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Pathfinder General /pfg/
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Pathfinder General /pfg/

If you are asking for build advice, please mention which third-party books are allowed. If you do not say anything, we will ask.

Weird magic edition. What's your favorite obscure spell, /pfg/?

Unified /pfg/ link repository:
http://pastebin.com/T5Yknxmz

Previous Thread: >>44053288
>>
I've was thinking about making a set of outsider races who have the benefits of a subtype because they are a full member of that subtype.
Any suggestions?
>>
Monkey Madness, summon 300 monkeys to get out of difficult situations

Drow clerics are for marrying
>>
>>44062527
Good Hope's a nice spell.

Being an Archon-blooded Aasimar is suffering.
>>
>>44062573
>Summon 300 monkeys

What
>>
>>44062527
>What's your favorite obscure spell, /pfg/?
Pied piping, had tons of fun with that as Bard that worshipped Folca.
>>
I need the cutest love interest you've ever ran into or made for a campaign.

Doesn't matter if he or she was packaged into an AP by Paizo or homebrew, as long as it was a smile you wanted to protect and an NPC you loved to interact with.
>>
>>44062612
The spell summons a swarm of monkeys, the swarm defines itself as containing 300 of a tiny monster, which monkeys are.
>>
>>44062569
I was also thinking of statting Jyoti and Bodaks as player races for that positive-negative energy stuff, so again, any suggestions?
>>
are there any special penalties beyond the normal to having below 7 in a stat?

i rolled a 6 and my racial will give it yet another -2, making me end up at 4 charisma, will this give me some ridiculous side effect penalty that will make it impossible to play?
>>
>>44062694
You go down to ability damage really fucking fast, but that's it.
>>
>>44062694
Just >>44062701
Be sure to be as inhumanly likable as possible, regardless of alignment.
>>
>>44062527
Door to Great Evil. Teleport a touched paladin to a level-appropriate encounter where it is perfectly acceptable and encouraged to smite-on-sight.
>>
>>44062727
You mean unlikeable. 4 Charisma reached the point of The Wretched.
>>
>>44062734
Best spell.

For 3.5 spells, I like Love's Pain as well, for how gloriously petty it is.
>>
>>44062694
>rolling
>>
>>44062750
and here i am, making a lawful good warpriest of Sarenrae
>>
>>44062787
>he meets Saranrae in the flesh after defeating a great evil
>"just to let you know, your tits are fucking fantastic"
>>
>>44062814
She looks hot, t b h
>>
>>44062814
>>44062787
>>44062727
>>44062701
also, any chance i can get some tips on making /playing the warpriest, the only stuff i have found seems to think unarmored strikes/monk multiclass is the way to go, but i don't really want to go into multiclassing cause im pretty new and we also already got a monk in the party.

i want to build him sword and board, is this a misstep?

>>44062783
rolling 3d6 no rerolls even, i managed to get 9,14,13,11,6,14
>>
Rolled 5, 5, 1, 6, 2, 5, 2, 2, 2, 6, 6, 6, 4, 3, 2, 4, 6, 5 = 72 (18d6)

Time to make a character rather than work for a course I have a final in less than 24 hours from now. The only thing I hate more than this class and this board is myself.
>>
>>44062910
Thats a horrible array, jesus christ
>>
>>44062932
Str: 11
Dex: 13
Con: 6
Int: 18
Wis: 9
Cha: 15

If only I had these fucking stats. I hate having a negative Int mod. Christ. Fuck it, I'll just be a wizard.
>>
>>44062961
You're a wizard, dump that charisma into con.
>>
>>44062961
Nah man, in order. I have high charisma so I should be a necromancer. A Necromancer wizard with 6 con. Fuck it, I might as well age myself too. Pump up to 17 charisma and 22int. Who cares if I have 3 con?
>>
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>>44062961
Str: 11
Dex: 13
Con: 9
Int: 18
Wis: 15
Cha: 6

just messing, don't use this
>>
>>44062970
>>44062961
No, go 18 13 15 9 11 6 an be the most insufferable barbarian ever
Bonus points if you roll pure orc and go brick level of mind stats
>>
>>44062961
>>44063049


>Playing 3d6 straight down in 2015
>Not even D&D 1e had it as a stats option

Dude, why the fuck are you with that group?
>>
Rolled 5, 5, 5, 2, 5, 5, 5, 4, 6, 6, 3, 1, 2, 4, 6, 3, 2, 1 = 70 (18d6)

>>44062932
let's roll up a party.
>>
>>44063073
Masochism?
>>
>>44063088
15 12 15 10 12 6.
Welp, guess it's psychic warrior for me.
>>
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>Roll 3 sets of 4d6, drop the lowest and re-roll ones
>It'll be great, they say
>Roll 9 sets of 4d6 and never get above 25 PB

Should I wait until nightfall to jump off the ship and lift this curse, or should I just do it now?
>>
>>44063088
Yeah, we'll be the best team.

>Race
Human
>Class
Instructor Wizard - 1

>Stats:
Str: 8
Dex: 10
Con: 3
Int: 22
Wis: 11
Cha: 17

>Arcane Bond
Instructor
>Arcane School
Necromancy
>Banned Schools
Enchantment & Illusion

>Feats:
Scribe Scroll
Spell Focus (Necromancy)
Mage's Tattoo (Necromancy)

Lets fucking do this.
>>
Rolled 5, 3, 2, 2, 2, 3, 3, 6, 3, 6, 5, 2, 4, 2, 6, 4, 6, 3 = 67 (18d6)

>>44063088
I guess I can try
>>
>>44063149
10, 7, 12, 13, 12, 13
Fuck.
>>
Rolled 6, 2, 1, 3, 1, 3, 1, 5, 4, 2, 3, 1, 2, 5, 2, 3, 1, 3 = 48 (18d6)

>>44063088
>>
>>44063125
>tfw just rolled this up
>got:
15/14/13/13/12/10
16/16/13/12/11/10
17/15/13/12/12/11
>>
>>44063173
Turn in your dice buddy.
>>
>>44063173
9/7/10/6/9/7

I'm so sorry
>>
>>44063173
str 9
dex 7
con 10
int 6
wis 9
cha 7

I'm impressed!
>>
Rolled 4, 4, 1, 1, 1, 6, 4, 3, 6, 5, 2, 3, 6, 5, 2, 5, 2, 2 = 62 (18d6)

>>44063200

Fuck it, let's see if I can break the curse.
>>
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>>44063173
>>
>>44063167
Can always go venerable, and just have 1 Dexterity as a full-caster.

>>44063147
>>44063110
>half-giant psychic warrior 1
>17 10 15 10 14 6
>overchannel, talented
>interceptor path (gotta abuse that enlarge self power)
>>
>>44062932
Just fuck me up sempai
>>
>>44063293
I was thinking elf or human arcanist, that way I can boost my save dcs by using my arcane pool.
>>
Rolled 5, 1, 1, 4, 2, 5, 5, 4, 5, 4, 3, 2, 6, 1, 6, 4, 6, 2 = 66 (18d6)

>>44063300
>fucking up a diceroll on /tg/
>2004+11
>>
So I'm working on building Snake for a game, and he's going to be part Fighter. Which archetype fits him best? Trench Fighter for better gun usage, or Lore Warden for all the bonuses to QCQ? Mutation Warrior for spontaneous healing health regen?
>>
So is downtime anon around these days? I need help building a mega-organization, one to punt down the Darkmoon Vale Lumber Consortium in all its might.

