dodge attacks perfectly, which for some reason is something no other monster can do at all. He describes it like dodging attacks is something that just didn't occur to any other monster, which raises a lot of questions in more ways than one. Though he can teleport whenever he wants outside of battle as well, so maybe it really is unique to him and he's just making a joke.

So yeah, it's not just cleverness. Sans does several things that outright break the "rules" of his universe, for no clear reason.
>>
>>44074950
>The problem with statting Sans in D&D isn't /just/ that he does weird meta stuff, it's that D&D is precisely the sort of game that he'd rather not be in in the first place.
You're forgetting one important detail: there's no saving and reloading in tabletop RPGs. Sans is incredibly lazy because he feels an overwhelming sense of futility from knowing about time resets; he finds it hard to care about anything when he knows all his efforts could be undone at any time without him ever knowing. The reason he's so nonchalant about everything in the game is because he knows it could be reset eventually; he only fights you when he thinks something of lasting consequence is at stake. In a world with no resets, Sans probably wouldn't be as lazy as he is, since he wouldn't have an excuse like that.
>>
>>44085325
I thought this was headcanon.
Is it implied in-game?
>>
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>>44085325
That's like there's no saving and reloading in real life so people shouldn't be lazy.

The whole point of Sans in Undertale and especially the genocide arc was that the save-scumming ability to see all the different actions was effectively time travel being used for personal benefit. Despite knowing that it exists, he can't tap into it, though.

From his point of view, he's just seeing the end result, the one time that he's defeated utterly, while the protagonist is going through dozens of times until he gets it right. It's the equivalent of save-scumming until he gets a 20 on each roll and Sans gets a 1 each time he attacks, to put it into D&D terms.

That doesn't change his abilities nor his personality, though. Sans has been lazy as long as his brother Papyrus can remember, and Chara and even Flowey definitely haven't been around long enough to make it personality trait so deeply embedded.

Sans is your average 30th-level bored wizard taking life as fun as he can because he realizes that even with all of his power, he's still not a god, and there are still powers far beyond him. That's how you do a D&D Sans.

Pic mostly unrelated, but because you should always appreciate an elf. After all, it's an entire civilization of folks like Sans, most likely - Old enough and wise enough to know that as powerful and ancient and beloved by the gods as they are, so many things are beyond their purview they may as well just hang out with the humans, eat some good Halfling cuisine, and have some fun with their family until they're forced into action.
>>
>>44085400
It's basically a part of his speech during the fight.

>our reports showed a massive anomaly in the timespace continuum
>timelines jumping left and right, stopping and starting...

>until suddenly, everything ends.

>heh heh heh...
>that's your fault, isn't it?

>you can't understand how this feels.

>knowing that one day, without any warning
>it's all going to be reset

>look. i gave up trying to go back a long time ago

>and getting to the surface doesn't really appeal anymore, either.

>cause even if we do...
>we'll just end up right back here, without any memory of it, right?

>...or is that just a poor excuse for being lazy...?
>hell if i know

>all i know is...
>seeing what comes next...
>i cant afford not to care anymore.

San's dialogue from the first part of the fight.

It's only when you(the player, who he's directing a lot of his speech at) is about to wipe out the entire timeline that he stops being lazy enough to try top stop you.
>>
>>44066856
Our Campaign has solved a few problems without fighting but some of the players prefer combat over role playing. Here's some of the situations where we didn't actually have to resort to combat to solve a problem.

There was a group of goblins called the bridge brothers and they had you pay a toll to cross their bridge. We ended up trading them a piece of cheese and a spy glass as payment by convincing them it makes the cheese bigger. On the way back as our party was running from a goblin army we warned them what was coming and they booked it with us. After we led them inside a walled off town they helped us fight off the invading horde. After the battle they became total bros and ended up building bridges to places we couldn't get to before hand.

A group of barbarians in the north made a wall and blocked travelers from entering the town without paying a fee or just outright robbing them.The barbarians demanded we pay the tax or suffer the consequences. The warblade, being the tricky bastard he was, whispered to the bard that we should pretend to be taxmen and ask them to pay their taxes so we could screw them out of some money.

The bard manages to diplomance his way into the camp and explained to the chief and tribe the process and benefits to paying taxes and not only convinced the barbarians to take down the wall and return the treasure to the town but become productive members of society as well.Later when we returned to the town they had become successful carpenters.
>>
>>44086110
>>44086110
We recently ended up stopping a big bad leader who works for the BBEG by convincing him and his lackeys to play a rock paper scissor tournament.The big bad was the first to be knocked out.The party ended up losing the tournament to what the paty calls, Axe guy # 3 and convinced Axe Guy #3 he had real talent and should open a gaming bar in one of the big cities. The big bad's pride was so damaged by losing he walked off crying in shame. We followed him and consoled him, convincing him that he'd make a good bouncer at Axe Guy #3's new bar and gave him some money to get started on his new life. We're still in the dungeon but we plan to return to that town later to see what's up.
>>
>>44065614
Well:

Level 1 Skeleton Sorcerer/Psionik
Str 0
Con 0
Dex 18
Int 18
Wis 16
Cha 16

>Leave the rest of the sheet blank.
>When called out say that you are feeling too lazy to fill it in.
>Introduce yourself to party with overly cheerful tone while cranking pranks, puns and bad jokes.
>When adventure starts, ditch the party and spend all your gold in nearest tavern, because reality is just a tabletop game and you are an expy of a lethargetically depressed skeleton.
>>
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>>44080498
>But /tg/ is the only place where they can have a civil conversation

