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>Rules databases
https://mega.co.nz/#F!pFgm0RKR!J06C1gVYcjzNGsF8YNLsjQ
https://kat.cr/warhammer-40k-pdf-library-t9575373.html

>FAQs
http://www.games-workshop.com/en-GB/Rules-Errata

>40k 7th edition quick reference sheet(s)
https://dl.dropboxusercontent.com/u/4104995/Games/7edRef_V6.pdf

>Forgeworld Book index
http://www.dakkadakka.com/wiki/en/Forge_World_and_Apocalypse_Rules_Index

Shit posting is the mind-killer edition
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In IA14 are we finally gonna get some Commander Ra'lai/Hazard suit action?
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Anyone have a link for Black Crusade books?
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>>44050751
first for keeper of secrets gives the best hugs

>>44050826
check the 40k rpg thread
>>
4th for Lorgar and the Dark Gods
>>
What if we made a setting like Warhammer High, except instead of the primarchs' daughters the girls were moe anthropomorphisms of the legions?
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>>44050929
It would be the same shit.
>>
>>44050893
...fuck, I'm retarded

Thanks, anon
>>
>>44050929
no, grimdark muscle slabs called men fighting monsters or bust
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>>44050810
Hazards are too small compared to ghost keels to be xv9s. One of the suits needs a new mass class.

How big are they compared to crisis suits? Could they be reclassified as xv8s?
>>
Ok, so guy who wanted to do zombies from the last thread.

Found the new Vraks book, and holy shit. So if I use The Purge setup and an Ordinance style commander, I can take artillery as elites as well as HS. Then, I can bring 400 zombies for my troop choices, and when I swarm the enemy with them, I can shoot my artillery into the combat?

And then when the shells land, it's dangerous terrain?

Am I reading any of this wrong?
>>
How would you actually rank the top three codices in terms of power against each other?

Would games potentially be fun between the three races at the top?

I think in terms of power against other races it goes

1. Eldar
2. Necrons
3. Tau

But I think against each other, Necrons have the upper hand against them both.
>>
>>44051040
Only barrage can fire into combat.

Its not fun to play, like at all. Your turns take forever and you still get fucked by null-deploy alpha strike armies.
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How would you rework Power from Pain to actually reward players, rather than be an automatic snowball that gits gud after all the fighting's already done?

>Get Pain tokens per unit destroyed, melee fights, challenges, successful fear/pinning effects, taking objectives, ect
>Can assign tokens to any unit
>Must give pain tokens to the unit that earned the token if it is tied for least or does have the least tokens
>Tokens give FnP, Furious Charge, Rage, Fearless, +1 dodge invul saves
>Can also turn in large chunks of tokens for victory points
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I'm using an inquisition squad stuck on to my imperial guard to give them much needed melee power.

-Malleus Inquisitor 78
Psyker, power armour, daemon hammer

-Primaris Psyker 75
Force Axe

-Henchmen warband 158
Priest, melta bomb
2 Crusaders
2 Acoltyes with meltas
Psyker

Inquisition chimera 55

366 points for one crazy majority t3 squad in a transport.
I roll on pyromancy for the inquisitor, telekinesis for the generic psyker and sanctic for the primaris.
The idea is they focus on having bad armour saves but good invulns so things like plasma, las and grav (majority armour 5+) bounce off them.
If everything goes my way I could have the crusaders taking all the hits with a rerollable 2+++ in melee and the priest/psyker/inquisitor accepting and issuing challenges depending on the threat level of the guys I'm fighting (sacrifice the priest for really nasty things, I only need him for the first round anyway).

Thoughts and criticism? Too many points to put on one squad? Won't be able to earn back it's points? Primaris will just perils to death rolling on sanctic?
>>
So I just realized that after being in this hobby for two years, I still don't have all the plastic models I need to fill up my army. It's about a 50-50 split between paper and plastic. Should I feel bad? Astra Militarum btw
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>>44051052
I don't mind my turns taking forever, and it seems like I have plenty of barrage weapons to use.

And I've been out of the game for a while, there's armies that can alpha 400 models off the table now?
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>>44051040
Nope, the formations from siege of vraks are pretty great. Nothing that holds up to current levels of brokenness but its still good fun
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>>44051067
Seems awfully glass cannon, but then again I have no experience with inquisition
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>>44051054
You're over complicating it. Give them FnP 5+ on Turn 2 and suddenly the army has a never before seen resilience that throws the "glass cannon" idea for a curve. You're not a glass cannon if it doesn't hurt when it cracks
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>>44051049

Space Marines=Eldar>Tau>rest.

Really dont care for tier listings my self. Only a few codexs are literal garbage tier when taken on there own and even then they have 1 or 2 lists that do really well. (Call CSM garbage all you want, heldrakes, chaos fire raptor gunships, and brass scorpions are some of the best units in the game)
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>>44051067
Fuck, forgot to add the henchmen squad has 4 death cult assassins.
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>>44051040
you got it right, but do you really want to be lugging around 400 models and deploying/moving/removing 400 models?

shit, i feel the strain using... 80 or so models with my chaos daemons

>>44051054
the player can sacrifice a unit to give the rest of the army shrouded or feel no pain for a turn

>>44051071
then what have you been doing for 2 years? reading books? getting paint? hanging out at the lgs?

>>44051049
make that top 4. eldar > marines > necrons >= tau.
>>
>>44051076

For starters, you can't feasibly fit that many models, along with your artillery in your deployment zone (trust me, its a struggle to fit 100). You might not mind your turns taking forever, but your friends will.

If your deadset on playing it, take a firestorm redoubt for anti-air, and to sit your command squad in all game. and take 4 units of 3 rapier laser destroyers in your heavy support slots (for high-accuracy anti-tank).
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>>44051132
I think it's worth it.

>>44051142
I can put them in reserves, right? I don't really need all 400 of them all at once, after all. I mean, I'd love to get all of them on the table some how, but one must make sacrifices for their zombie hordes.
>>
>>44051132
Reading lore, the occasional game with friends. I just kind of realized that I should've had my army at least almost done since I'm playing a game with an old friend soon who was partially responsible for getting me into 40k
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>>44051167

Sure, you can reserve a bunch.

Look, it sounds like your deadset on doing renegades (specifically, The Purge) I'd suggest you play a game using proxies for everything before you sink money into it, as buying everything from forgeworld will cost you $2kish for an 1850 list
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>>44051096
For the most part they're gambling on their powers.