Also, Shadow Walk is pretty incredible.
>>
>>44063340
I'm guessing 3pp is off the table? What you're looking for is down that road.
>>
>>44063244

9-8-13-10-13-9

Just fuck my shit up.
>>
>>44063378
It's not, but I'm using Fighter because it fits this build very well.

I know how dumb that sounds, but play along here.
>>
>>44063320
7 STR
11 DEX
14 CON
9 INT
13 WIS
12 CHA

Well, with the right race template it could maybe be a decent dex-based hunter?
>>
>>44063430

Brawler would probably be ideal.
>>
>>44063430
Slayer fits it better no matter what.
>>
>>44063430
In that case I recommend Myrmidon/Lore Warden, the bonus skill points stack and you get some nifty deeds. For your disciplines choose Broken Blade (CQC, but watch out for incoming nerfs) and Tempest Gale (you'll be pretty good with a gun). I think this should cover your bases.
>>
>>44063540
>>44063554
Neither of those have enough bonus feats to get this build off the ground before level 15. I've got to fit Leadership in there for a Gunslinger and Dual-Cursed Oracle follower.
>>
>>44063630
Only class I can think of that gets more feats than those two is plain old fighter. Maybe Unchained Monk with zen archer could be a medieval Snake, but that is a stretch.
>>
>>44063689
>Only class I can think of that gets more feats than those two is plain old fighter

Which is why I said Fighter was a good fit for the build here >>44063340

>>44063593
Yeah, Lore Warden was probably always going to be the case, but the bonus from Trench Fighter was worth a second opinion.
>>
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>>44062527
For your reading pleasure, the Kobold Press Pathfinder and 5e encounter design contest:
http://koboldpress.com/archives/20595

Also related, a map dump:
>>44047941
>>
Ok pfg, I need a little help here.

I'm building a non human sorcerer for the first time which means I will have extremely few spells known. The build itself will already be specialized for enchantment but I have a few spare feat points to spare and would appreciate some advice on a good backup secondary spell that can be built around metamagic piggybacking. The goal for this is of course to free up more spells known since metamagic can be added in case I want to consume higher level slots for said spell. Something that would also benefit from a +1 caster level from mage tattoo would be great since I'm taking it solely for the free familiar.

Current metamagic I already plan to take - Still spell, Persistent spell, Quicken spell. Two free feat slots for metamagic.

I considered fireball combined with empower/intensify and dazing but a lot of enemies will probably be immune to that as the CRs get higher. Scorching ray also shows a bit of promise but still suffers from the troublesome fire element. Another spell I'm considering is acid arrow which would work well with dazing spell and would be cheap to cast. Damage is the goal but the potential for some sort of secondary effect would be great.
>>
is there a reason that PoE Expanded hasn't been added to any of the SRDs yet?

is there somewhere I can get a PDF of it? for purchase or free don't really care though free is probably better
>>
>>44063804
Path of War Expanded was /just/ sent to layout this past weekend. I couldn't tell you the exact expected release date (don't have that info off the top of my head), but the main reason is that (a) the d20pfsrd is like one guy who puts 3pp up when he can, but 1pp stuff takes priority and (b) that it doesn't actually exist yet.
>>
>>44063893
oh ok I wasn't aware it wasn't out yet

that would explain a lot

I know that the DSP people come on here pretty frequently but I don't spend a lot of time here so I am pretty unfamiliar with any of their workings

thanks for the quick answer
>>
>>44063804
Ultimate Psionics hasn't even been added yet. DSP has no control over what is and isn't on that site.
>>
>>44062658
Alright, here I go.

>Bodak (lesser)

Bodaks have +2 STR and +2 CHA, as they have unnatural strength from their undead bodies and an invigorated force of personality, but have -2 DEX from sluggish, decayed muscles and a shuffling gate.

Slow: Bodaks have a speed of 20 Ft.

Darkvision: Bodaks have darkvision 60 Ft.

Undead: Bodaks are undead and have all associated benefits and drawbacks, including the lack of a CON score, immunity to mind affecting effects, and healing from negative energy.

Bodak Resistance: Bodaks start with electricity 10, fire 5, and acid 5. This increases to electricity 20, fire 10, and acid 10 at 9th level.

Cold Iron Weakness: Bodaks have an inborn hatred of cold iron. Whenever a Bodak takes damage from a cold iron weapon, they are shaken for one round.

Sun Hatred: Bodaks are dazzled in bright sunlight or when in the radius of a daylight spell. In addition, when in these conditions a Bodak's natural resistances become halved, rounded down.

Death Touch: a Bodak can touch a creature, forcing it to make a DC (10+CL+CHA modifier) check or take 1 negative level.
This is an at-will spell-like ability.
>>
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>>44062527
>>44062527
Due to some bad things
the ErrantX gofundme is back up
however, what base class/archetype/prc would /pfg/ most like to get designed?
I was thinking of a druid archetype, full maneuvers, loses spellcasting, loses the animal companion
Keeps maneuvers and wildshape, and the ability to use the maneuvers when wildshaped
>>
quick DSP question: on black seraph's intimidating force counter, does it also work against ranged attacks and/or spells that attack (ranged touch, etc.)?

here's the text via d20pfsrd:
Discipline: Black Seraph (Counter); Level: 2
Initiation Action: 1 swift action
Range: Personal
Target: You
Duration: Instant

By using this technique, the disciple's fear-inspiring countenance alone may turn aside attacks before they occur. The disciple makes an Intimidate check against the attacker's attack roll; if the Intimidate check exceeds the attack roll then the attack is negated.

also, as a counter, shouldn't it require an immediate action, rather than a swift?
>>
>>44064102
I wonder if "loses spellcasting entirely" would be enough for them to break their "no full casters get initiating" stance.

I mean, Druid's the only full caster with enough of an identity outside of spells to support it...
>>
>>44064102
A summoner archetype that acts like both the darkfire adept and master summoner, and swaps out the eidolon for any improved familiar.