>/tg/ is so super speshul and better than the other boards!
>>
>>44065614
Step 1: stop posting your shitty meme game characters all over /tg/
Step 2: there is no step 2, just fuck off
>>
>>44087570
lol!
>>
>>44087558
Well, /tg/ is far more likely to be civil and helpful than any other board I've been on.
I always assumed it was because tabletop players have more experience working cooperatively in groups.
>>
1 hp
1 damage attacks
only worth 1 exp
>>
>>44087570
epic post, friend!
>>
>>44087570
Well memed, my epic /b/rethren

I truly lel'd out loud at the epic pwnage you served upon That Guy whose delicious tears fall like Chocolate Rain

Over 9000 / 10
>>
>>44072284
>It would probably work better in something like M&M.
I'd be interested in seeing this, actually.
Maybe start with complete immunity to Toughness damage, but with limitations and/or a fatigue side effect?
>>
>>44088297
Here's your 'well meme'd' reply.
>>
>>44067547
Best advice in thread.
>>
>>44089879
If you don't like it, you don't have to participate in the thread. Did your parents never teach you to play nice growing up?
>>
>>44089899

It doesn't belong on /tg/ and it's shitting up my front page. Not only do I have to deal with quest threads, I have to deal with your dank meme video game.
>>
>>44089939
Use the catalog, fuckknuckle.
>>
>>44089939
>my front page

You may or may not be worse than Undertale faggots I legitimately don't know, I avoid /v/, reddit, tumblr, all those shitty places, but you're definitely trying to be.
>>
>>44089939
TYRANNOSAURUS REKT
>>
>>44065614
Size/Type: Large Magical Beast
Hit Dice: 5d10+25 (52 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14
Base Attack/Grapple: +5/+14
Attack: Claw +9 melee (1d6+5)
Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)
Space/Reach: 10 ft./5 ft.
Special Attacks: Improved grab
Special Qualities: Scent
Saves: Fort +9, Ref +5, Will +2
Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10
Skills: Listen +8, Spot +8
Feats: Alertness, Track
Environment: Temperate forests
Organization: Solitary, pair, or pack (3-8)
Challenge Rating: 4
Treasure: None
Alignment: Always neutral
Advancement: 6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment: —
>>
Alright, going to try making stats for Sans for Pathfinder. Don't let this thread drop off in the meantime plz, I hate it when that happens.
>>
>>44065614

TITAN pretending to be a Muse.
>>
>>44066511
Boiling it down though, it's more

>B is similar to A
>C is similar to A
>Therefore, B and C have things in common.

Both early Homestuck and Undertale play against gaming tropes generally and take direct inspiration from Earthbound. The song they share (MeGaLoVaNiA) was initially written for an Earthbound ROMhack.
>>
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>>44084839
Don't be hating on Robotic David Bowie.

He's like my second or third favourite character.
>>
>>44085477
>30th-level bored wizard
> he's still not a god
you're not talking D&D here
>>
>>44085400
Yeah, his battle dialogue makes it very clear that the reason for his apathy/depression is severe existential dread stemming from his knowledge that there's probably a timeline where he and all his friends got their happy ending, and it was taken away for shits and giggles. Probably multiple times.

Not that he's happy about it. In the neutral ending where you kill every major character but leave randoms alive, Sans shows quite a lot of self-loathing for being too apathetic to take action.
>>
>>44092407
well he's right.

people do that in the game all the time, they play the pacifist, then the true pacifist.. and then they try out the Genocide run.

so Sans's greatests fears are almost universally true.

also, here's a video related to this thread.

https://www.youtube.com/watch?v=le-FLQfmKis
>>
>>44092043

Alright.. here goes nothing.

Sans- Grudge, Fury, and Executioner
Dwarf skeleton, CR 13
CN Small undead
Initiative +10 (before feats); Perception +0

DEFENSE:
DR: N/A
AC:1
Fort +0, Reflex +14, Will +6
HP: 50dX (where X is the number of players attacking Sans)

Feats: Improved Initiative, Greater Improved Initiative, Immune: cold, undead traits

OFFENSE:
Speed: N/A
Melee: club 10d4 (bleed, wound)

STATS:

STR: 6
DEX: 18
CON: N/A
INT: 14
WIS: 12
CHA:9

Base attack bonus +1, CMB +1, CMD +1
Bluff +16

Special abilities:
GASTER BLASTER: Sans may summon 1d12 dragon heads randomly on the map during any round of combat in lieu of a basic attack. Each will use a breath weapon (100-ft. line, 8d4 true damage, Reflex save to avoid damage) before disappearing.
I KNOW A SHORTCUT: Once per turn, Sans can teleport anywhere while out of combat as a free action. This does not count as dodging.
DID YOU THINK I WOULD JUST STAND THERE AND TAKE IT: Sans will dodge any attack or spell done on him perfectly, with exception to sneak attacks (which must roll an 11 or higher on a d20, or be treated as a basic attack); however, each dodge costs Sans 1 HP to execute. This ability does not activate if it would bring Sans to 0.
A BONE TO PICK: Every time a PC uses an item out of their inventory, have them take 3% of their current HP in damage, rounded up.
BAD TIME: When Sans is at 50% health, all players engaging Sans take 2d4 per round (Reflex save to avoid.)

Gear: blue coat, bone dust


I wanted to add a "DUNKED ON" ability as well, but frankly I couldn't think of a proper way to add that in that wasn't "make bluff check or die instantly" which felt unfair.

How'd I do?
Thread replies: 219
Thread images: 26

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