At their best they can fly across the board 24" behind someones tank with the meltas with everyone hiding behind the 3+++/2+++ shields.
They're highly resistant to single shot high strength weapontry but die to bolter fire so they're the complete opposite of my IG tanks so I just hope that he brings enough of one not to deal with the other.
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>>44051132
>the player can sacrifice a unit to give the rest of the army shrouded or feel no pain for a turn
Take 3 Beastmasters for 30 points.
All Separate units.
30 point shrouded for 3 turns.
>>
Inquisitionfag coming back from 6th here. What do I do with my Hellrifle Inquisitor? I liked hiding him in guardblobs and using it to kindasorta snipe sergeants and special weapons but with no precision shots now he's not sure where to go.

It's an awkward weapon. S6 AP3 wants to kill MEQs, but Heavy stops him from rolling with some Storm Troopers or Plasma, and Gravs-Marines are either too short ranged for his 36" (Tacs), too fast (bikes) or able to mvoe and shoot (Cents).

Best I could come up with was camping him with some Las/ML-Devs/HWTs or Jokaero, but at that point I should probably be thinking about using my Beamer Inquisitor...
>>
>>44051132
Different guy but what makes vanilla marines so great? Was it something from one of those supplements?
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>>44051105
Are Heldrakes really that good? Mine never manages to do more than kill a couple of SM bikers or knock a wound or two off a flying Hive Tyrant. Sure, it's a bit of a bitch to kill, but I have a Lot of trouble lining up useful things for it to do without dropping to hover.
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>>44051221
Well, I'm split between The Purge and Unending Host, mostly because both of them let me just flood my opponent in endless hordes of bodies.

Unending Host does it even better, which honestly just makes me seriously want to do it. No zombies, but hell, might as well be.
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>>44051234
I use one as a heavy weapons team leader
Inquisitor with hellrifle
2 Jokaero
4 Servitors with multi-meltas
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>>44051250
They're not nearly as good as dear Anon is remembering. Specifically their 360 arc of fire going and... I want to say Vector Strike got nerfed somehow, but don't quote me on that. They're still one of the standout units of the whole codex, but that means jack shit when the codex is CSM.

He's right about Fire Raptors though. Wouldn't call them the best in the game but I own one and it's fucking nasty.
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>>44051224
Seems like it could be alot of fun, it might take awhile for it to get its points back. Run it, see what happens. So long as the chimera doesn't get cornholed and the squad is stuck in the middle of nowhere
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>>44051226
yeah maybe this would let dark eldar survive some more

>>44051245
vanilla is always going to be in the top tier since the game is about marines. beyond the grav and free transports they get tons of rules along with some damn nice formations.
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>>44051270
If you want to do unending host you better be able to use 3rd party models cause that is a metric fuckton of bodies
>>44051250
Helldrakes can be the bane of the existence of some armies. Works best against armies who are either cover whores or use a lot of 3+.
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>>44051250
its a massive threat against SM, one of the most popular armies.

CSM on its own isn't very good, but the 3 models I listed (along with Be'lakor) are all amazing units that pull their own weight.

(IRC, cursed earth can up the heldrakes invuln to a 4+, which is pretty amazing)
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>>44051054
Either make the current system give massive benefits at the start that taper off each turn to accentuate the alpha strikeness or make it a table that goes up by how many units you've killed
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am i evil for wanting to load up on a lot of ap3 and getting a heldrake? meq is always gonna be common and my chaos armies (i still think of them as 1 army) do very well at killing meq
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>>44051250
They're still great. Only real answer CSM has to Eldar Scatbikes or Space Marine Gravbikers. Going into hover isn't always a bad idea, You can use it to claim objectives in the backfield, or attempt to pivot so you can make another pass with the baleflamer before you have to go off the board. You just make sure you kill the strongest anti-tank/anti-air unit your opponent has first before dropping into hover.
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>>44051338
>goes up by how many units you've killed
Why would you make the benefits come in at a slower rate?
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>>44051290

Vector strike is still the same, at s7 (which is fucking nasty)

Really the reason i like mine so much is that it nearly always kills both a flyer + a significant portion of my opponents models that depend on cover. I might be glorifying it but it really is one of the star units in my daemons cad / csm allied detatchment army that i bring to local tournies.
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>>44050929
Same thing. No moe girls. Only war that will end hopefully in a bittersweet way.
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>>44051357
No its not bad at all. If anything, CSM should be good at killing MEQ from a fluff perspective as well. The only thing CSM hate more than themselves are loyalist marines. Why not try and max out your ability to kill them?
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>>44051374
Make the benefits per unit large to compensate?
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>>44051377
He's refering to the Vector Strike now being one hit as opposed to d3+1
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>>44051316
Most likely, yea. I think it'd be a lot of fun because I could just go crazy with all sorts of different model ranges and styles, since it doesn't need to fit any central theme(and would make telling the units apart that much easier).
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>>44051406

isnt it still d3 against vehicles?
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Which Dawn Of War game in the entire series do you guys think has the best campaign overall considering story/gameplay/etc. ?

Discuss and vote!

http://strawpoll.me/6209382
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>>44051402
Would have to be some pretty substantial buffs to make DE not shit. Like characteristic buffs or something like that
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>>44051446
Not AFAIK?
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>>44051280
Not the biggest fan of Servitors myself but you've convinced me to give them another look for some in-codex heavy weapons. Excuses to squad some Jokaero in are always fun.
Thanks anon.
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>>44051446
d3 against flyers or flying monstrous creatures
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>>44051467
Then the other idea then
Or fuck maybe de are screwed either way
Funny how when they came out in fifth they were great but now they're back to being third Edition level shit
Fuck gw
>>
>>44051506
>>44051476

That unit takes 1 hit (if the unit is an enemy Flyer in Zoom mode, or an enemy
Swooping Flying Monstrous Creature, it instead takes D3 hits). Unless stated otherwise,
Vector Strike hits are resolved at the model’s unmodified Strength and AP2, using
Random Allocation. These hits have the Ignores Cover special rule.

Yeah thank fuck, thought i had been cheating for a while.
>>
>>44051520
They are shit because they have barely changed since 5th. And yes they are screwed because most of their units are bad and the core rules are against them. Only hope for them is a kabal themed supplement that adds some good formations but chances of that are very slim since they already got covens. Being a DE player is suffering
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>>44051449
The marine campaign of Retribution if only for based Tarkus being noblebright. And Apollo getting some development. And the Indiana Jones moment I had here.
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>>44051505
Honestly I at 10 points per guy and the melta coming free they're too cheap to pass up. Watch as the Jokaero give you free 36" multimelta snipers.
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Interceptor Drones are really cool. I just wish there was a way to take them that didn't involve the Sunshark. I can never get excited about the Tau flyers.
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>>44051764
if tau didn't have oodles of units with access to skyfire maybe it would be worth it
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>>44051608
Retribution for bickering, snarky Eldar.
>>
How long until the Tau build too many huge robots that go crazy on them or make them go bankrupt?
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>>44051878
Weren't the Eldar heroes from different Craftworlds?
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>>44051615
Yeah, the low cost is pretty sweet. Already makes me feel less guilty about dropping the points on those Jokaero. I'm always paranoid about the Inquisitor getting sniped and leaving behind a unit with a 50% chance of doing fuck all every turn, including said Jokaero, but I'll give them a try and see what happens, seeing as I have the models for it.
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>>44051895
Nah, they were all Alaitoc though Ronahn was former Ulthwe.
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>>44051927
At least I know which Craftworld gave us this blockhead of an Autrach. She didn't even have any Fire Dragons to spa- use their melta guns which result in a burning Land Raider and a confused marine.
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>>44051039
Commander crisis suits are bigger than hazards now, if anything give them a similar mass classification to Iridium armor which is 8 - ##.
>>
>>44051978
I'm not real clear on how a character can be blamed for the decisions of her creators.
>>
>>44051980
But Crisis Commanders are also bigger than Broadsides, which are roughly the same size as Hazards themselves, aren't they?