A druid archetype that gives more wildshape uses, and replaces it for an improved elemental body (and paraelemental body) while getting rid of the animal companion (perhaps trading it for an elemental companion).
>>
>>44064126
PoW 1 and wording inconsistencies go hand in hand. It works against any attack rolls by RAW (and I'm not seeing why it wouldn't, since similar counters do), and should be an immediate, probably.
>>
According to my calculations, the Lumber Consortium exports 6,000,000 GP of Darkwood each year.
And that's 5% of their production (But, obviously the most valuable pound for pound 5%)

What kind of shit do they do with that money, being the mostly low level assholes they are.
>>
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>>44064102
Muscle Wizard
>>
>>44064102
OOZE DRUID
TURN INTO OOZE AT LEVEL 1
OOZE COMPANION
>>
>>44064102

I want the other soulknife archetypes buffed to the level of the living legend and the psychic armory.
>>
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>>44064143
>>44064166
I just like the idea of a wildshaper that focuses on martial combat while in animal forms
could even go hunter-spellcasting-animal companion+maneuvers= fuck yeah
>>
>>44064143
The thing about class identity is indeed that spells are so fundamentally vital to the identities of the classes that cast 9 levels of spells (and magus, which is "I cast spells with my mace") that replacing them makes you question why it's not a new class to begin with.
>>
>>44064206
woops
just realised hunter doesnt get decent wildshape
oooh, a giant druid, with maneuvers-spellcasting-companion would be great
>>
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>>44064183
>shithole lumber company has an annual revenue exceeding 6million gp
quality worldbuilding
>>
>>44064102
I would like a cooking bard archetype that trades bardic performance for the ability to give out bonuses in the form of home cooked meals that last all day and the type of bonus is influenced by the ingredients used. Maybe even the ability to increase the bonus if they use exotic monster parts/expensive ingredients.

A "cooling with love" ability to use a performance check instead of a profession check would be sweet also.
>>
>>44064210
Yeah, which is why I'd say the Druid is the only full caster that could feasibly do it. It has two big identities (nature shapeshifter gish and nature spellcaster), and one could be eaten to boost the other just fine.

Wizard only has "spellcaster." Cleric just has "divine spellcaster." Can't eat spells on those without killing the class' feel.
>>
>>44064239
>t b h f a m
>not the senpai
>>
>>44064239

How is 6 million gold per year a paltry sum for a major logging company in a country that primarily does logging?

To put canon economics to scale, Qadira pays tribute the Keshite Empire eight golden bulls per year, and that's considered nothing to the sultan.
>>
Little help here:
I have a player wanting to join my campaign as a half elf/half drow with multiple personalities disorder sort of thing. One personalitie is good and the other is fucking evil and I am afraid this is going to disrupt the campaign (he wanting to kill the elf in the party, for example)
He says I have to choose whenever one personality switches with the other.
What do I do?
>>
>>44064183
Hire people to protect them from the 6 million different kinds of forest and territory protecting monsters, some of which are just the trees themselves
>>
>>44064301
Boot the player and find a better one.
>>
>>44064285
>paltry
Its enormous.
>>
>>44064301
Do you trust the player?
>>
>>44064301
Is he a Master Chymist? Because this could be what he wants.
>>
>>44064183
>champagne parties where they waste all of the champagne shaking up the bottles and spraying it on each other
>edible gold

Really, just look for dumb ways some rich people waste money in real life (and I don't mean 'has a decent job' rich, I mean 'literally has so much money it's impossible to spend the full measure of the interest on their investments responsibly due to running out of responsible things to DO with it' rich) and apply liberally.

Or conservatively, who cares. This isn't /pol/.
>>
>>44064102
More stuff like the things they're doing for Occult Psionics. Something with similar fluff to the rogue, but full initiating and less overtly supernatrual stuff would be nice.
>>
>>44064301
Never, EVER allow MPD player characters. It's 100% shitheads and baby's first "I jump on the table and drop my pants, I'm chaaaoootic" embarrassment to roleplaying.
>>
>>44064359
Er, and by that I mean outright "fixes". PoW was supposed to not quite replace paizo martials, but I want to see them make actual replacements for the fluff concepts (if not the mechanical ones).
>>
>>44064301
Sounds terrible, the cheekiest way to go about it is stick him in his good personality and never swap to evil, but the more respectful option is to tell him that his character idea simply isn't going to work
>>
>>44064363
How is MPD any different from...

>Bladebound Magus - "sometimes my sword tells me to kill people!"
>Spiritualist - "I'm possessed!"
>Bloodrager - "I FEEL THE WARP OVERTAKING ME"
>>
>>44064332
He is quite experienced with role-playing, even more than I am.
>>
>>44064412
I wonder if thats good experience or just time spent RPing on Gaia/in some shitty group
>>
>>44064412
But do you trust him? If you trust him to play it well and not be disruptive, then it could be quite fun. If you don't, then don't allow it.

Trust makes the gaming table go 'round.
>>
>>44064407
Spiritualists are not possessed, Bloodrager just rage so hard the magic in their blood is awakened and Black Blades motivations are up to the DM.
>>
>>44064454
Point taken.
>>
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>>44064102
>>44064166
Summoner archetype that trades eidolon for maneuvers, can order its summons to use maneuvers for it, and is slightly tankier (if you have an adjacent summon it can soak a few points of damage from each attack).

Basically, something that lets you fight like Rachel Alucard.
>>
>>44064301
Give the different personalities different class levels and skill ranks, and subtly steer his character's evil have to being built uselessly.

Alternatively, express your concern to the player and set some limits (like maybe although evil, the bad personality also won't murder his companions for some reason such as seeing them as useful, a fear of blood, etc).
>>
>>44064327

How much does a late-game Kingmaker kingdom make? 100 BP a month? That's something like 400k gold.

Which means a late-game River Kingdom makes less than the strongest consortium in Andoran. Inner Sea operates on a whole other level than the rest of Avistan.

>>44064285

Anon you forgot the best part.

He sends eight golden Bulls and one hundred virgin concubines a year to the Empire.

Hell, read the Qadira companion some time, the Empire is some hardcore decadent bullshit.
>>
>>44064407
If the player's deliberately trying to play something for that, it's not different and it's the exact same shitheads.
>>
>>44064089
Oh, also forgot the fluff for Lesser Bodaks.

Lesser Bodaks are a rare race, tainted with unearth and negative energy yet without a compulsion to do vile and evil acts. The main reason these undead are such an exotic happening is that the circumstances of their births are quite unlikely, for Lesser Bodaks are born when negative energy fills the vacuum of a corpse that somehow lies in the negative energy plane while it's soul lives on as a ghost, wealth, or other spirit. The negative energy twists the body into that of a Bodak, while simultaneously becoming something like a soul with negative energy, stopping them from fully becoming Bodaks and giving the newly created beings the ability to truly feel. These Bodaks often have a strange, burning hatred for the spectres of their corpse, and are deeply motivated to hunt them out and destroy them above all else.

Lesser Bodaks look somewhat similar to a standard Bodak, with gray, smooth skin, a cold, clammy and lifeless body, a deep black sludge for blood, and empty pits for eyes that ooze a foul smoke. They also look far more mortal then a standard Bodak, as they often have graying black hair and a more human like build, though often thin, wiry, or outright gaunt.
>>
>>44059642
No, even if you're making them yourself.

20 arrows is 1gp. You can make them yourself for 1/3 cost as they are mundane, thus 60/GP

Gunsmithing allows you to craft regular bullets and black powder at 10% cost. But an individual bullet was 1gp and an individual dose of black powder 10gp. 1.1 golds per shot STILL gives us a little over 54 arrows per bullet. Sure that's a huge improvement over the x220 base purchase cost difference (20/gp vs 1 per 11gp), but we're looking at 2 shots for the price of about 18 rounds of combat worth of arrows!

