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Village Quest - The Frontier
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You are currently reading a thread in /tg/ - Traditional Games

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Rolled 6 (1d6)

It is planting season, and the farmers of the colony sew their first crop into virgin soil. Newly cleared roads see their first trampling by the hoofed feet of cows following owners to market.

It has been eight months since man first set foot in these lands, by your best records. What was once a wild expanse of evergreen trees and rocky covered hills has settled into domestication.

Originally billed as an expedition, the founding of your frontier village is just now feeling completed. Women stoke cook-fires in stone fireplaces and men proudly roll stones to mark new property lines.

The first planting season is the deadline for naming the village, and a contest is being held during the crop festival to decide. Also, votes are cast for leader of the village.

>Roll 1d6 with name idea, feel free to reroll. First name to have a roll matching the one on this post is chosen.

Leadership ballot:

Joras The Wise - Elder Farmer
Murdas The Strong - Young Bull Warrior
Silius The Sly - Craftsman Guildmaster

Each leader will always lean a certain way in village decisions, and will predispose the village to certain actions. It will also remove and create new options in some situations. First to get a second is chosen.

More rules will be explained as things progress.

>Village stats pastebin: http://pastebin.com/YuJQzt91
>>
Rolled 5 (1d6)

>>44049434
Ice village

>Murdas The Strong - Young Bull Warrior
>>
Also any village name receiving a second will be chosen.
>>
Rolled 4 (1d6)

>>44049434
Ruetter Village

>Murdas the Strong - Young Bull Warrior
>>
>>44049682
I'm fine with that name.
>>
>>44049682
>>44049705
Ruetter Village is selected
>>
Rolled 5 (1d6)

>>44049434
Silius the Sly

Village Name: Pinewalk
>>
>>44049482
>>44049682

Murdas selected

Writing.
>>
>>44049768
>First name to have a roll matching the one on this post is chosen.

SInce when did four match six?
>>
>>44049794
I'm guessing it was selected due to multiple vote, and to keep the ball rolling.
>>
Well, you'd better hope OP isn't kill
>>
RIP OP
>>
The farmers enjoy the festival as a reprieve from the arduous planting season. Aside from a few drunken brawls, all is well in the village. After the festival is finished, all return to their labors and preparations for the season.

Everyone, especially Murdas, is content with the outcome of the election. They know they live in a place full of danger, and a brave young warrior will always be ready.

Each season, every faction in the village gets one action, along with one additional action if the leader of the village is part of their faction.

Because it is the planting season and farmers are all busy preparing fields, their faction gets no actions this turn.

Warrior actions - 2 available

>Research War-Mounts
>Prepare defenses

Cratfsmen Actions - 2 available

>Research Smelting
>Prepare Luxury Goods

General - 2 available

>Hold festival (Increases morale, costs food)
>Explore (Uses Warriors)

Pick two total for this turn, any options receiving a second will be used.

>Sorry it took so long. My bad.
>>
>>44051079
>>Research War-Mounts
>Research Smelting
>Explore (Uses Warriors)
So this would be two actions for warriors and one for craftsmen right?
>>
>>44051079
>>Research Smelting
>Hold festival (Increases morale, costs food)
>>
>>44051079

Sorry yes,
2 for warriors,
1 for craftsmen and general
1 for general and craftsmen
>>
>>44051111
>>44051115
Smelting locked unless you want to change votes
>>
>>44051188
Smelting is good for craftman slot. Exploring will use a warrior slot right?
>>
>>44051079
>Research War-Mounts
>Prepare defenses
>>
>>44051212
Exploring uses a general slot, which you get one of every turn regardless of faction statuses. Sorry I didn't explain that.
>>
>>44051079
>>Research War-Mounts
>>Prepare defenses
>Explore (Uses Warriors)
>>
With this, we have:

Smelting, War Mounts, Prepare Defenses, and Explore locked.