For that matter, doesn't the Ghostkeel's classification fuck both sides of the established system? Or was I thinking of one of the FW Tides.
>>
>>44051054
Like the old rules for the nugle special character gerald from daemons of chaos that needs a kill count to give it's benefits

05-09 fearless
10-14 fnp 6+
15-19 fnp 5+
20-24 furious charge
25+ fnp4?

Haemonculous give a +5 to the PFP
Urien rakarth gives +10
>>
>>44051506
Can no longer vector strike then flame a flyer though.
>>
Anyone have any experience with converting guardsmen to have bolters? Dicking around with lasgun arms is suffering and I have a bunch of sergeants to make.

And to keep this post of of /wip/, how good are barebones Inquisition acolytes with bolters? The gun kinda sucks but 5 points per model makes it sorta spammable, maybe?
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>>44052074
Also should vehicles count?
Perhaps 5 ppm for the PFP kill count
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No regrets
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I'll keep posting this until i find a really good answer.

Where do I get the bits to make an imperial guardsman look like this?
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>>44052327
Please tell me that jump pack hasn't been glued like that.
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>>44051408
Ok, this sounds like a fun enough project that I'm pretty sure I'm going to do it now.

Question is, how do I build the list? I'm bringing an absolute fuckload of infantry for this, of course, at 15 man squads. I figure I arm a lot of them with plasma, a lot of them with melta, but what else do I bring? I've been out since 5th, do I need a lot of anti infantry for this? I can bring 30 man squads for 3 heavy weapon teams as my anti tank as well, I guess. When I really look at it, it's insane how much infantry this list puts on the table.

Also, do I fucking bring a Baneblade in this? It seems like the huge morale bubble would be great for this army.

What do I burn my FA and HS slots on?
>>
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>>44052801
I got it used to boot I need to fix em up something fierce and now I have like a pound of blood angel pewter shoulder pads
>>
If 'ere we go gave initative as well as the charge reroll would orkz be good
>>
>>44052868
>Axe and fist
It's like you're doing it on purpose.
>>
What faction do i play if i REALLY hate space marines
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Any experience with Combat Patrol missions at tournaments / Adepticon type? Quick overview:

>400 points
>all AV over 12 is 12
>Hull Points over 3 are 3
>all wounds over 2 are 2
>Only MS1 Psychic Powers can be cast
>No LoW, IK's, FW, IA, Allies
>1-6 Troops, 0-1 anything else

Any experience? To me it sounds fun as fuck
>>
>>44053151
eldar
>>
>>44053151
chaos marines or eldar
>>
>>44053151
Why so much hate?
>>
>>44053151
Chaos Marines. Unfortunately it's a poor time to be a servant of the Dark Gods. Our Codex shuffles with Orks and Tyranids as to whom is the worst of 7th ed.
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>>44052793
http://www.ebay.com/sch/Imperial-Guard-/68406/m.html?_nkw=&_armrs=1&_ipg=&_from=&_ssn=bits-world
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>>44053179
Armor saves
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>>44053152
I feel like this format just fucks Nids, Orks and IG even more than a regular game.
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>>44053074
>thats the joke
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>>44053241
But why, anon? Why would you do such a thing?
>>
>>44053251
spare bits and bored while there was no one to play against toward closing and got bored of watching my friend get annihilated by Necrons
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>>44052793
Perry miniatures sell the men at arms knights many of those have that helmet or similar ones you could also look on eBay for greatswords bits for that helmet and the chest armour, then you'll only need guardsmen for the arms and legs and if you want the back packs you could also look on eBay fromthe catachan command squad bits.
>>
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So all the Dawn Of War stuff for the past few threads have made me wanna try to plan out a Blood Ravens army. Uses for the most of it units that appeared in the games, too, along with having the three Blood Ravens things: Psyker Mastery, "borrowing" other Chapters' relics (though it's just Clan Raukan/Iron Hands to keep it fair}, and STEEL REHN! HQs go with Terminators in Land Raider since DoW didn't have bikes. Is it viable at all? Any ways to make it more Blood Ravens that I am missing out on?

Blood Ravens 1850 points


---HQ---

Captain [Chapter Master, Artificer Armor, Digital Weapons, Thunder Hammer, Plasma Pistol, Gorgon Chain, Warlord: Iron Hands Chapter Tactics] 250 points

Librarian [Auspex, Psyker Mastery Level 2, Mindforge Stave] 110 points


---Troops---

2x (5) Tactical Squad 140 points

(5) Scout Squad [Combi-melta Sargent, Teleport Homer] 70 points


---Elites---

(5) Terminator Assault Squad [5x Thunder Hammer and Storm Shield] 225 points

Ironclad Dreadnought 135 points


---Dedicated Transports---

2x Rhino 70 points

Land Speeder Storm [Multi Melta] 50 points

Drop Pod 35 points

Land Raider Redeemer [Multi Melta, Extra Armor, Dozer Blade] 265 points


---Skyhammer Annihilation Force (aka Steel Rain!)---

2x (5) Assault Squad [2x Flamers, 5x Jump Packs] 190 points

2x (5) Devastator Squad [4x Multi Meltas, Combi-melta Sargent] 240 points

2x Drop Pod 70 points
>>
>>44051449
I am quite surprised that Retribution and Winter Assault are so high up in the polls. How come? I remember how mad everyone was when it turned out that every campaign was the samey in Retribution.
>>
>>44052793
people have given you the best answers they can
short of sculpting your own and casting that, you arent going to find much better
stop posting this every thread and then bitching and moaning that the suggestions arent absolutely perfect
>>
>>44053376
>Any ways to make it more Blood Ravens that I am missing out on?