And then, then we get to alchemicals (if you want paper cartridges) and (gm allowing) Metal cartridges. Oh, things get bad now.

Alchemicals become just half price. But the real kicker here's Metal Cartridges: One capacity (that's at best 6, just 4 for a rifle) worth of bullets crafted for 7.5 gold. Crafting ONE metal cartridge costs you the same as 450 arrows. That's at best 75 arrows per shot with a revolver.

And then, we get to tech charges. Because guns may be disliked and unloved by the devs, but TECH items? OH FUCKING DEAR. And this is one where even wizards don't get a bypass (their recharge spell needs diamonds).

A Battery is 100gp. Nevermind the ARTIFACTS (LITERALLY, ARTIFACTS. THE LABS ARE ARTIFACTS, THE REACTORS ARE ARTIFACTS, YOU NEED *MULTIPLE ARTIFACTS* TO BE ALLOWED TO MAKE FUCKING TECH AMMO) you need, at BEST you can make this 50gp per battery, for a total of 5gp per charge.

Some guns need more than one to fire even a single shot, but we're still looking at 300 arrows PER SHOT in price.

Consider the archer carrying 120 shots for an adventure. Now consider what a rifleman or laser-user has to blow out of his WBL (not counting that his weapons are literally in the vicinity of a +2 or +3.5 weapon in cost respectively on their own) just to have 100 shots.

And they don't even hit as hard as a longbow.
>>
>>44064555
I'm in a Kingmaker campaign that's just starting book 5. We have a bonus on economy checks of around +100, meaning we usually generate around 20 BP a month, not counting BP gained from our party stuffing its own funds into the treasury.
>>
>>44064835

>20 BP a month
>Your "mighty kingdom" is making 960k a year

I can't believe how nothing that campaign is, why couldn't we be given a kingdom that needs new leadership, rather than build some shitty one in the middle of fucking nowhere?

Where's Not!England? Why couldn't we NORMANED it with mid-game adventurer dicks, and spend the rest of the campaign consolidating rule and expansion?

The point of being a noble is doing noble shit, and Kingmaker has none of that. Does Paizo even know anything about medieval history?
>>
>>44064719

Out of curiosity, what would a weapon have to DO to finally be a ranged option in pathfinder that's better than the longbow?
>>
The elf drow hybrid fits as a vigilante, although that sucks. Can an elf and drow have kids? Make it a curse with an in between state. By default the player can be neutral, but must appease both personalities. Split the character's personality traits between the two, where the drow loves fighting but hates interacting with people, while the elf loves being a socialite and tries to avoid fighting when possible. When his curse is neutral he can swap between the two personalities at will, provided they work together. So once words have failed he'll switch to his drow side, or if the drow can't do evil he'll pull out the elf side because it bores him. But if there's a misunderstanding with the town guard and you want to talk things out, you'll have a willsave to stop the drow from popping out and picking a fight. The elf and drop share the same mind but aren't sure what they'll do when they switch over. The drow may have no intention of ever back stabbing the party, but there's no way in hell the elf has a way of knowing this. Each mind can only be "awake" an amount of time, spending half the normal time of meditation for each personality. The elf won't be able to keep control 24/7 after the awake hours are up, and gains a quasi fatigued condition in which the other personality will come out if he doesn't pass a will or fort save. If his actions favor one personality too much it becomes easier for the personality to take over but the other personality gets longer "awake" time.
>>
>>44064925
not require a feat to use as effectively and have a benefit that outweighs having a misfire chance.
>>
>>44064925
Bows are only better because they don't have to worry about reloading, and they get bow-only feats that the others don't have equivalents for.
>>
Are there any house rules that change AC/CMD/Saves to the SAGA defense mechanic?
>>
>>44064987
Is that the one where every defense is static and everyone rolls attacks against it using save DCs?
>>
>>44064910
For what it's worth, I expect most of our funds will be sunk into the mass combat rules and the upcoming war we expect with Pitax. I don't know the exact details of what's going to happen but I do know maintaining an army is fucking expensive (did you know it costs an army 12 BP (48,000 GP) each month just to have a single siege weapon?). I saw a post from JJ which amounts to him assuming the war in Kingmaker will be a short one for most groups, lasting only a month or two because the real foe to be concerned about isn't Pitax itself but rather your own consumption for fielding an army.

>>44064925
Minimum? Having some stat-to-damage and the ability to take interatives built into the weapon, without needing specific feats or class features. Having that puts it on a similar level to the longbow, so anything past that could make it better, although like >>44064966 says there's a fair amount of bow-only material.
>>
>>44065089
I fucking hate how much dickriding the longbow always gets. Fuck the longbow, why the hell can't crossbows be just as viable as bows from the fucking start? Why can't guns be equally viable?

WHY MUST TOLKIEN BE THE END-ALL BE-ALL OF FANTASY
>>
>>44064966
You're forgetting one of the biggest drawbacks, actually.

Every other weapon than a bow requires additional feats to simply attain standard iteratives the way a bow does. Devs pretend Martial Proficiency is a whole feat required over all the others (including non-bow exotics) which "balances things out", when most races, classes or even traits will allow you to obtain bow proficiency for a grand maximum of .5 feats, usually half that.

Most of these weaknesses require actual class dedication, whereas a bow just needs you to pick up a fucking bow. When Class+Feats = not as good in a system that claims the more you invest into something the better it must be, there's a fucking problem

Crossbow:
>Repeaters are somehow Exotic
>Worse than a Bow, despite "martials are better because they cost a feat more than crossbows" due to being unable to use a stat for damage, which alone can easily add up to 50+ DPR
>Requires Rapid Reload to gain iteratives
>And yes, cannot use Manyshot
So you're one, sometimes two feats behind, and that's before the bowman uses his.

Firearms
>Exotic Proficiency
>Extremely high cost for weapon and per-shot
>Damage, Capacity/Rate and overall output lower than a bow because supposed-to-be-stronger-due-to-needing-more-feats ONLY applies when explaining why the bow is better.
>Cannot add stat to damage
>so behind on magic and item compatibility that fully boosted and magicked up, STILL not as good as a bow that's been enchanted normally
>Also requires additional feats in the form of Rapid Reload

Tech Weapons
>Requires even more feats than the above.
>Price through the motherfucking roof. Comparable to mid-level magic weapons for basic versions
>WBL means mostly available only when elemental resistances become common, making the weapon even more questionable
>Still no stat to damage
>Ammunition requires multiple artifacts to craft
>Still no manyshot
>>
>>44065035
Yes. All attacks consist of rolling against the targets' Ref/Fort/Wil Defense.
>>
>>44065089
>>44064910

Why is Kingmaker so terrible?

What would you do to change the campaign if you're given the goal of "keep the spirit of becoming rulers and governing a kingdom."
>>
>>44065138

I feel like "historical accuracy" is to blame here, by which I mean someone designing 3.5 read about how fuckawesome the english longbow was compared to the plebian crossbow of peasant armies (read: any historical fiction novel with an english protagonist) and Paizo has stuck to that.