Writing.
>>
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Your craftsmen busy themselves in the planting season with the development of new smelting techniques. By carefully recording and weighing amounts of copper and tin, they create finer grade bronze suitable for higher quality goods. Luxury bronze goods now have the rating [FINE] and fetch more food when traded.

Murdas, proudly seated in his new station, decides he wishes to create an elite combat unit as his "honor guard". He petitions the farmers for strong horses, and while they are easy enough to ride, training them as beasts of war is hard work. By the end of the season, enough horses are trained for 10 mounted warriors.

Also, as a show of force, Murdas erects labyrinthine fortifications in the wooded areas of the village. If attacked, enemies could be lead here and slaughtered.

The village also elects to explore some of the deeper forest to the north of their territory. They don't find much at first, but eventually they see some stones with bright orange veins on the surface of some low lying hills. Investigating further, they find more surface veins. They bring a few loose stones back to the village for inspection by craftsmen.

The planting season ends uneventfully, and Murdas feels strongly that the village is secure from attack.
>>
>>44051559
You died mid post?
>>
>>44051559
Now comes the season of rain. Your villagers prepare their homes, and set to tend farms and busy themselves with all types of industry.

A small group of foreigners visits your village. They are strange, and stout, and wear billowing cloaks to hide their appearance. They offer rice for trade that seem edible.
This season is the season of trade, where your craftsmen leave the village to sell their goods abroad and in bigger towns back home. They return with much needed supplies and typically grain and other foodstuffs. They get no actions this turn.

Warrior actions - Choose 2
Research Armor Plates
Train More Mounted Warriors
Force The Foreigners to Leave

Farmer Actions - 1 available
Research Crop Rotation
Expand Properties (Makes fields bigger, generates more food every Harvest)

General Actions - 1 available
Give Foreigners Hospitality (Gain Ally)
Trade with Foreigners (Gain Food)
>>
>>44051806
>Research Armor Plates
>Train More Mounted Warriors
>Research Crop Rotation
>Give Foreigners Hospitality (Gain Ally)
>>
>>44051806
>Research Armor Plates
>Train More Mounted Warriors
>Research Crop Rotation
This'll be important, better to learn it sooner rather than later
>Trade with Foreigners
Let's meet them with businesslike friendliness, middle option between driving them out and allying. If they come back again perhaps we can ally.
>>
>>44051884
Fine, trade it is.
>>
>>44051884
This sounds good
>>
>>44051854
>>44051884
Locked and writing.
>>
>>44051884
Throwing in support
>>
Your warriors, lead by their illustrious chief Murdas the bold, decide that while they are masters of maiming the enemy, maybe focusing on reducing their own casualties would be pertinent. Murdas designs armor plates to be constructed for his men, and prototypes are created hastily from wicker and cloth. When the craftsmen return, they will be completed.

The effectiveness of the mounted warriors is astounding, and the harsh terrain of your village of the surrounding area is only made easier by being atop a horse. Warriors jump on the opportunity to be trained, and 4 finish the training this season.

The farmers, never lax in their crop tending, examine the growth of their crops closely. They find that some fields are healthier, and suggest the theory that the soil of those fields was better prepared. They set to work creating a system of cop rotation to only use the best prepared fields. After next planting season, fields will produce more food.

The foreigners seem delighted to receive goods for their rice, and praise your village in their broken version of your own tongue. Feeling more comfortable, they remove their cloaks to reveal that they are, in fact, large humanoid frogs!

Roll 1d100 for village reaction. Average of first three rolls will be used.

>1-29 Xenophobic
>30-70 Acceptance
>71-100 Wary Ambivalence (Will roll again next time you meet them)
>>
Rolled 86 (1d100)

>>44052093
Remove frogs
>>
Rolled 4 (1d100)

>>44052093
>>
Rolled 86 (1d100)

Massacre the demons!
>>
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I really like this image.
>>
Rolled 6 (1d100)

>>44052093
>>
Rolled 91 (1d100)

>>44052093
>>
>>44052126
>>44052127
>>44052129

59
Acceptance
Writing
>>
Your people have dealt with beastly races before, and these frog men seem amicable. The trading goes well, and some of your people watch their strange trade rituals and inquire about them. It seems they worship some pot-bellied frog commerce god. While it is strange, your villagers recognize magic in their chants to Millelog.