Blood Raven CT used to allow you infiltrate some of your infantry, you could use the Raptors CT to get Lias Issodon as your HQ to infiltrate a bunch of stuff, then add a Librarius Conclave to support them.
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>>44053461
Wait there used to be a Blood Ravens Chapter Tactics?
>>
>>44053220
IG would be pretty sweet

Those games are all about saturation, and when everything on the table is weak to a basic infantry squad the IG really get work done. Shit, even armored sentinels with hunter killers start getting work done when everything is as weak as they are.
>>
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>>44053476
Fourth Edition, Tacticals and Devastators could infiltrate and Command Squads & Veterans had counter attack and true grit, could only have one vehicle as their Heavy Support choice.
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>>44053151
Tau or Eldar
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>>44052099
Anyone?
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>>44051049
Space marines/eldar not sure which is first, but one of these
necron
tau
everyone else.
>>
What conceivable reason is there for the Ad Mech being divided into two codices? Just why?
>>
>>44053687
This is what I did for mine. Got the idea from a guy off the wip thread a while back.
>>
>>44053956
This might be a crazy idea but money?
>>
The XV9 is believably the XV89 now, a slightly dialled up, shock assault XV8 size class suit.
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>>44053575
Oh shit awesome! Thanks for the suggestions though I ain't big on Lias being more shooty than melee it all works out otherwise. Removed Terminator+Land Raider for more Librarians, Tac Squad (all of which are infiltrated), Scout Squad, and Chaplain (had to add him somehow he's been there since Winter Assault).

Blood Ravens 1850 points


---HQ---

Lias Issodon [Warlord: Master Of Ambush Raptors Chapter Tactics] 175 points

Chaplain [Jump Pack] 105 points


---Troops---

2x (5) Tactical Squad [Plasma Gun, Melta Bombs Sargent] 180 points

(5) Tactical Squad [Missile Launcher with Frag/Krak/Flakk Missiles, Melta Bombs Sargent] - 100 points

(5) Scout Squad [Combi-melta Sargent] 65 points

(5) Scout Squad [5x Sniper Rifles] 60 points


---Elites---

Ironclad Dreadnought [Ironclad Launcher] 145 points


---Dedicated Transports---

3x Rhino [Dozer Blade] 120 points

Land Speeder Storm [Multi Melta] 50 points

Drop Pod [Deathwind Launcher] 50 points


---Skyhammer Annihilation Force (aka Steel Rain!)---

2x (5) Assault Squad [2x Flamers, 5x Jump Packs] 190 points

2x (5) Devastator Squad [4x Multi Meltas, Combi-melta Sargent] 240 points

2x Drop Pod [Deathwind Launcher] 100 points


---Librarius Conclave---

Librarian [Psyker Mastery Level 2] 90 points

Librarian [Psyker Mastery Level 2] 90 points

Librarian [Psyker Mastery Level 2] 90 points
>>
>>44054013
Well, yeah. I meant aside from that.
How do fellow neckbears justify this?
>>
Which reminds me, what are the Tau battlefield role numbers again?

1: Prototype not cleared for field tests
2: Field test model
3: ???
4: Hard to say, Riptides have it.
5: Stealth.
6: Space.
7: Again hard to say, R'vana has it.
8: Heavy fire support.
9: Shock Assault
>>
>>44054047

Admech split is almost certainly to break up the model release a little and allow for nobody to model-snipe them like Chapterhouse did with tyranid drop pods.
>>
>>44053956
fluff reason, they're seperate entities under the admech. the skittles function as their standing armies and the tech priests themselves do their own thing

but really it's for $$$ and i suspect book size. between the 2 books you have like 15 formations, 6-8 special equipment, and 9 units or so.
>>
Considering running the Scalpel Squadron with my DE. Are Ossefactors - 15pts for a Fleshbane AP2 shot at 24" - worth it? The Wrack holding it would lose a CC attack, but might be handy for giving the squad a bit of ranged kick against Wraithknights and the like.

>tfw so much poison shooting
>tfw so little fleshbane shooting
>>
>>44054049
5 seconds in google gave me this:

XVx1 – Designates a Batttlesuit of any mass class believed to only exist as a theoretical prototype or developmental model.
XVx2 – Designates a prototype Battlesuit of any mass class that has progressed to field trial testing.
XVx3 – Designates a Battlesuit of any mass class that has not entered mass production and has been assigned permanently to its pilot.
XVx4 – Designates a Battlesuit of any mass class approved for the command and control role.
XVx5 – Designates a Battlesuit of any mass class outfitted with Tau stealth technology.
XVx6 – Designates an air-space Battlesuit unit of any mass class.
XVx7 – Designates a Battlesuit of any mass class intended to facilitate infiltration.
XVx8 – Designates a fire support Battlesuit unit of any mass class.
XVx9 – Designates a Battlesuit of any mass class designed for frontline assaults.
>>
>>44053956
They wanted to release the rules together with the models while releasing some models every week and not everything together.

I do not think they earn much on the books, with printing and distribution etc.
>>
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>>44054157
>I do not think they earn much on the books, with printing and distribution etc.
>>
>>44053151
TauDarCrons
>>
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>>44053687
>>44053968
Sorry, my phone sucks
>>
>>44054251
Tau and Crons aren't particularly anti-marine, just anti-everything.
>>
>>44054309
thing is, most armies can be pretty dang anti-marine at the end of the day

marines, outside of a couple of builds, are pretty bad
>>
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What is a good Psyker army?

I know Daemons is tops but what follows?

If orks are all subconscious psykers and their mek revolves AROUND this ability why do they only have one mediocre Psyker HQ?
I mean they HAVE been keeping the emperor alive just by believing in him
>>
Recently get myself into the hobby and still fiddling around with my army list before I get everything assemble and painted. I was planning on making a CAD out of the warriors of the fang box has a starting point. Now that I have the codex in hand I found the wolves unleashed detachment. It's basically a CAD with 2 compulsory HQ and outflank ob a roll of 6+ 4+ for troops joined by IC instead of objective secured.

What are you're though on that detachment? What is the value of outflank vs ObjSec in your opinion? I would use a wolf guard battle leader has my 2nd HQ until I buy a wolf priest.
>>
>>44054332
Eldars, Grey Knights and Space marines all have good psykers and/or psyker formations. That new AM Psykana Division seems also really nice on the paper.
>>
My friend is starting up and wanted the best army he can field with less than ten models....

So now he is building his second Knight and has the full assassin formation....

I am not familiar with what knight weapons look like so I can't remember its loadout but I am fucked. Our playgroup tried to tell him it is super cheesy and uninspired but he is sticking too it.
>>
>>44054367

You must be terrible if this will "fuck" you. At low points you have two choices:

table him

play the mission

Low models means he isnt holding shit for objective. The higher the points the less you worry about wiping him and more on removing the spookeist knight and winning by points.

Besides Tyranids which I never see, even Orks can drop a knight.