Beats the hell outta me why. People actually USE crossbows in 5e because they're on a similar level to bows right away (both get dex to damage automatically, for one) and the one feat you use to master the crossbow lets you ignore loading qualities and the negatives of point-blank shooting, on top of letting you mix hand crossbow shots into your melee attacks if you wanna. Half the time in Pathfinder wizards stick to acid splashes instead of crossbows when they run out of spells anyway...and the hand crossbow is just in the "why even bother" category 90% of the time. Sad.

Guns are even worse. Christ, those rules are a mess.
>>
Just a quick question: in the core books what's the quickest way to a bite attack?
>>
>>44065285
Druid.
>>
>>44065187
Change save DCs to be 1d20 instead of the base 10, and have them try to meet or exceed 12 + the target's save bonus.
>>
I can't decide between Transmuter Wizard or Brown-Fur Arcanist.

Is better spell progression worth trading for much love from my party member?
>>
>>44065292
Oh! For a wizard! should have said that.
>>
>>44065300
Brown-Fur is the better transmutation expert of the two.
>>
>>44065302
Beast Shape?
>>
>>44065319
That's a transmutation right? I was going to drop that school for my specialization. I'll have to reconsider now.
>>
>>44065347
Why would you drop transmutation?
>>
>>44065347
Well if you want to transmute your form, transmutation is something you might want to consider
>>
>>44065314
Thanks. time to go awooo on everything I saw
>>
>>44065347

Transmutation, Divination, and Conjuration are probably the three most useful schools overall, so be sure you know what you're doing if you bar one of them.
>>
New player to the group wants to use a mid-level monster as a character in a low-level game. Weep with me.
>>
>>44065285
strap weasels to your arms.
>>
>>44065347
Transmutation is a good grab bag. Never drop it. Drop evocation instead. It's pretty useless and you can blast with other school.
>>
>>44065380
Now is not the time for fear.That comes later.
>>
>>44065380
which monster?
>>
Best class to make the best cook in the world? Thinking Monk or Inquisitor, since they are focused on WIS. Can't do any fullcasters, nor have an ability score below 8. 20PB.
>>
>>44065380
"CORE RACE ONLY"
>>
>>44065458
bestiary 2, page 172
>>
>>44064966
>they don't have to worry about reloading
That strikes me as rather a big deal, considering that it pretty much translates to getting attacks several times more often.
>>
>>44065460
wi-
>Can't do any fullcasters
dang it
http://www.d20pfsrd.com/classes/base-classes/witch/hexes---3rd-party-publishers/hexes/major-hexes/hex-major-cook-people-su
>>
>>44065496
pffft hahahaha
>>
>>44065530
>>44065496
which is....?
>>
>>44065504
Wow that is hilarious
>>
>>44065460
Alchemist. Every extract is a different bit of food that gives you powers. If you want to max out Profession, you can also grab a Cognatogen to boost Wis.

Also? Simulacrum army of chefs giving aid another bonuses.
>>
>>44065540

Kelpie.

Really weird choice, too
>>
>>44065540
Either Kelpie or Jyoti
which I need to start statting
>>
>>44065530
>>44065559
don't knock change shape (hippocampus or horse, beast shape IV; Small or Medium humanoid, alter self), and mind control, and skill rank cap of 7
>>
>>44065460
http://shop.d20pfsrd.com/products/the-flavour-handbook
or alternatively
http://shop.d20pfsrd.com/products/new-battle-chef
>>
>>44065559
huh, it really is.
>>
>>44065496

I've had worse requests.

http://www.d20pfsrd.com/bestiary/monster-listings/aberrations/drakainia

I dropped the player on the spot after confirming he was being serious. I don't think it was an overreaction either.
>>
>>44065587
yeah I don't blame you
>>
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>>44065587
Good on you, m8.
>>
>>44065587
The worst I've ever had is someone asking to play a mothperson.

I let them, of course.
>>
>>44065587
Speaking of monster PCs, what would you want to play as, or how far would you allow a monster PC to be in terms of strangeness?
>>
>>44065635
Everyone is different kinds of drakes
I think it could work
>>
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So how do I make this guy. Some sort of Psion maybe?
http://overwatch.gamepedia.com/Zenyatta
http://m.youtube.com/watch?v=K7Yh_YywD-U
>>
>>44065635
I wouldn't want to play nor would I allow a monster PC.

I would enjoy monster waifus
>>
>>44065659
>Zenyatta
Where's Mondatta?
>>
>>44065635
>game where everyone is Familiars, Mounts, or Animal/Plant Companions
>it's the story of what the PC's do when their "masters" aren't around
>>
>>44065587

To clarify: he wanted me to make him a monster-class version of this creature so he could play it from level 1-20.
>>
>>44065635
A level-appropriate Aeon.
They're so uniquely suited for essentially any campaign in the name of Monad.
>>
>>44065635
I'd like to play an allip witch sometime.
>>
>>44065635
I want to play as a leshy in some game, just being tiny and enthusiastic about everything and fighting for justice and friendship and sunlight.
>>
>>44065695
That's not any better, yeah.
>>
>>44065659
If there was a wider array of Qinggong powers, I'd say monk.

Stuff like telekinesis and healing.

I'm noticing a lot of the time there's characters that thematically would be monks, but the extranormal abilities you can get just don't appear on the monk ability list despite the fact that they should.
>>
>>44065691
I've always wanted to play something like this.
The only problem is that there's no real good way to advance characters, so it's stuck as a series of one-shots. That perfectly okay, though.
>>
Hey, does paizo have a "books required" list anywhere for the various Adventure Paths?
>>
>>44065736
>playing a game designed by a literal monk-hating autistic person
>complaining that you can't make a good Monk
>>
>>44065762
I could understand if they don't since it's all online anyway.
>>
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>>44065762
Often something like this on the credits page
>>
>>44065762
What AP
>>
>>44065808
Ah, thank you.

>>44065802
Yeah, it's just that our group uses Hero Lab, so there are licenses to buy.
>>
>>44065736
I'd agree with that. I'm trying to recreate the orbs. I was thinking if there was a class that focused on letting other characters borrow ioun stones then it would be perfect.
>>
>>44065824
Reign of Winter. So far it seems mostly to be Bestiary 3, which we have, but we've ran into things from 2, as well.
>>
>>44065833
>Hero Lab
You dumb motherfuckers.
>>
>>44065244
For me, it wasn't even the campaign. It was the terrible rules. Okay, so you're king of your land, that's great. Who's generally gonna become king? Probably the face, that person with all the Charisma. In our campaign, that was me, a Paladin.

For me, the SINGLE most annoying/game breaking rule was the total inability to withdraw from my own treasurey. It's a corrupt and inherently evil action for you to buy stuff for players. NOTE: It is NOT evil to buy things for all of your councilors and NPC friends. You just can't buy for player characters. This caused us to be poor as all because the kingdom was too small to sell things within and we couldn't progress the story because we couldn't get any gear.