The raining season ends, and now begins the harvest. Your farmers are once again limited due to the harvest season. Your fields yield 100 food this season, quite a harvest. They will need to yield more to sustain you completely, but for now your stores are strong enough to hold you.

The frog men leave for their own lands, and now your people plan for the season upon them.
Warrior actions - Choose 2
Research Poison
Train More Mounted Warriors


Craftsmen Actions - 1 available
Research Mining
Craft Luxury goods

General Actions - 1 available
Hold Festival (Increases Morale, Uses Food)
Explore (Uses Warriors)
Construct Building: Millelog Temple
>>
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>>
>>44052404
>Research Poison
>Train More Mounted Warriors
>Craft Luxury goods
>Explore (Uses Warriors)
>>
>>44052459
Supporting
>>
>>44052459
that's three warrior actions
>>
>>44052404
>poison
>minning
>temple.
Maybe we can set up a generalized temple?
>>
Gunna start waiting for more votes just because there is more activity.
>>
>>44052404
Efficiency - 1 field feeds 10 families for one season
Shouldn't that have increased with crops rotation?
>>
>>44052498
Second
>>
>>44052502
it will next year after the planting season
>>
>>44052498
Third
Also
>Train more mounted Warriors
>>
>>44052498
We need some luxury goods to trade for food or we'll starve. Unless we find some target to raid.
>>
Training mounted warriors locked
Everything else is tied.
>>
>>44052617
If we manage to get gold we can make good worth more. And probably things like armors and tools
>>
>>44052617
We have stores, but I'll change my vote from mining to producing luxury goods.

With blessing of Millelog we can get an even better deal for them.

>>44052679
I think the one location we know of has iron ore, which I want to get for better weapons. It can wait though.
>>
Training Mounted, Poison and Producing Luxury Goods are locked.

Explore and Construct temple are tied. Tiebreaker needed. First reply wins it.
>>
>>44052628
Il cave on the minning and go with the luxury goods for trading. But my stance with the temple stands.
>>
I vote no to temple. We know too little about the diety. Explore instead
>>
>>44052837

Explore gets it.

Writing
>>
>>44052837
Seems wise.
I'm sure we can find a human god to build a temple for. The human god may be more generous with its own race. And vice versa
>>
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More of your warriors are eager to join the inflated honor guard of your venerated chief Murdas! They take the harvest season and hone their craft. All of your warriors are now mounted by default.

Culinary experimentation with the swamp rice yields a startling discovery. If reduced to a slop and allowed to ferment, a lethal poison is produced. Arrows are coated, and warriors test their new power on vermin rodents.

The craftsmen use their new smelting processes to create a series of [FINE] urns and pots etched with likenesses of their brave chief Murdas. They are able to trade them for large amounts of food to traveling traders.

Feeling secure, Murdas leads an exploration party deep into the wilderness to the south. They find that the dense evergreen jungle does eventually give way to marshland as the frogs had explained. Traveling becomes too difficult for your warriors after a short while, and they turn back, but not before coming upon a frog man camp.

The frog men seem wary, but some know of your people and they seem unlikely to act in an aggressive manner.

Murdas examines his options:

>Chase the frogs away, they are too close to your lands
>Meet with the leader of the frog camp
>Follow the frogs, find out why they are here without notice

First to three votes wins.
>>
>>44053018
>Meet with the leader of the frog camp
>>
>>44053018
>>Meet with the leader of the frog camp
>>
How close is thiscamp to our settlement? Since we only.have one it is hard to have claimed land. Let's not land grab too early.
>>
>>44053018
>Meet with the leader of the frog camp
>>
>>44053093
About a day of mounted travel at an exploratory pace (frequent stops). Maybe 30 miles.
>>
Your men approach the camp, and find that the frogs welcome them with great hospitality. They sing songs of Millelog's praise to Murdas, and their leader Githrub, accepts an invitation to meet.