The assassins are meh as well, remember which does what and there will be a clear kill list.
>>
>>44054332
90% of everything you've read about Ork psychic capabilities is exaggerated headcanon
>>
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/tg/ can't seem to agree on how to fix this list, some people say "Take out Typhus for Chaos Lord" other say "throttle back on the Nurgle Prince."

++Chaos Space Marines++

+HQ+

Typhus - 230

Daemon Prince of Nurgle (ML 3, Wings, Power armor, spell familiar, Black Mace) 355

+Troops+

30x Cultists (Plague Zombies) 150

10x Plague Marines (2 Meltaguns, all VotLW, Champion w/ Gift of Mutation and Power Sword, Rhino) 304

+Fast Attack+

Heldrage (Baleflamer) 170

8x Chaos Bikers (Meltagun, Plasma Gun, Mark of Nurgle, VotLW, Champion w/ Power Sword) 223

+Dedicated Transport+

Rhino - 35
>>
>>44054332
>If orks are all subconscious psykers and their mek revolves AROUND this ability why do they only have one mediocre Psyker HQ?
Because orks are all subconscious psykers. If you told an ork he could shoot mind bullets he'd call you stupid and hit you, not start shooting mind bullets.
>>
>>44054359
I too just started up in the hobby and have looked at that detachment too. I asked around about it and from what I gathered the real nice part of the detachment was the guaranteed 1 unit every turn from Reserves. It turns out that outflank isn't as great anymore since you can't charge on the same turn (as I was planning on having an assault based army). So if you are grabbing it hoping to get up in the enemy's face quickly and into combat, outflank won't be as useful.
>>
>>44054520
I rather think he would try to shoot mind bullets, only to find out he can't and hit you, because, except for some really short, comical stories that are more like anedocts, a single Ork doesn't have enough psychic power to do anything.
I suppose we could make it something like "If a unit of boyz has 30 modelsat the beginning of the game, and as long as it has more than X models, they have mastery level 1 with power Y"
>>
>>44054600
They need a foci.

Like the trukks and waaghplanes need to be red to go faster.

Belief is at the heart, so the boys need somone abd something to belive in and the wierdboy needs to belive in his own power (or be sufficiently zonked out of his gourd to act as en empty vessel of the communal belief)
>>
>>44054560
Meh that's too bad. I thought it could he fun to manoeuvre grey hunters in flanking position. I guess ObjSec is still not a bad option.

>>44054600
I haven't read the ork codex but I thought they would give warp charge to their weirdboyz since it's their collective psyche that allows him to manifest his powers
>>
>>44054697

Gargants tend to do that, serving as giant walking vessels for Gork and Mork on the battlefield. However they don't do anything more remarkable than what Orks expect them to do; kill stuff and be ded stompy.
>>
What're some good fluffy units for a Word Bearers host? I'm trying to avoid Obliterators, given that they're more Iron Warriors than Word Bearers.
>>
Does anyone else make Custom Formations? I made a custom Apocalypse Formation:

Champions of Chaos Undivided:

Requirements:

Abaddon The Despoiler
Kharn The Betrayer
Typhus
Ahriman
Lucius The Eternal

Optional:

1 squad, each, of Chaos Terminators, Khorne Berzerkers, Plague Marines, Noise Marines and Thousand Sons.

Special Rules:

All non-Independant Character models that Abaddon deploys attached to, gain Mark of Khorne, Mark of Nurgle, Mark of Tzeentch and Mark of Slaanesh

Whilst alive, the following characters give the following rules:

Abaddon the Despoiler: All models in this formation gain Eternal Warrior.
Kharn: All Models in this formation gain Furious Charge
Typhus: All Models in this formation gain Feel No Pain
Ahriman: All Models in this formation gain Adamantium Will
Lucius: All Models in this formation gain.

Again, this is Apocalypse and designed for 5,000+ point games. Too Cheese?
>>
>>44054697
>If your unit is composed of 30 models the unit's nob's power claw loses unwieldy. No Ork in that unit believes that their leader is so weak that he would be stopped by some little weight
>>
>>44054104

Those 4 and 7 definitions directly conflict with the examples we have of those classes.

The Riptide is not a command suit, and the R'vana certainly ain't no freakin' infiltration suit.
>>
>>44054737
>Lucius: All Models in this formation gain Fleet.

Sorry, derped hard.
>>
>>44054735
Posessed, Warp talons, Dark Apo...
>Good
Oh... um... Daemon allies?
Crimson slaughter codex is pretty muct the Not! Wordbearers codex
>>
>>44054744
Like that, or gain a 5+ FNP cuz green is best, 4+ on the turn they charge, cause only gits die before hitting the enemy.
>>
>>44054764

Warp Talons, ignoring being dumb enough to try to use their deep strike gimmick instead of starting them on the board, would be an amazing unit in a codex that was good enough to cause confusion over target priority.

And yeah yeah, no assault grenades. Lords have assault grenades, you can stick your assault Lord in them.
>>
>>44054750

Luscious Lucy.
>>
>>44054792
Can lords get jump packs?
Assault grenades aren't a special rule so arent shared, so the lord'd strike at I and the rest still won't.
>>
>>44054764
I'm not looking for tournament list, just something I can play with a few friends who are also getting into the hobby. Mainly going to be playing Tyranids, Dark Angels and Orks.
>>
>>44054748
Well it's not like GW/FW is just slapping some numbers on the suits just to sound more technical and sciency.
>>
What's better for covering the psyker element: Tau + Culexus Assassin or Tau + Farseer and Windraiders?
>>
>>44054744
>if your unit is composed of thirty models, it gains Without Number and may enter the table from any board edge
ork boys and nid gaunts should both be making use of that rule

Could you imagine how useful ork diggas (which should also totally be a thing) and trygon tunnels would be with something like that? Pop them up near an objective, then stream fodder all over it.
>>
>>44054737
>Again, this is Apocalypse and designed for 5,000+ point games. Too Cheese?

This is a format where Strength D pie-plates are tossed around like candy. That formation isn't even close to cheesy.
>>
>>44054824
Then get what you feel like.

Cultist fanatics and daemonology sorcerers are a pretty big deal.

Read through the codex, pretty much anything noted as mutated, posessed ect is popular with them too.

If you want to get really fluffy.
Dark Apostle w. chosen/terminator bodyguard and a Chaos Lord and Sorcerer as lieutenants.
Hordes of suicidal Cultist meatshields along summoned daemons.
Units of 13 strong Marines (one of which a champion) kitted out with high end gear ,no marks to singular gods.
Banners and icons en masse.
>>
>>44054938
Why 13?
>>
>>44052087
You never could flame a flyer, the old vector strike shenanigan was destroying a transport and then pooping flame on the disembarking dudes.