So I collected taxes to the treasurey, otherwise known as THE KING"S PURSE, but I can't buy myself any armor. I can build luxury villas for the nobles of my kingdom, but if I buy myself so much as a dagger I'm a terribly corrupt leader. And because I was a Paladin, i couldn't just 'take the hit.' and get a few points of tyrrany because that would've removed all my divine abilities.
>>
>>44065856
You are absolutely correct. What's worse is that enough cash has been sunk in by this point that we fear abandoning it entirely.
>>
>>44065875
...That reasoning is like that of a meth addict.
>>
>>44065851
I can see them as wondrous items.

Like, you can use them to apply a touch effect at range, but you still need to hit with the touch attack. Mayhaps the effect can also be removed by removing the orb, kinda like how those prayer scrolls that one... spiritualist (I think?) Archetype has.

Probably let you unarmed attack with them too.
>>
Our game ended up falling apart when a new guy came in a full WBL and kicked my ass, the ranger's ass, and the Bloodrager's ass all at once. He had to be so edgy and started as the same religion as an evil cult that we had literally just discovered. He killed me and threw everything into chaos. Suffice to say, we got sick of being poor to the point of being unable to even equip ourselves properly.

My Level 8 Loadout:
Chain Shirt
Masterwork Longsword
>>
>>44065862
JJs understanding of how kingdoms are run is mindboggling, the Kingmaker rules thread on the Paizo forums singlehandedly made me consider him a fucking retard
>>
>>44065927
>ur game ended up falling apart when a new guy came in a full WBL and kicked my ass, the ranger's ass, and the Bloodrager's ass all at once. He had to be so edgy and started as the same religion as an evil cult that we had literally just discovered. He killed me and threw everything into chaos
What the fuck?
>>
>>44065927
>The DM says he likes to keep low wealth and low power PCs

My first serious game and the DM says this, should I be worried?
>>
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>>44065897
We just gotta buy one more book, man, then we won't ever need to again. Just one more book. we've already spent so much, what's another 10, 20, 30 dollars?
>>
>>44065955
Kingmaker, bro.
>>
>>44065959
Yes
>>
>>44065959
Yes, though its not impossible to make it work
>>
>>44065959
Only if he doesn't say, when asked, that he also likes giving low power challenges.
>>
>>44065959
Yes.
>>
>>44065875
Sunk Cost Fallacy.

>>44065862
How in the fuck are you supposed to get any fucking gear, then? Is this one of those "Fable 3" retard scenarios?
>"We either completely fuck ourselves up the ass financially and build luxurious orphanage hotels for tens of thousands of destitute children - mostly caused by us because we won't be arming their parents before sending them to the front.... OR we sacrifice ten thousand children to the dark gods in exchange for better gear for our soldiers"
>Can't we... I dunno... Make cheap orphanages and BUY some decent gear for our armies?
>SACRIFICE ALL THE SOLDIERS OR SACRIFICE ALL THE CHILDREN
>But... It's a budget. Hell the second option isn't even RELATED to the budget. And where would all the money go anyways if we did that one? We can adjust things to purchase everything we need

>SACRIFICE CHILDREN
>SACRIFICE ARMIES

>OH COME ON.
>>
>>44065987
We are 3 sessions in and the only thing we have gotten is free drinks, a potion of CLW, and a stay in the Inn.No gold no weapons no anything else.
>>
>>44065928
The worst part is that this was my first campaign. Like, that was not the best introduction to the game. The worst part is that the Arcanist literally fought every combat encounter alone because the rest of us would be dead round 2 if we didn't retreat like ninnies. Ended up having more fun roleplaying with my Queen (even the non-sexual stuff) than i did in session.

>>44065955
Yeah. He came in at full WBL. I had a chain shirt and a longsword at level 8. The Ranger had a bow. The Bloodrager literally has a club. Guess who won that fight?

>>44065959
If he's not scaling the challenges or bringing in more than 4 players to compensate, YES. It feels like crap when you actually would be better off having your character commit suicide just so your next one can have decent gear.
>>
>>44065927

Sounds like your bad experiences were in part due to an absolutely awful DM.

I've played kingmaker and found in extremely enjoyable. The kingdom building rules just have to be kept distinctly sideline.
>>
>>44065742
Well, you could always let them take levels in classes themselves.

Are you a Pseudodragon or Imp? Wizard or Sorcerer could work! Heck, maybe even the not-exactly-sapient ones, with a bit of GM fiat.

>the Cavalier's horse is a Brawler
>>
>>44065862
My Kingmaker group (being the group I brought up earlier in >>44064835) isn't doing too bad on character wealth. In fact, most of the party is above WBL and my character in particular is far ahead of it. I would blame that on my PC being the caster that crafts magic items, but actually me being 100,000 GP above WBL can be entirely attributed to three items that I didn't even craft myself. They were dungeon loot that the group decided would be most useful to me. Our GM uses the treasure described in the book for pre-determined encounters and randomly generates level-appropriate treasure for random encounters, so I don't think our group's funding differs much from what the average group's should be. Are you sure your DM wasn't just being stingy on the treasure? We've never had a need to actually pull money out of the treasury, in fact if anything we're often stuffing random items like masterwork weapon/armor and minor magic items that we don't need in the treasury to generate more BP.

Anyway, I already griped about the mass combat rules earlier so there's not much of a reason for me to gripe about them again, but even though we've barely used them I already find them to be one of the most obnoxious and immersion-breaking parts of this campaign.
>>
>>44066008
My game is currently extremely low wealth (we literally have less than 1/100 of WBL) but its worked fine, since the challenges are all appropriately scaled

You're definitely going against Pathfinders base assumptions by running a low-wealth game, and APs will never work with low wealth, but its not impossible
>>
>>44065905
Homebrew seems like this will be the best way to accomplish it, unfortunately. The ioun Angel has an ability that allows you to throw cursed ioun stones at enemies.
>>
> Kingmaker doing well on economy
> GM limiting our items to below WBL

why bother..
>>
>>44066056
That is good to hear, I have been having a bit of fun. But the low wealth has REALLY been hurting in the mundane equipment department. All I have is my Greatsword, Backpack, Grappling Hook, and rope.
>>
>>44066007
For us it really was. Our realm didn't have enough economy to sell things, so we couldn't sell loot to generate gold for equipment. We couldn't take from our monthly income because that's SUPER CORRUPT GUISE. It was terrible.

>>44066011
>>44066017
At this point I wouldn't doubt it. Three of us were first time players and the one (years) experienced person literally fought every single encounter by herself as an Arcanist. She went necromancy and raised all of the bigger creatures as minions; The Huge Owlbear, the Huge Tree, a Large Drake we encountered.

As for equipment, like I said, the only thing I ever got was a single Masterwork longsword at level 2. I had that thing up until i died at level 8. We kept getting art and gems. Great to sell. Too bad we can't sell it because our kingdom was too poor to buy it.

>>44066091
Exactly why the game fell apart.
>>
>>44066056
This is why I usually play Conjurer/Summoner type character. They don't needs much to function in combat or utility.
>>
>>44066101
> Exactly why the game fell apart.
So the same things happen to you? My group is on hiatus for like 8 months now.
>>
>>44065959
https://www.youtube.com/watch?v=yr-OLZmKZ_I

What your GM has stated, word for word, literally, is several of the following "physical laws" for the campaign:

>Equipment and loot massively degrades or outright disintegrates upon the foe using it being defeated or outright killed. Wands always have EXACTLY HOWEVER MANY SHOTS WILL HAVE BEEN FIRED, TOTAL, RETROACTIVELY charges left. +5 Holy Avengers were only that because of some unknown NPC ability its just normal iron now it was always just normal iron now.