Murdas learns that this area is being scouted for a new frog man settlement. It seems the conditions are ripe for rice growth, and their leader wishes to expand their land. After more talk, Githrub reveals that there are some that are wary of a human presence so close to their lands.

After the meeting, more pleasantries are exchanged and your people return to Reutter Village.

The season of snow is almost upon you, and all preparations are made. Extra food is needed this season, and Warriors tend to their homes unless needed.

In snow season, Farmers do not farm, granting you an extra General action.

Farmer Actions - 1 available

>Research Greenhouses
>Expand Properties (Makes fields bigger, generates more food every Harvest)

Cratfsmen Actions - 2 available

>Research Smelting
>Prepare Luxury Goods

General Actions - 2 available

>Hold Festival (Increases Morale, Uses Food)
>Construct Building: Millelog Temple
>Send Envoy to Frogs
>>
>>44053275
>>Expand Properties (Makes fields bigger, generates more food every Harvest)
>Research Smelting
>>
>>44053275
>Expand Properties (Makes fields bigger, generates more food every Harvest)
>Research Smelting
>Construct Building: Millelog Temple
>Send Envoy to Frogs
>>
>Expand Properties (Makes fields bigger, generates more food every Harvest)

>Research Smelting
>Prepare Luxury Goods
>Send Envoy to Frogs
>reach out to frog diety, but do not build a temple.
>>
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>>44053275
Only one action available for craftsmen, sorry.
And research is MINING, not smelting. I apologize.

>>44053289
You can choose up to two general actions also.
>>
>>44053319
Seconding
>>
>>44053322
Make this

>Expand Properties (Makes fields bigger, generates more food every Harvest)

>Research mining

>Send Envoy to Frogs
>reach out to frog diety, but do not build a temple.
>>
Need a tiebreaker for:
>Build Temple to Millelog
>Reach out to Millelog
>>
Rolled 1 (1d2)

Using this roll for:
>>44053456


Your farmers take this down time from the tending of crops to expand their fields to some degree. The felled timber generates a surplus of firewood for the winter, and some is stored for construction.

Your craftsmen warm themselves with the forging of new trinkets and decorative blades for sale at market. Their quality makes them exceedingly popular with caravans trapped in your village due to the snows.

Your people decide now would be the easiest time to traverse the swamp, with the ground hard and frozen. 5 Warriors, 10 Craftsmen, and 4 Farmers create a traveling party and head south using directions gained from Githrub.
>>
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>>44053556
The snowing season is the time of superstition, and fireside stories turn to belief as members of the village elect to build a temple to Millelog, the frog god of commerce. It is said that his presence in the village will aid our traders, explorers, and diplomatic endeavors.
>>
Your party marches south through frozen swamp for days. In some areas, signs of recent activity are seen, but it mostly seems deserted. Eventually, the group reaches what they believe to be the village of the frog men.

In the center of the village, a large temple to Millelog stands, snow covered and gleaming, polished to a mirror reflectivity. Homes on stilts surround the temple, and frozen rice patties dot the landscape.

After closer inspection, it seems that the village is empty. Not a soul is in sight, and upon searching through the village, it seems many prepared for their absence by packing away goods and food.

One of the warriors who accompanied Murdas on the Harvest season exploration remembers hearing some special custom the frogs observed in the snowing season, but cannot remember what it is.

Does the party:

>Raid the village of goods and supplies
>Steal valuables from the temple
>Leave gifts in the temple for the return of the frogs
>Attempt to investigate further (roll 1d20)

Choose 1.
>>
>>44053676
>Leave gifts in the temple for the return of the frogs
>>
Rolled 19 (1d20)

>>44053676
>>Attempt to investigate further (roll 1d20)
>>
Rolled 5 (1d20)

>>44053867
This
>>
>>44053867
>>44054003
Using this. Will continue quest Friday night at 8PM EST! Be on the lookout for the starter image!
Thread replies: 80
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