IMHO, they should have either done the vector strike nerf or the fire arc nerf. Doing both did no favors for the drake considering it now has a fixed 45 degree fire arc from it's head and it can't really do jack and shit against vehicles with only one V-strike.

Still, Late Q1 has been rumoured as the date of the next CSM dex. Here's to hoping it does not suck.
>>
>>44054748
That was their intended uses

The Riptide is supposed to be an inspiring front line officer bokstering the army as it takes the wirst the enemy has to iffer and pressing on.

The R'vanas engineer built it using steath suit resources and funds, only keeping his position and head because they turned out so useful when the planet was assaulted that the commsnd couldn't well punish him.
>>
>>44054893
I'd be cool with the Without Number, but only if the unit has no upgrades
>>
>>44054950
UnSacred number of Word Bearers/Chaos undivided (friday 13th, 13 at a table ect spoopy 13)
>>
>>44054735
Use the black legion codex supplement because it gives you chosen as troops (which word bearers have tons in the fluff)

Then take chosen as troops, bam, word bearers. They bear the word.
>>
>>44054896
That was essentially my thoughts
>>
>>44054893

>WAAAAGH!

At the start of each turn, count the number of models with the Ork faction on the table (friend or foe!) and then consult the WAAAAGH chart. All Ork faction models (friend or foe!) gain all effects on the chart up to the threshold that has been reached.

Nobs, Mega-Armoured Nobs, Flash Gitz, and all Independent Characters with the exception of the Warboss count as 10 models for the purposes of Mob Rule and the WAAAAGH!

All vehicles, with the exception of the Stompa, Gorkanaut and Morkanaut, count as 10 models for the purpose of the WAAAAGH!

A Warboss counts as 20 models for the purpose Mod Rule and the WAAAAGH!

A Morkanaut or Gorkanaut count as 30 models for the purpose of the WAAAAGH!

A Stompa counts as 50 models for the purpose of the WAAAAGH!

WAAAAGH chart

400+: +2 Attack. Models without an attack characteristic may instead fire all ranged weapons twice each turn.
350: +1 FNP. +1 to invulnerable saves. Models without an invulnerable save gain 6+ invulnerable save.
300: Ignore the Unwieldy special rule. +1 FNP, or 6+ FNP if the unit does not have FNP already. Vehicles gain IWND. If a Vehicle already has IWND, roll twice each turn to repair hull points.
250: Shred, Twin-linked. Weapons that are already Twin-Linked gain an additional shot
200: Rage, +1 Strength. Models without an attack characteristic gain +1 strength on ranged weapons.
150: +1 Weapon Skill, +1 Initiative
100 or less: No effect
>>
>>44054967
that makes sense

do boy mobs come with a (naked) nob standard?
>>
>>44055121

Nope.
>>
>>44054893
>For every 10 models in the Digga squad one model may purchase:
>-Big shoota, rokkit ....10p
>-Big digga ................15p
>>
>>44054494
Overall it looks solid, the gift of mutation on the champion is sub-optimal though, I think you would get more from giving him a melta bomb and giving your Rhino some dozer blades.
>>
>>44055159
I think they're talking about the diggas from the space marine game.

https://www.youtube.com/watch?v=hRoYwfshLqE
>>
>>44055159
I mean ork diggas as in drill-pod diggas, rather than digganob diggas.

Giving them the hades drill in space marine was a fucking great idea.
>>
>>44051067
Why are you only adding the primaris?
I'd hardly say "inquisition mixed with guard"

They aren't a part of the inquisition codex.
>>
>>44055319
>Guard aren't part of the inquisition codex
Quality post.
>>
>>44051234
From my experience just go with Beamer.
My psyker runs as follows ;
Ordo Xeno inquisitor 25 points
Psyker level 1 30 point
Force sword 0 points
Power armour 8 points
Rad grenades 15 points
Digital weapons 5 points
Plasma pistol 10 points ( or conversation beam 45 points )
3 servo skulls 9 points
Inquisition relic ( tome of vethric ) 20 points

Total points 121 ( or 151 ) hes rather point hungry by with Prescience or any sort of divination and most telepathy he's a pain in everyone's ass. Also pray to roll for Xeno tech collector obviously (S8 plasma gun! With rending...because you know...why not)
>>
>>44055359
I meant to say "my inquisitor runs as followed"
>>
>>44055338
It just seems odd. I don't think you can take JUST the primaris. That's what I mean. He needs at least an HQ and troop to take that primaris, tubby.
>>
So the recent Sisters thread got me thinking about maybe starting on a small list....maybe even just a kill team.

I've seen some batreps with sisters, but never any penitent engines....are they just utter garbage, or do people just find the model/concept that stupid?
>>
>>44055438
Utter garbage. Think melee-sentinels and you arent wrong. They are way too squishy as a vehicles and cost ~30pts too much.
>>
>>44055423
Wait so you think the primaris is the only thing being taken from the IG codex and his entire army is 366 points? Nice.
>>
>>44055423
Given the context of the original post, I suspect the Primaris is part of the IG Detachment which the Inquisition is being allied to. He's just been placed into the Inquisitor's retinue to give it some more punch.
>>
>>44055438
I've seen a few played I love the look and idea.

As far as In game goes. Eh it's a mixed bag I find . You can't let the get focused down. Blobguard meat shield it.
>>
Returning to Warhammer after a long haitus. Is it me or do all the people I see playing now a days just use a bunch of bigger single models instead of actual armies? did they reduce the point cost? What gives, its almost like everyones walking around with 500$ spent on a couple really big toys
>>
>>44055462
Well the eldar pack a stupid amount of D-Weapons now....EVEN D FLAMERS YAY! BALANCE
>>
>>44055462
Remember apocalypse? Those big units are all now part of the main game. It's retarded.
>>
>>44055470
Why? besides money I guess. How does that fuck balance? I just think its a bit silly to see 2 dudes starting a 40k battle and each of them pulls out three big robots each and thats it.
>>
>>44055485
Knights , any new tau walker and eldar knights are in every other game and it's annoying if you just play fluffy lists.
>>
>>44055485
Money.
And money.
They sell mire big models and they get new players since you can play with an army entrely made of big stompies.
>>
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>>44055485
Money is the only answer. It's all about gentleman's agreements and being able to say no now.
>>
>>44055506
At least Ork stompas are fun to fight...
>>
>>44055512

That's because they're shit.
>>
>>44055500
Stop playing shit codexes then. And all this robots pretty fluffy.
>>
>>44055518
I know. It's proper orky. I've never met a power gamer scum Ork player.

Orks are the most fun to play against...everyone is laughing.

Intill the melee starts are you're playing as the guard...
>>
>>44055523
It's not fluffy when the whole list is robots.

Plus I didn't get into 40k to play Gundam
>>
>>44055447
>>44055451

Ah, ok. Do they have any place in a combined army list? I suppose they could do ok against another melee heavy army.