>Merchants and taxes gouge you. Thought your nat 20 and +45 appraise would help you? Think again. That 500gp diamond is worth 1gp to everyone except you

>The world is high magic, high wealth, and high power for EVERYONE AND EVERYTHING except the party.

>The party is not actually important. They are, at best, mooks. But don't worry. The GM intends to introduce you to the main characters you'll become the torchbearers (and I don't mean in a figurative/conceptual sense) for while watching them be amazing. Remember, walk in front, and hold the torch high so they can see.

>Any moneymaking scheme you manage to find in loopholes becomes retroactively discovered heretical treason crimes the moment its time for payout. Of course, town guards, tax collectors, the knights with their swords to your throat, all of these are individually far more powerful than the entire party combined. Empty your fucking pockets.

>Speaking of pockets: Brigands. They're stronger than you, their ambush always works, and whenever you sleep - even if you don't sleep it doesn't matter, it's not like he's actually rolling against your perception, the result is always "at least 1 higher" than your maximum result could be - anything you thought you'd gotten that is nice is disappeared by morning, or, if he's particularly sadistic, just before you really fucking needed it

>You'll be saved by GMPCs after a 'torture' session every time you thought things would finally go your way.
>>
>>44066101
Funny story, that, actually. When I died, the Queen ran all the way to Restov with my body to rez me. She didn't bring the undead, so they promptly went wild and destroyed the capital. We had such a great kingdom after that. -_- Game literally fell apart there because we were poor, the kingdom was poor, and now we had just lost over half the kingdom's economy.
>>
>>44066101
>Our realm didn't have enough economy to sell things

Did you try building more buildings that boost your economy score, using that BP you generated every month?
>>
>>44066101
At level 8 (book 3 right?) You should be able to go to Restov and sell stuff there.
>>
In a nutshell, why play Pathfinder over 5E?
>>
>>44065959
I like low-power adventures but also high power ones.

To clarify, I think the best introduction to PF is a low level game, with a decent toolset but possibly below tier 3 (This includes things like level 3 wizards with only 8 spells), and with the GM taking some amount of care to make enemies not able to oneshot you if unlucky.

Learn how to be weak before you learn how to be strong; jump right into a higher power game and you'll only ever try to solve problems with class features rather than proper creativity.
>>
>>44066195
Because I don't want to buy 5e books when I already have access to pathfinder. I also don't want to learn another rule set.
>>
>>44066195
More customization
Fun to optimize and make gimmicky builds
>>
>>44066146
>>44066161
Well it's too late to fix now I guess. But Kingmaker's board game strategy is to spam shop that sell magic items, so you can get more BP.
>>
>>44066195
Larger community, more chances to play.
>>
>>44066227
Is that true? That sounds like Wasteland 2 being more popular than Fallout 4.
>>
>>44066195
OGL. I would play 5E if everything is can be easily search on the internet. Seriously, who carry books anymore?
>>
>>44066161
We built a Waterfront very first thing. We then built various shops. The problem was that these weren't the sorts of places that bought 'art', though. We were the only nobility, of course! So no one else in the kingdom had the gold to buy it.

>>44066167
>We build our town.
>Vampire attack on the farms!
>We deal with that.
>Next day
>Giant Effing owlbear!
>We rush over to deal with that
>We get back
>Trolls!
>We get back
>Kidnapping lizardmen!
>We rush out to deal with that
>We get back
>CULTISTS!
>I died.

There was never any time. Considering it takes like 8 days of travel at max speed along the road to get to Restov, I can't imagine our characters possibly having the time to arrange a caravan to sell our art and shit.

More and more I'm convinced it was just a shit game...
>>
>>44066195

As someone who plays both, I'd say that I think 5e is a much better-designed game (it has its own flaws), but 3.x is what I prefer on account of the endless variety of stuff you can build.

Given a chance, I'll play either. Or 4e. Each of the games is good at what it's good at, and bad at most other things, and they're all fun in their own ways.
>>
>>44066139
All I can see is someone applying a razorblade to his old wounds so he can cut them open and show everyone the stored salt pouring out.

It's true that PF isn't suited to low power games, but goddamn, you have a PC persecution complex.
>>
Can you play PF solo? I don't know anyone who'd be even remotely interested in playing PnP. Most of my friends don't even play videogames. There's no way I'm turning up to some RP night at my nearest hobby shop (wherever the hell that is, if I even have one) with 4 complete strangers who're probably MLP cosplayers.
>>
>>44066251
>someone else who isn't an edition war zealot
My niggah.
>>
>>44066243
Although I was a late addition to my group's Kingmaker campaign (joined at level 5), from what I understand my group did the same thing, saving up first to build a waterfront.

Why didn't you put the art in the treasury? During kingdom duties, you can put any items that individually value less than 4,000 GP into the treasury to directly translate their value into BP (so putting 4 items worth 2,000 each into the treasury nets you 2 BP for example). I'm assuming either your DM didn't allow you guys to put items into the treasury like that at all or specifically didn't allow you to do it with things he considered useless like art, which in either case would mean your DM was bending the rules of the kingdom building system in a way that specifically hindered you all.
>>
>>44066327
Same here. I've played all three and liked all three. Honestly, the only one I don't like is Pathfinder - I like their presentation, and I feel like they had a great concept (take 3.x's ruleset and plug the holes), but every time I look at it mechanically, the results are just so wanting.
>>
>>44066356
No, that one comes down to 3 noobs and a player who hadn't done Kingmaker before because I did not know you could put things in the treasurey like that. And that kinda peeves me. We had like 40k in art. How would that have helped the "too poor for equipment" issue, though?
>>
>>44066195
You should take PF classes and monsters and convert them into 5e, because 5e's problem is that it's a great system with no content and PF's problem is hat it's got great content but a shitty system
>>
What do you think of the the Adventure Card Game?

Just watching this now but would like your input too.
https://www.youtube.com/watch?v=3aHlKfs5vMQ
>>
>>44066414
On my list of things to do is convert the cooler things from 3.5 to 5e, although it's on the backburner because between writing my own stuff for PF, school, and work, I've had no time. It's a shame; I'd love to play in the system, but my group's big complaint is that there isn't enough cool stuff in it.
>>
>>44065659

Tactician or vitalist. Or tactician/psion multiclass.

Fluff your collective as sharing those thingies that float around him.
>>
>>44066393
Still calling your DM shit for not telling you guys this, or for not reading the system and learning this himself to then tell you. But, either way, that doesn't matter too much...

Ultimately I have to also blame your DM for not ensuring your party was properly equipped. That's kind of a thing he's suppose to do, and whether he was purposefully choosing not to do it or not actively finding chances to bring you guys to where you should be, the burden for not doing it is still on him. You guys shouldn't have been so poor it sounds like, and you should have been able to use the BP you generated to build things that boost your kingdom's economy and base value so that you're able to actually buy the shit you want.
>>
>>44066300

Not really.