Putting one or two up against a baby carrier might be good for a chuckle, now that I'm thinking about it.
>>
>>44055538
Its 80 points for 6 s10/ap2 attacks on the charge.
>>
>>44055533
>It's not fluffy
>>
>>44051071
Paper models?
>>
>>44055528

Actually I played my Orks against a Guard army recently and we both had great fun even in the melee phase. Only a handful of Orks had made contact with his squad that had Yarrick in it, so he had a fun time seeing if he could whittle the Orks down enough. He had Preferred Enemy so that sort of evened things out after the initial round of combat since Orks are the same strength as Guardsmen. Then my Nob and Yarrick dueled and Yarrick somehow managed to fluff all his attacks. My Nob klawed him down and he failed his roll to get up again next turn. We had a good laugh about that.

Same game his Knight that had one HP left was heading for two Tankbustas holding an objective. He decided to fire his Basilisk first to try and take the Bustas out. The shot scattered onto the Knight, hitting it in the side. He had to roll two die and pick the highest for penetration because of Ordnance, and his shield was activated on his front because of the Tankbustas. He rolled a six and brought his own Knight down. We both had a good laugh at that.

Ended up being a very narrow victory to me.
>>
>reading Mont'ka rules
>reading Bahhhnbleeeddde
>oh the Baneblade is so cool and it can shoot out heavy bolter rounds or huge sheets of flame!
>read wargear
>no mention of heavy flamers
>read options
>no options to switch to flamers
>picture used for the unit entry has flamers not bolters

Fuck sake.
>>
>>44055538
They work fairly well with melee focused marines, yeah. Dominion squads with meltaguns are scary and retributors can do well at holding objectives while setting up a firebase for your close combat retards.
>>
>>44055556
It no fun we it's all knights. It's like people playing all Wraith guards and lord list "IT'S FLUFFY" still doesn't make yiu any less of a dick for power gaming.
>>
>>44055569
Shit, meant to say that bringing the penance alongside those other sisters units is a decent idea.
>>
>>44055559
These are my favorite game.
>>
>>44055572
That's your problem, you're playing crap that can't deal with eldars.
>>
>>44055511
>>44055506
>>44055500
So if I was going to get back into 40k, should I make my army less around infantry supported by weapon teams and tanks with a leader, and more around big robots? that feels kinda stupid.
>>
>>44055572
I play unboundgrots only and if you bring any weapon that can hurt me, you are a big dick and even bigger power gamer. It's not my fault that my army can't deal with anything and don't even have ob.sec, it's the opponents fault for being a cheeselord.
>>
>>44055606
The magic rule is always: don't buy models you don't love. If you don't love big robots, don't buy big robots, you'll just look at them in a few months time and think you've wasted your money.

And game-wise, you don't have to have knights, but you do kind of have to have something that can kill knights (melta weaponry, usually).
>>
>>44055606
Most people haven't bought into the escalation war that's been happening in 40k, you can still build an army with the expected ideals of traditional 40k and find games against similar lists no problem.
>>
>>44055606
No. You will need to make sure you have the weapons to deal with Superheavies, but a regular army of infantry and vehicles can still do just fine.
>>
>>44055606
Depends on your army.

AdMech, Tau and Eldar have good robots because they arent actually robots but robotic "creatures", most everyone else has robot "walkers" ie. absolute trash, only Imperial knights are worthwhile among that lot.
>>
>>44055638
And then you'll face gargantuan sD shit like stormsurges or wk.
>>
>>44055638
>>44055650
>>44055655
Can you people really not find games without lords of war bullshit crammed in?
>>
>>44055485
Sounds like Warmachine.
>>
>>44055572
but full wraith guards IS fluffy
problem is, the codex is really unbalanced.
>>
>>44055660
>expecting people on /tg/ to NOT moan about literally everything
>expecting /tg/ not to shitpost about stuff just for the sense of inclusion
>>
>>44055660
Easily.
We shunned out knight player as he kept trying to read every rule in his favour, and our Iyanden player left in disgust after seeing what his army had become
>>
>>44055572
What's your beef with the wraithlord?
Its a pretty mediocre unit.
>>
>>44055572
>Wraithlord
>Amazing unit

Wut. It's mediocre at best and a Wraithseer is way better. Unless you mean Wraithknight.
>>
>>44055660

Depends. Our local meta is very casual and the most you generally see is a single Knight. We have no Eldar players (we had one but he refuses to bring it in anymore because he reckons it's unfair to use it against us) and our Necron player has decided not to use the Decurion outside of pre-arranged games where someone wants a challenge. We just all agreed that it wasn't fun to play against.

These are by no means set in stone rules that we decree, we've just discussed stuff as a group and decided that this is what we like. It's sad that we have to but even the local Bolt Action crew limit themselves in what they take so as to make things more enjoyable for everyone so perhaps it's a universal thing for Wargaming.
>>
>>44055716
Shit, that's sounds horning as hell.
>>
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>reading Mont'ka rules
>all these meme Baneblade variants
>Oh! Neat, a Super Heavy Company Formation!
>No Stormblade

REEEEEEEE!

WHY? WHY ISN'T THIS ALLOW BUT MEMEHAMMERS ARE?
>>
>>44055660
Most of the people in my group own at least one Lord of War, or one of the big Monstrous Creature that linger on the boundery between the two, like a Riptide. That doesn't mean they use them all the time, and it doesn't mean you need one in order to kill theirs.

People made the same arguments about Flyers when they were introduced to the game in 6th edition. They're ruining everything, they're overpowered, you need to bring them in case your opponent brings them, and so on and so forth. These days they're just another part of the game. It's largely the same with Lords of War. They run the gamut from overpowered to underpowered, just like any other unit, and can be brought down by properly equipped regular units just like anything else can.
>>
>>44055811
Well seeing as Ghazkhull is a LoW now...
>>
Do you think the Tau will attempt to reverse-engineer the tech from Callidus, Vindicare, and what's left of Eversor?
>>
>>44055848

Well there was nothing left of the Eversor and Callidus assassins when they were killed (one exploded, the other melted by a fusion blaster).

Plus why would they bother when they haven't done the same with Space Marine corpses?
>>
>>44055872
The C'tan Phase Blade might come in handy. It's made out of C'tan Necrodermis. C'tan been known to swim in suns. It should survive the fusion blast.

The Exitus Rifle and pistol might also be worth having a lot at.
>>
>>44055872

Useful tools for Water Caste's spies.
>>
>>44055811
But 40k is still a far more fun game if you generally agree to rule out flyers.

Just because people are used to playing with stupid bullshit does mean they should accept all new stupid bullshit.
>>
>>44055909
>C'tan been known to swim in suns.