Have you considered online games?
>>
>>44066300

I suggest checking out Elliquiy.
>>
>you will never be a pseudodragon from Korvosa
>you will never kill Imps with your silver teeth and keep the city safe
>you will never have tiny adventures
>>
>>44066585
That was the thing. Even if the kingdom was big enough, we didn't have any money. We had 40k worth of art we couldn't do anything with.
>>
>>44066300
>I don't know anyone who'd be even remotely interested in playing PnP. Most of my friends
aren't friends if they won't at least give it the good old college try.

That aside, you can search for solo adventures, or try to write your own. Who knows, maybe you can publish it.
>>
>Jyoti

Jyoti have +2 DEX and +2 INT as they are incredibly light and agile along with their quick-thinking minds, but take a -2 to CHA as they are xenophobic, rude, selfish, and incredibly abrasive.

Speed: Jyoti have average speed of 30 Ft, along with a fly speed of 30 ft.

Divine Aversion: Jyoti dislike the gods, and it is incredibly rare for them to attempt to get over it. Kyoto get a +2 racial bonus on saves against divine magical effects, but consider their wisdom score two points lower if they become a cleric who worships a diety.

Positive Energy: A Jyoti's weapons (natural or manufactured) are always considered Ghost Touch weapons, and deal an extra 1D6 points of fire damage.

Positive Energy Affinity: Jyoti can exist perfectly fine on the positive energy plane, and gains neither benefits nor drawbacks while they're there. Also, Jyoti gain the maximum amount of healing a healing spell can provide when cast upon it, as Maximize Spell.

Bounding Resistance: A Jyoti's connection with positive energy grants them remarkable resistances. Jyoti are immune to death attacks, disease, energy drain, and poison, and they also have resist 5 acid, cold, electricity, Fire, and sonic. This increases to 10 at level 13.

Planar Polyglot: Jyoti begin speaking Aquan, Auran, Ignan, and Terran. Jyoti with high intelligence scores can choose from other languages (besides secret ones like Druidic).

Xenophobic: Jyoti have a habit of being prideful, domineering, and rude to other races. Jyoti have a -2 to all diplomacy, intimidate, bluff, and against non-Jyoti, and can only start with common by putting ranks into linguistics.

Beak: Jyoti are armed with sharp, snapping beaks which they can use as 1d6 bite attack.

Searing Orb: Jyoti can cough forth a glowing ball of burning positive energy. Make a ranged touch attack (range 60 Ft), on a hit, it deals 1D12 Fire damage. Against undead, it deals 2D12.

I think this one might be a bit overpowered.
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>>44066652
Maybe I should either give them -2 to both CON and CHA, or just -4 to CHA
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>>44066652
It's hella overpowered. You need to cut at least half of those things.
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>>44062527
Hi /pfg/. Feeling super irritated. Thought I was going to be going in on co-ownership of a LARP & was tasked with redoing the rules.

I'm about 80% finished and the guy who owns it is now all "Actually I'm not sure I want to change anything, just add more content... I'll read through it and get back to you tomorrow."

I'm annoyed at likely having been led-on, and having wasted so much time which could have been spent elsewhere.

So. looking for something positive/entertaining to discuss instead. I haven't been on /pfg/ today. Has DSP announced anything new since the Psionic Kineticist?
>>
>>44066758
Here is something positive, Drow Clerics are the cutest and want to love you!
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>>44066758
No, they haven't.
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>>44066694
I'll probably remove the maximize spell part of Positive Energy Affinity, and remove the resistances going up to 10.
I might add a -2 to CON, but that Mau end up with them pigeonholed into being a caster race, so I'll probably then give them a -2 to WIS along with -2 CHA.

I may also need to tone down the damage on Searing Orb, and potentially Beak and Positive Energy.

Any suggestions? I've always made some wonky things when I homebrew.
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>>44066821
KISS
Keep It Simple Stupid

Give them +2 DEX +2 CON -2 WIS

Divine Aversion
Fly Speed
Breath Attack at 1d6/3 Character levels
Beak Attack
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>>44066885
>KISS
lewd
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>>44066896
Want me to Come over and nerf your homebrews?
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>>44066652
Flight on a PC race is next to broken by itself.

Divine Aversion doesn't hinder anything for non-niche builds and +2 is pretty hefty.

No need for the maximise on healing spells.

I'd also remove the +1d6 fire and make the CHA-4, but that might be overreaction.
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>>44066885
>Breath Attack at 1d6/3 Character levels
No one's ever gonna use it past like level 1
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What are paladins so frequently black?
>>
Are there any good Pathfinder sessions I could watch online that have good RPing and interesting developments? I've tried to watch various PnP games online before and it was just 4 ill-looking guys sitting in a brightly lit room and mumbling awkwardly at each other.
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>>44066929
There are tons of class features no one will ever use at higher level. The main thing is fly speed, which is useful pretty much at every level when you don't want to be a spell caster or rely on one.
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>>44066947
literally dindu nuffin wrong
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>>44066927
This.

I think all the races with flight in PF start with gliding and then take a feat to upgrade it. (is this correct)?

I'd honestly just do +5 resistance to a single energy type of your choice, maybe letting you swap it up, and the flight, and put the rest in feats.
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>>44066821
>Ability modifiers
Leave as they are, they're fine.

>Speed
I'm really, really wary of the free 30ft fly speed. Consider making it a racial feat. Also, you need to determine what kind of fly speed it is (good, average, poor, etc).

>Divine Aversion
Seems fine to me. Fits the flavor well. But extend it to "any divine caster who is granted spells by a deity" since as is, it doesn't apply to warpriests.

>Positive Energy: I suggest making this an X rounds/day type of ability. Not sure what you should base X on though, maybe 3+CHA mod or HD?

>Positive Energy Affinity
Split this in two. Not being affected by the positive energy plane is pretty much purely a fluff ability that will rarely if ever be important, so let them keep that. Then make the maximized healing either a racial feat or an alternate race trait they can gain by trading out something else.

>Bounding Resistance
Replace immunities with a +2 bonus on saves. Have them gain resistance 5 to one of the elements of their choice instead of all of them. Good candidate for something to swap out for the Positive Energy Affinity.

>Planar Polyglot
Make it so that instead of starting with all the elemental languages, they start with one.

>Xenophobic
This seems okay, although I might remove "no common by default" in lieu of the other nerfs I'm suggesting making it no longer necessary- not that it's much of a nerf in the first place.

>Beak
This is okay.

>Searing Orb
This is okay.
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Would anyone happen to know if there's an expanded list of Deific Obediences somewhere? I've found a diety that fits my character like a glove, but they don't have obediences on any page I can find.

Lissala, a Thassilonian goddess.
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Where were you when Paizo was kill?
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>>44066987
She's a qt
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>>44066947
All the better for stealing the outsider women, who strangely enough are always white. Get keked, Evil.
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>>44067011
Don't you mean, "get keked"?
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