Wasn't that before they had physical bodies? When they were still just energy vampires that fed on those suns? If you pitched a C'tan Shard into the heart into a star, I doubt the Necrodermis encasing it would survive.
>>
>>44055811
Difference is, in 6th (actually 5th, since BA's got first flyer) there wasn't dedicated AA units to take them down. There has always been dedicated anti-tank/anti-mc weapons out there. Flyers are not the same.

This is compounded by the dex's that don't have any ground based AA of any merit. Such as BA, GK's and Eldar. Sure, you can get FW shit or do autocannon Dreads, but it's still a major problem. BA and GK also have only one flyer.
>>
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>>44055928

>mfw my IG valks and vendettas functioned perfectly as skimmers and now that they are flyers no one wants to face more than one
>>
>>44055928
>Play Orks
>Field full Deff Skwadron
>Noone bats an eye
>>
>>44055986
I can help. What you do is get some electro magnets and use them to make them literally hover in place. People will be so impressed with the effort to do that, they'll forget how OP they are just so they can play you.
>>
>>44055928
>But 40k is still a far more fun game if you generally agree to rule out flyers.

Very subjective. I've never found a game less fun because my opponent brought a Dakkajet or Valkyrie, and I've yet to have someone raise an eyebrow when I plop a Nightwing or Void Raven on the table. Yes, there are overpowered Flyers out there that aren't fun to play against - that's because they're overpowered, not because they're Flyers. Just like everything else in the game.
>>
>>44055986
Surely there must be a good way to houserule them as skimmers
>>
>>44056048
It's more from freeing up the need to bring a skyfire tax that you may or may not have any use at all for in every list.
>>
>>44056048
Is there a difference between Overpowered and Undercosted or are they interchangeable?
>>
>>44056069

Depends if you spam the undercosted unit.
>>
How viable is this Chaos army? (Taking in consideration that it's chaos)

I might start it next year getting the troops and a sorceror first and I'd like to know if I'm picking some "ok" units or if there's are traps I should've avoided.


+ HQ +

Daemon Prince [Close Combat Weapon, Gift of mutation, 3x Mastery Level (become Psyker), Nurgle, Spell familiar, Warlord, Wings]

Sorcerer [2x Additional Mastery Level, Bike, Mark of Nurgle, Power Armour, Spell familiar]

+ Troops +

Chaos Space Marines [9x Chaos Marine with Boltgun, Mark of Nurgle, Plasma Gun]
····Aspiring Champion [Boltgun, Combi-plasma, Melta Bombs]
····Chaos Rhino [Dozer Blade]

Chaos Space Marines [9x Chaos Marine with Boltgun, Mark of Nurgle, Meltagun, Meltagun]
····Aspiring Champion [Boltgun, Combi-plasma, Melta Bombs]
····Chaos Rhino [Dozer Blade]

+ Fast Attack +

Chaos Bikers [3x Chaos Biker, Mark of Nurgle]
····Chaos Biker Champion [Close Combat Weapon]

+ Heavy Support +

[FW] Chaos Fire Raptor Gunship [Four Wing mounted Hellstrike missiles, Reaper Autocannon Batteries]

Obliterators [Mark of Nurgle, 3x Obliterator]
>>
>>44056063
Except you don't even need to bring dedicated anti-air weapons unless your opponent is being an asshole and spamming the things. Anything which can spit out a respectable number of twin-linked shots at St7 or so can threaten a Flyer, their limited turning/firing arcs and minimum move distances means you can often minimise what they're able to shoot at, and their reliance upon Reserves keeps them off the table for at least a turn. Most really aren't that frightening and if you're clever it isn't hard to limit the damage they can do.
>>
>>44056059
Sure.
Fast skimmer, supersonic, High altitude (cannot be targeted or effected by templates, assaulted by units without jump/jet pack, add +2 to coversaves to a maximum of 2+)
>>
>>44056080
But is there a difference between the two?
>>
What would flowers that have a connection to the Warp be like?
>>
>>44055945
Nah.

The Nightbringer in "Nightbringer" novel went into a star to feed and regain his strength.

Also the Divine Intervention of the Necrons in the apocalypse is about greater C'tan shards descending from the stars to reclaim the freed piece of themselves.
>>
>>44056069
Not really. Any current shit unit could be made good if their point costs are cut down radically. For example 18p terminators would be good.
Same goes for any op unit in the game. If wraithknight costed 500+ points I doubt it would be that op anymore.
>>
>>44056105
not really

Technically speaking you may be able to find an undercosted unit that isn't undercosted enough to be overtly powerful, but the two terms practically translate to the same thing: a unit hitting well above its weight in points.
>>
>>44056105
An overpowered unit is something that is out of the "rock-paper-scissor" rotation, something that you can't counter outside of a few limited istances (Invisibility is one. Even if you have a lot of warp charges yourself you'll still need to get sixes to counter it. If you simply play necrons/tau/orks you can forget about dispelling it).

An undercosted unit is something that isn't necessarily too strong but it's so cheap it can be spammed wihtout any regards (eldar jetbikes scatter lasers)

The two things can be combined but yes, they are different concepts
>>
>>44056110
Colourless, whilst also being colours that don't exist.
>>
>>44056110

The pollen is warp cocaine. All the bees are buzzed.
>>
>>44056110
Khorne bloodroses, lashes out and feeds on blood.

Slaaneshi soporific parasitic Orchids, induces sleep with scent then creeos up an colonized the body.

Nugle zombie puffball, infects the host turning him into a walking host.

Tzeentch memetic crystal blooms, seeing one causes the idea to take root in your brain increasing creativity and drawing in followers, evrntually blooms from your eyes and the cycle starts anew, every oerson sees a different flower.
>>
>>44056154
I'm imaging the Inquisition being cautious about the population that lives on the planet with Warp flowers. Oh my, the pollen and the bees.
>>
>>44056158
This explains bees too much for me.
>Tzeentch memetic crystal blooms, seeing one causes the idea to take root in your brain increasing creativity and drawing in followers, evrntually blooms from your eyes and the cycle starts anew, every oerson sees a different flower.
Beezeentch's flowers don't sound too bad compared to the others.
>captcha is flowers
>>
>>44056164
>>
>>44056181
Give the flowers to the Tau. Let them deal with the bees.
>>
>>44056176
They grow in your brain as ideas and comes out your eyes, made of crystal.
Bad enough.
>>
>>44056190
Khorne's flowers are the least worst then.
>>
>>44056181
https://www.youtube.com/watch?v=-1GadTfGFvU
>>
>>44056186
>Human flesh eating warp bees are now fully integrated in the Greater Good
>War...war has changed.
>>
>>44056200
That's not even fair. The bees better be politically incorrect in the tau's eyes.
>>
>>44056200
>mechs that shoot bees

What have you done, anon?
Thread replies: 255
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